Detect when user closes floating toolbar frame - java

Is possible to capture event when user tries to close floating toolbar window in swing?
Thanks in advance.

There's probably some really awesomely simple solution, but why would you use that?
The best I could come up with (without extending out my own tool bar) was to add an AncestorListener to the toolbar and monitor it's events.
The problem I have this approach, though, is you need to know the main frame you were originally attached to, which may not be convenient.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
import java.awt.event.ContainerEvent;
import java.awt.event.ContainerListener;
import java.awt.event.HierarchyEvent;
import java.awt.event.HierarchyListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JToolBar;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.AncestorEvent;
import javax.swing.event.AncestorListener;
public class TestFloatingToolBar {
public static void main(String[] args) {
new TestFloatingToolBar();
}
public TestFloatingToolBar() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
final JFrame frame = new JFrame("Test");
final JToolBar tb = new JToolBar();
tb.add(new JButton("Pop"));
tb.setFloatable(true);
tb.addAncestorListener(new AncestorListener() {
#Override
public void ancestorAdded(AncestorEvent event) {
tell();
if (SwingUtilities.getWindowAncestor(tb).equals(frame)) {
System.out.println("...In Main Frame");
} else {
System.out.println("...Maybe floating");
}
}
#Override
public void ancestorRemoved(AncestorEvent event) {
tell();
if (SwingUtilities.getWindowAncestor(tb).equals(frame)) {
System.out.println("...In Main Frame");
} else {
System.out.println("...Maybe floating");
}
}
#Override
public void ancestorMoved(AncestorEvent event) {
}
});
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(tb, BorderLayout.NORTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public void tell() {
Exception exp = new Exception();
StackTraceElement[] stackTrace = exp.getStackTrace();
System.out.println(stackTrace[1].getMethodName());
}
}

Related

Is it possible to start drag on mousePressed using java Swing DnD api?

In the example below there is a standard way to trigger drag and drop, which is mousePress+mouseMove.
import javax.swing.*;
import java.awt.datatransfer.StringSelection;
import java.awt.dnd.DnDConstants;
import java.awt.dnd.DragGestureListener;
import java.awt.dnd.DragSource;
public class DndExample extends JFrame {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> new DndExample());
}
public DndExample() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel dragLabel = createDndLabel();
getContentPane().add(dragLabel);
pack();
setVisible(true);
}
private JLabel createDndLabel() {
JLabel label = new JLabel("Drag me, please");
DragGestureListener dragGestureListener = (dragTrigger) -> {
dragTrigger.startDrag(null, new StringSelection(label.getText()));
};
DragSource dragSource = DragSource.getDefaultDragSource();
dragSource.createDefaultDragGestureRecognizer(label, DnDConstants.ACTION_COPY, dragGestureListener);
return label;
}
}
Is it possible to trigger startDrag on mousePressed without mouseMove? The desired behaviour is something like that: I press the mouse button then cursor changes indicating that drag has started, if mouse is moved than drag is continued. I obviously know that I may add MouseListener and change cursor manually but there is much more code needed to restore previous cursor.
Because you're asking for non-standard behaviour, you're going to need to do the "extra" lifting yourself, this requires you to have a MouseListener with mousePressed setting the cursor and mouseReleased resting it (so if the user just clicks and doesn't drag the component, you don't end up with a stupid cursor state) and the DragGestureListener#dragDropEnd also resetting the cursor.
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.datatransfer.DataFlavor;
import java.awt.datatransfer.Transferable;
import java.awt.datatransfer.UnsupportedFlavorException;
import java.awt.dnd.DnDConstants;
import java.awt.dnd.DragGestureEvent;
import java.awt.dnd.DragGestureListener;
import java.awt.dnd.DragSource;
import java.awt.dnd.DragSourceDragEvent;
import java.awt.dnd.DragSourceDropEvent;
import java.awt.dnd.DragSourceEvent;
import java.awt.dnd.DragSourceListener;
import java.awt.dnd.DropTarget;
import java.awt.dnd.DropTargetDragEvent;
import java.awt.dnd.DropTargetDropEvent;
import java.awt.dnd.DropTargetEvent;
import java.awt.dnd.DropTargetListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
import javax.swing.border.MatteBorder;
public class DragAndDropTest {
public static void main(String[] args) {
new DragAndDropTest();
}
public DragAndDropTest() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridLayout(1, 2));
add(new DropPane());
add(new DragPane());
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
public class DragPane extends JPanel {
private DragSource ds;
private Transferable transferable;
public DragPane() {
addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
}
#Override
public void mouseReleased(MouseEvent e) {
setCursor(Cursor.getDefaultCursor());
}
});
ds = new DragSource();
transferable = new Transferable() {
#Override
public DataFlavor[] getTransferDataFlavors() {
return new DataFlavor[]{DataFlavor.stringFlavor};
}
#Override
public boolean isDataFlavorSupported(DataFlavor flavor) {
return DataFlavor.stringFlavor.equals(flavor);
}
#Override
public Object getTransferData(DataFlavor flavor) throws UnsupportedFlavorException, IOException {
return "This is a test";
}
};
ds.createDefaultDragGestureRecognizer(this, DnDConstants.ACTION_COPY_OR_MOVE, new DragGestureListener() {
#Override
public void dragGestureRecognized(DragGestureEvent dge) {
// This is where you would export the data you want
// to transfer
ds.startDrag(dge, Cursor.getPredefinedCursor(Cursor.HAND_CURSOR), transferable, new DragSourceListener() {
#Override
public void dragEnter(DragSourceDragEvent dsde) {
}
#Override
public void dragOver(DragSourceDragEvent dsde) {
}
#Override
public void dropActionChanged(DragSourceDragEvent dsde) {
}
#Override
public void dragExit(DragSourceEvent dse) {
}
#Override
public void dragDropEnd(DragSourceDropEvent dsde) {
setCursor(Cursor.getDefaultCursor());
}
});
}
});
setLayout(new GridBagLayout());
add(new JLabel("Drag from here"));
setBorder(new LineBorder(Color.RED));
}
}
public class DropPane extends JPanel {
private List<Point> dropPoints;
public DropPane() {
dropPoints = new ArrayList<>(25);
setDropTarget(new DropTarget(this, new DropTargetListener() {
#Override
public void dragEnter(DropTargetDragEvent dtde) {
}
#Override
public void dragOver(DropTargetDragEvent dtde) {
}
#Override
public void dropActionChanged(DropTargetDragEvent dtde) {
}
#Override
public void dragExit(DropTargetEvent dte) {
}
#Override
public void drop(DropTargetDropEvent dtde) {
// Normally here, I'd inspect the Transferable and make sure
// what is been dropped and can be imported, I'd then go through
// the process of unwrapping the data from the Transferable and
// processing it appropriatly, but in this example, I really don't
// care, I just care about WHERE the event occured
dropPoints.add(dtde.getLocation());
dtde.dropComplete(true);
repaint();
}
}));
setLayout(new GridBagLayout());
add(new JLabel("Drop to here"));
setBorder(new MatteBorder(1, 1, 1, 0, Color.RED));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
for (Point p : dropPoints) {
g.fillOval(p.x - 2, p.y - 2, 5, 5);
}
}
}
}
Now, remember, you're doing something the system doesn't want you to do, so it might turn around and byte you any way
I might consider writing a factory method which took a reference to Component, Transferable (and probably a Cursor) and build and registered the MouseListener and DragSource

How to Disable/Enable JFrame Component when JInternalFrame isVisible inside JFrame/JDesktopPane?

How to Disable/Enable JFrame components when JInternalFrame isVisible inside JFrame/JDesktopPane? For example, make every JInternalFrame1 visible on the JDesktopPane (desktop pane set on the JFrame) all frame components like JMenuBar/JButton/etc. set disabled.
Have a solution?
If you have a reference to all your components, the best shot is to write a simple method that would disable everything (more or less like a state machine).
If you don't have a reference to all of them (like a GUI that uses reflection) you will need to get a root panel and iterate over it finding every component and disabling it.
Take a look at the Jemmy tool that is used to test Netbeans, they have a GUIBrowser that can give you an idea.
That makes use of JXLayer and JHLabs filters, basically, it creates a custom frame that wraps the JRootPane in a JXLayer, which allows you to "disable" the entire frame...
import com.jhlabs.image.BlurFilter;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.HeadlessException;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JRootPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import org.jdesktop.jxlayer.JXLayer;
import org.jdesktop.jxlayer.plaf.effect.BufferedImageOpEffect;
import org.jdesktop.jxlayer.plaf.ext.LockableUI;
public class EnabledFrame {
public static void main(String[] args) {
new EnabledFrame();
}
public EnabledFrame() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
final LayeredFrame frame = new LayeredFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridBagLayout());
JMenuBar mb = new JMenuBar();
JMenu mFile = new JMenu("File");
mFile.add("Exit");
frame.setJMenuBar(mb);
mb.add(mFile);
JButton btn = new JButton("Click me");
btn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
frame.setEnabled(false);
}
});
frame.add(btn);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class LayeredFrame extends JFrame {
private BlurableLockedUI lockUI;
private JXLayer<JRootPane> rootLayer;
public LayeredFrame(String title) throws HeadlessException {
super(title);
}
#Override
protected void setRootPane(JRootPane root) {
if (rootLayer != null) {
remove(rootLayer);
}
super.setRootPane(root);
JRootPane rootPane = getRootPane();
rootLayer = new JXLayer<>(root);
rootLayer.setUI(getLockUI());
add(rootLayer, BorderLayout.CENTER);
}
protected BlurableLockedUI getLockUI() {
if (lockUI == null) {
lockUI = new BlurableLockedUI();
}
return lockUI;
}
#Override
public void setEnabled(boolean b) {
getLockUI().setLocked(!b);
super.setEnabled(b);
}
}
public class BlurableLockedUI extends LockableUI {
public BlurableLockedUI() {
super(new BufferedImageOpEffect(new BlurFilter()));
}
public void repaint() {
setDirty(true);
}
public void invalidate() {
setDirty(true);
}
public void revalidate() {
setDirty(true);
}
}
}

How do I make my JWindow window always stay focused

I am making a java application that includes a JWindow. I want to be able to track the mouse without the user having to click the window after going to another window.
Your question is little vague on why you want to continue processing the mouse once it's left the JWindow...but
You have two (basic) choices when it comes to mointoring the mouse outside of your application, you can use a JNI/JNA solution or you can poll MouseInfo.
The following demonstrates the latter, using MouseInfo and a javax.swing.Timer to update a label...
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.MouseInfo;
import java.awt.PointerInfo;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MouseWindow {
public static void main(String[] args) {
new MouseWindow();
}
public MouseWindow() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JLabel label;
public TestPane() {
setLayout(new BorderLayout());
label = new JLabel();
label.setFont(label.getFont().deriveFont(48f));
label.setHorizontalAlignment(JLabel.CENTER);
label.setVerticalAlignment(JLabel.CENTER);
add(label);
updateMouseInfo();
Timer timer = new Timer(250, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
updateMouseInfo();
}
});
timer.start();
}
protected void updateMouseInfo() {
PointerInfo pi = MouseInfo.getPointerInfo();
label.setText(pi.getLocation().x + "x" + pi.getLocation().y);
}
}
}
Updated
You may also find Window#setAlwaysOnTop of help to keep the window ontop of the others, if support for the platform

Get the Tray Icon to bounce in Mac [duplicate]

Well I'm writing an IRC client in Java and I was wondering if there was a way to make my app's icon bounce in the dock when a nickalert is triggered (or any other relevant notification).
If Windows also has some sort of notification system I'd like to know about it as well.
Under the MacOS, try using something like Application#requestUserAttention(boolean)
import com.apple.eawt.Application;
...
Application application = Application.getApplication();
application.requestUserAttention(false);
nb- I've not tried this my self - sorry.
Updated with example
From the JavaDocs
Requests user attention to this application (usually through bouncing
the Dock icon). Critical requests will continue to bounce the Dock
icon until the app is activated. An already active application
requesting attention does nothing.
That means, that if the application has focus, then the method will do nothing.
Test on Mac OSX 10.7.5, Java 1.7.0_07
import com.apple.eawt.Application;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestMacIcon {
public static void main(String[] args) {
new TestMacIcon();
}
public TestMacIcon() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
final Application application = Application.getApplication();
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
try {
System.out.println("clicked");
application.requestUserAttention(true);
application.setDockIconImage(ImageIO.read(getClass().getResource("/Java.png")));
application.setDockIconBadge("Blah");
application.requestUserAttention(true);
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
Timer time = new Timer(2000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (!SwingUtilities.getWindowAncestor(TestPane.this).hasFocus()) {
((Timer)e.getSource()).stop();
System.out.println("Pay attention!!");
application.requestUserAttention(true);
}
}
});
time.setRepeats(true);
time.setCoalesce(true);
time.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
}
Ps make sure that you do-focus application ;)

How to make my app icon bounce in the Mac dock

Well I'm writing an IRC client in Java and I was wondering if there was a way to make my app's icon bounce in the dock when a nickalert is triggered (or any other relevant notification).
If Windows also has some sort of notification system I'd like to know about it as well.
Under the MacOS, try using something like Application#requestUserAttention(boolean)
import com.apple.eawt.Application;
...
Application application = Application.getApplication();
application.requestUserAttention(false);
nb- I've not tried this my self - sorry.
Updated with example
From the JavaDocs
Requests user attention to this application (usually through bouncing
the Dock icon). Critical requests will continue to bounce the Dock
icon until the app is activated. An already active application
requesting attention does nothing.
That means, that if the application has focus, then the method will do nothing.
Test on Mac OSX 10.7.5, Java 1.7.0_07
import com.apple.eawt.Application;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestMacIcon {
public static void main(String[] args) {
new TestMacIcon();
}
public TestMacIcon() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
final Application application = Application.getApplication();
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
try {
System.out.println("clicked");
application.requestUserAttention(true);
application.setDockIconImage(ImageIO.read(getClass().getResource("/Java.png")));
application.setDockIconBadge("Blah");
application.requestUserAttention(true);
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
Timer time = new Timer(2000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (!SwingUtilities.getWindowAncestor(TestPane.this).hasFocus()) {
((Timer)e.getSource()).stop();
System.out.println("Pay attention!!");
application.requestUserAttention(true);
}
}
});
time.setRepeats(true);
time.setCoalesce(true);
time.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
}
Ps make sure that you do-focus application ;)

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