I'm creating a basic game, and I can load images fine. Now, I'm trying to load sounds but I keep getting NullPointerExceptions. I'm 100% sure the path is correct, I've tried loading more then one sounds and I always get this error. I've only been able to use it once.
Here is my sound bank:
public class SoundBank {
public static Audio oggEffect;
public SoundBank () {
try {
oggEffect = AudioLoader.getAudio("OGG", ResourceLoader.getResourceAsStream("Res/ping_pong_8bit_plop.ogg"));
} catch (IOException e) {
e.printStackTrace();
}
}
}
And my execution code:
else if (Keyboard.isKeyDown(Keyboard.KEY_8)) {
SoundBank.oggEffect.playAsSoundEffect(1.0f, 1.0f, true);
}
I'm pretty sure it should be
/res/ping_pong...ogg
not
res/ping_pong...ogg
never initialize a static variable through constructor.
Method 1 (this prevent you from having to call new SoundBank(); to init):
public class SoundBank {
public static Audio oggEffect;
static {
try {
oggEffect = AudioLoader.getAudio("OGG", ResourceLoader.getResourceAsStream("Res/ping_pong_8bit_plop.ogg"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
Method 2 (I have it working like this):
public class SoundUtils {
public static void playSound(String res) {
try {
Audio a = AudioLoader.getAudio("OGG", ResourceLoader.getResourceAsStream("res/sfx/" + res + ".ogg"));
a.playAsSoundEffect(1, 1, false);
} catch (IOException e) {
e.printStackTrace();
//You don't need this.
LoggerSys.get().getCurrentLogger().log("wtf i haz dun err0rz (" + e.toString() + ")");
}
}
}
EDIT: Oh, and make sure the path is correct (Res/... instead of res/... etc.)
Related
I'm developing android applications
When doing a code to get streaming title "now loading" i unable to recieve the title on hebrew
but i recieved him on gibberish
if someone can help me with this i will be a greatful
enter image description here
#Override
protected IcyStreamMeta doInBackground(URL... urls)
{
try
{
streamMeta.refreshMeta();
Log.e("Retrieving MetaData","Refreshed Metadata");
}
catch (IOException e)
{
Log.e(MetadataTask2.class.toString(), e.getMessage());
}
return streamMeta;
}
#Override
protected void onPostExecute(IcyStreamMeta result)
{
try
{
title_artist=streamMeta.getTitle();
Log.e("Retrieved title_artist", title_artist);
if(title_artist.length()>0)
{
textView.setText(title_artist);
}
}
catch (IOException e)
{
Log.e(MetadataTask2.class.toString(), e.getMessage());
}
}
}
class MyTimerTask extends TimerTask {
public void run() {
try {
streamMeta.refreshMeta();
} catch (IOException e) {
e.printStackTrace();
}
try {
String title_artist=streamMeta.getTitle();
Log.i("ARTIST TITLE", title_artist);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
It looks like IcyMetaData simply casts raw bytes to char (effectively doing ISO-8859-1 encoding instead of using detecting whatever the server sends) at line 149:
metaData.append((char) b);
I don't see a way to fix this without patching/fixing the IcyMetaData class.
I use the following code to record and play sounds with Java, but the volume is too low, how to make it louder, at least 2,3 times louder ?
public void Record_Audio(String File_Path,AudioFileFormat.Type File_Type)
{
try
{
audioFormat=getAudioFormat(); // Get things set up for capture
DataLine.Info dataLineInfo=new DataLine.Info(TargetDataLine.class,audioFormat);
targetDataLine=(TargetDataLine)AudioSystem.getLine(dataLineInfo);
//Create a thread to capture the microphone data into an audio file and start the thread running. It will run
// until the Stop button is clicked. This method will return after starting the thread.
new Record_Thread(File_Path,File_Type).start();
}
catch (Exception e)
{
System.out.println(e);
System.exit(0);
}
}
private void Play_Audio_Recording()
{
File Audio_File=new File(Current_Folder_Path+File_Name_ComboBox.getSelectedItem().toString().trim()+"."+Get_Audio_File_Type());
try
{
Audio_Clip=Applet.newAudioClip(Audio_File.toURI().toURL());
Audio_Clip.play();
}
catch (Exception e) { e.printStackTrace(); }
}
class Record_Thread extends Thread
{
String File_Path;
AudioFileFormat.Type File_Type;
Record_Thread(String File_Path) { this(File_Path,AudioFileFormat.Type.WAVE); }
Record_Thread(String File_Path,AudioFileFormat.Type File_Type)
{
this.File_Path=File_Path;
this.File_Type=File_Type;
}
public void run()
{
Audio_File=new File(File_Path);
try
{
targetDataLine.open(audioFormat);
targetDataLine.start();
AudioSystem.write(new AudioInputStream(targetDataLine),File_Type,Audio_File);
}
catch (Exception e) { e.printStackTrace(); }
}
}
You would use the FloatControl.Type (https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/FloatControl.Type.html) to set either the volume or the master gain. Something like:
targetDataLine=(TargetDataLine)AudioSystem.getLine(dataLineInfo);
javax.sound.sampled.FloatControl c = (FloatControl)targetDataLine.getControl(FloatControl.Type.VOLUME);
c.setValue(c.getMaximum());
might work.
I am working on a java application in which I am facing a problem. When I send a file to a server and an exception is thrown, the file is not sent. How can I retry sending the file?
public void uploadtxtFile(String localFileFullName, String fileName, String hostDir)
throws Exception {
File file = new File(localFileFullName);
if (!(file.isDirectory())) {
if (file.exists()) {
FileInputStream input = null;
try {
input = new FileInputStream(new File(localFileFullName));
if (input != null) {
hostDir = hostDir.replaceAll("//", "/");
logger.info("uploading host dir : " + hostDir);
//new
// TestThread testThread=new TestThread(hostDir,input);
// Thread t=new Thread(testThread);
//
// try{
// t.start();
//
// }catch(Exception ex){
// logger.error("UPLOADE start thread create exception new:" + ex);
// }
// // new end
DBConnection.getFTPConnection().enterLocalPassiveMode();
// the below line exeption is come
boolean bool = DBConnection.getFTPConnection().storeFile(hostDir, input);
//input.close();//new comment
if (bool) {
logger.info("Success uploading file on host dir :"+hostDir);
} else {
logger.error("file not uploaded.");
}
} else {
logger.error("uploading file input null.");
}
}catch(CopyStreamException cs)
{ logger.error("Copy StreamExeption is come "+cs);
} catch(Exception ex)
{
logger.error("Error in connection ="+ex);//this is catch where I handle the exeption
}finally {
// boolean disconnect= DBConnection.disConnect();
input.close();
}
} else {
logger.info("uploading file is not exists.");
}
}
}
This is the code and I want to restart the file uploading but I don't have any idea. I tried it using the thread but the exception is thrown again. I also tried to use a while loop, but it loops infinitely and also shows the exception as well as another exception.
Below is the thread code that I use:
public void run() {
System.out.println("Enter Thread TestThread");
DBConnection.getFTPConnection().enterLocalPassiveMode();
// System.out.println("Error in DBConnection ");
//here server timeout error is get
boolean bool1=false;
boolean bool=true;
try {
bool = DBConnection.getFTPConnection().storeFile(hostDir1, input1);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}finally {
//disconnect();
try {
input1.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if (bool) {
System.out.println("File is Uploded");
} else {
while(bool!=true){
try {
DBConnection.getFTPConnection().enterLocalPassiveMode();
bool1=DBConnection.getFTPConnection().storeFile(hostDir1, input1);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}finally {
//disconnect();
try {
input1.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
System.out.println("file not uploaded."+bool1);
bool=bool1;
}
}
}
}
}
Can any one have a solution to how to upload the file to the server?
The exception is shown below:
Software caused connection abort: recv failed
Software caused connection abort: socket write error
org.apache.commons.net.io.CopyStreamException: IOException caught while copying.
Add a static class as below in a class from where you are calling the method which need to be retried:
static class RetryOnExceptionStrategy {
public static final int DEFAULT_RETRIES = 3;
public static final long DEFAULT_WAIT_TIME_IN_MILLI = 2000;
private int numberOfRetries;
private int numberOfTriesLeft;
private long timeToWait;
public RetryOnExceptionStrategy() {
this(DEFAULT_RETRIES, DEFAULT_WAIT_TIME_IN_MILLI);
}
public RetryOnExceptionStrategy(int numberOfRetries,
long timeToWait) {
this.numberOfRetries = numberOfRetries;
numberOfTriesLeft = numberOfRetries;
this.timeToWait = timeToWait;
}
/**
* #return true if there are tries left
*/
public boolean shouldRetry() {
return numberOfTriesLeft > 0;
}
public void errorOccured() throws Exception {
numberOfTriesLeft--;
if (!shouldRetry()) {
throw new Exception("Retry Failed: Total " + numberOfRetries
+ " attempts made at interval " + getTimeToWait()
+ "ms");
}
waitUntilNextTry();
}
public long getTimeToWait() {
return timeToWait;
}
private void waitUntilNextTry() {
try {
Thread.sleep(getTimeToWait());
} catch (InterruptedException ignored) {
}
}
}
Now wrap your method call as below in a while loop :
RetryOnExceptionStrategy errorStrategy=new RetryOnExceptionStrategy();
while(errorStrategy.shouldRetry()){
try{
//Method Call
}
catch(Exception excep){
errorStrategy.errorOccured();
}
}
Basically you are just wrapping you method call in while loop which will
keep returnig true till your retry count is reached to zero say you started with 3.
Every time an exception occurred, the exception is caught and a method is called
which will decrement your retryCount and method call is again executed with some delay.
A general way of working with such application is:
Create a class, say, UploadWorker which extends Callable as the wrapper. Make the wrapper return any error and detail information you need when it fails.
Create a ExecutorService (basically a thread pool) for this wrapper to run in threads.
Submit your UploadWorker instance and then you get a Future. Call get() on the future to wait in blocking way or simply wait some time for the result.
In case the get() returns you the error message, submit your worker again to the thread pool.
public class Midlet extends MIDlet implements CommandListener{
Player p;
public void startApp() {
Display.getDisplay(this).setCurrent(new SongsList(this));
}
public void pauseApp() {
}
public void destroyApp(boolean unconditional) {
notifyDestroyed();
}
public void commandAction(Command cmnd, Displayable dsplbl) {
if (cmnd.getLabel().equals("Exit"))
{
destroyApp(true);
}
else
{
try {
//InputStream is = getClass().getResourceAsStream("/res/getlucky.mpeg");
//p = Manager.createPlayer(is, "audio/mpeg");
p = Manager.createPlayer("http://puu.sh/6n9jC.mp3");
p.realize();
p.start();
} catch (IOException ex) {
ex.printStackTrace();
} catch (MediaException ex) {
ex.printStackTrace();
}
}
}
}
this is the songslist class :
public class SongsList extends List{
public SongsList(Midlet midlet)
{
super("Songs", List.IMPLICIT);
append("get lucky", null);
addCommand(new Command("Exit", Command.EXIT, 0));
addCommand(new Command("Select", Command.OK, 0));
setCommandListener(midlet);
}
}
tried use via file stored in project (its under src/res):
inputStream = getClass().getResourceAsStream("res/getlucky.mpg");
audioPlayer = Manager.createPlayer(inputStream, "audio/mpg");
as well as from HTTP:
//audioPlayer = Manager.createPlayer("http://puu.sh/6n9jC.mp3");
Nothing works, what am I doing wrong?
EDIT:
I've tried to delete my application and just copy paste it to a new project and it worked for some reason.. now I encounter new problems:
1) I try to play a song - this is the link http://puu.sh/6n9jC.mp3
its not playing so I guess there's a limited file size for what can be played can someone tell me what is this limit ?
2) Im trying to record the audio with RecordPlayer but its always null
public AudioAnalyzer()
{
try {
thread = new Thread(this);
recordFinished = false;
//inputStream = getClass().getResourceAsStream("res/getlucky.mpg");
//audioPlayer = Manager.createPlayer(inputStream, "audio/mpg");
audioPlayer = Manager.createPlayer("http://puu.sh/35YTG.mp3");
//audioPlayer = Manager.createPlayer("http://puu.sh/6n9jC.mp3");
audioPlayer.realize();
System.out.println(System.getProperty("supports.audio.capture"));
recordControl = (RecordControl)audioPlayer.getControl("RecordControl");
recordOutput = new ByteArrayOutputStream();
recordControl.setRecordStream(recordOutput);
recordControl.startRecord();
audioPlayer.start();
//thread.start();
} catch (MediaException ex) {
ex.printStackTrace();
} catch (IOException ex) {
ex.printStackTrace();
}
}
I even tried to print if the system is supporting audio capture and the result were true but I get NullPointException at this line :
recordOutput = new ByteArrayOutputStream();
although I tried to get the recordcontrol from the player it is still null :
recordControl = (RecordControl)audioPlayer.getControl("RecordControl");
I think I read that it'll always give NullPointerException unless you run it on a real device and not an emulator is that true ? can someone verify it ? and if so what can I do if I don't own a device currently any other way to use recordcontrol feature in emulator (assuming recordcontrol isn't working on emulators).
File size is 8MB (maybe play on your phone), try to this code
public void initMedia(final String aFileUrl) {
if (m_player == null) {
try {
m_player = Manager.createPlayer(aFileUrl);
m_player.addPlayerListener(this);
m_player.realize();
m_player.prefetch();
m_volumeControl = (VolumeControl) m_player.getControl("VolumeControl");
} catch (IOException ex) {
} catch (Exception ex) {
} catch (OutOfMemoryError e) {
}
}
}
In your code, i guess you miss "m_player.prefetch()", try this. And print your Exception message...
This code in general for file, resourcce, http...
public void initMedia(final String aProtocol, final String aMediaSource) {
if (m_player == null) {
try {
if (aMediaSource.indexOf("file://") == 0) {
InputStream iRecordStream = Connector.openInputStream(aMediaSource);
m_player = Manager.createPlayer(iRecordStream, "audio/amr");
} else {
m_player = Manager.createPlayer(aProtocol);
}
m_player.addPlayerListener(this);
m_player.realize();
boolean isPrefetch = true;
try {
m_player.prefetch();
} catch (Exception ex) {
isPrefetch = false;
}
// trick to pass prefetch error
if (!isPrefetch) {
if (m_player != null) {
m_player.close();
m_player = null;
}
if (aMediaSource.indexOf("file://") == 0) {
InputStream iRecordStream = Connector.openInputStream(aMediaSource);
m_player = Manager.createPlayer(iRecordStream, "audio/amr");
} else {
m_player = Manager.createPlayer(aProtocol);
}
m_player.addPlayerListener(this);
m_player.realize();
m_player.prefetch();
}
m_volumeControl = (VolumeControl) m_player.getControl("VolumeControl");
} catch (IOException ex) {
} catch (Exception ex) {
} catch (OutOfMemoryError e) {
}
}
}
In general when it comes to J2ME development, you should always test your app on multiple real devices.
Emulators can't be trusted.
Also, J2ME is very fragmented, and various devices have various bugs and behaves differently with the same code. This will affect any app on many areas. One area being audio playback.
For example, some devices requires that you use the realize() and prefetch() methods, while other devices will crash if you use prefetch(). The only possible solution (if you wish to support as many devices as possible) is to use multiple try/catch blocks.
See this link for a detailed explanation and other tips'n'tricks on audio playback with MIDP2.0
http://indiegamemusic.com/help.php?id=1
I seem to be stuck with a very simple task that would require GOTO statements and, in my opinion, would justify a use of those.
I have the very simple task to exit a void on different conditions. Within its code, several dozen operations are being done and most of them can fail. I test them with try {}.
Now, based on the criticality of the operation, I either need to exit immediately and do nothing else, or, I just need to interrupt control flow and jump to a final point to do some cleaning up and then exit the method.
MWE:
public void myMethod () {
try { op1(); } catch (Exception e) { return; } // Fail here: exit immediately
try { op2(); } catch (Exception e) { cleanUpFirst(); return; } // Fail here: do Cleaning up first, then exit
try { op3(); } catch (Exception e) { return; } // Fail here: exit immediately
try { op4(); } catch (Exception e) { cleanUpFirst(); return; } // Fail here: do Cleaning up first, then exit
try { op5(); } catch (Exception e) { cleanUpFirst(); return; } // Fail here: do Cleaning up first, then exit
// ....
}
public void cleanUpFirst() { /* do something to clean up */ }
For code readability, I'd like to a) avoid a separate function and b) do not have more than one statement within the catch block; it just blows up the code. So, in my opinion this would perfectly justify the use of a GOTO statement.
However, the only solution I came up with, given that only two outcomes are possible, is this:
public void myMethod () {
do {
try { op1(); } catch (Exception e) { return; }
try { op2(); } catch (Exception e) { break; }
try { op3(); } catch (Exception e) { return; }
try { op4(); } catch (Exception e) { break; }
try { op5(); } catch (Exception e) { break; }
// ....
} while (1==0);
/* do domething to clean up */
}
Yes, I have heard of exceptions and that is is the Java way. Is that not as overkilled as using the separate void? I do not need the specifics, I simply need a yes/no result from each operation. Is there a better way?
why not
boolean cleanupfirst = false;
try {
op1 ();
cleanupfirst = true;
op2 ();
cleanupfirst = false;
op3 ();
} catch (Exception e) {
if (cleanupfirst)
cleanup ();
return;
}
You're over-thinking it.
4 minor adjustments.
Let Opn() return a boolean for success or failure, rather than throwing an Excpetion.
Let CleanupFirst handle program termination (you can rename it to clean exit if you want). The new parameter passed to CleanExit is the System.exit code.
Use System.Exit to return a proper return code to the OS, so you can use it in scripting.
It does not seem like your program has a successful path.
if (!op1())
System.exit(1); // <- send a failed returncode to the OS.
if(!op2())
cleanExit(2);
if (!op3())
System.exit(3); // <- send a failed returncode to the OS.
if (!op4())
cleanExit(4);
if (!op5())
cleanExit(5);
cleanExit(0);
More methods for better readability:
public void myMethod() {
try {
tryOp1();
tryOp2();
...
} catch(Exception ignore) {}
}
public void tryOp1() throws Exception {
op1();
}
public void tryOp2() throws Exception {
try {
op1();
} catch (Exception e) {
cleanUp();
throw e;
}
}