in the past few days I have been trying to figure something but had no luck, I am developing an android game, I have 3 packages for now each with its own purpose:
1 - package for GUI classes.
2 - package that has classes communicates with my wcf service (login/pass DB)
3 - package that holds my asynchronous classes/workers (like a bridge between GUI and SERVICE)
I am not sure if this is even the right approach when it comes to android/java game development, but what I want to achieve is a simple registeration/login in the GUI and when the user is done registering or logining, while the gui talks to the service through the "bridge", a message is displayed for the user like a dialog saying "registering" or "loging in".
Now I would like to hear tips/feedback from more experienced programmers, on how to acomplish this, and if this is the right aproach, and most importantly some examples for this specific case would be really helpfull, I tried to work with the asynctask but I couldn't figure out how to communicate between these 3 seperate packages and return the result from the service back to the gui through the async task.
Take a look at this
public class FindEventsActivity extends Activity {
ProgressDialog pd;
// lots of other code up here
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.clickete);
pd = new ProgressDialog(this);
pd.setMessage("loading");
findViewById(R.id.clickLayout).setOnClickListener(
new OnClickListener() {
#Override
public void onClick(View v) {
new LongOperation().execute("");
pd.show();
}
});
}
private class LongOperation extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... params) {
for (int i = 0; i < 15; i++) {
try {
Thread.sleep(1000); // Simulates your intensive work
// Update your progress if you want
this.publishProgress();
} catch (InterruptedException e) {
return "Failed";
}
}
return "Executed";
}
#Override
protected void onPostExecute(String result) {
// Handle fail or success accordingly
pd.dismiss();
}
#Override
protected void onPreExecute() {
}
#Override
protected void onProgressUpdate(Void... values) {
// Update UI according to your progress
}
}
}
Hope this helps and enjoy your work
Related
I'm trying to check existence of 2000 files in Asynctask.
In the initial execution, it works well.
But if I restart app about 10 times , loading speed slows down.
As I am a beginner developer, I lack understanding of Asynctask.
Please give me some advices.
This is my splash activity
public class SplashActivity extends AppCompatActivity {
getFirstData gfd;
#Override
protected void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
gfd = new getFirstData(this, (TextView) findViewById(R.id.textView18));
gfd.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, this);
}
#Override
protected void onDestroy() {
try
{
if (gfd.getStatus() == AsyncTask.Status.RUNNING)
{
gfd.cancel(true);
}
else
{
}
}
catch (Exception e)
{
}
super.onDestroy();
}
}
And this is my asynctask code
public class getFirstData extends AsyncTask<Context,Integer,Void> {
private PowerManager.WakeLock mWakeLock;
private Context context;
private TextView textview;
getFirstData(Context context,TextView tv){
this.context=context;
this.textview=tv;
}
#Override
protected void onPreExecute() {
super.onPreExecute();
PowerManager pm = (PowerManager) this.context.getSystemService(Context.POWER_SERVICE);
mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, getClass().getName());
mWakeLock.acquire();
}
#Override
protected Void doInBackground(Context...contexts) {
Database.addDB();
for (int i = 0; i < Database.db_list.size(); i++) {
File filetemp = Database.getFilename(i, ".pdf", Database.db_list);
if (filetemp.exists()) {
Database.db_list.get(i).isDownloaded = true;
}
publishProgress(Database.db_list.size(),i);
}
return null;
}
#Override
protected void onProgressUpdate(Integer... params) {
super.onProgressUpdate(params);
textview.setText("Load("+params[1]*100/params[0]+"%)");
}
#Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
Intent intent = new Intent(this.context, MainActivity.class);
this.context.startActivity(intent);
((Activity)this.context).finish();
}
}
AsyncTask cancel method doesn't immediately stop your AsyncTask, instead it'll only 'cancel' after doInBackground completes. (Reference)
Calling this method will result in onCancelled(java.lang.Object) being invoked on the UI thread after doInBackground(java.lang.Object[]) returns. Calling this method guarantees that onPostExecute(Object) is never subsequently invoked, even if cancel returns false, but onPostExecute(Result) has not yet run. To finish the task as early as possible, check isCancelled() periodically from doInBackground(java.lang.Object[]).
If you want your AsyncTask to end as quickly as possible, just make a check every 10 (or whatever value you deem suitable) iterations. Something along the following lines should work.
#Override
protected Void doInBackground(Context...contexts) {
Database.addDB();
for (int i = 0; i < Database.db_list.size(); i++) {
File filetemp = Database.getFilename(i, ".pdf", Database.db_list);
if (filetemp.exists()) {
Database.db_list.get(i).isDownloaded = true;
}
publishProgress(Database.db_list.size(),i);
if (i%10==0 && isCancelled()) {
break;
}
}
return null;
}
I see you actually read the manual! Good work!
While its a good effort, unfortunately, the basic approach really just won't work.
I'm not completely clear on what is making the app slow down. If by "restart" you mean back-arrow and then start from the Desktop, then in is probably because you have many downloads running at once. Note that there is no way to stop your AsyncTask once you start it: cancel doesn't actually do anything, unless you implement it.
Your AsyncTask has all the typical problems with leaking a context (Studio is probably yelling at you about this already: pay attention). There is no reason to believe that the Activity that starts the task is still there when the task completes.
My suggestion is that you separate the state of the app from the Activity that views that state. This approach has lots of names but usually something like ViewModel. The View model is some kind of singleton that only allows users to see the Splash page until its state changes (it has the files downloaded). Then it shows the MainActivity.
Good luck!
So, I have a login screen. Upon pressing the 'Login' Button a JDBC Connection is made to check the username and password and then move onto the next Activity if the details are correct. As a result of this, the UI hangs for approximately 5 second. I assumed that this was because the connection was created in the same Thread, so I created a new one. I then created a Handler to interact with the UI depending on what happened with this connection.
The trouble is, the UI still hangs. Below is where the new Runnable is declared in the Activity (h is the custom Handler reference belonging to this Activity);
logInButton.setOnClickListener(new View.OnClickListener(){
public void onClick(View v){
progress.setVisibility(ProgressBar.VISIBLE);
new LoginProcessor(h).run(); // HERE!
}});
Below is the run() method from the LoginProcessor Runnable which includes the code that is causing the hang. The MicroManager class contains simple JDBC database interactions and makes the connection (nothing exciting in there really and I am trying to keep this as short as possible);
public void run() {
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_BACKGROUND);
try{
MicroManager manager = new MicroManager(); // THIS LINE, AND THE LINE BELOW, ARE CAUSING THE HANG!!!!
if(manager.getEmployeeId(h.getLoginName(), h.getPassword())!= 0){
h.sendEmptyMessage(0);
}
}catch(Exception ex){
ex.printStackTrace();
h.sendEmptyMessage(1);
}
}
In the above, there is no direct interaction with the UI. Information is simply sent to the Handler so that it can do it on the UI thread. Lastly, here are the methods of my custom Handler called LogInHandler;
#Override
public void handleMessage(Message msg){
if(msg.what == 0){
activity.startActivity(new Intent(activity, AdvisorsPanelActivity.class));
activity.finish();
}else{
AlertDialog alertDialog = new AlertDialog.Builder(activity).create();
alertDialog.setTitle("Not Working");
alertDialog.show();
activity.setProgressVisible(ProgressBar.GONE);
}
}
public String getLoginName(){
return activity.getLoginName();
}
public String getPassword(){
return activity.getPassword();
}
Sorry to dump so much code on your guys, but I didn't think a complete picture was possible without all the above. I've trimmed it down as much as I can. I've only recently started working with Threading AND Android, so please be gentle with me.
Based on my experience: Use AsyncTask for JDBC and you shall torture no more.
EDIT :
This is a neat example of implementing AsyncTask:
import android.app.Activity;
import android.os.AsyncTask;
import android.os.Bundle;
import android.provider.Settings.System;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.view.View.OnClickListener;
public class AsyncTaskActivity extends Activity implements OnClickListener {
Button btn;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn = (Button) findViewById(R.id.button1);
// because we implement OnClickListener we only have to pass "this"
// (much easier)
btn.setOnClickListener(this);
}
public void onClick(View view) {
// detect the view that was "clicked"
switch (view.getId()) {
case R.id.button1:
new LongOperation().execute("");
break;
}
}
private class LongOperation extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... params) {
for (int i = 0; i < 5; i++) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return "Executed";
}
#Override
protected void onPostExecute(String result) {
TextView txt = (TextView) findViewById(R.id.output);
txt.setText("Executed"); // txt.setText(result);
// might want to change "executed" for the returned string passed
// into onPostExecute() but that is upto you
}
#Override
protected void onPreExecute() {}
#Override
protected void onProgressUpdate(Void... values) {}
}
}
You may want to create and handle your JDBC connection in
doInBackground(String... params) part of your code.
Good Luck.
I am quite new to Android/Java, and my first app is using MetaIO SDK.
I am trying to implement "Loading" progress bar, while app (MetaIO SDK) is loading.
Overlay background is shown
Loading dialog is appeared and "loading image" starts spinning
Overlay background disappears and loading image stops spinning <- the problem
After 2-3 seconds it unfreezes and ARELViewActivity is executed.
The code:
public void onScanButtonClick(View v)
{
new ScanLoadingDialog().execute(0);
}
private class ScanLoadingDialog extends AsyncTask<Integer, Integer, Boolean>
{
//Before running code in separate thread
#Override
protected void onPreExecute()
{
progressDialog = new ProgressDialog(MainActivity.this);
progressDialog.setMessage("Loading");
progressDialog.setCancelable(false);
progressDialog.setIndeterminate(false);
progressDialog.show();
}
#Override
protected Boolean doInBackground(Integer... params)
{
try
{
synchronized (this) {
AssetsManager.extractAllAssets(getApplicationContext(), true);
startActivity( new Intent(getApplicationContext(), ARELViewActivity.class));
}
}
catch (IOException e)
{
MetaioDebug.log(Log.ERROR, "Error extracting assets: "+e.getMessage());
MetaioDebug.printStackTrace(Log.ERROR, e);
return false;
}
return true;
}
#Override
protected void onPostExecute(Boolean result)
{
progressDialog.dismiss();
finish();
}
}
Am I doing something wrong?
P.S. Full source code can be found here: link text
P.S.S. Related to this question, but I am using technique suggested there, and it still doesn't want to work
I had a similar problem and i solved it by running the UI handling code on the UI thread like so
runOnUiThread(new Runnable() {
#Override
public void run() {
if (imgvExampleOverlay != null)
imgvExampleOverlay.setVisibility(View.VISIBLE);
}
});
imgvExampleOverlay is an image like the one the user has to capture.
Hope this helps
How do i make sure that the async tasks finishes before i run certain tasks. I need to use a variable AFTER the async tasks changes the value of that variable. If i run the code before async is done running then im screwed. any help? im obviously new to async tasks. If you look at my code im probably not using onPostExecute() as it was intended so advice would be helpful. My initial thought was to keep adding things to the async task but im thinking that this is just bad practice since i have tons of things that must be run in series. Basically, what i think it boils down to is: how do i make sure that the tasks in the UI thread dont start to run before my async task has finished.
public class MainActivity extends MapActivity {
myJSONmap;
public void onCreate(Bundle savedInstanceState) {
new AsyncStuff().execute();
locatePlace(myJSONmap);
class AsyncStuff extends AsyncTask<Void, Integer, JSONObject> {
#Override
protected JSONObject doInBackground(Void... params) {
jObject = GooglePlacesStuff.getTheJSON(formatedURL);
return null;
}
#Override
protected void onPostExecute(JSONObject result) {
// TODO Auto-generated method stub
super.onPostExecute(result);
myJSONmap = JSONextractor.getJSONHMArrayL(jObject); // getting the parsed data from the JSON object.
//the arraylist contains a hashmap of all the relevant data from the google website.
}
}
You probably want to read more about AsyncTask on Android Developer
http://developer.android.com/intl/es/reference/android/os/AsyncTask.html
About tips, my personal choice is to pass a Boolean to onPostExecute. That way you can evaluate if the doInBackground was succesful, an then figure out what to do (Error message or update the layout).
Keep in mind that in onPostExecute method ideally should only make the screen update, assuming you have the data ok. In your example, why not include the
myJSONmap = JSONextractor.getJSONHMArrayL(jObject);
on the doInBackground? And then call
locatePlace(myJSONmap);
Like this:
class MyAsyncTask extends AsyncTask<Void, Void, Boolean> {
String errorMsg;
#Override
protected void onPreExecute() {
super.onPreExecute();
}
#Override
protected Integer doInBackground(Void... v) {
try{
jObject = GooglePlacesStuff.getTheJSON(formatedURL);
myJSONmap = JSONextractor.getJSONHMArrayL(jObject);
//do stuff
return true;
} catch (JSONException e){
errorMsg="Something wrong in the json";
return false;
}
}
#Override
protected void onPostExecute(Boolean success) {
if(success){
locatePlace(myJSONmap);
//update layout
} else {
//show error
}
}
}
You can ue below code to execute async task -
MyAsyncTask_a asyncTask_a = new MyAsyncTask_a();
asyncTask_a.execute();
Once doInBackground() task is finished then only control will go to postExecute().
You can't perform any UI operations in doInBackground , but you can do so in preExecute() and postExecute().
class MyAsyncTask_a extends AsyncTask<Void, Void, Integer> {
#Override
protected void onPreExecute() {
super.onPreExecute();
}
#Override
protected Integer doInBackground(Void... arg0) {
// TODO Auto-generated method stub
return 1;
}
#Override
protected void onPostExecute(Integer result) {
// TODO Auto-generated method stub
super.onPostExecute(result);
}
}
Hope this will help you.
I'm writing an app that at many points will attempt to retrieve account information from a website. I'd like to write a single function ("getAccount()") to do the following:
Show a ProgressDialog
Make the call to the website
Wait for a response
Clear the ProgressDialog
Return control to the calling function after the first four steps are done
I'm not having a problem with getting the data from the page; the problem I have is with the whole "show dialog / wait for completion / return control to the calling function" portion. Either the ProgressDialog doesn't show at all, or the function returns to the caller immediately after making the data request from the site, without giving it enough time to retrieve the data.
Any help would be most appreciated.
EDIT: I'm adding a bit of code below for what I have with AsyncTask. Notice that I have the line MsgBox("done") inside grabURL(); this is simply a Toast call. When I run this code, "done" pops up while the HTTP request is still being made. This MsgBox line only exists so I can see if grabURL is properly waiting for GrabURL to finish (which it isn't).
public void grabURL() {
new GrabURL().execute();
MsgBox("done");
}
private class GrabURL extends AsyncTask<String, Void, Void> {
private ProgressDialog Dialog = new ProgressDialog(MyContext);
protected void onPreExecute() {
Dialog.setTitle("Retrieving Account");
Dialog.setMessage("We're retrieving your account information. Please wait...");
Dialog.show();
}
protected Void doInBackground(String... urls) {
try {
// Get account info from the website
String resp = GetPage(ThePage); // I have this classed out elsewhere
// Some other code that massages the data
AccountRetrievalSuccess = true;
} catch (Exception e) {
AccountRetrievalSuccess = false;
}
return null;
}
protected void onPostExecute(Void unused) {
Dialog.dismiss();
}
}
The message box done appears because AsyncTask is using a separate thread(s) to run doInBackground. The call to execute does NOT block. You could move message box done to onPostExecute following the call to dismiss. Tip. You may want to call progress.cancel in onPause or you may get unwanted behaviour on orientation change. Finally, if you are retrieving info in doInBackground, consider returning the info in doInBackground. The info will be passed to onPostExecute. So if the info is object MyInfo consider:
private class GrabURL extends AsyncTask<String, Void, MyInfo> {
Can't say for sure without seeing some code but sounds like you are making a asynchronous call to the website when you want to make a synchronous call (which will block and wait for return data) to the website instead.
You want to use an AsyncTask, generate a non-user-cancellable ProgressDialog in the onPreExecute, do your work in doInBackground, and dismiss it in onPostExecute.
Something like this:
public class MyApp extends Activity
{
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// blah blah blah
URL url;
try
{
url = new URL("http://example.com");
new MyTask().execute(url);
}
catch (MalformedURLException e)
{
}
}
protected void doSomeStuff()
{
// stuff to do after the asynctask is done
}
protected void throwAWobbly()
{
// stuff to do if you didn't get the data
}
// inner class to do the data getting off the UI thread,
// so android doesn't "not responding" kill you
private class MyTask extends AsyncTask<URL, Void, Boolean>
{
private ProgressDialog dialog;
private boolean gotData = false;
protected void onPreExecute()
{
// create a progress dialog
dialog = ProgressDialog.show(MyApp.this, "",
"Doing stuff. Please wait...", false, false);
}
protected Boolean doInBackground(URL... urls)
{
// get your data in here!
return gotData;
}
protected void onPostExecute(Boolean result)
{
// get rid of the progress dialog
dialog.dismiss();
if (true == result)
{
// got all data!
doSomeStuff();
}
else
{
// oops!
throwAWobbly();
}
}
}
}