I have an abstract class Work with two abstract methods (init and work) and one concrete method (run) working with the abstract methods.
class work
{
abstract static class Work<T> implements Runnable
{
T data;
abstract protected void init ();
abstract protected void work ();
public void run ()
{
init();
work();
System.out.println (data);
}
}
public static void main (String[] args)
{
Runnable hello = new Work<String>() {
protected void init () { data = "Hello $1!"; }
protected void work () { data = data.replace ("$1", "World"); }
};
(new Thread(hello)).start();
}
}
In order to get rid of the multiple inheritance problem I would like to convert the abstract class into an interface. But in Java interfaces can not contain a body. So where do I have to put the generic data and method after converting the abstract class into an interface?
I fear that it is not possible to get rid of the multiple inheritance problem as long as I want to share anything concrete. Is this right?
You can do something like:
Create the Work interface
Create the AbstractWork class which is the abtract class implementing Work and containing the generic code
Create your implementation classes extending AbstractWork
That is exactly what is used in the JDK with List (the interface), AbtractList (the abstract class implementing List) and LinkedList and ArrayList (the implementation classes extending AbstractList).
You might have to separate the interface from the functionality; something like this:
public interface Work<T> {
void init();
T work();
}
public class Worker<T> implements Runnable {
private final Work<T> work;
Worker(Work<T> work) {
this.work = work;
}
public void run () {
work.init();
T data = work.work();
System.out.println(data);
}
}
public static void main (String[] args)
{
Runnable hello = new Worker<String>(new Work<String>() {
private String data;
public void init () { data = "Hello $1!"; }
public String work () { return data.replace ("$1", "World"); }
});
(new Thread(hello)).start();
}
Related
This question is a bit advanced so naturally also a little complicated. I will try and do my best to be as clear as possible.
As the title reads, I'd like to use Java Generics to enforce type restrictions when constructing an objects from some top level (main).
I have never really used Java generics but I found a pretty good use case for it which I am not sure how to implement.
I'd like to enforce type restriction when composing an object. Let me try to clarify with an example:
I have a top level main method here where I am evoking a NumberEngine object where I initialize and call methods of it. Notice when I call setExecuteBehavior(), I pass it an object of type RunNumberEvaluation (which along with RunStringEvaluation implements an interface called ExecutionBehavior).
As the name implies, NumberEngine works only with Numbers and not Strings, so it's inappropriate for me to pass setExecuteBehavior() an object of type RunStringEvaluation. How can I enforce this behavior at compile time?
public static void main(String[] args) {
NumberEngine numberEngine = new NumberEngine();
numberEngine.init("/path/to/forms");
numberEngine.getEngineVesion();
numberEngine.setExecuteBehavior(new RunNumberEvaluation);
numberEngine.performExecution();
// Here this should not compile, essentially throw me a compile error saying it can only accept
// an object of type RunNumberEvaluation, sincle NumberEngine can only run
// objects of type RunNumberEvaluation, etc...
numberEngine.setExecuteBehavior(new RunStringEvaluation());
numberEngine.performExecution();
}
So here I would like to basically make NumberEngine's setExecuteBehavior to only accept behavior which is relevent to it like the processing of data which pertains to numbers and not Strings. And vice-versa for StringEngine. I want StringEngine to only accept objects which pertains to Strings and not Numbers.
How can I accomplish this with Java generics?
I was thinking about something like this...
NumberEngine<? extends Numbers> extends Engine
Not even sure if this makes sense...
I have included working code below as an illustration of what I'm attempting to communicate.
I have an object of type Engine which is an abstract class with many extending concrete classes such as StringEngine, NumberEngine, et cetera. I have decoupled the algorithmic functionality into an interface with classes that implement that interface.
Base Abstract Class
public abstract class Engine {
ExecuteBehavior executeBehavior;
public void setExecuteBehavior(ExecuteBehavior executeBehavior) {
this.executeBehavior = executeBehavior;
}
public void performExecution() {
executeBehavior.execute();
}
public abstract void init(String pathToResources);
}
Concrete Implementing Class 1
public class StringEngine extends Engine {
public StringEngine() {
executeBehavior = new RunNumberEvaluation();
}
#Override
public void init(String pathToResources) {
System.out.println("Initializing StringEngine with resources "+pathToResources);
System.out.println("Successfully initialized StringEngine!");
}
}
Concrete Implementing Class 2
public class NumberEngine extends Engine {
public NumberEngine() {
executeBehavior = new RunStringEvaluation();
}
#Override
public void init(String pathToResources) {
System.out.println("Initializing NumberEngine with resources "+pathToResources);
System.out.println("Successfully initialized NumberEngine!");
}
}
Algorithm Interface
public interface ExecuteBehavior {
void execute();
}
Algorithm Implementation 1
public class RunNumberEvaluation implements ExecuteBehavior {
#Override
public void execute() {
// some processing
System.out.println("Running numeric evaluation");
}
}
Algorithm Implementation 2
public class RunStringEvaluation implements ExecuteBehavior {
#Override
public void execute() {
// some processing
System.out.println("Running string evaluation");
}
}
If you haven't noticed but here I'm making use of the strategy pattern where I segregate the varying algorithms into a family via interface from the static non-changing code.
Edit: I'd like to maintain the strategy pattern used here.
First put the "variable" classes into Engine's formal parmaeter list:
public abstract class Engine<B extends ExecuteBehavior> {
B executeBehavior;
public void setExecuteBehavior(B executeBehavior) {
this.executeBehavior = executeBehavior;
}
public void performExecution() {
executeBehavior.execute();
}
public abstract void init(String pathToResources);
}
Then you can define the subclasses the way you want:
public class StringEngine extends Engine<RunStringEvaluation> {
public StringEngine() {
executeBehavior = new RunStringEvaluation();
}
#Override
public void init(String pathToResources) {
System.out.println("Initializing StringEngine with resources "+pathToResources);
System.out.println("Successfully initialized StringEngine!");
}
}
In the example code you've provided, you don't need that. Just move setExecuteBehavior to the subclasses and make it private.
It's fairly simple to achieve that using generics, you were totally right trying to use generics for that
All you had to do is to change your classes like this
First the interface
public interface ExecuteBehavior<T> {
void execute();
}
Then the abstract implementation
public abstract class Engine<T> {
ExecuteBehavior<T> executeBehavior;
public void setExecuteBehavior(ExecuteBehavior<T> executeBehavior) {
this.executeBehavior = executeBehavior;
}
public void performExecution() {
executeBehavior.execute();
}
public abstract void init(String pathToResources);
}
And finally the RunNumberEngine and NumberEngine
public class RunNumberEvaluation implements ExecuteBehavior<Number> {
#Override
public void execute() {
// some processing
System.out.println("Running numeric evaluation");
}
}
NumberEngine
public class NumberEngine extends Engine<Number> {
public NumberEngine() {
executeBehavior = new RunNumberEvaluation();
}
#Override
public void init(String pathToResources) {
System.out.println("Initializing NumberEngine with resources "+pathToResources);
System.out.println("Successfully initialized NumberEngine!");
}
}
And RunStringEngine, followed by StringEngine
public class RunStringEvaluation implements ExecuteBehavior<String> {
#Override
public void execute() {
// some processing
System.out.println("Running string evaluation");
}
}
StringEngine
public class StringEngine extends Engine<String> {
public StringEngine() {
executeBehavior = new RunStringEvaluation();
}
#Override
public void init(String pathToResources) {
System.out.println("Initializing StringEngine with resources "+pathToResources);
System.out.println("Successfully initialized StringEngine!");
}
}
I have a generic interface
public interface Consumer<E> {
public void consume(E e);
}
I have a class that consumes two types of objects, so I would like to do something like:
public class TwoTypesConsumer implements Consumer<Tomato>, Consumer<Apple>
{
public void consume(Tomato t) { ..... }
public void consume(Apple a) { ...... }
}
Apparently I can't do that.
I can of course implement the dispatch myself, e.g.
public class TwoTypesConsumer implements Consumer<Object> {
public void consume(Object o) {
if (o instanceof Tomato) { ..... }
else if (o instanceof Apple) { ..... }
else { throw new IllegalArgumentException(...) }
}
}
But I am looking for the compile-time type-checking and dispatching solution that generics provide.
The best solution I can think of is to define separate interfaces, e.g.
public interface AppleConsumer {
public void consume(Apple a);
}
Functionally, this solution is OK, I think. It's just verbose and ugly.
Any ideas?
Consider encapsulation:
public class TwoTypesConsumer {
private TomatoConsumer tomatoConsumer = new TomatoConsumer();
private AppleConsumer appleConsumer = new AppleConsumer();
public void consume(Tomato t) {
tomatoConsumer.consume(t);
}
public void consume(Apple a) {
appleConsumer.consume(a);
}
public static class TomatoConsumer implements Consumer<Tomato> {
public void consume(Tomato t) { ..... }
}
public static class AppleConsumer implements Consumer<Apple> {
public void consume(Apple a) { ..... }
}
}
If creating these static inner classes bothers you, you can use anonymous classes:
public class TwoTypesConsumer {
private Consumer<Tomato> tomatoConsumer = new Consumer<Tomato>() {
public void consume(Tomato t) {
}
};
private Consumer<Apple> appleConsumer = new Consumer<Apple>() {
public void consume(Apple a) {
}
};
public void consume(Tomato t) {
tomatoConsumer.consume(t);
}
public void consume(Apple a) {
appleConsumer.consume(a);
}
}
Because of type erasure you can't implement the same interface twice (with different type parameters).
Here's a possible solution based on Steve McLeod's one:
public class TwoTypesConsumer {
public void consumeTomato(Tomato t) {...}
public void consumeApple(Apple a) {...}
public Consumer<Tomato> getTomatoConsumer() {
return new Consumer<Tomato>() {
public void consume(Tomato t) {
consumeTomato(t);
}
}
}
public Consumer<Apple> getAppleConsumer() {
return new Consumer<Apple>() {
public void consume(Apple a) {
consumeApple(t);
}
}
}
}
The implicit requirement of the question was Consumer<Tomato> and Consumer<Apple> objects that share state. The need for Consumer<Tomato>, Consumer<Apple> objects comes from other methods that expect these as parameters. I need one class the implement them both in order to share state.
Steve's idea was to use two inner classes, each implementing a different generic type.
This version adds getters for the objects that implement the Consumer interface, which can then be passed to other methods expecting them.
At least, you can make a small improvement to your implementation of dispatch by doing something like the following:
public class TwoTypesConsumer implements Consumer<Fruit> {
Fruit being an ancestor of Tomato and Apple.
just Stumbled upon this. It just happened, that I had the same Problem, but I solved it in a different way:
I just created a new Interface like this
public interface TwoTypesConsumer<A,B> extends Consumer<A>{
public void consume(B b);
}
unfortunately, this is considered as Consumer<A> and NOT as Consumer<B> against all Logic. So you have to create a small Adapter for the second consumer like this inside your class
public class ConsumeHandler implements TwoTypeConsumer<A,B>{
private final Consumer<B> consumerAdapter = new Consumer<B>(){
public void consume(B b){
ConsumeHandler.this.consume(B b);
}
};
public void consume(A a){ //...
}
public void conusme(B b){ //...
}
}
if a Consumer<A> is needed, you can simply pass this, and if Consumer<B> is needed just pass consumerAdapter
In Functional style it is quite easy do this without implementing the interface and also it does the compile time type checking.
Our functional interface to consume entity
#FunctionalInterface
public interface Consumer<E> {
void consume(E e);
}
our manager to process and consume entity appropriately
public class Manager {
public <E> void process(Consumer<E> consumer, E entity) {
consumer.consume(entity);
}
public void consume(Tomato t) {
// Consume Tomato
}
public void consume(Apple a) {
// Consume Apple
}
public void test() {
process(this::consume, new Tomato());
process(this::consume, new Apple());
}
}
You cannot do this directly in one class as the class definition below cannot be compiled due to erasure of generic types and duplicate interface declaration.
class TwoTypesConsumer implements Consumer<Apple>, Consumer<Tomato> {
// cannot compile
...
}
Any other solution for packing the same consume operations in one class requires to define your class as:
class TwoTypesConsumer { ... }
which is pointless as you need to repeat/duplicate the definition of both operations and they won't be referenced from interface. IMHO doing this is a bad small and code duplication which I'm trying to avoid.
This might be an indicator also that there is too much responsibility in one class to consume 2 different objects (if they aren't coupled).
However what I'm doing and what you can do is to add explicit factory object to create connected consumers in the following way:
interface ConsumerFactory {
Consumer<Apple> createAppleConsumer();
Consumer<Tomato> createTomatoConsumer();
}
If in reality those types are really coupled (related) then I would recommend to create an implementation in such way:
class TwoTypesConsumerFactory {
// shared objects goes here
private class TomatoConsumer implements Consumer<Tomato> {
public void consume(Tomato tomato) {
// you can access shared objects here
}
}
private class AppleConsumer implements Consumer<Apple> {
public void consume(Apple apple) {
// you can access shared objects here
}
}
// It is really important to return generic Consumer<Apple> here
// instead of AppleConsumer. The classes should be rather private.
public Consumer<Apple> createAppleConsumer() {
return new AppleConsumer();
}
// ...and the same here
public Consumer<Tomato> createTomatoConsumer() {
return new TomatoConsumer();
}
}
The advantage is that the factory class knows both implementations, there is a shared state (if needed) and you can return more coupled consumers if needed. There is no repeating consume method declaration which aren't derived from interface.
Please note that each consumer might be independent (still private) class if they aren't completely related.
The downside of that solution is a higher class complexity (even if this can be a one java file) and to access consume method you need one more call so instead of:
twoTypesConsumer.consume(apple)
twoTypesConsumer.consume(tomato)
you have:
twoTypesConsumerFactory.createAppleConsumer().consume(apple);
twoTypesConsumerFactory.createTomatoConsumer().consume(tomato);
To summarize you can define 2 generic consumers in one top-level class using 2 inner classes but in case of calling you need to get first a reference to appropriate implementing consumer as this cannot be simply one consumer object.
Another alternative to avoid the use of more classes. (example using java8+)
// Mappable.java
public interface Mappable<M> {
M mapTo(M mappableEntity);
}
// TwoMappables.java
public interface TwoMappables {
default Mappable<A> mapableA() {
return new MappableA();
}
default Mappable<B> mapableB() {
return new MappableB();
}
class MappableA implements Mappable<A> {}
class MappableB implements Mappable<B> {}
}
// Something.java
public class Something implements TwoMappables {
// ... business logic ...
mapableA().mapTo(A);
mapableB().mapTo(B);
}
Sorry for answer old questions, but I really love it! Try this option:
public class MegaConsumer implements Consumer<Object> {
Map<Class, Consumer> consumersMap = new HashMap<>();
Consumer<Object> baseConsumer = getConsumerFor(Object.class);
public static void main(String[] args) {
MegaConsumer megaConsumer = new MegaConsumer();
//You can load your customed consumers
megaConsumer.loadConsumerInMapFor(Tomato.class);
megaConsumer.consumersMap.put(Apple.class, new Consumer<Apple>() {
#Override
public void consume(Apple e) {
System.out.println("I eat an " + e.getClass().getSimpleName());
}
});
//You can consume whatever
megaConsumer.consume(new Tomato());
megaConsumer.consume(new Apple());
megaConsumer.consume("Other class");
}
#Override
public void consume(Object e) {
Consumer consumer = consumersMap.get(e.getClass());
if(consumer == null) // No custom consumer found
consumer = baseConsumer;// Consuming with the default Consumer<Object>
consumer.consume(e);
}
private static <T> Consumer<T> getConsumerFor(Class<T> someClass){
return t -> System.out.println(t.getClass().getSimpleName() + " consumed!");
}
private <T> Consumer<T> loadConsumerInMapFor(Class<T> someClass){
return consumersMap.put(someClass, getConsumerFor(someClass));
}
}
I think that is what you are looking for.
You get this output:
Tomato consumed!
I eat an Apple
String consumed!
I am not sure how am I suppose to go about my question. It is about Android can Instantiate Interface. I am trying to do in C#. Now I am pretty sure that the rules for both Java and C# is you can't create an Instance of abstract and Interface as being said.
But I would really like to know how Android does this practice.
In Android you can do this.
public interface Checkme{
void Test();
void Test2();
}
public void myFunc(Checkme my){
//do something
}
// Now this is the actual usage.
public void Start(){
myFunc(new Checkme(){
#Override
public void Test()
{
}
#Override
public void Test2()
{
}
});
}
Actually once you press Enter on new Checkme() You will automatically get the Override methods of the Interface. Like auto Implement method of an Interface in C#.
I hope my question make sense.
C# doesn't support anonymously auto-implemented interfaces because it has delegates:
public void Foo(Func<string> func, Action action) {}
// call it somewhere:
instance.Foo(() => "hello world", () => Console.WriteLine("hello world"));
With delegates you can fill the gap and it can be even more powerful than implementing interfaces with anonymous classes.
Learn more about delegates.
This is an Anonymous Class:
public void Start(){
myFunc(new Checkme() {
#Override
public void Test() {
}
#Override
public void Test2() {
}
});
}
An anonymous class is an unnamed class implemented inline.
You could also have done it using a Local Class, but those are rarely seen in the wild.
public void Start(){
class LocalCheckme implements Checkme {
#Override
public void Test() {
}
#Override
public void Test2() {
}
}
myFunc(new LocalCheckme());
}
These both have the advantage that they can use method parameters and variables directly, as long as they are (effectively) final.
As a third option, you could do it with an Inner Class.
private class InnerCheckme implements Checkme {
#Override
public void Test() {
}
#Override
public void Test2() {
}
}
public void Start(){
myFunc(new InnerCheckme());
}
An inner class cannot access method variables (obviously because it's outside the method), but can be used by multiple methods.
Any local values from the method can however be passed into the constructor and stored as fields of the inner class, to get the same behavior. Just requires a bit more code.
If the inner class doesn't need access to fields of the outer class, it can be declared static, making it a Static Nested Class.
So, all 3 ways above a very similar. The first two are just Java shorthands for the third, i.e. syntactic sugar implemented by the compiler.
C# can do the third one, so just do it that way for C#.
Of course, if the interface only has one method, using a Java lambda or C# delegate is much easier than Anonymous / Local / Inner classes.
If I understand correcly, you're defining a class that implements an interface, and when you specify that the class implements an interface, you want it to automatically add the interface's methods and properties.
If you've declared this:
public interface ISomeInterface
{
void DoSomething();
}
And then you add a class:
public class MyClass : ISomeInterface // <-- right-click
{
}
Right-click on the interface and Visual Studio will give you an option to implement the interface, and it will add all the interface's members to the class.
you mean something like this?
pulic interface Foo{
void DoSomething();
}
public class Bar : Foo {
public void DoSomething () {
//logic here
}
}
myFunc(new Checkme(){
#Override
public void Test()
{
}
#Override
public void Test2()
{
}
});
You're passing into myFunc() something that is called an anonymous class. When it says "new Checkme() { .... }", it is defining an anonymous implementation of the Checkme interface. So, it's not an instance of the interface itself, just an instance of a type that implements it.
In C# anonymously implemented classes for Interface are not auto generated just like in java, you need to follow the below procedure to workout.
public class MyClass {
public void someMethod (string id, IMyInterface _iMyInterface) {
string someResponse = "RESPONSE FOR " + id;
_iMyInterface.InterfaceResponse (someResponse);
}
}
public interface IMyInterface {
void InterfaceResponse (object data);
void InterfaceResponse2 (object data, string x);
}
public class MyInterfaceImplementor : IMyInterface {
private readonly Action<object> actionname;
private readonly Action<object, string> actionInterfaceResponse2;
public MyInterfaceImplementor (Action<object> InterfaceResponse) {
this.actionname = InterfaceResponse;
}
public MyInterfaceImplementor(Action<object> interfaceResponseMethod, Action<object, string> interfaceResponseMethod1) {
this.actionname = interfaceResponseMethod ?? throw new ArgumentNullException(nameof(interfaceResponseMethod));
this.actionInterfaceResponse2 = interfaceResponseMethod1 ?? throw new ArgumentNullException(nameof(interfaceResponseMethod1));
}
public void InterfaceResponse (object data) {
this.actionname (data);
}
public void InterfaceResponse2(object data, string x) {
this.actionInterfaceResponse2(data, x);
}
}
Gist Source : https://gist.github.com/pishangujeniya/4398db8b9374b081b0670ce746f34cbc
Reference :
Trying to get a handle on "callback interface". The concept as I understand it make sense except for the following
//FromSomeClass1
MyInterface conect;
public void setInterface(MyInterface myInter)
{
this.conect=myInter;
}
interface MyInterface
{
public void update(String str);
}
(Fuzziness starts here)
So when another class attempts to
//FromSomeClass2 implements MyInterface
...onCreate()
{
SomeClass1 newC = new SomeClass1()
newC.setInterface(this) ;
}
update(String str){
....code
}
this will not work because I am passing to a new object ? Unless I make the "conect" variable in Class1 static (Good Idea bad Idea...consequences ???)
Simply what is the correct way to pass the object back to "setInterface" method .
Hope that made sense and Thank You.
p.s.
To all those who want a good understanding of call backs this link will help.
Consider an example Animal interface with a single says(String) callback,
interface Animal {
public void says(String msg);
}
Next, let's add a class that uses the Animal interface to say something -
class Say {
public void say(Animal animal) {
animal.says("Bawk");
}
}
Now let's implement two different Animal(s) - we're going to have a Cow class and a Sheep class,
class Cow implements Animal {
public void says(String msg) {
System.out.printf("%s, I mean moo!%n", msg);
}
}
class Sheep implements Animal {
public void says(String msg) {
System.out.printf("%s, I mean baah!%n", msg);
}
}
Finally, to demonstrate the callback method we defined above -
public static void main(String[] args) {
Say say = new Say();
say.say(new Cow());
say.say(new Sheep());
}
Output is
Bawk, I mean moo!
Bawk, I mean baah!
Is not that you need to make it static. I mean, you could make everything in SomeClass1 and make the client register by calling an static method SomeClass1.setInterface(this)
I won't recommend doing that tough. This is an example fallowing your code:
import java.util.HashSet;
import java.util.Set;
public class CallbackExample {
interface MyInterface {
public void update(String str);
}
static class SomeClass1 {
private Set<MyInterface> connects = new HashSet<MyInterface>();
public void register(MyInterface myInter) {
this.connects.add(myInter);
}
public void doWork(String someParam) {
for (MyInterface myInterface : connects) {
myInterface.update(someParam);
}
}
}
static class SomeClass2 implements MyInterface {
public void onCreate(SomeClass1 caller) {
caller.register(this);
}
#Override
public void update(String str) {
System.out.println("Doing some logic in update for " + str);
}
}
public static void main(String[] args) {
// Caller and callback creation are decoupled
SomeClass1 caller = new SomeClass1();
SomeClass2 callback = new SomeClass2();
// alternative 1. Preferred
caller.register(callback);
// alternative 2. Fallowing your example
callback.onCreate(caller);
caller.doWork("param1");
}
}
A good example of the use of callbacks is the android-async-http library. To make a HTTP request, you call a method and pass in the details of the request along with an object that implements a certain callback interface. The request method returns immediately, but after the request is complete, the library's worker thread sets up a call in the main thread to a method on the callback object you provided.
How can an anonymous class implement two (or more) interfaces? Alternatively, how can it both extend a class and implement an interface?
For example, I want to create an object of anonymous class that extends two interfaces:
// Java 10 "var" is used since I don't know how to specify its type
var lazilyInitializedFileNameSupplier = (new Supplier<String> implements AutoCloseable)() {
private String generatedFileName;
#Override
public String get() { // Generate file only once
if (generatedFileName == null) {
generatedFileName = generateFile();
}
return generatedFileName;
}
#Override
public void close() throws Exception { // Clean up
if (generatedFileName != null) {
// Delete the file if it was generated
generatedFileName = null;
}
}
};
Then I can use it in a try-with-resources block as AutoCloseable as lazily-initialized utility class:
try (lazilyInitializedFileNameSupplier) {
// Some complex logic that might or might not
// invoke the code that creates the file
if (checkIfNeedToProcessFile()) {
doSomething(lazilyInitializedFileNameSupplier.get());
}
if (checkIfStillNeedFile()) {
doSomethingElse(lazilyInitializedFileNameSupplier.get());
}
}
// By now we are sure that even if the file was generated, it doesn't exist anymore
I don't want to create an inner class because I'm absolutely sure that this class won't be used anywhere except the method I need to use it in (and I also might want to use local variables declared in that method that might be of var type).
Anonymous classes must extend or implement something, like any other Java class, even if it's just java.lang.Object.
For example:
Runnable r = new Runnable() {
public void run() { ... }
};
Here, r is an object of an anonymous class which implements Runnable.
An anonymous class can extend another class using the same syntax:
SomeClass x = new SomeClass() {
...
};
What you can't do is implement more than one interface. You need a named class to do that. Neither an anonymous inner class, nor a named class, however, can extend more than one class.
An anonymous class usually implements an interface:
new Runnable() { // implements Runnable!
public void run() {}
}
JFrame.addWindowListener( new WindowAdapter() { // extends class
} );
If you mean whether you can implement 2 or more interfaces, than I think that's not possible. You can then make a private interface which combines the two. Though I cannot easily imagine why you would want an anonymous class to have that:
public class MyClass {
private interface MyInterface extends Runnable, WindowListener {
}
Runnable r = new MyInterface() {
// your anonymous class which implements 2 interaces
}
}
I guess nobody understood the question. I guess what this guy wanted was something like this:
return new (class implements MyInterface {
#Override
public void myInterfaceMethod() { /*do something*/ }
});
because this would allow things like multiple interface implementations:
return new (class implements MyInterface, AnotherInterface {
#Override
public void myInterfaceMethod() { /*do something*/ }
#Override
public void anotherInterfaceMethod() { /*do something*/ }
});
this would be really nice indeed; but that's not allowed in Java.
What you can do is use local classes inside method blocks:
public AnotherInterface createAnotherInterface() {
class LocalClass implements MyInterface, AnotherInterface {
#Override
public void myInterfaceMethod() { /*do something*/ }
#Override
public void anotherInterfaceMethod() { /*do something*/ }
}
return new LocalClass();
}
Anonymous classes always extend superclass or implements interfaces. for example:
button.addActionListener(new ActionListener(){ // ActionListener is an interface
public void actionPerformed(ActionEvent e){
}
});
Moreover, although anonymous class cannot implement multiple interfaces, you can create an interface that extends other interface and let your anonymous class to implement it.
// The interface
interface Blah {
void something();
}
...
// Something that expects an object implementing that interface
void chewOnIt(Blah b) {
b.something();
}
...
// Let's provide an object of an anonymous class
chewOnIt(
new Blah() {
#Override
void something() { System.out.println("Anonymous something!"); }
}
);
An anonymous class is extending or implementing while creating its object
For example :
Interface in = new InterFace()
{
..............
}
Here anonymous class is implementing Interface.
Class cl = new Class(){
.................
}
here anonymous Class is extending a abstract Class.