2D Game engine for android [closed] - java

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I am new on 2D Game development in android . I Heard about AndEngine, but i dont know how to use this . Please Help me
Help Will be Appriciated

I only used one of them and below its specialities(supports android) as I remember. Others which I dont know about:
Jogre -->I dont know if this supports Android, but trying does not hurt
env3D --> Supports android.
jake2 -->I dont know if this supports Android
jpct ---> Supports for android.
LWJGL --->a good base
You can access the Jmonkey Engine 3.0 to add it to your Eclipse projects or to just create scenes from ground up with its sdk.
You can do many things easily with its already-invented classes. You can apply many types of physics(event driven or time step), raytracing, building a 3D world with 3D object static or dynamically alterable. You can build custom shapes, even importing from manyfile types is made easy. You just need some time to create your game.
If you need custom mass-physics then you will need good opengl wisdom or opencl-cuda.
Jmonkey's engine lets you choose full-screen or windowed frame; anti aliasing(?X) or not; every resolution available; custom fps limiter; overridable simpleUpdate() and overridable simpleRender() methods to change 3D realm before it gets drawn.
There are types of light and shadow classes. Point light, spot light, directional light and appropriate shadow-casters of these. Also jmonkey supports Android.

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What programming language to use for developing visual novel type game? [closed]

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I would like start to build my own framwork to make visual novel type games. I am fairly confident in using Java.
Please tell me if it is a good choice to use it to for that kinda development. I want to use fullHD images, hq animation to display and I'm not sure if java is a good choice or not, but in the other hand i would like my games to run on any platform.
If is not the good choice for my requierments please tell me what programming language should I use.
Thanks for taking your time to help sincerely and sorry for my english.
Well, I think you can do this with most 3rd generation languages. For this type of game you could do several things depending on how much control you want. If you want to render quads (2d planes with images on them) and texts, and be able to transform them and apply your own shader programs for visual effects take a look at slick utils and the light weight java game library (LWJGL), an openGL implementation.
just using java native code will limit you significantly, as well as just using native classes in other languages.
it not really the language you should search for but more the frameworks. I worked with LWJGL and it was quite hard to learn. but in my opinion easier to learn than serious frameworks within a language such as c or c++

How do you use 3D graphics in Android Studio? [closed]

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I am wondering how app developers create games with 3D animations and graphics. Does anyone know how those games are made, and can it be done with android studio?
Yes, it can be done with Android Studio.
If you wanted to hand-code it, you would just create a GLSurfaceView, and draw objects into it. Here's a basic tutorial: Displaying Graphics with OpenGL ES
But, you would never hand-code it in real life. To make even a simple 3D game, you would want to use a game engine like Unity3D or jPCT-AE.
Any decent 3D engine will have tools for porting to Android. And many of them have communities that can offer support and troubleshooting.

Java Programming real objects [closed]

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I never programmed real objects. I only did some JFrame, Swing and a little bit of game Engines.
I've always wondered, is it possible to program real objects? like a web camera Board? if yes, then how? Especially a web camera, how is that possible?
I have a school project about web cameras and I thought on and said to myself, why not program the board to make it more advanced!
The main question is: Can I program real life objects (like a webcam), and how?
Yes you can. Unfortunately Java is not well suited for this task (for various reasons).
I would suggest you buy an arduino set and learn what it can do regarding controlling devices and receiving input from sensors, so you know more about what is possible.
I think you mean if it is possible to create a firmware or program embedded systems in Java. Answering this question is not so easy. If the producer of the "real object" provides you a way, how to create a programs for that real object, then yes, it is possible, but this is quite rare. You can't just buy the cheapest web camera and write your own firmware. Google up some programmable devices, that you can fiddle with or if you are just curious and this is you hobby, then make an application for a smartphone. Android devices are programmed in Java and you can play also with the camera.

Converting a java game on eclipse to android [closed]

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I created this game using java in eclipse (Kepler) JDK, but I want to publish it on android. I am completely new to this subject. I downloaded Android Studio as a friend suggested me to, and he told me that there were new libraries that i had to import. The game is quite complex and i imported a lot of things like color mouseevents sound and other various things , and I just want some guidelines on what i am supposed to change, or if its possible to run my game on android without changing anything from my java eclipse program.
thank you for any help in advance
You're going to have to rewrite the entire UI and input handling code. Android does not use the standard Java UI. You should start out by reading tutorials on basic android architecture, the activity lifecycle, and views.
Totally agreed with #Gabe Sechan that you have to rewrite most of the code which would be compatible with Android. One of framework which support Java language and used to create games(mostly 2D) for most of the platforms is Libgdx. You can go through that framework if it can help.

J2ME UI Screen Design [closed]

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Are there any tools for UI screen design for mobile devices or
Is most of the design done in a generic Image/DTP editing/creating software like MS Windows Paint or the likes?
I found a few tools for creating sprite image filmstrips, like MotionWelder,
However I haven't found any tools for UI screen design and am generally working in a non-structured manner.
I have tested out NetBeans Visual Builder its nice for component based layout, however I don't think it supports a more open user based component and pixel based view of the screen.
I haven't tried NetBeans'Game Builder either maybe I should have a look there?
What would be a more efficient way of Screen design and then say export the resulting screens to your app?
From my experience, a Canvas based layout, with the UI designed as screenshots by designers using Photoshop and then they providing image assets has worked well. I personally like the flexibility and control this provides.
LWUIT is a nice user interface toolkit for J2ME. It allows you to create interfaces in a similar manner to Swing, e.g. using BorderLayouts etc.
When I wrote an application for a mobile device I basically created a background image in paint an imported it into the application. I then used the Canvas class to draw on top of that image to add the additional bits and pieces I needed (such as buttons and text etc.)

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