socket write error using threads - java

I have the following classes
ClientDemo.java
ClientTread.java
ServerDemo.java
ServerThread.java
public class ClientDemo {
public static void main(String[] args) throws InterruptedException {
try {
Socket client=new Socket("localhost", 6666);
while(true)
{
System.out.println("Hello");
Thread th=new Thread(new ClientThread(client));
th.start();
System.out.println("Thread started........");
th.sleep(1000*30);
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
ClientThread.java
public class ClientThread implements Runnable {
Socket c;
public ClientThread(Socket client) {
this.c=client;
}
#Override
public void run() {
DataOutputStream dos=null;
try {
System.out.println("Client thread is going to write.......");
dos = new DataOutputStream(c.getOutputStream());
dos.writeUTF("Hello From Client");
System.out.println("Data written by client............");
} catch (IOException e) {
// TODO Auto-generated catch block
//e.printStackTrace();
System.out.println(e+"");
}
}
}
SeverDemo.java
public class ServerDemo {
public static void main(String[] args) {
try {
ServerSocket serversocket=new ServerSocket(6666);
System.out.println("server listening..........");
Thread ts=new Thread( new ServerThread(serversocket.accept()));
ts.start();
System.out.println("server thread started.........");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
ServerThread.java
public class ServerThread implements Runnable {
Socket s;
public ServerThread(Socket server) {
this.s=server;
}
#Override
public void run() {
DataInputStream dis;
try {
dis = new DataInputStream(s.getInputStream());
String message=dis.readUTF();
System.out.println(message);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
the code executes perfectly once,after that i get the following error
In Client Console
Hello
Thread started........
Client thread is going to write.......
Data written by client............
Hello
Thread started........
Client thread is going to write.......
java.net.SocketException: Connection reset by peer: socket write error

In your ServerThread,
public void run() {
DataInputStream dis;
try {
dis = new DataInputStream(s.getInputStream());
String message=dis.readUTF();
System.out.println(message);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
The execution halts after a single line is read from client. Hence server code exits.Thus you are getting the exception.
So what you can do is:
public void run() {
DataInputStream dis;
try {
while(true)
{
dis = new DataInputStream(s.getInputStream());
String message=dis.readUTF();
System.out.println(message);
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
Here, we have enclosed the code inside the run method in a while loop which keeps the server running for ever. You can put your own logic.
Hope that helps!!

The server starts a thread on the socket which reads a message from the socket input stream, then writes it to the consoler, then stops running. The socket and its stream thus go out of scope and are probably garbage-collected, causing the socket to be closed. And since the socket is closed, the client can't write anything anymore.
If you expect the client to be able to send an infinity of messages, then the server should loop and read an infinity of messages.

Related

Multi threading socket - Not able to close the socket gracefully

In my main thread I have a while(listening) loop which calls accept() on my ServerSocket object, then starts a new client thread and adds it to a Collection when a new client is accepted.
However, the accept() call in the while(listening) loop blocks and i'm struggling to close the connection. please find my below sample code, is there any way to create wrapper service to close the socket connection for the below server side program.
public static final void serverSocket(IData pipeline) throws ServiceException {
int clientNumber = 0;
ServerSocket listener = null;
int port =0;
Properties socketProperties = new Properties();
try
{
listener = new ServerSocket(port);
System.out.println(listener.getLocalSocketAddress());
}
catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
while(true){
new Connections(listener.accept(), clientNumber++).start();
}
} catch (IOException e) {
// TODO Auto-generated catch block
}
finally{
try {
listener.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
private static class Connections extends Thread {
private Socket socket;
private int clientNumber;
public Connections(Socket socket, int clientNumber) {
this.socket = socket;
this.clientNumber = clientNumber;
log("New connection with client# " + clientNumber + " at " + socket);
}
public void run()
{
try {
// Send a welcome message to the client.
while (true)
{
// my program
}
catch (IOException e) {
//exception
}
finally {
try {
socket.close();
}
catch (IOException e) {
log.error("Couldn't close a socket, what's going on?");
}
log("Connection with client# " + clientNumber + " closed");
}
}
Any suggestions would be much appreciated.
You have not adequately described the circumstances that dictate when you want to close.
In any case, your serverSocket object could become a static field that is made available to some other thread(s), and that other thread can decide when to close.

Byte[] sent across SocketChannel but not received

I've been having some trouble with a project that requires a bit of networking, where data is sent over a SocketChannel but is never received. I was able to replicate the issue with a simple localhost chatroom program (sorry if it's a bit messy):
public class Main {
private Sender sender;
private Receiver receiver;
public static void main(String[] args) {
Main foo = new Main();
//The ports are switched in the other running version of this
foo.receiver = new Receiver("192.168.1.108", 12348);
foo.sender = new Sender("192.168.1.108", 12347);
foo.takeUserInput();
}
private void takeUserInput() {
while(true) {
System.out.println("Enter something");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String input = null;
try {
input = br.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
sender.send(input);
}
}
}
public class Receiver implements Closeable {
private InetSocketAddress bindAddress;
private ServerSocketChannel server;
private ListenThread listenThread;
public Receiver(String address, int port) {
bindAddress = new InetSocketAddress(address, port);
bind();
listen();
}
public void bind() {
try {
server = ServerSocketChannel.open();
server.configureBlocking(true);
server.bind(bindAddress);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("Bound to port " + bindAddress.getPort());
}
public void listen() {
listenThread = new ListenThread();
listenThread.start();
}
private class ListenThread extends Thread {
private SocketChannel client;
public void run() {
try {
client = server.accept();
System.out.println("Received connection from " + client.getLocalAddress());
} catch (IOException e) {
e.printStackTrace();
}
while((server.isOpen()) && (client.isOpen())) {
byte[] bytes = new byte[4096];
ByteBuffer buffer = ByteBuffer.wrap(bytes);
try {
System.out.println("Reading");
client.read(buffer);
System.out.println(new String(buffer.array()));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
#Override
public void close() throws IOException {
server.close();
listenThread.client.close();
}
}
public class Sender implements Closeable {
private InetSocketAddress connectAddress;
private SocketChannel clientChannel;
public Sender(String address, int port) {
connectAddress = new InetSocketAddress(address, port);
connect();
}
public void connect() {
while((clientChannel == null) || (!(clientChannel.isConnected()))) {
try {
clientChannel = SocketChannel.open(connectAddress);
} catch (IOException e) {
e.printStackTrace();
}
}
try {
System.out.println("Connected to " + clientChannel.getLocalAddress());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void send(String message) {
byte[] bytes = message.getBytes();
ByteBuffer buffer = ByteBuffer.wrap(bytes);
try {
clientChannel.write(buffer);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Sent message");
}
#Override
public void close() throws IOException {
clientChannel.close();
}
}
Here's the logs from one version:
Bound to port 12348
Reading
Connected to /192.168.1.108:64699
Enter something
thing
Sent message
Enter something
And the other:
Bound to port 12347
Reading
Connected to /192.168.1.108:64698
Enter something
So, I know that both programs successfully establish connections to the other, and start reading, but when I send something over a SocketChannel from one end, the other just remains stuck on the read()call in ListenThread.
How can I make the client successfully read what is sent?
I can see two issues.
As mentioned by #Ethan F, the ports are different. You should use the same port number.
Your listen() method in the Receiver class never get called. You need to call this method to accept connection.
foo.receiver = new Receiver("192.168.1.108", 12348);
foo.receiver.listen();

EOFException / SocketException when working with sockets and threads

This socket application works perfectly fine until I add support for multiple client connections to the server. Then I get a EOFException from the client, and a SocketException: Socket closed from the server.
Server.java:
public class Server {
static final int PORT = 8005;
static final int QUEUE = 50;
public Server() {
while (true) {
try (ServerSocket serverSocket = new ServerSocket(PORT, QUEUE);
Socket socket = serverSocket.accept();
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream())) {
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
try {
output.writeUTF("Hey, this is the server!");
output.flush();
System.out.println(input.readUTF());
} catch (IOException e) {
System.out.println();
e.printStackTrace();
}
}
});
thread.start();
} catch (IOException e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new Server();
}
}
Client.java:
public class Client {
static final String HOST = "localhost";
static final int PORT = 8005;
public Client() {
try (Socket socket = new Socket(HOST, PORT);
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream())
) {
System.out.println(input.readUTF());
output.writeUTF("Hey, this is the client!");
output.flush();
} catch (IOException e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
public static void main(String[] args) {
new Client();
}
}
A couple problems here:
You're creating a new ServerSocket for each pass through the loop. For a multi-client server you should instead be opening one ServerSocket and calling accept() on it for each client that connects.
Try-with-resources closes all resources it's provided with as soon as the try block is exited. You're creating a Thread that uses output but executes independently of the try block, so the execution flow is leaving the try block before thread finishes executing, resulting in socket (and output) being closed before the thread is able to use them. This is one of those situations where your resources need to be used outside the scope of the try block (in the thread you create to use them), so try-with-resources can't do all your resource handling for you.
I would rearrange your server code to something like:
public class Server {
static final int PORT = 8005;
static final int QUEUE = 50;
public Server() {
// create serverSocket once for all connections
try (ServerSocket serverSocket = new ServerSocket(PORT, QUEUE)) {
while (true) {
// accept a client connection, not in a try-with-resources so this will have to be explicitly closed
final Socket socket = serverSocket.accept();
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
// limit scope of input/output to where they're actually used
try (DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream())) {
output.writeUTF("Hey, this is the server!");
output.flush();
System.out.println(input.readUTF());
} catch (IOException e) {
System.out.println();
e.printStackTrace();
}
// implicitly close socket when done with it
try {
socket.close();
} catch (IOException e) {
System.out.println();
e.printStackTrace();
}
}
});
thread.start();
}
} catch (IOException e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
public static void main(String[] args) {
new Server();
}
}
Code is commented somewhat to explain some of the moves. Also note that the socket.close() call is in its own try-catch block to ensure that it's called even if the I/O streams throw an exception. It could equivalently (or perhaps more correctly now that I think about it) been placed in a finally block on the I/O stream try-catch block.

Server and Client wont talk to each other

I am trying to make some sort of login system, but the server and client wont talk to each other. I am not quite sure why they wont talk to each other, but any help is appreciated.
P.S The port is correctly set up on my router.
Client
public class Clients implements Runnable
{
String ip = "localhost";
int port = 25565;
Socket client;
static Thread thread;
boolean setup = false;
BufferedReader br;
PrintWriter pw;
public static void main(String[] args)
{
thread = new Thread(new Clients());
thread.start();
}
public void run()
{
while(!setup)
{
try {
client = new Socket(ip,port);
setup = true;
} catch (IOException e) {
setup = false;
}
}
try {
br = new BufferedReader(new InputStreamReader(client.getInputStream()));
pw = new PrintWriter(client.getOutputStream(),true);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
pw.flush();
pw.write("client");
while(true);
}
}
Server
public class Server implements Runnable
{
int port = 25565;
String input;
ServerSocket server;
Socket clients;
BufferedReader br;
PrintWriter pw;
boolean setup = false;
static Thread thread;
public static void main(String[] args)
{
thread = new Thread(new Server());
thread.start();
}
public void run()
{
try {
server = new ServerSocket(port);
clients = server.accept();
br = new BufferedReader(new InputStreamReader(clients.getInputStream()));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
System.out.println("getting input");
while((input = br.readLine()) != null)
{
System.out.println(input);
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
You should first do write and then flush
pw.write("client\n");
pw.flush();
Also place \n in the line that you are writing since in the client you are doing br.readline(). So it will wait till a new line is available.
I see two problems. The first is that pw.flush should be invoked after pw.write. The second is that the server is waiting on readLine(), which will only return when it encounters a line ending. You should change Clients to invoke pw.write("clients\n"), adding the newline.

Client / Server application connection reset Java

When ever I run the client after running the server, the server crashes with the error connection reset... here is my code:
initiate a client socket and connect to the server. wait for an input.
Client:
private Socket socket;
private BufferedReader in;
private PrintWriter out;
private String fromServer,fromUser;
public ClientTest() {
try {
socket = new Socket("127.0.0.1", 25565);
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void start() {
try {
while ((fromServer = in.readLine()) != null) {
System.out.println(fromServer);
out.println("1");
}
System.out.println("CLOSING");
out.close();
in.close();
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void main(String[] args) {
new ClientTest();
}
initiate a server socket and send a "2" to client and initiate a conversation
Server:
public ServerTest() {
try {
serverSocket = new ServerSocket(25565);
clientSocket = serverSocket.accept();
}
catch (IOException e) {
System.out.println("Could not listen on port: 4444");
System.exit(-1);
}
start();
}
public void start() {
try {
PrintWriter out;
out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in;
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String inputLine, outputLine;
// initiate conversation with client
out.println("2");
while ((inputLine = in.readLine()) != null) {
System.out.println(inputLine);
out.println("2");
}
System.out.println("Stopping");
out.close();
in.close();
clientSocket.close();
serverSocket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void main(String[] args) {
new ServerTest();
}
when ever I run the server everything is fine but when I run the client after that the server crashes with connection reset error.
ClientTest() does not call the start() method. Your client exits immediately after establishing the connection.
Alex's answer is right.
This program also goes to infinite loop. You need to add an exit condition in the while loop of client and server.

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