Android : Restore time in resume - java

I have question i have a chronometer in my app, when i back to my main window, and get back to Timer activity, I just want to resume a time on chronometer from CountDownTimer, how to to this ? Bundle doesn't help me and similar topics :( I will be very gratefull for any help.
public class Timer extends Activity {
private boolean start = false; // Semafor to button
private Chronometer timer; // Chronometr
private CountDownTimer count; // CountDown class
private final long startTime = 30 * 1000; // High
private final long end = 1 * 1000; //LOw
private ImageButton startB; // Button
private int VIBRATION_TIME = 1000; //vibration time
private Bundle state = new Bundle(); //button state
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
// Show the Up button in the action bar.
getActionBar().setDisplayHomeAsUpEnabled(true);
}
this.timer = ((Chronometer) findViewById(R.id.chronometer1));
count = new MyCountDownTimer(startTime, end);
timer.setText("00:" + String.valueOf(startTime / 1000));
startB = (ImageButton) this.findViewById(R.id.start_pause);
startB.setBackgroundResource(R.drawable.start_button);
startB.setOnClickListener(new View.OnClickListener() {
// click init
#Override
public void onClick(View v) {
start = !start;
if (start == true) {
count.start(); // start count
startB.setBackgroundResource(R.drawable.stop_button);
} else {
count.cancel(); // pause count
startB.setBackgroundResource(R.drawable.start_button);
}
}
});
}
....
#Override
protected void onResume() {
super.onResume();
start = state.getBoolean("Button");
}
#Override
protected void onPause() {
super.onPause();
state.putBoolean("Button", start);
//count.cancel(); I don't wanna this!
}
class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
timer.setText("00:00");
// TO DO :
Vibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
v.vibrate(VIBRATION_TIME);
startB.setBackgroundResource(R.drawable.start_button);
}
#Override
public void onTick(long millisUntilFinished) {
long tmp = millisUntilFinished / 1000;
timer.setText("00:" + tmp);
}
}
}

Make use of onSaveInstanceState. Override this method, and save your current time into the Bundle. Then, on onCreate, extract the value from the Bundle and apply it to your View.

Hmm yes that is correct what Alex says but I have new idea. CountDownTimer start count, we click backButton activity is killed, but CountDownTimer still counting, but when I use this activity again, I can run new timer and this is crazy, there is any way to do this like that : In create method we check that CountDownTimer is still running and we just update a chronometer, but if not we create everything from new? At now my solutions is tricky: override the onBackPressed() and add this moveTaskToBack(true); but this not back to my mainActivity but return to telephone screen.

Related

Get variable from countdown and set it to TextView

I need your help to get a variable from the countdown and set that value to text view. Suppose if countdown stopped at 0:40 sec and I want to put that number to text view.
So I'm using Seekbar to update the time with progress and a textview. And suppose I stopped at a certain number, next time I start again, let the number start from when it stopped. I have uploaded the image of output. Thanks
I learned to create this app from udemy online tutorial. Its called Complete android developer course- Build 23 Apps!!. Its lesson 38- App Egg timer.
This is my MainActivity.java file
public class MainActivity extends AppCompatActivity {
TextView timerTv;
SeekBar timerSeekBar;
Button startBtn;
CountDownTimer countDownTimer;
boolean counterisActive = false;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
timerTv = (TextView) findViewById(R.id.countdowntimertextview);
timerSeekBar = (SeekBar) findViewById(R.id.timerSeekBar);
startBtn = (Button) findViewById(R.id.startBtn);
timerSeekBar.setMax(300);
timerSeekBar.setProgress(20);
timerSeekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
updateTimer(progress);
Log.i("Seekbar changes", String.valueOf(progress), null);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
}
public void resetTimer(){
//This is where I want to set the text.
timerTv.setText("Trying to get text from countdown!!");
startBtn.setText("START!");
timerSeekBar.setEnabled(true);
countDownTimer.cancel();
timerSeekBar.setProgress(20);
counterisActive = false;
}
public void buttonClicked(View view){
if(counterisActive){
resetTimer();
}else {
counterisActive = true;
timerSeekBar.setEnabled(false);
startBtn.setText("STOP!");
Log.i("Button Clicked", "Clicked");
countDownTimer = new CountDownTimer(timerSeekBar.getProgress() * 1000 + 100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
updateTimer((int) millisUntilFinished / 1000);
}
#Override
public void onFinish() {
MediaPlayer mediaPlayer = MediaPlayer.create(getApplicationContext(), R.raw.templebell);
mediaPlayer.start();
Log.i("Timer Finished", "Done!!");
resetTimer();
}
}.start();
}
}
public void updateTimer(int secondLefts){
int minutes = secondLefts / 60;
int seconds = secondLefts - (minutes * 60);
String secondString = Integer.toString(seconds);
if(seconds <= 9) {
secondString = "0" + seconds;
}
timerTv.setText(minutes + " : " + secondString );
}
}
I think you need to pause the timer.
First create a global long variable in your activity;
long timerProgress;
Change your restProgress() method like below, or you can add new method pauseTimer().
public void restTimer(){
//This is where I want to set the text.
updateTimer((int) timerProgress/1000);
startBtn.setText("START!");
timerSeekBar.setEnabled(true);
countDownTimer.cancel();
timerSeekBar.setProgress((int) timerProgress/1000);
counterisActive = false;
}
Know add this line to your override method onTick.
#Override
public void onTick(long millisUntilFinished) {
updateTimer((int) millisUntilFinished / 1000);
// add this line for store progress timer.
timerProgress = millisUntilFinished;
}
You can add another button one for pause and other for rest Timer.
Try replacing timerTv.setText(minutes + " : " + secondString ); with
runOnUiThread(new Runnable() {
#Override
public void run() {
timerTv.setText(minutes + " : " + secondString );
}
});
If you try to update the UI mid-thread, it will wait until the current thread has finished before updating the text.

Why value of only last iteration(999) is printed in the text field ? I want all numbers to be printed before getting replaced by next number

I am new to android studio and want to overcome from this problem.
It gonna help me a lot while creating some future apps like , stopwatch, timer etc etc.
Thanks in advance !!
public class MainActivity extends AppCompatActivity {
private EditText k;
private Button start;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
k=findViewById(R.id.kf);
start=findViewById(R.id.startf);
start.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
for(int i=1;i<1000;i++)
{
k.setText(String.valueOf(i) );
}
}
});
}
}
As #f1sh already mentioned in the comments your for loop is executing at such a speed that all you see is the final value. For such cases in android one of the best solutions is to make use of Handler for posting delayed functions without blocking the UI.
So for showing 1 to 999 you can try something like this:
public class MainActivity extends AppCompatActivity {
private EditText k;
private Button start;
int count;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
k=findViewById(R.id.kf);
start=findViewById(R.id.startf);
final Handler handler = new Handler();
final Runnable runnable = new Runnable() {
public void run() {
if (count < 1000) {
k.setText(String.valueOf(count));
count++;
handler.postDelayed(this, 1000);
} else {
handler.removeCallbacks(this);
}
}
};
start.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
count = 1;
handler.postDelayed(runnable, 0);
}
});
}
}
this will keep changing the text in TextView with a 1 second delay, you can change the delay as needed by setting the milliseconds in runnable.
You can even use a countdown timer for this purpose but its more like a workaround and requires you to calculate the correct time etc.
For example displaying 1 to 10 would be something like this:
...
count = 1;
new CountDownTimer(11000, 1000) {
public void onTick(long millisUntilFinished) {
tv.setText(String.valueOf(count));
count++;
}
public void onFinish() {
}
}.start();
here you are displaying the value every 1 second for 11 seconds

How do I make a Button which restarts a CountdownTimer, when clicked?

I have a function that has a timer that I want to "restart" every time you click the button. I tried doing this but when the button is clicked several times it appears that there are several timers still going on when I only want the one. How do I fix this?
So, onClick => Cancel last timer => Start new timer
public void startService(android.view.View view) {
final SharedPreferences sP = getSharedPreferences("com.example.safetyNet", MODE_PRIVATE);
final Button button = findViewById(R.id.button3);
final Intent transIntent = new Intent(this, CheckPinActivity.class);
CountDownTimer cdt = new CountDownTimer(sP.getInt("TiT", 10) * 1000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
button.setText(String.valueOf(millisUntilFinished).substring(0,2));
}
#Override
public void onFinish() {
if(sP.getBoolean("lockedDown", false) == true){
startActivity(transIntent);
}
}
};
cdt.cancel();
cdt.start();
}
The problem is that, everytime you call the method "startService(android.view.View view) {}", a new CountDownTimer is created, so the previous CountDownTimer that you created is not the same reference as this one.
To solve that, you are going to have to create the CountDownTimer as a class member for your class:
public YourClass {
private CountDownTimer cdt;
.... (do whatever)....
public void startService(android.view.View view) {
final SharedPreferences sP = getSharedPreferences("com.example.safetyNet", MODE_PRIVATE);
final Button button = findViewById(R.id.button3);
final Intent transIntent = new Intent(this, CheckPinActivity.class);
if (cdt == null) {
cdt = new CountDownTimer(sP.getInt("TiT", 10) * 1000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
button.setText(String.valueOf(millisUntilFinished).substring(0,2));
}
#Override
public void onFinish() {
if(sP.getBoolean("lockedDown", false) == true){
startActivity(transIntent);
}
}
};
} else {
cdt.cancel();
}
cdt.start();
}
Hope that helps you

Text does not show string in CountDownTimer

I have a CountDownTimer Class to set a countdown which will start will when the user clicks some Button.
This is the code that includes the CountDownTimer
public class play extends Activity implements View.OnClickListener{
private TapCountDownTimer countDownTimer;
private final long startTime = 10;
private final long interval = 1;
private TextView countdowntext;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.play);
countDownTimer = new TapCountDownTimer(startTime, interval);
countdowntext = (TextView)findViewById(R.id.countdowntext);
countdowntext.setText(String.valueOf(startTime));
Button buttonstart = (Button)findViewById(R.id.stopbutton);
buttonstart.setOnClickListener(new View.OnClickListener() {
public void onClick(View v){
countDownTimer.start();
}
});
Button buttonstop = (Button)findViewById(R.id.stopbutton);
buttonstop.setOnClickListener(new View.OnClickListener() {
public void onClick(View v){
countDownTimer.cancel();
}
});
public class TapCountDownTimer extends CountDownTimer {
public TapCountDownTimer(long startTime, long interval)
{
super(startTime, interval);
}
#Override
public void onTick(long millisUntilFinished)
{
countdowntext.setText(Long.toString(millisUntilFinished/1));
}
#Override
public void onFinish()
{
countdowntext.setText("Time's up!");
}
}
}
I set the text in this line
countdowntext.setText(Long.toString(millisUntilFinished/1));
But it's not working and the text shows "Time's Up" instead of the countdown.
Does anyone know how to fix this issue?
Your startTime and interval are erroneosly set in seconds.
Just multiply both by 1000, since you need milliseconds.
Also note that you don't need longs, for holding such low values.
Integers will do.
private final int startTime = 10000; // 10 secs
private final int interval = 1000; // 1s = 1000 ms
Also this has no meaning: millisUntilFinished/1 (dividing any number by 1 gives you the original number).
It must be millisUntilFinished / 1000

Fixing a seekbar on my Android music player

I've created a simple music player in Android which has a seekbar which displays the current position in the song playing. The forward, rewind, play and pause functions work correctly. What I am trying to do is have the seekbar actually move the position within the song. (at present the seekbar does not change the position within the song. Heres my code
public class MusicPlayerA extends Activity {
private MediaPlayer mediaPlayer;
public TextView songName, duration;
private double timeElapsed = 0, finalTime = 0;
private int forwardTime = 2500, backwardTime = 2500;
private Handler durationHandler = new Handler();
private SeekBar seekbar;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//set the layout of the Activity
setContentView(R.layout.musicplayerview);
//initialize views
initializeViews();
}
#Override
protected void onPause() {
super.onPause();
if (mediaPlayer != null) {
mediaPlayer.pause();
if (isFinishing()) {
mediaPlayer.stop();
mediaPlayer.release();
}
}
}
public void initializeViews(){
songName = (TextView) findViewById(R.id.songName);
mediaPlayer = MediaPlayer.create(this, R.raw.druidsad);
finalTime = mediaPlayer.getDuration();
duration = (TextView) findViewById(R.id.songDuration);
seekbar = (SeekBar) findViewById(R.id.seekBar);
songName.setText("Druids Ad");
seekbar.setMax((int) finalTime);
seekbar.setClickable(true);
}
// play mp3 song
public void play(View view) {
mediaPlayer.start();
timeElapsed = mediaPlayer.getCurrentPosition();
seekbar.setProgress((int) timeElapsed);
durationHandler.postDelayed(updateSeekBarTime, 100);
}
//handler to change seekBarTime
private Runnable updateSeekBarTime = new Runnable() {
public void run() {
//get current position
timeElapsed = mediaPlayer.getCurrentPosition();
//set seekbar progress
seekbar.setProgress((int) timeElapsed);
//set time remaining
double timeRemaining = finalTime - timeElapsed;
duration.setText(String.format("%d min, %d sec", TimeUnit.MILLISECONDS.toMinutes((long) timeRemaining), TimeUnit.MILLISECONDS.toSeconds((long) timeRemaining) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes((long) timeRemaining))));
//repeat yourself that again in 100 miliseconds
durationHandler.postDelayed(this, 100);
}
};
// pause mp3 song
public void pause(View view) {
mediaPlayer.pause();
}
// go forward at forwardTime seconds
public void forward(View view) {
//check if we can go forward at forwardTime seconds before song endes
if ((timeElapsed + forwardTime) <= finalTime) {
timeElapsed = timeElapsed + forwardTime;
//seek to the exact second of the track
mediaPlayer.seekTo((int) timeElapsed);
}
}
// go backwards at backwardTime seconds
public void rewind(View view) {
//check if we can go back at backwardTime seconds after song starts
if ((timeElapsed - backwardTime) > 0) {
timeElapsed = timeElapsed - backwardTime;
//seek to the exact second of the track
mediaPlayer.seekTo((int) timeElapsed);
}
}
// handler for back button used on music player screen
public void BackButton2 (View view) {
MediaPlayer mMediaPlayer = MediaPlayer.create(this, R.raw.soundbackbutton) ;
mMediaPlayer.start();
Vibrator vib = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
vib.vibrate(200);
Intent mus = new Intent (this, Music.class);
startActivity(mus);
}
// handler for home button used on all screens
public void BackButton (View view) {
MediaPlayer mMediaPlayer = MediaPlayer.create(this, R.raw.soundbackbutton) ;
mMediaPlayer.start();
Vibrator vib = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
vib.vibrate(200);
Intent mn = new Intent (this, Music.class);
startActivity(mn);
}
}
Its easy. Follow these steps :-
Add a seek bar change Listener.
seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
int seeked_progess;
#Override
public void onProgressChanged(final SeekBar seekBar, int progress, boolean fromUser) {
seeked_progess = progress;
seeked_progess = seeked_progess * 1000;
if (fromUser) {
}
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
Now in if(fromUser), U need to add the implementation.
if (fromUser) {
Runnable mRunnable = new Runnable() {
#Override
public void run() {
int min, sec;
if (mediaPlayer != null /*Checking if the
music player is null or not otherwise it
may throw an exception*/) {
int mCurrentPosition = seekBar.getProgress();
min = mCurrentPosition / 60;
sec = mCurrentPosition % 60;
Log.e("Music Player Activity", "Minutes : "+min +" Seconds : " + sec);
/*currentime_mm.setText("" + min);
currentime_ss.setText("" + sec);*/
}
mHandler.postDelayed(this, 1000);
}
};
mRunnable.run();}
At last add this in onStopTrackingTouch()
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
mediaPlayer.seekTo(seeked_progess);
}
});
Note :-
mHandler in a global variable.
Initialize it as follows.
Handler mHandler = new Handler();
Secondly currentime_mm and currentime_ss are text views which display the current seek time of the seek bar.
and most Important,
dont forgot to add these when a song starts
seekBar.setProgress(0);// To set initial progress, i.e zero in starting of the song
seekBar.setMax(mediaDuration);// To set the max progress, i.e duration of the song
Put this code inside onCreate() method
seekbar.setMax(mediaPlayer.getDuration());
seekbar.setProgress(mediaPlayer.getCurrentPosition());
new Timer().scheduleAtFixedRate(new TimerTask() {
#Override
public void run()
{
seekbar.setProgress(mediaPlayer.getCurrentPosition());
}
},0,1000);
seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b)
{
mediaPlayer.seekTo(i);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
What Punam did is good but add a condition in your "onProgressChanged" function like this:
#Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b)
{
if(b)
mediaPlayer.seekTo(i);
}

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