I am trying to understand the difference between Object with primitive variables when using them as parameters in a method.
There are some examples using reference variables:
public class Test1 {
public static void main(String[] args) {
int[] value = {1};
modify(value);
System.out.println(value[0]);
}
public static void modify(int[] v) {
v[0] = 5;
}
}
result: 5
public class Test2 {
public static void main(String agrs[]) {
Integer j = new Integer(1);
refer(j);
System.out.println(j.intValue());
}
public static void refer(Integer i) {
i = new Integer(2);
System.out.println(i.intValue());
}
}
result: 2 | 1
So what is different in here?
In java array is primitive type.and Integer is Object type.
For primitives it is pass by value the actual value (e.g. 3)
For Objects you pass by value the reference to the object.
In first example,
you are changing value in array.
while in other example ,
you are changing reference of i to other memory location where object value is 2.
when returning back to main function, as you are not returning value. its reference scope limited to "refer" method only.
Recall that the array references are passed by value. The array itself is an object, and that's not passed at all (That means that if you pass an array as an argument, your'e actually passing its memory address location).
In modify() method, you're assigning 5 to the first place in the array, hence, changing the array's value. So when you print the result, you get: 5 because the value has been changed.
In the second case, you're creating a new Object of type Integer locally. i will have the same value when you exit the method refer(). Inside it you print 2, then you print i, which is 1 and hence change doesn't reflect.
v[0] = 5, is like saying Get 0th element of current v's reference and make it 5.
i = new Integer(2), is like saying change i to 2's Integer object reference
In one case you are changing the internal values via the reference and in latter you are changing the reference itself.
The difference here is that they are different.
In your first example you are passing the argument to another method, which is modifying one of its elements, which is visible at the caller. In the second case you are assigning the variable to a new value, which isn't visible at the caller, because Java has pass-by-value semantics.
NB 'Primary variable' has no meaning in Java.
I don't know what the word 'advance' in your title has to do with anything.
Related
This question already has answers here:
Is Java "pass-by-reference" or "pass-by-value"?
(93 answers)
Closed 5 years ago.
public class SeamCarving {
public static Seam carve_seam(int[][] disruption_matrix) {
int[][] original = disruption_matrix;
int[][] weighted_matrix = disruption_matrix;
SeamCarving s1 = new SeamCarving();
weighted_matrix = s1.buildMatrix(disruption_matrix);
....
}
In the above code I have a static method carve_seam. The method takes a matrix. That input is saved in a matrix variable called original. A calculation is performed on the matrix and that is also saved as a variable called weighted_matrix. Both are needed.
Since its in a static method, a new object of the class is made and it is called from that "s1.buildMatrix"
However, that line is doing something that is over my head. This is because afterwards, not only is weight_matrix changed (correctly from the buildMatrix method) but original is also changed to the same exact thing! How does this happen???
First thing you need to understand here is that all the three reference matrix, are referring to the same object you have passed as the input (disruption_matrix object). This is the reason why also the original and weighted_matrix are being changed.
In the first line,
int[][] original=disruption_matrix;
refers to the same object in disruption_matrix.
Then on the next line,
int[][] weighted_matrix=disruption_matrix;
refers to the same old object as well. So, you do not need to reach the line,
weighted_matrix = s1.buildMatrix(disruption_matrix);
to see that both original and weighted matrix have been changed. Actually the they have been changed when you have done the calculation to the disruption_matrix itself.
This situation is quite similar to a something like, where,
int a=10;
int b=a;
int c=a;
So, not only 'a' but also 'b' and 'c' will have their value assigned to 10.
In a OOP manner, where such same object is being assigned to different references, once a change has been made to the object through a single reference no matter that you're accessing the object through a different reference, the object has been changed.
For an example let's take this simple class,
Class A{
int val=10;
}
now, in some method we create an object and assign it to references,
A a=new A();
a.val=20;
A b=a;
b.val=30;
A c=a;
c.val=40;
As for the above code, an object is created under the reference called 'a'. In the next line, the value 'val' is accessed through that reference and has been changed from 10 to 20.
Then, the reference 'b' has been declared and it is initialized and pointed to the same object which 'a' is holding. Then in the next line, the value of that object (val) is changed again 20 to 30, but this time through 'b' instead of the reference 'a'.
Same goes to the next three lines where the value of the object is being changed from 30 to 40 through the reference 'c'.
So finally what will be the output?
System.out.println(a.val);
System.out.println(b.val);
System.out.println(c.val);
It is obviously going to give you the output,
40
40
40
This is the concept you are missing here (Pass by value and pass by reference).
In Java, Arrays are technically objects and not primitives, even for arrays of primitive types. Whenever you pass an argument to a method as an object, Java passes it as a reference; the values of the original argument change because all variables you have created are "referring" to the same object. This, however, is not the case with primitives, which are passed by value.
I suggest that whenever you need to make a matrix off of another you use the following utility method:
public static int[][] copyMatrix(int[][] original) {
int[][] copy = new int[original.length][];
for(int x = 0; x < copy.length; x++) {
copy[x] = new int[original[x].length];
for(int y = 0; y < copy[x].length; y++) {
copy[x][y] = original[x][y];
}
}
return copy;
}
At the end, your code would look like this:
public class SeamCarving {
public static Seam carve_seam(int[][] disruption_matrix) {
// no need to make an "original" variable anymore,
// since disruption_matrix already stands for it
int[][] weighted_matrix = copyMatrix(disruption_matrix);
SeamCarving s1 = new SeamCarving();
weighted_matrix = s1.buildMatrix(disruption_matrix);
....
}
}
Keep in mind that this implementation copies the arrays but not the objects. This will solve your problem when working with primitives like int but not with mutable objects.
Why is there a difference between the following two programs A & B. Shouldn't they run identical? For some reason the changer in the case of the array is changing the original value of the input array.
Program A:
public static void changer(int tester) {
tester = tester*2;
}
public static void main() {
int value = 1;
out.println(value);
changer(value);
out.println(value);
}
which gives me the output:
1
1
Program B:
public static void changer(int[] tester) {
tester[0] = tester[0]*2;
}
public static void main(){
int[] value = {1};
out.println(value[0]);
changer(value);
out.println(value[0]);
}
which gives me the output:
1
2
Changing a value in a called method does not change the value in the calling method. In Program B, you're not changing the array, you're changing a value inside the array, and that is visible in the calling method.
In your first example, you passed an int (tester) to the function, and then assigned a new value to it. Since java is pass-by-value, assignment has not effect outside of the callee scope, and so the original value was not changed in the call site.
In the second example, you passed an int array to the function, and then you did not assign to it, but modeified its content, by assigning to a specific cell inside of it, so the value was changed in the call site as well.
Passing primitive data type ( i.e int, double, long, float, ....) to a function or method will be " PASSED BY VALUE". In program A, the argument passed to method is a primitive data (int), so you just passed a copy of the origin value. Any change to it, will not affect the origin number.
But passing Reference/Object data type (i.e, Array, ArrayList, HashMap,...) to a function will be " PASSED OBJECT BY VALUE," which means the method is given copy of the reference to the object. So any change to it, will change the origin reference. In program B, you passed a reference copy of an array. That is why it has been modified.
When arrays work like pointers. When you use
tester[0] = tester[0]*2;
You are basically telling compiler to update element in memory on location tester[0]
This question had been asked so many times. Java passes everything by value and this is especially true for primitive such as int.
When you pass an int argument, you are passing in the value, not the reference of the variable.
public static void main(String[] args){
int value= 5;
changer(val);
}
public static void changer (int tester){
//A variable call tester holding the value of 5
}
A local variable call tester with value of 5 will be created, because you passed in a value of 5. Variable val itself was not passed in.
Any changes done within the method is merely changing the local variable tester.
This explains why the value of val remains unchanged.
When you pass in an array, it still passes by value, but the value does not contain all the values of individual array element. It will be very inefficient to copy the entire array's value for every method invocation. The value holds the reference of the array. Thus, tester now holds the reference of the val.
public static void main(String[] args){
int[] val= 5;
changer(val);
}
public static void changer (int[] tester){
//A variable call tester holding the reference of val array.
}
Since tester is now pointing at the original array: val. Anything you changed in the method will affect the original array.
First of all, I understand what's so called passing by value in Java.
Also I understand, when you pass an object or an array, it is the array's address that is passed into the method. So modifying the array variable inside the method will affect the outside array variable.
For example,
private void change(int[] a) {
a[0] = 1234;
}
public static void main(String[] args) {
int[] a = new int[2]{1,2};
change(a);
System.out.println(a[0]);
}
The output will be 1234, because the a inside change is actually the array outside.
What I don't understand is the following code:
private void change(int[] a) {
a = new int[3]{1234, 4, 5};
}
public static void main(String[] args) {
int[] a = new int[2]{1,2};
change(a);
System.out.println(a[0]);
}
Why the output is 1, not 1234?
The inside a was the same thing as outside a, right? I also modify the inside a just like the example above did, why two different output?
This is not the same. In your second example, you are changing the local reference a to refer to a completely new array, not changing the existing array. But this does not change the a in main to refer to the new array; it still refers to the old array, so 1 is printed.
If you wanted to re-assign a completely new array to the a in main using a method, then return the new array from change and assign that to a in main.
Let's inspect your function:
private void change(int[] a) {
a = new int[3]{1234, 4, 5};
}
As you stated in your question, a is a reference to an array. If you use it to modify the array (e.g., a[0]=1234), you will be changing the same array that was passed in to the function.
However, if you change the reference itself, a will no longer be pointing to the original array, and changes to it will not affect the original.
This is exactly because the reference is passed by value. We'll represent object pointers with 5-digit numbers like 12345. The process is as follows:
We create an int[]{1,2}, at memory location, say 10000. We assign a the value 10000. a is on the stack frame corresponding to main.
We pass the value 10000 to change.
change executes:
change creates a new array at location 20000 and sets the value of a on its stack frame to 20000. This does not affect the main stack frame.
change returns (void).
We deference the untouched pointer to the original array in order to print the zeroth element, 1.
Note that by the time change returns, we have no live references left to {1234, 4, 5}.
In Java all variables are references to objects.
When you pass a variable into an array, you pass the reference to the object. If you modify the object then the calling method - which also has a variable that refers to the same object - sees the change.
When you write "a = new int..." you are changing the value of the variable a to point to a different object. It is no longer referring to the same object as the one in the method that called it. So the calling method and the called method see different things.
When you pass a parameter by value, it basically means that it's copied from a method's point of view. So, you have a reference a to an array, and when you pass it to some method, inside that method you have another reference, also named a to the same array. Now, when you assign a new value to that reference (a = new int[]...) you are only modifying the local a variable to point to a new array.
The answer has as much to do with passing by reference or value as it does with which variables are in scope when you attempt to make the change.
When you pass "a," or any variable to a method, you pass the value of that variable - in other words a copy of what it represents- and not the actual variable itself. For example:
public static void main(String[] args){
int a = 3;
addTwo(a);
System.out.println(a);
}
private void addTwo(int a){
a += 2;
}
In the above example the value 3 is passed to addTwo. The variable "a" in the main method is outside of its scope (i.e. it is localized to the main method) so the addTwo method acts only on the copy of "a," the value 3, and not the variable. The variable "a" remains unchanged. When the method completes the value of a is discarded and the original "a" in the main method remains unchanged.
This is the same thing that is happening in your case. It does not matter that you use the same name for two variables. The variable in your main method will not be changed.
class smth{
public static void main(String[] args){
private Integer x = new Integer(17);
inc(x);
System.out.print("x="+x);
}
public static void inc(Integer x){
x++;
System.out.println("n="+x);
}
}
output:
n=18;
x=17;
Integer is an object and I don't understand why the value of x did not change in this case.
Cause Integer is immutable object. When you send it to method, new reference to it is created. When you do increment, reference inside method is reassigned to new Integer with value 18 but reference inside main is still referencing to old Integer with value 17.
Integer is immutable. The x++ creates a new object, and rebinds x to refer to it. The change does not propagate back to the caller since the reference to the original x was passed by value.
Any wrapper classes are immutable class.
Because x++, on an Integer object, actually means:
int temp = x.intValue();
temp++;
x = Integer.valueOf(temp);
The x variable is being assigned a new Integer instance. And since parameters are passed by value, the original reference stays unmodified.
It is because Java passes objects to methods by value and not by reference. Upon completing the method call, the object value will be the same in the calling method as it was before passing it. Within the called method, the value can change but the scope of the change is the method to which it was passed.
This is because Integer, a wrapper over the primitive int, is immutable, and Java passed object references by value. Any change made to the object reference inside the method has no effect on the object passed in: the reference is replaced with a reference to a new object, yet the original remains intact because it is immutable.
To address this issue, you need another level of indirection - you can use an array, a mutable int from apache commons, or roll your own suitably designed class.
public static void main(String argv[])
MutableInt x = new MutableInt (17);
inc(x);
System.out.print("x="+x.intValue());
}
public static void inc(MutableInt x){
x.add(1);
System.out.println("n="+x.intValue());
}
It is because the object modifying inside the method incis not the same as the one printed outside this method.
Inside the method inc x is a reference which points to an object. When you run x ++, that reassigns X to reference a new Integer object, with a different value. Thus, you are not modifying your original 'x' variable declared on the main.
You have to return the "pointer" to the new integer object:
public static int inc(Integer x){
x++;
System.out.println("n="+x);
return x;
}
public static void main(String argv[])
Integer x = new Integer(17);
x = inc(x);
System.out.print("x="+x);
}
An Integer, is a Object that contains a single int field. An
Integer is much bulkier than an int. It is sort like a Fedex box to
contain the int. Integers are immutable (source)
This question already has answers here:
Changing array in method changes array outside [duplicate]
(2 answers)
Closed 3 years ago.
public class Test {
public static void main(String[] args) {
int[] arr = new int[5];
arr[0] = 1;
method(arr);
System.out.println(arr[0]);
}
private static void method(int[] array)
{
array[0] = 2;
}
}
After invoking method, arr[0] becomes 2. Why is that!?
You can call set methods on objects passed to a method. Java is pass by value, which means that you can't replace an object in a method, though you can call set methods on an object.
If Java were pass by reference, this would pass:
public class Test {
public static void main(String[] args) {
Test test = new Test();
int j = 0;
test.setToOne(j);
assert j == 1;
}
public void setToOne(int i) {
i = 1;
}
}
Java is Pass-by-Value, Dammit! http://javadude.com/articles/passbyvalue.htm
This is because Java uses Call by Object-Sharing* (for non-primitive types) when passing arguments to method.
When you pass an object -- including arrays -- you pass the object itself. A copy is not created.
If you mutate the object in one place, such as in the called method, you mutate the object everywhere! (Because an object is itself :-)
Here is the code above, annotated:
public static void main(String[] args)
{
int[] arr = new int[5]; // create an array object. let's call it JIM.
// arr evaluates to the object JIM, so sets JIM[0] = 1
arr[0] = 1;
System.out.println(arr[0]); // 1
method(arr); // fixed typo :-)
// arr still evalutes to JIM
// so this will print 2, as we "mutated" JIM in method called above
System.out.println(arr[0]); // 2
}
private static void method(int[] array)
{
// array evaluates to the object JIM, so sets JIM[0] = 2
// it is the same JIM object
array[0] = 2;
}
Happy coding.
*Primitive values always have call-by-value semantics -- that is, a copy is effectively created. Since all primitive values are immutable this does not create a conflict.
Also, as Brian Roach points out, the JVM only implements call-by-value internally: the call-by-object-sharing semantics discussed above are implemented by passing the value of the reference for a given object. As noted in the linked wikipedia article, the specific terms used to describe this behavior differ by programming community.
Additional:
Pass by value or Pass by reference in Java? -- see aioobes answer and how it relates with Brian Roachs comments. And aioobe again: Does array changes in method?
Make copy of array Java -- note this only creates a "shallow" copy.
Because that's exactly what you're telling it to do. Java passes first by value, then by reference. You're passing in the array, but any modifications you make to that array will be reflected on any other accesses to that array.
A quick example for thought:
If within method you did array = null, no change would be visible from main - as you would be changing the local value of array without modifying anything on the reference.
Because when you are passing argument like int/double/char etc. they are the primitive data types and they are call by value - meaning their values are copied to a local variable in this method (that has the same name as the names in your argument) and changes made to them are only changes made to these local var -> does not affect your primitive type variables outside the method
however an array or any object data type is called by reference -> the argument pass their address(reference) to method. that way, you still have a local variable named by them which has the reference. You can change it to reference another array or anything. but when it is referencing an array, you can use it to set the value of the array. what it does is accessing the address it is referencing and change the content of the referenced place
method(arr[0]);
I think that's supposed to be
method(arr);
But anyway the value passed as argument to the method is the reference to the array and the local variable arr in the method is referencing the same array. So, within the method you are making changes to the same array.
Java is pass by value. What confuses people is that the 'value' of a variable that refers to an object allocated on the heap is a reference, so when you pass that, you pass the reference 'by value' and therefore it refers to the same object on the heap. Which means it doesn't matter from where you modify the referent; you're modifying the same thing.