Get portion of an image using rotated Shape - java

From the above image if I want a portion behind the RED Rectangle I can easily get it,
but the issue I cannot get the portion behind the Yellow Rectangle because it is rotated.
So how can I get a portion of an image from a rotated shape on it?
For example my goal is to get a portion of an Image where the rectangle is located on the image. if someone rotates this rectangle by an x degree [in whatever direction] then it is getting difficult to extract the exact portion of an image after applying rotation.
Any suggestions?

Here a more lengthy description of a possible approach. I do not know the Java2D drawing API very well but if I remember correctly it has the capabilities to do what is required.
First you have to figure out the translation and rotation of the subregion you want compared to an equally size rectangle located straight in the upper left corner in the image. Then invert this transformation.
Make a graphics context which is backed by a bitmap in memory. This one should have the size of the subimage you want. Setup the inverse transformation you calculated earlier on the context and draw your image at position 0,0. As Java2D will take the transformation into account you should now get the sub image you want in the memory bitmap.

Mihir, I think you might be getting distracted by the rotation/AffineTransform aspects of this challenge and it is leading you down the wrong road. Also keep in mind that I don't totally know what you mean by "get" here -- do you want to save out the highlighted region to an image? Do you want to render it as a watermark on another image? etc... I'll just try and answer in the general case to get you down the right track.
What you want is the content from the image defined by the polygon in yellow in your image above; ignoring the fact that it looks like a rotated rectangle.
It is late and I am missing a step in here, but I think this will get you 90% of the way there and clarify the last piece (Graphics2D.setClip) that you need.
Create a java.awt.Polygon that defines the region around the area you want.
Use getBounds() or getBounds2D() to get the width/height of the bounding box required to hold this Polygon when rendered out into a rectangle. (e.g. boundingBox)
Create a new BufferedImage with these width/height values.
Get the Graphics2D from the new BufferedImage (e.g. newG2)
newG2.drawImage(originalImage, boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height)
NOTE This is where my memory is failing me; at some point you need to set the clip on newG2 (newG2.setClip(someShape)) so when the bounding box is rendered into it, you don't get the full bounding box of graphics rendered in, but instead some subset as defined by the yellow outline.
One easy way to do this is to create two Polygon's:
poly1 = a java.awt.Polygon that defines the yellow selection in the ORIGINAL image.
poly2 = a java.awt.Polygon that defines the exact same shape of Polygon, but shifted to a 0,0 origin point.
poly1 is used to get the bounding box to copy out the full bounding box that encompasses the content selected in yellow (and extra content around it)
poly2 is used to set the clip on the target Graphics2D (newG2) so when the bounding box is rendered into it, we clip back out everything outside of that Yellow shape so we just get the content in Yellow. You'll likely want to use an ARGB image type and set the background of the target image as transparent otherwise you'll get a black fill color.
I think this is the right direction for the clips; I was up to my eyeballs in Java2D for years and years but have been out of it for a while and forget if this will give you exactly what you want or not; you might need to tweak it around, but these are all the tools you need.

Related

opencv java - detect all the rectangles and fill them with an image

I am currently working on a solution for an automatic image edit.
And I have used Canny Edge Detection and Closing.
But What I ultimately want to accomplish is to find all the rectangles from blueprint and fill them with an image what I have.
I want to know the process that I need to take, not the exact code or solution!
Please suggest me what steps should I take to accomplish it, thx.
Image that has the rectangles
Image that needs to go into all the rectangles
what i have done so far
2018-02-12 EDITTED(clean rectangle detected)
// I have done finding the rectangles and drawing lines over them, but the result is not really reliable than I expected(it draws line on rectangles those are not a parking space), and I do not know how to put an image on those rectangle instead of drawing line on them. please help me out!
P.S : Only in JAVA please !
In your case, you don't need Canny. Your image is really clean and edges are really visible already. A simple Threshold, will work better.
For rectangle detection take a look at this example (included with opencv) that uses findcontours and checks the angles: https://github.com/opencv/opencv/blob/master/samples/cpp/squares.cpp
In your case, you can skip the Canny step because you don't have gradients. You may need to modify the filtering, like side dimensions for your case.
Once the rectangles look good, you just need to copy your image in the location. If rectangles are rotated, you will have to rotate your image as well.
EDIT:
To copy the small image onto the big image you can do the following
Mat submatImg = bigImage.submat(new Rect(x, y, smallImage.width(), smallImage.height());
smallImage.copyTo(submatImg);
If you need to do resizing and rotations, take a look at geometric transformations

Java - Screen Coordinates to Image Coordinates

I am using a Java application to display an image on the screen. I also am using an eye-tracker device which records the absolute pixel X,Y locations where the person is looking on the screen.
However, what I need to do is convert these X,Y coordinates from the screen positions into the X,Y locations of the image. In other words, somehow I need to figure out that (just an example) 482, 458 translates to pixel 1,1 (the upper left pixel) of the image.
How can I determine the image's placement on the screen (not relative to anything)?
I saw a few posts about "getComponentLocation" and some other APIs, but in my experimentation with these, they seem to be giving coordinates relative to the window. I have also had problems with that because the 1,1 coordinate that they give is within the window, and there is actually a bar at the top of the window (that has the title and the close and minimize buttons) whose width I do not know, so I cannot easily translate.
Surely there must be a way to get the absolute pixel location on the screen of a component?
If we are talking about Swing/AWT application than class java.awt.Component has method getLocationOnScreen which seemed to do what you want
And yes as #RealSkeptic mentioned in comments to question:
SwingUtilities.html#convertPointFromScreen
will do all this work for you considering components hierarchy

LWJGL Camera stretches and shrinks shapes

I've been looking around and i couldn't find an answer to this but what I have done is create a cube / box and the camera will squash and stretch depending on where I am looking at. This all seems to resolve it self when the screen is perfectly square but when I'm using 16:9 it stretches and squashes the shapes. Is it possible to change this?
16:9
and this is 500px X 500px
As a side question would it be possible to change the color of background "sky"?
OpenGL uses a cube [-1,1]^3 to represent the frustum in normalized device coordinates. The Viewport transform strechtes this in x and y direction to [0,width] and [0,height]. So to get the correct output aspect ratio, you have to take the viewport dimensions into account when transfroming the vertices into clip space. Usually, this is part of the projection matrix. The old fixed-function gluPerspective() function has a parameter to directly create a frustum for a given aspect ratio. As you do not show any code, it is hard to suggest what you actually should change, but it should be quite easy, as it boils down to a simple scale operation along x and y.
To the side question: That color is defined by the values the color buffer is set to when clearing the it. You can set the color via glClearColor().

Can i create "complex" gradients to achieve shadow on swing(x) components

I'd like to create shadow effects around my JComponent and especially around my JTextField's (JXTextField's since i use SwingX api).
I already know about the DropShadowBorder class from SwingX but it's not exactly what i want to achieve. I decided to do it myself by using rounded rectangle and gradients.
My idea is to create a rounded rectangle, apply a gradient to it and then draw the component on top of this rectangle with a given offset to create the shadow effect.
The problem is that i'm only aware of the GradientPaint class that allow me to specify start and end point of my gradient. Unless i'm wrong, i think i can't achieve this effect which such a gradient, i think i would need a gradient that start at the center and then fade toward the edges. Is there a way to do such a gradient with the actual API or do i need to write it myself?
Thanks.
EDIT: The is to do a text field that looks like:
The shadow is more important on the bottom than on the right and left sides.
There is no easy way to achieve exactly what you want.
To create an exact effect of such shadow you will have to do several things:
Paint a black/gray (color of your shadow) rounded rectanle on a separate image sized to component plus some additional spacing at the sides
Blur that image to create a shadow from the flat rounded rectangle
Render that image under the field by either using your own UI or just replacing field's paintComponent method
Let me explain each step a bit more:
You need a separate image so that the background/component won't get blurred together with the shadow. Plus you cannot apply any filter directly to the Graphics - you need an Image.
You can read a good explanation of how-to-blur here: http://www.jhlabs.com/ip/blurring.html
You need to place (paint) the shadow image before the component itself and that is possible in two ways: paint it on the panel/container that contains the field or replace the field paintComponent method or UI itself.
If you need a radial gradient, there is one: RadialGradientPaint
http://docs.oracle.com/javase/6/docs/api/java/awt/RadialGradientPaint.html
(You specify a center point and a radius here)
BTW, what's wrong with DropShadowBorder? (it is very similar to what you want, and you could always take the source code and modify it)

Dividing the image and getting coordinates

I have an image with yellow background containing a random figure as shown in figure:
The random figure is divided by black lines into image pieces. Now each piece can be represented separately as a square containing that piece image with transparent background.
My question if it possible to find the coordinates of each piece algorithmically in the original image?
I am writing this application in Java.
I don't have much idea about the graphics. If its possible then please elaborate little bit.
Presuming the images look mostly like what you have here
Loop
Find a Red pixel
If found
flood fill red to non-red at this point, remembering region
create output image from this region
else
You are done
Use connected component labeling on the binary image (threshold your current image).
I used MATLAB to threshold the image, and run a labeling algorithm. Then I used region properties to find the centroid of each connected component (which are the image pieces you need). The following is the labeled image with the black stars representing the centroid of each piece:

Categories

Resources