How to make calling a Method as a background process in java - java

In my application , I have this logic when the user logins , it will call the below method , with all the symbols the user owns .
public void sendSymbol(String commaDelimitedSymbols) {
try {
// further logic
} catch (Throwable t) {
}
}
my question is that as this task of sending symbols can be completed slowly but must be completed , so is there anyway i can make this as a background task ??
Is this possible ??
please share your views .

Something like this is what you're looking for.
ExecutorService service = Executors.newFixedThreadPool(4);
service.submit(new Runnable() {
public void run() {
sendSymbol();
}
});
Create an executor service. This will keep a pool of threads for reuse. Much more efficient than creating a new Thread each time for each asynchronous method call.
If you need a higher degree of control over your ExecutorService, use ThreadPoolExecutor. As far as configuring this service, it will depend on your use case. How often are you calling this method? If very often, you probably want to keep one thread in the pool at all times at least. I wouldn't keep more than 4 or 8 at maximum.
As you are only calling sendSymbol once every half second, one thread should be plenty enough given sendSymbols is not an extremely time consuming routine. I would configure a fixed thread pool with 1 thread. You could even reuse this thread pool to submit other asynchronous tasks.
As long as you don't submit too many, it would be responsive when you call sendSymbol.

There is no really simple solution. Basically you need another thread which runs the method, but you also have to care about synchronization and thread-safety.
new Thread(new Runnable() {
public void run() {
sendSymbol(String commaDelimitedSymbols);
}
}).start();
Maybe a better way would be to use Executors
But you will need to case about thread-safety. This is not really a simple task.

It sure is possible. Threading is the way to go here. In Java, you can launch a new thread like this
Runnable backGroundRunnable = new Runnable() {
public void run(){
//Do something. Like call your function.
}};
Thread sampleThread = new Thread(backGroundRunnable);
sampleThread.start();
When you call start(), it launches a new thread. That thread will start running the run() function. When run() is complete, the thread terminates.
Be careful, if you are calling from a swing app, then you need to use SwingUtil instead. Google that up, sir.
Hope that works.

Sure, just use Java Threads, and join it to get the results (or other proper sync method, depends on your requirements)

You need to spawn a separate thread to perform this activity concurrently. Although this will not be a separate process, but you can keep performing other task while you complete sending symbols.

The following is an example of how to use threads. You simply subclass Runnable which contains your data and the code you want to run in the thread. Then you create a thread with that runnable object as the parameter. Calling start on the thread will run the Runnable object's run method.
public class MyRunnable implements Runnable {
private String commaDelimitedSymbols;
public MyRunnable(StringcommaDelimitedSymbols) {
this.commaDelimitedSymbols = commaDelimitedSymbols;
}
public void run() {
// Your code
}
}
public class Program {
public static void main(String args[]) {
MyRunnable myRunnable = new MyRunnable("...");
Thread t = new Thread(myRunnable)
t.start();
}
}

Related

Is threre a way to comunicate between threads and exchange information like a getter method inside the runnable, in java

Is there a way to communicate between thread such as get variables with getters as they are being updated in a different thread
For example if im loading images in a runnable thread like so:
Thread t1 = new Thread(new Runnable(){
public void run(){
//Ido the loading here
}
}
is there a way i can communicate to that like get a value of a var for example:
Thread t1 = new Thread(new Runnable(){
public void run(){
//Ido the loading here
name = "dsad";
}
public void getName(){ return name }
}
but it dosnt seen to work
As for thread communicating, there's java.util.concurrent.Exchanger.
In your particular case, it also possible to use CompletableFuture from Java 8, since Exchanger allows multiple communications (both of threads continue executing), which is possibly not your case.
Manually creating threads may cause different issues:
creating thread each time is expensive operation,
creating lots of threads which run at the same time involves possible scheduler problems, memory issues (each thread has it's own stack, ...),
publishing values not in safe way (see Safe Publication and Safe Initialization topics) may cause data races, which are really bad
So, combination of java.util.concurrent.ExecutorService and java.util.concurrent.CompletableFuture may allow you thread-safe and easy readable way to perform asynchronous loading.
You need to create a new public type. Using an anonymous class means no other class can see its methods, as there's no type besides Runnable that they can see.
public class MyTask implements Runnable(){
private volatile String name;
public void run(){
//I do the loading here
name = "dsad";
}
public void getName(){ return name }
}

executor Service interupt handling

I have an application in which there are multiple threads. I want them to execute in order.so i choose executorService for multi-threading. if any one of thread(run method) is in error , I want to move on to net thread so that by the end i can come to know how many thread are completed successfully (count needed).My sample code:
The Main class:
public class MySampleClass{
ExecutorService executor = Executors.newSingleThreadExecutor();
for(int i=0; i<=100;i++){
executor.submit(new ThreadClass());
}
//After all threads executed now to shutdown executor
executor.shutdown()
executor.awaitForTermination(1,Time.MILLISECONDS);
My Sample Thread Class :
public class ThreadClass implements Runnable{
#override
public void run(){
boolean isCompleted= doAction();
if(!isCompleted){
// I want here to stop this thread only..what to do ?
//executor.shutdown will stop all other threads
}
}
}
Any Suggestion what to do ?? Am i doing it wrong way ?
Thread.currentThread().interrupt();
You shouldn't stop a thread. There is a reason Thread.stop is deprecated. Instead you can interrupt the current thread.
You can use Callable instead of Runnable. If you do that, submit method returns a Future (http://docs.oracle.com/javase/7/docs/api/java/util/concurrent/Future.html) instance on which you can verify if the callable do it´s work in the right way. The documentation explains it:
http://docs.oracle.com/javase/7/docs/api/java/util/concurrent/ExecutorService.html#submit(java.util.concurrent.Callable)
Hope i explained in the right way.

What is the best way to wait until a runnable on the main thread completes in Android?

I need to collect a username and password from a user inside WebViewClient#shouldInterceptRequest, so I must block the WebView IO thread until the user supplies a username and password on the main thread. What is the best way to wait until my runnable completes?
My current favorite way is (exceptions and timeouts omitted for brevity):
final CountDownLatch countDownLatch = new CountDownLatch(1);
new Handler(Looper.getMainLooper()).post(new Runnable() {
public void run() {
callSomethingWithAsyncCallback(new Runnable() {
public void run() {
countDownLatch.countDown();
}
});
}
});
countDownLatch.await();
Something that uses ExecutorServices seems better since I can simply use Future#get to block. However, there is no ExecutorService that runs on the main thread, and using one from Executors just to bounce it to the main thread seems wasteful. Thoughts?
Please use AsyncTask rather than using runnable.
The AsyncTask executes everything in doInBackground() inside of another thread, which does not have access to the GUI where your views are.
preExecute() and postExecute() offer you access to GUI before and after the heavy lifting occurs in this new thread, you can even pass the result of the long operation to postExecute() to then show any results of processing.

Why is my multi-threaded application being paused?

My multi-threaded application has a main class that creates multiple threads. The main class will wait after it has started some threads. The runnable class I created will get a file list, get a file, and remove a file by calling a web service. After the thread is done it will notify the main class to run again. My problem is it works for a while but possibly after an hour or so it will get to the bottom of the run method from the output I see in the log and that is it. The Java process is still running but it does not do anything based on what I am looking at in the log.
Main class methods:
Main method
while (true) {
// Removed the code here, it was just calling a web service to get a list of companies
// Removed code here was creating the threads and calling the start method for threads
mainClassInstance.waitMainClass();
}
public final synchronized void waitMainClass() throws Exception {
// synchronized (this) {
this.wait();
// }
}
public final synchronized void notifyMainClass() throws Exception {
// synchronized (this) {
this.notify();
// }
}
I originally did the synchronization on the instance but changed it to the method. Also no errors are being recorded in the web service log or client log. My assumption is I did the wait and notify wrong or I am missing some piece of information.
Runnable Thread Code:
At the end of the run method
// This is a class member variable in the runnable thread class
mainClassInstance.notifyMainClass();
The reason I did a wait and notify process because I do not want the main class to run unless there is a need to create another thread.
The purpose of the main class is to spawn threads. The class has an infinite loop to run forever creating and finishing threads.
Purpose of the infinite loop is for continually updating the company list.
I'd suggest moving from the tricky wait/notify to one of the higher-level concurrency facilities in the Java platform. The ExecutorService probably offers the functionality you require out of the box. (CountDownLatch could also be used, but it's more plumbing)
Let's try to sketch an example using your code as template:
ExecutorService execSvc = Executors.newFixedThreadPool(THREAD_COUNT);
while (true) {
// Removed the code here, it was just calling a web service to get a list of companies
List<FileProcessingTask> tasks = new ArrayList<FileProcessingTask>();
for (Company comp:companyList) {
tasks.add(new FileProcessingTask(comp));
}
List<Future<FileProcessingTask>> results = execSvc.invokeAll(tasks); // This call will block until all tasks are executed.
//foreach Future<FileProcessingTask> in results: check result
}
class FileProcessingTask implements Callable<FileResult> { // just like runnable but you can return a value -> very useful to gather results after the multi-threaded execution
FileResult call() {...}
}
------- edit after comments ------
If your getCompanies() call can give you all companies at once, and there's no requirement to check that list continuously while processing, you could simplify the process by creating all work items first and submit them to the executor service all at once.
List<FileProcessingTask> tasks = new ArrayList<FileProcessingTask>();
for (Company comp:companyList) {
tasks.add(new FileProcessingTask(comp));
}
The important thing to understand is that the executorService will use the provided collection as an internal queue of tasks to execute. It takes the first task, gives it to a thread of the pool, gathers the result, places the result in the result collection and then takes the next task in the queue.
If you don't have a producer/consumer scenario (cfr comments), where new work is produced at the same time that task are executed (consumed), then, this approach should be sufficient to parallelize the processing work among a number of threads in a simple way.
If you have additional requirements why the lookup of new work should happen interleaved from the processing of the work, you should make it clear in the question.

Pattern for executing concurrent tasks just once

I am working on a java server which dispatches xmpp messages and workers execute the tasks from my clients.
private static ExecutorService threadpool = Executors.newCachedThreadPool();
DispatchWorker worker = new DispatchWorker(connection, packet);
threadpool.execute(worker);
Works fine, but i need a bit more than that.
I don't want to execute the same request multiple times.
My worker may start another thread with a backround task also only allowed to run once at a time. A Threadpool in the worker threads.
I can identify the requests by a string and i can also give the backround tasks an id to identify them.
My solution would be a synchronized hashmap where my running tasks are registered with their id. The reference of the map will be passed to the worker threads that they remove their entry when they finished.
Feels a bit clumsy this solution so i wanted to know if there are more elegant patterns/best practices.
best regards, m
This is exactly what Quartz does (although it does a lot more, like scheduling jobs in the future).
You can use a Singleton thread pool or pass the thread pool as an argument. (I would have the pool final)
You can use a HashSet to guard adding duplicate tasks.
I believe using Map is okay for this. But instead of synchronized HashMap you can also use ConcurrenHashMap which allows you to specify concurrency levels, i.e. how many thread can work with map at the same time. And also it has atomic putIfAbsent operation.
I would use queues and daemon worker threads that are always running and wait for something to arrive in the queue. This way it is guaranteed, that only one worker is working on a request.
If you only want one thread to run, turn POOLSIZE down to 1, or use newSingleThreadExecutor.
I do not quite understand your second requirement: do you mean only 1 thread is allowed to run as background task? If so, you could create another SingleThreadExecutor and use that for the background task. Then it would not make too much sense to have POOLSIZE>1, unless the work done in the background thread is very short compared to that done in the worker itself.
private static interface Request {};
private final int POOLSIZE = 10;
private final int QUEUESIZE = 1000;
BlockingQueue<Request> e = new LinkedBlockingQueue<Request>(QUEUESIZE);
public void startWorkers() {
ExecutorService threadPool = Executors.newFixedThreadPool(POOLSIZE);
for(int i=0; i<POOLSIZE; i++) {
threadPool.execute(new Runnable() {
#Override
public void run() {
try {
final Request request = e.take();
doStuffWithRequest(request);
} catch (InterruptedException e) {
// LOG
// Shutdown worker thread.
}
}
});
}
}
public void handleRequest(Request request) {
if(!e.offer(request)) {
//Cancel request, queue is full;
}
}
At startup-time, startworkers starts the workers (surprise!).
handleRequest handles requests coming from a webservice, servlet or whatever.
Of course you need to adapt "Request" and "doStuffWithRequest" to your need, and add some additional logic for shutdown etc.
We originally wrote our own utilities to handle this, but if you want the results memoised, then Guava's ComputingMap encapsulates the initialisation by one and only one thread (with other threads blocking and waiting for the result), and the memoisation.
It also supports various expiration strategies.
Usage is simple, you construct it with an initialisation function:
Map<Long, Foo> cache = new MapMaker().makeComputingMap(new Function<Long, Foo>() {
public Foo apply(String key) {
return … // init with expensive calculation
}
});
and then just call it:
Foo foo = cache.get("key");
The first thread to ask for "key" will be the one who performs the initialisation

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