Non volatile status flag in multi-threaded code - java

I am a novice when it comes to concurrency and unsure of myself when spotting issues, I was looking through a fairly established code base and found the following code (edited for brevity) which I believe to be susceptible to data races:
public class Example extends Thread {
boolean condition = false;
public void run () {
while (true) {
synchronized (this) {
try {
while( condition ) wait();
}
catch (InterruptedException e) { /*for brevity*/ }
}
// non-blocking computation
}
}
public void setTrue () { condition = true; }
public void setFalse () {
synchronized (this) {
condition = false;
this.notifyAll();
}
}
}
As far as I understand condition must be volatile since even with the synchronized block, the compiler will not issue any memory barriers; if it were a volatile store to condition in setTrue the compiler would issue StoreEnter.
Am I right to believe the above is susceptible to data races? And if so how can I witness the data race through an example (as opposed to simply knowing the guarantees provided by the JMM). A simple test with threads randomly invoking setTrue in a loop doesn't uncover the data race.
Also, I believe the use of notifyAll is overkill here since there is one condition to check and only one thread will ever be waiting on it, right?
Thank you.

As far as I understand condition must be volatile since even with the synchronized block, the compiler will not issue any memory barriers; if it were a volatile store to condition in setTrue the compiler would issue StoreEnter.
That is not correct. When you use a shared variable within a synchronized block, your code will be thread-safe with respect to other threads using the same variable with the same lock. If memory barriers are required, then they will be used.
However, the code you have shown us is is incorrect because the setTrue() method is updating the flag outside of a synchronized block.
Am I right to believe the above is susceptible to data races?
Yea ... sort of. The scenario is as follows:
The condition is false.
Some other thread calls setTrue which sets the condition variable to true in its cache. But since the setTrue method doesn't use synchronized, there is no write barrier, and no flushing to main memory.
The "example" thread fetches the latest committed value from main memory (which is still false), and doesn't wait as it is supposed to do.
Also, I believe the use of notifyAll is overkill here since there is one condition to check and only one thread will ever be waiting on it, right?
It could be replaced with a notify() ... if that is what you mean. But to be honest, it makes no real difference which flavour of notify you use.
You commented:
I meant that the compiler would not consider it necessary to submit a memory barrier in this situation.
Maybe. But the "monitorenter" and "monitorexit" instructions implicitly involve memory barriers.
And:
Wouldn't it also be correct if condition were volatile?
If you are talking about using volatile AND synchronized, then yes it would be correct ... though the volatile would be redundant (assuming that the setTrue bug is fixed.)
If you are talking about volatile only, then no. You can't implement an efficient "wait on a condition variable" with just volatile. The problem is that neither the "read/test/wait" or "write/notify" sequences can be performed atomically; i.e. without the possibility of race-conditions.
And besides, you can't do the equivalent of wait/notify without using a primitive object mutex, or a Lock object.

Am I right to believe the above is susceptible to data races?
Don't think so. condition is unimportant, it only permits the method to avoid waiting. The way it is set is also not important. It doesn't need to be volatile, as it's use is local to one object.
Also, I believe the use of notifyAll is overkill here since there is
one condition to check and only one thread will ever be waiting on it,
right?
NotifyAll is fine, while there is only one thread waiting in the method there may be many other threads waiting on, or waiting for, the thread.

Related

Threads does not work without volatile and reads the value from RAM instead of caching

Volatile is supposed to make the Threads read the values from RAM disabling thread cache, and without volatile caching will be enabled making a thread unaware of the variable change made by another thread but this does not work for the below code.
Why does this happen and code works the same with and without volatile keyword there?
public class Racing{
private boolean won = false; //without volatile keyword
public void race() throws InterruptedException{
Thread one = new Thread(()->{
System.out.println("Player-1 is racing...");
while(!won){
won=true;
}
System.out.println("Player-1 has won...");
});
Thread two=new Thread(()->{
System.out.println("Player-2 is racing...");
while(!won){
System.out.println("Player-2 Still Racing...");
}
});
one.start();
//Thread.sleep(2000);
two.start();
}
public static void main(String k[]) {
Racing racing=new Racing();
try{
racing.race();
}
catch(InterruptedException ie){}
}
Why does this behave the same with and without volatile ?
Volatile is supposed to make the threads read the values from RAM
disabling thread cache
No, this is not accurate. It depends on the architecture where the code is running. The Java language standard itself does not state anything about how the volatile should or not be implemented.
From Myths Programmers Believe about CPU Caches can read:
As a computer engineer who has spent half a decade working with caches
at Intel and Sun, I’ve learnt a thing or two about cache-coherency.
(...)
For another, if volatile variables were truly written/read from main-memory > every single time, they would be horrendously slow – main-memory references are > 200x slower than L1 cache references. In reality, volatile-reads (in Java) can > often be just as cheap as a L1 cache reference, putting to rest the notion that volatile forces reads/writes all the way to main memory. If you’ve been avoiding the use of volatiles because of performance concerns, you might have been a victim of the above misconceptions.
Unfortunately, there still are several articles online propagating this inaccuracy (i.e., that volatile forces variables to be read from main memory).
Accordingly to the language standard (§17.4):
A field may be declared volatile, in which case the Java Memory Model
ensures that all threads see a consistent value for the variable
So informally, all threads will have a view of the most updated value of that variable. There is nothing about how the hardware should enforce such constrain.
Why does this happen and code works same with and without volatile
Well (in your case) without the volatile is undefined behavior, meaning you might or not see the most updated value of the flag won, consequently, theoretically the race condition is still there. However, because you have added the following statement
System.out.println("Player-2 Still Racing...");
in:
Thread two = new Thread(()->{
System.out.println("Player-2 is racing...");
while(!won){
System.out.println("Player-2 Still Racing...");
}
});
two things will happen, you will avoid the Spin on field problem, and second if one looks at the System.out.println code:
public void println(String x) {
synchronized (this) {
print(x);
newLine();
}
}
one can see that there is a synchronized being called, which will increase the likelihood that the threads will be reading the most updated value of the field flag (before the called to the println method). However, even that might change based on the JVM implementation.
Without volatile, there is no guarantee that another thread will see updates written to a variable. That does not mean that another thread will not see those updates if the value is not volatile. Other threads may eventually see the modified value.
In your example, you are using System.out.printlns, which contain memory barriers. That means once the println works, all variables updated before that point are visible to all the threads. The program might work differently if you do not print anything.

how synchronized keyword works internally

I read the below program and answer in a blog.
int x = 0;
boolean bExit = false;
Thread 1 (not synchronized)
x = 1;
bExit = true;
Thread 2 (not synchronized)
if (bExit == true)
System.out.println("x=" + x);
is it possible for Thread 2 to print “x=0”?
Ans : Yes ( reason : Every thread has their own copy of variables. )
how do you fix it?
Ans: By using make both threads synchronized on a common mutex or make both variable volatile.
My doubt is : If we are making the 2 variable as volatile then the 2 threads will share the variables from the main memory. This make a sense, but in case of synchronization how it will be resolved as both the thread have their own copy of variables.
Please help me.
This is actually more complicated than it seems. There are several arcane things at work.
Caching
Saying "Every thread has their own copy of variables" is not exactly correct. Every thread may have their own copy of variables, and they may or may not flush these variables into the shared memory and/or read them from there, so the whole thing is non-deterministic. Moreover, the very term flushing is really implementation-dependent. There are strict terms such as memory consistency, happens-before order, and synchronization order.
Reordering
This one is even more arcane. This
x = 1;
bExit = true;
does not even guarantee that Thread 1 will first write 1 to x and then true to bExit. In fact, it does not even guarantee that any of these will happen at all. The compiler may optimize away some values if they are not used later. The compiler and CPU are also allowed to reorder instructions any way they want, provided that the outcome is indistinguishable from what would happen if everything was really in program order. That is, indistinguishable for the current thread! Nobody cares about other threads until...
Synchronization comes in
Synchronization does not only mean exclusive access to resources. It is also not just about preventing threads from interfering with each other. It's also about memory barriers. It can be roughly described as each synchronization block having invisible instructions at the entry and exit, the first one saying "read everything from the shared memory to be as up-to-date as possible" and the last one saying "now flush whatever you've been doing there to the shared memory". I say "roughly" because, again, the whole thing is an implementation detail. Memory barriers also restrict reordering: actions may still be reordered, but the results that appear in the shared memory after exiting the synchronized block must be identical to what would happen if everything was indeed in program order.
All that only works, of course, only if both blocks use the same locking object.
The whole thing is described in details in Chapter 17 of the JLS. In particular, what's important is the so-called "happens-before order". If you ever see in the documentation that "this happens-before that", it means that everything the first thread does before "this" will be visible to whoever does "that". This may even not require any locking. Concurrent collections are a good example: one thread puts there something, another one reads that, and that magically guarantees that the second thread will see everything the first thread did before putting that object into the collection, even if those actions had nothing to do with the collection itself!
Volatile variables
One last warning: you better give up on the idea that making variables volatile will solve things. In this case maybe making bExit volatile will suffice, but there are so many troubles that using volatiles can lead to that I'm not even willing to go into that. But one thing is for sure: using synchronized has much stronger effect than using volatile, and that goes for memory effects too. What's worse, volatile semantics changed in some Java version so there may exist some versions that still use the old semantics which was even more obscure and confusing, whereas synchronized always worked well provided you understand what it is and how to use it.
Pretty much the only reason to use volatile is performance because synchronized may cause lock contention and other troubles. Read Java Concurrency in Practice to figure all that out.
Q & A
1) You wrote "now flush whatever you've been doing there to the shared
memory" about synchronized blocks. But we will see only the variables
that we access in the synchronize block or all the changes that the
thread call synchronize made (even on the variables not accessed in the
synchronized block)?
Short answer: it will "flush" all variables that were updated during the synchronized block or before entering the synchronized block. And again, because flushing is an implementation detail, you don't even know whether it will actually flush something or do something entirely different (or doesn't do anything at all because the implementation and the specific situation already somehow guarantee that it will work).
Variables that wasn't accessed inside the synchronized block obviously won't change during the execution of the block. However, if you change some of those variables before entering the synchronized block, for example, then you have a happens-before relationship between those changes and whatever happens in the synchronized block (the first bullet in 17.4.5). If some other thread enters another synchronized block using the same lock object then it synchronizes-with the first thread exiting the synchronized block, which means that you have another happens-before relationship here. So in this case the second thread will see the variables that the first thread updated prior to entering the synchronized block.
If the second thread tries to read those variables without synchronizing on the same lock, then it is not guaranteed to see the updates. But then again, it isn't guaranteed to see the updates made inside the synchronized block as well. But this is because of the lack of the memory-read barrier in the second thread, not because the first one didn't "flush" its variables (memory-write barrier).
2) In this chapter you post (of JLS) it is written that: "A write to a
volatile field (§8.3.1.4) happens-before every subsequent read of that
field." Doesn't this mean that when the variable is volatile you will
see only changes of it (because it is written write happens-before
read, not happens-before every operation between them!). I mean
doesn't this mean that in the example, given in the description of the
problem, we can see bExit = true, but x = 0 in the second thread if
only bExit is volatile? I ask, because I find this question here: http://java67.blogspot.bg/2012/09/top-10-tricky-java-interview-questions-answers.html
and it is written that if bExit is volatile the program is OK. So the
registers will flush only bExits value only or bExits and x values?
By the same reasoning as in Q1, if you do bExit = true after x = 1, then there is an in-thread happens-before relationship because of the program order. Now since volatile writes happen-before volatile reads, it is guaranteed that the second thread will see whatever the first thread updated prior to writing true to bExit. Note that this behavior is only since Java 1.5 or so, so older or buggy implementations may or may not support this. I have seen bits in the standard Oracle implementation that use this feature (java.concurrent collections), so you can at least assume that it works there.
3) Why monitor matters when using synchronized blocks about memory
visibility? I mean when try to exit synchronized block aren't all
variables (which we accessed in this block or all variables in the
thread - this is related to the first question) flushed from registers
to main memory or broadcasted to all CPU caches? Why object of
synchronization matters? I just cannot imagine what are relations and
how they are made (between object of synchronization and memory).
I know that we should use the same monitor to see this changes, but I
don't understand how memory that should be visible is mapped to
objects. Sorry, for the long questions, but these are really
interesting questions for me and it is related to the question (I
would post questions exactly for this primer).
Ha, this one is really interesting. I don't know. Probably it flushes anyway, but Java specification is written with high abstraction in mind, so maybe it allows for some really weird hardware where partial flushes or other kinds of memory barriers are possible. Suppose you have a two-CPU machine with 2 cores on each CPU. Each CPU has some local cache for every core and also a common cache. A really smart VM may want to schedule two threads on one CPU and two threads on another one. Each pair of the threads uses its own monitor, and VM detects that variables modified by these two threads are not used in any other threads, so it only flushes them as far as the CPU-local cache.
See also this question about the same issue.
4) I thought that everything before writing a volatile will be up to
date when we read it (moreover when we use volatile a read that in
Java it is memory barrier), but the documentation don't say this.
It does:
17.4.5.
If x and y are actions of the same thread and x comes before y in program order, then hb(x, y).
If hb(x, y) and hb(y, z), then hb(x, z).
A write to a volatile field (§8.3.1.4) happens-before every subsequent
read of that field.
If x = 1 comes before bExit = true in program order, then we have happens-before between them. If some other thread reads bExit after that, then we have happens-before between write and read. And because of the transitivity, we also have happens-before between x = 1 and read of bExit by the second thread.
5) Also, if we have volatile Person p does we have some dependency
when we use p.age = 20 and print(p.age) or have we memory barrier in
this case(assume age is not volatile) ? - I think - No
You are correct. Since age is not volatile, then there is no memory barrier, and that's one of the trickiest things. Here is a fragment from CopyOnWriteArrayList, for example:
Object[] elements = getArray();
E oldValue = get(elements, index);
if (oldValue != element) {
int len = elements.length;
Object[] newElements = Arrays.copyOf(elements, len);
newElements[index] = element;
setArray(newElements);
} else {
// Not quite a no-op; ensures volatile write semantics
setArray(elements);
Here, getArray and setArray are trivial setter and getter for the array field. But since the code changes elements of the array, it is necessary to write the reference to the array back to where it came from in order for the changes to the elements of the array to become visible. Note that it is done even if the element being replaced is the same element that was there in the first place! It is precisely because some fields of that element may have changed by the calling thread, and it's necessary to propagate these changes to future readers.
6) And is there any happens before 2 subsequent reads of volatile
field? I mean does the second read will see all changes from thread
which reads this field before it(of course we will have changes only
if volatile influence visibility of all changes before it - which I am
a little confused whether it is true or not)?
No, there is no relationship between volatile reads. Of course, if one thread performs a volatile write and then two other thread perform volatile reads, they are guaranteed to see everything at least up to date as it was before the volatile write, but there is no guarantee of whether one thread will see more up-to-date values than the other. Moreover, there is not even strict definition of one volatile read happening before another! It is wrong to think of everything happening on a single global timeline. It is more like parallel universes with independent timelines that sometimes sync their clocks by performing synchronization and exchanging data with memory barriers.
It depends on the implementation which decides if threads will keep a copy of the variables in their own memory. In case of class level variables threads have a shared access and in case of local variables threads will keep a copy of it. I will provide two examples which shows this fact , please have a look at it.
And in your example if I understood it correctly your code should look something like this--
package com.practice.multithreading;
public class LocalStaticVariableInThread {
static int x=0;
static boolean bExit = false;
public static void main(String[] args) {
Thread t1=new Thread(run1);
Thread t2=new Thread(run2);
t1.start();
t2.start();
}
static Runnable run1=()->{
x = 1;
bExit = true;
};
static Runnable run2=()->{
if (bExit == true)
System.out.println("x=" + x);
};
}
Output
x=1
I am getting this output always. It is because the threads share the variable and the when it is changed by one thread other thread can see it. But in real life scenarios we can never say which thread will start first, since here the threads are not doing anything we can see the expected result.
Now take this example--
Here if you make the i variable inside the for-loop` as static variable then threads won t keep a copy of it and you won t see desired outputs, i.e. the count value will not be 2000 every time even if u have synchronized the count increment.
package com.practice.multithreading;
public class RaceCondition2Fixed {
private int count;
int i;
/*making it synchronized forces the thread to acquire an intrinsic lock on the method, and another thread
cannot access it until this lock is released after the method is completed. */
public synchronized void increment() {
count++;
}
public static void main(String[] args) {
RaceCondition2Fixed rc= new RaceCondition2Fixed();
rc.doWork();
}
private void doWork() {
Thread t1 = new Thread(new Runnable() {
#Override
public void run() {
for ( i = 0; i < 1000; i++) {
increment();
}
}
});
Thread t2 = new Thread(new Runnable() {
#Override
public void run() {
for ( i = 0; i < 1000; i++) {
increment();
}
}
});
t1.start();
t2.start();
try {
t1.join();
t2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
/*if we don t use join then count will be 0. Because when we call t1.start() and t2.start()
the threads will start updating count in the spearate threads, meanwhile the main thread will
print the value as 0. So. we need to wait for the threads to complete. */
System.out.println(Thread.currentThread().getName()+" Count is : "+count);
}
}

Why does Java not see the updated value from another thread?

Please look at this code(taken from Effective Java book)
import java.util.concurrent.TimeUnit;
public class Main {
private static boolean stopReq;
public static void main(String[] args) throws InterruptedException {
Thread bgw = new Thread(new Runnable()
{
public void run(){
int i = 0;
while(!stopReq){ i++;}
}
});
bgw.start();
TimeUnit.SECONDS.sleep(1);
stopReq = true;
}
}
Why does the bgw thread get stuck in an infinite loop? Is it caching it's own copy of stopReq when it reached the loop? So it never sees the updated value from the other thread?
I understand the solution to this problem would be synchronizing or a volatile variable, but I am curious to why this current implementation doesn't work.
thanks
Your explanation is right.
The compiler detects than stopReq is never modified in the loop and since it is not volatile, optimizes the while(!stopReq) instruction to while(true).
Even though the value changes later, the thread does not even read it any more.
You should read more about Java Memory Model to better understand all the implications.
Shortly, the stopReq variable not being volatile or included in a synchronized block gives the VM freedom to use an optimized local storage (eg. registers etc) which is not guaranteed to propagate changes immediately across the threads.
When you declare the variable as volatile the VM will make sure that after each variable write a "memory write barrier" is inserted which will force all the local changes to be spilled to the real memory location thus making it visible to all the other threads (the same barrier is placed at the end of a synchronized block eg.)
To be very specific about your query, to take full advantage of the performance of modern multiprocessor hardware, in absence of synchronization, JVMs allowed to permit compiler to re-order operations and cache values in registers and in processor specific caches.
As main thread writes to stopReq without synchronization so because of reordering and caching the BTW thread might never see the written value and loop forever.
When you use synchronization or volatile they guarantee VISIBILITY and force compiler not to cache and flush changes to main memory.
Make stopReq to true, then it will be stopped. You are again setting the stopReq to false, due to that while loop condition is true always and it is in infinite loop.
I tested this out, and no, the variables are the same. The example also compiles for me.
The error is here:
Your while loop goes on, as long as !stopReq is true, that means stopReq is false.
And after 1 sec you set stopReq to false - this changes nothing. If you set it to true, !stopReq will become false and your loop will end.

Java: How exactly do synchronized operations relate to volatility?

Sorry this is such a long question.
Ive been doing lots of research lately into multi-threading as I slowly implement it into a personal project. However, probably due to an abundance of slightly incorrect examples, the use of synchronized blocks and volatility in certain situations is still a bit unclear to me.
My core question is this: Are changes to references and primitives automatically volatile (that is, performed on the main memory and not a cache) when a thread is inside a synchronized block, or does the read also have to be synchronized for it to work properly?
If so What is the purpose of synchronizing a simple getter method? (see example 1 ) Also, are ALL changes sent to main memory as long as the thread has synchronized on anything? eg if it is sent off to do loads of work all over the place inside a very high level sync will every single change then made be to main memory, and nothing ever to cache, until its unlocked again?
If not Does the change have to be explicitly inside a synchronized block, or can java actually pick up on, for example, uses of the Lock object? (see example 3)
If either Does the synchronized object need to be related to the reference/primitive being changed in any way (eg the immediate object that contains it)? Can I write by syncing on one object and read with another if its otherwise safe? (see example 2)
(please note for the following examples that I know that synchronized methods and synchronized(this) are frowned upon and why, but discussion about that is beyond the scope of my question)
Example 1:
class Counter{
int count = 0;
public synchronized void increment(){
count++;
}
public int getCount(){
return count;
}
}
In this example, increment() needs to be synchronized since ++ is not an atomic operation. As such, two threads incremending at the same time may result in a overall increase of 1 to the count. The count primitive needs to be atomic (eg not long/double/reference), and it is so thats fine.
Does getCount() need to be synchronized here and why exactly? The explanation I have heard the most is that I will have no guarantee whether the count returned will be the pre- or post-increment. However, this seems like the explanation for something slightly different, thats found itself in the wrong place. I mean if I were to synchronize getCount(), then I still see no guarantee - its now down to not knowing the locking order, insead of not knowing whether the actual read happens to be before/after the actual write.
Example 2:
Is the following example threadsafe, if you assume that through trickery not shown here that none of these methods will never be called at the same time? Will count increment in an expected way if its done so using a random method each time, and then be read properly, or does the lock have to be the same object? (btw I fully realise how rediculous this example is but Im more interested in theory than practice)
class Counter{
private final Object lock1 = new Object();
private final Object lock2 = new Object();
private final Object lock3 = new Object();
int count = 0;
public void increment1(){
synchronized(lock1){
count++;
}
}
public void increment2(){
synchronized(lock2){
count++;
}
}
public int getCount(){
synchronized(lock3){
return count;
}
}
}
Example 3:
Is the happens-before relationship simply a java concept, or is it an actual thing built into the JVM? Even though I can guarantee a conceptual happens-before relationship for this next example, is java smart enough to pick it up if its a built in thing? I am assuming it is not, but is this example actually threadsafe? If its threadsafe, what about if getCount() did no locking?
class Counter{
private final Lock lock = new Lock();
int count = 0;
public void increment(){
lock.lock();
count++;
lock.unlock();
}
public int getCount(){
lock.lock();
int count = this.count;
lock.unlock();
return count;
}
}
Yes, the read has to be synchronized as well. This page says:
The results of a write by one thread are guaranteed to be visible to a
read by another thread only if the write operation happens-before the
read operation.
[...]
An unlock (synchronized block or method exit) of a monitor
happens-before every subsequent lock (synchronized block or method
entry) of that same monitor
The same page says:
Actions prior to "releasing" synchronizer methods such as Lock.unlock,
Semaphore.release, and CountDownLatch.countDown happen-before actions
subsequent to a successful "acquiring" method such as Lock.lock
So locks offer the same visibility guarantees as synchronized blocks.
Whether you use synchronized blocks or locks, the visibility is only guaranteed if the reader thread uses the same monitor or lock as the writer thread.
Your Example 1 is incorrect: the getter must be synchronized as well if you want to see the latest value of the count.
Your example 2 is incorrect because it uses different locks to guard the same count.
Your example 3 is OK. If the getter did not lock, you could see an older value of the count. The happens-before is something that is guaranteed by the JVM. The JVM has to respect the rules specified, by flushing caches to the main memory for example.
Try to view it in terms of two distinct, simple operations:
Locking (mutual exclusion),
Memory barrier (cache sync, instruction reordering barrier).
Entering a synchronized block entails both locking and memory barrier; leaving the synchronized block entails unlocking + memory barrier; reading/writing a volatile field entails memory barrier only. Thinking in these terms I think you can clarify for yourself all the question above.
As for Example 1, the reading thread will not have any kind of memory barrier. It's not just between seeing the value before/after read, it's about never observing any change to the var after a thread is started.
Example 2. is the most interesting issue you raise. You are indeed given no guarantees by the JLS in this case. In practice you won't be given any ordering guarantees (it's as if the locking aspect wasn't there at all), but you'll still have the benefit of the memory barriers so you will observe changes, unlike the first example. Basically, this is exactly the same as removing synchronized and tagging the int as volatile (apart from the runtime costs of acquiring locks).
Regarding Example 3, by "just a Java thing" I feel you have generics with erasure in mind, something that only the static code checking is aware of. This is not like that -- both locks and memory barriers are pure runtime artifacts. In fact, the compiler can't reason about them at all.

Questions on Concurrency from Java Guide

So I've been reading on concurrency and have some questions on the way (guide I followed - though I'm not sure if its the best source):
Processes vs. Threads: Is the difference basically that a process is the program as a whole while a thread can be a (small) part of a program?
I am not exactly sure why there is a interrupted() method and a InterruptedException. Why should the interrupted() method even be used? It just seems to me that Java just adds an extra layer of indirection.
For synchronization (and specifically about the one in that link), how does adding the synchronize keyword even fix the problem? I mean, if Thread A gives back its incremented c and Thread B gives back the decremented c and store it to some other variable, I am not exactly sure how the problem is solved. I mean this may be answering my own question, but is it supposed to be assumed that after one of the threads return an answer, terminate? And if that is the case, why would adding synchronize make a difference?
I read (from some random PDF) that if you have two Threads start() subsequently, you cannot guarantee that the first thread will occur before the second thread. How would you guarantee it, though?
In synchronization statements, I am not completely sure whats the point of adding synchronized within the method. What is wrong with leaving it out? Is it because one expects both to mutate separately, but to be obtained together? Why not just have the two non-synchronized?
Is volatile just a keyword for variables and is synonymous with synchronized?
In the deadlock problem, how does synchronize even help the situation? What makes this situation different from starting two threads that change a variable?
Moreover, where is the "wait"/lock for the other person to bowBack? I would have thought that bow() was blocked, not bowBack().
I'll stop here because I think if I went any further without these questions answered, I will not be able to understand the later lessons.
Answers:
Yes, a process is an operating system process that has an address space, a thread is a unit of execution, and there can be multiple units of execution in a process.
The interrupt() method and InterruptedException are generally used to wake up threads that are waiting to either have them do something or terminate.
Synchronizing is a form of mutual exclusion or locking, something very standard and required in computer programming. Google these terms and read up on that and you will have your answer.
True, this cannot be guaranteed, you would have to have some mechanism, involving synchronization that the threads used to make sure they ran in the desired order. This would be specific to the code in the threads.
See answer to #3
Volatile is a way to make sure that a particular variable can be properly shared between different threads. It is necessary on multi-processor machines (which almost everyone has these days) to make sure the value of the variable is consistent between the processors. It is effectively a way to synchronize a single value.
Read about deadlocking in more general terms to understand this. Once you first understand mutual exclusion and locking you will be able to understand how deadlocks can happen.
I have not read the materials that you read, so I don't understand this one. Sorry.
I find that the examples used to explain synchronization and volatility are contrived and difficult to understand the purpose of. Here are my preferred examples:
Synchronized:
private Value value;
public void setValue(Value v) {
value = v;
}
public void doSomething() {
if(value != null) {
doFirstThing();
int val = value.getInt(); // Will throw NullPointerException if another
// thread calls setValue(null);
doSecondThing(val);
}
}
The above code is perfectly correct if run in a single-threaded environment. However with even 2 threads there is the possibility that value will be changed in between the check and when it is used. This is because the method doSomething() is not atomic.
To address this, use synchronization:
private Value value;
private Object lock = new Object();
public void setValue(Value v) {
synchronized(lock) {
value = v;
}
}
public void doSomething() {
synchronized(lock) { // Prevents setValue being called by another thread.
if(value != null) {
doFirstThing();
int val = value.getInt(); // Cannot throw NullPointerException.
doSecondThing(val);
}
}
}
Volatile:
private boolean running = true;
// Called by Thread 1.
public void run() {
while(running) {
doSomething();
}
}
// Called by Thread 2.
public void stop() {
running = false;
}
To explain this requires knowledge of the Java Memory Model. It is worth reading about in depth, but the short version for this example is that Threads have their own copies of variables which are only sync'd to main memory on a synchronized block and when a volatile variable is reached. The Java compiler (specifically the JIT) is allowed to optimise the code into this:
public void run() {
while(true) { // Will never end
doSomething();
}
}
To prevent this optimisation you can set a variable to be volatile, which forces the thread to access main memory every time it reads the variable. Note that this is unnecessary if you are using synchronized statements as both keywords cause a sync to main memory.
I haven't addressed your questions directly as Francis did so. I hope these examples can give you an idea of the concepts in a better way than the examples you saw in the Oracle tutorial.

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