Java resize image from an URL? - java

I want to resize the an image from an URL to 50x50 px.
This is how i load the image:
jLabel1.setIcon(new javax.swing.ImageIcon(new URL("http://url.com/picture.jpg")));
How can i make picture.jpg 50x50px ?
Any ideas?

ImageIcon has a getImage() method, returning an Image.
Image has a getScaledInstance() method, returning a scaled Image.
ImageIcon has a constructor taking an Image as argument.
I'll let you assemble the 3-pieces puzzle.

You could try something like this:
public BufferedImage resize(final URL url, final Dimension size) throws IOException{
final BufferedImage image = ImageIO.read(url);
final BufferedImage resized = new BufferedImage(size.width, size.height, BufferedImage.TYPE_INT_ARGB);
final Graphics2D g = resized.createGraphics();
g.drawImage(image, 0, 0, size.width, size.height, null);
g.dispose();
return resized;
}
Usage:
final BufferedImage image = resize(new URL("http://url.com/picture.jpg"), new Dimension(50, 50));

Related

How can I extend the width size in a PNG file?

I am currently working with PNG images and I'm little bit blocked because a task that not sure how to fix...
This is the scenario. I have a PNG file of 655x265 pixels with a barcode inside of it. What I need to do is 'extend' the width of the image just to include a blank zone on the left of the image, just like this:
The problem is that nothing happens with the image dimensions when I execute my code:
public static void main(String[] args)
{
try
{
String path = "C:\\Users\\xxx\\Desktop\\a.png";
BufferedImage image = ImageIO.read(new File(path));
resizeImage(path, image.getWidth() + 100, image.getHeight());
Graphics graphics = image.getGraphics();
graphics.setColor(Color.BLACK);
graphics.setFont(new Font("Verdana", Font.PLAIN, 40));
graphics.drawString("TTT", 5, 250);
graphics.dispose();
ImageIO.write(image, "png", new File(path));
System.out.println("Image created");
} catch (Exception e)
{
System.out.println(e.getMessage());
e.printStackTrace();
}
System.out.println("Fin");
}
public static void resizeImage(String path, int newHeight, int newWidth) throws IOException
{
File inputFile = new File(path);
BufferedImage inputImage = ImageIO.read(inputFile);
BufferedImage outputImage = new BufferedImage(newWidth, newHeight, inputImage.getType());
Graphics2D graphics = outputImage.createGraphics();
graphics.drawImage(inputImage, 0, 0, newWidth, newHeight, null);
graphics.dispose();
ImageIO.write(outputImage, "png", new File(path));
inputImage.flush();
outputImage.flush();
}
Do you know what I am doing wrong? Is one of my first times working with image files and probably I misunderstood something important...
Edit: Solution provides in the comments. Link
What you could do is let the method take a BufferedImage, resize it and return it:
public static BufferedImage resizeImage(BufferedImage inputImage, int newHeight, int newWidth){
BufferedImage outputImage = new BufferedImage(newWidth, newHeight, inputImage.getType());
Graphics2D graphics = outputImage.createGraphics();
graphics.drawImage(inputImage, 0, 0, newWidth, newHeight, null);
graphics.dispose();
outputImage.flush();
return outputImage;
}
Then continue working on the resized image in your surrounding method:
String path = "C:\\Users\\xxx\\Desktop\\a.png";
BufferedImage image = ImageIO.read(new File(path));
image = resizeImage(image, image.getWidth() + 100, image.getHeight()); // here you replace the image with the new, resized image from your method
Graphics graphics = image.getGraphics();
graphics.setColor(Color.BLACK);
....

What causes poor image quality in Java JLabel icons?

Java JLabel icons are displaying with distorted pixels in JFrame. This is happening consistently with different png images (all 32x32). I am not scaling the images, they are displayed in the program 32x32, which I verified using getWidth and getHeight on the JLabel. The distortions appear in the same place each time the program is run, not randomly.
Screenshot using the example code provided below.
In this screenshot you can see an array of JLabel icons, each affected one differently.
When resizing the window from sideways, as the icon moves with the window, the distortions move across the icon like a vertical line.
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
public class FrameApp extends JFrame
{
public static void main(String[] args) throws IOException
{
FrameApp frameApp = new FrameApp();
}
private FrameApp() throws IOException
{
BufferedImage image;
URL url = new URL("http://i.stack.imgur.com/L5DGx.png");
image = ImageIO.read(url);
JLabel label = new JLabel(new ImageIcon(image));
add(label);
pack();
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
Edit:
I am using JDK 11.0.3, Java SE Runtime Environment build 1.8.0_202, on Windows 8.1 64-bit.
You may think you're displaying the images at 32x32 size, but your example of the tiled images says that's not so. You have a 9x2 grid of icons, which should be 288x64 pixels, but in your sample image the grid is 302x66.
If you carefully examine your tiled image, you can see that the individual tiles are being displayed 34px wide - see the magenta border that extends from 32px to 66px. (Note, some of the tiles are displayed 33px wide; it appears to be 33, 34, 34, 33, 34...)
In order to stretch the tiles to the wider width, certain columns are being doubled (red borders) and this creates the visual glitches you are seeing.
Have you tried fixing the size of the JLabel instead of allowing it to size based on its contents?
First option:
Instead of using ImageIcon, you can try to create your own icon class drawing the Image using graphics.drawImage(x,y,width,height,null) controlling rendering quality (https://docs.oracle.com/javase/tutorial/2d/advanced/quality.html)
an example would be something like this:
public class Icon32 extends ImageIcon {
public Icon32(String f) {
super(f);
BufferedImage i= new BufferedImage(32, 32,
BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = (Graphics2D) i.getGraphics();
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(
RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.drawImage(getImage(), 0, 0, 32, 32, null);
setImage(i);
}
public int getIconHeight() {
return 32;
}
public int getIconWidth() {
return 32;
}
public void paintIcon(Component c, Graphics g, int x, int y) {
g.drawImage(getImage(), x, y, c);
}
}
where the method:
getImage()
is loading your image/icon...
Second option: if you are not happy with the result you can try to use this library:
https://github.com/mortennobel/java-image-scaling
it claims to provides better image scaling options than the Java runtime provides.
Answer is from this link to generate high quality image : https://componenthouse.com/2008/02/08/high-quality-image-resize-with-java/
The appropriate class from the link :
public class ImageResize {
public static void main(String[] args) {
try {
URL url = new URL("http://i.stack.imgur.com/L5DGx.png");
BufferedImage image = ImageIO.read(url);
ImageIO.write(resizeImage(image, 32, 32), "png", new File("D:/picture3.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
private static BufferedImage resize(BufferedImage image, int width, int height) {
int type = image.getType() == 0? BufferedImage.TYPE_INT_ARGB : image.getType();
BufferedImage resizedImage = new BufferedImage(width, height, type);
Graphics2D g = resizedImage.createGraphics();
g.setComposite(AlphaComposite.Src);
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawImage(image, 0, 0, width, height, null);
g.dispose();
return resizedImage;
}
private static BufferedImage resizeImage(BufferedImage image, int width, int height) {
image = createCompatibleImage(image);
image = resize(image, 100, 100);
image = blurImage(image);
return resize(image, width, height);
}
public static BufferedImage blurImage(BufferedImage image) {
float ninth = 1.0f/9.0f;
float[] blurKernel = {
ninth, ninth, ninth,
ninth, ninth, ninth,
ninth, ninth, ninth
};
Map<RenderingHints.Key, Object> map = new HashMap<RenderingHints.Key, Object>();
map.put(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);
map.put(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
map.put(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
RenderingHints hints = new RenderingHints(map);
BufferedImageOp op = new ConvolveOp(new Kernel(3, 3, blurKernel), ConvolveOp.EDGE_NO_OP, hints);
return op.filter(image, null);
}
private static BufferedImage createCompatibleImage(BufferedImage image) {
GraphicsConfiguration gc = BufferedImageGraphicsConfig.getConfig(image);
int w = image.getWidth();
int h = image.getHeight();
BufferedImage result = gc.createCompatibleImage(w, h, Transparency.TRANSLUCENT);
Graphics2D g2 = result.createGraphics();
g2.drawRenderedImage(image, null);
g2.dispose();
return result;
}
}

How to save an Image from a JLabel

I am working to create a GUI that will save an Image drawn on a JLabel by a user. Here is the code that I have for my saveImage method. I can get the box to pop up so that I can select where to save the file, but no file is actually saved.
public void saveImage()
{
BufferedImage image = new BufferedImage(this.getWidth(), this.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D image2 = image.createGraphics();
image2.setBackground(Color.WHITE);
image2.clearRect(0, 0, this.getWidth(), this.getHeight());
this.paintAll(image2);
try
{
File output = new File("rectangle.png");
ImageIO.write(image, "Rectangles", output);
final JFileChooser fchooser = new JFileChooser(".");
int retvalue = fchooser.showSaveDialog(RectangleLabel.this);
if (retvalue == JFileChooser.APPROVE_OPTION)
{
fchooser.setSelectedFile(output);
File f = fchooser.getSelectedFile();
}
}
catch(IOException ie)
{
}
}
First, you need to create an image of the component...
BufferedImage img = new BufferedImage(label.getWidth(), label.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
label.printAll(g2d);
g2d.dispose();
Then you need to save it...
ImageIO.write(img, "png", f);
Take a look at Writing/Saving an Image for more details

The dicom bufferedImage from pixelmed is having low contrast

I would like to display a DICOM image in my java program. I am using pixelmed. However, I found that i cant correctly display the correct contrast. The contrast is too low.
Here is my code:
(SourceImage is a class provided by PixelMed, chosenImageFile.getPath() is just the path of the DICOM File.)
SourceImage dimg = new SourceImage(chosenImageFile.getPath());
BufferedImage image = dimg.getBufferedImage();
BufferedImage source = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = source.createGraphics();
g2d.drawImage(image, 0, 0, null);
dicomImgDisplayer1.setImage(source);
dicomImgDisplayer1 is an class extend JPanel. setImage() of this JPanel class will call the setImage() of an JFrame class.
The JFrame class's setImage() code:
public void setImage(BufferedImage image) {
this.image = image;
setPreferredSize(new Dimension(image.getWidth(), image.getHeight()));
repaint();
revalidate();
}
public void paint(Graphics graphics) {
Graphics2D g2d = (Graphics2D) graphics;
g2d.drawImage(image, null, 0, 0);
}
Is that something wrong with the color model? Please help. Thanks.
Does your image have a prescribed window width / window center? Be sure you set that (or allow the user to adjust it). See SingleImagePanel - there are some static methods to apply windowing to your buffered image.

save resized image java

How do i save a resized image to a specific folder?
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
ImgChooser ic = new ImgChooser();
ImageIcon icon = new ImageIcon(me,"id pic");
Image img1 = icon.getImage();
Image img2 = img1.getScaledInstance(105, 105, 0);
icon.setImage(img2);
jLabel1.setIcon(icon);
}
This first code is where i get the image and resize it. Then i want the resized image to be saved in another folder. Thanks in advance
Use ImageIO.write(...) as others have already said (+1 to them), to add here is an example for you:
public static void main(String[] args) {
try {
BufferedImage originalImage = ImageIO.read(new File("c:\\test.jpg"));//change path to where file is located
int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
BufferedImage resizeImageJpg = resizeImage(originalImage, type, 100, 100);
ImageIO.write(resizeImageJpg, "jpg", new File("c:\\images\\testresized.jpg")); //change path where you want it saved
} catch (IOException e) {
System.out.println(e.getMessage());
}
}
private static BufferedImage resizeImage(BufferedImage originalImage, int type, int IMG_WIDTH, int IMG_HEIGHT) {
BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null);
g.dispose();
return resizedImage;
}
Reference:
http://www.mkyong.com/java/how-to-resize-an-image-in-java/
Try this...
Use ImageIO.write() method...
static boolean ImageIO.write(RenderedImage im, String formatName, File output) throws IOException
Eg:
try {
// retrieve image
BufferedImage bi = getMyImage();
File outputfile = new File("saved.png");
ImageIO.write(bi, "png", outputfile);
} catch (IOException e) {
...
}
First transform your image into a BufferedImage and then use ImageIO to save the image:
BufferedImage image = new BufferedImage(img2.getWidth(null), img2.getHeight(null), BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = image.createGraphics();
g2.drawImage(img2, 0, 0, null);
g2.dispose();
ImageIO.write(image, formatName, outputFile);
Where the format name is a String like "jpg", "png" or "gif" and outputFile is the File to save the image to.
Also please note that if you are saving an image that doesn't support an alpha level (transparency) then the third parameter you pass to the BufferedImage constructor should be a 3 byte image like: BufferedImage.TYPE_3BYTE_BGR

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