Setting up Android Project / Eclipse - java

I'm trying to learn Java for android application and so far I'm following a youtube tutorial. Since the guy posted it in 2011, some people in the comment section talked about skipping some steps because of the "new" ATP-bundle.
Here's the video I'm referring to:
https://www.youtube.com/watch?v=Da1jlmwuW_w
In this video the guy is installing SDK-manager and ATP-plugins, as recommended here http://developer.android.com/training/basics/firstapp/index.html. So what I'm wondering is if I can skip these steps and move on to creating an application project with the ATP-bundle?
Another question I have is if the rest of his videos (2011) are outdated and if I should find another source of tutorial?

A lot has changed in 2 years. You should follow the documentation at developer.android.com. It's the official source.

The Recent version of android they are providing bundel (inclued ecplise and sdk every thing ). so if any updates are happened again we want to download the full off bundel, bz i face the problem usign that bundel. plz u can downlaod suprate Ecplise and Android Sdk and install. it very easy ..

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how can i integrate virtual app in android application

I need to integrate VirtualApp in the android application but the problem is that is has not been updated since 6 yrs except the docs, which are for commercial version. I tried to integrate it in my app following the guide but it is raising errors. Can anyone help me integrate it or suggest my any alternative solution for this?
Thanks
Recent open code is available at https://github.com/FBlackBox/BlackBox. VirtulApp authors apparently bullied the project to close. The source code is still accessible on github as of posting of this comment, though.
I was looking for the same open source project, VirtualAPP has stopped being open source and stopped updating, and the commercial version of it is expensive, up to 300,000 RMB a year license and 200,000 RMB/year technical support fees.

A gradle plugin to replace RoboVm for libgdx?

I had been using RoboVM on libgdx. I recently updated everything I had been using and had to face the fact that RoboVM is winding down.
To be honest, I was a beginner when I started LibGDX and never needed to pay attention to backend stuff. I got started with couple youtube tutorials and was I fine until recently.
For that reason I am trying to understand what is going on, and looking for a way around. I had come across with BugVM and the list on the following link: http://www.badlogicgames.com/wordpress/?p=3925
However BugVM is not decently documented yet, and I am having trouble understanding how to use any items on the list given in the link.
Could you briefly explain how do I integrate any item on the given list, or could you just push me in the right direction so that I could start learning by myself? Or could you suggest me a simple RoboVM like plugin which would work on IOS, Android and Desktop as RoboVM did? My intention is to create an application that will work on Android, IOS and Desktop (I was simply running DesktopLauncher before to test my code. Now I get "RoboVM has not been licensed for this machine." and looking for a long term solution).
At this point I am completely lost and I am eager to learn. I just need some guidance as I am trying to learn it all completely by myself for now. Any help/suggestion/explanation is very much appreciated, and I am pretty sure your response will be useful to other beginners in the future as well.
First of all the so called solution in your link have been changed since then:
http://www.badlogicgames.com/wordpress/?p=3934
I recommend download the latest gdx-setup.jar for libGDX 1.9.3 or later:
https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle
Create a new libGDX project with ios and ios-moe subprojects enabled and then look how those 2 ios backend are implemented.
After that eihter copy your old project code into a fresh setup libgdx project or rebuild the basic setup within you old code.

LaunchingAndroid application from Android browser / Chrome - phonegap

I'm working on a project and I want to implement qr-code scanner in it.
I tried to look for an in-app solution but i didn't find anything relevant so i decided to use a common bar-code scanner to launch an url.
When the user tries to open this link, I want Android to show him a chooser dialog where he can choose to open that link using my application.
I saw a lot of answer to a question like this, but i didn't find anyting about implementing this thing in a no-native android application.
The application is made in html5+javascript+php and all the answers i found spoke abount intent and so on...there is a way to implement the same feature using html5?
Thank you,
Christian
here is the perfect link -
http://devgirl.org/2013/09/17/how-to-write-a-phonegap-3-0-plugin-for-android/
Even I am new to cordova and found many difficulties while designing my 1st plugin.
and be careful cordova 3.0 and later version of cordova has huge difference with the earlier version.
best

How to achieve the same as build.gradle in Eclipse(with Android Developer Tools)

I am a Java novice and am trying out the Google Endpoints with Python backend(module) for web app and Java for Android coding. I am following the official Google tutorial.
On the above link, the tutorial describes the setup using Android Studio and asks us to replace the build.gradle file with the given content. But in eclipse(with ADT), I could not find the build.gradle file itself. On googling, I found that there is a Gradle plugin available for Eclipse.
What is the recommended way to develop Google Cloud Endpoints based Android App: using Android Studio or Eclipse as editor(in terms of ease)?
If Eclipse is an equally good option for above question(which I believe should be the case), how do I solve this grade.build problem?
If there are any other updated tutorials for the same, please mention them as well. Appreciate your time and help
Nothing Sir,
If you built via Eclipse you could skip the build.gradle part
In conclusion,
you can skip from Configuring the Project and go to the next page
https://developers.google.com/appengine/docs/python/endpoints/getstarted/clients/android/create_app

Developing Android outside of the SDK

It seems as if every Android application I really want to make is impossible to make with the current SDK. It doesn't give me access to certain things I would like to work with. This is an example of one of these things.
I know it is possible since I've seen apps in the market that do things that the SDK cannot do. My basic question is can someone point me in the direction of how to create such an application. I've searched around, but all of the links I've found are for developing with the SDK. A simple link to a tutorial that can show me how to access Android elements that aren't available through the SDK would be great.
Thanks.
You will not find a tutorial on it because the NDK is in flux..
What I have found is ..
One of the Eclipse CDT has blog posts on how to setup NDK projects in Eclipse.
The people who know Android Embedded C and frameworks are usually on certain IRc channel.
Plenty of code documentation..
Google search for android jni wrapper blog posts.
But keep this in mind several areas require state management as hey interact with hardware buffers in a certain way..ie audio..video..etc.

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