Why don't I see the image or the button? - java

I am trying to add a button over the image. But neither see the button nor the image. Why is that ? I am calling this method from the constructor just after the initComponents method is called by the IDE.
public void initD() {
try {
BufferedImage myPicture = ImageIO.read(new File("C:\\Users\\user\\Documents\\NetBeansProjects\\JavaApplication1\\src\\javaapplication1\\meaning.JPG"));
JLabel picLabel = new JLabel(new ImageIcon(myPicture));
JButton b = new JButton("Press me");
jPanel1.add(picLabel);
jPanel1.add(b);
System.out.println("last statement");
}catch(Exception exc) {
exc.printStackTrace();
}
}
I only see the frame as an output.

I dont know which layout you are using, however you should implement button.setIcon(); like this;
public void initD() {
JButton button = new JButton("Press me");
try {
BufferedImage myPicture = ImageIO.read(new File("C:\\Users\\user\\Documents\\NetBeansProjects\\JavaApplication1\\src\\javaapplication1\\meaning.JPG"));
JLabel picLabel = new JLabel(new ImageIcon(myPicture));
button.setIcon(new ImageIcon(myPicture));
System.out.println("last statement");
}catch(Exception exc) {
exc.printStackTrace();
}
}
In addition you may need to consider resource of your image maybe this implemantation can be helpfull ;
ImageIO.read(getClass().getResource("resources/meaning.JPG")));

Related

Display image in GUI using JPanel and button

I'm making a project that when you hit the button, an image appears in a JPanel.
But when I hit that button, nothing happens.
How to fix this code?
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {
// button sluiten van de deur
try {
writer.println("execute(lock, \"aepu04:SI-Test\");");
writer.flush(); // flushes the buffer
String path = "http://chart.finance.yahoo.com/z?s=GOOG&t=6m&q=l";
System.out.println("Get Image from " + path);
URL url = new URL(path);
BufferedImage image = ImageIO.read(url);
System.out.println("Load image into frame...");
JLabel label = new JLabel(new ImageIcon(image));
JPanel panel = jPanel1;
panel.add(label);
panel.setVisible(true);
} catch (Exception ex) {
chatTextArea.append("Message was not sent. \n");
}

How do you display an image on a panel in Java? [Beginner]

I need to put a menu in a game, so I've created a frame called menuFrame and a panel called menuPanel. I've been able to get a button and a label with text to appear on this panel, but I can't get an image to display.
Here is the bulk of my code:
try {
JPanel menuPanel = new JPanel();
BufferedImage img = ImageIO.read(this.getClass().getResource("background2.png"));
JLabel menuLabel = new JLabel(new ImageIcon(img));
menuLabel.setSize(800, 540);
menuLabel.setLocation(0, 0);
menuLabel.setVisible(true);
menuPanel.add(menuLabel);
this.add(menuPanel);
menuPanel.grabFocus();
menuPanel.requestFocusInWindow();
} catch (IOException e) {
e.printStackTrace();
}
I've been messing with it for a very long time, and the image simply wont appear. I've tried using just ImageIcon and no BufferedImage and that didn't work. I put the image in the same package as the class.
You could do something like this:
ImageIcon imgIcon = new ImageIcon("background2.png");
JLabel menuLabel = new JLabel();
label.setBounds(0, 0, x, y);
label.setIcon(imgIcon);
try {
JPanel menuPanel = new JPanel();
BufferedImage img = ImageIO.read(this.getClass().getResource("background2.png"));
JLabel menuLabel = new JLabel(new ImageIcon(img));
menuLabel.setSize(800, 540);
menuLabel.setLocation(0, 0);
menuLabel.setVisible(true);
menuPanel.add(menuLabel);
this.add(menuPanel); //This might not work, try the name of the JFrame instance
menuPanel.grabFocus();
menuPanel.requestFocusInWindow();
this.revalidate() //Use the name of the JFrame if this is not a JFrame or if this.add(menuPanel); doesnt work
} catch (IOException e) {
e.printStackTrace();
}

Java swing: scale image read from url

I have a JFrame that shoud show an image (retrieved from web) and two lateral buttons for show next and previous image. Original image size is too big, and i would scale it before show. this is my code:
public class ShowPicture extends JFrame implements ActionListener {
private String link;
private JButton next;
private JButton prev;
private Image image;
public ShowPicture(String link) {
this.setSize(300, 200);
setLocationRelativeTo(null); //center
setVisible(true);
this.link = link;
this.setLayout(new FlowLayout());
prev = new JButton("prev");
next = new JButton("next");
URL url;
try {
url = new URL(link + "/front.jpg");
image = ImageIO.read(url);
} catch (MalformedURLException ex) {
Logger.getLogger(ShowPicture.class.getName()).log(Level.SEVERE, null, ex);
} catch (IOException ex) {
Logger.getLogger(ShowPicture.class.getName()).log(Level.SEVERE, null, ex);
}
JLabel image_label = new JLabel(new ImageIcon(image));
image_label.setSize(100, 100);
this.add(prev);
this.add(image_label);
this.add(next);
pack();
}
but image is not scaled
how can i do?
I would scaled the image itself not the JLabel. Use :
image = ImageIO.read(url);
image = image.getScaledInstance(100,100,Image.SCALE_DEFAULT);
JLabel image_label = new JLabel(new ImageIcon(image));

JButtons not displaying until mouse hover

I'm creating a gui that has 2 panels. When the gui is first loaded only one panel is visible and when a button is pressed the new panel is displayed. The problem is that on the 2nd panel when it loads the buttons are invisible and only display when the mouse hovers over them. On top of that when you move the screen they become invisible again and need to be hovered over to be displayed again.
I really don't know what to try as I have looked at methods of having multiple panels and this seems the best way to do it and aswell as this the buttons are implmented the same way I have implemented them for the 1st panel and they render correctly.
Full Code
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Gui {
private JFrame frame;
private JPanel panel1;
private JPanel panel2;
private JButton btnShip1, btnShip2, btnShip3, btnTutorial, btnLeftControl, btnHull, btnTargeting, btnRadar, btnWarning, btnRightControl;
private JTextField txtCharacterName, txtShipName;
private JLabel welcome, background;
public static void main(String[] args) {
new Gui();
}
public Gui(){
createWindow();
addButtons();
addFields();
addWelcome();
frame.add(panel1);
frame.setVisible(true);
addBackground();
addShipControls();
}
public void createWindow(){
frame = new JFrame();
frame.setTitle("Space Battle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(642, 518);
panel1 = new JPanel();
panel1.setLayout(null);
panel1.setBackground(Color.decode("#242627"));
panel2 = new JPanel();
panel2.setLayout(null);
panel2.setBackground(Color.decode("#242627"));
}
public void addButtons(){
btnShip1 = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/cruiserSelectBtn.jpg");
btnShip1.setIcon(img);
}
catch (Exception e) {}
try
{
ImageIcon img = new ImageIcon ("resources/button_1_hover.gif");
btnShip1.setRolloverIcon(img);
}
catch (Exception e) {}
btnShip1.setBounds(246,0,380,160);
btnShip1.setMargin(new Insets(0, 0, 0, 0));
btnShip1.addActionListener(new cruiserSelectHandler());
btnShip1.setBorder(null);
panel1.add (btnShip1);
btnShip2 = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/fighterSelectBtn.jpg");
btnShip2.setIcon(img);
}
catch (Exception e) {}
try
{
ImageIcon img = new ImageIcon ("resources/button_2_hover.gif");
btnShip2.setRolloverIcon(img);
}
catch (Exception e) {}
btnShip2.setBounds(246,160,380,160);
btnShip2.setMargin(new Insets(0, 0, 0, 0));
btnShip2.addActionListener(new fighterSelectHandler());
btnShip2.setBorder(null);
panel1.add (btnShip2);
btnShip3 = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/battleSelectBtn.jpg");
btnShip3.setIcon(img);
}
catch (Exception e) {}
try
{
ImageIcon img = new ImageIcon ("resources/button_3_hover.gif");
btnShip3.setRolloverIcon(img);
}
catch (Exception e) {}
btnShip3.setBounds(246,320,380,160);
btnShip3.setMargin(new Insets(0, 0, 0, 0));
btnShip3.addActionListener(new battleSelectHandler());
btnShip3.setBorder(null);
panel1.add (btnShip3);
btnTutorial = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/tutorialBtn.jpg");
btnTutorial.setIcon(img);
}
catch (Exception e) {}
btnTutorial.setBounds(5,426,234,49);
btnTutorial.setMargin(new Insets(0, 0, 0, 0));
panel1.add (btnTutorial);
}
public void addFields(){
txtCharacterName = new JTextField("Insert Character Name");
txtCharacterName.setBounds(12,260,220,35);
panel1.add(txtCharacterName);
txtShipName = new JTextField("Insert Ship Name");
txtShipName.setBounds(12,315,220,35);
panel1.add(txtShipName);
}
public void addWelcome(){
welcome = new JLabel ();
try
{
ImageIcon img = new ImageIcon ("resources/welcome.jpg");
welcome.setIcon(img);
}
catch (Exception e) {}
welcome.setBounds(0,0,247,229);
panel1.add(welcome);
}
//Class used to change panels
class cruiserSelectHandler implements ActionListener {
public void actionPerformed(ActionEvent even) {
frame.add(panel2);
panel1.setVisible(false);
}
}
class fighterSelectHandler implements ActionListener {
public void actionPerformed(ActionEvent even) {
frame.add(panel2);
panel1.setVisible(false);
}
}
class battleSelectHandler implements ActionListener {
public void actionPerformed(ActionEvent even) {
frame.add(panel2);
panel1.setVisible(false);
}
}
public void addBackground(){
//Is the background interfering?
background = new JLabel ();
try
{
ImageIcon img = new ImageIcon ("resources/background.jpg");
background.setIcon(img);
}
catch (Exception e) {}
background.setBounds(0,0,640,480);
panel2.add(background);
}
//Class used to add controls/buttons
public void addShipControls(){
btnLeftControl = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/left_controls.png");
btnLeftControl.setIcon(img);
}
catch (Exception e) {}
btnLeftControl.setBounds(-8,319,131,160);
btnLeftControl.setMargin(new Insets(0, 0, 0, 0));
btnLeftControl.setBorder(null);
panel2.add (btnLeftControl);
btnHull = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/hull_controls.png");
btnHull.setIcon(img);
}
catch (Exception e) {}
btnHull.setBounds(123,319,91,160);
btnHull.setMargin(new Insets(0, 0, 0, 0));
btnHull.setBorder(null);
panel2.add (btnHull);
btnTargeting = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/targeting_controls.png");
btnTargeting.setIcon(img);
}
catch (Exception e) {}
btnTargeting.setBounds(214,319,202,160);
btnTargeting.setMargin(new Insets(0, 0, 0, 0));
btnTargeting.setBorder(null);
panel2.add (btnTargeting);
btnWarning = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/warning_controls.png");
btnWarning.setIcon(img);
}
catch (Exception e) {}
btnWarning.setBounds(416,411,86,68);
btnWarning.setMargin(new Insets(0, 0, 0, 0));
btnWarning.setBorder(null);
panel2.add (btnWarning);
btnRadar = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/radar_idea.gif");
btnRadar.setIcon(img);
}
catch (Exception e) {}
btnRadar.setBounds(416,319,86,92);
btnRadar.setMargin(new Insets(0, 0, 0, 0));
btnRadar.setBorder(null);
panel2.add (btnRadar);
btnRightControl = new JButton ();
try
{
ImageIcon img = new ImageIcon ("resources/right_controls.png");
btnRightControl.setIcon(img);
}
catch (Exception e) {}
btnRightControl.setBounds(502,319,131,160);
btnRightControl.setMargin(new Insets(0, 0, 0, 0));
btnRightControl.setBorder(null);
panel2.add (btnRightControl);
}
}
when a button is pressed the new panel is displayed.
The problem is:
you are using a null layout
you are add two different panels to the frame.
By default Swing paints components in the reverse order that they were added.
So when you add panel1, it is the only panel of the frame so it is painted.
Then you click a button and add panel2. So Swing paints panel2 and then repaints panel1 on top, so panel2 is hidden. When you mouse over the button it appears because buttons listen for mouseEntered events and the button gets repainted.
When you resize the screen panel2 is painted and then panel1 is painted so you have the problem again.
The solution is to use a proper layout manager. In your case you should be using a Card Layout. The Card Layout will swap panels making sure only one panel is ever visible at a time. Read the Swing tutorial on Using Card Layout. Then get rid of all the null layouts and setBounds() methods.

JLabel refresh icon with updated image

I'm trying to make an experiment in image manipulation.
Basically I have an image that is continously updated by a timer and i display that image in a JLabel.
My problem is that JLabel does'nt refresh the image.
Here is my timer code:
Timer timer = new Timer(200, new ActionListener() {
public void actionPerformed(ActionEvent e) {
count++;
System.out.println("timer");
System.out.println(filename);
ImageIcon icon = new ImageIcon(filename);
label = new JLabel();
label.setIcon(icon);
label.setText(""+count);
panel = new JPanel();
panel.add(label);
frame.getContentPane().removeAll();
frame.getContentPane().add(panel);
frame.repaint();
frame.validate();
try{
FileWriter fstream;
fstream = new FileWriter(filename,true);
BufferedWriter out = new BufferedWriter(fstream);
out.write("text to append");
out.close();
}catch (Exception ex){
System.err.println("Error: " + ex.getMessage());
}
}
});
Where filename is path to my image.
Image is displayed but JLabel never refresh my image.
I tested my code and is working if I swich between two different images...
EDIT:
I solved by duplicate every time last image created and renaming with a timestamp.
label = new JLabel();
label.setIcon(icon);
label.setText(""+count);
panel = new JPanel();
panel.add(label);
frame.getContentPane().removeAll();
frame.getContentPane().add(panel);
frame.repaint();
frame.validate();
Replace all that with something like:
label.setIcon(icon);
If the label is not visible at that point, declare it as a class attribute of the outer class or at the same level as the frame (which is obviously accessible in that snippet).

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