change JProgressBar color [duplicate] - java

I'm wondering if any of you know how to display a nice looking progress bar in Java, mostly using Swing, although I don't mind using third-party libraries.
I've been looking at JProgressBar tutorials but none of them refer to styling the bar. Reading the API I found a getUI method that returns ProgressBarUI object but I don't see many ways to customize that one.
What I want is to add rounded corners, change background and foreground color, width, lenght, the usual.
Thanks!

If you don't want to replace the user's chosen Look & Feel, you can just replace the UI delegate with one derived from BasicProgressBarUI.
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.plaf.basic.BasicProgressBarUI;
/** #see http://stackoverflow.com/questions/8884297 */
public class ProgressBarUITest extends JPanel {
public ProgressBarUITest() {
JProgressBar jpb = new JProgressBar();
jpb.setUI(new MyProgressUI());
jpb.setForeground(Color.blue);
jpb.setIndeterminate(true);
this.add(jpb);
}
private static class MyProgressUI extends BasicProgressBarUI {
private Rectangle r = new Rectangle();
#Override
protected void paintIndeterminate(Graphics g, JComponent c) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
r = getBox(r);
g.setColor(progressBar.getForeground());
g.fillOval(r.x, r.y, r.width, r.height);
}
}
private void display() {
JFrame f = new JFrame("ProgressBarUITest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new ProgressBarUITest().display();
}
});
}
}

The easiest way to do that would be to change the LookAndFeel or maybe even create your own class that extends off of one of the default L&Fs and just changes the UI for the progress bar...

Related

How to use multiple colors when using drawString() in java.awt.graphics?

Okay, so here is the problem.
g.setColor(Color.WHITE);
g.drawString("all your base belong to us",x,y);
The follow code makes it so that the string displayed is white and fully white.
My aim is to make a certain section of the string, say for example, I want the word "base" in that string to be a different color, yellow in this case.
The code that I would most likely use would be:
g.drawString("all your #ffd700base belong to us",x,y);
That code attempts to set the text to be yellow from 'base' all the way to the end of the sentence.
Though the output of that is:
http://i.stack.imgur.com/lB2WC.png
Ignore the background, just look at the string. The "#ffd700" becomes a part of the string which is then displayed.
This doesn't work, I cannot find a solution that does.
Same problem is solved here. Please have a look at below posts:
Swing HTML drawString
Sample code after some changes in code mentioned at above link:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import javax.swing.CellRendererPane;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class PaintComponentTest extends JPanel {
private static final String s = "<html>all your <font color=\"#ffd700\">base</font> belong to us</html>";
private JLabel renderer = new JLabel(s);
private CellRendererPane crp = new CellRendererPane();
private Dimension dim;
public PaintComponentTest() {
this.setBackground(Color.lightGray);
dim = renderer.getPreferredSize();
this.add(crp);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
renderer.setForeground(Color.WHITE);
crp.paintComponent(g, renderer, this, 10, 10, dim.width, dim.height);
}
private void display() {
JFrame f = new JFrame("PaintComponentTest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(this);
f.pack();
f.setSize(200, 70);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new PaintComponentTest().display();
}
});
}
}
screenshot:

JLabel text gets overwritten on transparent bg

Im a newbie to java, Im trying to create an application like a desktop widget for which i have made the JPanel transparent. I have two JLabels on top of it one for holding an image and other for displaying time. I had a timer to update the time displayed in the JLabel. But With a transparent JPanel behind the jlabel's text gets overwritten instead of replacement. After Googling and Looking up on stackoverflow i tried many methods to override the paintcomponent method of the JLabel. But it didnt affect anything. Later I manually called the paintcomponent method inside the timer which worked out. But I feel its just a workaround. I need to know why the paintcomponent didnt get invoked and when it usually gets invoked.
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.RepaintManager;
import javax.swing.SwingConstants;
import javax.swing.text.SimpleAttributeSet;
import java.awt.BorderLayout;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.Timer;
import java.util.TimerTask;
public class WindowSample {
private JFrame frame;
MyLabel panel1;
// JLabel panel1;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
WindowSample window = new WindowSample();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public WindowSample() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
frame = new JFrame();
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
frame.setSize(dim);
frame.setBounds(0, 0, 500, 500);
frame.setBackground(new Color(0, 255, 0, 0));
frame.setUndecorated(true);
frame.setContentPane(new ContentPane());
frame.getContentPane().setBackground(Color.WHITE);
frame.getContentPane().setLayout(null);
// ImagePanel panel = new ImagePanel();
JLabel panel = new JLabel(
scale(new ImageIcon("Science Drops.png").getImage()));
panel.setBounds(0, 0, 200, 200);
panel1 = new MyLabel();
// panel1 = new JLabel();
panel1.setHorizontalAlignment(SwingConstants.CENTER);
panel1.setAlignmentX(SwingConstants.CENTER);
panel1.setFont(new Font("Calibiri",Font.BOLD,16));
panel1.setBounds(0, 205, 200, 50);
Timer n = new Timer();
panel1.setBackground(Color.white);
n.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
DateFormat df = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss");
// this manual call to paintComponent did the trick. If i remove this line the text gets overwritten over itself for every second.
panel1.paintComponents(panel1.getGraphics());
panel1.setText(df.format(new Date()));
}
}, 1000, 1000);
frame.getContentPane().add(panel1);
frame.getContentPane().add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
#SuppressWarnings("serial")
public class MyLabel extends JLabel {
MyLabel() {
setOpaque(false);
}
#Override
public void paintComponents(Graphics arg0) {
Graphics2D g2d = (Graphics2D) arg0.create();
g2d.clearRect(0, 0, getWidth(), getHeight());
g2d.dispose();
super.paintComponents(arg0);
}
}
public class ContentPane extends JPanel {
public ContentPane() {
setOpaque(false);
}
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.0f));
g2d.setColor(getBackground());
g2d.fill(getBounds());
g2d.dispose();
super.paintComponent(g);
}
}
public ImageIcon scale(Image src) {
int w = 200;
int h = 200;
int type = BufferedImage.TYPE_INT_ARGB;
BufferedImage dst = new BufferedImage(w, h, type);
Graphics2D g2 = dst.createGraphics();
g2.drawImage(src, 0, 0, w, h, frame);
g2.dispose();
return new ImageIcon(dst);
}
}
Read Backgrounds With Transparency for information on how transparency works and for some possible solutions.
Also, some other comments with your code:
Don't use a null layout. Swing was designed to be used with layout managers for to many reasons to list here.
Custom painting is done by overriding paintComponent() (no "s"). However, in your case I don't see any reason to do custom painting if you follow the advice in the link I provided above. I also don't think you need to do custom painting in your panel, but I don't totally understand what you are attempting to do.
Use javax.swing.Timer instead of java.util.Timer. Have a look at this tutorial from oracle about timers and swing.
You seem to be going about it the hard way...
labels are transparent by default.
labels support icons out of the box (include animated gifs ;))
null layouts are never a good idea, they might seem like a good idea, but you will spend more time correcting for funny little inconsistencies which be resolved using an appropriate layout manager...
java.util.Timer is not a suitable timer for Swing, instead you want to use javax.swing.Timer instead. It will trigger it's updates within the context of the EDT.
Based off what I think you want to do...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.Date;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MyClock {
public static void main(String[] args) {
new MyClock();
}
public MyClock() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
final DateFormat df = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss");
final JLabel label = new JLabel(df.format(new Date()));
label.setIcon(new ImageIcon("Clock.png"));
Timer timer = new Timer(500, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
label.setText(df.format(new Date()));
}
});
timer.start();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.setUndecorated(true);
frame.setBackground(new Color(0, 255, 0, 0));
frame.add(label);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}
Take a look at How to use icons for more details about icon support in Swing.
You may also find Window#alwaysOnTop useful (remember, all frames lead to Window)
I can't believe there is still nobody who answered the right answer. Here's how you get away with this kind of problem :
Apply setOpaque(false) to your components, but also to all the parents.
It will prevent painting problems on your components with transparent backgrounds.

JApplet Animation Not Running

So I am trying to get into simple animations and virtual physics and whatnot. I am trying to animate a ball so that it slowly grows as time passes by. The code I have here is pretty much exactly as it is in a Java For Dummies book I have with the exception of a few things such as: getting rid of constants for the size of the applet (this.setSize(500, 500) vs this.setSize(WIDTH, HEIGHT) and declaring WIDTH and HEIGHT earlier). The changes were simple and would not effect the program. (I would know as I've taken a Java course in school). Anyway, I'm starting here with Applets and I can't get the program to run past two iterations. Down in the paint function I have a System.out.println(d) to check how many times the diameter of the ellipse grows. However the only output I see is "21" then "22". The applet continues to run via the applet viewer however nothing else is printed even though it should continue to grow. Anyone know what's wrong?
As a side note I should mention I am using NetBeans 7.2 and selecting "Run File" to run it.
package GraphicsTesting;
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import java.applet.*;
import java.util.concurrent.*;
public class Main extends JApplet
{
private PaintSurface canvas;
#Override
public void init()
{
this.setSize(500,500);
canvas = new PaintSurface();
this.add(canvas, BorderLayout.CENTER);
ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
executor.scheduleAtFixedRate(new AnimationThread(this), 0L, 20L, TimeUnit.MILLISECONDS);
}
}
class AnimationThread implements Runnable
{
JApplet c;
public AnimationThread(JApplet C)
{
this.c = c;
}
public void run()
{
c.repaint();
}
}
class PaintSurface extends JComponent
{
int d = 20;
#Override
public void paint(Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint
(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
d+=1;
System.out.println(d);//This is to test
Shape ball = new Ellipse2D.Float(200, 200, d, d);
g2.setColor(Color.RED);
g2.fill(ball);
}
}
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package javaapplication3;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import javax.swing.Timer;
import javax.swing.JApplet;
import javax.swing.JComponent;
public class Main extends JApplet {
private PaintSurface canvas;
private Timer timer;
#Override
public void init() {
this.setSize(500, 500);
canvas = new PaintSurface();
this.add(canvas, BorderLayout.CENTER);
// ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
// executor.scheduleAtFixedRate(new AnimationThread(this), 0L, 20L, TimeUnit.MILLISECONDS);
timer = new Timer(20, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
canvas.repaint();
}
});
timer.start();
}
}
class PaintSurface extends JComponent {
int d = 20;
#Override
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
d += 1;
System.out.println(d);//This is to test
Shape ball = new Ellipse2D.Float(0, 0, d, d);
g2.setColor(Color.RED);
g2.fill(ball);
}
}
You are calling repaint() on a thread that is not the Event Dispatch Thread
so the UI is not updated. There are other ways to do this, but internally javax.swing.Timer calls the actionPerformed method inside the Event Dispatch Thread so the UI is updated.
UPDATE: You could see the applet in action using java webstart: https://tetris-battle-bot.googlecode.com/files/launch.jnlp
The above answer does work. However, looking at your original code there is one little itty bitty misconception that, it appears, neither of you caught. In the constructor of the animation thread you have JApplet C as a parameter rather than JApplet c. To clarify, you accidently capitalized the c. The capitlization of the C caused you to set this.c = c which basically assigned it to itself. It wasn't needed to rewrite the entire code at all.

Java own components visually connecting per drag and drop

I'm working on a software solution for a small workflow editor. For this I created an own JPanel with some functionality like deleting itself or editing the main information.
This is how it looks:
The point is, that i need a dynamic connector like a arrow or something like that.
I tried it with drawline but its not dynamic and looks not well. I mean if I move one of the boxes so the drawed line have to change its position too.
The boxes in the big JPanel are movable and resizable. The connection point right and left are JButtons. The structure is that any outgoing connections startes from the right and incomes to the left JButton.
Any ideas how to set it up?
I can't post much of the source code, because the software is for a company.
Did you convert Graphics object to Graphics2D and set the RenderHints? i.e
Graphics2D g2d=(Graphics2D)g;
g2d.setRenderingHint(RenderHints.KEY_ANTIALIASING,RenderHints.VALUE_ANTIALIASING _ON);
This will add some nice anti aliasing effects and might make the line appearance straighter.
Also increasing the stroke width via Graphics2D#setStroke will make the jaggeder edges disappear as its now thicker.
See this example (press, drag and release mouse to create a line):
With g2d.setRenderingHint(..) and g2d.setStroke(..) within paintComponent(..) commented out:
With g2d.setRenderingHint(..) and g2d.setStroke(..) uncommented:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Line2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Test {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
Test gui = new Test();
}
});
}
public Test() {
initComponents();
}
private void initComponents() {
JFrame frame = new JFrame("Line Demo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new MyPanel());
frame.pack();
frame.setVisible(true);
}
}
class MyPanel extends JPanel {
Point point1;
Point point2;
Line2D line2d;
public MyPanel() {
addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent me) {
super.mousePressed(me);
point1 = me.getPoint();
}
});
addMouseMotionListener(new MouseAdapter() {
#Override
public void mouseDragged(MouseEvent me) {
super.mouseDragged(me);
point2 = me.getPoint();
line2d = new Line2D.Double(point1, point2);
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
//Set anti-alias!
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
if (point1 != null && point2 != null) {
g2d.setPaint(Color.RED);
g2d.setStroke(new BasicStroke(1.5f));//set stroke size
g2d.draw(line2d);
}
}
}
If above does not help, posting an SSCCE would enable us to test and see what could be at fault/make it better.

Zooming a JLabel by overriding paintComponent ()

Consider this small runnable example:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Test2 extends JFrame implements MouseWheelListener{
ArrayList<JLabel> lista = new ArrayList<JLabel>();
JPanel p;
double d = 0.1;
Test2(){
p=new JPanel();
_JLabel j = new _JLabel("Hello");
j.setOpaque(true);
j.setBackground(Color.yellow);
p.add(j);
p.setBackground(Color.blue);
add(p);
this.setVisible(true);
this.setSize(400,400);
addMouseWheelListener(this);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String args[]){
new Test2();
}
private class _JLabel extends JLabel{
_JLabel(String s){
super(s);
}
protected void paintComponent(Graphics g) {
d+=0.01;
Graphics2D g2d = (Graphics2D) g;
g2d.scale(d, d);
setMaximumSize(null);
setPreferredSize(null);
setMinimumSize(null);
super.paintComponent(g2d);
System.out.println("d= " +d);
}
}
public void mouseWheelMoved(MouseWheelEvent e) {
this.repaint();
}
}
When I scroll the mousewheel the JLabel increases in size and the variable d is printed out. However, when it reaches the actual size (d=1) only the text continues zooming. How can I make the background continue to zoom?
You shouldn't be modifying the preferred/min/max sizes in the paint method, this coud have unexpected results (cause another repaint).
The problem is that the parent layout has no reference from which to determine size of the component. That is, the preferred/in/max size is actually calculated based on the font information & this information is not been changed.
So, while it "appears" that the component is being resized, it's actual size has not changed.
Try instead to scale against the original font size.
AffineTransformation af = AffineTranfrmation.getScaleInstance(scale, scale);
Font font = originalFont.deriveFont(af);
setFont(font);
invalidate();
repaint();
Of course you run into the problem of what happens if the user changes the font, but with a little bit of flagging, you should be able to over come that

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