How to run android chat application in android phones? - java

I have done an android application for a simple chat application.I am using command prompt as server and chat is done with emulator as client.This application is not working when we put the apk in phone using WIFI. Android client program is shown below
package edu.UTEP.android;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.View;
import android.widget.ArrayAdapter;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ListView;
import android.widget.Toast;
public class AndyChatActivity extends Activity {
private Handler handler = new Handler();
public ListView msgView;
public ArrayAdapter<String> msgList;
// public ArrayAdapter<String> msgList=new ArrayAdapter<String>(this,
// android.R.layout.simple_list_item_1);;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
msgView = (ListView) findViewById(R.id.listView);
msgList = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1);
msgView.setAdapter(msgList);
// msgView.smoothScrollToPosition(msgList.getCount() - 1);
Button btnSend = (Button) findViewById(R.id.btn_Send);
receiveMsg();
btnSend.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
Toast.makeText(AndyChatActivity.this, "here", Toast.LENGTH_SHORT).show();
final EditText txtEdit = (EditText) findViewById(R.id.txt_inputText);
String msg=txtEdit.getText().toString();
Toast.makeText(AndyChatActivity.this, msg, Toast.LENGTH_SHORT).show();
//msgList.add(txtEdit.getText().toString());
sendMessageToServer(txtEdit.getText().toString());
msgView.smoothScrollToPosition(msgList.getCount() - 1);
}
});
//receiveMsg();
//----------------------------
//server msg receieve
//-----------------------
//End Receive msg from server//
}
public void sendMessageToServer(String str) {
final String str1=str;
new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
//String host = "https://www.tudens.in";
String host="192.168.1.5";
//Toast.makeText(AndyChatActivity.this, "thread Opened", Toast.LENGTH_SHORT).show();
//String host2 = "127.0.0.1";
PrintWriter out;
try {
Socket socket = new Socket(host, 8008);
out = new PrintWriter(socket.getOutputStream());
Log.d("1", "good");
// out.println("hello");
out.println(str1);
Log.d("2", "gd");
out.flush();
Log.d("", "hello");
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
Log.d("", "hello222");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
Log.d("", "hello4333");
}
}
}).start();
}
public void receiveMsg()
{
new Thread(new Runnable()
{
#Override
public void run() {
// TODO Auto-generated method stub
final String host="192.168.1.5";
//final String host="10.0.2.2";
//final String host="localhost";
Socket socket = null ;
BufferedReader in = null;
try {
socket = new Socket(host,8008);
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
while(true)
{
String msg = null;
try {
msg = in.readLine();
Log.d("","MSGGG: "+ msg);
//msgList.add(msg);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if(msg == null)
{
break;
}
else
{
displayMsg(msg);
}
}
}
}).start();
}
public void displayMsg(String msg)
{
final String mssg=msg;
handler.post(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
msgList.add(mssg);
msgView.setAdapter(msgList);
msgView.smoothScrollToPosition(msgList.getCount() - 1);
Log.d("","hi");
}
});
}
}
java server program is shown below :
import java.io.*;
import java.net.*;
import java.util.*;
/**
* A simple chat server implemented using TCP/IP sockets. A client can
* connect to this server and send messages to other clients. The chat
* server receives messages from clients and broadcast them to all the
* connected clients. A message is an arbitrary text and is also
* printed on stdout. The default port number is 8008.
*
* <pre>
* Usage: java ChatServer
* </pre>
*
* #author Yoonsik Cheon
*/
public class ChatServer {
private static final String USAGE = "Usage: java ChatServer";
/** Default port number on which this server to be run. */
private static final int PORT_NUMBER = 8008;
/** List of print writers associated with current clients,
* one for each. */
private List<PrintWriter> clients;
/** Creates a new server. */
public ChatServer() {
clients = new LinkedList<PrintWriter>();
}
/** Starts the server. */
public void start() {
System.out.println("AndyChat server started on port "
+ PORT_NUMBER + "!");
try {
ServerSocket s = new ServerSocket(PORT_NUMBER);
for (;;) {
Socket incoming = s.accept();
new ClientHandler(incoming).start();
}
} catch (Exception e) {
e.printStackTrace();
}
System.out.println("AndyChat server stopped.");
}
/** Adds a new client identified by the given print writer. */
private void addClient(PrintWriter out) {
synchronized(clients) {
clients.add(out);
}
}
/** Adds the client with given print writer. */
private void removeClient(PrintWriter out) {
synchronized(clients) {
clients.remove(out);
}
}
/** Broadcasts the given text to all clients. */
private void broadcast(String msg) {
for (PrintWriter out: clients) {
out.println(msg);
out.flush();
}
}
public static void main(String[] args) {
if (args.length > 0) {
System.out.println(USAGE);
System.exit(-1);
}
new ChatServer().start();
}
/** A thread to serve a client. This class receive messages from a
* client and broadcasts them to all clients including the message
* sender. */
private class ClientHandler extends Thread {
/** Socket to read client messages. */
private Socket incoming;
/** Creates a hander to serve the client on the given socket. */
public ClientHandler(Socket incoming) {
this.incoming = incoming;
}
/** Starts receiving and broadcasting messages. */
public void run() {
PrintWriter out = null;
try {
out = new PrintWriter(
new OutputStreamWriter(incoming.getOutputStream()));
// inform the server of this new client
ChatServer.this.addClient(out);
out.print("Welcome to AndyChat! ");
out.println("Enter BYE to exit.");
out.flush();
BufferedReader in
= new BufferedReader(
new InputStreamReader(incoming.getInputStream()));
for (;;) {
String msg = in.readLine();
if (msg == null) {
break;
} else {
if (msg.trim().equals("BYE"))
break;
System.out.println("Received: " + msg);
// broadcast the receive message
ChatServer.this.broadcast(msg);
}
}
incoming.close();
ChatServer.this.removeClient(out);
} catch (Exception e) {
if (out != null) {
ChatServer.this.removeClient(out);
}
e.printStackTrace();
}
}
}
}

You have to change your host address to 10.0.2.2. Because for android emulators host address are different. You can read more about it here.

Related

Can't send message over hotspot, using TCP connection. Android

I'm creating an simple app, in which I want to send message over local wifi connection using TCP. So I'm creating hotspot on one device and connect it from other device.
Now, on hosting device, I'm running following server application and on connecting device I'm running client application.
But nothing happens when I press send button on client device. My code for both server and client is as following:
Code for server:
import android.os.Bundle;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
import android.app.Activity;
import android.os.Handler;
import android.widget.TextView;
public class MainActivity extends Activity {
private ServerSocket serverSocket;
Handler updateConversationHandler;
Thread serverThread = null;
private TextView text;
public static final int SERVERPORT = 6000;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.text2);
updateConversationHandler = new Handler();
this.serverThread = new Thread(new ServerThread());
this.serverThread.start();
}
#Override
protected void onStop() {
super.onStop();
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
try {
socket = serverSocket.accept();
CommunicationThread commThread = new CommunicationThread(socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class CommunicationThread implements Runnable {
private Socket clientSocket;
private BufferedReader input;
public CommunicationThread(Socket clientSocket) {
this.clientSocket = clientSocket;
try {
this.input = new BufferedReader(new InputStreamReader(this.clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
String read = input.readLine();
updateConversationHandler.post(new updateUIThread(read));
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class updateUIThread implements Runnable {
private String msg;
public updateUIThread(String str) {
this.msg = str;
}
#Override
public void run() {
text.setText(text.getText().toString()+"Client Says: "+ msg + "\n");
}
}
}
Code for client:
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.NetworkInterface;
import java.net.Socket;
import java.net.SocketException;
import java.net.UnknownHostException;
import java.util.Enumeration;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.EditText;
public class MainActivity extends Activity {
private Socket socket;
private String TAG="XXX";
private static final int SERVERPORT = 5000;
private String SERVER_IP ;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
new Thread(new ClientThread()).start();
SERVER_IP = getWifiApIpAddress();
}
public String getWifiApIpAddress() {
try {
for (Enumeration<NetworkInterface> en = NetworkInterface.getNetworkInterfaces(); en
.hasMoreElements();) {
NetworkInterface intf = en.nextElement();
if (intf.getName().contains("wlan")||intf.getName().contains("ap")) {
for (Enumeration<InetAddress> enumIpAddr = intf.getInetAddresses(); enumIpAddr
.hasMoreElements();) {
InetAddress inetAddress = enumIpAddr.nextElement();
if (!inetAddress.isLoopbackAddress()
&& (inetAddress.getAddress().length == 4)) {
Log.d(TAG, inetAddress.getHostAddress());
return inetAddress.getHostAddress();
}
}
}
}
} catch (SocketException ex) {
Log.e(TAG, ex.toString());
}
return null;
}
public void onClick(View view) {
try {
EditText et = (EditText) findViewById(R.id.EditText01);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
out.println(str);
// out.flush();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}
I'm following this tutorial. As explained there, It is working fine in android emulators. But doesn't work on actual devices.
So I thought the IP address should be given different on different hotspots. So I've written a method in client code to get server hotspot's IP address and than connect to it. But still nothing happens on pressing send button.
So, What am I missing here? Is my method correct? Is there any mistakes in port numbers?
In the tutorial, author is doing something called port forwarding. What about port forwarding for actual devices?
I've searched everywhere for this on Internet but can't find any exact solution or any tutorial explaining this type of application. Please help me!
EDIT:
when I run this in real devices, It is giving NllPointerException in clients code, on following line:
PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
You don't need to forward anything on device, just make sure your device is on the same network & use the port you have hard-coded or defined in the settings.
We forward port in emulator because its running on your host machine & we are telling the host to forward traffic coming on that specific port to emulator, since in an actual device you don't need to do that so you just to have to make sure your device is on the same network & correct port is being called.

how connect multiple client to a server in Android?

I want to create a chatroom that in it 3 (or more device ) connect to a server with Tcp protocol on hotspot and server and clients cant talk to each other
this is my code that in
when app start it try to connected to server (if existed) if it don't find server then it run server socket an wait for client but only one client can connect to server and send and receive message
i know that i have to use multi-thread but i can't handle this please help me:(
package com.app.wifi_chat;
import java.io.BufferedReader;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
import com.uncocoder.app.wifi_chat.R;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
public class WifiChatActivity extends Activity {
private Handler handler = new Handler();
private TextView text;
private EditText input;
private Button btnSend;
private Socket socket;
private DataOutputStream outputStream;
private BufferedReader inputStream;
//try to connect to server if find it return true
private boolean searchNetwork() {
log("Connecting...");
String range = "192.168.1.";
for (int i = 1; i <= 255; i++) {
String ip = range + i;
try {
//log("Try IP: " + ip);
socket = new Socket();
socket.connect(new InetSocketAddress(ip, 9000), 10);
log("Connected!");
return true;
}
catch (Exception e) {}
}
return false;
}
//run server and wait for new client
private void runChatServer() {
try {
log("Waiting for client...");
ServerSocket serverSocket = new ServerSocket(9000);
socket = serverSocket.accept();
log("A new client Connected!");
}
catch (IOException e) {}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
text = (TextView) findViewById(R.id.text);
input = (EditText) findViewById(R.id.input);
btnSend = (Button) findViewById(R.id.btnSend);
//server
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
//first time check for connect to server if not to find it then run server and wait for client
if ( !searchNetwork()) {
runChatServer();
}
try {
outputStream = new DataOutputStream(socket.getOutputStream());
inputStream = new BufferedReader(new InputStreamReader(socket.getInputStream()));
}
catch (IOException e1) {
log("Error: Connection is not stable, exit");
shutdown();
}
//listen to client for get messeage
while (true) {
try {
String message = inputStream.readLine();
if (message != null) {
log(message);
}
}
catch (IOException e) {}
}
}
});
//send message to client or server
btnSend.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if (outputStream == null) {
return;
}
try {
String message = input.getText().toString() + "\n";
outputStream.write(message.getBytes());
}
catch (IOException e) {
e.printStackTrace();
}
}
});
thread.start();
}
//log messeage form client or server
private void log(final String message) {
long timestamp = System.currentTimeMillis();
final long time = timestamp % 1000000;
handler.post(new Runnable() {
#Override
public void run() {
text.setText(text.getText() + "\n #" + time + ": " + message);
}
});
}
//when app is kill close socket
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
shutdown();
return true;
}
return super.onKeyDown(keyCode, event);
}
private void shutdown() {
try {
if (socket != null) {
socket.close();
}
}
catch (IOException e) {
e.printStackTrace();
}
System.exit(0);
}
}
Your code is a total mess.
Commonly you need to make something like this
class ClientClass implements Runnable //For managing clients
{
Socket socket;
public ClientClass(Socket s)
{
socket = s;
}
void run()
{
//Get InputStreams
//Manage client
}
}
ServerClass
while(true)
{
new Thread(new ClientClass(server.accept()));//Maybe you want to store it for future comunication
}
Hope this helps.

Trouble sending string over socket in Android

So I am using sockets in Android to establish a connection and then send strings from an EditText field using a send_message button in the UI.
I can establish the connection, however, when I try and send a message using sendMessage, both the Client and Server Threads go to the catch part of the statement. In the code refer to:
On the server thread: "Oops. Connection interrupted. Please reconnect your phones."
On the client thread: "except"
I saw in other StackOverflow threads that it may have to do with the PrintWriter out variable and it's scope?
Would love your help and feedback
package com.project.jaja.fleetcommander;
import com.project.jaja.fleetcommander.util.SystemUiHider;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Inet4Address;
import java.net.InetAddress;
import java.net.NetworkInterface;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.util.Enumeration;
public class P2PActivity extends Activity {
//Omitting non-relevant code to with fullscreen
private TextView serverStatus;
// Client IP
public String CLIENTIP;
// SERVER IP
public String SERVERIP = "10.0.2.15";
// DESIGNATE A PORT
public static final int SERVERPORT = 5554;
private Handler handler = new Handler();
private ServerSocket serverSocket = null;
private EditText serverIpField;
private boolean connected = false;
private boolean hosting = false;
public Button sendMessage;
public PrintWriter out = null;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_p2p);
serverIpField = (EditText) findViewById(R.id.server_ip);
serverStatus = (TextView) findViewById(R.id.server_status);
sendMessage = (Button) findViewById(R.id.send_button);
//Omitting non-relevant code to do with fullscreen
}
//Omitting non-relevant code to do with fullscreen
public void clickServer(View view) {
SERVERIP = getLocalIpAddress();
Thread fst = new Thread(new ServerThread());
fst.start();
hosting = true;
Button serverButton = (Button) findViewById(R.id.server_button);
serverButton.setEnabled(false);
}
public void clickClient(View view) {
if (!connected) {
SERVERIP = serverIpField.getText().toString();
CLIENTIP = getLocalIpAddress();
if (!SERVERIP.equals("")) {
Thread cThread = new Thread(new ClientThread());
cThread.start();
}
}
}
public class ServerThread implements Runnable {
public void run() {
try {
if (SERVERIP != null) {
handler.post(new Runnable() {
#Override
public void run() {
serverStatus.setText("Listening on IP: " + SERVERIP);
}
});
serverSocket = new ServerSocket(SERVERPORT);
while (true) {
// LISTEN FOR INCOMING CLIENTS
Socket client = serverSocket.accept();
CLIENTIP = client.getInetAddress().getHostAddress();
handler.post(new Runnable() {
#Override
public void run() {
serverStatus.setText("Connected.");
}
});
try {
BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
String line = null;
out = new PrintWriter(client.getOutputStream(), true);
sendMessage.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
EditText message = (EditText) findViewById(R.id.message_field);
out.println(message.getText().toString());
message.setText("");
}
});
connected = true;
while (connected) {
line = in.readLine();
if (line.equals("GAME END")) {
serverSocket.close();
} else {
serverStatus.setText(line);
}
}
break;
} catch (Exception e) {
handler.post(new Runnable() {
#Override
public void run() {
serverStatus.setText("Oops. Connection interrupted. Please reconnect your phones.");
}
});
e.printStackTrace();
}
}
} else {
handler.post(new Runnable() {
#Override
public void run() {
serverStatus.setText("Couldn't detect internet connection.");
}
});
}
} catch (Exception e) {
handler.post(new Runnable() {
#Override
public void run() {
serverStatus.setText("Error");
}
});
e.printStackTrace();
}
}
}
// GETS THE IP ADDRESS OF YOUR PHONE'S NETWORK
public static String getLocalIpAddress() {
try {
for (Enumeration<NetworkInterface> en = NetworkInterface.getNetworkInterfaces(); en.hasMoreElements();) {
NetworkInterface intf = en.nextElement();
for (Enumeration<InetAddress> enumIpAddr = intf.getInetAddresses(); enumIpAddr.hasMoreElements();) {
InetAddress inetAddress = enumIpAddr.nextElement();
if (!inetAddress.isLoopbackAddress() && inetAddress instanceof Inet4Address) {
return inetAddress.getHostAddress();
}
}
}
} catch (SocketException ex) {
ex.printStackTrace();
}
return null;
}
#Override
protected void onStop() {
super.onStop();
try {
// MAKE SURE YOU CLOSE THE SOCKET UPON EXITING
if (serverSocket != null) {
serverSocket.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
public class ClientThread implements Runnable {
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVERIP);
try {
Socket socket = new Socket(serverAddr, SERVERPORT);
connected = true;
while (connected) {
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String input = in.readLine();
out = new PrintWriter(socket.getOutputStream(), true);
sendMessage.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
EditText message = (EditText) findViewById(R.id.message_field);
out.println(message.getText().toString());
message.setText("");
}
});
if (input.equals("GAME END")) {
connected = false;
} else {
serverStatus.setText(input);
}
}
socket.close();
serverStatus.setText("socket closed");
Log.d("ClientActivity", "C: Closed.");
} catch (Exception e) {
serverStatus.setText("except");
Log.e("ClientActivity", "S: Error", e);
}
} catch (Exception e) {
Log.e("ClientActivity", "C: Error", e);
}
}
}
}
Essentially, the code aims not to distinguish too much between the client and server.

android tcp/ip socket won't send data to computer

i tried to make an application that send data from android to computer (java to vb.net). The data sending is working in eclipse java project, but not in android project .
But i have a problem. no incoming data to visual basic in my computer.
VB Code :
Imports System.Net.Sockets
Imports System.Threading
Imports System.IO
Public Class Form1
Dim Listener As New TcpListener(65535)
Dim Client As New TcpClient
Dim Message As String = ""
Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
Dim ListThread As New Thread(New ThreadStart(AddressOf Listening))
ListThread.Start()
End Sub
Private Sub Listening()
Listener.Start()
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Client = New TcpClient("192.168.100.3", 65535)
Dim Writer As New StreamWriter(Client.GetStream())
Writer.Write(TextBox2.Text)
Writer.Flush()
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If Listener.Pending = True Then
Message = ""
Client = Listener.AcceptTcpClient()
Dim Reader As New StreamReader(Client.GetStream())
While Reader.Peek > -1
Message = Message + Convert.ToChar(Reader.Read()).ToString
End While
MsgBox(Message, MsgBoxStyle.OkOnly)
End If
End Sub
Private Sub Form1_FormClosing(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosingEventArgs) Handles Me.FormClosing
Listener.Stop()
End Sub
End Class
java code :
package com.example.androidclient2;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.TextView;
public class MainActivity extends Activity {
TextView serverMessage;
Thread m_objThreadClient;
Socket clientSocket;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
serverMessage=(TextView)findViewById(R.id.textView1);
}
public void Start(View view)
{
m_objThreadClient=new Thread(new Runnable() {
public void run()
{
try
{
clientSocket= new Socket("192.168.100.3",65535);
ObjectOutputStream oos = new ObjectOutputStream(clientSocket.getOutputStream());
oos.writeObject("Hellow there");
Message serverMessage= Message.obtain();
ObjectInputStream ois =new ObjectInputStream(clientSocket.getInputStream());
String strMessage = (String)ois.readObject();
serverMessage.obj=strMessage;
mHandler.sendMessage(serverMessage);
oos.close();
ois.close();
}
catch (Exception e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
m_objThreadClient.start();
}
Handler mHandler = new Handler() {
#Override
public void handleMessage(Message msg) {
messageDisplay(msg.obj.toString());
}
};
public void messageDisplay(String servermessage)
{
serverMessage.setText(""+servermessage);
}
}
And Thanks For The help .
Have just created and tested this class on android today:
import java.io.IOException;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import android.content.Context;
import android.os.AsyncTask;
import android.os.Handler;
import android.util.Log;
import android.widget.Toast;
public class TcpClient {
private static final String TAG = TcpClient.class.getSimpleName();
private Socket socket;
private PrintWriter out;
private boolean connected;
public TcpClient()
{
socket = null;
out = null;
connected = false;
}
public void connect(Context context, String host, int port)
{
new ConnectTask(context).execute(host, String.valueOf(port));
}
private class ConnectTask extends AsyncTask<String, Void, Void> {
private Context context;
public ConnectTask(Context context) {
this.context = context;
}
#Override
protected void onPreExecute() {
showToast(context, "Connecting..");
super.onPreExecute();
}
#Override
protected void onPostExecute(Void result) {
if (connected) {
showToast(context, "Connection successfull");
}
super.onPostExecute(result);
}
private String host;
private int port;
#Override
protected Void doInBackground(String... params) {
try {
String host = params[0];
int port = Integer.parseInt(params[1]);
socket = new Socket(host, port);
out = new PrintWriter(socket.getOutputStream(), true);
} catch (UnknownHostException e) {
showToast(context, "Don't know about host: " + host + ":" + port);
Log.e(TAG, e.getMessage());
} catch (IOException e) {
showToast(context, "Couldn't get I/O for the connection to: " + host + ":" + port);
Log.e(TAG, e.getMessage());
}
connected = true;
return null;
}
}
public void disconnect(Context context)
{
if ( connected )
{
try {
out.close();
socket.close();
connected = false;
} catch (IOException e) {
showToast(context, "Couldn't get I/O for the connection");
Log.e(TAG, e.getMessage());
}
}
}
/**
* Send command to a Pure Data audio engine.
*/
public void send(String command)
{
if ( connected ) out.println(command +";");
}
private void showToast(final Context context, final String message) {
new Handler(context.getMainLooper()).post(new Runnable() {
#Override
public void run() {
Toast.makeText(context, message, Toast.LENGTH_LONG).show();
}
});
}
}
It might help you even though I see no obvious error in your code.
Is the device on the same WiFi network as your computer? It won't work via USB for instance.

How to open a socket from an android phone without getting a SocketException run time error?

I am trying to write an app on android where, there is a multithreaded server running on a computer and in the app on the phone there is a button, once the user clicks that button a socket is opened between the server and the client. My problem is that once the user clicks that button I get a lot of runtime errors on my log cat. One of them is SocketException socket failed (Permission denied)
Here is the code for the activity that has the button that opens the socket with the server
package guc.edu.eg;
import java.io.DataInputStream;
import java.io.IOException;
import java.io.PrintStream;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
public class Activity1 extends Activity {
Button start;
Button help;
Button credentials;
Socket socket;
//public DataInputStream in=null;
public PrintStream out=null;
InetAddress IP;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main1);
//try {
//IP = InetAddress.getLocalHost();
//} catch (UnknownHostException e) {
// //TODO Auto-generated catch block
//e.printStackTrace();
//}
start = (Button) findViewById(R.id.start);
start.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
try {
socket= new Socket("127.0.0.1",4444);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//try {
//out = new PrintStream(socket.getOutputStream());
//out.println ("The socket is open at the phone!!");
//} catch (IOException e) {
// TODO Auto-generated catch block
//e.printStackTrace();
//}
//try {
// in = new
//DataInputStream(socket.getInputStream());
// } catch (IOException e) {
// TODO Auto-generated catch block
// e.printStackTrace();
//}
Intent intent = new Intent(Activity1.this,Activity2.class);
startActivity(intent);
}
});
help = (Button) findViewById(R.id.help);
help.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Intent intent = new Intent(Activity1.this,Activity3.class);
startActivity(intent);
finish();
}
});
credentials = (Button) findViewById(R.id.credentials);
credentials.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Intent intent = new Intent(Activity1.this,Activity4.class);
startActivity(intent);
finish();
}
});
}
}
Here is the code for the Server class, that is actually placed in a different project other than the one that has the app code.
import java.io.*;
import java.net.*;
import java.util.LinkedList;
// Java extension packages
public class Server implements Runnable {
ServerSocket serverSocket;
Socket clientSocket;
int portNo;
LinkedList<ServerThread> allClients = new LinkedList<ServerThread>();
public Server(int port) {
portNo = port;
}
public void run() {
try {
serverSocket = new ServerSocket(portNo);
while (true) {
clientSocket = serverSocket.accept();
ServerThread x = new ServerThread(clientSocket, this);
allClients.add(x);
x.start();
}
} catch (EOFException eofException) {
System.out.println("Client terminated connection");
} catch (IOException ioException) {
ioException.printStackTrace();
}
}
public void sendMessageToClient(String message) {
String[] x = message.split(",");
//for (int i = 0; i < allClients.size(); i++) {
//if (allClients.get(i).clientName.equals(x[2])) {
//allClients.get(i).sendMessage(x[1] + ": " + x[0]);
//return;
//}
//}
// if you didn't return then you couldn't reach your destination in your local server
// send the message to the network server to search for it
}
public String getLocalClientsNames() {
String names = "";
for (int i = 0; i < allClients.size(); i++) {
names += allClients.get(i).clientName + ",";
}
return names;
}
public void sendClientNamesToAll() {
//net.sendAllClientNames();
}
public static void main(String [] args) {
Server server = new Server(4444);
new Thread(server).start();
}
}
Here is the ServerThread class placed at the same package with the Server class
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
public class ServerThread extends Thread {
private Socket clientSocket;
private Server server;
String clientName;
private ObjectOutputStream output;
private ObjectInputStream input;
public ServerThread(Socket client, Server s) {
this.clientSocket = client;
this.server = s;
}
#Override
public void run() {
try {
output = new ObjectOutputStream(clientSocket.getOutputStream());
output.flush();
input = new ObjectInputStream(clientSocket.getInputStream());
processConnection();
closeConnection();
} catch (IOException e) {
System.out.println("in or out failed");
}
}
private void processConnection() throws IOException {
String message = "!!";
System.out.println("mada5alsh el while");
while (!message.equalsIgnoreCase("Client>> end")) {
try {
System.out.println("da5al el while");
message = (String) input.readObject();
System.out.print(message);
if (message.equalsIgnoreCase("Name")) {
clientName = (String) input.readObject();
server.sendClientNamesToAll();
} else {
server.sendMessageToClient(message);
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
}
public void closeConnection() throws IOException {
output.close();
input.close();
clientSocket.close();
}
public void sendMessage(String message) {
try {
output.writeObject(message);
output.flush();
} catch (IOException ioException) {
//do
}
}
}
I think it might be something that has to do with the manifest file so I added this line of code to it
`<uses-permission android:name="android.permission.INTERNET"></uses-permission>`
You create your client socket in the main thread which is not permitted.
Use a separate thread or use AsyncTask.
Adding <uses-permission android:name="android.permission.INTERNET"></uses-permission> to you AndroidManifest.xml should do the trick.

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