I have a problem with my program.
For explain it I would use an example:
I have two programs, A and B.
A controls B with sockets, A have the client and B the server.
The A client code:
package clientTimer;
import java.io.*;
import java.net.*;
import javax.swing.JOptionPane;
import java.net.*;
import java.io.*;
public class Client {
private String action;
private String ip;
public Client(String action,String ip) {
this.action=action;
this.ip=ip;
String serverName = "server";
int port = 9999;
try {
Socket client = new Socket(ip, port);
OutputStream outToServer = client.getOutputStream();
DataOutputStream out = new DataOutputStream(outToServer);
out.writeUTF(action);
InputStream inFromServer = client.getInputStream();
DataInputStream in =new DataInputStream(inFromServer);
new Countdown(in.readUTF(),true);
client.close();
}catch(IOException e) {
e.printStackTrace();
}
}
}
The B server code:
package serverTimer;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.net.*;
import java.io.*;
public class Server extends Thread {
private String correct;
public Server() {
run();
}
public void run() {
correct="q";
try {
ServerSocket serverSocket = new ServerSocket(9999);
while(true) {
Socket server = serverSocket.accept();
DataInputStream in = new DataInputStream(server.getInputStream());
new Viewer(in.readUTF());
DataOutputStream out = new DataOutputStream(server.getOutputStream());
if (correct.length()==5) {
out.writeUTF(correct);
} else {
out.writeUTF("a");
}
server.close();
}
}catch(SocketTimeoutException s) {
System.out.println("Socket timed out!");
}catch(IOException e) {
e.printStackTrace();
}
}
}
As you can see, the client send and receive a string, the same for the server.
My problem is: the server must send a toString() method (in the code the string is called "correct") of an object in the same package to client.
I don't know how I can do it.
The object with the toString method is initialized in another file of the package (the Viewer(String)).
Thanks.
edit:
I'm sorry, is a little bit difficult for me explain it.
In a simple scheme what I need is:
A says "do something" to -> B says "I do that" to -> A
or
A outputstream-> B inputstream - B outputstream -> A inputstream.
A have problems with the B outputstream -> A inputstream.
The outputstream must send a string product by a toString() method of another class (in the B package).
The program is a timer controlled remotely, the A package have the controller and the B package have the viewer.
I send the A commands to B via socket, but I need that B "occasionally" send to A a "report" with the current time.
I can't write all the program here, it's too "big".
If you want I can send you an email with all the file.
Related
right now I have a java program that uses threads and sockets to echo text responses like a real chat window. Currently, my program works by running the server and than as many clients as I want. When a client enters a message, that message is echoed to the server and also to the client that sent the message.
My problem is that I want the message any client enters to be sent not only to the server and to themselves, but to every other client as well.
Heres how it currently works:
Server:
Received client message: test1
Client 1:
Enter message: test1
test1
Client 2:
Enter message:
Client 1 enters test1, receives test1 back and the server also receives test1. Client 2 gets nothing. My goal is to have any messages entered in the clients display on the client that sent the message as well as the other clients and server.
Working example:
Server:
Received client message: test1
Received client message: hello
Client 1:
Enter message: test1
test1
From client 2: hello
Client 2:
Enter message:
From client 1: test1
hello
The formatting doesnt have to be exactly like that, but thats the idea. My code so far is below. Ive read that I need to add my clients to a list and then loop over them and send them all the message but im not sure. Any help would be great.
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.SocketTimeoutException;
import java.util.Scanner;
public class EchoMultiThreadClient {
public static void main(String[] args) {
try (Socket socket = new Socket("localhost", 4000)) {
//socket.setSoTimeout(5000);
BufferedReader br = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
PrintWriter pw = new PrintWriter(socket.getOutputStream(), true);
Scanner scanner = new Scanner(System.in);
String echoString;
String response;
do {
System.out.println("Enter string to be echoed: ");
echoString = scanner.nextLine();
pw.println(echoString);
if(!echoString.equals("exit")) {
response = br.readLine();
System.out.println(response);
}
} while(!echoString.equals("exit"));
// }catch(SocketTimeoutException e) {
// System.out.println("The Socket has been timed out");
} catch (IOException e) {
System.out.println("Client Error: " + e.getMessage());
}
}
}
server code
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Vector;
public class EchoMultiThreadServer {
private static Vector<Echoer> clients = new Vector<Echoer>();
public static void main(String [] args) {
try(ServerSocket serverSocket = new ServerSocket(4000)){
while(true) {
Socket socket = serverSocket.accept();
Echoer echoer = new Echoer(socket);
echoer.start();
clients.add(echoer);
}
}catch(IOException e) {
System.out.println("Server Exception"+e.getMessage());
}
}
}
thread code
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class Echoer extends Thread{
private Socket socket;
public Echoer(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
try {
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter wr = new PrintWriter(socket.getOutputStream(), true);
while(true) {
String echoString = in.readLine();
System.out.println("Received Client Input: " + echoString);
if(echoString.equals("exit")) {
break;
}
wr.println(echoString);
}
}catch(IOException e) {
System.out.println("Oooops " + e.getMessage());
}finally {
try {
socket.close();
}catch(IOException e) {
// later
}
}
}
}
I can see two problems with your current logic:
At the client side, you are essentially reading user input, then sending to server and getting a (single) response. So the problem here is that you only get one response, while you should take more than one for each user input line: that is the user's input plus the other users' input. Since you don't know when and how many the other users' inputs are going to be, you need to go asynchronous. I mean that you need 2 threads: one for reading user input and the other for reading server input/response (note: we are still at the client side). Since you already have one of the 2 threads, ie the one which runs the main method, then you can use it instead of creating a new one.
At the server side, your Echoer is reading user input but only sending it back to the same client. You need for example a loop to send the client's input to all other clients too.
So what would seem to me a proper logic is:
Client side:
Reading server's responses thread logic:
forever, do:
get server's message.
print server's message to user.
main method:
connect to server.
start a "Reading server's responses thread".
get user input.
while the user's input it not "exit", do:
send user's input to server.
get user input.
disconnect from server.
Server side:
Echoer thread:
forever, do:
read client's message.
for every client, do:
send the message to the client.
main method:
start server socket.
forever, do:
accept incoming connection.
start an Echoer thread for the accepted connection.
There are some missing bits though, such as how to maintain the list of all clients, but for that I can see you are already using a Vector<Echoer> clients at the server side. So just pass that Vector to every Echoer you create, so they can do the broadcasting of each incomming message. Important note here: at the server side, you have more than one threads: the main one and each Echoer, so make sure you synchronize on the Vector while you are modifying it at the main thread and also while broadcasting at the Echoers.
Notes:
I am assuming in all the above logic that there is no particular order in which the clients send their messages. For example if always client A sent first, then client B and so on, and the whole process was repeating, then you wouldn't need to go multithreading at all.
Please take your time. First implement it and then tell me if you encouter any problems.
Edit 1: full sample code.
Client code:
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.Socket;
import java.nio.charset.StandardCharsets;
import java.util.Scanner;
public class Client {
//This is the "Reading server's responses thread" I am talking about in the answer.
private static class ReadingRunnable implements Runnable {
private final BufferedReader serverInput;
public ReadingRunnable(final InputStream is) {
serverInput = new BufferedReader(new InputStreamReader(is, StandardCharsets.UTF_8));
}
#Override
public void run() {
try {
//While the server is not disconnected, we print each line to 'System.out':
for (String line = serverInput.readLine(); line != null; line = serverInput.readLine())
System.out.println(line);
}
catch (final IOException iox) {
iox.printStackTrace(System.out);
}
finally {
System.out.println("Input from server stopped.");
}
}
}
public static void main(final String[] args) {
try {
System.out.print("Connecting... ");
try (final Socket sck = new Socket("localhost", 50505);
final OutputStream os = sck.getOutputStream();
final InputStream is = sck.getInputStream()) {
System.out.println("Connected.");
new Thread(new ReadingRunnable(is)).start();
final BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(os, StandardCharsets.UTF_8));
final Scanner scan = new Scanner(System.in);
for (String userInput = scan.nextLine(); !"exit".equalsIgnoreCase(userInput); userInput = scan.nextLine()) {
bw.write(userInput);
bw.newLine();
bw.flush();
}
}
}
catch (final IOException iox) {
iox.printStackTrace(System.out);
}
finally {
System.out.println("Output from user stopped.");
}
}
}
Server code:
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Objects;
public class Server {
private static class Echoer implements Runnable {
private final ArrayList<Echoer> all;
private final BufferedWriter bw;
private final BufferedReader br;
public Echoer(final ArrayList<Echoer> all,
final InputStream is,
final OutputStream os) {
this.all = Objects.requireNonNull(all);
bw = new BufferedWriter(new OutputStreamWriter(os, StandardCharsets.UTF_8));
br = new BufferedReader(new InputStreamReader(is, StandardCharsets.UTF_8));
}
//Instead of exposing 'bw' via a getter, I just built a helper method to send a message to the Echoer:
public void send(final String msg) throws IOException {
bw.write(msg);
bw.newLine();
bw.flush();
}
#Override
public void run() {
try {
for (String line = br.readLine(); line != null; line = br.readLine()) {
System.out.println(line); //Print the received line at the server.
synchronized (all) { //We are reading from a collection which may be modified at the same time by another (the main) Thread, so we need to synchronize.
//Broadcast the received line:
for (int i = all.size() - 1; i >= 0; --i) {
try {
all.get(i).send(line);
}
catch (final IOException iox) {
all.remove(i); //In case we cannot send to the client, disconnect him, ie remove him from the list in this simple case.
}
}
}
}
}
catch (final IOException iox) {
}
finally {
synchronized (all) {
all.remove(this); //Disconnect him, ie remove him from the list in this simple case.
}
System.out.println("Client disconnected.");
}
}
}
public static void main(final String[] args) throws IOException {
System.out.print("Starting... ");
try (final ServerSocket srv = new ServerSocket(50505)) {
final ArrayList<Echoer> all = new ArrayList<>();
System.out.println("Waiting for clients...");
while (true) {
final Socket sck = srv.accept();
try {
final OutputStream os = sck.getOutputStream();
final InputStream is = sck.getInputStream();
final Echoer e = new Echoer(all, is, os); //Pass all the Echoers at the new one.
synchronized (all) { //We will write to a collection which may be accessed at the same time by another (an Echoer) Thread, so we need to synchronize.
all.add(e); //Update list of Echoers.
}
new Thread(e).start(); //Start serving Echoer.
}
catch (final IOException iox) {
System.out.println("Failed to open streams for a client.");
}
}
}
}
}
I am new to Java just started yesterday. I wrote a very simple client server java code. Client sends a message to server. The Server should display that message. And the Server should send a message to client after receiving the message. The client should display the message sent by server.
Server Code,
import java.io.InputStreamReader;
import java.io.BufferedReader;
import java.io.OutputStreamWriter;
import java.io.BufferedWriter;
import java.net.Socket;
import java.net.ServerSocket;
public class CustomServer{
public static void main(String[] args){
final int SERVER_PORT_NUMBER = 8081;
try{
ServerSocket serverObj = new ServerSocket(SERVER_PORT_NUMBER);
Socket clientSocketObj = serverObj.accept();
BufferedReader clientInputStream = new BufferedReader(new InputStreamReader(clientSocketObj.getInputStream()));
BufferedWriter clientOutputStream = new BufferedWriter(new OutputStreamWriter(clientSocketObj.getOutputStream()));
if(clientSocketObj != null){
System.out.println("Client Connected to Server!");
// Recieve Message from Client
System.out.println("MESSAGE FROM CLIENT");
System.out.println(clientInputStream.readLine());
// Send Message to Client
clientOutputStream.write("SERVER: Hello Client!");
// Close Streams
clientOutputStream.close();
clientInputStream.close();
}
serverObj.close();
}
catch(Exception e){
System.out.println(e);
}
}
}
Client,
import java.io.BufferedWriter;
import java.io.OutputStreamWriter;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.net.Socket;
public class CustomClient{
public static void main(String[] args){
final String HOST_NAME = "127.0.0.1";
final int SERVER_PORT_NUMBER = 8081;
try{
Socket clientSocket = new Socket(HOST_NAME, SERVER_PORT_NUMBER);
BufferedWriter clientOutputStream = new BufferedWriter(new OutputStreamWriter(clientSocket.getOutputStream()));
BufferedReader clientInputStream = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
System.out.println("Connecting....");
if(clientSocket != null){
System.out.println("Connected to Server!");
// Send message to Server
clientOutputStream.write("CLIENT: HELLO SERVER");
// Recieve message from Server
System.out.println("MESSAGE FROM SERVER");
System.out.println(clientInputStream.readLine());
// Close Streams
clientInputStream.close();
clientOutputStream.close();
}
clientSocket.close();
}
catch(Exception e){
System.out.println(e);
}
}
}
Neither the Server or Client receive the message. Stuck in some loop. Anyone know why?
Start by having a read of the BufferedReader's JavaDocs, which state
Reads a line of text. A line is considered to be terminated by any one of a line feed ('\n'), a carriage return ('\r'), or a carriage return followed immediately by a linefeed
BufferedWriter#write is not sending this, so the reader is still waiting.
A simply solution might be to use BufferedWriter#newLine after the write
And don't forget to flush the buffer when you're finished writing to it!
You may also want to take a look at try-with-resources which will provide a better resource management solution
CustomClient
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.Socket;
public class CustomClient {
public static void main(String[] args) {
final String HOST_NAME = "127.0.0.1";
final int SERVER_PORT_NUMBER = 8081;
try (Socket clientSocket = new Socket(HOST_NAME, SERVER_PORT_NUMBER)) {
try (BufferedWriter clientOutputStream = new BufferedWriter(new OutputStreamWriter(clientSocket.getOutputStream()));
BufferedReader clientInputStream = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()))) {
System.out.println("Connecting....");
System.out.println("Connected to Server!");
// Send message to Server
clientOutputStream.write("CLIENT: HELLO SERVER");
clientOutputStream.newLine();
clientOutputStream.flush();
// Recieve message from Server
System.out.println("MESSAGE FROM SERVER");
System.out.println(clientInputStream.readLine());
}
} catch (Exception e) {
System.out.println(e);
}
}
}
CustomServer
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class CustomServer {
public static void main(String[] args) {
final int SERVER_PORT_NUMBER = 8081;
try (ServerSocket serverObj = new ServerSocket(SERVER_PORT_NUMBER)) {
try (Socket clientSocketObj = serverObj.accept()) {
try (BufferedReader clientInputStream = new BufferedReader(new InputStreamReader(clientSocketObj.getInputStream()));
BufferedWriter clientOutputStream = new BufferedWriter(new OutputStreamWriter(clientSocketObj.getOutputStream()))) {
System.out.println("Client Connected to Server!");
// Recieve Message from Client
System.out.println("MESSAGE FROM CLIENT");
System.out.println(clientInputStream.readLine());
// Send Message to Client
clientOutputStream.write("SERVER: Hello Client!");
clientOutputStream.newLine();
clientOutputStream.flush();
}
}
} catch (Exception e) {
System.out.println(e);
}
}
}
my name is Jędrzej and I am new here. I was trying to write a simple chat in java. I am trying to make multithread server so multiple clients can connect to this server. My client works fine, but if I run two clients, they dont see each others responses. Code bellow:`
package serverthread;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class ServerWIthThreads {
public static void main(String[] args){
try{
ServerSocket serverSocket = new ServerSocket(1234);
while(true){
Socket socket = serverSocket.accept();
Runnable r = new ThreadForServer(socket);
Thread t = new Thread(r);
t.start();
}
}catch(IOException e){
e.printStackTrace();
}
}
}
package serverthread;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
public class ThreadForServer implements Runnable{
private Socket socket;
private ObjectInputStream inputStream;
private ObjectOutputStream outputStream;
public ThreadForServer(Socket i){
socket = i;
}
#Override
public void run(){
try{
inputStream = new ObjectInputStream(socket.getInputStream());
outputStream = new ObjectOutputStream(socket.getOutputStream());
outputStream.flush();
while(true){
String message = (String) inputStream.readObject();
outputStream.writeObject(message);
outputStream.flush();
}
}catch(IOException e){
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
}
`
The way you've implemented this, you're reading a message from one client and then writing it back to the same client.
You'll need to revise your program so that you can write the message to the Socket of the other connected client.
I am currently working on a project that will involve communication of applications written in C and Java. Therefore, I chose to work with Apache Avro. I have seen on the website that Avro can (de-)serialize objects from files using the DataFileWriter class.
But, in my case I want to use TCP sockets between my applications. Therefore, DataFileWriter class is not going to work for me. After reading the documentation, I have not found any information on how to send objects through TCP sockets.
Any ideas on how to do that? I specifically want to know what kind of Input and Output Streams I should use on the Java Clients.
I have developed the following code for the Java Server:
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.util.HashMap;
import middleman.bigpeer.BigPeer;
import org.apache.avro.generic.GenericDatumWriter;
import org.apache.avro.io.BinaryDecoder;
import org.apache.avro.io.BinaryEncoder;
import org.apache.avro.io.DatumReader;
import org.apache.avro.io.DecoderFactory;
import org.apache.avro.io.EncoderFactory;
import org.apache.avro.specific.SpecificDatumReader;
import org.apache.avro.specific.SpecificDatumWriter;
public class MiddleManWorker implements Runnable {
private InputStream in;
private OutputStream out;
private Socket clientSocket;
public MiddleManWorker(Socket clientSocket, HashMap<Integer, NodeType> dbNodesDirectory,
HashMap<Integer, NodeType> workersDirectory) {
this.clientSocket = clientSocket;
try {
this.in = clientSocket.getInputStream();
this.out = clientSocket.getOutputStream();
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
EncoderFactory encoderFactory = new EncoderFactory();
DecoderFactory decoderFactory = new DecoderFactory();
BinaryEncoder binaryEncoder = encoderFactory.binaryEncoder(out, null);
BinaryDecoder binaryDecoder = decoderFactory.binaryDecoder(in, null);
SpecificDatumReader<BigPeer> peerDatumReader = new SpecificDatumReader<BigPeer>(BigPeer.class);
BigPeer bigPeer = null;
SpecificDatumWriter<BigPeer> writer = new SpecificDatumWriter<BigPeer>();
try {
peerDatumReader.read(bigPeer, binaryDecoder);
System.out.println("Received: " + bigPeer.getType());
} catch (IOException e) {
e.printStackTrace();
}
try {
writer.write(bigPeer, binaryEncoder);
} catch (IOException e) {
e.printStackTrace();
}
}
}
A sample Java Client is the following:
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.net.Socket;
import middleman.bigpeer.BigPeer;
import org.apache.avro.io.BinaryDecoder;
import org.apache.avro.io.BinaryEncoder;
import org.apache.avro.io.DecoderFactory;
import org.apache.avro.io.EncoderFactory;
import org.apache.avro.specific.SpecificDatumReader;
import org.apache.avro.specific.SpecificDatumWriter;
public class SystemClient {
public static void connect(String serverIPAddress, Integer serverPort) throws IOException, ClassNotFoundException {
/**
* Create Connection with the server
*/
Socket socket = new Socket(serverIPAddress, serverPort);
InputStream in = socket.getInputStream();
OutputStream out = socket.getOutputStream();
EncoderFactory encoderFactory = new EncoderFactory();
DecoderFactory decoderFactory = new DecoderFactory();
BinaryEncoder binaryEncoder = encoderFactory.binaryEncoder(out, null);
BinaryDecoder binaryDecoder = decoderFactory.binaryDecoder(in, null);
BigPeer bigPeer = new BigPeer();
bigPeer.setType("test");
SpecificDatumReader<BigPeer> reader = new SpecificDatumReader<BigPeer>(BigPeer.class);
SpecificDatumWriter<BigPeer> writer = new SpecificDatumWriter<BigPeer>(BigPeer.class);
System.out.println("Before: " + bigPeer.getType());
writer.write(bigPeer, binaryEncoder);
System.out.println("Waiting for response...");
reader.read(bigPeer, binaryDecoder);
System.out.println("After: " + bigPeer.getType());
}
}
And the server seems to halt on the peerDatumReader.read(bigPeer, binaryDecoder); line of code. Any ideas?
Thank you,
Nick
BinaryEncoder uses an internal buffer for performance reasons. You may need to call flush on the encoder to send the data through the pipe.
See the reference for more information on this behaviour:
The BinaryEncoder implementation returned may buffer its output. Data may not appear on the underlying OutputStream until Flushable.flush() is called. The buffer size is configured with configureBufferSize(int).
If buffering is not desired, and lower performance is acceptable, use directBinaryEncoder(OutputStream, BinaryEncoder)
I'm working on a project and i want to comunicate with a device. I made a socket connection with the device, the connection works but the device is sending me the message: 0xd7d0 and i have to write that message back. It's a keep alive message. I'm haveing trouble reading and sending back that message.
here's the code i've writen so far:
package Server;
import java.io.IOException;
import java.net.ServerSocket;
import java.util.logging.Level;
import java.util.logging.Logger;
public class Server {
public static ServerSocket serverSocket;
public static void main (String [] args) {
try {
serverSocket = new ServerSocket(1234);
while (true) {
ServerThread serverThread = new ServerThread(serverSocket.accept());
serverThread.start();
}
} catch (IOException ex) {
Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
package Server;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.nio.ByteBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
public class ServerThread extends Thread {
public Socket socket;
public BufferedReader in;
public PrintWriter out;
public ByteBuffer buf;
int count;
public ServerThread (Socket socket) {
try {
this.socket = socket;
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
out = new PrintWriter(socket.getOutputStream(), true);
} catch (IOException ex) {
Logger.getLogger(ServerThread.class.getName()).log(Level.SEVERE, null, ex);
}
}
#Override
public void run() {
while (true) {
try {
count = in.read();
buf = ByteBuffer.allocate(100);
buf.put((byte) count);
buf.flip();
out.println(buf);
String line = in.readLine();
System.out.println(line);
} catch (IOException ex) {
Logger.getLogger(ServerThread.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
}
Can anyone tell me what i am doing wrong?
This
while (true) {
ServerThread serverThread = new ServerThread(serverSocket.accept());
serverThread.start();
}
doesn't look right. You're looping and creating a new thread repeatedly (which will consume resources and create an enormous number of threads). You should simply create that thread once. If your program is doing nothing else then a new thread may be superfluous.
Your mistake is that you mix different styles of network data exchange. First, what format are messages in? Are they characters in some encoding, or some binary data? In the first case, you should not use Buffer to read message in, but read and write using in and out character streams you created already. In the second case, you have 2 options: read and write with socket and byte streams, or with channels from java.nio.channels and Buffers. To write back a message in a buffer, you can use
buf.flip();
buffer.position(buffer.limit());