quickfix event after sending message - java

I am doing something with fix protocol using quickfix library.
I wrote class like this:
public class ApplicationImpl implements Application {
...
#Override
public void toApp(Message arg0, SessionID arg1) throws DoNotSend {
//this is invoked before sending message
}
...
}
I wonder how to invoke some method after sending message?

QuickFIX does not offer a after-message-send callback.

You need to have this somewhere in your code to send a message (not in the overriden methods):
Session.sendToTarget(outgoingMessage, orderSession);
That will execute some internal quickfixJ code and then call toApp(). The toApp() method allows you do modify the message before it is sent to the broker. But ideally in order to do something after you send you just need to add code after the call to Session.sendToTarget().

If you are adventurous, you can modify QuickFIX/J to do it. The MINA network layer does provide a messageSent callback. If you override that method in QFJ's InitiatorIoHandler (or AcceptorIoHandler) you could either directly process the messageSent event or propagate it to a modified Application interface.

If I undertand correctly. You need to do some action after you send a message. If it is correct I have the following example:
public static void send(Message message) {
boolean sent = Session.sendToTarget(message, mySessionId);
if (sent){
//do something
}else {
//something else
}
System.out.println("El mensaje se mandó: " + sent);
} catch (SessionNotFound e) {
System.out.println(e);
}
}

Related

Apache Camel creating Consumer component

I'm newbie to Apache Camel. In hp nonstop there is a Receiver that receives events generated by event manager assume like a stream. My goal is to setup a consumer end point which receives the incoming message and process it through Camel.
Another end point I simply need to write it in logs. From my study I understood that for Consumer end point I need to create own component and configuration would be like
from("myComp:receive").to("log:net.javaforge.blog.camel?level=INFO")
Here is my code snippet which receives message from event system.
Receive receive = com.tandem.ext.guardian.Receive.getInstance();
byte[] maxMsg = new byte[500]; // holds largest possible request
short errorReturn = 0;
do { // read messages from $receive until last close
try {
countRead = receive.read(maxMsg, maxMsg.length);
String receivedMessage=new String(maxMsg, "UTF-8");
//Here I need to handover receivedMessage to camel
} catch (ReceiveNoOpeners ex) {
moreOpeners = false;
} catch(Exception e) {
moreOpeners = false;
}
} while (moreOpeners);
Can someone guide with some hints how to make this as a Consumer.
The 10'000 feet view is this:
You need to start out with implementing a component. The easiest way to get started is to extend org.apache.camel.impl.DefaultComponent. The only thing you have to do is override DefaultComponent::createEndpoint(..). Quite obviously what it does is create your endpoint.
So the next thing you need is to implement your endpoint. Extend org.apache.camel.impl.DefaultEndpoint for this. Override at the minimum DefaultEndpoint::createConsumer(Processor) to create your own consumer.
Last but not least you need to implement the consumer. Again, best ist to extend org.apache.camel.impl.DefaultConsumer. The consumer is where your code has to go that generates your messages. Through the constructor you receive a reference to your endpoint. Use the endpoint reference to create a new Exchange, populate it and send it on its way along the route. Something along the lines of
Exchange ex = endpoint.createExchange(ExchangePattern.InOnly);
setMyMessageHeaders(ex.getIn(), myMessagemetaData);
setMyMessageBody(ex.getIn(), myMessage);
getAsyncProcessor().process(ex, new AsyncCallback() {
#Override
public void done(boolean doneSync) {
LOG.debug("Mssage was processed " + (doneSync ? "synchronously" : "asynchronously"));
}
});
I recommend you pick a simple component (DirectComponent ?) as an example to follow.
Herewith adding my own consumer component may help someone.
public class MessageConsumer extends DefaultConsumer {
private final MessageEndpoint endpoint;
private boolean moreOpeners = true;
public MessageConsumer(MessageEndpoint endpoint, Processor processor) {
super(endpoint, processor);
this.endpoint = endpoint;
}
#Override
protected void doStart() throws Exception {
int countRead=0; // number of bytes read
do {
countRead++;
String msg = String.valueOf(countRead)+" "+System.currentTimeMillis();
Exchange ex = endpoint.createExchange(ExchangePattern.InOnly);
ex.getIn().setBody(msg);
getAsyncProcessor().process(ex, new AsyncCallback() {
#Override
public void done(boolean doneSync) {
log.info("Mssage was processed " + (doneSync ? "synchronously" : "asynchronously"));
}
});
// This is an echo server so echo request back to requester
} while (moreOpeners);
}
#Override
protected void doStop() throws Exception {
moreOpeners = false;
log.debug("Message processor is shutdown");
}
}

Java Functions, Returns, and Optionals

I am trying to create a client library that reads JSON from an external file online. I already know about the function interfaces and optionals, but I was wondering if there is a way to allow users to supply callback functions such that the parent function exits completely. For JavaScript, such a function is as follows:
file.read('hello', function(err, data) {
// something here
});
Basically, I wish to do the same in Java. How can I do this such that the error callback supersedes the read function? What I mean is that in the event that the error callback is called, then read should not return a value at all. If the callback is not called then the read should return the value.
You could have the user pass in a function and then just not do anything with it if there is no error.
This example assumes that you have a custom class called Error that the caller is aware of and would like to interact with in case of an error.
public void read (String str, Function<Error,Void> errorFunc)
{
//interact w/ libraries, boolean error = true or false
//if there is an error, variable err of type Error contains information
if (error)
{
errorFunc.apply(err);
}
}
In Java upto 1.7 the only way to achieve javascript like callbacks is thru interface. The api user who calls your method read has the liberty of implementing what he feels needs to be done to handle the error by writing an implementation class for the interface at the invocation point.
public String read(String options,IErrorCallBack errorHandler) throws Exception {
try {
// When everything works fine return what you think should be returned.
return "Success";
}
catch(Exception e) {
// On Error call the function on the error handler.
errorHandler.doSomething();
throw e;
}
}
public interface IErrorCallBack {
public void doSomething();
}
// The invocation point.
read("myString", new IErrorCallBack() {
public void doSomething() {
// Your implementation.
}
});

How to discard/release message in MessageToMessageDecoder in Netty 4

What should I do if inside my decode method i want to discard the message (for instance if this type of message is not supported by this client)? In other words I don't want to pass decoded message to another (business) handler.
To avoid memory leak and be consistent with decoder's implementation I should:
use byteBuf.realease() / ReferenceCountUtil.release(byteBuf)
invoke super.channelReadComplete() or some other function
do something else?
Sample code:
public class MyMessageDecoder extends MessageToMessageDecoder {
#Override
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception {
....
if (allowedTypes.containsKey(msgType)) {
...
out.add(...);
} else {
//what to do here to discard this this message
}
}
}
I'm using netty 4.0.25 and my decoder is prepended with LengthFieldBasedFrameDecoder (so MyMessageDecoder is receiving whole needed payload)
Releasing is done for you by the MessageToMessageDecoder itself. So the only thing you may want to do is throw an exception or something like this.

How to send a message to an actor from outside in Play Framework 2?

I am new to Akka and trying to write some code in Play Framework 2 in Java and use Akka.
To create an actor and send a test message to it, I have:
public class Global extends GlobalSettings {
#Override
public void onStart(Application app) {
final ActorRef testActor = Akka.system().actorOf(Props.create(TestActor.class), "testActor");
testActor.tell("hi", ActorRef.noSender());
}
}
This work perfectly fine and I see that my actor received my message, here is the code for my actor:
public class TestActor extends UntypedActor {
#Override
public void onReceive(Object message) throws Exception {
if(message.toString().equals("hi")){
System.out.println("I received a HI");
}else{
unhandled(message);
}
}
}
Very simple.
However, If I try to send a message from a controller:
public static Result index() {
final ActorRef testActor = Akka.system().actorFor("testActor");
testActor.tell("hi", ActorRef.noSender());
return ok(index.render("Your new application is ready."));
}
I get this message on terminal:
[INFO] [09/20/2014 11:40:30.850] [application-akka.actor.default-dispatcher-4] [akka://application/testActor] Message [java.lang.String] from Actor[akka://application/deadLetters] to Actor[akka://application/testActor] was not delivered. [1] dead letters encountered. This logging can be turned off or adjusted with configuration settings 'akka.log-dead-letters' and 'akka.log-dead-letters-during-shutdown'.
Can someone help me with this? why the first usage works and the second one fails? Thanks
The actorFor method requires the entire path, and your actor lives in the user space, so you have to use actorFor("/user/testActor"). Currently you are sending it to application/testActor, which would be a top-level actor in the ActorSystem itself.
By the way, actorFor is deprecated (at least in the Scala API) and replaced by actorSelection.
For more information, refer to the excellent documentation.
actorFor should get the path to the actor which is probably "akka://System/user/testActor". It also does not create the actor, meaning it should be exist.
Anyway, is there a reason that inside the controller you use the actorFor and not the actorOf? It had been deprecated and shouldn't be use.

Does this program introduce a parallel execution?

Here is a simple server application using Bonjour and written in Java. The main part of the code is given here:
public class ServiceAnnouncer implements IServiceAnnouncer, RegisterListener {
private DNSSDRegistration serviceRecord;
private boolean registered;
public boolean isRegistered(){
return registered;
}
public void registerService() {
try {
serviceRecord = DNSSD.register(0,0,null,"_killerapp._tcp", null,null,1234,null,this);
} catch (DNSSDException e) {
// error handling here
}
}
public void unregisterService(){
serviceRecord.stop();
registered = false;
}
public void serviceRegistered(DNSSDRegistration registration, int flags,String serviceName, String regType, String domain){
registered = true;
}
public void operationFailed(DNSSDService registration, int error){
// do error handling here if you want to.
}
}
I understand it in the following way. We can try to register a service calling "registerService" method which, in its turn, calls "DNSSD.register" method. "DNSSD.register" try to register the service and, in general case, it can end up with two results: service was "successfully registered" and "registration failed". In both cases "DNSSD.register" calls a corresponding method (either "serviceRegistered" or "operationFailed") of the object which was given to the DNSSD.register as the last argument. And programmer decides what to put into "serviceRegistered" and "operationFailed". It is clear.
But should I try to register a service from the "operationFailed"? I am afraid that in this way my application will try to register the service too frequently. Should I put some "sleep" or "pause" into "operationFailed"? But in any case, it seems to me, that when the application is unable to register a service it will be also unable to do something else (for example to take care of GUI). Or may be DNSSD.register introduce some kind of parallelism? I mean it starts a new thread but that if I try to register service from "operation Failed", I could generate a huge number of the threads. Can it happen? If it is the case, should it be a problem? And if it is the case, how can I resolve this problem?
Yes, callbacks from the DNSSD APIs can come asynchronously from another thread. This exerpt from the O'Reilly book on ZeroConf networking gives some useful information.
I'm not sure retrying the registration from your operationFailed callback is a good idea. At least without some understanding of why the registration failed, is simply retrying it with the same parameters going to make sense?

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