Java audio Stream Closed error - java

I am trying to add sound to a game I am making, but every time I try to load the sound, I get a Stream Closed Exception. I don't understand why this is happening.
Loads the sound:
public class WavPlayer extends Thread {
/*
* #param s The path of the wav file.
* #return The sound data loaded into the WavSound object
*/
public static WavSound loadSound(String s){
// Get an input stream
InputStream is = WavPlayer.class.getClassLoader().getResourceAsStream(s);
AudioInputStream audioStream;
try {
// Buffer the input stream
BufferedInputStream bis = new BufferedInputStream(is);
// Create the audio input stream and audio format
audioStream = AudioSystem.getAudioInputStream(bis); //!Stream Closed Exception occurs here
AudioFormat format = audioStream.getFormat();
// The length of the audio file
int length = (int) (audioStream.getFrameLength() * format.getFrameSize());
// The array to store the samples in
byte[] samples = new byte[length];
// Read the samples into array to reduce disk access
// (fast-execution)
DataInputStream dis = new DataInputStream(audioStream);
dis.readFully(samples);
// Create a sound container
WavSound sound = new WavSound(samples, format, (int) audioStream.getFrameLength());
// Don't start the sound on load
sound.setState(SoundState.STATE_STOPPED);
// Create a new player for each sound
new WavPlayer(sound);
return sound;
} catch (Exception e) {
// An error. Mustn't happen
}
return null;
}
// Private variables
private WavSound sound = null;
/**
* Constructs a new player with a sound and with an optional looping
*
* #param s The WavSound object
*/
public WavPlayer(WavSound s) {
sound = s;
start();
}
/**
* Runs the player in a separate thread
*/
#Override
public void run(){
// Get the byte samples from the container
byte[] data = sound.getData();
InputStream is = new ByteArrayInputStream(data);
try {
// Create a line for the required audio format
SourceDataLine line = null;
AudioFormat format = sound.getAudioFormat();
// Calculate the buffer size and create the buffer
int bufferSize = sound.getLength();
// System.out.println(bufferSize);
byte[] buffer = new byte[bufferSize];
// Create a new data line to write the samples onto
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
line = (SourceDataLine) AudioSystem.getLine(info);
// Open and start playing on the line
try {
if (!line.isOpen()) {
line.open();
}
line.start();
} catch (Exception e){}
// The total bytes read
int numBytesRead = 0;
boolean running = true;
while (running) {
// Destroy this player if the sound is destroyed
if (sound.getState() == SoundState.STATE_DESTROYED) {
running = false;
// Release the line and release any resources used
line.drain();
line.close();
}
// Write the data only if the sound is playing or looping
if ((sound.getState() == SoundState.STATE_PLAYING)
|| (sound.getState() == SoundState.STATE_LOOPING)) {
numBytesRead = is.read(buffer, 0, buffer.length);
if (numBytesRead != -1) {
line.write(buffer, 0, numBytesRead);
} else {
// The samples are ended. So reset the position of the
// stream
is.reset();
// If the sound is not looping, stop it
if (sound.getState() == SoundState.STATE_PLAYING) {
sound.setState(SoundState.STATE_STOPPED);
}
}
} else {
// Not playing. so wait for a few moments
Thread.sleep(Math.min(1000 / Global.FRAMES_PER_SECOND, 10));
}
}
} catch (Exception e) {
// Do nothing
}
}
The error message I get is: "Exception in thread "main" java.io.IOException: Stream closed
at java.io.BufferedInputStream.getInIfOpen(BufferedInputStream.java:134)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:218)
at java.io.BufferedInputStream.read(BufferedInputStream.java:237)
at java.io.DataInputStream.readInt(DataInputStream.java:370)
at com.sun.media.sound.WaveFileReader.getFMT(WaveFileReader.java:224)
at com.sun.media.sound.WaveFileReader.getAudioInputStream(WaveFileReader.java:140)
at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1094)
at stm.sounds.WavPlayer.loadSound(WavPlayer.java:42)
at stm.STM.(STM.java:265)
at stm.STM.main(STM.java:363)"

Most probably the file path in this line is not correct:
WavPlayer sound1 = WavPlayer.loadSound("coin.wav");
You should pass the path of the 'coin.wav' file instead of just its name.
For instance if its under a folder named sounds, which let's say right under the root of project, that parameter should be 'sounds/coin.wav'.

The problem is in your static method loadSound. This method returns null when an exception is thrown. You catch it but you do nothing with it,
NEVER make empty catch.
Catch specific exceptions.
I would change your method signature loadSound as
public static WavSound loadSound(String s) throws Exception // rather than exception specific exception!!
And then your method without try-catch

Related

Audio Line is always unavailable

I have a problem with my code suddenly giving an error that it wasn't giving about 24hrs ago. No matter what input device I set as the default in Windows, I always get the following error:
javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 8000.0 Hz, 8 bit, stereo, 2 bytes/frame not supported.at java.desktop/com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:484)
at java.desktop/com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:115)
at java.desktop/com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:142)
Code for the recorder class:
public class SoundRecorder {
// record duration, in milliseconds
static final long RECORD_TIME = 60000; // 1 minute
// path of the wav file
File wavFile = new File("Audio//RecordAudio.wav");
// format of audio file
AudioFileFormat.Type fileType = AudioFileFormat.Type.WAVE;
// the line from which audio data is captured
TargetDataLine line;
/**
* Defines an audio format
*/
AudioFormat getAudioFormat() {
float sampleRate = 8000;
int sampleSizeInBits = 8;
int channels = 2;
boolean signed = true;
boolean bigEndian = true;
AudioFormat format = new AudioFormat(sampleRate, sampleSizeInBits,
channels, signed, bigEndian);
return format;
}
/**
* Captures the sound and record into a WAV file
*/
void start() {
try {
AudioFormat format = getAudioFormat();
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
System.out.println(format.properties());
// checks if system supports the data line
if (!AudioSystem.isLineSupported(info)) {
System.out.println(Arrays.toString(AudioSystem.getAudioFileTypes()));
//System.out.println(line.getLineInfo());
System.out.println("Line not supported");
System.exit(0);
}
line = (TargetDataLine) AudioSystem.getLine(info);
System.out.println(format.properties());
//System.out.println(line.getLineInfo());
//Error is here
>>>line.open(format);
System.out.println(format.properties());
System.out.println(line.getLineInfo());
line.start(); // start capturing
System.out.println("Start capturing...");
AudioInputStream ais = new AudioInputStream(line);
System.out.println("Start recording...");
// start recording
AudioSystem.write(ais, fileType, wavFile);
} catch (LineUnavailableException ex) {
ex.printStackTrace();
} catch (IOException ioe) {
ioe.printStackTrace();
}
}
/**
* Closes the target data line to finish capturing and recording
*/
void finish() {
line.stop();
line.close();
System.out.println("Finished");
}
}
Main:
SoundRecorder audio = new SoundRecorder();
long recordTime = 60000L;
Thread stopper = new Thread(() -> {
try {
Thread.sleep(recordTime);
} catch (InterruptedException var4) {
var4.printStackTrace();
}audio.finish();
});
stopper.start();
System.out.println("stopper started");
audio.start();
System.out.println("audio started");
stopper.join();}
I've tried restarting my computer, changing the encoding to signed, unsigned, float, alwa, and ulaw. I've tried changing the sample rate, size, and endian as well. I've also tried changing the default device from the audio mixer to the microphone as well.

Java audio player cuts audio at the end

Hey there stack overflow.
I'm creating a playlist player in Java, so far so good, I got all the logic down and the project is nearing completion. We've been testing the playback by creating some large playlist and just let the thing go from start to end. The playback sounds good, but sometimes the audio is cut off at the end. This happens very rarely. The last x seconds (time varies) are not played.
The files im testing with are all PCM wave file of 16 or 24 bit sampling size. Im using the Java sound engine in combination with Java zooms mp3 and ogg spi to support other types of audio files.
So far I have this logged a couple of times and my first thought was that the file might be corrupt, this is not the case. I've tried playing the file on its own and it played fully!
I've tried to find the problem but i just cant find it. I dont think theres anything wrong with my audio player, im running out of ideas.
Here is how i create my audio input stream:
public static AudioInputStream getUnmarkableAudioInputStream(Mixer mixer, File file)
throws UnsupportedAudioFileException
{
if (!file.exists() || !file.canRead()) {
return null;
}
AudioInputStream stream;
try {
stream = getAudioInputStream(file);
} catch (IOException e) {
logger.error("failed to retrieve stream from file", e);
return null;
}
AudioFormat baseFormat = stream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, baseFormat);
boolean supportedDirectly = false;
if (mixer == null) {
supportedDirectly = AudioSystem.isLineSupported(info);
} else {
supportedDirectly = mixer.isLineSupported(info);
}
// compare the AudioFormat with the desired one
if (baseFormat.getEncoding() != AudioFormat.Encoding.PCM_SIGNED || !supportedDirectly) {
AudioFormat decodedFormat = new AudioFormat(
AudioFormat.Encoding.PCM_SIGNED,
baseFormat.getSampleRate(), 16, baseFormat.getChannels(),
baseFormat.getChannels() * 2, baseFormat.getSampleRate(),
false);
// convert the audio format to the supported one
if (AudioSystem.isConversionSupported(decodedFormat, baseFormat)) {
stream = AudioSystem.getAudioInputStream(decodedFormat, stream);
} else {
logger.debug(
"Audio format {} is not supported "
+ "and can not be converted to default format",
baseFormat.toString());
return null;
}
}
return stream;
}
And this is my audio player thread:
final class PlayerThread extends Thread
{
private byte[] buffer;
/**
* Initialize the buffer
*/
public void initBuffer()
{
linelock.lock();
try {
buffer = new byte[line.getBufferSize() / 5];
} finally {
linelock.unlock();
}
}
public void run()
{
initBuffer();
while (!isInterrupted()) {
checkState();
// if the line is just cleared go to the start of the loop
if (line == null || isInterrupted()) {
continue;
}
write();
}
// clean up all resources
close();
// change the state
state = Player.State.STOPPED;
}
private void checkState()
{
if (state != Player.State.PLAYING) {
if (line != null) {
line.flush();
}
try {
synchronized (this) {
this.wait();
}
} catch (InterruptedException e) {
// reset the interupt status
interrupt();
}
}
}
private void write()
{
// how much bytes could be written on the line
int available = line.available();
// is the space on the line big enough to write the buffer to
if (available >= buffer.length) {
// fill the buffer array
int read = 0;
try {
read = audioStream.read(buffer, 0, buffer.length);
} catch (Throwable ball) {
logger.error("Error in audio engine (read)", ball);
}
// if there was something to read, write it to the line
// otherwise stop the player
if (read >= 0) {
try {
linelock.lock();
line.write(buffer, 0, read);
} catch (Throwable ball) {
logger.error("Error in audio engine (write)", ball);
} finally {
linelock.unlock();
}
bytesRead += read;
} else {
line.drain();
MoreDefaultPlayer.this.stop();
}
}
}
private void close()
{
// invoke close on listeners
invokePlayerClosedOnListeners();
// destroy the volume chain
vc.removeVolumeListener(MoreDefaultPlayer.this);
// close the stream
try {
audioStream.close();
} catch (IOException e) {
logger.error("failed to close audio stream");
}
clearAllListeners();
linelock.lock();
try {
// quit the line
line.stop();
line.close();
line = null;
} finally {
linelock.unlock();
}
}
}
As you can see I drain the line after, so i dont think the problem is the line being closed before everything from the stream is played.
Can anyone see what might be wrong with this code?
I don't see an obvious answer, but there are a couple things that raise yellow flags for me. The common practise is to put the line.write() method in a while loop, not to invoke it repeatedly. There is usually no need to test for line.available() or to handle locking the line. The method line.write() will handle the necessary blocking if there is no space on the line available. I've always been cautioned not to lock or block audio lines unnecessarily.
Is the locking logic an integral part of the handling of the sequence of queues? The error you are describing could be in that handling. (Maybe there is an interaction with the test of available() compared to the buffer size? Is the amount of cutoff roughly equal to the buffer size?)
I would consider implementing a LineListener to announce when a cue is finished, and making that event the trigger of the playback of the next cue. An LineEvent of type STOP can be issued when the given file is done, notifying whatever handles the queue to proceed to the next file.

Reading a block of bytes from one file and writing to other until all blocks are read?

I am working a project in which I have to play with some file reading writing tasks. I have to read 8 bytes from a file at one time and perform some operations on that block and then write that block to second file, then repeat the cycle until first file is completely read in chuncks of 8 bytes everytime and the after manipulation the data should be added/appended to the second. However, in doing so, I am facing some problems. Following is what I am trying:
private File readFromFile1(File file1) {
int offset = 0;
long message= 0;
try {
FileInputStream fis = new FileInputStream(file1);
byte[] data = new byte[8];
file2 = new File("file2.txt");
FileOutputStream fos = new FileOutputStream(file2.getAbsolutePath(), true);
DataOutputStream dos = new DataOutputStream(fos);
while(fis.read(data, offset, 8) != -1)
{
message = someOperation(data); // operation according to business logic
dos.writeLong(message);
}
fos.close();
dos.close();
fis.close();
} catch (IOException e) {
System.out.println("Some error occurred while reading from File:" + e);
}
return file2;
}
I am not getting the desired output this way. Any help is appreciated.
Consider the following code:
private File readFromFile1(File file1) {
int offset = 0;
long message = 0;
File file2 = null;
try {
FileInputStream fis = new FileInputStream(file1);
byte[] data = new byte[8]; //Read buffer
byte[] tmpbuf = new byte[8]; //Temporary chunk buffer
file2 = new File("file2.txt");
FileOutputStream fos = new FileOutputStream(file2.getAbsolutePath(), true);
DataOutputStream dos = new DataOutputStream(fos);
int readcnt; //Read count
int chunk; //Chunk size to write to tmpbuf
while ((readcnt = fis.read(data, 0, 8)) != -1) {
//// POINT A ////
//Skip chunking system if an 8 byte octet is read directly.
if(readcnt == 8 && offset == 0){
message = someOperation(tmpbuf); // operation according to business logic
dos.writeLong(message);
continue;
}
//// POINT B ////
chunk = Math.min(tmpbuf.length - offset, readcnt); //Determine how much to add to the temp buf.
System.arraycopy(data, 0, tmpbuf, offset, chunk); //Copy bytes to temp buf
offset = offset + chunk; //Sets the offset to temp buf
if (offset == 8) {
message = someOperation(tmpbuf); // operation according to business logic
dos.writeLong(message);
if (chunk < readcnt) {
System.arraycopy(data, chunk, tmpbuf, 0, readcnt - chunk);
offset = readcnt - chunk;
} else {
offset = 0;
}
}
}
//// POINT C ////
//Process remaining bytes here...
//message = foo(tmpbuf);
//dos.writeLong(message);
fos.close();
dos.close();
fis.close();
} catch (IOException e) {
System.out.println("Some error occurred while reading from File:" + e);
}
return file2;
}
In this excerpt of code, what I did was:
Modify your reading code to include the amount of bytes actually read from the read() method (noted readcnt).
Added a byte chunking system (the processing does not happen until there are at least 8 bytes in the chunking buffer).
Allowed for separate processing of the final bytes (that do not make up a 8 byte octet).
As you can see from the code, the data being read is first stored in a chunking buffer (denoted tmpbuf) until at least 8 bytes are available. This will happen only if 8 bytes are not always available (If 8 bytes are available directly and nothing is chunked, directly process. See "Point A" in code). This is done as a form of optimization to prevent excess array copies.
The chunking system uses offsets which increment every time bytes are written to tmpbuf until it reaches a value of 8 (it will not go over as the Math.min() method used in the assignment of 'chunk' will limit the value). Upon offset == 8, proceed to execute the processing code.
If that particular read produced more bytes than actually processed, continue writing them to tmpbuf, from the beginning again, whilst setting offset appropriately, otherwise set offset to 0.
Repeat cycle.
The code will leave the last few bytes of data that do not fit in an octet in the array tmpbuf with the offset variable indicating how much has actually been written. This data can then be processed separately at point C.
Seems a lot more complicating than it should be, and there probably is a better solution (possibly using existing java library methods), but off the top of my head, this is what I got. Hope this is clear enough for you to understand.
You could use the following, it uses NIO and especially the ByteBuffer class for the long handling. You can of course implement it the standard java way, but since i am a NIO fan, here is a possible solution.
The major problem in your code is that while(fis.read(data, offset, 8) != -1) will read up to 8 bytes, and not always 8 bytes, plus reading in such small portions is not very efficient.
I have put some comments in my code, if something is unclear please leave a comment. My someOperation(...) function just copies the next long value from the buffer.
Update:
added finally block to close the files.
import java.io.File;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.FileChannel;
import java.nio.file.StandardOpenOption;
public class TestFile {
static final int IN_BUFFER_SIZE = 1024 * 8;
static final int OUT_BUFFER_SIZE = 1024 *9; // make the out-buffer > in-buffer, i am lazy and don't want to check for overruns
static final int MIN_READ_BYTES = 8;
static final int MIN_WRITE_BYTES = 8;
private File readFromFile1(File inFile) {
final File outFile = new File("file2.txt");
final ByteBuffer inBuffer = ByteBuffer.allocate(IN_BUFFER_SIZE);
final ByteBuffer outBuffer = ByteBuffer.allocate(OUT_BUFFER_SIZE);
FileChannel readChannel = null;
FileChannel writeChannel = null;
try {
// open a file channel for reading and writing
readChannel = FileChannel.open(inFile.toPath(), StandardOpenOption.READ);
writeChannel = FileChannel.open(outFile.toPath(), StandardOpenOption.CREATE, StandardOpenOption.WRITE);
long totalReadByteCount = 0L;
long totalWriteByteCount = 0L;
boolean readMore = true;
while (readMore) {
// read some bytes into the in-buffer
int readOp = 0;
while ((readOp = readChannel.read(inBuffer)) != -1) {
totalReadByteCount += readOp;
} // while
// prepare the in-buffer to be consumed
inBuffer.flip();
// check if there where errors
if (readOp == -1) {
// end of file reached, read no more
readMore = false;
} // if
// now consume the in-buffer until there are at least MIN_READ_BYTES in the buffer
while (inBuffer.remaining() >= MIN_READ_BYTES) {
// add data to the write buffer
outBuffer.putLong(someOperation(inBuffer));
} // while
// compact the in-buffer and prepare for the next read, if we need to read more.
// that way the possible remaining bytes of the in-buffer can be consumed after leaving the loop
if (readMore) inBuffer.compact();
// prepare the out-buffer to be consumed
outBuffer.flip();
// write the out-buffer until the buffer is empty
while (outBuffer.hasRemaining())
totalWriteByteCount += writeChannel.write(outBuffer);
// prepare the out-buffer for writing again
outBuffer.flip();
} // while
// error handling
if (inBuffer.hasRemaining()) {
System.err.println("Truncated data! Not a long value! bytes remaining: " + inBuffer.remaining());
} // if
System.out.println("read total: " + totalReadByteCount + " bytes.");
System.out.println("write total: " + totalWriteByteCount + " bytes.");
} catch (IOException e) {
System.out.println("Some error occurred while reading from File: " + e);
} finally {
if (readChannel != null) {
try {
readChannel.close();
} catch (IOException e) {
System.out.println("Could not close read channel: " + e);
} // catch
} // if
if (writeChannel != null) {
try {
writeChannel.close();
} catch (IOException e) {
System.out.println("Could not close write channel: " + e);
} // catch
} // if
} // finally
return outFile;
}
private long someOperation(ByteBuffer bb) {
// consume the buffer, do whatever you want with the buffer.
return bb.getLong(); // consumes 8 bytes of the buffer.
}
public static void main(String[] args) {
TestFile testFile = new TestFile();
File source = new File("input.txt");
testFile.readFromFile1(source);
}
}

Counting real time audio frequency in java

I have a problem counting voice input frequency from the audio input of my microphone. Can anyone help me with this?
I'm supposed to get an audio input from my microphone and count its frequency.
This is my code just to show how I did it; and if anyone can identify a faulty implementation.
package STLMA;
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* #author CATE GABRIELLE
*/
import java.io.*;
import javax.sound.sampled.*;
public class SpeechDetection {
boolean stopCapture = false;
ByteArrayOutputStream byteArrayOutputStream;
TargetDataLine targetDataLine; // This is the object that acquires data from
// the microphone and delivers it to the program
// the declaration of three instance variables used to create a SourceDataLine
// object that feeds data to the speakers on playback
AudioFormat audioFormat;
AudioInputStream audioInputStream;
SourceDataLine sourceDataLine;
double voiceFreq = 0;
FileOutputStream fout;
AudioFileFormat.Type fileType;
public static String closestSpeaker;
public SpeechDetection(){
captureAudio();
}
private void captureAudio(){
try{
audioFormat = getAudioFormat();
DataLine.Info dataLineInfo = new
DataLine.Info(TargetDataLine.class,audioFormat);
// object that describes the data line that we need to handle the acquisition
// of the audio data from the microphone. The first parameter makes the audio
// data readable
targetDataLine = (TargetDataLine)AudioSystem.getLine(dataLineInfo);
// object to handle data acquisition
targetDataLine.open(audioFormat);
//from the microphone that matches
targetDataLine.start();
// the information encapsulated in the DataLine.Info object
Thread captureThread = new Thread(new CaptureThread());
captureThread.start();
} catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
private AudioFormat getAudioFormat(){
float sampleRate = 8000.0F; // The number of samples that will be acquired
//8000,11025,16000,22050,44100 each second for each channel of audio data.
int sampleSizeInBits = 16; //The number of bits that will be used to
//8,16 describe the value of each audio sample.
int channels = 1; // Two channels for stereo, and one channel for mono.
//1,2
boolean signed = true; // Whether the description of each audio sample
//true,false
//consists of both positive and negative values, or positive values only.
boolean bigEndian = false;
//true,false
return new AudioFormat(sampleRate,sampleSizeInBits,channels,signed,bigEndian);
}
//Inner class to capture data from microphone
class CaptureThread extends Thread {
byte tempBuffer[] = new byte[8000];
// byte buffer variable to contain the raw audio data
int countzero;
// counter variable to count the number of zero's
short convert[] = new short[tempBuffer.length];
// short variable that is appropriate to
// collect the audio input for porcessing
// public void start(){
// Thread voices = new Thread(this);
// voices.start();
// }
#Override
public void run(){
// a continuous thread to process the continuous audio input
byteArrayOutputStream = new ByteArrayOutputStream(); // the object to write the
// raw audio input to the byte buffer variable
stopCapture = false;
try{
while(!stopCapture){
int cnt = targetDataLine.read(tempBuffer,0,tempBuffer.length);
// reads the raw audio input
// and returns the number of bytes actually read
byteArrayOutputStream.write(tempBuffer, 0, cnt);
// writing the number of bytes read to the
// container
try{
countzero = 0;
for(int i=0; i < tempBuffer.length; i++){
// the loop that stores the whole audio data
convert[i] = tempBuffer[i];
// to the convert variable which is a short data type,
if(convert[i] == 0){countzero++;}
// then counts the number of zero's
}
voiceFreq = (countzero/2)+1;
// calculates the number of frequency and
// stores to the voiceFreq variable
if(voiceFreq>=80 && voiceFreq<=350)
System.out.println("Voice"+voiceFreq);
else
System.out.println("Unvoice"+voiceFreq);
}catch(StringIndexOutOfBoundsException e)
{System.out.println(e.getMessage());}
Thread.sleep(0);
}
byteArrayOutputStream.close();
}catch (Exception e) {
System.out.println(e);
System.exit(0);
}
}
}
public static void main(String [] args){
SpeechDetection voiceDetector1 = new SpeechDetection();
// voiceDetector1.setSize(300,100);
// voiceDetector1.setDefaultCloseOperation(EXIT_ON_CLOSE);
// voiceDetector1.setVisible(true);
}
}
by the way, "voiceFreq" stands for voice frequency.
My goal here is to know if the input is a voice or a noise.
I hope someone could help me with my problem. Thank you and a happy New Year.
I would think for detecting whether something is a potential voice or a noise, one would want to do an FFT on a section of data and see whether the frequency components were within some range of "normal voice".
Maybe see Reliable and fast FFT in Java for some FFT information.

How to tell when AudioTrack object has finished playing?

I'm trying to play a PCM file in Android using the AudioTrack class. I can get the file to play just fine, but I cannot reliably tell when playback has finished. AudioTrack.getPlayState says playback has stopped when it hasn't finished playing. I'm having the same problem with AudioTrack.setNotificationMarkerPosition, and I'm pretty sure my marker is set to the end of the file (although I'm not completely sure I'm doing it right). Likewise, playback continues when getPlaybackHeadPosition is at the end of the file and has stopped incrementing. Can anyone help?
I found that using audioTrack.setNotificationMarkerPosition(audioLength) and audioTrack.setPlaybackPositionUpdateListener worked for me. See the following code:
// Get the length of the audio stored in the file (16 bit so 2 bytes per short)
// and create a short array to store the recorded audio.
int audioLength = (int) (pcmFile.length() / 2);
short[] audioData = new short[audioLength];
DataInputStream dis = null;
try {
// Create a DataInputStream to read the audio data back from the saved file.
InputStream is = new FileInputStream(pcmFile);
BufferedInputStream bis = new BufferedInputStream(is);
dis = new DataInputStream(bis);
// Read the file into the music array.
int i = 0;
while (dis.available() > 0) {
audioData[i] = dis.readShort();
i++;
}
// Create a new AudioTrack using the same parameters as the AudioRecord.
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, RECORDER_SAMPLE_RATE, RECORDER_CHANNEL_OUT,
RECORDER_AUDIO_ENCODING, audioLength, AudioTrack.MODE_STREAM);
audioTrack.setNotificationMarkerPosition(audioLength);
audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() {
#Override
public void onPeriodicNotification(AudioTrack track) {
// nothing to do
}
#Override
public void onMarkerReached(AudioTrack track) {
Log.d(LOG_TAG, "Audio track end of file reached...");
messageHandler.sendMessage(messageHandler.obtainMessage(PLAYBACK_END_REACHED));
}
});
// Start playback
audioTrack.play();
// Write the music buffer to the AudioTrack object
audioTrack.write(audioData, 0, audioLength);
} catch (Exception e) {
Log.e(LOG_TAG, "Error playing audio.", e);
} finally {
if (dis != null) {
try {
dis.close();
} catch (IOException e) {
// don't care
}
}
}
This works for me:
do{ // Montior playback to find when done
x = audioTrack.getPlaybackHeadPosition();
}while (x< pcmFile.length() / 2);

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