I have a Java application running on a tomcat that is in a Linux machine. This application works like a socket server, where about 15 devices are connected. Its seems like when a device sends a big message the cpu grows up until 100% usage. Te problem is that if I undeploy the application, java is still having 99% of the CPU. The application has two parts:
Socket server:
public void iniciarSocket() {
Runnable serverTask = new Runnable() {
#Override
public void run() {
try {
serverSocket = new ServerSocket(PORT);
System.out.println("Waiting a connection");
while (true) {
Socket socket = null;
try {
socket = serverSocket.accept();
System.out.println("Client connected");
} catch (Exception e) {
System.out.println("Error: " + e.getMessage());
}
new SocketThread(socket).start();
}
} catch (Exception e) {
System.out.println("Error: " + e.getMessage());
}
}
};
Thread serverThread = new Thread(serverTask);
serverThread.start();
}
Each socket thread, which connect with each device:
public void run() {
try {
//Output channel
DataOutputStream salida;
salida = new DataOutputStream(socket.getOutputStream());
System.out.println("Client connected.... ");
byte[] buff = new byte[1024];
int bytesLeidos = 0;
socket.setSoTimeout(300000);
System.out.println("Timeout: " + socket.getSoTimeout());
while((bytesLeidos = socket.getInputStream().read(buff, 0, buff.length)) > -1) {
System.out.println("Bytes leidos: " + bytesLeidos);
if ((bytesLeidos == 70) && (Protocolo.isStatusMessage(buff))) {
Protocolo.decode(buff, salida);
} else {
int offset = 0;
while (offset < bytesLeidos) {
while ((offset + 70 <= bytesLeidos) &&(!Protocolo.isStatusMessageWithOffset(buff, offset))) {
offset++;
}
if ((offset + 70 <= bytesLeidos) &&(Protocolo.isStatusMessageWithOffset(buff, offset))) {
Protocolo.decodeWithOffset(buff, offset, salida);
offset += 70;
}
}
}
}
} catch (Exception e) {
System.out.println();
} finally {
System.out.println("Communication ended");
try {
socket.close();
} catch (Exception e) {
System.out.println("Socket not closed");
}
}
}
I don't understand what is happening and I'm traying a lot of things but I can't to solve the problem.
Seems that the problem is solved. EJP was right, if message is not multiple of 70 the loop never ends. I only had to change socketThread.
while((bytesLeidos = socket.getInputStream().read(buff, 0, buff.length)) > -1) {
System.out.println("Bytes leidos: " + bytesLeidos);
if ((bytesLeidos == 70) && (Protocolo.isStatusMessage(buff))) {
Protocolo.decode(buff, salida);
} else {
int offset = 0;
// Code changed
while (offset < bytesLeidos) {
if (Protocolo.isStatusMessageWithOffset(buff, offset)) {
// decodificar
Protocolo.decodeWithOffset(buff, offset, salida);
offset += 70;
} else {
offset++;
}
}
// End code changed
}
}
Thank you very much.
Related
I have to create a simple rotating proxy application where 100 requests get evenly distributed to 10 devices. I've got the following structure:
WebServer with a Java-SocketServer running. All Android devices are connected to this Socket-Server to be able to know which devices are currently online and for determining which device should be used for the next request.
10 Android devices in different networks. They are connected to the Socket Server and are waiting for requests that should be forwarded to the remote address and then sent back to the SocketServer.
In easy words: I basically have to create an application similar like Honeygain, Peer2Profit or IPRoyal Pawns so that I can later do requests like this:
//Use "-x" to set Proxy-IP and Proxy-Port
curl -x ANDROID_DEVICE_IP:PORT -L https://www.google.com
I managed to have an always running proxy service in an Android application. It basically looks like this and just forwards HTTP-Requests from Port 1440 to the desired remote address and then sends the response back to the original client. The Proxy basically works fine.
public class ProxyServerThread extends Thread {
public static void main(String[] args) {
(new ProxyServerThread()).run();
}
public ProxyServerThread() {
super("Server Thread");
}
#Override
public void run() {
try (ServerSocket serverSocket = new ServerSocket(1440)) {
Socket socket;
try {
while ((socket = serverSocket.accept()) != null) {
(new Handler(socket)).start();
}
} catch (IOException e) {
e.printStackTrace(); // TODO: implement catch
}
} catch (IOException e) {
e.printStackTrace(); // TODO: implement catch
return;
}
}
public static class Handler extends Thread {
public static final Pattern CONNECT_PATTERN = Pattern.compile("CONNECT (.+):(.+) HTTP/(1\\.[01])", Pattern.CASE_INSENSITIVE);
private final Socket clientSocket;
private boolean previousWasR = false;
public Handler(Socket clientSocket) {
this.clientSocket = clientSocket;
}
#Override
public void run() {
try {
String request = readLine(clientSocket);
System.out.println(request);
Matcher matcher = CONNECT_PATTERN.matcher(request);
if (matcher.matches()) {
String header;
do {
header = readLine(clientSocket);
} while (!"".equals(header));
OutputStreamWriter outputStreamWriter = new OutputStreamWriter(clientSocket.getOutputStream(), "ISO-8859-1");
final Socket forwardSocket;
try {
forwardSocket = new Socket(matcher.group(1), Integer.parseInt(matcher.group(2)));
System.out.println(forwardSocket);
} catch (IOException | NumberFormatException e) {
e.printStackTrace(); // TODO: implement catch
outputStreamWriter.write("HTTP/" + matcher.group(3) + " 502 Bad Gateway\r\n");
outputStreamWriter.write("Proxy-agent: Simple/0.1\r\n");
outputStreamWriter.write("\r\n");
outputStreamWriter.flush();
return;
}
try {
outputStreamWriter.write("HTTP/" + matcher.group(3) + " 200 Connection established\r\n");
outputStreamWriter.write("Proxy-agent: Simple/0.1\r\n");
outputStreamWriter.write("\r\n");
outputStreamWriter.flush();
Thread remoteToClient = new Thread() {
#Override
public void run() {
forwardData(forwardSocket, clientSocket);
}
};
remoteToClient.start();
try {
if (previousWasR) {
int read = clientSocket.getInputStream().read();
if (read != -1) {
if (read != '\n') {
forwardSocket.getOutputStream().write(read);
}
forwardData(clientSocket, forwardSocket);
} else {
if (!forwardSocket.isOutputShutdown()) {
forwardSocket.shutdownOutput();
}
if (!clientSocket.isInputShutdown()) {
clientSocket.shutdownInput();
}
}
} else {
forwardData(clientSocket, forwardSocket);
}
} finally {
try {
remoteToClient.join();
} catch (InterruptedException e) {
e.printStackTrace(); // TODO: implement catch
}
}
} finally {
forwardSocket.close();
}
}
} catch (IOException e) {
e.printStackTrace(); // TODO: implement catch
} finally {
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace(); // TODO: implement catch
}
}
}
private static void forwardData(Socket inputSocket, Socket outputSocket) {
try {
InputStream inputStream = inputSocket.getInputStream();
try {
OutputStream outputStream = outputSocket.getOutputStream();
try {
byte[] buffer = new byte[4096];
int read;
do {
read = inputStream.read(buffer);
if (read > 0) {
outputStream.write(buffer, 0, read);
if (inputStream.available() < 1) {
outputStream.flush();
}
}
} while (read >= 0);
} finally {
if (!outputSocket.isOutputShutdown()) {
outputSocket.shutdownOutput();
}
}
} finally {
if (!inputSocket.isInputShutdown()) {
inputSocket.shutdownInput();
}
}
} catch (IOException e) {
e.printStackTrace(); // TODO: implement catch
}
}
private String readLine(Socket socket) throws IOException {
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
int next;
readerLoop:
while ((next = socket.getInputStream().read()) != -1) {
if (previousWasR && next == '\n') {
previousWasR = false;
continue;
}
previousWasR = false;
switch (next) {
case '\r':
previousWasR = true;
break readerLoop;
case '\n':
break readerLoop;
default:
byteArrayOutputStream.write(next);
break;
}
}
return byteArrayOutputStream.toString("ISO-8859-1");
}
}
}
Here comes the Problem:
Everything works fine but only on the local network. I cannot manage to get this to work without port forwarding. Since all devices are on their mobile cellular data I need a way to be able to connect to the device anyway.
How do the mentioned apps manage to connect to the devices?
Basically I am developing a multiplayer kart racing game using TCP. There will be two clients and one server. The clients connected will be passed as a thread running. The first connected client will be assigned as player 1 and the later to be player 2.
The protocol that I have developed is:
Player 1 sends its kart's information to server and server forwards it to Player 2.
Player 2 then sends its kart's information to server and server forwards it to Player 1.
I am sending String like "KART1:X:200" over the network. However, when entire project runs, the two clients are successfully connected, but the jFrame shows nothing.
Below is my code for
Server:-
try
{
service = new ServerSocket(8888);
System.out.println("Server has started.");
}
catch (IOException e)
{
System.out.println(e);
}
try
{
while (connectedClient < 2)
{
server = service.accept();
connectedClient++;
BufferedReader reader = new BufferedReader(new InputStreamReader(server.getInputStream()));
DataOutputStream writer = new DataOutputStream(server.getOutputStream());
ClientThread clientThread = new ClientThread(server, String.valueOf(connectedClient), reader, writer);
System.out.println("Player " + connectedClient + " connected. IP Address: " + server.getInetAddress());
Thread thread = new Thread(clientThread);
thread.start();
System.out.println("Player: " + connectedClient + " thread running.");
}
System.out.println("Server is full.");
}
catch (IOException e)
{
System.out.println(e);
}
ClientThread:-
#Override
public void run()
{
try
{
while (keepRunning == true)
{
if (reader.readLine() != null)
{
String[] message = reader.readLine().split(":");
if (message[0].equalsIgnoreCase("KART1"))
{
kartNum = message[0];
if (message[1] == "INDEX")
{
kartNumIndex = message[2];
broadcastToPlayer2(kartNumIndex);
}
else if (message[1] == "X")
{
x = message[2];
broadcastToPlayer2(x);
}
else if (message[1] == "Y")
{
y = message[2];
broadcastToPlayer2(y);
}
else if (message[1] == "SPEED")
{
speed = message[2];
broadcastToPlayer2(speed);
}
}
else if (message[0].equalsIgnoreCase("KART2"))
{
kartNum = message[0];
if (message[1] == "INDEX")
{
kartNumIndex = message[2];
broadcastToPlayer1(kartNumIndex);
}
else if (message[1] == "X")
{
x = message[2];
broadcastToPlayer1(x);
}
else if (message[1] == "Y")
{
y = message[2];
broadcastToPlayer1(y);
}
else if (message[1] == "SPEED")
{
speed = message[2];
broadcastToPlayer1(speed);
}
}
}
}
}
catch (IOException iOe)
{
iOe.printStackTrace();
}
}
public void broadcastToPlayer1(String value)
{
try
{
clients.get(0).writer.writeBytes(value);
clients.get(0).writer.writeBytes("\n");
clients.get(0).writer.flush();
}
catch (IOException iOe)
{
iOe.printStackTrace();
}
}
public void broadcastToPlayer2(String value)
{
try
{
clients.get(1).writer.writeBytes(value);
clients.get(1).writer.writeBytes("\n");
clients.get(1).writer.flush();
}
catch (IOException iOe)
{
iOe.printStackTrace();
}
}
RacingTrack (JPanel) that will get and send karts' information:-
if (playerNum == 1)
{
// send kart1 information
try
{
writer.writeBytes("KART1:INDEX:" + kart1.getKartImageIndex());
writer.writeBytes("\n");
writer.writeBytes("KART1:X:" + kart1.getXCoordinate());
writer.writeBytes("\n");
writer.writeBytes("KART1:Y:" + kart1.getYCoordinate());
writer.writeBytes("\n");
writer.writeBytes("KART1:SPEED:" + kart1.getSpeed());
writer.writeBytes("\n");
writer.flush();
kart1.draw(g, this);
}
catch (IOException iOe)
{
iOe.printStackTrace();
}
}
if (playerNum == 2)
{
// get kart1 information
try
{
kartImageIndex = Integer.parseInt(reader.readLine());
x = Integer.parseInt(reader.readLine());
y = Integer.parseInt(reader.readLine());
speed = Integer.parseInt(reader.readLine());
kart1.setKartImageIndex(kartImageIndex);
kart1.setXCoordinate(x);
kart1.setYCoordinate(y);
kart1.setSpeed(speed);
kart1.draw(g, this);
}
catch (IOException iOe)
{
iOe.printStackTrace();
}
// send kart2 information
try
{
writer.writeBytes("KART2:INDEX:" + kart2.getKartImageIndex());
writer.writeBytes("\n");
writer.writeBytes("KART2:X:" + kart2.getXCoordinate());
writer.writeBytes("\n");
writer.writeBytes("KART2:Y:" + kart2.getYCoordinate());
writer.writeBytes("\n");
writer.writeBytes("KART2:SPEED:" + kart2.getSpeed());
writer.writeBytes("\n");
writer.flush();
kart2.draw(g, this);
}
catch (IOException iOe)
{
iOe.printStackTrace();
}
}
if (playerNum == 1)
{
// get kart2 information
try
{
kartImageIndex = Integer.parseInt(reader.readLine());
x = Integer.parseInt(reader.readLine());
y = Integer.parseInt(reader.readLine());
speed = Integer.parseInt(reader.readLine());
kart2.setKartImageIndex(kartImageIndex);
kart2.setXCoordinate(x);
kart2.setYCoordinate(y);
kart2.setSpeed(speed);
kart2.draw(g, this);
}
catch (IOException iOe)
{
iOe.printStackTrace();
}
}
Please help :(
Explanation
I'm currently trying to create a Multiplayer Game with Java where up to five Players can play together.
The problem is that when I'm trying to connect multiple Clients to my Server I get an Exception and the Server doesn't work anymore.
With one Client at a time, everything works fine.
So what I need is a Server that can handle up to five players at a time and the clients should always get some new game data from the Server
every few seconds (Connected Players, etc.).
The "Game data" in the code below is the String I'm sending through the Object Stream.
Normally I would send an Object which has all the game data, but with the String, I get the same problem.
I'm struggling with the problem that only one Client can connect without any errors occurring for some days now and I didn't find a solution to my problem.
I saw that there are things like java.nio or the ExecutorService, but I didn't really understand those that much, so I don't know if they can help.
I have made a smaller program that simulates the same problem I get with my bigger program.
To Start the Server, you need to Start the GameMultiPlayerCreate.java Class, and for the Client, the Client.java class.
I'm new to Sockets so if something is unnecessary or if something can be made better please let me know.
So the Error I'm getting when I connect two or more Clients is:
java.io.StreamCorruptedException: invalid stream header: 00050131
at java.io.ObjectInputStream.readStreamHeader(Unknown Source)
at java.io.ObjectInputStream.<init>(Unknown Source)
at Server.waitForData(Server.java:89) //I highlighted that in the code with a comment
at Server.loopWaitForData(Server.java:49)
at Server.run(Server.java:34)
at java.lang.Thread.run(Unknown Source)
Code
GameMultiPlayerCreate.java: Should start the Server threads if a Client connects
public class GameMultiPlayerCreate {
ServerSocket socketServer = null;
static String settingIp = "localhost";
static String settingPort = "22222";
static byte settingPlayers = 5;
public static int connectedPlayers = 0;
public static void main(String[] args) {
try {
GameMultiPlayerCreate objGameMultiPlayerCreate = new GameMultiPlayerCreate();
objGameMultiPlayerCreate.createServer();
} catch (NumberFormatException | IOException | InterruptedException e) {
e.printStackTrace();
}
}
public void createServer() throws NumberFormatException, UnknownHostException, IOException, InterruptedException {
while (connectedPlayers < settingPlayers) {
socketServer = new ServerSocket(Integer.parseInt(settingPort), 8, InetAddress.getByName(settingIp));
System.out.println("Server is waiting for connection...");
Socket socket = socketServer.accept();
new Thread(new Server(socket)).start();
Thread.sleep(5000);
socketServer.close();
}
}
}
Server.java: This is the Class of which a new Thread should be created for each connected Client (Client Handler)
public class Server implements Runnable {
protected static Socket socket = null;
private int loops;
private int maxLoops = 10;
private int timeout = 10000;
protected static boolean killThread = false;
private boolean authenticated = true; //true for testing
protected static String ip;
protected static int port;
public Server(Socket socket) throws IOException {
Server.socket = socket;
}
public void run() {
try {
socket.setSoTimeout(timeout);
} catch (SocketException e) {
System.out.println("Error while trying to set Socket timeout. ");
System.out.println("Closing Thread..." + Thread.currentThread());
disconnectClient();
}
if (!killThread) {
GameMultiPlayerCreate.connectedPlayers = GameMultiPlayerCreate.connectedPlayers + 1;
loopWaitForData();
}
}
private void disconnectClient() {
System.out.println("Kicking Client... " + Thread.currentThread());
killThread = true;
GameMultiPlayerCreate.connectedPlayers = GameMultiPlayerCreate.connectedPlayers - 1;
}
public void loopWaitForData() {
while (!killThread) {
System.out.println(maxLoops + ", " + loops);
if (maxLoops - loops > 0) {
try {
waitForData();
} catch (SocketTimeoutException e) {
System.out.println("Error occurred while waiting for Data. Thread disconnected? Sending reminder. " + Thread.currentThread());
if (!authenticated) {
System.out.println("Kicking Client: Not authenticated");
disconnectClient();
} else {
commandReminder();
}
} catch (ClassNotFoundException | IOException e) {
loops = loops + 1;
System.out.println("Error occurred while waiting for Data. Waiting for more Data. " + Thread.currentThread());
e.printStackTrace();
loopWaitForData();
}
} else if (maxLoops - loops == 0) {
System.out.println("Error occurred while waiting for Data. Maximum trys reached. Disbanding connection. " + Thread.currentThread());
disconnectClient();
loops = loops + 1;
} else {
System.out.println("Closing Thread..." + Thread.currentThread());
disconnectClient();
}
}
}
private void commandReminder() {
System.out.println("Reminder");
try {
String code = new String("0");
ObjectOutputStream outputObject = new ObjectOutputStream(Server.socket.getOutputStream());
outputObject.writeObject(code);
} catch (IOException e) {
System.out.println("Error occurred while trying to authenticate Client: " + e + " in " + Thread.currentThread());
}
}
public void waitForData() throws IOException, ClassNotFoundException {
String code;
System.out.println("Waiting for Data...");
//Next line is where the error occurres
ObjectInputStream inputObject = new ObjectInputStream(socket.getInputStream());
while ((code = (String) inputObject.readObject()) != null) {
System.out.println("Received Data...");
System.out.println("Input received: " + code);
return;
}
}
}
Client.java: This is the Client
public class Client {
public static Socket socket = new Socket();
private int loops = 0;
private int maxLoops = 10;
private static boolean killThread = false;
private String ip;
private int port;
public Client(String receivedIp, String receivedPort) {
ip = receivedIp;
port = Integer.parseInt(receivedPort);
try {
System.out.println("Trying to connect to Server...");
socket.connect(new InetSocketAddress(ip, port));
System.out.println("Connected!");
} catch (IOException e) {
System.out.println("Error occurred while trying to connect to Server.");
}
loopWaitForData();
}
public static void main(String[] args) {
#SuppressWarnings("unused")
Client objClient = new Client("localhost", "22222");
}
public void loopWaitForData() {
while (!killThread) {
System.out.println(maxLoops + ", " + loops);
if (maxLoops - loops > 0) {
try {
waitForData();
} catch (IOException | ClassNotFoundException e) {
loops = loops + 1;
try {
Thread.sleep(2000);
} catch (InterruptedException e1) {
}
System.out.println("Error occurred while waiting for Data. Waiting for more Data. " + Thread.currentThread());
e.printStackTrace();
loopWaitForData();
}
} else if (maxLoops - loops == 0){
System.out.println("Error occurred while waiting for Data. Maximum trys reached. Disbanding connection. " + Thread.currentThread());
try {
socket.close();
} catch (IOException e) {
System.out.println("Failed to close Socket " + Thread.currentThread());
}
loops = loops + 1;
} else {
System.out.println("Closing Thread..." + Thread.currentThread());
killThread = true;
}
}
}
public void waitForData() throws IOException, ClassNotFoundException {
InputStream input = socket.getInputStream();
ObjectInputStream inputObject = new ObjectInputStream(input);
String code;
System.out.println("Waiting for Data...");
while ((code = (String) inputObject.readObject()) != null) {
System.out.println("Received Data...");
System.out.println("Input received: " + code);
answer();
return;
}
}
private void answer() {
try {
String code = new String("1");
ObjectOutputStream outputObject = new ObjectOutputStream(socket.getOutputStream());
outputObject.writeObject(code);
} catch (IOException e) {
System.out.println("Error occurred while trying to answer: " + e + " in " + Thread.currentThread());
}
}
}
First some Information regarding my Setup.
I have a S8 Cellphone, where i run this App, based upon the AR-Devkit demo from Google.
public void closeSocket(DatagramSocket socket) {
if (socket != null && socket.isConnected() ) {
while (!socket.isConnected()) {
socket.disconnect();
try {
Thread.sleep(SpringAR.TIME_OUT_IN_BROADCAST);
} catch (InterruptedException e) {
Log.d(SpringAR.protocollDebugLogPrefix, " Socket Closing interrupted");
e.printStackTrace();
}
}
}
if (socket != null && !socket.isClosed()) {
socket.close();
while (!socket.isClosed()) {
try {
Thread.sleep(SpringAR.TIME_OUT_IN_BROADCAST);
} catch (InterruptedException e) {
Log.d(SpringAR.protocollDebugLogPrefix, " Socket Closing interrupted");
e.printStackTrace();
}
}
}
}
public DatagramSocket createSocket(InetAddress ipAddress, int port) {
try {
DatagramSocket socket = new DatagramSocket(null);
InetSocketAddress address = new InetSocketAddress(ipAddress, port);
socket.setReuseAddress(true);
socket.bind(address);
return socket;
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public DatagramSocket getBroadcastListenerSocket() throws IOException {
InetSocketAddress anyAdress = new InetSocketAddress(InetAddress.getByName("0.0.0.0"), 9000);
DatagramSocket socket = new DatagramSocket(null);
socket.setSoTimeout(30);
socket.setReuseAddress(true);
socket.bind(anyAdress);
return socket;
}
public DatagramSocket getBroadcastSenderSocket(DatagramSocket oldSocket) {
DatagramSocket socket = null;
try {
ARDeviceAddress = InetAddress.getByName(comonUtils.getIPAddress(true));
socket = getSocket(oldSocket, ARDeviceAddress, SpringAR.UDP_SERVER_PORT, null);
socket.setBroadcast(true);
socket.setSoTimeout(SpringAR.TIME_OF_FRAME_IN_MS);
} catch (IOException e) {
e.printStackTrace();
}
return socket;
}
public DatagramSocket getSocket(DatagramSocket oldSocket, InetAddress ipAddress, int port, InetAddress targetAddress) {
if (oldSocket != null ) {
closeSocket(oldSocket);
}
DatagramSocket socket = null;
try {
socket = createSocket(ipAddress, port);
socket.setBroadcast(false);
socket.setSoTimeout(SpringAR.TIME_OF_FRAME_IN_MS);
if (targetAddress != null)
socket.connect(targetAddress, port);
} catch (SocketException e) {
e.printStackTrace();
}
return socket;
}
public class DatagramReciever extends Thread {
private String datagramToSend = "";
private boolean newDatagramToSend = false;
private DatagramPacket snd_packet;
DatagramSocket senderSocket = null;
DatagramSocket listenerSocket = null;
private DatagramSocket broadCastListenerSocket;
//Buffer gettters and setters
private int writeBuffer = 0;
private SpringAR.comStates oldState;
int getReadBuffer() {
if (writeBuffer == 1) return 0;
return 1;
}
void switchBuffer() {
recieveByteIndex = 0;
writeBuffer = getReadBuffer();
}
public String dbg_message = "";
//Management Communication Headers
public void kill() {
closeSocket(senderSocket);
closeSocket(listenerSocket);
closeSocket(broadCastListenerSocket);
}
public void run() {
try {
initializeBroadcastConnection();
while (true) {
//Recieving Datagramm
DatagramPacket rcv_packet = new DatagramPacket(rcv_message[writeBuffer], rcv_message[writeBuffer].length);
boolean NewMessageArrived = true;
try {
listenerSocket.receive(rcv_packet);
} catch (SocketTimeoutException e) {
NewMessageArrived = false;
}
//Watchdog
handleWatchDogTimer(State);
//TODO Delete String conversion
if (NewMessageArrived) {
dbg_message = new String(rcv_message[writeBuffer], 0, rcv_packet.getLength(), "US-ASCII");
Log.d(SpringAR.dataDebugLogPrefix, "" + rcv_packet.getAddress().getHostAddress() + ": " + dbg_message.trim() + " of " + rcv_packet.getLength() + "length ");
}
if (validatePackageSender(rcv_packet)) {
connectionStateMachine(rcv_message, rcv_packet);
}
//Sending Datagram
if (newDatagramToSend && hostIpAddress != null) {
//Log.d(SpringAR.protocollDebugLogPrefix, "Server sending: " + datagramToSend);
byte[] snd_message = datagramToSend.getBytes();
try {
snd_packet = packSendPackageByState(snd_message);
assert (snd_packet != null);
senderSocket.send(snd_packet);
newDatagramToSend = false;
} catch (IOException e1) {
e1.printStackTrace();
//causes Caused by: android.system.ErrnoException: sendto failed: EINVAL (Invalid argument)
Log.e(SpringAR.protocollDebugLogPrefix, "Server Error in State: " + State.name());
break;
}
}
}
} catch (IOException e1) {
e1.printStackTrace();
}
}
private void initializeBroadcastConnection() throws IOException {
ARDeviceAddress = InetAddress.getByName(comonUtils.getIPAddress(true));
senderSocket = getSocket(null, ARDeviceAddress, SpringAR.UDP_SERVER_PORT, null);
broadCastListenerSocket = getBroadcastListenerSocket();
listenerSocket = broadCastListenerSocket;
Log.d(SpringAR.protocollDebugLogPrefix, "initializeBroadcastConnection completed");
}
// handles management traffic like configurstion files
private void connectionStateMachine(byte[][] payload, DatagramPacket rcv_packet) throws IOException {
//Reset triggered by Host
if (comonUtils.indexOf(payload[writeBuffer], SpringAR.recieveResetHeaderByte) != SpringAR.STRING_NOT_FOUND) {
State = SpringAR.comStates.STATE_resetCommunication;
}
Log.d(SpringAR.protocollDebugLogPrefix, "ConnectionStateMachine: " + State.name());
switch (State) {
case STATE_resetCommunication: {
messageCounter = 0;
listenerSocket = broadCastListenerSocket;
hostIpAddress = comonUtils.getBroadcastAddress(context);
senderSocket = getBroadcastSenderSocket(senderSocket);
setSendToSpringMessage(SpringAR.sendResetHeader);
State = SpringAR.comStates.STATE_broadCastHeader;
return;
}
case STATE_broadCastHeader: {
if (comonUtils.indexOf(payload[writeBuffer], SpringAR.recieveHostReplyHeaderByte) != SpringAR.STRING_NOT_FOUND) {
Log.d(SpringAR.protocollDebugLogPrefix, " Host Reply Header recieved");
//Extract the hostIp
String hostIpAdressAsString = new String(payload[writeBuffer]);
hostIpAdressAsString = hostIpAdressAsString.replace(SpringAR.recieveHostReplyHeader, "").trim();
Log.d(SpringAR.dataDebugLogPrefix, hostIpAdressAsString);
hostIpAddress = InetAddress.getByName(hostIpAdressAsString);
//Set Connection from broadcast to target
ARDeviceAddress = InetAddress.getByName(comonUtils.getIPAddress(true));
Log.d(SpringAR.protocollDebugLogPrefix, " New Device Adress " + ARDeviceAddress);
senderSocket = getSocket(senderSocket, ARDeviceAddress, SpringAR.UDP_SERVER_PORT, hostIpAddress);
listenerSocket = senderSocket;
State = SpringAR.comStates.STATE_sendCFG;
return;
}
setSendToSpringMessage(SpringAR.sendBroadcasteHeader);
delayByMs(SpringAR.TIME_OUT_IN_BROADCAST);
return;
}
case STATE_sendCFG: {
if ( SpringAR.STRING_NOT_FOUND != comonUtils.indexOf(payload[writeBuffer], SpringAR.recieveCFGHeaderByte )) {
State = SpringAR.comStates.STATE_sendRecieveData;
return;
}
setSendToSpringMessage(SpringAR.formConfigurationMessage());
return;
}
case STATE_sendRecieveData: {
if ( SpringAR.STRING_NOT_FOUND != comonUtils.indexOf(payload[writeBuffer], SpringAR.recieveDataHeaderByte)) {
writeRecievedDataToBuffer(payload[writeBuffer], rcv_packet.getLength());
}
break;
}
default:
Log.d(SpringAR.protocollDebugLogPrefix, "Connection State Machine invalid state");
}
}
https://github.com/PicassoCT/arcore-android-sdk/blob/6c9b48a3d520e039cd48bc2af7354ccdec857736/arcore-android-sdk/samples/hello_ar/app/src/main/java/com/google/ar/core/examples/app/common/tcpClient/Server.java
All the testing is happening in a home-WiFi Setup, where the desktop with the host-application is directly attached to the WiFi-Router.
What is working thus far:
The device can broadcast its presence.
The host can broadcast its configuration.
The Device can not communicate from IP to IP on the host. Both sides have fixed IP set.
I can communicate with the App PacketSender with the host-Application, and ruled a failure on its part out.
I also built a smaller debug-loop, to only send udp-packets back and forth, which also worked.
Thank you for your time
Change this line:
socket.setSoTimeout(30);
to
socket.setSoTimeout(1000);
You've got a fairly complex state machine going here, and it's difficult to discern what is happening without having logs to look at. I would summarize your state machine like this:
Broadcast a configuration message
Spend 30ms listening for a response
If no response is received, block for SpringAR.TIME_OF_FRAME_IN_MS (not included in your code; I assume it is 1000ms), and loop back to #1
If a response was received, send a reply directly to the peer, and go to #2
#4 is the step that isn't happening. The likely reason (based on the Wireshark dump) is that it's taking 68ms for ARDevice's response to reach "Host". You only gave it 30ms. There could be a number of reasons it's taking so long, but that's beyond the scope of your question.
I am using smack for building a chat app in Android. I am using a sticky_service to hold the connection. I have a confusion that if my app goes to sleep what happens to TCP connection. I have read few answers on the page - How to make the Android device hold a TCP connection to Internet without wake lock?
It wakes up for a brief period of time - For smack I can think of it as the processmessage listener (http://www.programcreek.com/java-api-examples/index.php?api=org.jivesoftware.smack.MessageListener) is called. I am inserting data in db for that. Is there any guarantee that work will be complete or if the execution is left in between will it be started from there.
Hello dear you can use this code snippet :
protected void connect() {
Log.d(Config.LOGTAG, account.getJid().toBareJid().toString() + ": connecting");
features.encryptionEnabled = false;
lastConnect = SystemClock.elapsedRealtime();
lastPingSent = SystemClock.elapsedRealtime();
this.attempt++;
try {
shouldAuthenticate = shouldBind = !account.isOptionSet(Account.OPTION_REGISTER);
tagReader = new XmlReader(wakeLock);
tagWriter = new TagWriter();
packetCallbacks.clear();
this.changeStatus(Account.State.CONNECTING);
final Bundle result = DNSHelper.getSRVRecord(account.getServer());
final ArrayList<Parcelable> values = result.getParcelableArrayList("values");
if ("timeout".equals(result.getString("error"))) {
throw new IOException("timeout in dns");
} else if (values != null) {
int i = 0;
boolean socketError = true;
while (socketError && values.size() > i) {
final Bundle namePort = (Bundle) values.get(i);
try {
String srvRecordServer;
try {
srvRecordServer = IDN.toASCII(namePort.getString("name"));
} catch (final IllegalArgumentException e) {
// TODO: Handle me?`
srvRecordServer = "";
}
final int srvRecordPort = namePort.getInt("port");
final String srvIpServer = namePort.getString("ip");
final InetSocketAddress addr;
if (srvIpServer != null) {
addr = new InetSocketAddress(srvIpServer, srvRecordPort);
Log.d(Config.LOGTAG, account.getJid().toBareJid().toString()
+ ": using values from dns " + srvRecordServer
+ "[" + srvIpServer + "]:" + srvRecordPort);
} else {
addr = new InetSocketAddress(srvRecordServer, srvRecordPort);
Log.d(Config.LOGTAG, account.getJid().toBareJid().toString()
+ ": using values from dns "
+ srvRecordServer + ":" + srvRecordPort);
}
socket = new Socket();
socket.connect(addr, 20000);
socketError = false;
} catch (final UnknownHostException e) {
Log.d(Config.LOGTAG, account.getJid().toBareJid().toString() + ": " + e.getMessage());
i++;
} catch (final IOException e) {
Log.d(Config.LOGTAG, account.getJid().toBareJid().toString() + ": " + e.getMessage());
i++;
}
}
if (socketError) {
throw new UnknownHostException();
}
} else if (result.containsKey("error")
&& "nosrv".equals(result.getString("error", null))) {
//todo:change here to server.
socket = new Socket(server_ip, server port);
} else {
throw new IOException("timeout in dns");
}
final OutputStream out = socket.getOutputStream();
tagWriter.setOutputStream(out);
final InputStream in = socket.getInputStream();
tagReader.setInputStream(in);
tagWriter.beginDocument();
sendStartStream();
Tag nextTag;
while ((nextTag = tagReader.readTag()) != null) {
if (nextTag.isStart("stream")) {
processStream(nextTag);
break;
} else {
throw new IOException("unknown tag on connect");
}
}
if (socket.isConnected()) {
socket.close();
}
} catch (final UnknownHostException | ConnectException e) {
this.changeStatus(Account.State.SERVER_NOT_FOUND);
} catch (final IOException | XmlPullParserException | NoSuchAlgorithmException e) {
Log.d(Config.LOGTAG, account.getJid().toBareJid().toString() + ": " + e.getMessage());
this.changeStatus(Account.State.OFFLINE);
} finally {
if (wakeLock.isHeld()) {
try {
wakeLock.release();
} catch (final RuntimeException ignored) {
}
}
}
}
enjoy your code:)