How to remove a JButton in a JButton matrix? - java

I want to remove a certain botton using MouseListener from a matrix of bottons and add a JLabel in the empty, so I use:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public MyClass(){
object = new Object();
bottons = new JButton[5][5];
labels = new JLabel[5][5];
myPanel = new JPanel();
myPanel.setLayout(new GridLayout(5,5));
click =false;
for(int i = 0 ; i<5 ; i++){
for(int j = 0; j<5 ; j++){
myPanel.add(bottons[i][j] = new JButton());
}
}
}
public void mouseReleased(MouseEvent e)
if(click){
remove(bottons[object.getx][object.gety]);//this is correct? or is there another way?
myJPanel.add(labels[object.getx][object.gety] = new JLabel("1"));
click = false;
}
But nothing happen, haha
Thanks for the help.

When you add/remove components from a visible GUI the basic code is:
panel.remove(...);
panel.add(...);
panel.revalidate();
panel.repaint();
Also "MyJPanel" is not a standard Java variable name. Variable names in Java should NOT start with an upper case character. You didn't do that with your other variables, so be consistent!

Given the fact the i and j have no context in the mouse listener method, no, it's probably not a good idea.
The next question is, what is the mouse listener attached to? If it's attached to the button, then it might be better to use a ActionListener.
In either case you could use the source of the event...
Object source = e.getSource();
if (source instanceof JButton) {
JButton btn = (JButton)source;
//find index of button in array...
remove(btn);
//...
revalidate();
}
Updated
A simpler solution might be to simply dump the buttons and labels into a List, for example...
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ButtonUpdates {
public static void main(String[] args) {
new ButtonUpdates();
}
public ButtonUpdates() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel implements ActionListener {
private List<JButton> btns = new ArrayList<>(25);
private List<JLabel> lbls = new ArrayList<>(25);
public TestPane() {
setLayout(new GridLayout(5,5));
for (int index = 0; index < 25; index++) {
JButton btn = new JButton(Integer.toString(index));
JLabel lbl = new JLabel(Integer.toString(index));
btns.add(btn);
lbls.add(lbl);
btn.addActionListener(this);
add(btn);
}
}
#Override
public void actionPerformed(ActionEvent e) {
Object source = e.getSource();
if (source instanceof JButton) {
JButton btn = (JButton) source;
int index = btns.indexOf(source);
JLabel lbl = lbls.get(index);
index = getComponentZOrder(btn);
remove(btn);
add(lbl, index);
revalidate();
}
}
}
}
This makes looking up what has being actioned and what needs to be replaced easier.
When switching components, you also need to know where the component needs to be added, for this I simply used getComponentZOrder before I removed the JButton

Related

(multiple image ) animation Java

I have got a set of nodes in my program, each have a specific x,y location.
and each have a set of image icons.
I want to draw image animation for each nodes at its specific location.
Here is my code: (this only shows the last image which i know why!.)
public void showPicture() {
//nodes :
for(int i=0;i<thisGraph.getNode().size();i++){
if(thisGraph.getNode().get(i).getImageIcon()!=(null)){
for(int j=0;j<thisGraph.getNode().get(i).getImageIcon().size();j++){
if(j>0)
lables.get(lables.size()-1).setVisible(false);
JLabel jLabel1 = new JLabel();
lables.add(jLabel1);
jLabel1.setLayout(new GridBagLayout());
jLabel1.setIcon(thisGraph.getNode().get(i).getImageIcon().get(j));
jLabel1.setVisible(true);
jLabel1.setBounds((int)thisGraph.getNode().get(i).getX(),(int)thisGraph.getNode().get(i).getY(),195,163);
jPanel1.add(jLabel1);
}
}
}
}
This method showPicture() is called in a buttonActionListener.
And I also have another button which I want it to stop the image animations for all labels.
What I have tried:
Thread.sleep() -> it freezes the button and it only shows the last image
I figured I had to use timer, but through all the topics I went they only used it on one label, not multiple labels.
Edit
->
i read those examples given in the comments . and here is what i have resolved but it still is freezes the button and doesn't works :
int j = 0;
public void showPicture(){
//nodes :
for(int i=0;i<thisGraph.getNode().size();i++){
if(thisGraph.getNode().get(i).getImageIcon()!=(null)){
j=0;
while( j<thisGraph.getNode().get(i).getImageIcon().size()){
if(j>0)
lables.get(lables.size()-1).setVisible(false);
JLabel jLabel1 = new JLabel();
lables.add(jLabel1);
jLabel1.setLayout(new GridBagLayout());
jLabel1.setIcon(thisGraph.getNode().get(i).getImageIcon().get(j));
jLabel1.setVisible(true);
jLabel1.setBounds((int)thisGraph.getNode().get(i).getX(),(int)thisGraph.getNode().get(i).getY(),195,163);
jPanel1.add(jLabel1);
//
ActionListener act;
act = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
jLabel1.setVisible(true);
j++;
}
};
Timer timer = new Timer(1000, act );
timer.start();
timer.stop();
//
}
}
}}
Swing is single threaded and not thread safe. This means that you shouldn't block the Event Dispatching Thread with long running or blocking operations, like Thread.sleep. You should also, only ever update the UI (or anything it relies on) from within the context of the Event Dispatching Thread.
See Concurrency in Swing for more details.
Probably the simplest solution to your problem is to use a Swing Timer.
The idea is a you use a single Timer to act as the "main animation loop", changing the properties of ALL the objects you need updated within it.
The following is pretty basic example, it animates 100 JLabels, simply changing their background color with a randomly picked color
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.EmptyBorder;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<JLabel> nodes = new ArrayList<>(100);
private Random random = new Random();
private Color[] colors = new Color[] { Color.RED, Color.GREEN, Color.BLUE, Color.BLACK, Color.MAGENTA};
public TestPane() {
setLayout(new GridLayout(0, 10));
for (int index = 0; index < 100; index++) {
JLabel label = new JLabel();
label.setBorder(new EmptyBorder(5, 5, 5, 5));
label.setOpaque(true);
label.setBackground(pickColor());
nodes.add(label);
add(label);
}
Timer timer = new Timer(500, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
for (JLabel label : nodes) {
label.setBackground(pickColor());
}
}
});
timer.start();
}
protected Color pickColor() {
return colors[random.nextInt(colors.length)];
}
}
}
See How to Use Swing Timers for more details

Adding Grid of Buttons to JPanel

I'm trying to make a grid of 20px x 20px buttons that I define as "cells", blank by default, no special decorations such as shading, and change color when clicked. (They are meant to show "1" just for testing purposes). I make a Cell class to define these buttons, give each an ActionListener.
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Cell implements ActionListener
{
private JButton button;
private EditorPanel editorPanel;
public Cell(EditorPanel editorPanel){
button = new JButton("1'");
button.addActionListener(listener -> colorCell());
button.setPreferredSize(new Dimension(20,20));
button.setMargin(new Insets(0,0,0,0));
button.setOpaque(true);
button.setContentAreaFilled(false);
this.editorPanel = editorPanel;
}
public JButton getButton() {
return button;
}
public void colorCell()
{
button.setBackground(Color.BLACK);
}
#Override
public void actionPerformed(ActionEvent e) {
}
}
and then use an array of Cell objects (cells) in my EditorPanel class to create a grid of these buttons with dimensions defined by "col" and "row".
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Toolkit;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class EditorPanel{
public JFrame jframe;
public JPanel jpanel;
public static EditorPanel editorPanel;
public Render render;
public static final int col = 45, row = 45, tile_size=20;
public static final int panelWidth=900, panelHeight=900;
public Dimension dim;
public int coloredPixels;
public Cell[][] cells;
public void getFrame() {
editorPanel = new EditorPanel();
dim = Toolkit.getDefaultToolkit().getScreenSize();
jframe = new JFrame("Pixel Art Creator");
jframe.setVisible(true);
jframe.setSize(panelWidth+17, panelHeight+40);
jframe.setLocation(dim.width/2 - jframe.getWidth()/2, dim.height/2 - jframe.getHeight()/2);
jframe.add(render = new Render());
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
private JPanel addCells()
{
cells=new Cell[row][col];
JPanel panel = new JPanel(new GridLayout(row, col));
for(int i = 0; i< row; i++){
for(int j = 0; j<col; j++){
cells[i][j] = new Cell(this);
panel.add(cells[i][j].getButton());
}
}
return panel;
}
public static void main (String[] args)
{
editorPanel = new EditorPanel();
editorPanel.getFrame();
editorPanel.addCells();
}
}
I then try to add each created Cell object that I attempted to put into the cells array in the addCells() method and add it to my JPanel. When I run this code I don't get any buttons, meaning that these buttons aren't being added to JPanel. How should I go about this?
So, two "significant" issues:
editorPanel.addCells(); never adds the JPanel that it creates to anything, so it will never be displayed
Calling JFrame#setVisible BEFORE you've finished establishing the UI can cause the UI elements not to show up on the UI. You can fix this by calling revalidate and repaint on the container which is changed, but if possible, simply get the UI established first, then make it visible
I would, however, suggest a slight change in approach. Rather then making Cell a class which contains a JButton, and then exposing that button to other aspects of your UI, I would make Cell a component and simply add it to the what ever container you want, for example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.LineBorder;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame("Test");
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
for (int y = 0; y < 20; y++) {
gbc.gridy = y;
for (int x = 0; x < 20; x++) {
gbc.gridx = x;
add(new Cell(), gbc);
}
}
}
}
public class Cell extends JPanel {
public Cell() {
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
colorCell();
}
});
setBorder(new LineBorder(Color.GRAY));
}
#Override
public Dimension getPreferredSize() {
return new Dimension(20, 20);
}
protected void colorCell() {
if (getBackground() != Color.DARK_GRAY) {
setBackground(Color.DARK_GRAY);
} else {
setBackground(null);
}
}
}
}
Now, I've just used a plain old JPanel in the this case, but you could just as easily extend from a JButton or JToggledButton ... but I might be tempted to use a factory pattern instead, but that's me.
The purpose of using a GridBagLayout is to allow the frame and outer containers to be resized without changing the size of the Cells themselves, unlike GridLayout, which will try and make the cells fill the available space

How to set number of selectable JRadioButton

How would I go about setting the number of selectable items of JRadioButtons?
I tried adding the radiobuttons to a buttongroup, and overriding the buttongroup class, but cant figure which method to modify.
Basically, I want to allow selection of only two radiobuttons. I am aware this is possible using checkboxes, but I need the "roudness" of the radiobuttons, and figure this should be an easier way to go, instead of modifying the look and feel of the checkbox.
Thanks a bunch! :)
Here is an example:
package com.haraj.test.java;
import java.awt.GridLayout;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.util.LinkedList;
import java.util.Queue;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.SwingUtilities;
public class JRadioButtonTest
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel contentPane = (JPanel) frame.getContentPane();
contentPane.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
contentPane.setLayout(new GridLayout());
final Queue<JRadioButton> selectedButtons = new LinkedList<JRadioButton>();
ItemListener listener = new ItemListener()
{
#Override
public void itemStateChanged(ItemEvent e)
{
JRadioButton newButton = (JRadioButton) e.getSource();
if(e.getStateChange() == ItemEvent.DESELECTED) selectedButtons.remove(newButton);
else
{
if(selectedButtons.size() == 2)
{
JRadioButton oldButton = selectedButtons.poll();
if(oldButton != newButton) oldButton.setSelected(false);
}
selectedButtons.add(newButton);
}
}
};
JRadioButton[] buttons = new JRadioButton[6];
for(int i = 0; i < buttons.length; i++)
{
buttons[i] = new JRadioButton();
buttons[i].addItemListener(listener);
contentPane.add(buttons[i]);
}
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
});
}
}
One way would be to add an ActionListener to each individual radiobutton which updates a counter if the button is selected.
You can read about jRadioButton functions HERE.
You can then do a function if the counter hits two which makes the other buttons grey (unclickable) using:
.setActionCommand("disable");
You can find more info about the possible methods in the API.

Refresh a Jlist from another JFrame

i want to refresh a JList when i push a button in another JFrame.
So i have a JFrame GuiBoss that manages employees (add,delete,update).When i press the button add, another Jframe opens, in wich i create a new employee.
//Open the "add_form" where i give details about a new employee.
private void btnAddActionPerformed(java.awt.event.ActionEvent evt) {
GuiBoss gb = new GuiBoss(contrb,boss);
Add_form af = new Add_form(gb,contrb,boss);
af.setVisible(true);
}
//refresh the list with the new employee added.
public void refresh(Employee e){
System.out.println("I reach this point!");
//if i print e.getName() it works, printing the right name that i give in the "add_form"
listModel.addElement(e);
//listModel.clear(); //don't work either.
}
My problem is that when i submit the details about the new employee i call the function refresh(Employee e) from the GuiBoss frame , the message ("I reach this point!") shows up on the console, the size of the listModel changes, but the list it doesen't refresh.
Also i must say that i set the model properly for the list.
//take data from form and call refresh(Employee e) from the main frame("GuiBoss")
private void btnAddActionPerformed(java.awt.event.ActionEvent evt) {
//String Id = txtID.getText();
String UserName = txtName.getText();
txtHour.setVisible(false);
boolean b = false;
if(rbtnYes.isSelected() == true){
b = true;
}
if(rbtnNo.isSelected() == true){
b = false;
}
if(rbtnYes.isSelected()==false && rbtnNo.isSelected() == false){
System.out.println("Select the presence!");
}
else{
txtOra.setVisible(true);
String Hour = txtHour.getText();
e = new Employee(UserName,b,Hour,boss); //boss i get from main frame when i start this add new employee form
contrb.addEmployee(e);
gb.refresh(e); //gb is of type GuiBoss were i have the function that does
// the refresh
}
}
Please let me know if u have any ideeas.Thanks.
Instead of popping up another frame, why not use a modal JDialog to collect the information about the new employee. When the dialog is closed, you can then extract the details from the dialog and refresh the list from within the current frame.
This prevents the need to expose portions of your API unnecessarily.
Check out How to use Dialogs for details.
Updated
Assuming you've set the model correctly, then your code should work...as per this example...
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.ListModel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestList03 {
public static void main(String[] args) {
new TestList03();
}
public TestList03() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private DefaultListModel model;
public TestPane() {
setLayout(new BorderLayout());
model = new DefaultListModel();
JList list = new JList(model);
add(new JScrollPane(list));
JButton btn = new JButton("Add");
btn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
model.addElement("New Element");
}
});
add(btn, BorderLayout.SOUTH);
}
}
}
That would suggest that there is something else wrong that you're not showing us...
Updated with possible fix for reference issues
This basically demonstrates passing a reference of the main panel to a sub factory that is responsible for actually adding the value back into the main panel. Normally I'd use a interface of some kind instead of exposing the entire panel to simply provide access to a single method, but this was a quick example.
It uses both a normal implements and inner class as ActionListener to demonstrate the two most common means for passing a reference of "self" to another class.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.ListModel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestList03 {
public static void main(String[] args) {
new TestList03();
}
public TestList03() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel implements ActionListener {
private DefaultListModel model;
public TestPane() {
setLayout(new BorderLayout());
model = new DefaultListModel();
JList list = new JList(model);
add(new JScrollPane(list));
JPanel buttons = new JPanel(new FlowLayout(FlowLayout.CENTER));
JButton btn1 = new JButton("Add 1");
btn1.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
new Factory(TestPane.this, "Added by Button 1");
}
});
buttons.add(btn1);
JButton btn2 = new JButton("Add 2");
btn2.addActionListener(this);
buttons.add(btn2);
add(buttons, BorderLayout.SOUTH);
}
public void addItem(String text) {
model.addElement(text);
}
#Override
public void actionPerformed(ActionEvent e) {
new Factory(TestPane.this, "Added by Button 2");
}
}
public class Factory {
public Factory(TestPane testPane, String text) {
testPane.addItem(text);
}
}
}

Java tabbed panes within internal frame

I am trying to get an internal frame to contain tabbed panes. However, my code does not seem to be loading the panes into the internal frame. I have my code in the java files, called InternalFrame.java and TabbedPaneSample.java. The code for both files is included below. Can anyone show me how to fix the code below so that it loads the tabbed panes when I run InternalFrame.java?
Here is my code:
The code for InternalFrame.java is:
package test;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JButton;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
import javax.swing.JLayeredPane;
public class InternalFrame extends JFrame {
JButton openButton;
JLayeredPane desktop;
JInternalFrame internalFrame;
TabbedPaneSample myTabbedPaneSample = new TabbedPaneSample();
public InternalFrame() {
super("Click button to open internal frame with two panels.");
setSize(500, 400);
openButton = new JButton("Open");
Panel p = new Panel();
p.add(openButton);
add(p, BorderLayout.SOUTH);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
openButton.addActionListener(new OpenListener());
desktop = new JDesktopPane();
desktop.setOpaque(true);
add(desktop, BorderLayout.CENTER);
}
class OpenListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
if ((internalFrame == null) || (internalFrame.isClosed())) {
internalFrame = new JInternalFrame("Internal Frame", true, true, true, true);
internalFrame.setBounds(50, 50, 200, 100);
internalFrame.add(myTabbedPaneSample, BorderLayout.CENTER);
internalFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
internalFrame.pack();
internalFrame.setMinimumSize(new Dimension(300, 300));
desktop.add(internalFrame, new Integer(1));
internalFrame.setVisible(true);
}
}
}
public static void main(String args[]) {
InternalFrame myInternalFrame = new InternalFrame();
myInternalFrame.setVisible(true);
}
}
And the code for TabbedPaneSample.java is:
package test;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTabbedPane;
public class TabbedPaneSample extends JTabbedPane {
private JTabbedPane tabbedPane = new JTabbedPane();
private ImageIcon closeImage = new ImageIcon("C:/test/shipIcon.gif");
private Dimension closeButtonSize;
private int tabCounter = 0;
public TabbedPaneSample() {
closeButtonSize = new Dimension(closeImage.getIconWidth() + 2, closeImage.getIconHeight() + 2);
}
public void add() {
final JPanel content = new JPanel();
JPanel tab = new JPanel();
tab.setOpaque(false);
JLabel tabLabel = new JLabel("Tab " + (++tabCounter));
JButton tabCloseButton = new JButton(closeImage);
tabCloseButton.setPreferredSize(closeButtonSize);
tabCloseButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
int closeTabNumber = tabbedPane.indexOfComponent(content);
tabbedPane.removeTabAt(closeTabNumber);
}
});
tab.add(tabLabel, BorderLayout.WEST);
tab.add(tabCloseButton, BorderLayout.EAST);
this.addTab(null, content);
this.setTabComponentAt(this.getTabCount() - 1, tab);
}
public static void main(String[] args) {
TabbedPaneSample main = new TabbedPaneSample();
main.add();
main.add();
}
}
Here's one approach, shown below. A more flexible approach using Action is referenced here.
Addendum: Reviewing your code, you should let the various layout managers and component preferred sizes do more of the work, as shown. In particular, this.setPreferredSize() is done for demonstration purposes. In a real application, you would restore user size and location preferences.
package overflow;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
import javax.swing.JLabel;
import javax.swing.JLayeredPane;
import javax.swing.JPanel;
import javax.swing.JTabbedPane;
/** #see https://stackoverflow.com/posts/6514889 */
public class InternalFrame extends JFrame {
JButton openButton;
JLayeredPane desktop;
JInternalFrame internalFrame;
public InternalFrame() {
super("Click button to open internal frame with two tabs.");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setPreferredSize(new Dimension(400, 400));
openButton = new JButton("Open");
JPanel p = new JPanel();
p.add(openButton);
this.add(p, BorderLayout.SOUTH);
openButton.addActionListener(new OpenListener());
desktop = new JDesktopPane();
this.add(desktop, BorderLayout.CENTER);
this.pack();
this.setLocationRelativeTo(null);
}
class OpenListener implements ActionListener {
private static final int DELTA = 40;
private int offset = DELTA;
public void actionPerformed(ActionEvent e) {
internalFrame = new JInternalFrame(
"Internal Frame", true, true, true, true);
internalFrame.setLocation(offset, offset);
offset += DELTA;
internalFrame.add(createTabbedPane());
desktop.add(internalFrame);
internalFrame.pack();
internalFrame.setVisible(true);
}
}
private JTabbedPane createTabbedPane() {
JTabbedPane jtp = new JTabbedPane();
createTab(jtp, "One");
createTab(jtp, "Two");
return jtp;
}
private void createTab(JTabbedPane jtp, String s) {
jtp.add(s, new JLabel("TabbedPane " + s, JLabel.CENTER));
}
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
InternalFrame myInternalFrame = new InternalFrame();
myInternalFrame.setVisible(true);
}
});
}
}
First of all, I think Finally, I think you shouldn't use desktop.add(internalFrame, new Integer(1)) but rather desktop.add(internalFrame) instead, the reason is that JDesktopPane uses its layers (it is a JLayeredPane subclass) internally, and I don't think you should play with layers yourself.
Then, following this problem I had once with JInternalFrame, I would advise you call pack() after adding the internal frame to the desktop pane.
Hence, you should try with your OpenListener class looking like this:
class OpenListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
if ((internalFrame == null) || (internalFrame.isClosed())) {
internalFrame = new JInternalFrame("Internal Frame", true, true, true, true);
internalFrame.setBounds(50, 50, 200, 100);
internalFrame.add(myTabbedPaneSample, BorderLayout.CENTER);
internalFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// internalFrame.pack();
internalFrame.setMinimumSize(new Dimension(300, 300));
// desktop.add(internalFrame, new Integer(1));
desktop.add(internalFrame);
internalFrame.pack();
internalFrame.setVisible(true);
}
}
}
Besides, I also agree with trashgod comments on Action of course and the simplifying rework he has done on your snippet.
I preferred to create in my Main Frame class (which extends JFrame) the following function:
private void showIntFrame(Class intFrameClass) {
JInternalFrame targetFrame = null;
int xoff = 0, yoff = 0;
for(JInternalFrame jif : jdp.getAllFrames()) {
if(jif.getClass().equals(intFrameClass))
targetFrame = jif;
if(jif.getLocation().x > xoff)
xoff = jif.getLocation().x;
if(jif.getLocation().y > yoff)
yoff = jif.getLocation().y;
}
if(targetFrame == null) {
try {
Constructor<JInternalFrame> c = intFrameClass.getConstructor(MainFrame.class);
targetFrame = c.newInstance(MainFrame.this);
} catch (Exception ex) {
System.err.println("Exception in MainFrame.showIntFrame() while creating new JInternalFrame instance. " + ex.getLocalizedMessage());
ex.printStackTrace();
return;
}
jdp.add(targetFrame);
targetFrame.setLocation(xoff + 30, yoff + 30);
}
targetFrame.setVisible(true);
try {
targetFrame.setSelected(true);
} catch (PropertyVetoException ex) {
System.err.println("PropertyVetoException in MainFrame.showIntFrame() while activating JInternalFrame instance. " + ex.getLocalizedMessage());
}
}
Here jdp is instance of JDesktopPane, which previously was set as ContentPane of my main JFrame.
Because my programs often contain numbers of different classes, inherited from JInternalFrame, it is easier to call this function from event handlers to show new subclass of JInternalFrame.
Every subclass of JInternalFrame in my programs have one constructor with one parameter - MainFrame (main JFrame).

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