Having trouble with drawPanel creating grid - java

Trying to make a grid of 2^n size, asking the user for 'n'. I haven't coded in the 2^n part, which is also a little confusing for me. But right now my board will not display correctly when I get input from the user. My drawLine is a diagonal line going through the whole board.
How do I get the board to be displayed correctly?
Here is my code:
import java.awt.*;
import java.util.*;
public class DrawingPanelTest2{
public static void main(String args[]){
// System.out.println("How big do you want your Tromino grid?");
// System.out.println("Please enter a perfect power of 2.");
// int size = stdin.nextInt();
//create a drawing panel of width=400px and height=400px
DrawingPanel panel = new DrawingPanel(400, 400);
//set the background of the panel to CYAN
panel.setBackground(Color.LIGHT_GRAY);
//create a graphic object for the panel
Graphics g = panel.getGraphics();
//draw square
drawFigure_1(g,0,0);
}
public static void drawFigure_1(Graphics g,int x, int y) {
Scanner stdin = new Scanner(System.in);
System.out.println("How big do you want your Tromino grid?");
System.out.println("Please enter a perfect power of 2.");
int size = stdin.nextInt();
//set your drawing color to red
g.setColor(Color.BLACK);
for (int i = 1; i <= size; i++) {
//draw a rectangle, (x,y) is the top-left cordiante of the rectangle, and ((i*z), (i*z))
//are the width and height of the rectangle
g.drawRect(x, y, i * size, i * size);
g.drawLine(x, y, i *size, i *size);
}
g.setColor(Color.BLACK);
}
}

This Graphics g = panel.getGraphics(); is not how custom painting is done.
This Scanner stdin = new Scanner(System.in); is not how you should interacting with the user from within the context of GUI
Start by taking a look at Creating a GUI with Swing and Performing Custom Painting
Take a look at the Graphics Java Docs
Graphics#drawRect takes 4 parameters, the x, y position (top left corner) and the width and height of the rectenagle, whereas Graphics#drawLine takes x1, y1, which is the start point and x2, y2 which is the end point.
So you want to draw a horizontal line, you need to use something more like g.drawLine(x, y, i * size, i); or for a vertical line, something more like g.drawLine(x, y, i, i * size);
If you are trying to draw a grid, then you will need loops, one horizontal and one vertical. You will also need to update the x/y of each rectangle, so that they are placed corrected, so rather than modifying the size parameters, you should be modifying the position parameters

Try something like this:
import java.util.*;
import java.awt.*;
import javax.swing.*;
class myjava{
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
double pw = input.nextDouble();
myPan panel = new myPan(pw);
JFrame application = new JFrame();
application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
application.add(panel);
application.setSize(400, 400);
application.setVisible(true);
}
}
class myPan extends JPanel{
public double pow;
public myPan(double p){
pow = p;
}
public void paintComponent(Graphics g){
super.paintComponent(g);
double num = Math.pow(2,pow);
double across;
double up;
if(pow % 2 == 0){ //is a square
System.out.println("square");
across = Math.pow(num,0.5);
up = across;
}
else{
System.out.println("not");
double x = Math.floor(pow/2);
double y = x + 1;
across = Math.pow(2,x);
up = Math.pow(2,y);
}
System.out.println(across);
System.out.println(up);
//
//
double wid = 400/across; //width of one
double hi = 400/up; //height of one
double nowX = 0;
double nowY = 0;
for(int i = 0; i < up; i++){ //top to bottom
nowX = 0;
for(int j = 0; j < across; j++){
//System.out.print("*");
g.setColor(Color.BLACK);
g.drawRect((int)nowX, (int)nowY, (int)wid, (int)hi);
nowX = nowX + wid;
}
nowY = nowY + hi;
//System.out.print("\n");
}
}
}

Related

Java Code not working. Using loops to draw stripes on the US Flag

I am attempting to draw the US flag using java. I have pretty much done all this coding using lots of variables. It should be at least displaying the stripes, blue box, and the stars(ovals in this case). However, when I run the code through the compiler, and run it, all it displayes is a white background with a red stripe on the top. Could I please receive some help to see where my error is? I have tried everything.
Here is the code:
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Graphics;
import java.awt.Color;
public class UsFlag extends JPanel {
int w = getWidth();
int h = getHeight();
int numberStripes = 13;
int numStarCol = 8;
int numStarRow = 6;
int stripeHeight = h/numberStripes;
int boxWidth = (int)(w*0.4);
int boxHeight = 7 * stripeHeight;
int starWidth = boxWidth/numStarCol;
int starHeight = boxHeight/numStarRow;
/*public UsFlag() {
//ask user to enter number of stripes, star columns, and star rows
}*/
#Override
public void paintComponent(Graphics g) {
int w = getWidth();
int h = getHeight();
//Background
g.setColor(Color.RED);
g.fillRect(0, 0, w, h);
//Stripes
g.setColor(Color.WHITE);
for (int i = 0; i < numberStripes; i += 1) {
g.fillRect(0,stripeHeight, w, stripeHeight);
stripeHeight = stripeHeight + 45;
}
//Blue Rect
g.setColor(Color.BLUE);
g.fillRect(0, 0, boxWidth, boxHeight);
//stars
int y = 0;
int x = 0;
for (int j = 0; j < numStarRow; j++){
for (int i = 0; i < numStarCol; i++){
g.setColor(Color.WHITE);
g.fillOval(5, 5, starWidth, starHeight);
x += starWidth;
}
y += starHeight;
x = 0;
}
}
public static void main(String[] args) {
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(400, 400);
window.setContentPane(new UsFlag());
window.setVisible(true);
}
}
The first two parameters for the fillRect() method and the fillOval() method are considered coordinates (x & y) for the object you want to paint. This means that for x you need to place a integer pixel value as to where you want the Left edge of the object is to Start being painting from along the horizontal plain, and for y you need to place a integer pixel value as to where you want the Top edge of the object is to Start being painting from along the vertical plain. For fillRect() for example:
g.fillRect(20, 20, 100, 30);
The other two parameters are for the Width (w) and Height (h) in pixels of the object to paint. Use the the variable i from your for loop (y = i + 30; for example) to draw objects below one another. Read this for more information.

Drawing a two colored checker board with nested for loops where each square being their own object (Java)

I am attempting to draw a checkerboard pattern in java using nested for loops, but I am having trouble doing it with two different colors. I know this question has been asked before, but it hasn't been asked with two different colors on the board that are not just using a background color. I plan on using the individual squares as an array to hold checker positions, so I do need each individual square made. Would it be better to drop the ice of a nested for loop to create each square, or should i stick with that shortcut? And if I were to stick with it, how would the nested loop be formatted (one for each color)?
When creating checker tiles, I would pass in an int for the x coordinate, and y coordinate such as:
import java.awt.Color;
import java.awt.Graphics;
public class CheckerTile {
public static final int WIDTH = 100; //width of each tile
public static final int HEIGHT = 100; //height of each tile, most likely same as width so its a square
public static int currentId = 0; //variable to reference unique id for each tile
private int id; //current id of tile
private int x; //x coordinate
private int y; //y coordinate
private int width; //width of tile
private int height; //height of tile
//Default constructor to take x and y coordinate
public CheckerTile( int x, int y ) {
this.id = currentId++;
this.x = x;
this.y = y;
width = WIDTH;
height = HEIGHT;
}
public int getId()
{
return id;
}
//draws the tile on the panel.
public void draw(Graphics g)
{
//if the checkerTile's id is divisible by 2, draw it red, otherwise draw it black.
g.setColor( id % 2 == 0 ? Color.RED : Color.black);
g.fillRect(x, y, width, height);
}
}
That way we have a way to draw the tile on the board. Now, when creating each object, we increment a currentId variable so that we can color each one individually using the modulus operator later.
I am assuming you are using Swing so I decided to add a draw(Graphics g) method so when repainting in java it would use that Graphics object. If you are using a different library, then you will have to do some research in to how to draw it on the board.
Now in your JPanel, it would look something like this:
//Creates the JPanel, which needs to be added to JFrame object in main
import java.awt.BorderLayout;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class CheckerBoard extends JPanel {
CheckerTile[][] checkerTiles; //2-dimension array of checkerTiles
public CheckerBoard() {
super();
this.setSize(800,800);
checkerTiles = new CheckerTile[9][9];
//This creates the checkerTiles.
for(int i = 0; i < 9; i++)
{
for( int j = 0; j < 9; j++)
{
checkerTiles[i][j] = new CheckerTile( j * CheckerTile.WIDTH, i * CheckerTile.HEIGHT );
}
}
this.setVisible(true);
//Repaint right away to show results.
repaint();
}
//We need to override this to paint the tiles on the board.
#Override
public void paintComponent(Graphics g)
{
for(int i = 0; i < checkerTiles.length; i++)
{
for(int j = 0; j < checkerTiles[i].length; j++)
{
//call the draw method on each tile.
checkerTiles[i][j].draw(g);
}
}
}
//A demo of adding the panel to a frame and showing the tiles.
public static void main(String[] args)
{
//Create the JFrame and add the CheckerBoard we made to it.
JFrame frame = new JFrame();
frame.setSize(800,800);
frame.setLayout(new BorderLayout());
frame.add(new CheckerBoard(), BorderLayout.CENTER);
frame.setVisible(true);
}
}

How to determine the coordinates of the next rectangle on JPanel

i have an arraylist RecArray of objects with each object containing two int values, one for the width and for the height of a rectangle. Each rectangle's height and width are a multiple of ten. the rectangles have to be passed on to the surface as in the given order in RecArray from left to right and from top to bottom. my problem is i can not find the x,y coordinates of the next rectangle. what im trying to do is, starting at the coordinate (0,0) i generate the first rectangle, add it to an arraylist RecList. Then i set the x and y coordinates. x becomes x = x+RecArray.get(0).getLength1() + 1. if x is greater than the width of the jpanel surface then it becomes 0 and y becomes y = y + 10 . starting from the second object in the RecArray i try to generate rectangles with the given coordinates and width&height. Then i try to compare them with all the previous rectangles to see if there is any overlapping. if there is no overlapping, the rectangle will be drawn, if there is overlapping, the x coordinate of the rec becomes x = RecList.get(j).width+1 and if that exceeds the width x becomes 0 and y is y=y+10. Then i regenate the current rectangle with the new coordinates and compare with the other rectangles in RecList again till i find the right spot for the current rectangle.ive been dealing with that issue for the last 5 days and am really fed up now. i would greatly appreciate any tipps. and Please be patient with me. im still learning programming.
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
Rectangle rec = new Rectangle(x, y, RecArray.get(0).getWidth(),
RecArray.get(0).getHeight());
RecList.add(rec);
recPaint(g2,RecArray.get(0));
x = x + RecArray.get(0).getWidth() + 1;
int i;
for (i = 1; i < RecArray.size(); i++) {
if (x >= this.getArea().getWidth()) {
x = 0;
y = y + 10;
}
Rectangle rec1 = new Rectangle(x, y, RecArray.get(i)
.getWidth(), RecArray.get(i).getheight());
for (int j= 0; j < RecList.size(); j++) {
if (!recIntersect(rec1, RecList.get(j))) {
RecList.add(rec1);
recPaint(g2,RecArray.get(i));
break;
}
else {
x = RecList.get(j).width;
if (x >= this.getFlaeche().getLength1()) {
x = 0;
y = y + 10;
}
rec1 = new Rectangle(x, y,RecArray.get(i). .getWidth(),
RecArray.get(i).getHeight());
}
x = x + RecArray.get(i).getWidth();
}
//With this method using the given rec parameter a rectangle will be drawn on the g2 and filled in blue colour
private void recPaint (Graphics2D g2, RecType rec){
g2.setColor(Color.BLUE);
g2.fillRect(x, y, rec.getWidth(),
rec.getLength2());
g2.setColor(Color.BLACK);
g2.drawRect(x, y, rec.getHeight(),
rec.getLength2());
}
// returns true, if two rectangles overlap
private boolean recIntersect(Rectangle rec1, Rectangle rec2) {
if( rec1.intersects(rec2)){
return true;
}
return false;
}
Edit: apparently i haven't stated clearly what my problem is. my problem is, that the way i generate (x,y) coordinates of the rectangles is obviously wrong. the way my algorithm works doesnt get the results i want. i want my rectangles to be placed neatly next to/above/below each other WITHOUT overlapping, which is not the case.
Separate out your List of Rectangles. Calculate the X, Y coordinates once.
Since I didn't have your object class, I used the Dimension class, which holds a width and a length. I used the Rectangle class to hold the objects that will eventually be drawn in your Swing GUI.
Divide and conquer. Separate out your GUI model, view, and controller(s). This way, you can focus on one piece of the puzzle at a time.
Here are the results of my test code when I ran it with a drawing area of 500, 400.
java.awt.Rectangle[x=0,y=0,width=100,height=100]
java.awt.Rectangle[x=100,y=0,width=20,height=10]
java.awt.Rectangle[x=120,y=0,width=40,height=20]
java.awt.Rectangle[x=160,y=0,width=60,height=40]
java.awt.Rectangle[x=220,y=0,width=80,height=60]
java.awt.Rectangle[x=300,y=0,width=20,height=10]
java.awt.Rectangle[x=320,y=0,width=120,height=110]
Here are the results of my test code when I ran it with a drawing area of 200, 200.
java.awt.Rectangle[x=0,y=0,width=100,height=100]
java.awt.Rectangle[x=100,y=0,width=20,height=10]
java.awt.Rectangle[x=120,y=0,width=40,height=20]
java.awt.Rectangle[x=0,y=100,width=60,height=40]
java.awt.Rectangle[x=60,y=100,width=80,height=60]
java.awt.Rectangle[x=140,y=100,width=20,height=10]
And here's the code. I fit rectangles on the X axis until I can't fit another rectangle. Then I add the maximum height to Y, reset the X to zero, reset the maximum height and fit the next row of rectangles.
Create test applications like I did here and make sure that you can create the GUI model long before you create the GUI view and GUI controller.
package com.ggl.testing;
import java.awt.Dimension;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.List;
public class CalculatingRectangles {
public static void main(String[] args) {
CalculatingRectangles calculatingRectangles = new CalculatingRectangles();
Dimension drawingArea = new Dimension(200, 200);
List<Dimension> dimensions = new ArrayList<>();
dimensions.add(new Dimension(100, 100));
dimensions.add(new Dimension(20, 10));
dimensions.add(new Dimension(40, 20));
dimensions.add(new Dimension(60, 40));
dimensions.add(new Dimension(80, 60));
dimensions.add(new Dimension(20, 10));
dimensions.add(new Dimension(120, 110));
List<Rectangle> rectangles = calculatingRectangles
.calculatingRectangles(drawingArea, dimensions);
System.out.println(displayRectangles(rectangles));
}
private static String displayRectangles(List<Rectangle> rectangles) {
StringBuilder builder = new StringBuilder();
for (Rectangle r : rectangles) {
builder.append(r);
builder.append(System.getProperty("line.separator"));
}
return builder.toString();
}
public List<Rectangle> calculatingRectangles(Dimension drawingArea,
List<Dimension> dimensions) {
int width = drawingArea.width;
int height = drawingArea.height;
int x = 0;
int y = 0;
int index = 0;
int maxHeight = 0;
boolean hasRoom = dimensions.size() > index;
List<Rectangle> rectangles = new ArrayList<>();
while (hasRoom) {
Dimension d = dimensions.get(index);
maxHeight = Math.max(maxHeight, d.height);
if ((x + d.width) <= width && (y + maxHeight) <= height) {
Rectangle r = new Rectangle(x, y, d.width, d.height);
x += d.width;
rectangles.add(r);
index++;
if (index >= dimensions.size()) {
hasRoom = false;
}
} else {
y += maxHeight;
if (y > height) {
hasRoom = false;
}
x = 0;
}
}
return rectangles;
}
}

JPanel Window not scaling when resize the main frame

I was working on my code to draw a number of lines that the user inputted and the first end-point is centered at the y-coordinate while the second end-points are apart from each other by height/(number of lines the user entered). I verified my code and everything seems to be working fine except the fact that the JPanel does not scale as it should, corresponding to the size of the main frame. Can anyone please give me an advice?
import java.awt.Graphics;
import javax.swing.JPanel;
import java.util.Scanner;
public class DrawPanel extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g);
int width = getWidth();
int height = getHeight();
Scanner input = new Scanner(System.in); //create object input from Scanner class
System.out.println("Enter number of lines + 1 to draw: "); //ask for user input
int stepSize = input.nextInt(); //initialize stepSize to take user input
int endX = width; //starting position of second pt for x
int endY = height; //starting position of second pt for y
for(int i = 0; i < stepSize + 1; i++)
{
int verticalStep = height / stepSize; //separate y-coordinate second endpts apart
int midPoint = height / 2;
g.drawLine(0, midPoint, endX, endY);
endY = endY - verticalStep;
}
}
}
import javax.swing.JFrame;
public class DrawPanelTest
{
public static void main(String[] args)
{
DrawPanel panel = new DrawPanel();
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.add(panel);
window.setSize(500, 500); //set size of the application
window.setVisible(true); //display the application
}
}
The default layout of JPanel is FlowLayout, which uses the preferred size of the enclosed components. Instead, use GridLayout, for example. It will grow and shrink as the frame is resized. Instead of setSize(), give your panel an initial preferred size as shown here.
Thank you for your feedbacks guys. I have figured out how to do it as I should not use Scanner class to ask for the user input. Below is my edited code for this assignment:
public class DrawPanel extends JPanel
{
private int userChoice;
public DrawPanel(int choice)
{
userChoice = choice;
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);//call paintComponent to ensure the window displays correctly
int width = getWidth(); //total width
int height = getHeight();//total height
int endX = width; //starting position of second pt for x
int endY = height; //starting position of second pt for y
//increment from 0 to the user inputted stepSize to draw lines
for(int i = 1; i <= userChoice + 1; i++)
{
int verticalStep = height / userChoice; //separate y-coordinate second endpts apart
int midPoint = height / 2; //center the starting position in the y-axis of first endpoint
g.drawLine(0, midPoint, endX, endY); //draw lines
endY = endY - verticalStep; //move the second endpoints either up or down
}
}
}
public class DrawPanelTest
{
public static void main(String[] args)
{
int choice = Integer.parseInt(args [0]);
DrawPanel panel = new DrawPanel(choice);//create a panel that contains the lines
JFrame window = new JFrame(); //create a frame to hold the panel
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //set frame to exit when closed
window.add(panel); //add panel to the frame
window.setSize(500, 500);//set size for the frame
window.setVisible(true); //display the frame
}

Drawing using Graphics java [duplicate]

I need to:
1.) move the origin and also rotate the coordinate plane so that x-values progress rightward and y-values progress upward from the new origin(which needs to be the bottom left corner of the inner, blue rectangle in the code below). This will enable me to plot points at x,y coordinate pairs in the code below.
2.) plot rotated labels for the tic marks on the y-axis of the data plot.
The code below sets up this problem. It works, except for two problems:
1.) the data points are being plotted with the upper left hand corner as the origin and y-values descending downward
2.) the labels for the tic marks on the y-axis are not being drawn on the screen
Can anyone show me how to fix the code below so that it fixes these two problems and does what the first paragraph above describes?
The code is in the following two java files:
DataGUI.java
import java.awt.*;
import java.util.ArrayList;
import javax.swing.*;
class DataGUI extends JFrame{
DataGUI() {
super("X,Y Plot");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setPreferredSize(new Dimension(800, 400));
this.pack();
this.setSize(new Dimension(800, 600));
this.setLocationRelativeTo(null);
setLayout(new GridLayout());
ArrayList<Double> myDiffs = new ArrayList<Double>();
myDiffs.add(25.0);
myDiffs.add(9.0);
myDiffs.add(7.0);
myDiffs.add(16.0);
myDiffs.add(15.0);
myDiffs.add(6.0);
myDiffs.add(2.0);
myDiffs.add(8.0);
myDiffs.add(2.0);
myDiffs.add(27.0);
myDiffs.add(14.0);
myDiffs.add(12.0);
myDiffs.add(19.0);
myDiffs.add(10.0);
myDiffs.add(11.0);
myDiffs.add(8.0);
myDiffs.add(19.0);
myDiffs.add(2.0);
myDiffs.add(16.0);
myDiffs.add(5.0);
myDiffs.add(18.0);
myDiffs.add(23.0);
myDiffs.add(9.0);
myDiffs.add(4.0);
myDiffs.add(8.0);
myDiffs.add(9.0);
myDiffs.add(3.0);
myDiffs.add(3.0);
myDiffs.add(9.0);
myDiffs.add(13.0);
myDiffs.add(17.0);
myDiffs.add(7.0);
myDiffs.add(0.0);
myDiffs.add(2.0);
myDiffs.add(3.0);
myDiffs.add(33.0);
myDiffs.add(23.0);
myDiffs.add(26.0);
myDiffs.add(12.0);
myDiffs.add(12.0);
myDiffs.add(19.0);
myDiffs.add(14.0);
myDiffs.add(9.0);
myDiffs.add(26.0);
myDiffs.add(24.0);
myDiffs.add(13.0);
myDiffs.add(19.0);
myDiffs.add(2.0);
myDiffs.add(7.0);
myDiffs.add(28.0);
myDiffs.add(15.0);
myDiffs.add(2.0);
myDiffs.add(5.0);
myDiffs.add(17.0);
myDiffs.add(2.0);
myDiffs.add(16.0);
myDiffs.add(19.0);
myDiffs.add(2.0);
myDiffs.add(31.0);
DataPanel myPP = new DataPanel(myDiffs,this.getHeight(),this.getWidth());
this.add(myPP);
this.setVisible(true);// Display the panel.
}
public static void main(String[] args){
DataGUI myDataGUI = new DataGUI();
myDataGUI.setVisible(true);
}
}
DataPanel.java (Note: I edited the code below to include trashgod's suggestions, but it still does not work.)
import java.awt.*;
import java.awt.geom.AffineTransform;
import javax.swing.*;
import java.text.DecimalFormat;
import java.text.NumberFormat;
import java.util.*;
class DataPanel extends JPanel {
Insets ins; // holds the panel's insets
ArrayList<Double> myDiffs;
double maxDiff = Double.NEGATIVE_INFINITY;
double minDiff = Double.POSITIVE_INFINITY;
double maxPlot;
DataPanel(ArrayList<Double> Diffs, int h, int w){
setOpaque(true);// Ensure that panel is opaque.
setPreferredSize(new Dimension(w, h));
setMinimumSize(new Dimension(w, h));
setMaximumSize(new Dimension(w, h));
myDiffs = Diffs;
repaint();
this.setVisible(true);
}
protected void paintComponent(Graphics g){// Override paintComponent() method.
super.paintComponent(g);
//get data about plotting environment and about text
int height = getHeight();
int width = getWidth();
ins = getInsets();
Graphics2D g2d = (Graphics2D)g;
FontMetrics fontMetrics = g2d.getFontMetrics();
String xString = ("x-axis label");
int xStrWidth = fontMetrics.stringWidth(xString);
int xStrHeight = fontMetrics.getHeight();
String yString = "y-axis label";
int yStrWidth = fontMetrics.stringWidth(yString);
int yStrHeight = fontMetrics.getHeight();
String titleString ="Title of Graphic";
int titleStrWidth = fontMetrics.stringWidth(titleString);
int titleStrHeight = fontMetrics.getHeight();
int leftMargin = ins.left;
//set parameters for inner rectangle
int hPad=10;
int vPad = 6;
int testLeftStartPlotWindow = ins.left+5+(3*yStrHeight);
int testInnerWidth = width-testLeftStartPlotWindow-ins.right-hPad;
getMaxMinDiffs();
getMaxPlotVal();
double increment = 5.0;
int numTicks = (int)(maxPlot/increment);//will use numTicks for: remainder, leftStartPlotWindow, innerRectangle+labels+tickmarks
int remainder = testInnerWidth%numTicks;
int leftStartPlotWindow = testLeftStartPlotWindow-remainder;
System.out.println("remainder is: "+remainder);
int bottomPad = (3*xStrHeight)-vPad;
int blueTop = ins.bottom+(vPad/2)+titleStrHeight;
int blueHeight = height-bottomPad-blueTop;
int blueWidth = blueHeight;
int blueBottom = blueHeight+blueTop;
//plot outer rectangle
g.setColor(Color.red);
int redWidth = width-leftMargin-1;
g.drawRect(leftMargin, ins.bottom, redWidth, height-ins.bottom-1);
//write top label
g.setColor(Color.black);
g.drawString(titleString, leftStartPlotWindow+((blueWidth/2)-(titleStrWidth/2)), titleStrHeight);
// fill, then plot, inner rectangle
g.setColor(Color.white);
g.fillRect(leftStartPlotWindow, blueTop, blueWidth, blueHeight);
g.setColor(Color.blue);
g.drawRect(leftStartPlotWindow, blueTop, blueWidth, blueHeight);
//scale the diffs to fit window
double Scalar = blueWidth/maxPlot;
ArrayList<Double> scaledDiffs = new ArrayList<Double>();
for(int e = 0;e<myDiffs.size();e++){scaledDiffs.add(myDiffs.get(e)*Scalar);}
//plot the scaled Diffs
AffineTransform at = g2d.getTransform();//save the graphics context's transform
g2d.translate(leftStartPlotWindow, blueTop);//translate origin to bottom-left corner of blue rectangle
g2d.scale(1, -1);//invert the y-axis
for(int w = 0;w<scaledDiffs.size();w++){
if(w>0){
double prior = scaledDiffs.get(w-1);
int priorInt = (int)prior;
double current = scaledDiffs.get(w);
int currentInt = (int)current;
g2d.drawOval(priorInt, currentInt, 4, 4);
}
}
g2d.setTransform(at);//restore the transform for conventional rendering
//write x-axis label
g.setColor(Color.red);
g.drawString(xString, leftStartPlotWindow+((blueWidth/2)-(xStrWidth/2)), height-ins.bottom-vPad);
//write y-axis label
g2d.rotate(Math.toRadians(-90), 0, 0);//rotate text 90 degrees counter-clockwise
g.drawString(yString, -(height/2)-(yStrWidth/2), yStrHeight);
g2d.rotate(Math.toRadians(+90), 0, 0);//rotate text 90 degrees clockwise
// draw tick marks on x-axis
NumberFormat formatter = new DecimalFormat("#0.0");
double k = (double)blueWidth/(double)numTicks;
double iteration = 0;
for(int h=0;h<=numTicks;h++){
int xval = (int)(h*k);
g.setColor(Color.red);
g.drawLine(leftStartPlotWindow+xval, blueBottom+2, leftStartPlotWindow+xval, blueBottom+(xStrHeight/2));//draw tick marks
g.drawString(formatter.format(iteration),leftStartPlotWindow+xval-(fontMetrics.stringWidth(Double.toString(iteration))/2),blueBottom+(xStrHeight/2)+13);
iteration+=increment;
}
// draw tick marks on y-axis
iteration = 0;
for(int h=0;h<=numTicks;h++){
int yval = (int)(h*k);
g.setColor(Color.red);
g.drawLine(leftStartPlotWindow-2, blueBottom-yval, leftStartPlotWindow-(yStrHeight/2), blueBottom-yval);//draw tick marks
g2d.rotate(Math.toRadians(-90), 0, 0);//rotate text 90 degrees counter-clockwise
g.drawString(formatter.format(iteration),leftStartPlotWindow-2,blueBottom-(fontMetrics.stringWidth(Double.toString(iteration))/2));
g2d.rotate(Math.toRadians(+90), 0, 0);//rotate text 90 degrees clockwise
iteration+=increment;
}
}
void getMaxMinDiffs(){// get max and min of Diffs
for(int u = 0;u<myDiffs.size();u++){
if(myDiffs.get(u)>maxDiff){maxDiff = myDiffs.get(u);}
if(myDiffs.get(u)<minDiff){minDiff = myDiffs.get(u);}
}
}
void getMaxPlotVal(){
maxPlot = maxDiff;
maxPlot += 1;//make sure maxPlot is bigger than the max data value
while(maxPlot%5!=0){maxPlot+=1;}//make sure maxPlot is a multiple of 5
}
}
Also, as always, links to articles or tutorials on the topic are much appreciated.
One approach is shown in SineTest. In outline,
Save the graphics context's transform.
Graphics2D g2d = (Graphics2D) g;
AffineTransform at = g2d.getTransform();
Translate the origin to the center.
g2d.translate(w / 2, h / 2);
Invert the y-axis.
g2d.scale(1, -1);
Render using cartesian coordinates.
Restore the transform for conventional rendering.
g2d.setTransform(at);
Apologies for somewhat incomplete answer, but this may get your gears turning. Java draws things the way you described them: It considers the top left corner of the screen to be 0, 0 and draws x increasing to the right and y increasing downwards. If you make the line that states
g2d.drawOval(priorInt, currentInt, 4, 4);
into
g2d.drawOval(blueWidth - priorInt, blueHeight - currentInt, 4, 4);
it should yield the correct results for your first issue. I need a bit more info on the second problem to help you with that one though. Are they just off the screen or are the getting drawn over by something else? Try flipping +s and -s around to see if you can get the correct result if that is the case.

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