Export multiple pdf files from processing library - java

I need to use processing library, more specifically WordCram, to take output multiple PDF files. I do not want to use any applets, and PApplets of Processing library.
I am looking this reference page for taking only a PDF output,
import processing.pdf.*;
PGraphics pdf = createGraphics(300, 300, PDF, "output.pdf");
pdf.beginDraw();
pdf.line(50, 50, 250, 250);
pdf.dispose();
pdf.endDraw();
And this is the code for the WordCram,
new WordCram(this)
.fromWords(getWords(fromFile))
.withFont("Sawasdee")
.drawAll();
As far as I understand from this code, the WordCram constructor takes the input, this, is the class inherited by PApplet.
How am I going to use WordCram without having any PApplet?

You can do this directly from WordCram.
Make a PDF graphics context, like you have above.
Make a WordCram for the sketch, but use the toCanvas method to render to the PDF graphics context.
Advance to the next page.
Make another WordCram.
Note that this seems to render the pages in reverse order: last page first.
I was able to render a PDF successfully with this sample sketch:
import processing.pdf.*;
import wordcram.*;
// Make a PDF graphics context
PGraphics pdf = createGraphics(300, 300, PDF, "output.pdf");
pdf.beginDraw();
pdf.background(30);
// Make a WordCram for the sketch, but use the `toCanvas` method
// to render to the PDF graphics context
new WordCram(this).
fromWebPage("http://nytimes.com").
toCanvas(pdf).
withColor(color(225)).
drawAll();
// Advance to the next page
((PGraphicsPDF)pdf).nextPage();
// Make another WordCram
pdf.background(225);
new WordCram(this).
fromWebPage("http://nytimes.com").
toCanvas(pdf).
withColor(color(30)).
drawAll();
pdf.dispose();
pdf.endDraw();
exit();

Related

Can I use Apache Batik to paint an SVG to an AWT Graphics2D context?

I have successfully read an SVG file into an org.w3c.dom.Document to see its structure.
Now I'd like to render it to the screen using Java's AWT's Graphics2D.
Note:
I don't want to use Swing (e.g., with org.apache.batik.swing.JSVGCanvas).
All the Googling I do tells me how to write to an SVGGraphics2D. (Nifty; I use it elsewhere!)
But I don't want to do that; I want to draw to the screen.
Is there a way to do this?
Or are there lower-level Swing-independent drawing classes that JSVGCanvas uses internally to draw to an AWT graphics context?
I'd hoped to find simple, clear calls that took as parameters, e.g., a Graphics2D and a Document.
[Edit by OP: Unless I dreamt it--complete with cut-and-paste-able code--I got the answer in a comment within minutes... ; ) Here's its essence for others with the need, and so people don't waste time answering again:]
// Create a user agent and document loader
UserAgent userAgent = new UserAgentAdapter();
DocumentLoader loader = new DocumentLoader(userAgent);
// Create a bridge context and GVT builder
BridgeContext ctx = new BridgeContext(userAgent, loader);
ctx.setDynamic(true);
GVTBuilder builder = new GVTBuilder();
// Build the graphics node
GraphicsNode graphicsNode = builder.build(ctx, [Document]);
// Paint the graphics node to the Graphics2D object
graphicsNode.paint([Graphics2D]);
And without that comment the image I pasted of the result made the question meaningless/confusing; now may make sense. Thank you again to that moderator-deleted poster! (I think because he asked for college money...)

How do I supply a Color Model to a .tiff image in Java when the image does not provide a Color Model to be used?

I am fairly new to Java, and so some of the classes like Color Model and JAI are not familiar to me. I have a tiff image I am reading into a program in Java. This is my read-in code:
BufferedImage img = null;
String input[] = {"LE70160412002112EDC00_sr_band5", "LE70160412002144EDC00_sr_band5"};
String filetype = "tif";
File file = new File(input[0] + "output.csv");
int numFiles = 0;
while (numFiles < 2){
if (filetype == "tif"){
FileSeekableStream stream = new FileSeekableStream(new File(input[numFiles] + ".tif"));
TIFFDecodeParam decodeParam = new TIFFDecodeParam();
decodeParam.setDecodePaletteAsShorts(true);
ParameterBlock params = new ParameterBlock();
params.add(stream);
RenderedOp image1 = JAI.create("tiff", params);
img = image1.getAsBufferedImage();
}
}
To be clear, other things are done further down in the while loop that I excluded such that the files are not overwriting each other. The problem I am having is not being able read in the file and get further into the loop. I had a tiff file that only had black and white pixels (0 or 255 red value for all pixels), and the code ran correctly because the file supplied the Color Model. The new tiff file I am trying to use is a greyscale picture (0 to 255 red value for all pixels), and every time I run the code it gives me the following error message:
Exception in thread "main" java.lang.IllegalArgumentException: No ColorModel is supplied and the image ColorModel is null.
at javax.media.jai.PlanarImage.getAsBufferedImage(PlanarImage.java:2500)
at javax.media.jai.PlanarImage.getAsBufferedImage(PlanarImage.java:2546)
at Soda.DoStuff.doStuff(DoStuff.java:60)
at Soda.Driver.main(Driver.java:6)
My first instinct given the error message is to create a new Color Model. There may also be a better way to use JAI to import the tiff file such that it supplies the Color Model for the greyscale image. My end goal is to get the red value for each pixel in the image, so I do not want the data coming in to be altered from it's original form.
Any help I can get would be much appreciated. I am open to any suggestions.
EDIT:
Someone commented to try and use the getDefaultColorModel class inside the PlanarImage library, so I changed the bottom line of the code to this:
cm = PlanarImage.getDefaultColorModel(0, 1); //
img = image1.getAsBufferedImage(null, cm);
This also did not completely work but provided a different error message:
Exception in thread "main" java.lang.IllegalArgumentException: SampleModel and ColorModel parameters must be non-null.
at com.sun.media.jai.util.JDKWorkarounds.areCompatibleDataModels(JDKWorkarounds.java:363)
at javax.media.jai.PlanarImage.getAsBufferedImage(PlanarImage.java:2505)
at Soda.DoStuff.doStuff(DoStuff.java:64)
at Soda.Driver.main(Driver.java:6)
I have extensively read through https://docs.oracle.com/cd/E17802_01/products/products/java-media/jai/forDevelopers/jai-apidocs/javax/media/jai/PlanarImage.html to learn about the PlanarImage class, but I still cannot figure out how to properly format a ColorModel. (0,1) creates a color model with 8 pixel bits and 1 component. I also tried with (1,1) which creates a color model with 16 pixel bits and 1 component. Both provided the same error message above.
EDIT2: Unfortunately, I cannot link the image itself. However, I can tell you how I got the image from USGS. Forewarning, getting this image requires you to make a free account, and then afterwards you have to 'order' the picture from USGS, which is simply they need to process the request and give a download link for a zip file. It WILL take some time before you can actually access the picture. I also suggest making the account first because it will not let you start the image checkout process until you have an account made.
Using this link, http://earthexplorer.usgs.gov/, you pick a point on the map, then set the date range so that it ends on 12/31/2002 (the start date does not matter). The go to the Data set tab where under the "Landsat Archive" bullet, you will hit the checkbox for "Landsat Surface Reflectance - L7 ETM+". Hit OK on the dialogue, then hit "Results" at the bottom of the screen.
Once you have signed into your account and done this search, you should see many images on the left side of your screen with similar names to the filenames in my code above. You want to hit the shopping cart next to one of the images (You only need one, my whole project required 2, but for the purposes of reading in the file, that's not necessary). The shopping cart should turn green. Then in the top right corner there is a link to an Item Basket. You hit "Proceed to Checkout" and "Submit Order" on successive screens, and then you wait for an email from USGS.
Finally unzip the file, and you should have about 10 images. As you can see in the code, I am using the image with the name "sr_band5", but I believe any of the bands are greyscale which I cannot read in. Hope this can help.

Loading an image from folder in project

I am currently working on a text-based RPG with a GUI and I can't seem to get the image I want to use to load.
class BackgroundPanel extends Panel
{
// The Image to store the background image in.
Image img;
public BackgroundPanel(String location)
{
// Loads the background image and stores in img object.
img = Toolkit.getDefaultToolkit().createImage(location);
}
public void paintComponent(Graphics g)
{
// Draws the img to the BackgroundPanel.
g.drawImage(img, 0, 0, null);
img.setAccelerationPriority(SCALE_FAST);
}
}
This is the code I use for the panel itself. I tried putting the image file in the root directory of my project but it doesn't seem to help. I have created a folder within the project which I intend to use for all of my images.
I'm not sure what the issue is here. I know I tried using paint() instead of paintComponent(), but then the buttons and other components won't draw until you mouse over them, for some reason.
Any ideas?
I have already posted it at below links in the same context. Please have a look:
ImageIcon does not work with me
How to retrieve image from project folder?
Read image from another directory
It's already described in Oracle Java Tutorial on Loading Images Using getResource
Note: Don't forget to call super.paintComponent() in the overridden paintComponent() method.

Create a simple form application to edit a textfile

I think I need to restate my question ...
I want to create a SIMPLE form application that edits certain areas of one very specific text file. Though I have some web development experience, I do not want to create a browser based application. Basically I want to give a Desktop application a try and I am looking for some help to get started including suggestions for the language of choice. The application should run on Mac OS X. Besides there's no restriction: Java, Cocoa, Python, even a some interactive shell script would be ok.
If you are interested in the details, continue to read here, but not that my question is not LaTex specific...:
I have an automatically generated report file that contains LaTex Code. Now I want to build a little application that creates a form field for every section and it's header. The document contains only a few hundred lines and the should work the following:
\section{ This is were the header text should go inside the document }
\normalsize{ This is where the normal text should go}
The header / normalsize pairs occur 5-6 times within the document. All I want is a little GUI that allows user to edit between the curly braces without seeing any TeX code. I know that there's LyX and other WYSIWYG approaches to LaTeX – I do not want to reinvent the wheel. I just want to protect the auto-generated code a litte from users and make it a little more comfortable to them.
EDIT:
here's my very first try. I guess I should use PlainDocument instead of directly sending it, but I´ll figure that out, since I got plenty of help from trashgod with the editor / Text Component links. The major problem is to single out the content from \section{} and \normalsize{} stuff. Probably I will some regexp here. I need to get a new text area for every appearance.
import java.awt.*;
import java.awt.event.*;
import java.io.File;
import java.io.FileReader;
import javax.swing.*;
public class basicFrame extends JFrame {
// Declare Variables
JScrollPane bildlauf = new JScrollPane();
JTextArea txtfeld = new JTextArea();
public basicFrame() {
super();
// Main window
setTitle("ReportEditor");
setBackground(Color.LIGHT_GRAY);
// components
try {
File datei = new File("report.Rnw");
FileReader in = new FileReader(datei);
txtfeld.read(in, datei);
in.close();
} catch (Exception e) {
System.out.println("Error !");
}
// setLayout(new GridLayout(2,2));
// Scroll Shizzle
bildlauf.getViewport().add(txtfeld, null);
getContentPane().add(bildlauf, BorderLayout.CENTER);
//txtfeld.setSize(500,680);
//add(txtfeld);
//this.getContentPane().add(txtfeld);
// close
addWindowListener(new WindowLauscher());
}
// event handlers...
protected static final class WindowLauscher extends WindowAdapter {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
}
public static void main(String[] args) {
//Fesnter erzeugen und anzeigen, die main Sache halt
basicFrame hf = new basicFrame();
hf.setSize(500, 700);
hf.setLocation(100, 100);
hf.setVisible(true);
}
}
Thx in advance for any suggestions!
The TeX on Mac OS X wiki recommends jEdit, which supports plugins. LaTeXTools might be a good start.
Addendum:
I do not want to reinvent the wheel.
All I want to do is create a form application.
Although these goals are somewhat contradictory, you can always parse the file and use a suitable JTextComponent for each editable section. Here's an overview of Using Text Components; see Text Component Features if you want to create your own editor kit, as discussed in Customizing a Text Editor.
Addendum: In addition to the tutorial, you might look at this text field layout example. Also, consider a two-column JTable, which would allow you to cleanly separate your document model from your form view.
Addendum: A few notes on your code.
Class names are usually capitalized, e.g. BasicFrame.
Don't extend JFrame if you're not changing it's behavior; JPanel is a good container for other components, and it can be displayed in a JFrame.
Always buid your GUI on the EDT.
Keep you view and model separate.

converting webpage into jpeg image using java

I am building a web application, in Java, where i want the whole screenshot of the webpage, if i give the URL of the webpage as input.
The basic idea i have is to capture the display buffer of the rendering component..I have no idea of how to do it..
plz help..
There's a little trick I used for this app:
count down demo app http://img580.imageshack.us/img580/742/capturadepantalla201004wd.png
Java application featuring blog.stackoverflow.com page ( click on image to see the demo video )
The problem is you need to have a machine devoted to this.
So, the trick is quite easy.
Create an application that takes as
argument the URL you want to fetch.
Then open it with Desktop.open( url
) that will trigger the current
webbrowser.
And finally take the screenshot with
java.awt.Robot and save it to diks.
Something like:
class WebScreenShot {
public static void main( String [] args ) {
Desktop.getDesktop().open( args[0] );
Robot robot = new Robot();
Image image = robot.createScreenCapture( getScreenResolutionSize() );
saveToDisk( image );
}
}
This solution is far from perfect, because it needs the whole OS, but if you can have a VM devoted to this app, you can craw the web and take screenshots of it quite easy.
The problem of having this app as a non-intrusive app is that up to this date, there is not a good html engine renderer for Java.
For a pure-java solution that can scale to support concurrent rendering, you could use a java HTML4/CSS2 browser, such as Cobra, that provides a Swing component for the GUI. When you instantiate this component, you can call it's paint(Graphics g) method to draw itself into an off-screen image
E.g.
Component c = ...; // the browser component
BufferedImage bi = new BufferedImage(c.getWidth(), c.getHeight(), TYPE_INT_RGB)
Graphics2d g = bi.createGraphics();
c.paint(g);
You can then use the java image API to save this as a JPG.
JPEGImageEncoder encoder = JPEGCodec.createEncoder(new FileOutputStream("screen.jpg"));
enncoder.encode(bi); // encode the buffered image
Java-based browsers typically pale in comparison with the established native browsers. However, as your goal is static images, and not an interactive browser, a java-based browser may be more than adequate in this regard.

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