GWT get old and new window size - java

I want old and new height, width of window on window re-size event.
How I can do that, I am just getting new height and width on window re-size.
Thanks in advance

There is no way to get old dimensions in the ResizeEvent received when the window size changes. But you can save old values attributes inside your ResizeHandler.
Window.addResizeHandler(new ResizeHandler() {
// Save old dimensions
int oldW = Window.getClientWidth(), oldH = Window.getClientHeight();
public void onResize(ResizeEvent ev) {
// Get new dimensions
int newW = ev.getWidth(), newH = ev.getHeight();
// Do something with old and new dimensions
myResizeMethod(oldW, newW, oldH, newH);
// Update old dimensions
oldW = newW; oldH = newH;
}
});
Additional info: Window class tracks old sizes in order to fire the resize event only in case new values are different to old ones, so it will be ease to add those values to the ResizeEvent object. You can either request or send a patch to GWT with this feature.

Related

Dimension - Content is being truncated

So i have this existing method on our project which defines the width and height of a widget using Dimension():
wProps.setBounds("Widget.frame.bounds", new Rectangle(WidgetStartPosition.getInstance().getStartPos(),new Dimension(getDefWidth(), getDefHeight())))
But getDefWidth() and getDefHeight() both retrieves hard coded values.
example: int height = 360; int width = 210;
public void setBounds(String key, Rectangle r)
{
if (key == null || "".equals(key) || r == null)
return;
try
{
JSONObject jObject = new JSONObject();
jObject.put(X, r.x);
jObject.put(Y, r.y);
jObject.put(WIDTH, r.width);
jObject.put(HEIGHT, r.height);
getLocalJSONObject().put(key, jObject);
}
catch (JSONException e)
{
e.printStackTrace();
}
}
because i noticed if the width and height for new Dimension() are both hard coded. Then if the width of content of the widget is more than the width defined in the new Dimension(), the content would be truncated and cut.
What i want to do is to set values in Dimension() depending on the total width and total height of whatever the content will be of the widget since the content of the widget changes every day. Is that possible?
Don't hardcode width/height values of any Swing component. Each component is responsible for determining its own size and then a layout manager can do its job when determining the size/location of each component on a panel.
What i want to do is to set values in Dimension() depending on the total width and total height of whatever the content will be of the widget
You need to override the getPreferredSize() method of your component. This is a dynamic calculation that can be done whenever a property of your component changes.
So as the content changes the preferred size can also change. Think of a component like a JLabel. As the text changes its preferred size changes.

How to change string length (calculating its width in pixel) when changing window size and strange behaviour of JLabel

I have JLabel which I would like to change its size while I resize the window. When JLabel contains String which is too big, the String should be shortened, with right part visible and adds dots on the left hand side of the String.
My JLabel is inside innerPanel which is a header in middlePanel which is added to outerPanel. So when I resize window I use listener on outerPanel in that way:
outerPanel.addComponentListener(new ComponentListener() {
#Override
public void componentResized(ComponentEvent evt) {
int width = ((JPanel) evt.getSource()).getWidth();
windowSize = width;
refresh();
}
// [...] other not used override methods
});
refresh() repaints view and creates new middlePanel where is called class which creates innerPanel where is located my JLabel:
Public class InnerPanel extends JPanel {
private int maxSize;
String string = "<VERY_LONG_STRING>";
private static final int DEFAULT_INDEND_PIXEL = 70;
public InnerPanel(int windowSize) {
maxSize = windowSize - DEFAULT_INDENT_PIXEL;
createPanel();
}
private createPanel() {
// [...] gridbag and GridBagConstraints implementation
String shortString = countString();
JLabel label = new JLabel(shortString);
add(label,gc);
}
private String countString() {
int index = 0;
boolean toBig = true;
StringBuilder sb = new StringBuilder(string);
while(toBig) {
Rectangle2d rect = // [...] code which creates rectangle around text from sb.toString()
// I have no access to repo at home but if it's important I can paste it tomorrow
if(rect.getWidth() > maxSize)
sb.deleteCharAt(0);
else
toBig = false;
}
return sb.toString();
}
}
That's works fine in general, bacause it do resize JLabel in one step when I enlarge window in width. But the problem is appear when I try to reduce the window in width. In this case componentResized() calculate width step by step (and it's called multiple times), gradually decreases width by some amount of pixels till it reach real window size. It's behave in that way even thow I change window size in one step from maximum size to 800. Whole process is so slow, that it takes around a second to fit string to window size. So it looks bit like an animation.
The problem is very rare to me, bacause width in componentResized() method is calculeted step by step only when I assign windowSize variable.
When I give windowSize fixed size like for example 500 - componentResized() is called only onces - with correct width indicated real window size (!!) - and there's no its step by step decrease!
It's look like width variable which is assigned by ((JPanel) evt.getSource()).getWidth() knows that windowSize is used to dynamically change size of JLabel component even before first call of refresh() method.
If anyone have an idea what is going on here - I will be very appreciate for help.
You may be able to adapt one of the approaches shown here to better effect. As shown here, the ellipsis is supplied by the label's UI delegate via a call to SwingUtilities2.clipString(), which appends the clipString. Rather than re-invent the label UI, use TextLayout to determine the required geometry, prepend the ellipsis, and handle the alignment in a table or list renderer, as shown here.

setColumnWidth() doesn't seem to work

I'm developing a webapplication in the Vaadin framework.
I have a table with 14 columns. The last column holds three icons and a problem I'm having is that like half of the time the table is rendered the icon furthest to the right will be "cut in half" vertically. To avoid this problem I tried to set a fixed width to this column that I think would eradicate the problem, however, nothing happens..
I'm using the conventional approach:
simCardTable.setColumnWidth(actionColumn, 135);
However, no matter what value I set to be the column width the column stays the same... Does anyone know why this is? Is it because it's the last column to be added and therefore there's no space to spare..?
Btw, that is the only column I set a specific width to, all of the restoring columns have a the standard width specified by the width of the column header or the cell content.
Any help would be very appreciated!
As i understand from your question ("The last column holds three icons") you use ColumnGenerator to create this last column, with icons. If I right, it mean that you created some sort of custom layout with this icons inside, in this case for you should work this:
final ColumnGenerator generator = new ColumnGenerator() {
private static final long serialVersionUID = 1L;
#Override
public Component generateCell(Table source, final Object itemId, Object columnId) {
final HorizontalLayout layout = new HorizontalLayout();
layout.setSizeFull();
Embedded icon1 = new Embedded();
Embedded icon2 = new Embedded();
Embedded icon3 = new Embedded();
//Add some themeresource to embedded components
//Do some listners to this icons
layout.addComponent(icon1);
layout.addComponent(icon2);
layout.addComponent(icon3);
//Set column with
setColumnWidth(columnId, 100);
return layout;
}
};

How to I fix the background image to line up? (Blackberry)

I used some code that I found from another question. I commented out the setPositionChild() part because I wasn't sure what values to put for positionY and positionX. When I run the app, the background image is on the top and the buttons that I add to the manager later are all pushed together at the bottom of the image.
Background bg = BackgroundFactory.createBitmapBackground(Bitmap.getBitmapResource("Background.JPG"));
Bitmap bmp = Bitmap.getBitmapResource("Background.JPG");
BitmapField imgField = new BitmapField(bmp);
// Create the field manager
VerticalFieldManager manager = new VerticalFieldManager()
{
// Overide the sublayout of the field manager to set the position of
// the image directly
/* protected void sublayout(int width, int height)
{
setPositionChild(imgField, positionX, positionY)
setExtent(width, height)
}*/
};
// Set the background of the field manager
manager.setBackground(bg);
// add the bitmap field to the field manager
manager.add(imgField);
// add the field manager to the screen
add(manager);
Please mention what you are trying to achieve here. What's your expected behavior? Looking at code, the child fields should be positioned as you have mentioned when you run app. Since you are adding BitmapField (imageField) to manager and then probably adding buttons(not shown in code, assuming you are adding it somewhere else in code) to the manager. So provide more details on what you want to achieve?

Make JCheckbox bigger..?

i want to make my JCheckboxes in a JTable bigger (for Touchscreen), but it doesn't change the size.
I tried it with
setPrefferedSize
setSize
What should I do?..
I assume you mean you want a bigger check box. If so then you need to create images to represent the unselected and selected icons of the check box. Then you can create a renderer and editor using these icons. Finally you would need to increase the height of each row in the table. The code might look something like:
Icon normal = new ImageIcon(...);
Icon selected = new ImageIcon(...);
JTable table = new JTable(...);
table.setRowHeight(...);
TableCellRenderer renderer = table.getDefaultRenderer(Boolean.class);
JCheckBox checkBoxRenderer = (JCheckBox)renderer;
checkBoxRenderer.setIcon( normal );
checkBoxRenderer.setSelectedIcon( selected );
DefaultCellEditor editor = (DefaultCellEditor)table.getDefaultEditor(Boolean.class);
JCheckBox checkBoxEditor = (JCheckBox)editor.getComponent();
checkBoxEditor.setIcon( normal );
checkBoxEditor.setSelectedIcon( selected );
IMPORTANT NOTE: This was only tested with the default 'Metal' look and feel. I do not guarantee that this will work for any other look and feel. Also I am not entirely sure how it works because it is admittedly a bit of a hack.
I was able to solve this in a slightly different way.
I wanted to use the existing images and just apply a scale to it. I am already scaling the font of my application using the UI defaults and so I have a rather large font. I wondered if I could leverage that and scale the check boxes accordingly.
After scouring the internet and trying a bunch of things I came up with this method:
public static void scaleCheckBoxIcon(JCheckBox checkbox){
boolean previousState = checkbox.isSelected();
checkbox.setSelected(false);
FontMetrics boxFontMetrics = checkbox.getFontMetrics(checkbox.getFont());
Icon boxIcon = UIManager.getIcon("CheckBox.icon");
BufferedImage boxImage = new BufferedImage(
boxIcon.getIconWidth(), boxIcon.getIconHeight(), BufferedImage.TYPE_INT_ARGB
);
Graphics graphics = boxImage.createGraphics();
try{
boxIcon.paintIcon(checkbox, graphics, 0, 0);
}finally{
graphics.dispose();
}
ImageIcon newBoxImage = new ImageIcon(boxImage);
Image finalBoxImage = newBoxImage.getImage().getScaledInstance(
boxFontMetrics.getHeight(), boxFontMetrics.getHeight(), Image.SCALE_SMOOTH
);
checkbox.setIcon(new ImageIcon(finalBoxImage));
checkbox.setSelected(true);
Icon checkedBoxIcon = UIManager.getIcon("CheckBox.icon");
BufferedImage checkedBoxImage = new BufferedImage(
checkedBoxIcon.getIconWidth(), checkedBoxIcon.getIconHeight(), BufferedImage.TYPE_INT_ARGB
);
Graphics checkedGraphics = checkedBoxImage.createGraphics();
try{
checkedBoxIcon.paintIcon(checkbox, checkedGraphics, 0, 0);
}finally{
checkedGraphics.dispose();
}
ImageIcon newCheckedBoxImage = new ImageIcon(checkedBoxImage);
Image finalCheckedBoxImage = newCheckedBoxImage.getImage().getScaledInstance(
boxFontMetrics.getHeight(), boxFontMetrics.getHeight(), Image.SCALE_SMOOTH
);
checkbox.setSelectedIcon(new ImageIcon(finalCheckedBoxImage));
checkbox.setSelected(false);
checkbox.setSelected(previousState);
}
What it does is get the size of the font from the checkbox's font metrics. Then using that it derives a new icon based on the icon found in the 'Look and Feel'.
One odd thing that I am not able to explain is how the icon for the checkbox in its 'un-selected' or default state, changes to the 'selected' icon, when I am accessing the same property to get each one.
I start by saving the state of the control so I can restore it at the end. This is done because in order for the icons to be set properly, the state needs to be unchecked when you first request the icon from the UIManager and then it will need to be checked when you request the icon the second time to get the 'selected' icon.
I am not entirely sure how the UIManager works or why the checkbox icon changes when we call the same property just by setting the 'selected' value of a single checkbox, but that is what is required in order to get both the necessary icons.
If you did not want to base the size on the font you could easily just pass in the height and width as parameters and use them instead of the font's height when setting the buffered image size.
I might mention that this same methodology works with radiobuttons

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