Get size of jpanel before setVisible() called - java

My Question is the same as this:
How to get the size of JPanel which is not visible yet
But the answered posted there doesnt work for me. Im using the BorderLayout and Prefferedsize to manage 5 panels. My aim, see the title. revalidate() validate() pack() didnt work for me.
Other ideas?
Edit:
What im trying to do is a small paint program. Its build up in a simple border layout:
and the center pane is that to draw on. But i want to draw on a picutre, with getgraphics, and then draw this picure in the paintComponent.
so i have to set the size of the image to the size from the panel. And i want to prepare all this stuff, and after i call setVisible i want the panel to be ready to start drawing.
Edit 2:
Okay, my problem is half solved. I can set the size of the image after setVisible, i thought, but i had to wait a few seconds (usually 2) before the size was right. (i dont know why). Now it works with SwingUtilities.invokeLater, but also AFTER setVisible().
Isnt there any way to reach this?

Get size of jpanel before setVisible() called
JComponent returns its Size in two cases
is already visible on the screen
JFrame.pack() is called, notifier for LayoutManager, pack() could be called before setVisible()
(if Insets are used for coordinates) then is possible from NullLaoyut

If you have direct access to the main frame, you can call JFrame#pack which will validate the container hierarchy and layout all the child components, for example...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
public class BeforeVisible {
public static void main(String[] args) {
new BeforeVisible();
}
public BeforeVisible() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
TestPane center = new TestPane(100, 100);
frame.add(center);
frame.add(new TestPane(100, 50), BorderLayout.NORTH);
frame.add(new TestPane(100, 50), BorderLayout.SOUTH);
frame.add(new TestPane(50, 100), BorderLayout.EAST);
frame.add(new TestPane(50, 100), BorderLayout.WEST);
System.out.println("Size beofre pack = " + frame.getSize() + "; " + center.getSize());
frame.pack();
System.out.println("Size after pack = " + frame.getSize() + "; " + center.getSize());
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int pWidth, pHeight;
public TestPane(int width, int height) {
pWidth = width;
pHeight = height;
setBorder(new LineBorder(Color.RED));
}
#Override
public Dimension getPreferredSize() {
return new Dimension(pWidth, pHeight);
}
}
}
Which outputs....
Size beofre pack = java.awt.Dimension[width=0,height=0]; java.awt.Dimension[width=0,height=0]
Size after pack = java.awt.Dimension[width=200,height=222]; java.awt.Dimension[width=100,height=100]
Now, if you don't have direct access to the main window, anything you do will be purely guess work.
You could also add a ComponentListener to the component(s) you are interested and monitor their changes in size...but this then raises the question of "why?"

The default size of some Component "A" (java.awt.Component, a abstract class who many swing elements exends, JPanel is a example) that not has value setted to its dimensions inside component "B" is setted after B shows, internally. So, you can not predict how is the size before component B shows because at this time the value properties of width and height of "A" is not setted yet.
You can manually get the height and width of component "A" before show it and set in B component. Or you can use a property file to store the sizes that you need and code a Util class to access it.

Related

Troubles with Java Swing

I have the following code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Main
{
public static void main(String[] args)
{
Window window = new Window("This is a title", 450, 350);
JButton buttonExit = new Button("Exit", 75, 25);
window.addElement(buttonExit);
window.build();
}
}
class Window // extend the current class
{
public Window window;
public JFrame frame;
public JPanel panel;
public String title;
// instantiate object with the constructor
public Window(String title, int width, int height)
{
this.frame = new JFrame(title);
this.frame.setPreferredSize(new Dimension(width, height));
this.frame.setLocationRelativeTo(null); // centers the main window relative to the center of the screen dimension
this.panel = new JPanel();
this.panel.setPreferredSize(new Dimension(width, height));
//this.panel.setLayout(new FlowLayout());
this.frame.add(panel);
}
public void build()
{
this.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.frame.pack(); // removes all unnecessary pixel space from the form
this.frame.setVisible(true);
this.frame.setSize(frame.getPreferredSize());
}
public void addElement(JButton element)
{
this.panel.add(element);
}
}
class Button extends JButton // extend the current class
{
public Button(String text, int width, int height)
{
JButton button = new JButton();
button.setPreferredSize(new Dimension(width, height));
button.setText(text);
button.setVisible(true);
new ButtonHandler(button);
}
}
class ButtonHandler implements ActionListener
{
public ButtonHandler(JButton button)
{
button.addActionListener(this);
}
public void actionPerformed(ActionEvent actionEvent) {
System.exit(0);
}
}
I have two problems with this:
The button is compressed and won't show its text
I cannot get the event handler to work and don't appear to get why
As a side note, I know that I don't specify a LayoutManager here, but I had this implemented before and it didn't solve my issue (I tried the FlowLayoutManager and the GridBagLayout [this would be my desired one, due to its flexibility]).
Can someone tell me, what I am doing wrong here? I've only worked with C# and WPF/WinForms before...
Issue 1:
Your custom Button class is-a JButton but also has-a JButton (named button) in the constructor.
The problem here is you install the ButtonHandler class to the button of the constructor, not the custom Button itself (which is referred to as this inside the constructor).
Issue 2:
When you set the [preferred] size of the JFrame property named frame (in the custom class named Window), you are not setting the frame's contents' [preferred] size, but the size of the whole JFrame, which includes the bar located at the top of the frame (which has the title of the frame).
That lets the contents of the frame to have a space less than the preferred size, because the preferred size is set to the whole frame.
I know, you are also setting the preferred size of the JPanel named panel, which is added to the frame, but when you pack the frame, then the preferred size of the frame is prioritized rather than the preferred size of the contents of the frame, so that's probably why you are seeing the button compressed.
Let me demonstrate what I mean, with a bit of code:
import java.awt.Dimension;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class TestFramePrefSz {
public static void main(final String[] args) {
SwingUtilities.invokeLater(() -> {
final JFrame frame = new JFrame("Testing JFrame preferred size");
final JPanel contents = new JPanel();
contents.setPreferredSize(new Dimension(200, 200));
frame.setPreferredSize(new Dimension(200, 200));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(contents);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
System.out.println(contents.getSize());
});
}
}
As you can see, the dimension object printed (which is the actual size of the panel) is about 184x161 rather than 200x200 requested, because the preferred size of the frame is also set to 200x200 (which includes the title of the frame etc...).
The solution, is to only set the preferred size of the contents, not the frame (in this particular scenario at least).
So you should:
Remove the line this.frame.setSize(frame.getPreferredSize()); inside the build method.
Remove the line this.frame.setPreferredSize(new Dimension(width, height)); inside the constructor of the custom class named Window.
Issue 3:
The line this.frame.setLocationRelativeTo(null); inside the constructor of the custom class named Window, is not effective in that place.
Imagine that, when you call this method, it has to determine the location of the frame to set it.
So it needs to know first of the size of the screen and then the size of the frame itself.
But what is the size of the frame at the point where you call this method? It is about 0x0. Not the preferred size as you might expect.
That makes the calculation of the frame's location to be such that the frame will not be centered at the screen.
That's because the preferred size is a property of the frame, which is a different property than the size.
So you either have to setSize prior making the call, or better to set the preferred size of the contents of the frame (ie this.panel), then call pack on the frame and finally call the method this.frame.setLocationRelativeTo(null).
Then you are free to set the frame to visible to see where it is located in the screen (ie should be centered).
So the solution is to follow a pattern like the following:
Create the frame, add the contents of the frame to it and set the contents' preferred size.
Call pack on the frame (remember this call will change the size of the frame, according to the preferred sizes of the contents of the frame or the frame's itself).
Call setLocationRelativeTo(null) on the frame.
Call setVisible(true) on the frame.
If you take a look at your code, you are instead doing:
Create the frame.
Set the preferred size of the frame.
Call setLocationRelativeTo(null) on the frame (but the size of the frame is not set yet).
Add the contents of the frame to it (ie the panel).
Call addElement which adds more content to the panel.
Call pack on the frame (remember the preferred size of the frame is set up to this point, so it will override any other preferred sizes, such as the contents' preferred size).
Call setVisible(true) on the frame.
Call setSize on the frame, with the preferred size of it. So you are overwriting the size the frame has had from step 6.
I don't know what you're using as a tutorial. I recommend the Oracle tutorial, Creating a GUI With JFC/Swing. You can skip the Netbeans section, but I recommend going through the rest of the sections.
I created the following GUI.
The Exit button works, disposing of the GUI. The X in the upper right also disposes of the GUI.
Here's the runnable example code. The explanation follows the code.
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class JButtonExample implements Runnable{
public static void main(String[] args) {
SwingUtilities.invokeLater(new JButtonExample());
}
private JFrame frame;
#Override
public void run() {
frame = new JFrame("This is a title");
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
frame.addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent e) {
exitProcedure();
}
});
frame.add(createMainPanel(), BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createMainPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setPreferredSize(new Dimension(300, 200));
panel.setBorder(BorderFactory.createEmptyBorder(
75, 100, 75, 100));
JButton button = new JButton("Exit");
button.addActionListener(new ExitListener(this));
panel.add(button, BorderLayout.CENTER);
return panel;
}
public void exitProcedure() {
frame.setVisible(false);
frame.dispose();
System.exit(0);
}
public class ExitListener implements ActionListener {
private JButtonExample example;
public ExitListener(JButtonExample example) {
this.example = example;
}
#Override
public void actionPerformed(ActionEvent event) {
example.exitProcedure();
}
}
}
I make a call to the SwingUtilities invokeLater method from the main method. This method makes sure that the Swing components are created and executed on the Event Dispatch Thread.
I separate the JFrame code from the JPanel code. This is so I can focus on one part of the GUI at a time.
The JFrame methods have to be called in a specific order. This is the order that I use for most of my Swing applications.
The WindowListener (WindowAdapter) gives my code control over the closing of the JFrame. This will allow the Exit button actionListener to close the JFrame. A WindowListener is not a simple concept.
The JFrame defaultCloseOperation is usually set to EXIT_ON_CLOSE. In order for the WindowListener to work, I had to set the defaultCloseOperation to DO_NOTHING_ON_CLOSE.
I let the JFrame determine its own size by using the pack method.
I set the preferred size of the JPanel.
I created an empty border for the JPanel, so the JButton would expand to fill the rest of the JPanel. That's what happens to the component placed in the center of a BorderLayout.
I created an ExitListener class. Because it's an inner class, I didn't have to create a constructor or pass the JButtonExample instance. I created a constructor so you can see how it's done, and how the actionListener method can execute the exitProcedure method of the JButtonExample class.
I hope this JButton example is helpful. The WindowListener is a bit advanced for a simple example, but you can see how it's done.

How can I add an image to a panel

edit// my question is simpler than the other one so please just answer here. the other question looks too complicated for me to understand.
I want to add an image to a panel, but not sure how it's done. I don't want to do it from the design page because I didn't Design my panel I only coded it to show up. so does anyone know what code I need to add for an image to show up on there? and where do I save the image so that it can be included. here is the code I've done so far
JFrame frame = new JFrame("JButton");
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500,200);
JPanel panel = new JPanel();
frame.add(panel);
JButton button = new JButton("London");
panel.add(button);
JLabel label = new JLabel("Click", JLabel.CENTER);
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public class ImagePanel extends JPanel{
private BufferedImage image;
public ImagePanel() {
try {
image = ImageIO.read(new File("image name and path"));
} catch (IOException ex) {
// handle exception...
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this); // see javadoc for more info on the parameters
}
}
All you need to do is,
Read image file.
Draw image to background with help of Graphics object.
just replace JPanel panel = new JPanel(); with below code.
JPanel panel = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
Image image = null;
try {
image = ImageIO.read(new URL("https://www.google.co.in/images/branding/googlelogo/2x/googlelogo_color_120x44dp.png"));
} catch (IOException e) {
e.printStackTrace();
}
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
};
Alright, there are 2 ways to add your image:
Using custom painting by overriding JPanel#paintComponent(...) method.
Using a JLabel to display the image and applying to it various layout managers to get the desired GUI.
I'm going to expand on how to use the 1st way with some comments in the code, the original idea was given in this answer so, be sure to give credits to the author.
You need to either:
Create a custom JPanel object
Create a class that extends JPanel
In any case you need to override the paintComponent(...) method.
Later, in that paintComponent() method you need to draw the image using Graphics#drawImage(...) method. This will make the JPanel to draw the image as the background.
After that you should override your JPanel's getPreferredSize() method, so you can call JFrame#pack(), which will resize your JFrame's size to its preferred size (which is the minimum size where all your components are visible).
After doing that, you can easily add components as you've always done:
panel.add(...);
And the second way is to make a JLabel to act as a Container, where you can add more Components to it (just like you do in a JPanel) (As shown in this answer)
The way to do this is:
Create a JLabel with an ImageIcon
Set its layout manager
Add components to it
Depending on which one you choose you have some differences:
Using the custom painting option, you need to take care of the preferred size of your container but you have more control over your component. However the image will fill all the space available on the window.
Using the JLabel option you can simply call pack() on your JFrame and it will resize to the image size, but if your image is too big your JFrame will be the same size too. If you resize your window to be shorter the image will be cropped and show "white" space if you make your window bigger.
This is how the image looks like with the 2 options, on the left the custom painting, on the right the label approach. At first they both look the same...
But... If we resize the window, this is what we get:
I like the custom painting approach more, but it depends on your needs and likes.
The code that produces the above output is:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class JPanelWithBackgroundImageExample {
private JFrame frame; //Our window
private JPanel panel; //The panel where we're going to draw the background image
private Image image;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new JPanelWithBackgroundImageExample().createAndShowGui();
}
});
}
public void createAndShowGui() {
frame = new JFrame(getClass().getSimpleName());
try {
image = ImageIO.read(new URL("https://i.stack.imgur.com/XZ4V5.jpg")); //We read the image from the Internet
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
panel = new JPanel() { //We need to open the curly braces so we can change the default behavior of the JPanel
/*
* This method is the one that paints the background, by default it paints it with gray color,
* so, we need to tell it to draw an image instead. (This method belongs to JPanel already, so we need to add
* "#Override" before it, so the compiler knows we're overriding it
*/
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //Never forget this line or you could break the paint chain
/*
* This method belongs to the Graphics class and draws an image, this is what we want the JPanel to draw as our background
* The parameters are: the image to be drawn, the starting position (x, y) coords, the width and height and the observer
*/
g.drawImage(image, 0, 0, this.getWidth(), this.getHeight(), this);
}
/*
* This method is part of the JPanel, we're overriding it's preferred size and return the size we want
*/
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 200);
}
};
JLabel label = new JLabel(new ImageIcon(image)); //We create a JLabel that will act as a container for our components
panel.setBorder(BorderFactory.createLineBorder(Color.WHITE)); //We create a border just for visibility of both ways
label.setBorder(BorderFactory.createLineBorder(Color.WHITE)); //We create a border just for visibility of both ways
label.setLayout(new BoxLayout(label, BoxLayout.PAGE_AXIS)); //We set the layout manager for the label
label.add(new JLabel("I'm a label inside a label")); //We add a new label to our label (that is acting as a container)
label.add(new JButton("I'm a button inside a label")); //We add a button to our label (that is acting as a container)
//You can add your components to the panel, as you always do it
panel.add(new JButton("HEY! I'm a button!")); //We add a button to our jpanel
panel.add(new JLabel("Click the button next to me! :D")); //We add a label to our jpanel
frame.add(panel, BorderLayout.WEST); //We add the pane which has a size of 300 x 200 to the left part of our JFrame
frame.add(label, BorderLayout.EAST); //We add the label (which acts as a container / jpanel) to the right part of our JFrame
frame.pack(); //We pack the frame, so it takes its preferred size (and as we only added a single component to it (the JPanel)
//As the panel has a size of 300 x 200, the frame will also have this size
frame.setVisible(true); //We set the visibility of the frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Now, as a general tip, place your program on the Event Dispatch Thread (EDT) by changing your main() method as follows:
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
//Your constructor here
}
});
}
And now, to answer your question in the comments:
everything works except the image because I don't have that image. so I copied an image url from google and pasted it in and it didn't appear? what can I do
Well, I think you took the code from the linked answer and changed this line:
frame.setContentPane(new JLabel(new ImageIcon("C:/Users/Frakcool/workspace/StackOverflowProjects/src/test/Air.jpg")));
To something like this:
frame.setContentPane(new JLabel(new ImageIcon("https://i.stack.imgur.com/XZ4V5.jpg")));
Well in that case, it's obvious that the code won't work that way, Swing doesn't know how to interpret a http in a String, but URL class does, and thus, you should change the above line like:
frame.setContentPane(new JLabel(new ImageIcon(new URL("https://i.stack.imgur.com/XZ4V5.jpg"))));
And import:
import java.net.URL;
In your class.
I hope this helps you in understanding how the code works, if not, well, I think you need to put more effort in understanding it.

Java - Set size of decorated JFrame

I've got a problem with the size of a JFrame:
I want to show content in the Jframe. The content will have the size 640 x 480. But I can not use the method JFrame.setSize(640, 480); because I also want to show the decoration of the window.
My first thought was: Add a panel with the preferred dimension and than use pack();. But this also doesn't work - I only get a really small window.
I think the solution to my problem could be similar to this:
String JFrame Size
How do I make a JFrame a certain size not including the border
Here is my code:
import java.awt.Dimension;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Fenster extends JFrame {
JPanel panel;
Dimension dim;
Fenster(){
dim = new Dimension(640, 480);
panel = new JPanel();
panel.setSize(dim);
panel.setMinimumSize(dim);
panel.setMaximumSize(dim);
panel.setPreferredSize(dim);
panel.setBounds(0, 0, 640, 480);
panel.setDoubleBuffered(true);
JLabel label = new JLabel("bla");
panel.add(label);
this.setLayout(null);
this.getContentPane().add(panel);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.pack();
this.setVisible(true);
}
}
this.setLayout(null); is your problem. Let the layout manager do it's job
From the JavaDocs
public void pack() Causes this Window to be sized to fit the
preferred size and layouts of its subcomponents. The resulting width
and height of the window are automatically enlarged if either of
dimensions is less than the minimum size as specified by the previous
call to the setMinimumSize method. If the window and/or its
owner are not displayable yet, both of them are made displayable
before calculating the preferred size. The Window is validated after
its size is being calculated.
Most containers (JComponent, JPanel) have a default, preferred size of 0x0, the layout manager provides this information based on the requirements of the layout manager itself and the contents of the container, but using a null, you effectivly make the container 0x0...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setUndecorated(true);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
add(new JLabel("Look ma, no null layouts!"));
}
#Override
public Dimension getPreferredSize() {
return new Dimension(640, 480);
}
}
}
Avoid using null layouts, pixel perfect layouts are an illusion within modern ui design. There are too many factors which affect the individual size of components, none of which you can control. Swing was designed to work with layout managers at the core, discarding these will lead to no end of issues and problems that you will spend more and more time trying to rectify
See Why is it frowned upon to use a null layout in SWING? for more details...

Wrong getClipBounds in combination with JScrollPane

Maybe i have encountered a bug or more probably doing something wrong ;)
I try to translate the content of a user drawn JPanel using a JScrollPanel. Inside the panel the drawing i would like to access the visible area through the Graphics class getClipBounds method to improve rendering performance.
Searching on SO brings a lot results referring to JScrollPane but none is mentioning a problem with the clip bounds. Google the same.
user drawn panel
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.JPanel;
public class Content extends JPanel {
#Override
protected void paintChildren(Graphics g) {
super.paintChildren(g);
// intense clip bounds dependent rendering here
System.out.println(g.getClipBounds());
}
#Override
public Dimension getPreferredSize() {
return new Dimension(2000,2000);
}
}
main frame setup
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JScrollPane;
import java.awt.BorderLayout;
public class ClipBoundsIssue {
private JFrame frame;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
ClipBoundsIssue window = new ClipBoundsIssue();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
public ClipBoundsIssue() {
frame = new JFrame();
frame.setBounds(100, 100, 450, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JScrollPane scrollPane = new JScrollPane();
frame.getContentPane().add(scrollPane, BorderLayout.CENTER);
Content content = new Content();
scrollPane.setViewportView(content);
}
}
to reproduce
Just run the code, move one of the scrollbars and inspect the console output of System.out. The following picture depicted scrolling the bar on the x axis.
actual System.out result
Which produced the following results
java.awt.Rectangle[x=0,y=0,width=416,height=244]
java.awt.Rectangle[x=416,y=0,width=16,height=244]
java.awt.Rectangle[x=432,y=0,width=15,height=244]
java.awt.Rectangle[x=447,y=0,width=16,height=244]
java.awt.Rectangle[x=463,y=0,width=15,height=244]
expected result
I would have expected to have the width of the bounds to keep the same. But it changes from 416 to 16.
The question now is
Does anybody know why this happens, or how it can be avoided??
discared WAs
A possible workaround would be to lookup the view port's view bounds. But if possible i would like to avoid the Content class making any such lookup. Another alternative would be to pass the information into the Content class, but this i would like to avoid as well.
I would have expected to have the width of the bounds to keep the same.
Why? It is so simple that it is hard to explain, but let me try.
When you scrolling, only small new portion if the JPanel is appearing if you scroll slowly.
The produced output is absolutely correct:
java.awt.Rectangle[x=0,y=0,width=416,height=244] Control is shown first time, you need to redraw it completely
java.awt.Rectangle[x=416,y=0,width=16,height=244] You scrolled to the right by 16 pixels, so only narrow strip of you control must be redrawn.
You must understand that these coordinates are related to your control which has size set to 2000x2000 pixels.
Try to scroll the window created with this code and you will see what I am talking about:
import javax.swing.*;
import java.awt.*;
import java.util.Random;
public class ScrollPaneRepaintDemo extends JPanel {
public ScrollPaneRepaintDemo() {
setPreferredSize(new Dimension(2000,2000));
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.add(new JScrollPane(new ScrollPaneRepaintDemo()));
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setVisible(true);
}
#Override protected void paintComponent(Graphics g) {
Rectangle clip = g.getClipBounds();
g.setColor(new Color(new Random().nextInt()));
g.fillRect(clip.x, clip.y, clip.width, clip.height);
}
}
By the way - it works so because of JPanel's internal implementation. If you extend JComponent instead, the whole viewport will be clipped. I add also that JPanel repaints completely when resizing, its optimizations are only for scrolling.

JFrame size change unintentionally during runtime

I'm working on a complex java swing project.
during initialization I set the frame size to 1280X1024.
sometimes when I launch my app the frame starts with the expected dimensions
other times the frame actual size is 1282X1053 (always this size).
I have two question, while trying to pinpoint the source for this issue.
1) is there a way to set a watch point when the frame size is changed?
I'm using eclipse, and when I tried to set a watch point, it breaks when every component I have changes size. this is unacceptable as I have too many components to manually follow.
2) due to the fact that the issue doesn't reproduce every time, I'm worried that maybe somewhere in the code I access Java swing component outside the EDT. is there a way to verify that all the calls to all the swing components in my code are done from the EDT?
EDIT:
the below code is a sample of what I use.
I can't attach the code to build the panels as it is too complex to fit here
EDIT 2: the code below works. the problem is happens because of the commented lines before calling setVisible
package com.earlysense.nursestation;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.lang.reflect.InvocationTargetException;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class MyFrame extends JFrame {
private JPanel west;
private JPanel center;
/**
* Initializes the panels
*/
public void init() {
setLocation(0, 0);
setPreferredSize(new Dimension(1280, 1024));
setUndecorated(true); // The frame is fixed. It cannot be moved or resized.
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel p = new JPanel(new BorderLayout());
west = new JPanel();
west.add(new JLabel("west"));
center = new JPanel();
center.add(new JLabel("center"));
p.add(BorderLayout.WEST, west);
p.add(BorderLayout.CENTER, center);
getContentPane().add(p);
}
public static void main(String[] args) {
try {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
MyFrame frame = new MyFrame();
frame.init();
frame.pack();
// at this point frame.getSize() returns 1280X1024
// add components to west and center panel which depends on the frame size to set self size
frame.setVisible(true);
// at this point frame.getSize() sometimes returns 1282X1053
}
});
} catch (InterruptedException e) {/* Do nothing */
} catch (InvocationTargetException e) {
e.printStackTrace();
}
}
}
It seems like a bug in java.
was known in java 1.3, but apparently still happens. I'm using ubuntu 13.10 64bit, jdk: OpenJDK Runtime Environment (IcedTea6 1.12.6) (6b27-1.12.6-1ubuntu2.1)
link
I set the frame size to 1280X1024.
Why? My screen is 1024 x 768, so I guess I can't use your application? Don't hardcode values. Instead use:
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
SwingUtilities.invokeAndWait(new Runnable() {
Why are you using invokdeAndWait? All the Swing tutorial and suggestions by people in the forum use invokeLater(..).

Categories

Resources