Are final unmodifiable sets thread safe? - java

The javadocs are not clear about this: are unmodifiable sets thread safe? Or should I worry about internal state concurrency problems?
Set<String> originalSet = new HashSet<>();
originalSet.add("Will");
originalSet.add("this");
originalSet.add("be");
originalSet.add("thread");
originalSet.add("safe?");
final Set<String> unmodifiableSet = Collections.unmodifiableSet(originalSet);
originalSet = null; // no other references to the originalSet
// Can unmodifiableSet be shared among several threads?
I have stumbled upon a piece of code with a static, read-only Set being shared against multiple threads... The original author wrote something like this:
mySet = Collections.synchronizedSet(Collections.unmodifiableSet(originalSet));
And then every thread access it with code such as:
synchronized (mySet) {
// Iterate and read operations
}
By this logic only one thread can operate on the Set at once...
So my question is, for a unmodifiable set, when using operations such as for each, contains, size, etc, do I really need to synchronize access?

If it's an unmodifiable Set<String>, as per your example, then you're fine; because String objects are immutable. But if it's a set of something that's not immutable, you have to be careful about two threads both trying to change the same object inside the set.
You also have to be careful about whether there's a reference somewhere to the Set, that's not unmodifiable. It's possible for a variable to be unmodifiable, but still be referring to a Set which can be modified via a different variable; but your example seems to have that covered.

Objects that are "de facto" immutable are thread safe. i.e. objects that never change their state. That includes objects that could theoretically change but never do.
However all the objects contained inside must also be "de facto" immutable.
Furthermore the object only starts to become thread safe when you stop modifying it.
And it needs to be passed to the other threads in a safe manner. There are 2 ways to do that.
1.) you start the other threads only after you stopped modifying your object. In that case you don't need any synchronization at all.
2.) the other threads are already running while you are modifying the object, but once you completed constructing the object, you pass it to them through a synchronized mechanism e.g. a ConcurrentLinkedDeque. After that you don't need any further synchronization.

Related

Is it OK to modify items in an ArrayList from multiple threads, if those threads never modify the same item?

A bit of (simplified) context.
Let's say I have an ArrayList<ContentStub> where ContentStub is:
public class ContentStub {
ContentType contentType;
Object content;
}
And I have multiple implementations of classes that "inflate" stubs for each ContentType, e.g.
public class TypeAStubInflater {
public void inflate(List<ContentStub> contentStubs) {
contentStubs.forEach(stub ->
{
if(stub.contentType == ContentType.TYPE_A) {
stub.content = someService.getContent();
}
});
}
}
The idea being, there is TypeAStubInflater which only modifies items ContentType.TYPE_A running in one thread, and TypeBStubInflater which only modifies items ContentType.TYPE_B, etc. - but each instance's inflate() method is modifying items in the same contentStubs List, in parallel.
However:
No thread ever changes the size of the ArrayList
No thread ever attempts to modify a value that's being modified by another thread
No thread ever attempts to read a value written by another thread
Given all this, it seems that no additional measures to ensure thread-safety are necessary. From a (very) quick look at the ArrayList implementation, it seems that there is no risk of a ConcurrentModificationException - however, that doesn't mean that something else can't go wrong. Am I missing something, or this safe to do?
In general, that will work, because you are not modifying the state of the List itself, which would throw a ConcurrentModificationException if any iterator is active at the time of looping, but rather are modifying just an object inside the list, which is fine from the list's POV.
I would recommend splitting up your into a Map<ContentType, List<ContentStub>> and then start Threads with those specific lists.
You could convert your list to a map with this:
Map<ContentType, ContentStub> typeToStubMap = stubs.stream().collect(Collectors.toMap(stub -> stub.contentType, Function.identity()));
If your List is not that big (<1000 entries) I would even recommend not using any threading, but just use a plain for-i loop to iterate, even .foreach if that 2 extra integers are no concern.
Let's assume the thread A writes TYPE_A content and thread B writes TYPE_B content. The List contentStubs is only used to obtain instances of ContentStub: read-access only. So from the perspective of A, B and contentStubs, there is no problem. However, the updates done by threads A and B will likely never be seen by another thread, e.g. another thread C will likely conclude that stub.content == null for all elements in the list.
The reason for this is the Java Memory Model. If you don't use constructs like locks, synchronization, volatile and atomic variables, the memory model gives no guarantee if and when modifications of an object by one thread are visible for another thread. To make this a little more practical, let's have an example.
Imagine that a thread A executes the following code:
stub.content = someService.getContent(); // happens to be element[17]
List element 17 is a reference to a ContentStub object on the global heap. The VM is allowed to make a private thread copy of that object. All subsequent access to reference in thread A, uses the copy. The VM is free to decide when and if to update the original object on the global heap.
Now imagine a thread C that executes the following code:
ContentStub stub = contentStubs.get(17);
The VM will likely do the same trick with a private copy in thread C.
If thread C already accessed the object before thread A updated it, thread C will likely use the – not updated – copy and ignore the global original for a long time. But even if thread C accesses the object for the first time after thread A updated it, there is no guarantee that the changes in the private copy of thread A already ended up in the global heap.
In short: without a lock or synchronization, thread C will almost certainly only read null values in each stub.content.
The reason for this memory model is performance. On modern hardware, there is a trade-off between performance and consistency across all CPUs/cores. If the memory model of a modern language requires consistency, that is very hard to guarantee on all hardware and it will likely impact performance too much. Modern languages therefore embrace low consistency and offer the developer explicit constructs to enforce it when needed. In combination with instruction reordering by both compilers and processors, that makes old-fashioned linear reasoning about your program code … interesting.

Can ArrayList be used for readonly purpose in multithreaded environment?

I have few ArrayList<T> containing user defined objects (e.g. List<Student>, List<Teachers>). The objects are immutable in nature, i.e. no setters are provided - and also, due to the nature of the problem, "no one" will ever attempt to modify these objects. Once the 'ArrayList' is populated, no further addition/removal of objects is allowed/possible. So List will not dynamically change.
With such given condition, can this data structures (i.e. ArraList) be safely used by multiple threads (simultaneously)? Each of the thread will just read the object-properties, but there is no "set" operation possible.
So, my question is can I rely on ArrayList? If not, what other less expensive data structures can be used in such scenario?
You can share any objects or data structures between threads if they are never modified after a safe publication. As mentioned in the comments, there must be a * happen-before* relationship between the writes that initialize the ArrayList and the read by which the other threads acquire the reference.
E.g. if you setup the ArrayList completely before starting the other threads or before submitting the tasks working on the list to an ExecutorService you are safe.
If the threads are already running you have to use one of the thread safe mechanisms to hand-over the ArrayList reference to the other threads, e.g. by putting it on a BlockingQueue.
Even simplest forms like storing the reference into a static final or volatile field will work.
Keep in mind that your precondition of never modifying the object afterwards must always hold. It’s recommended to enforce that constraint by wrapping the list using Collections.unmodifiableList(…) and forget about the original list reference before publishing:
class Example {
public static final List<String> THREAD_SAFE_LIST;
static {
ArrayList<String> list=new ArrayList<>();
// do the setup
THREAD_SAFE_LIST=Collections.unmodifiableList(list);
}
}
or
class Example {
public static final List<String> THREAD_SAFE_LIST
=Collections.unmodifiableList(Arrays.asList("foo", "bar"));
}
Yes, you should be able to pass the array into each thread. There should be no access errors so long as the array is finished being written to before any thread is possibly getting the information.

Immutable objects are thread safe, but why?

Lets say for example, a thread is creating and populating the reference variable of an immutable class by creating its object and another thread kicks in before the first one completes and creates another object of the immutable class, won't the immutable class usage be thread unsafe?
Creating an immutable object also means that all fields has to be marked as final.
it may be necessary to ensure correct behavior if a reference to
a newly created instance is passed from one thread to another without
synchronization
Are they trying to say that the other thread may re-point the reference variable to some other object of the immutable class and that way the threads will be pointing to different objects leaving the state inconsistent?
Actually immutable objects are always thread-safe, but its references may not be.
Confused?? you shouldn't be:-
Going back to basic:
Thread-safe simply means that two or more threads must work in coordination on the shared resource or object. They shouldn't over-ride the changes done by any other thread.
Now String is an immutable class, whenever a thread tries to change it, it simply end up creating a new object. So simply even the same thread can't make any changes to the original object & talking about the other thread would be like going to Sun but the catch here is that generally we use the same old reference to point that newly created object.
When we do code, we evaluate any change in object with the reference only.
Statement 1:
String str = "123"; // initially string shared to two threads
Statement 2:
str = str+"FirstThread"; // to be executed by thread one
Statement 3:
str=str+"SecondThread"; // to be executed by thread two
Now since there is no synchronize, volatile or final keywords to tell compiler to skip using its intelligence for optimization (any reordering or caching things), this code can be run in following manner.
Load Statement2, so str = "123"+"FirstThread"
Load Statement3, so str = "123"+"SecondThread"
Store Statement3, so str = "123SecondThread"
Store Statement2, so str = "123FirstThread"
and finally the value in reference str="123FirstThread" and for sometime if we assume that luckily our GC thread is sleeping, that our immutable objects still exist untouched in our string pool.
So, Immutable objects are always thread-safe, but their references may not be. To make their references thread-safe, we may need to access them from synchronized blocks/methods.
In addition to other answers posted already, immutable objects once created, they cannot be modified further. Hence they are essentially read-only.
And as we all know, read-only things are always thread-safe. Even in databases, multiple queries can read same rows simultaneously, but if you want to modify something, you need exclusive lock for that.
Immutable objects are thread safe, but why?
An immutable object is an object that is no longer modified once it has been constructed. If in addition, the immutable object is only made accessible to other thread after it has been constructed, and this is done using proper synchronization, all threads will see the same valid state of the object.
If one thread is creating populating the reference variable of the immutable class by creating its object and at the second time the other thread kicks in before the first thread completes and creates another object of the immutable class, won't the immutable class usage be thread unsafe?
No. What makes you think so? An object's thread safety is completely unaffected by what you do to other objects of the same class.
Are they trying to say that the other thread may re-point the reference variable to some other object of the immutable class and that way the threads will be pointing to different objects leaving the state inconsistent?
They are trying to say that whenever you pass something from one thread to another, even if it is just a reference to an immutable object, you need to synchronize the threads. (For instance, if you pass the reference from one thread to another by storing it in an object or a static field, that object or field is accessed by several threads, and must be thread-safe)
Thread safety is data sharing safety, And because in your code you make decisions based on the data your objects hold, the integrity and deterministic behaviour of it is vital. i.e
Imagine we have a shared boolean instance variable across two threads that are about to execute a method with the following logic
If flag is false, then I print "false" and then I set the flag back to true.
If flag is true, then I print "true" and then I set the flag back to false.
If you run continuously in a single thread loop, you will have a deterministic output which will look like:
false - true - false - true - false - true - false ...
But, if you ran the same code with two threads, then, the output of your output is not deterministic anymore, the reason is that the thread A can wake up, read the flag, see that is false, but before it can do anything, thread B wakes up and reads the flag, which is also false!! So both will print false... And this is only one problematic scenario I can think of... As you can see, this is bad.
If you take out the updates of the equation the problem is gone, just because you are eliminating all the risks associated with data sync. that's why we say that immutable objects are thread safe.
It is important to note though, that immutable objects are not always the solution, you may have a case of data that you need to share among different threads, in this cases there are many techniques that go beyond the plain synchronization and that can make a whole lot of difference in the performance of your application, but this is a complete different subject.
Immutable objects are important to guarantee that the areas of the application that we are sure that don't need to be updated, are not updated, so we know for sure that we are not going to have multithreading issues
You probably might be interested in taking a look at a couple of books:
This is the most popular: http://www.amazon.co.uk/Java-Concurrency-Practice-Brian-Goetz/dp/0321349601/ref=sr_1_1?ie=UTF8&qid=1329352696&sr=8-1
But I personally prefer this one: http://www.amazon.co.uk/Concurrency-State-Models-Java-Programs/dp/0470093552/ref=sr_1_3?ie=UTF8&qid=1329352696&sr=8-3
Be aware that multithreading is probably the trickiest aspect of any application!
Immutability doesn't imply thread safety.In the sense, the reference to an immutable object can be altered, even after it is created.
//No setters provided
class ImmutableValue
{
private final int value = 0;
public ImmutableValue(int value)
{
this.value = value;
}
public int getValue()
{
return value;
}
}
public class ImmutableValueUser{
private ImmutableValue currentValue = null;//currentValue reference can be changed even after the referred underlying ImmutableValue object has been constructed.
public ImmutableValue getValue(){
return currentValue;
}
public void setValue(ImmutableValue newValue){
this.currentValue = newValue;
}
}
Two threads will not be creating the same object, so no problem there.
With regards to 'it may be necessary to ensure...', what they are saying is that if you DON'T make all fields final, you will have to ensure correct behavior yourself.

Are non-synchronised static methods thread safe if they don't modify static class variables?

I was wondering if you have a static method that is not synchronised, but does not modify any static variables is it thread-safe? What about if the method creates local variables inside it? For example, is the following code thread-safe?
public static String[] makeStringArray( String a, String b ){
return new String[]{ a, b };
}
So if I have two threads calling ths method continously and concurrently, one with dogs (say "great dane" and "bull dog") and the other with cats (say "persian" and "siamese") will I ever get cats and dogs in the same array? Or will the cats and dogs never be inside the same invocation of the method at the same time?
This method is 100% thread safe, it would be even if it wasn't static. The problem with thread-safety arises when you need to share data between threads - you must take care of atomicity, visibility, etc.
This method only operates on parameters, which reside on stack and references to immutable objects on heap. Stack is inherently local to the thread, so no sharing of data occurs, ever.
Immutable objects (String in this case) are also thread-safe because once created they can't be changed and all threads see the same value. On the other hand if the method was accepting (mutable) Date you could have had a problem. Two threads can simultaneously modify that same object instance, causing race conditions and visibility problems.
A method can only be thread-unsafe when it changes some shared state. Whether it's static or not is irrelevant.
The function is perfectly thread safe.
If you think about it... assume what would happen if this were different. Every usual function would have threading problems if not synchronized, so all API functions in the JDK would have to be synchronized, because they could potentially be called by multiple threads. And since most time the app is using some API, multithreaded apps would effectively be impossible.
This is too ridiculous to think about it, so just for you: Methods are not threadsafe if there is a clear reason why there could be problems. Try to always think about what if there were multiple threads in my function, and what if you had a step-debugger and would one step after another advance the first... then the second thread... maybe the second again... would there be problems? If you find one, its not thread safe.
Please be also aware, that most of the Java 1.5 Collection classes are not threadsafe, except those where stated, like ConcurrentHashMap.
And if you really want to dive into this, have a close look at the volatile keyword and ALL its side effects. Have a look at the Semaphore() and Lock() class, and their friends in java.util.Concurrent. Read all the API docs around the classes. It is worth to learn and satisfying, too.
Sorry for this overly elaborate answer.
Use the static keyword with synchronized static methods to modify static data shared among threads. With the static keyword all the threads created will contend for a single version of the method.
Use the volatile keyword along with synchronized instance methods will guarantee that each thread has its own copy of the shared data and no read/ writes will leak out between threads.
String objects being immutable is another reason for thread-safe scenario above. Instead if mutable objects are used (say makeMutableArray..) then surely thread-safety will break.
Since the complete method was pushed onto the stack, any variable creation that takes place lives within the stack (again exceptions being static variables) and only accessible to one thread. So all the methods are thread safe until they change the state of some static variable.
See also:
Is static method is thread safe in Java?

synchronizedCollection and contains--do I need to synchronize manually?

I'm using Collections.synchronizedCollection in Java to protect a Set that I know is getting accessed concurrently by many threads. The Java API warns:
" It is imperative that the user manually synchronize on the returned collection when iterating over it:
Collection c = Collections.synchronizedCollection(myCollection);
...
synchronized(c) {
Iterator i = c.iterator(); // Must be in the synchronized block
while (i.hasNext())
foo(i.next());
}
"
If I use c.contains(obj), is that thread-safe? Internally, obviously, this is iterating over the Collection and seeing if any of the objects in it are equal to obj. My instinct is to assume that this is probably synchronized (it would seem to be a major failing if not), but given previous pains with synchronization, it seems wise to double-check, and a Google search for answers on this hasn't turned up anything.
In itself, a call to contains is safe.
The problem is that one often tests whether a collection contains an element then does something to the collection based on the result.
Most likely, the test and the action should be treated as a single, atomic operation. In that case, a lock on the collection should be obtained, and both operations should be performed in the synchronized block.
Collections.synchronizedCollection() will return a thread safe collection which means
any single method call is thread safe by itself. It depends what you want do. If you want to call couple of methods, java cannot make it thread safe together.
It's safe, because contains itself is synchronized.

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