uploading random images on an applet window in java - java

I have been trying to upload an image onto a Java Applet Window but unfortunately it turns out to be blank..Here is the code i have written pls help!
import java.awt.*;
import javax.swing.*;
import java.awt.geom.*;
import java.net.*;
import java.util.*;
public class RandomImages extends JFrame
{
private Image img;
public void static main(String[] args)
{
new RandomImages();
}
public RandomImages()
{
super("Random Images");
setSize(450,450);
setVisible(true);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Toolkit tk=Toolkit.getDefaultToolkit();
img=tk.getImage(getURL("Your File Name"));
}
Below is the code that fetches the url of the filename looking for...
private URL getURL(String filename)
{
URL url=null;
try{
url=this.getClass().getResource(filename);
}
catch(Exception e) {}
return url;
}
AffineTransform id=new AffineTransform();
Code for paint component...
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2d=(Graphics2D)g;
AffineTransform trans=new AffineTransform();
Random rand=new Random();
g2d.setColor(Color.BLACK);
width=getSize().width;
height=getSize().height;
g2d.fillRect(0,0,width,height);
Loop for generating random ships on screen
for(int s=0;s<20;s++)
{
trans.setTransform(id);
trans.translate(rand.nextInt()%width,rand.nextInt()%height);
trans.rotate(Math.toRadians(360*rand.nextDouble()));
double scaled=rand.nextDouble()+1;
trans.scale(scaled,scaled);
trans.drawImage(img,trans,this);
}
}
}

1)Instead of using paint(Graphics g) for custom paintings you need to use paintComponent(Graphics arg0) of JComponent. For example draw image on JPanel and the add panel to your frame. Your JFrame isn't a JComponent.
2) As I know public static void main(String[] args) ;)
Read more about customPaintings.

The best way to add image in JFrame is to use JLabel.
Example:
JLabel image = new JLabel(new ImageIcon("Image.jpg"));
Now add this JLabel(image) into your JFrame.
public RandomImages()
{
super("Random Images");
setSize(450,450);
setVisible(true);
setLayout(new FlowLayout());//you have not used the Layout
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel image = new JLabel(new ImageIcon("Image.jpg"));
add(image);
}
Another way is to use drawImage() function of Graphics class in paint(Graphics g) function .
But you should use paintComponent against paint

Related

Image not showing on the window

I have reduced my codes to such a simple function: to show a picture on a window. But why does the picture not show up however I tried? I create a JFrame, and then created a JPanel which is expected to show the picture. Then add the panel to the frame. By the way, I imported the picture and double clicked it to get the url.
import java.awt.*;
import javax.swing.*;
import com.sun.prism.Graphics;
public class GUI {
JFrame frame=new JFrame("My game");
JPanel gamePanel=new JPanel();
public static void main(String[] args){
GUI gui=new GUI();
gui.go();
}
public void go(){
frame.setSize(300, 400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Background backPic=new Background();
backPic.setVisible(true);
frame.getContentPane().add(backPic);
JPanel contentPane=(JPanel) frame.getContentPane();
contentPane.setOpaque(false);
frame.setVisible(true);
}
class Background extends JPanel{
public void paintComponent(Graphics g){
ImageIcon backgroundIcon=new ImageIcon("file:///E:/eclipse/EL/backgroundPicture.jpg");
Image backgroundPic=backgroundIcon.getImage();
Graphics2D g2D=(Graphics2D) g;
g2D.drawImage(backgroundPic,0,0,this);
}
}
}
It's because you've imported com.sun.prism.Graphics. It should be java.awt.Graphics.
I would also get rid of the "file:///" bit from your path. And you also probably don't want to be loading the image on each paint event. Here's a better version of the Background class;-
class Background extends JPanel {
Image backgroundPic;
public Background() {
ImageIcon backgroundIcon=new ImageIcon("E:/eclipse/EL/backgroundPicture.jpg");
backgroundPic=backgroundIcon.getImage();
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2D=(Graphics2D) g;
g2D.drawImage(backgroundPic,10,10,this);
}
}

how do i make visible other component visible while setting background image of frame?

i am setting frame's background image when i run program my other components are invisible only image is visible in frame
class ImagePanel extends JComponent {
private Image image;
public ImagePanel(Image image) {
this.image = image;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this);
}
In the main class I call the above class as shown below:
BufferedImage myImage = ImageIO.read(new File("cal.jpg"));
frame.setContentPane(new ImagePanel(myImage));
You have this code:
BufferedImage myImage = ImageIO.read(new File("cal.jpg"));
frame.setContentPane(new ImagePanel(myImage));
but you appear to be creating the ImagePanel instance inline, and don't appear to be adding any components to this ImagePanel instance, so I'm not surprised that you're not seeing any components. You also don't seem to be adding any components to it in the ImagePanel constructor.
Consider adding components to the ImagePanel class within its constructor, or in the class that uses it, create an ImagePanel instance, assign it to a variable, add components to it, and then place it into the JFrame's contentPane.
Side recommendations:
Consider getting your image as a Jar resource and not as a File, since likely you will Jar the classes at some point, and if you continue using File, your image might not be reachable.
Make sure to give your ImagePanel a decent layout manager. I believe that JComponents use null layouts by default, something that you don't want to use.
For example, this worked for me:
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Image;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
public class TestImagePanel {
private static void createAndShowGui() {
String resource = "/imgFolder/PlanetEarth.jpg";
Image image = null;
try {
image = ImageIO.read(TestImagePanel.class.getResource(resource));
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
ImagePanel mainPanel = new ImagePanel(image);
mainPanel.setLayout(new FlowLayout());
mainPanel.add(new JButton("Fubars Rule!"));
JFrame frame = new JFrame("TestImagePanel");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class ImagePanel extends JComponent {
private Image image;
public ImagePanel(Image image) {
this.image = image;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this);
}
#Override
public Dimension getPreferredSize() {
Dimension superSize = super.getPreferredSize();
int w = image == null ? superSize.width : Math.max(superSize.width, image.getWidth(null));
int h = image == null ? superSize.height : Math.max(superSize.height, image.getHeight(null));
Dimension d = new Dimension(w, h);
return d;
}
}
and showed this GUI:

How can I stop an image from flickering/dislocating when a JFrame is resized?

I have a JFrame. Within that JFrame I have a JLayeredPane layed out with an OverlayLayout that contains multiple Jpanels. in one of those JPanels I have a BufferedImage. When the JFrame is resized, the image quickly dissapears and dislocates, then it jumps back again, dislocates again, back again, and so on.
I have tried a lot of things to stop the image from flickering, but I don't know what the cause of the problem exactly is.
The Jpanel that holds the image contains the following code to render the image:
protected void paintComponent (Graphics g) {
super.paintComponent(g);
g.drawImage(myBufferedImage, 0, 0, 200, 200, null);
}
In trying to reconstruct and simplify the problem, I got a working version of what I wanted. I still don't know what the problem is with my other code though.
This is the code that works:
import java.awt.*;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
public class Main {
public Main() {
// Create the JFrame:
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(600, 400);
window.setLayout(new FlowLayout(FlowLayout.LEFT, 0, 0));
// Create the pane to hold layers:
JLayeredPane layers = new JLayeredPane();
layers.setLayout(new OverlayLayout(layers));
// Add two layers:
layers.add(new MyGraphics());
layers.add(new MyImage());
//
window.add(layers);
window.setVisible(true);
}
public static void main(String[] args) {
Main app = new Main();
}
public class MyImage extends JPanel {
public BufferedImage source;
public MyImage () {
this.setPreferredSize(new Dimension(180,180));
this.setLocation(0,0);
try {
this.source = ImageIO.read(new File("image.jpg"));
} catch (IOException ie) {
ie.printStackTrace();
}
}
protected void paintComponent (Graphics g) {
super.paintComponent(g);
g.drawImage(this.source, 0, 0, 180, 180, null);
}
}
public class MyGraphics extends JPanel {
public MyGraphics () {
this.setOpaque(false);
this.setPreferredSize(new Dimension(180,180));
this.setLocation(0,0);
}
protected void paintComponent (Graphics g) {
super.paintComponent(g);
g.drawLine(0, 0, 180, 180);
}
}
}
Try adding below line of code in constructor:
public FlickerDemo()
{
// No flickering during resize
System.setProperty("sun.awt.noerasebackground", "true");
}

Image drawing with PaintComponent Java

I'm studying java currently, and yet again I ran into a code in the book which doesn't wanna work and i can't figure out why. This code snippet is from Head First Java
import javax.swing.*;
import java.awt.*;
public class SimpleGui {
public static void main (String[] args){
JFrame frame = new JFrame();
DrawPanel button = new DrawPanel();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(button);
frame.setSize(300,300);
frame.setVisible(true);
}
}
import java.awt.*;
import java.lang.*;
public class DrawPanel extends JPanel {
private Image image;
public DrawPanel(){
image = new ImageIcon("cat2.jpg").getImage();
}
public void paintComponent(Graphics g){
g.drawImage(image,3,4,this);
}
}
the image is in the same directory where my class files are, and the image is not showing. What am i missing here?
1) In your paintComponent() you must to call super.paintComponent(g);. Read more about custom paintings.
2) instead of Image use BufferedImage, because Image its abstrat wrapper.
3)use ImageIO instead of creating Image like this new ImageIcon("cat2.jpg").getImage();
4)Use URL for resources inside your project.
I changed your code and it helps you:
class DrawPanel extends JPanel {
private BufferedImage image;
public DrawPanel() {
URL resource = getClass().getResource("cat2.jpg");
try {
image = ImageIO.read(resource);
} catch (IOException e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 3, 4, this);
}
}

JTextArea painting Java?

here is the code. don't know why the text area isn't showing the backgroud image
import java.awt.*;
import javax.swing.*;
public class UserInterface extends JFrame {
public static void main(String[] args){
System.out.print("Yes the application is working!");
drop();
}
public static void drop(){
javax.swing.JFrame frame = new javax.swing.JFrame( "FileDrop" );
//javax.swing.border.TitledBorder dragBorder = new javax.swing.border.TitledBorder( "Drop 'em" );
JTextArea text = new JTextArea(){
{setOpaque(false);}
public void paint (Graphics g)
{
ImageIcon ii=new ImageIcon("/Users/tushar_chutani/Downloads/Play1Disabled.png");
Image image= ii.getImage();
g.drawImage(image,0,0,null,this);
super.paintComponent(g);
}
};
frame.setBounds( 50, 50, 167, 167 );
frame.setDefaultCloseOperation( frame.EXIT_ON_CLOSE );
frame.setVisible(true);
}
}
this is the entire code.
any help would be apritiated
thanks,
TC
The main problem is that you didn't add the text area to the frame.
Other problems are that you should be invoking paint(), not paintComponent() from the overriden paint() method.
Also, you should not read the image in the paint() method.

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