I'm writing a HTTP proxy server using sockets, now the program is receiving the request successfully but I'm not able to get it back again to the browser...
import java.io.*;
import java.net.*;
import java.util.List;
import java.util.Map;
import java.util.concurrent.*;
public class Server {
public void startServer() {
final ExecutorService clientProcessingPool = Executors.newFixedThreadPool(10);
Runnable serverTask = new Runnable() {
#Override
public void run() {
try {
#SuppressWarnings("resource")
ServerSocket serverSocket = new ServerSocket(80);
while (true) {
Socket clientSocket = serverSocket.accept();
clientProcessingPool.submit(new ClientTask(clientSocket));
}
} catch (IOException e) {
e.printStackTrace();
}
}
};
Thread serverThread = new Thread(serverTask);
serverThread.start();
}
private class ClientTask implements Runnable {
private Socket clientSocket;
private ClientTask(Socket clientSocket) {
this.clientSocket = clientSocket;
}
#Override
public void run() {
try {
// Read request
InputStream incommingIS = clientSocket.getInputStream();
byte[] b = new byte[8196];
int len = incommingIS.read(b);
if (len > 0) {
System.out.println("REQUEST"
+ System.getProperty("line.separator") + "-------");
System.out.println(new String(b, 0, len));
// Write request
Socket socket = new Socket("localhost", 80);
OutputStream outgoingOS = socket.getOutputStream();
outgoingOS.write(b, 0, len);
// Copy response
OutputStream incommingOS = clientSocket.getOutputStream();
InputStream outgoingIS = socket.getInputStream();
for (int length; (length = outgoingIS.read(b)) != -1;) {
incommingOS.write(b, 0, length);
}
incommingOS.close();
outgoingIS.close();
outgoingOS.close();
incommingIS.close();
socket.close();
} else {
incommingIS.close();
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
What I'm doing wrong? Anyone could help me on this?
Thanks!
You're assuming you got the entire request in a single read, instead of using a loop like your response loop.
You're also assuming that it is terminated by an end of stream, which means the client must have done a shutdownOutput(), which doesn't happen in most protocols.
In general this isn't the correct technique for writing a proxy. You need to start two threads per client, to copy data in both directions simultaneously, and defer closing the socket until you've read EOS from both directions.
Related
Below is my code for a simple Concurrent Server. Whenever I run multiple clients, the server only prints out the input of the first client. I'm not sure what I've done wrong. Any help would be appreciated.
public static void main(String[] args) {
try {
ServerSocket serverSocket = new ServerSocket(8001);
while (true){
Socket clientSocket = serverSocket.accept();
System.out.println(clientSocket);
ConcurrentServer client = new ConcurrentServer(clientSocket);
client.start();
}
} catch (IOException i){}
}
public void run(){
try {
inputStream = new BufferedReader(new InputStreamReader(concurrentSocket.getInputStream()));
outputStream = new PrintWriter(new OutputStreamWriter(concurrentSocket.getOutputStream()));
String testString = inputStream.readLine();
System.out.println(testString);
} catch (IOException i){}
}
This code might help you to understand how to run multiple clients concurrently. :)
What this code does? TCP Client sends a string to the server and TCP server sends back the string in UPPERCASE format & the server can do this concurrently with multiple connections.
I have included 3 files for the server and one more for testing the server with multiple clients(ClientTest.java)
Main.java
import java.io.IOException;
public class Main {
public static void main(String[] args) {
try {
new Server(3000).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Server.java
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.logging.Logger;
public class Server {
private ServerSocket sSocket;
private boolean run;
private int port;
public Server(int port) throws IOException {
this.port = port;
this.sSocket = new ServerSocket(this.port);
}
public void start() {
this.run = true;
Logger.getLogger(getClass().getName()).info("Server is listening on port: " + port);
try {
while (run) {
Socket cs = sSocket.accept();
Logger.getLogger(getClass().getName())
.info("New Client Connected! " + cs.getPort());
new Thread(new Client(cs)).start(); // Put to a new thread.
}
} catch (IOException e) {
Logger.getLogger(getClass().getName()).severe(e.getMessage());
}
}
public void stop() {
this.run = false;
}
}
Client.java (Client Process on server)
import java.io.*;
import java.net.Socket;
import java.util.logging.Logger;
public class Client implements Runnable {
private Socket clientSocket;
private DataOutputStream out; // write for the client
private BufferedReader in; // read from the client
public Client(Socket clientSocket) {
this.clientSocket = clientSocket;
}
#Override
public void run() {
// Do client process
outToClient(inFromClient().toUpperCase());
closeConnection();
}
private String inFromClient() {
String messageFromClient = "";
/*
* Do not use try with resources because once -
* - it exits the block it will close your client socket too.
*/
try {
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
messageFromClient = in.readLine();
} catch (IOException e) {
Logger.getLogger(getClass().getName()).severe("InFromClientErr - " + e.getMessage());
}
return messageFromClient.trim().equals("") ? "No Inputs given!" : messageFromClient;
}
private void outToClient(String message) {
try {
out = new DataOutputStream(clientSocket.getOutputStream());
out.writeBytes(message);
} catch (IOException e) {
Logger.getLogger(getClass().getName()).severe("OutToClientErr - " + e.getMessage());
}
}
private void closeConnection() {
try {
in.close();
out.close();
clientSocket.close();
} catch (NullPointerException | IOException e) {
Logger.getLogger(getClass().getName()).severe(e.getMessage());
}
}
}
ClientTest.java (For Testing clients)
import java.io.*;
import java.net.Socket;
import java.util.Scanner;
public class ClientTest {
public static void main(String[] args) {
Socket clientSocket;
try {
clientSocket = new Socket("localhost", 3000);
DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream());
BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
outToServer.writeBytes(new Scanner(System.in).nextLine() + '\n'); // Get user input and send.
System.out.println(inFromServer.readLine()); // Print the server response.
} catch (IOException e) {
e.printStackTrace();
}
}
}
The issue was instead with the client. Not the server. The socket was declared outside of the for loop, and therefore only one connection was being created. Like so below:
public static void main(String[] args) {
try {
socket = new Socket("127.0.0.1", 8001);
for (int i = 0; i < 5; i++){
System.out.println("Starting client: " + i);
ConcurrentClient concurrentClient = new ConcurrentClient(socket, i);
concurrentClient.run();
}
} catch (IOException io) {
}
}
The Socket should be declared inside the for loop like so:
public static void main(String[] args) {
try {
for (int i = 0; i < 5; i++){
socket = new Socket("127.0.0.1", 8001);
System.out.println("Starting client: " + i);
ConcurrentClient concurrentClient = new ConcurrentClient(socket, i);
concurrentClient.run();
}
} catch (IOException io) {
}
}
I really don't know why you need so complex structure of input and output streams. It is better to use Scanner that will wait for the new input.
Also you can use PrintWriter to output the results of your conversation.
Here is server that accepts multiple clients:
import java.io.*;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
public class ConcurrentServer extends Thread {
private Socket concurrentSocket;
public ConcurrentServer(Socket clientSocket) {
this.concurrentSocket = clientSocket;
}
public static void main(String[] args) {
try {
ServerSocket serverSocket = new ServerSocket(8001);
while (true){
Socket clientSocket = serverSocket.accept();
System.out.println(clientSocket);
ConcurrentServer client = new ConcurrentServer(clientSocket);
client.start();
}
} catch (IOException i){}
}
public void run(){
try {
InputStream inputStream = concurrentSocket.getInputStream();
Scanner scanner = new Scanner(inputStream);
OutputStream outputStream = concurrentSocket.getOutputStream();
PrintWriter pw = new PrintWriter(outputStream);
while(scanner.hasNextLine()){
String line = scanner.nextLine();
System.out.println(line);
pw.println("message: " + line);
pw.flush();
}
} catch (IOException i){}
}
}
I want to know about my socket code and how will it affect my server hardware and other software
I have a linux server with static IP address.
I want to send data from lot of clients to this server using sockets
This is my server side code for the socket
import java.io.DataInputStream;
import java.net.ServerSocket;
import java.net.Socket;
public class ServerSocketExample implements Runnable {
public static void main(String[] args) {
ServerSocketExample start = new ServerSocketExample();
start.run();
}
#Override
public void run() {
try {
ServerSocket ss = new ServerSocket(6664);
Socket s = ss.accept();
DataInputStream dis = new DataInputStream(s.getInputStream());
String str = (String) dis.readUTF();
System.out.println("This: 1: "+str);
if (str != null && !str.trim().equals("")) {
processData(str);
}
s.close();
ss.close();
} catch (Exception e) {
e.printStackTrace();
} finally {
run();
}
}
private void processData(String data) {
System.out.println("This: 3: " + data);
}
}
I want to know how this code may backfire me. Will this affects the server in any way?
Is there any better alternative?
Is this a better option?
Class 1.
import java.io.IOException;
import java.net.ServerSocket;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
class NetworkService implements Runnable {
private final ServerSocket serverSocket;
private final ExecutorService pool;
public NetworkService(int port, int poolSize) throws IOException {
serverSocket = new ServerSocket(port);
pool = Executors.newFixedThreadPool(poolSize);
}
public void run() {
try {
while (true) {
pool.execute(new Handler(serverSocket.accept()));
}
} catch (IOException ex) {
pool.shutdown();
}
}
}
Class 2.
import java.io.DataInputStream;
import java.net.Socket;
class Handler implements Runnable {
private final Socket socket;
Handler(Socket socket) {
this.socket = socket;
}
public void run() {
try {
DataInputStream dis = new DataInputStream(socket.getInputStream());
String str = (String) dis.readUTF();
System.out.println("This: 1: "+str);
processData(str);
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
private void processData(String data) {
System.out.println("This: " + data);
}
}
If you are trying to make a server that takes in multiple clients you have 2 choices. Learn about multi threaded applications or learn about using a selector in the java.nio library.
How to use a selector for multiple users
Multiple thread application
I personally recommend the selector, it is more advanced but it takes less resources which will make it easier for your server.
Hope this helps.
Your class 1 is an issue, your class 2 is mostly correct.
Your issues in class 1 include:
You only need 1 ServerSocket to receive all the client Sockets
public class NetworkService{
static final int PORT = 1978;
public static void main(String args[]) {
ServerSocket serverSocket = null;
Socket socket = null;
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
e.printStackTrace();
}
while (true) {
try {
socket = serverSocket.accept();
} catch (IOException e) {
System.out.println("I/O error: " + e);
}
// new thread for a client
new Handler(socket).start();
}
}
}
If you want to make it a separate class by all means, that implements Runnable I don't suggest it but by all means.
I have never worked with DataInputStream for reading and writing to using a socket I use BufferedReader for reading & PrintWriter for writing. For use on how to do this oracle gave a tutorial on sockets. This is an example of a server with BufferedReader and PrintWriter
does anyone know whats wrong with my code?
When I write something with client1 i just see it on the server and on the client1 but not on client2.
run() in Client.java:
public void run() {
Scanner input = new Scanner(System.in);
try {
Socket client = new Socket(host, port);
System.out.println("client started");
OutputStream out = client.getOutputStream();
PrintWriter writer = new PrintWriter(out);
InputStream in = client.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(in));
String i = input.nextLine();
writer.write(clientname + ": " + i + newline);
writer.flush();
String s = null;
while((s = reader.readLine()) != null) {
System.out.println(s);
}
writer.close();
reader.close();
client.close();
}
If you need the Server code or anything else just ask.
Thanks in advance!!
Additionally the Server:
public class Server {
public static void main(String[] args) {
int port = 40480;
int max = 10;
ExecutorService executor = Executors.newFixedThreadPool(max);
try {
ServerSocket server = new ServerSocket(port);
System.out.print("server started" + "\n");
while(true) {
try {
Socket client = server.accept();
executor.execute(new Handler(client));
}
catch (IOException e) {
e.printStackTrace();
}
}
} catch(Exception e) {
e.printStackTrace();
}
}
}
And the Handler:
public class Handler implements Runnable{
private Socket client;
public Handler(Socket client) {
this.client = client;
}
#Override
public void run() {
try {
OutputStream out = client.getOutputStream();
PrintWriter writer = new PrintWriter(out);
InputStream in = client.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(in));
String s = null;
while((s = reader.readLine()) != null) {
writer.write(s + "\n");
writer.flush();
System.out.println(s);
}
writer.close();
reader.close();
client.close();
}
catch(Exception e) {
}
}
}
This is an example - it is not complete but should give you an idea how you could multicast output to a number of listening clients. There are better ways to do this, but I wrote it similar to how you appeared to be doing the sockets. It also lacks error checking in many places and I have left that as an exercise for the reader. This code was also written so that it can be used on Java 1.6 or higher.
The code uses a list of connected Clients maintained in the Server object. When input is received from one client, the output is multicast to each client in the Client list. Writing is done via a write method in the Client class.
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.LinkedList;
import java.util.Iterator;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class MulticastEchoServer {
List<Client> clientList = new LinkedList<Client>();
ExecutorService executor;
int port = 40480;
int max = 10;
public MulticastEchoServer() {
this.executor = Executors.newFixedThreadPool(max);
}
public void writeToAllClients(String string) throws IOException {
// Multiple threads access this so it must be in synchronized block
synchronized (this.clientList) {
Iterator<Client> iter = this.clientList.iterator();
while (iter.hasNext())
iter.next().write(string);
}
}
public void addClient(Client client) {
// Multiple threads access this so it must be in synchronized block
synchronized (this.clientList) {
clientList.add(client);
}
}
public void removeClient(Client client) {
// Multiple threads access this so it must be in synchronized block
synchronized (this.clientList) {
clientList.remove(client);
}
}
public void listen() {
try {
ServerSocket server = new ServerSocket(port);
System.out.println("server started and listening for connections");
while (true) {
try {
Socket socket = server.accept();
System.out.print("connection accepted" + "\n");
Client newClient = new Client(this, socket);
this.addClient(newClient);
this.executor.execute(newClient);
} catch (IOException e) {
e.printStackTrace();
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
new MulticastEchoServer().listen();
}
private class Client implements Runnable {
Socket socket;
PrintWriter writer;
BufferedReader reader;
MulticastEchoServer server;
public Client(MulticastEchoServer server, Socket socket) throws IOException {
this.server = server;
this.socket = socket;
this.writer = new PrintWriter(this.socket.getOutputStream());
this.reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
}
synchronized public void write(String string) throws IOException {
writer.write(string);
writer.flush();
}
public void close() {
this.writer.close();
try {
this.reader.close();
} catch (IOException e) {
}
try {
this.socket.close();
} catch (IOException e) {
}
}
#Override
public void run() {
System.out.println("Client Waiting");
String inString = null;
try {
while ((inString = this.reader.readLine()) != null) {
this.server.writeToAllClients(inString + "\n");
System.out.println(inString);
}
} catch (IOException e1) {
}
server.removeClient(this);
this.close();
System.out.println("Client Closed");
}
}
}
In your handler:
while((s = reader.readLine()) != null) {
writer.write(s + "\n");
writer.flush();
System.out.println(s);
}
You are only writing the string back to the sender, not to all connected sockets
I am very new to sockets and was hoping someone could help me. I had something working but it was not sending information very quickly so i have refactored and now cannot get back to anything which works. The issue seems to be that only the first message that is published is read and then the receiver sits on client = listener.accept(); even though im pretty sure the sender is still sending messages
Can anyone see what i might be doing wrong here please?
Thanks
public class Sender {
Socket server = null;
DataInputStream inp = null;
PrintStream outp = null;
public Sender(){
server = new Socket("127.0.0.1" , 3456);
outp = new PrintStream(server.getOutputStream());
}
private void connectAndSendToServer(String message) {
outp = new PrintStream(server.getOutputStream());
outp.print(message + "\n");
outp.flush();
}
}
Receiver class
public class Receive{
public String receiveMessage(int port) {
String message= null;
ServerSocket listener = null;
Socket client = null;
try{
listener = new ServerSocket(port);
client = listener.accept();
BufferedReader br = new BufferedReader(new InputStreamReader(client.getInputStream()));
return br.readLine();
}
...
finally{
try {
if(client!=null && listener!=null){
client.close();
listener.close();
}
}
catch (IOException e) {
}
}
return message;
}
}
This because a ServerSocket is used as an entry point for a normal Socket. accept() is a blocking operation that is usually done on a different thread compared to the one that receives/sends data to normal Socket. It sits there and waits for a new connection to spawn a new Socket which is then used for data.
This means that while receiving messages you should call just readLine() to read from the specific Socket. Having an accept inside the receiveMessage is wrong just because it's a different operation and it's even blocking.
Socket socket = serverSocket.accept();
ClientThread thread = new ClientThread(socket);
class ClientThread extends Thread {
Socket socket;
public void run() {
while (!closed) {
String line = reader.readLine();
...
}
}
You don't need to have a thread for every client though, but you need at least two for sure if you want to make your server accept a number of connections greater than 1.
You are not using ServerSocket correctly. You shouldn't create a new instance for every message but use it as a data member maybe and run an infinite loop to get a new client socket connection. Because you create it locally, the socket is closed since the object is no longer used and referenced (and so GC'ed), when you return from the method.
Something like (< condition met > is pseudo-code defines your condition to accept new connections):
while(< condition met >) {
try {
client = listener.accept();
BufferedReader br = new BufferedReader(new InputStreamReader(client.getInputStream()));
String str = br.readLine();
//do something with str
} finally {
//close client socket
}
}
Better approach will be to handle client socket in a different thread so the main thread is back to accept while you can do anything with the client socket in parallel.
Try this basic Chatting Server written by me. This server simply keeps running in loop and broadcast the message send by the clients to all the other clients associated with this server.
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
public class Server {
// ///----------------------------------------Instance Variable Fields
ServerSocket ss = null;
Socket incoming = null;
// ///----------------------------------------Instance Variable Fields
// ///---------------------------------------- static Variable Fields
public static ArrayList<Socket> socList = new ArrayList<Socket>();
// ///---------------------------------------- static Variable Fields
public void go() {
try {
ss = new ServerSocket(25005);
while (true) {
incoming = ss.accept();
socList.add(incoming);
System.out.println("Incoming: " + incoming);
new Thread(new ClientHandleKaro(incoming)).start();
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
ss.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
class ClientHandleKaro implements Runnable {
InputStream is = null;
OutputStream os = null;
InputStreamReader isr = null;
BufferedReader br = null;
PrintWriter pw = null;
boolean isDone = false;
Socket sInThread = null;
public ClientHandleKaro(Socket sxxx) {
this.sInThread = sxxx;
}
#Override
public void run() {
if (sInThread.isConnected()) {
System.out.println("Welcamu Clienta");
System.out.println(socList);
}
try {
is = sInThread.getInputStream();
System.out.println("IS: " + is);
isr = new InputStreamReader(is);
br = new BufferedReader(isr);
os = sInThread.getOutputStream();
pw = new PrintWriter(os, true);
String s = new String();
while ((!isDone) && (s = br.readLine()) != null) {
String[] asx = s.split("-");
System.out.println("On Console: " + s);
// pw.println(s);
Thread tx = new Thread(new ReplyKaroToClient(s,
this.sInThread));
tx.start();
if (asx[1].trim().equalsIgnoreCase("BYE")) {
System.out.println("I am inside Bye");
isDone = true;
}
}
} catch (IOException e) {
System.out.println("Thanks for Chatting.....");
} finally {
try {
Thread tiku = new Thread(new ByeByeKarDo(sInThread));
tiku.start();
try {
tiku.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Accha to hum Chalte hain !!!");
System.out.println(socList);
br.close();
pw.close();
sInThread.close();
} catch (IOException e) {
}
}
}
}
class ReplyKaroToClient implements Runnable {
public String mString;
public Socket mSocket;
public ReplyKaroToClient(String s, Socket sIn) {
this.mString = s;
this.mSocket = sIn;
}
#Override
public void run() {
for (Socket sRaW : socList) {
if (mSocket.equals(sRaW)) {
System.out.println("Mai same hun");
continue;
} else {
try {
new PrintWriter(sRaW.getOutputStream(), true)
.println(mString);
} catch (IOException e) {
System.out.println("Its in Catch");
}
}
}
}
}
class ByeByeKarDo implements Runnable {
Socket inCom;
public ByeByeKarDo(Socket si) {
this.inCom = si;
}
#Override
public void run() {
try {
new PrintWriter(inCom.getOutputStream(), true)
.println("You have Logged Out of Server... Thanks for your Visit");
} catch (IOException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new Server().go();
}
}
I'm trying to write a little SocketServer and a fitting ClientApplet. The connection works (I echo out incoming/closing connections), but the server does not get any InputStream.
I just can't fix the problem and feel a bit lost :/
The complete project is here.
Here is the responsible part of my server:
MessageService.java
public class MessageService implements Runnable {
private final Socket client;
private final ServerSocket serverSocket;
MessageService(ServerSocket serverSocket, Socket client) {
this.client = client;
this.serverSocket = serverSocket;
}
#Override
public void run() {
PrintWriter out = null;
BufferedReader in = null;
String clientName = client.getInetAddress().toString();
try {
out = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
in = new BufferedReader(new InputStreamReader(client.getInputStream()));
String line;
System.out.println("Waiting for "+clientName);
/* HERE I TRY TO GET THE STREAM */
while((line = in.readLine()) != null) {
System.out.println(clientName + ": " + line);
out.println(line);
out.flush();
}
}
catch (IOException e) {
System.out.println("Server/MessageService: IOException");
}
finally {
if(!client.isClosed()) {
System.out.println("Server: Client disconnected");
try {
client.close();
}
catch (IOException e) {}
}
}
}
}
Part of Client
QueueOut.java
public class QueueOut extends Thread {
Socket socket;
public ConcurrentLinkedQueue<String> queue;
PrintWriter out;
public QueueOut(Socket socket) {
super();
this.socket = socket;
this.queue = new ConcurrentLinkedQueue<String>();
System.out.print("OutputQueue started");
}
#Override
public void start() {
try {
out = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
System.out.println("Running outputqueue");
while(true) {
if(this.queue.size() > 0) {
String message = this.queue.poll();
System.out.println("Sending "+message);
out.println(message+"\n");
}
}
}
catch (IOException ex) {
System.out.println("Outputqueue: IOException");
}
}
public synchronized void add(String msg) {
this.queue.add(msg);
}
}
I have reduced my post to the (as i think) necessary parts :)
Try getting your input stream before you get the output stream, even though you're not using it, you should match the inverse order on your client and your server (as discussed in another similar threads).
Edit:
Also see Socket programming
Good Luck!