I followed these instructions to integrate both Libgdx and native android code using ActionResolver interface. I have no problem calling the Android method from the Libgdx part of my code. But I am hitting a dead end when I am trying to intergrate Google IAP with Libgdx. According to TrivialDrive example, it uses mPurchaseFinishedListener (outside of calling method).
My question is: how do I pass this IAP resultcode back to Libgdx since the listener is outside the calling method? Currently, purchase process went through, but the libgdx part of my code is not being "informed" of the purchase status/result.
This is my code:
Any help is much appreciated.
ActionResolver:
public interface IActionResolver {
public int requestIabPurchase(int product);
}
MainActivity:
public class MainActivity extends AndroidApplication implements IActionResolver {
// Debug tag, for logging
static final String TAG = "greatgame";
// Does the user have the premium upgrade?
boolean mIsUpgraded = false;
// SKUs for our products: the cat, all, or pow
static final String SKU_UPGRADE = "android.test.purchased";
// (arbitrary) request code for the purchase flow
static final int RC_REQUEST = 10001;
// The helper object
IabHelper mHelper;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = false;
initialize(new Catland(this), cfg);
}
void iAbStartup() {
String base64EncodedPublicKey = "some key";
// Create the helper, passing it our context and the public key to verify signatures with
Log.d(TAG, "Creating IAB helper.");
mHelper = new IabHelper(this, base64EncodedPublicKey);
// enable debug logging (for a production application, you should set this to false).
mHelper.enableDebugLogging(true);
// Start setup. This is asynchronous and the specified listener
// will be called once setup completes.
Log.d(TAG, "Starting setup.");
mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) {
Log.d(TAG, "Setup finished.");
if (!result.isSuccess()) {
// Oh noes, there was a problem.
Log.d(TAG, "Problem setting up in-app billing: " + result);
return;
}
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null) {
return;
}
// IAB is fully set up. Now, let's get an inventory of stuff we own.
Log.d(TAG, "Setup successful. Querying inventory.");
mHelper.queryInventoryAsync(mGotInventoryListener);
}
});
}
// Listener that's called when we finish querying the items and subscriptions we own
IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory) {
Log.d(TAG, "Query inventory finished.");
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null) {
return;
}
// Is it a failure?
if (result.isFailure()) {
Log.d(TAG, "Failed to query inventory: " + result);
return;
}
Log.d(TAG, "Query inventory was successful.");
// Do we have the SKU_UPGRADE upgrade?
Purchase thisUpgrade = inventory.getPurchase(SKU_UPGRADE);
mIsUpgraded = (thisUpgrade != null && verifyDeveloperPayload(thisUpgrade));
Log.d(TAG, "User is " + (mIsUpgraded ? "Upgraded" : "Free"));
Log.d(TAG, "Initial inventory query finished; enabling main UI.");
runPurchaseFlow(submitProduct);
}
};
// Run real purchase flow
public void runPurchaseFlow(int product) {
Log.d(TAG, "runPurchaseFlow");
/* TODO: for security, generate your payload here for verification. See the comments on
* verifyDeveloperPayload() for more info. Since this is a SAMPLE, we just use
* an empty string, but on a production app you should carefully generate this. */
String payload = "";
if (product == 1)
mHelper.launchPurchaseFlow(this, SKU_UPGRADE, RC_REQUEST, mPurchaseFinishedListener, payload);
}
// Callback for when a purchase is finished
IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener = new IabHelper.OnIabPurchaseFinishedListener() {
public void onIabPurchaseFinished(IabResult result, Purchase purchase) {
Log.d(TAG, "Purchase finished: " + result + ", purchase: " + purchase);
// if we were disposed of in the meantime, quit.
if (mHelper == null) return;
if (result.isFailure()) {
Log.d(TAG, "Error purchasing: " + result);
return;
}
if (!verifyDeveloperPayload(purchase)) {
Log.d(TAG, "Error purchasing. Authenticity verification failed.");
return;
}
Log.d(TAG, "Purchase successful.");
if (purchase.getSku().equals(SKU_CAT)) {
// bought the upgrade!
Log.d(TAG, "Purchase Upgrade. Congratulating user.");
mIsUpgraded = true;
// how do i pass this result to the libgdx?
}
}
};
/** Verifies the developer payload of a purchase. */
boolean verifyDeveloperPayload(Purchase p) {
String payload = p.getDeveloperPayload();
return true;
}
#Override
public int requestIabPurchase(int product) {
iAbStartup();
return 0; // how do i get the result from mPurchaseFinishedListener?
}
}
PurchaseScreen
result = greatgame.actionResolver.requestIabPurchase(1);
You won't be able to return the result from requestIabPurchase() - the only methods of doing so would block for a long time. The best way, in my opinion, would be to create a listener interface of your own that your LibGdx project implements, and pass that into your request interface. For example:
In your libGdx project somewhere:
interface PurchaseCallback {
public int setPurchaseResult(int result);
}
ActionResolver:
public interface IActionResolver {
public int requestIabPurchase(int product, PurchaseCallback callback);
}
In PurchaseScreen, implement PurchaseCallback:
#override
public int setPurchaseResult(int result) {
// Yay! I have a result from a purchase! Maybe you want a boolean instead of an int? I don't know. Maybe an int (for the product code) and a boolean.
}
...and pass whatever is implementing PurchaseCallback (I'm assuming your PurchaseScreen does itself):
result = greatgame.actionResolver.requestIabPurchase(1, this);
Finally, hook it all up in MainActivity:
PurchaseCallback mCallback = null;
mPurchaseFinishedListener = ... etc. etc.
.
.
.
if (mCallback != null) {
mCallback.setPurchaseResult(0);
}
.
.
.
#Override
public int requestIabPurchase(int product, PurchaseCallback callback) {
mCallback = callback; // save this for later
iAbStartup();
return 0;
}
Note that you should call PurchaseCallback.setPurchaseResult() everywhere that mPurchaseFinishedListener has return, not only at the line // how do i pass this result to the libgdx? - otherwise, you will never know if a purchase failed or is just taking a really long time.
Related
From the Flutter side, using the PlatformChannel, I am navigating to an Android Java activity, and doing some processes.
The activity successfully opens and I'm able to do the functionality and have the final result of it.
How may I navigate back to the Flutter side to a specific page and pass a value?
P.S.: without going back to the same page and then redirecting to the
next page.
On the Flutter side:
I have these variables
/// Filters Method Channel
final filtersChannel = const MethodChannel('flutter.native/filters');
/// Filters Method Channel
final filtersResultChannel = const MethodChannel("flutter.native/result_filters");
I have a floatingActionButton with this function which invokes a MethodChannel
Future<void> startNewActivity() async {
try {
await filtersChannel.invokeMethod('open_filters');
} on PlatformException catch (e) {
debugPrint("Failed to Invoke: '${e.message}'.");
}
}
On the MainActivity.java
On the protected void onCreate(#Nullable Bundle savedInstanceState) function, I'm starting an activity which has the AR video recording like this:
#Override
protected void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent intent = new Intent(this, FiltersActivity.class);
startActivity(intent);
}
On the FiltersActivity.java
On the public void configureFlutterEngine(#NonNull FlutterEngine flutterEngine) function
Iām defining and invoking my two channels:
The flutter.native/result_filters channel which builds the UI and
the functionality.
The flutter.native/filters channel which returns the final result.
Here:
#Override
public void configureFlutterEngine(#NonNull FlutterEngine flutterEngine) {
GeneratedPluginRegistrant.registerWith(flutterEngine);
String resultFiltersChannelIdentifier = "flutter.native/result_filters";
filtersResultChannel = new MethodChannel(flutterEngine.getDartExecutor().getBinaryMessenger(), resultFiltersChannelIdentifier);
String filtersChannelIdentifier = "flutter.native/filters";
MethodChannel filtersChannel = new MethodChannel(flutterEngine.getDartExecutor().getBinaryMessenger(), filtersChannelIdentifier);
filtersChannel.setMethodCallHandler(this::filtersMethodCallHandler);
}
Then, the flutter.native/filters displays the UI using the filtersMethodCallHandler function. Here:
private void filtersMethodCallHandler(MethodCall methodCall, MethodChannel.Result result) {
if (methodCall.method.equals("open_filters")) {
openUI();
} else {
result.notImplemented();
}
}
In the openUI function, I'm assigning the record button a function, here:
recordButton.setOnClickListener(this::toggleRecording);
And here's the toggleRecording function:
public void toggleRecording(View unusedView) {
boolean recording = videoRecorder.onToggleRecord();
if (recording) {
recordButton.setImageResource(R.drawable.round_stop);
Toast.makeText(this, "Started Recording", Toast.LENGTH_SHORT).show();
} else {
recordButton.setImageResource(R.drawable.round_videocam);
Toast.makeText(this, "Recording Stopped", Toast.LENGTH_SHORT).show();
videoPath = videoRecorder.getVideoPath().getAbsolutePath();
Toast.makeText(this, "Video saved: " + videoPath, Toast.LENGTH_SHORT).show();
Log.d(TAG, "Video saved: " + videoPath);
// Send notification of updated content.
ContentValues values = new ContentValues();
values.put(MediaStore.Video.Media.TITLE, "Sceneform Video");
values.put(MediaStore.Video.Media.MIME_TYPE, "video/mp4");
values.put(MediaStore.Video.Media.DATA, videoPath);
getContentResolver().insert(MediaStore.Video.Media.EXTERNAL_CONTENT_URI, values);
filtersResultChannel.invokeMethod("filters_result", videoPath);
finish();
}
}
As shown above, I'm invoking the filters_result method for the filtersResultChannel channel and I'm adding the videoPath to it.
And then, I'm calling the finish(); method to close the FiltersActivity and return back to the MainAvtivity which successfully returns me to the Flutter page!
BACK to the Flutter side,
I'm listening to the filtersResultChannel like this:
#override
void initState() {
super.initState();
filtersResultChannel.setMethodCallHandler(_filtersResultHandler);
}
Future _filtersResultHandler(MethodCall methodCall) async {
if (methodCall.method == "filters_result") {
final videoPath = methodCall.arguments;
if (videoPath != null && videoPath.length >= 0) {
SchedulerBinding.instance.addPostFrameCallback((_) {
debugPrint("YES YES YES => $videoPath");
setState(() {
reportStatus = videoPath;
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => VideoShow(clipPath: videoPath),
),
);
});
});
}
return null;
} else {
return null;
}
}
As shown above, I have a debugPrint statement, this statement prints the returned videoPath from the filtersResultChannel
<--------->
THE PROBLEM
<--------->
Even though I'm successfully getting the videoPath value and successfully returning back to the Flutter page, I'm NOT able to use it!!
The setState(); doesn't update the UI NOR navigate to the next screen, the VideoShow screen!
HOW MAY I FIX SUCH AN ISSUE?
Is this right way of doing? AM using this samples https://altbeacon.github.io/android-beacon-library/samples.html
public class App extends Application
implements BootstrapNotifier, BeaconConsumer, RangeNotifier {
private final String TAG = "Application ";
protected static final Region beaconRegion = new Region("2f234454-cf6d-4a0f-adf2-f4911ba9ffa6", null, null, null);
protected BeaconManager beaconManager = null;
private RegionBootstrap regionBootstrap;
private BackgroundPowerSaver backgroundPowerSaver;
protected static String sLog = "";
#Override
public void onCreate() {
super.onCreate();
logIt(TAG, beaconRegion.getId1()+"onCreate - In"+beaconRegion.getUniqueId());
beaconManager = org.altbeacon.beacon.BeaconManager.getInstanceForApplication(this);
beaconManager.getBeaconParsers().clear();
beaconManager.getBeaconParsers().add(new BeaconParser().
setBeaconLayout("m:2-3=0215,i:4-19,i:20-21,i:22-23,p:24-24"));//iBeacon (tutti)
//--- wake up the app when a beacon is seen
regionBootstrap = new RegionBootstrap(this, beaconRegion);
//--- activate power saver
backgroundPowerSaver = new BackgroundPowerSaver(this);
beaconManager.bind(this);
logIt(TAG, "onCreate - Out");
}
private void logIt (String TAG, String msg) {
sLog += TAG + msg + "\n";
Log.w(TAG, msg);
}
//-------------------------//
//--- BootstrapNotifier ---//
//-------------------------//
#Override
public void didDetermineStateForRegion(int state, Region region) {
String msg = "didDetermineStateForRegion ";
switch(state) {
case MonitorNotifier.INSIDE:
msg +="(INSIDE)";
break;
case MonitorNotifier.OUTSIDE:
msg +="(OUTSIDE)";
break;
default:
msg +="(state=" +state +")";
break;
}
logIt(TAG, msg);
}
#Override
public void didEnterRegion(Region arg0) {
logIt(TAG, "didEnterRegion - In");
try {
beaconManager.startRangingBeaconsInRegion(beaconRegion);
logIt(TAG,"dER - startRangingBeaconsInRegion OK");
} catch (RemoteException e) {
logIt(TAG, "dER - startRangingBeaconsInRegion Err " +e);
}
logIt(TAG, "didEnterRegion - Out");
}
#Override
public void didExitRegion(Region region) {
logIt(TAG, "didExitRegion - In");
try {
beaconManager.stopRangingBeaconsInRegion(beaconRegion);
logIt(TAG,"dXR - stopRangingBeaconsInRegion OK");
} catch (RemoteException e) {
logIt(TAG, "dXR - stopRangingBeaconsInRegion Err " +e);
}
logIt(TAG, "didExitRegion - Out");
}
//----------------------//
//--- BeaconConsumer ---//
//----------------------//
#Override
public void onBeaconServiceConnect() {
logIt(TAG, "onBeaconServiceConnect - In");
beaconManager.setRangeNotifier(this);
logIt(TAG, "onBeaconServiceConnect - Out");
}
//---------------------//
//--- RangeNotifier ---//
//---------------------//
#Override
public void didRangeBeaconsInRegion(Collection<Beacon> beacons, Region region) {
logIt(TAG, "didRangeBeaconsInRegion - " +beacons.size() +" beacons");
Toast.makeText(getApplicationContext(), beaconRegion.getId1()+" beacon detected "+beacons.size(),
Toast.LENGTH_SHORT).show();
for(Beacon beac: beacons)
{
System.out.println(beac.getId1()+"id 1"+TAG);
if(beac.getId1().equals("2f234454-cf6d-4a0f-adf2-f4911ba9ffa6")/send notification
}
}
}
So Basically that class, which extends application am listening to beacons around. Below, is how am turning my phone into a beacon.I am doing this inside an activity on click of button. So there is two phones with app downloaded on both, once he clicks on one app the button I want the other phone to detect it since i have implemented in extends application class.
the turn ur android to beacon code.
Beacon beacon = new Beacon.Builder()
.setId1("2f234454-cf6d-4a0f-adf2-f4911ba9ffa6") // UUID for beacon
.setId2("1") // Major for beacon
.setId3("5") // Minor for beacon
.setManufacturer(0x004C) // Radius Networks.0x0118 Change this for other beacon layouts//0x004C for iPhone
.setTxPower(-56) // Power in dB
.setDataFields(Arrays.asList(new Long[]{0l})) // Remove this for beacon layouts without d: fields
.build();
BeaconParser beaconParser = new BeaconParser()
.setBeaconLayout("m:2-3=0215,i:4-19,i:20-21,i:22-23,p:24-24");
beaconTransmitter = new BeaconTransmitter(MenuActivity.this, beaconParser);
beaconTransmitter.startAdvertising(beacon, new AdvertiseCallback() {
#Override
public void onStartFailure(int errorCode) {
Log.e("tag", "Advertisement start failed with code: " + errorCode);
}
#Override
public void onStartSuccess(AdvertiseSettings settingsInEffect) {
Log.i("tag", "Advertisement start succeeded.");
Toast.makeText(MenuActivity.this, "advertisement start succeeded",
Toast.LENGTH_SHORT).show();
System.out.println("startedddddddddddd");
}
});
// beaconTransmitter.stopAdvertising();
}
catch(Exception o)
{
System.out.println("affda "+o.getMessage());
}
I am also havig an issue, that didenterregion and didRangeBeaconsInRegion are fired many times, so am sending many notification to the user multiple times. its not user friendly.
The didRangeBeaconsInRegion callback is supposed to get called many times -- that's how ranging works. It is called approximately once per second when the beacon is detected to tell you it is there and give you a distance estimate.
If you want to fire a notification only once for the first time you get a call to this method, then you can set a flag for this specific beacon.
Here is an example of some code you might use to do that:
// Add this to the top of your class
private HashMap<String,Boolean> mAlreadySentNotification = new HashMap<String,Boolean>();
...
// Add this to the inside of your didRangeBeaconsInRegion method
if (mAlreadySentNotification.get(beacon.toString())) {
mAlreadySentNotification.put(beacon.toString(), true);
// Send notification here.
}
i am fairly new to android development, and am having major troubles understanding how to implement google in app billing. I have read the official google documentation, read through quite a few tutorials, etc. The one that i have found that is the most simple to me is the following. Even then i am struggling to get it working.
http://redappz.com/micro-transactions-tutorial-iap-for-android/
What i have done is, imported all helper classes from trivial drive. Have a google dev account with a signed apk.
The logic i want for my application is when a purchase is successful in Activity A. Activity B displays a button.
public class WorkoutPlan1 extends AppCompatActivity {
private Button WorkoutPlan1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_workoutplan1);
WorkoutPlan1 = (Button) findViewById(R.id.Workout1MoreInfo);
Base code with out any google billing stuff. Basic button just to run the google billing off.
public class WorkoutPlan1 extends AppCompatActivity {
private Button WorkoutPlan1;
//*************************************************************************************************************************
// Debug tag, for logging
static final String TAG = "test";
// SKUs for our products: the premium upgrade (non-consumable)
static final String SKU_PREMIUM = "android.test.purchased";
// Does the user have the premium upgrade?
boolean mIsPremium = false;
// (arbitrary) request code for the purchase flow
static final int RC_REQUEST = 1;
// The helper object
IabHelper mHelper;
//*************************************************************************************************************************
#Override
protected void onCreate(Bundle savedInstanceState) {
//*************************************************************************************************************************
String base64EncodedPublicKey = "KEY GOES HERE FROM MY GOOGLE DEV";
//It is recommended to add more security than just pasting it in your source code;
mHelper = new IabHelper(this, base64EncodedPublicKey);
Log.d(TAG, "Starting setup.");
mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) {
Log.d(TAG, "Setup finished.");
if (!result.isSuccess()) {
// Oh noes, there was a problem.
Log.d(TAG, "Problem setting up In-app Billing: " + result);
}
// Hooray, IAB is fully set up!
// mHelper.queryInventoryAsync(mGotInventoryListener);
}
});
//*************************************************************************************************************************
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_workoutplan1);
WorkoutPlan1 = (Button) findViewById(R.id.Workout1MoreInfo);
}
//*************************************************************************************************************************
IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory) {
Log.d(TAG, "Query inventory finished.");
if (result.isFailure()) {
Log.d(TAG, "Failed to query inventory: " + result);
return;
}
else {
Log.d(TAG, "Query inventory was successful.");
// does the user have the premium upgrade?
mIsPremium = inventory.hasPurchase(SKU_PREMIUM);
// update UI accordingly
WorkoutPlan1.setVisibility(View.VISIBLE);
Log.d(TAG, "User is " + (mIsPremium ? "PREMIUM" : "NOT PREMIUM"));
}
Log.d(TAG, "Initial inventory query finished; enabling main UI.");
}
};
IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener = new IabHelper.OnIabPurchaseFinishedListener() {
public void onIabPurchaseFinished(IabResult result, Purchase purchase) {
if (result.isFailure()) {
Log.d(TAG, "Error purchasing: " + result);
return;
}
else if (purchase.getSku().equals(SKU_PREMIUM)) {
// give user access to premium content and update the UI
WorkoutPlan1.setVisibility(View.VISIBLE);
}
}
};
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
Log.d(TAG, "onActivityResult(" + requestCode + "," + resultCode + "," + data);
// Pass on the activity result to the helper for handling
if (!mHelper.handleActivityResult(requestCode, resultCode, data)) {
super.onActivityResult(requestCode, resultCode, data);
} else {
Log.d(TAG, "onActivityResult handled by IABUtil.");
}
}
Im aware i dont have an onclick listener on the button. But i dont even know how i would invoke the payment / purchase flow.
Any help AT ALL to point me in the right direction would be so appreciated, as at this point i just feel lost.
Thank you everyone
You would use the IabHelper object to invoke the purchase flow. For instance:
try {
mHelper.launchPurchaseFlow(this, SKU_BUNDLE, RC_REQUEST, mPurchaseFinishedListener,
payload);
} catch (IabAsyncInProgressException e) {
complain("Error launching purchase flow. Another async operation in progress.");
}
... So I would include this code snippet inside an onClickListener for your button. And then you would handle the purchases' response through the OnIabPurchaseFinishedListener.
P.S. I'm answering this with my mobile device, so excuse the poor formatting š
š
š
I have been trying to implement Google Play Services into my LibGDX game, and have been using the real-time Multiplayer APK.
However, after everyone has joined the room through auto-matching, I try to start the game through calling a method to change the screen, but i get the error as followed. Even if i removed the contents of the method, the same error still occurs. Could anyone enlighten me?
Thank you!
The error logged in the console is ,
java.lang.RuntimeException: Failure delivering result
ResultInfo{who=null, request=10002, result=-1, data=Intent { (has
extras) }} to activity
{com.mygdx.game/com.mygdx.game.AndroidLauncher}:
java.lang.NullPointerException
Caused by: java.lang.NullPointerException
at com.mygdx.game.GSGameHelper.onActivityResult(GSGameHelper.java:76) -->
which points to this.game.multiplayerready()
Code as Follows:
public void onActivityResult(int request,int response, Intent data){
if (request == GSGameHelper.RC_WAITING_ROOM){
if (response == Activity.RESULT_CANCELED || response == GamesActivityResultCodes.RESULT_LEFT_ROOM ){
Games.RealTimeMultiplayer.leave(getApiClient(), this, mRoomID);
activity.getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
BaseGameUtils.showAlert(activity, "Left Room");
}else{
BaseGameUtils.showAlert(activity, "Game Starting!");
this.game.multiplayerGameReady();
}
}
else if (request == GSGameHelper.RC_SELECT_PLAYERS){
if (response != Activity.RESULT_OK) {
// user canceled
return;
}
// get the invitee list
Bundle extras = data.getExtras();
final ArrayList<String> invitees =
data.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS);
// get auto-match criteria
Bundle autoMatchCriteria = null;
int minAutoMatchPlayers =
data.getIntExtra(Multiplayer.EXTRA_MIN_AUTOMATCH_PLAYERS, 0);
int maxAutoMatchPlayers =
data.getIntExtra(Multiplayer.EXTRA_MAX_AUTOMATCH_PLAYERS, 0);
Gdx.app.log("J", "Jmin" + minAutoMatchPlayers + " Jmax:" + maxAutoMatchPlayers);
for (String invitee : invitees){
Gdx.app.log("L" , invitee);
}
if (minAutoMatchPlayers > 0) {
autoMatchCriteria = RoomConfig.createAutoMatchCriteria(
minAutoMatchPlayers, maxAutoMatchPlayers, 0);
} else {
autoMatchCriteria = null;
}
// create the room and specify a variant if appropriate
RoomConfig.Builder roomConfigBuilder = makeBasicRoomConfigBuilder();
roomConfigBuilder.addPlayersToInvite(invitees);
if (autoMatchCriteria != null) {
roomConfigBuilder.setAutoMatchCriteria(autoMatchCriteria);
}
RoomConfig roomConfig = roomConfigBuilder.build();
Games.RealTimeMultiplayer.create(getApiClient(), roomConfig);
// prevent screen from sleeping during handshake
activity.getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}else{
super.onActivityResult(request, response, data);
}
}
public class MacroHardv2 extends ApplicationAdapter {
public void multiplayerGameReady(){
//gamew.multiplayer = true;
//Gdx.app.log("EMPEZANDO", "Starting Game");
//gsm.set(new PlayState(gsm));
//dispose();
}
}
This is where i initiate the class
public class AndroidLauncher extends AndroidApplication implements ActionResolver{
private GSGameHelper _gameHelper;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
_gameHelper = new GSGameHelper(this, GameHelper.CLIENT_GAMES);
_gameHelper.enableDebugLog(false);
GameHelperListener gameHelperListerner = new GameHelper.GameHelperListener() {
#Override
public void onSignInSucceeded() {
// TODO Auto-generated method stub
}
#Override
public void onSignInFailed() {
// TODO Auto-generated method stub
}
};
_gameHelper.setup(gameHelperListerner);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();config.useImmersiveMode = true;
initialize(new MacroHardv2(this), config);
}
And The class constructor is as follows
public MacroHardv2(ActionResolver actionResolver) {
this.actionResolver = actionResolver;
actionResolver.setGame(this);
}
You are trying to call
this.game.multiplayerGameReady();
But you probably didn't set "this.game" anywhere. Where did you define your "game" object. Can you please show the code block that you define it and also set it, or instantiate it.
So "this.game" is your null object you trying to use.
I'm trying to create a new android application that is comprised of multiple mini-games. The launcher activity extends BaseGameActivity and has a sign-in button and a ListView containing all the possible games that can be played.
Inside of a mini-game activity (also extends BaseGameActivity), how can I get it to create a notification which will launch a specific Activity? Currently, when I call invitePlayersToGame, the invitation that gets sent is for the full application (Mini-Games) and not the individual game (specific dice game).
public void invitePlayersToGame(View pView) {
Intent intent = Games.RealTimeMultiplayer.getSelectOpponentsIntent(getApiClient(), 1, 1);
intent.putExtra("gameName", "Patman Yahtzee");
startActivityForResult(intent, RC_SELECT_PLAYERS);
}
Is there a way to get the notification to generate with a specific message? Is there a way to get notification to open directly to the mini-game activity without going to the main launcher activity first?
Any help is appreciated. Thanks!
You can send sendReliableMessage for method handshaking.
First enter a room (quickgame or send invite).
public void openInvitationIntent() {
// launch the player selection screen
// minimum: 1 other player; maximum: 1 other players
Intent intent = Games.RealTimeMultiplayer.getSelectOpponentsIntent(mGoogleApiClient, 1, 1);
startActivityForResult(intent, RC_SELECT_PLAYERS);
}
onConnected:
#Override
public void onConnected(Bundle connectionHint) {
// QuickGame
if (mGameMode == 1) {
Log.d(TAG, "onConnected() called. Sign in successful!");
Log.d(TAG, "Sign-in succeeded.");
startQuickGame();
// register listener so we are notified if we receive an invitation to play
// while we are in the game
if (connectionHint != null) {
Log.d(TAG, "onConnected: connection hint provided. Checking for invite.");
Invitation inv = connectionHint.getParcelable(Multiplayer.EXTRA_INVITATION);
if (inv != null && inv.getInvitationId() != null) {
// retrieve and cache the invitation ID
Log.d(TAG, "onConnected: connection hint has a room invite!");
acceptInviteToRoom(inv.getInvitationId());
return;
}
}
}
// Send request
else if (mGameMode == 0) {
// request code for the "select players" UI
// can be any number as long as it's unique
invitationInbox();
}
// request accepted
else {
mIncomingInvitationId = getIntent().getExtras().getString(AppConstants.RC_INVITATION_ID);
RoomConfig.Builder roomConfigBuilder = makeBasicRoomConfigBuilder();
roomConfigBuilder.setInvitationIdToAccept(mIncomingInvitationId);
Games.RealTimeMultiplayer.join(mGoogleApiClient, roomConfigBuilder.build());
// prevent screen from sleeping during handshake
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}
After this, you can send model class (includes what you need).
private void broadcastMessage(ModelGameRecievedMessage broadcastedMessage, boolean isFinal) {
try {
if ( mParticipants != null && broadcastedMessage != null) {
byte[] bytes = Utils.serialize(broadcastedMessage);
// Send to every other participant.
for (Participant p : mParticipants) {
if (p.getParticipantId().equals(mMyId)) {
continue;
}
if (p.getStatus() != Participant.STATUS_JOINED) {
continue;
}
if (mRoomId != null) {
if (isFinal) {
// final score notification must be sent via reliable broadcastedMessage
Games.RealTimeMultiplayer.sendReliableMessage(mGoogleApiClient, null, bytes,
mRoomId, p.getParticipantId());
} else {
// it's an interim score notification, so we can use unreliable
Games.RealTimeMultiplayer.sendUnreliableMessage(mGoogleApiClient, bytes,
mRoomId, p.getParticipantId());
}
}
}
Logy.l("broadcastedMessage.getMessageTypeId(); " + broadcastedMessage.getMessageTypeId());
Logy.l("broadcastedMessage.getMessage(); " + broadcastedMessage.getMessage());
}
} catch (IOException e) {
e.printStackTrace();
}
}
finally you can reach the data on other devices:
#Override
public void onRealTimeMessageReceived(RealTimeMessage rtm) {
byte[] bufy = rtm.getMessageData();
ModelGameRecievedMessage recievedMessage = null;
try {
recievedMessage = (ModelGameRecievedMessage) Utils.deserialize(bufy);
Logy.l("recievedMessage.getMessageTypeId(); " + recievedMessage.getMessageTypeId());
Logy.l("recievedMessage.getMessage(); " + recievedMessage.getMessage());
} catch (Exception e) {
Logy.e("Exception onRealTimeMessageReceived deserialize: " + e);
}
switch (recievedMessage.getMessageTypeId()) {
case AppConstants.RC_MULTI_START_TIMEMILIS_MULTIPLAYER:
....