call a function every 5 seconds - java

I'm trying to build a simple Android app and I need a function to be called every 5 seconds. I can't flipping figure it out.
The function I need to call every 5 seconds is otherFunction()
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
otherFunction();
mSystemUiHider.hide();
}
};

You could refer to the following example:
Handler locationPrompt = new Handler(){
#Override
public void handleMessage(Message msg) {
// TODO Auto-generated method stub
if(msg.what==SUBJECT){
onLocationChanged(location);
sendEmptyMessageDelayed(SUBJECT, REFRESH);
}
}
};
when calling this method:
locationPrompt.sendEmptyMessage(SUBJECT);
where
final static long REFRESH = 10 * 1000;
final static int SUBJECT = 0;
So this method gets called every 10 seconds here.\
Hope this helps.

Have a look at the Timer class, specifically the schedule methods.

Related

How can i run a button automatically every second until de if condition be true?

I need that a button can run automatically every 1-2 seconds, and, when the if condition (that i have in the method which is used by the button) is fulfilled, this function must be stopped.
I've tried this but it wasn't what i wanted because with this code the button only runs one time:
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
Consulta.performClick();
}
}, 1000);
onClick of my button:
public void consultaBD(View view)
{
DB db = new DB(getApplicationContext(),null,null,1);
String buscar = text_view.getText().toString();
String[] datos;
datos=db.buscar_reg(buscar.trim());
db.infraccion(buscar.trim());
if(datos[2] =="Encontrado")
{
App.matricula=buscar;
startActivity(new Intent(getApplicationContext(), MatriculasActivity.class));
Toast.makeText(getApplicationContext(),datos[2],Toast.LENGTH_SHORT).show();
}
else
{
Toast.makeText(getApplicationContext(),datos[2],Toast.LENGTH_SHORT).show();
}
}
Another method would be to use Timers to initiate the button click every x seconds. However, in this answer I'll stick with the method you're using. Your handler appears to be incorrect, try something like this instead:
Replace your handler with:
private Handler handler = new Handler();
private Runnable runnable = new Runnable() {
#Override
public void run() {
Consulta.performClick();
handler.postDelayed(this, 1000);
}
};
And initiate it with: (where 1000 is the time (in milliseconds) between each execution)
handler.postDelayed(runnable, 1000);
UPDATE:
You have also requested that the event is fired when the text inside of a textbox is changed. To do this, you need to create a new event listener (make sure you replace field1 with the actual reference to your textbox):
field1.addTextChangedListener(new TextWatcher() {
#Override
public void onTextChanged(CharSequence s, int start,
int before, int count) {
/* Add the Handler Call here */
handler.postDelayed(runnable, 1000);
}
});
whatever context I understood, here is the raw code which may help you.
Handler handler = new Handler();
//initialize this method once by either clicking on button or as the activity starts
void checkAndPerformClick(boolean conditionFulfilled) {
if (conditionFulfilled) {
handler.removeCallbacksAndMessages(null);
return;
}
handler.postDelayed(new Runnable() {
#Override
public void run() {
Consulta.performClick();
checkAndPerformClick(datosEqualsEncontrado());
}
}, 1000);
}
boolean datosEqualsEncontrado() {
// apply your logic here as the name suggests
return false;
}

handler or chronometer or timertask or countdowntimer which I should use for showing countdowntimer in UI and doing some operation after time is up?

I am doing a quiz application in android, which should exit after the time allotted for that quiz is over and calculate the score when time is up or user pressed submit.For the time up score calculation scenario which one I should use timertask or countdowntimer or handler or chronometer.I would need to show a countdown timer as well until time up. Now after the answers I am further confused.Please suggest.
You should use a Handler, here's an example:
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
//Do something after 100ms
}
}, 100);
If you'd like to terminate the handler at any time, you can call:
handler.removeCallbacks(myRunnable);
From the docs:
public final void removeCallbacksAndMessages (Object token)
Added in API level 1
Remove any pending posts of callbacks and sent messages whose obj is token. If token is null, all callbacks and messages will be removed.
Use this function on your onCreate and do stuff on onFinish of countdown
public void startTicking() {
countDownTimer = new CountDownTimer(timerinterval, 1000) {
#Override
public void onTick(long millisUntilFinished) {
// TODO Auto-generated method stub
}
#Override
public void onFinish() {
// TODO Auto-generated method stub
// do stuff here
}
};
}

Issue calling a custom view method from runnable

I am using a handler to call runnable after a delay of 5 seconds. this then calls a method in a custom view. the problem im having is that the method is being called but the delay is far greater than 5 seconds.
code is as follows.
final Handler h = new Handler();
h.postDelayed(new Runnable()
{
#Override
public void run()
{
buttonArray.get(1).activate();
}
}, 5000);
and the code in the custom view that is being called
public void activate()
{
active = true;
this.animate().alpha(0.4f).setDuration(150);
}
Thanks

Make this function repeat using runOnUiThread to update textview location

I trying to make my textView appear in different place of the screen every minute or two (delay is not important). I've seen people are suggesting I use runOnUiThread to make a timer repeat the random function and the update the UI.
I'm really struggling getting my head around these different threads, just wondering if anyone could give me an example? Or should I research using something different?
Public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView textView = (TextView) findViewById(R.id.digitalClock1);
Random r = new Random();
int x = r.nextInt(350 - 100);
int y = r.nextInt(800 - 100);
textView.setX(x);
textView.setY(y);
}
Try this method
public void doInback()
{
handler.postDelayed(new Runnable() {
#Override
public void run()
{
// TODO Auto-generated method stub
// Try the code that you want to repeat
doInback();
}
}, 1000);
}
just call the method where you want to use.
Create the runnable and the handler below
private Runnable runnable = new Runnable(){
#Override
public void run() {
handler.sendEmptyMessage(0);
}
};
Handler handler = new Handler() {
#Override
public void handleMessage(Message msg) {
//change the text position here
this.postDelayed(runnable , TIME_OUT_MS);
}
};
The TIME_OUT_MS is the time out you want in milliseconds.
And put this on the OnCreate() method of the activity
Thread thread =new Thread(runnable );
thread.start();

Run loop every second java

int delay = 1000; // delay for 1 sec.
int period = 10000; // repeat every 10 sec.
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask()
{
public void run()
{
displayData(); // display the data
}
}, delay, period);
And other:
while(needToDisplayData)
{
displayData(); // display the data
Thread.sleep(10000); // sleep for 10 seconds
}
Both of them doesn't work (application is force closed). What other options I can try?
You code is failed because you perform sleep in background thread but display data must be performed in UI thread.
You have to run displayData from runOnUiThread(Runnable) or define handler and send message to it.
for example:
(new Thread(new Runnable()
{
#Override
public void run()
{
while (!Thread.interrupted())
try
{
Thread.sleep(1000);
runOnUiThread(new Runnable() // start actions in UI thread
{
#Override
public void run()
{
displayData(); // this action have to be in UI thread
}
});
}
catch (InterruptedException e)
{
// ooops
}
}
})).start(); // the while thread will start in BG thread
Use onPostDelayed() accessed from any of your View or a Handler. You save memory by not creating a Timer or new Thread.
private final Handler mHandler = new Handler();
private final Runnable mUpdateUI = new Runnable() {
public void run() {
displayData();
mHandler.postDelayed(mUpdateUI, 1000); // 1 second
}
}
};
mHandler.post(mUpdateUI);
Try this :
#Override
public void run() {
TextView tv1 = (TextView) findViewById(R.id.tv);
while(true){
showTime(tv1);
try {
Thread.sleep(1000);
}catch (Exception e) {
tv1.setText(e.toString());
}
}
}
U can also try this
There is an another way also that you can use to update the UI on specific time interval. Above two options are correct but depends on the situation you can use alternate ways to update the UI on specific time interval.
First declare one global varialbe for Handler to update the UI control from Thread, like below
Handler mHandler = new Handler();
Now create one Thread and use while loop to periodically perform the task using the sleep method of the thread.
new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
while (true) {
try {
Thread.sleep(10000);
mHandler.post(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
// Write your code here to update the UI.
}
});
} catch (Exception e) {
// TODO: handle exception
}
}
}
}).start();
There several mistakes you have done:
You should never invoke Thread.sleep() on the main thread (and you should never block it for a long time as well). Once main thread is blocked for more then 5 seconds, an ANR (application not responding) happens and it is force closed.
You should avoid using Timer in android. Try Handler instead. Good thing about handler is that it is created on the main thread -> can access Views (unlike Timer, which is executed on its own thread, which cannot access Views).
class MyActivity extends Activity {
private static final int DISPLAY_DATA = 1;
// this handler will receive a delayed message
private Handler mHandler = new Handler() {
#Override
void handleMessage(Message msg) {
if (msg.what == DISPLAY_DATA) displayData();
}
};
#Override
void onCreate(Bundle b) {
//this will post a message to the mHandler, which mHandler will get
//after 5 seconds
mHandler.postEmptyMessageDelayed(DISPLAY_DATA, 5000);
}
}
I came across this thread when i tried to get around the problem that you can't hide seconds in DigitalClock widget for Android. DigitalClock is deprecated now and the recommended widget to use now is TextClock. That don't work on old APIs tho... Therefore i had to write my own 24 hour clock. I don't know if this is a good implementation but it seems to work (and it is updated every second):
import java.util.Calendar;
import android.os.Handler;
import android.view.View;
import android.widget.TextView;
/**
* A 24 hour digital clock represented by a TextView
* that can be updated each second. Reads the current
* wall clock time.
*/
public class DigitalClock24h {
private TextView mClockTextView; // The textview representing the 24h clock
private boolean mShouldRun = false; // If the Runnable should keep on running
private final Handler mHandler = new Handler();
// This runnable will schedule itself to run at 1 second intervals
// if mShouldRun is set true.
private final Runnable mUpdateClock = new Runnable() {
public void run() {
if(mShouldRun) {
updateClockDisplay(); // Call the method to actually update the clock
mHandler.postDelayed(mUpdateClock, 1000); // 1 second
}
}
};
/**
* Creates a 24h Digital Clock given a TextView.
* #param clockTextView
*/
public DigitalClock24h(View clockTextView) {
mClockTextView = (TextView) clockTextView;
}
/**
* Start updating the clock every second.
* Don't forget to call stopUpdater() when you
* don't need to update the clock anymore.
*/
public void startUpdater() {
mShouldRun = true;
mHandler.post(mUpdateClock);
}
/**
* Stop updating the clock.
*/
public void stopUpdater() {
mShouldRun = false;
}
/**
* Update the textview associated with this
* digital clock.
*/
private void updateClockDisplay() {
Calendar c = Calendar.getInstance();
int hour = c.get(Calendar.HOUR_OF_DAY); // 24 hour
int min = c.get(Calendar.MINUTE);
String sHour;
String sMin;
if(hour < 10) {
sHour = "0" + hour;
} else sHour = "" + hour;
if(min < 10) {
sMin = "0" + min;
} else sMin = "" + min;
mClockTextView.setText(sHour + ":" + sMin);
}
}
Thankyou biegleux for pointing me in the, i suppose, correct direction!

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