does java.util.ServiceLoader load only a single instance of a service - java

I want to ask whether the ServiceLoader.load() can help me create multiple instances of the loaded service?
I have been doing some testing and its seems it can only load one instance of the service at a time. If it is possible to have multiple instances, can someone explain how I can achieve this?

You don't want to use the ServiceLoader itself to create multiple copies. You could, using the reload method of the loader, but that is not the intended usage of it, probably doesn't perform very well, and also has the side effect that other implementations are reloaded as well.
More likely, what you want to do is instead of create a factory class (or some similar concept), which itself creates the instances of the class you actually want to use, in the end, and use the service loader to load such factory instances instead.

Related

How to make ActivityOptions like it's lifetime dynamic in the workflow

Since my activity workload could be diffrent dramatically we can not use a fixed scheduleToCloseTimeoutSeconds
In the workerImpl's constructor I new the stubs for our activities which are going to be used in the workflowmethods. but the problem is that the adviced method of registering the workflow is by type:
registerWorkflowImplementationTypes
which only accepts a class. so there is no way to pass in the options like lifetime to the workflow which could be used to make the acitivityOptions dynamic.
So is what I am trying to achieve doing an antipattern to the Cadense?
If not, what is the correct way of doing it? probably workflow factory methods should be used, but the docs indicate those are to be used for unit test and mocking mostly and looks like using the registerWorkflowImplementationTypes is the prefered method.
The Cadence workflow implementation code must be deterministic. One way to break determinism is to directly rely on a configuration that can change during a workflow execution.
The standard way to solve this problem is to pass the configuration parameters to a workflow method as an argument or load them using an activity. Usually a local activity which is more efficient is used for this purpose.

Is this a good reason to use a Singleton?

I'm making an Android app that will have the timetables of a local bus.
There are more than one timetable, the one that will be use depends on the day.
If it's a holiday I must use a special timetable, so I want to know when is a holiday and when is not.
The thing is that I'm creating a class that will handle this, it will try to retrieve information from memory or from a web api. Then some other classes will be able to communicate with this class, but it doesn't seem necessary to me to have more than one instance of this class, I could create just one instance and share it with the rest of the classes.
Could this class be a Singleton or it would be better if I create a normal class ?
In your case (retrieving info from memory), definitely avoid using a singleton class because it will highly likely be tied to your Activity context.
Your class will have a static reference to a class, therefore
it will be kept in memory when not needed.
singleton may be reinstantiated, or may use obsolete instance, with new instations of activities. You will lose control of the current variables.
diffent instances of the same activity class are highly likely to conflict with this class.
Examples of the same activity class several instantiation:
Change device orientation.
Running app from the webbrowser's, Google Play, file browser intent.
Besides, at some point, when you add functionality based on user reviews, your app will grow, you are likely want to refactor your class, break it into subclasses, put some of its methods into separate threads. It will no longer be easy to do.
It might seem fun while the app is small, and untested, but later, in Android specifically, you will run into a nightmite with unpredictable and hard to detect errors.
Because of Android's special way to recreate activity class, through onCreate, onResume etc. you will run into a nightmare, when the app will start living its own life.
You will no longer be able to rely on the assumption that the current singleton instantiation actually belongs to your current activity.
You may swap between orientations or run your app from different entry points (launcher, recent apps, google play), and it may reuse the variables actually prepared for a different activity instantiation.
If you need only one instance of the class, just create one instance of the class in the onCreate method - and that will make the app much more manageable.
One of the main advantages a Singleton class brings you is the fact that you are sure to have one and only one instance of an object doing some thing, and that it is instantiated only once (preferably at a specific point of your application, for instance at startup or only after certain other operations have been performed)
An example could be for instance a cache implementation: you want to make sure that all classes that need a certain cache read and write from the same object, that maybe is created and filled with information at startup time.
Your does not seem to be the case, unless you fetch the information you need when your application starts and then you keep them memorized for some reason: in this case you want to make sure your information is fetched one and only one time, to avoid wasting memory and elaboration time. Also, a Singleton is fine if you need to do some kind of operation when your class is instantiated, like opening a connection that then stays open.
On the other hand, if you just need a class with some method to call some external apis or database and you don't need to memorize any information in it, there is no reason to initialize a singleton.
If this is your case, why don't you try some static class/methods? They can be called like normal methods directly on the class with no need to instantiate objects or keeping a state, saving memory and avoiding side effects.

Proxy pattern concrete class hiding implementation details

I have been reading about java proxy pattern and invocation handler and everywhere it is seen that the concrete class construction is available to the client.
For example,
//TwitterService service = (TwitterService) SecurityProxy.newInstance(new TwitterStub());
TwitterService service = new TwitterStub();
System.out.println(service.getTimelinePosts("abc"));
User can create an instance of TwitterStub directly and access the methods. I was wondering if there was a way of not exposing the or avoiding the construction of the concrete class via the client ?
Is there a better way ?
As the GoF puts it, the intent of the proxy pattern is "to provide a surrogate or placeholder for another object to control access to it".
So, in your specific case what happens is that you're creating a particular proxy instance directly. And that's fine as long as you (as a client) know that you want a particular type of proxy object.
If what you want is a level of indirection, you can use an Abstract Factory Pattern that return different types of proxy objects. But so far, the reason of proxy objects is to act on behalf of other objects.
As a side note, proxies are useful when you have objects that are expensive to create, but you don't want to necessarily cripple main application function due to such expense. For example, suppose you have a document with 1000 images. You can use proxies for them, and only load them when stricly needed (i.e. when they are in visible view), and you can still load the full document really fast without the overhead of reading 1000 images at once.

Extending application or using singletion?

I have an android project where i have different objects that one or more of my activities need to acess now i was thinking of creating a subclass of Application however under the documentation of Application it states the following:
There is normally no need to subclass Application. In most situation, static singletons can provide the same functionality in a more modular way. If your singleton needs a global context (for example to register broadcast receivers), the function to retrieve it can be given a Context which internally uses Context.getApplicationContext() when first constructing the singleton.
My question is fairly simple is it best pratice to use a static singleton class to contain all of your objects ? or am i right to assume that extending application is a better option?
To answer your question I would use a singleton container to access these objects, initialize that class with a context by application context (there are very big chances you will need a Context); but then you will see it's kind of hard to maintain these and the singleton container.
To solve this object graph issue, I would use some IoC: RoboJuice, AndroidAnnotations or Dagger are really cool and they provide much more. Each of them handles this issue different, but you don't have to worry about that.
I hope it helps!

Multiple classes extending Application

two classes extend Application
One class I've registered in the Manifest and am using as an Application is meant to be
Second class is my utilities class. It does lots of I/O and has a few helper methods. For I/O you need context (getAssets etc), so I reluctantly extended Application.
Note:
Everything is working as it should.
My Question:
Are there any drawbacks of using multiple Application classes? Is this even advised?
A few thoughts:
Like what would happen if I had onCreate and other callback methods defined in both the classes?
How do I register them both in the manifest even?
etc
PS: I know I can just use a field to store context in the second class.
I think this is not advised at all, because there is could only be one instance on Application (thus only one class).
I am very suspicious about what is really working. You're talking about utility class, so maybe you're using static methods that are working well. But you should use your debugger, and I'm almost certain that you'll discover that one of your classes is never instantiated.
By the way, the official documentation states that :
" There is normally no need to subclass Application. In most situations, static singletons can provide the same functionality in a more modular way. If your singleton needs a global context (for example to register broadcast receivers), the function to retrieve it can be given a Context which internally uses Context.getApplicationContext() when first constructing the singleton. "

Categories

Resources