I have an object hierarchy that increases in complexity as the inheritance tree deepens. None of these are abstract, hence, all of their instances serve a, more or less sophisticated, purpose.
As the number of parameters is quite high, I would want to use the Builder Pattern to set properties rather than code several constructors. As I need to cater to all permutations, leaf classes in my inheritance tree would have telescoping constructors.
I have browsed for an answer here when I hit some problems during my design. First of, let me give you a simple, shallow example to illustrate the problem.
public class Rabbit
{
public String sex;
public String name;
public Rabbit(Builder builder)
{
sex = builder.sex;
name = builder.name;
}
public static class Builder
{
protected String sex;
protected String name;
public Builder() { }
public Builder sex(String sex)
{
this.sex = sex;
return this;
}
public Builder name(String name)
{
this.name = name;
return this;
}
public Rabbit build()
{
return new Rabbit(this);
}
}
}
public class Lop extends Rabbit
{
public float earLength;
public String furColour;
public Lop(LopBuilder builder)
{
super(builder);
this.earLength = builder.earLength;
this.furColour = builder.furColour;
}
public static class LopBuilder extends Rabbit.Builder
{
protected float earLength;
protected String furColour;
public LopBuilder() { }
public Builder earLength(float length)
{
this.earLength = length;
return this;
}
public Builder furColour(String colour)
{
this.furColour = colour;
return this;
}
public Lop build()
{
return new Lop(this);
}
}
}
Now that we have some code to go on, imaging I want to build a Lop:
Lop lop = new Lop.LopBuilder().furColour("Gray").name("Rabbit").earLength(4.6f);
This call will not compile as the last chained call cannot be resolved, Builder not defining the method earLength. So this way requires that all calls be chained in a specific order which is very impractical, especially with a deep hierarchy tree.
Now, during my search for an answer, I came across Subclassing a Java Builder class which suggests using the Curiously Recursive Generic Pattern. However, as my hierarchy does not contain an abstract class, this solution will not work for me. But the approach relies on abstraction and polymorphism to function which is why I don't believe I can adapt it to my needs.
An approach I have currently settled with is to override all methods of the superclass Builder in the hierarchy and simply do the following:
public ConcreteBuilder someOverridenMethod(Object someParameter)
{
super(someParameter);
return this;
}
With this approach I can assure I am being returned an instance I can issue chain calls on. While this is not as worse as the Telescoping Anti-pattern, it is a close second and I consider it a bit "hacky".
Is there another solution to my problem that I am not aware of? Preferably a solution consistent with the design pattern. Thank you!
This is certainly possible with the recursive bound, but the subtype builders need to also be generic, and you need a few interim abstract classes. It's a little bit cumbersome, but it's still easier than the non-generic version.
/**
* Extend this for Mammal subtype builders.
*/
abstract class GenericMammalBuilder<B extends GenericMammalBuilder<B>> {
String sex;
String name;
B sex(String sex) {
this.sex = sex;
return self();
}
B name(String name) {
this.name = name;
return self();
}
abstract Mammal build();
#SuppressWarnings("unchecked")
final B self() {
return (B) this;
}
}
/**
* Use this to actually build new Mammal instances.
*/
final class MammalBuilder extends GenericMammalBuilder<MammalBuilder> {
#Override
Mammal build() {
return new Mammal(this);
}
}
/**
* Extend this for Rabbit subtype builders, e.g. LopBuilder.
*/
abstract class GenericRabbitBuilder<B extends GenericRabbitBuilder<B>>
extends GenericMammalBuilder<B> {
Color furColor;
B furColor(Color furColor) {
this.furColor = furColor;
return self();
}
#Override
abstract Rabbit build();
}
/**
* Use this to actually build new Rabbit instances.
*/
final class RabbitBuilder extends GenericRabbitBuilder<RabbitBuilder> {
#Override
Rabbit build() {
return new Rabbit(this);
}
}
There's a way to avoid having the "concrete" leaf classes, where if we had this:
class MammalBuilder<B extends MammalBuilder<B>> {
...
}
class RabbitBuilder<B extends RabbitBuilder<B>>
extends MammalBuilder<B> {
...
}
Then you need to create new instances with a diamond, and use wildcards in the reference type:
static RabbitBuilder<?> builder() {
return new RabbitBuilder<>();
}
That works because the bound on the type variable ensures that all the methods of e.g. RabbitBuilder have a return type with RabbitBuilder, even when the type argument is just a wildcard.
I'm not much of a fan of that, though, because you need to use wildcards everywhere, and you can only create a new instance using the diamond or a raw type. I suppose you end up with a little awkwardness either way.
And by the way, about this:
#SuppressWarnings("unchecked")
final B self() {
return (B) this;
}
There's a way to avoid that unchecked cast, which is to make the method abstract:
abstract B self();
And then override it in the leaf subclass:
#Override
RabbitBuilder self() { return this; }
The issue with doing it that way is that although it's more type-safe, the subclass can return something other than this. Basically, either way, the subclass has the opportunity to do something wrong, so I don't really see much of a reason to prefer one of those approaches over the other.
Confronted with the same issue, I used the solution proposed by emcmanus at: https://community.oracle.com/blogs/emcmanus/2010/10/24/using-builder-pattern-subclasses
I'm just recopying his/her preferred solution here. Let say we have two classes, Shape and Rectangle. Rectangle inherits from Shape.
public class Shape {
private final double opacity;
public double getOpacity() {
return opacity;
}
protected static abstract class Init<T extends Init<T>> {
private double opacity;
protected abstract T self();
public T opacity(double opacity) {
this.opacity = opacity;
return self();
}
public Shape build() {
return new Shape(this);
}
}
public static class Builder extends Init<Builder> {
#Override
protected Builder self() {
return this;
}
}
protected Shape(Init<?> init) {
this.opacity = init.opacity;
}
}
There is the Init inner class, which is abstract, and the Builder inner class, that is an actual implementation. Will be useful when implementing the Rectangle:
public class Rectangle extends Shape {
private final double height;
public double getHeight() {
return height;
}
protected static abstract class Init<T extends Init<T>> extends Shape.Init<T> {
private double height;
public T height(double height) {
this.height = height;
return self();
}
public Rectangle build() {
return new Rectangle(this);
}
}
public static class Builder extends Init<Builder> {
#Override
protected Builder self() {
return this;
}
}
protected Rectangle(Init<?> init) {
super(init);
this.height = init.height;
}
}
To instantiate the Rectangle:
new Rectangle.Builder().opacity(1.0D).height(1.0D).build();
Again, an abstract Init class, inheriting from Shape.Init, and a Build that is the actual implementation. Each Builder class implement the self method, which is responsible to return a correctly cast version of itself.
Shape.Init <-- Shape.Builder
^
|
|
Rectangle.Init <-- Rectangle.Builder
If anyone still bumped into the same problem, I suggest the following solution, that conforms "Prefer composition over inheritance" design pattern.
Parent class
The main element of it is the interface that parent class Builder must implement:
public interface RabbitBuilder<T> {
public T sex(String sex);
public T name(String name);
}
Here is the changed parent class with the change:
public class Rabbit {
public String sex;
public String name;
public Rabbit(Builder builder) {
sex = builder.sex;
name = builder.name;
}
public static class Builder implements RabbitBuilder<Builder> {
protected String sex;
protected String name;
public Builder() {}
public Rabbit build() {
return new Rabbit(this);
}
#Override
public Builder sex(String sex) {
this.sex = sex;
return this;
}
#Override
public Builder name(String name) {
this.name = name;
return this;
}
}
}
The child class
The child class Builder must implement the same interface (with different generic type):
public static class LopBuilder implements RabbitBuilder<LopBuilder>
Inside the child class Builder the field referencing parentBuilder:
private Rabbit.Builder baseBuilder;
this ensures that parent Builder methods are called in the child, however, their implementation is different:
#Override
public LopBuilder sex(String sex) {
baseBuilder.sex(sex);
return this;
}
#Override
public LopBuilder name(String name) {
baseBuilder.name(name);
return this;
}
public Rabbit build() {
return new Lop(this);
}
The constructor of Builder:
public LopBuilder() {
baseBuilder = new Rabbit.Builder();
}
The constructor of builded child class:
public Lop(LopBuilder builder) {
super(builder.baseBuilder);
}
I have adopted the following guidelines when creating object hierarchies with builders:
Make the constructor of the class at least protected and use it as copy constructor, thus pass it an instance of the class itself.
Make the fields non-final private and use getters to access them.
Add package private setters for the builders, which is also nice for object serialization frameworks.
Make a generic builder for each class that will have a subclass builder. This builder will already contain the setter methods for the current class, but we create also a second non generic builder for the class that contains the constructor and build method.
The builders will not have any fields. Instead the generic builder that is on top of the hierarchy will contain a generic field for the concrete object to be build.
The Rabbit will look like this:
public class Rabbit {
// private non-final fields
private String sex;
private String name;
// copy constructor
Rabbit(Rabbit rabbit) {
sex = rabbit.sex;
name = rabbit.name;
}
// no-arg constructor for serialization and builder
Rabbit() {}
// getter methods
public final String getSex() {
return sex;
}
public final String getName() {
return name;
}
// package private setter methods, good for serialization frameworks
final void setSex(String sex) {
this.sex = sex;
}
final void setName(String name) {
this.name = name;
}
// create a generic builder for builders that have subclass builders
abstract static class RBuilder<R extends Rabbit, B extends RBuilder<R, B>> {
// the builder creates the rabbit
final R rabbit;
// here we pass the concrete subclass that will be constructed
RBuilder(R rabbit) {
this.rabbit = rabbit;
}
public final B sex(String sex) {
rabbit.setSex(sex);
return self();
}
public final B name(String name) {
rabbit.setName(name);
return self();
}
#SuppressWarnings("unchecked")
final B self() {
return (B) this;
}
}
// the builder that creates the rabbits
public static final class Builder extends RBuilder<Rabbit, Builder> {
// creates a new rabbit builder
public Builder() {
super(new Rabbit());
}
// we could provide a public copy constructor to support modifying rabbits
public Builder(Rabbit rabbit) {
super(new Rabbit(rabbit));
}
// create the final rabbit
public Rabbit build() {
// maybe make a validate method call before?
return new Rabbit(rabbit);
}
}
}
and our Lop:
public final class Lop extends Rabbit {
// private non-final fields
private float earLength;
private String furColour;
// copy constructor
private Lop(Lop lop) {
super(lop);
this.earLength = lop.earLength;
this.furColour = lop.furColour;
}
// no-arg constructor for serialization and builder
Lop() {}
// getter methods
public final float getEarLength() {
return earLength;
}
public final String getFurColour() {
return furColour;
}
// package private setter methods, good for serialization frameworks
final void setEarLength(float earLength) {
this.earLength = earLength;
}
final void setFurColour(String furColour) {
this.furColour = furColour;
}
// the builder that creates lops
public static final class Builder extends RBuilder<Lop, Builder> {
public Builder() {
super(new Lop());
}
// we could provide a public copy constructor to support modifying lops
public Builder(Lop lop) {
super(new Lop(lop));
}
public final Builder earLength(float length) {
rabbit.setEarLength(length);
return self(); // this works also here
}
public final Builder furColour(String colour) {
rabbit.setFurColour(colour);
return self();
}
public Lop build() {
return new Lop(rabbit);
}
}
}
Pros:
The builders will exactly mirror the object hierarchy of your classes with a single derivative for each generic builder to build the objects of the current class. No need to create artificial parents.
The class does not have a dependency to its builder. All it needs is an instance of itself to copy the fields, which might be useful for alternative factories.
The classes work very well with serialization frameworks like JSON or Hibernate, since they most often need getters and setters to be present. E.g. Jackson works fine with package private setters.
No need to duplicate fields in the builder. The builder contains the object to be constructed.
No need to override setter methods in the subtype builders since the direct parent class is generic.
Build-in support for copy constructors to allow creating a modified version of an instance, making the objects 'kind of immutable'.
Cons:
Requires at least one additional generic builder.
Fields are not final, thus it's not safe to make them public.
The class itself needs additional setter methods to be called from the builders.
Let's create some rabbits..
#Test
void test() {
// creating a rabbit
Rabbit rabbit = new Rabbit.Builder() //
.sex("M")
.name("Rogger")
.build();
assertEquals("M", rabbit.getSex());
// create a lop
Lop lop = new Lop.Builder() //
.furColour("Gray")
.name("Rabbit")
.earLength(4.6f)
.build();
// modify only the name of the lop
lop = new Lop.Builder(lop) //
.name("Lop")
.build();
assertEquals("Gray", lop.getFurColour());
assertEquals("Lop", lop.getName());
}
This form seems to nearly work. It is not very tidy but it looks like it avoids your issues:
class Rabbit<B extends Rabbit.Builder<B>> {
String name;
public Rabbit(Builder<B> builder) {
this.name = builder.colour;
}
public static class Builder<B extends Rabbit.Builder<B>> {
protected String colour;
public B colour(String colour) {
this.colour = colour;
return (B)this;
}
public Rabbit<B> build () {
return new Rabbit<>(this);
}
}
}
class Lop<B extends Lop.Builder<B>> extends Rabbit<B> {
float earLength;
public Lop(Builder<B> builder) {
super(builder);
this.earLength = builder.earLength;
}
public static class Builder<B extends Lop.Builder<B>> extends Rabbit.Builder<B> {
protected float earLength;
public B earLength(float earLength) {
this.earLength = earLength;
return (B)this;
}
#Override
public Lop<B> build () {
return new Lop<>(this);
}
}
}
public class Test {
public void test() {
Rabbit rabbit = new Rabbit.Builder<>().colour("White").build();
Lop lop1 = new Lop.Builder<>().earLength(1.4F).colour("Brown").build();
Lop lop2 = new Lop.Builder<>().colour("Brown").earLength(1.4F).build();
//Lop.Builder<Lop, Lop.Builder> builder = new Lop.Builder<>();
}
public static void main(String args[]) {
try {
new Test().test();
} catch (Throwable t) {
t.printStackTrace(System.err);
}
}
}
Although I have successfully built Rabbit and Lop (in both forms) I cannot at this stage work out how to actually instantiate one of the Builder objects with it's full type.
The essence of this method relies on the cast to (B) in the Builder methods. This allow you to define the type of object and the type of the Builder and retain that within the object while it is constructed.
If anyone could work out the correct syntax for this (which is wrong) I would appreciate it.
Lop.Builder<Lop.Builder> builder = new Lop.Builder<>();
I did some experimenting and I found this to work quite nicely for me.
Note that I prefer to create the actual instance at the start and the call all the setters on that instance. This is just a preference.
The main differences with the accepted answer is that
I pass a parameter that indicated the return type
There is no need for an Abstract... and a final builder.
I create a 'newBuilder' convenience method.
The code:
public class MySuper {
private int superProperty;
public MySuper() { }
public void setSuperProperty(int superProperty) {
this.superProperty = superProperty;
}
public static SuperBuilder<? extends MySuper, ? extends SuperBuilder> newBuilder() {
return new SuperBuilder<>(new MySuper());
}
public static class SuperBuilder<R extends MySuper, B extends SuperBuilder<R, B>> {
private final R mySuper;
public SuperBuilder(R mySuper) {
this.mySuper = mySuper;
}
public B withSuper(int value) {
mySuper.setSuperProperty(value);
return (B) this;
}
public R build() {
return mySuper;
}
}
}
and then a subclass look like this:
public class MySub extends MySuper {
int subProperty;
public MySub() {
}
public void setSubProperty(int subProperty) {
this.subProperty = subProperty;
}
public static SubBuilder<? extends MySub, ? extends SubBuilder> newBuilder() {
return new SubBuilder(new MySub());
}
public static class SubBuilder<R extends MySub, B extends SubBuilder<R, B>>
extends SuperBuilder<R, B> {
private final R mySub;
public SubBuilder(R mySub) {
super(mySub);
this.mySub = mySub;
}
public B withSub(int value) {
mySub.setSubProperty(value);
return (B) this;
}
}
}
and a subsub class
public class MySubSub extends MySub {
private int subSubProperty;
public MySubSub() {
}
public void setSubSubProperty(int subProperty) {
this.subSubProperty = subProperty;
}
public static SubSubBuilder<? extends MySubSub, ? extends SubSubBuilder> newBuilder() {
return new SubSubBuilder<>(new MySubSub());
}
public static class SubSubBuilder<R extends MySubSub, B extends SubSubBuilder<R, B>>
extends SubBuilder<R, B> {
private final R mySubSub;
public SubSubBuilder(R mySub) {
super(mySub);
this.mySubSub = mySub;
}
public B withSubSub(int value) {
mySubSub.setSubSubProperty(value);
return (B)this;
}
}
}
To verify it fully works I used this test:
MySubSub subSub = MySubSub
.newBuilder()
.withSuper (1)
.withSub (2)
.withSubSub(3)
.withSub (2)
.withSuper (1)
.withSubSub(3)
.withSuper (1)
.withSub (2)
.build();
The following IEEE conference contribution Refined Fluent Builder in Java gives a comprehensive solution to the problem.
It dissects the original question into two sub-problems of inheritance deficiency and quasi invariance and shows how a solution to these two sub-problems opens for inheritance support with code reuse in the classical builder pattern in Java.
As you cannot use generics, now probably the main task is to somehow loosen typing.
I don't know how you process those properties afterwards, but what if you used a HashMap for storing them as key-value pairs? So there will be just one set(key, value) wrapper method in the builder (or builder might not be necessary any more).
The downside would be additional type castings while processing the stored data.
If this case is too loose, then you could keep the existing properties, but have a general set method, which uses reflection and searches for setter method on the basis of 'key' name. Although I think reflection would be an overkill.
Related
What are the pros/cons of using the abstract class constructor vs. an abstract method for passing final data to an abstract class?
Pass via constructor:
public abstract class MyAbstractClass<T> {
private final String type;
private final Function<String, T> factoryFn;
protected MyAbstractClass(String type, Function<String, T> factoryFn) {
this.type = type;
this.factoryFn = factoryFn;
}
public T doSomething(String value) { ... }
}
Pass via abstract method:
public abstract class MyAbstractClass<T> {
abstract String getType();
abstract T getFactoryFn(String value);
public T doSomething(String value) { ... }
}
I'm aware that the abstract methods can potentially be misused, because it doesn't enforce to always return the same value.
But apart from that, is it just a matter of personal preference, or are there any real (dis)advantages for using one over the other?
I hope I am understanding your question correctly..
Usually, when a property of a class is always held in a field, it is more concise to use an abstract constructor. For example, consider the two following scenarios....
// Scenario 1:
abstract class AClass {
final int field;
public AClass(int f) {
field = f;
}
public int getField() {
return field;
}
}
class Class1 extends AClass {
public Class1(int f) {
super(f);
}
// Class Unique Code...
}
class Class2 extends AClass {
public Class2(int f) {
super(f);
}
// Class Unique Code...
}
// Scenario 2:
abstract class AClass {
public abstract int getField();
}
class Class1 extends AClass {
final int field;
public Class1(int f) {
field = f;
}
#Override
public int getField() {
return field;
}
// Class Unique Code...
}
class Class2 extends AClass {
final int field;
public Class2(int f) {
field = f;
}
#Override
public int getField() {
return field;
}
// Class Unique Code...
}
Scenario 1 is shorter since the getter logic for field only needs to be specified once. Whereas in scenario 2, the getter logic must be overridden by both subclasses. I find scenario 2 to be redundant... why write the same code twice when you can use java inheritance to your advantage.
As a final note, I usually don't hold functions in fields unless totally necessary. Whenever you have a function in a field, it's usually a sign that an abstract function can be applied.
Here is your original code with my advice applied...
public abstract class MyAbstractClass<T> {
private final String type;
protected MyAbstractClass(String t) {
type = t;
}
protected abstract T applyFactoryFunction(String value);
public T doSomething(String value) { ... }
}
Hope this helped!
I have the following Manager Class with the builder() method:
public class Manager extends Employee {
public static Manager.Builder builder() {
return new ManagerBuilder();
}
public abstract static class Builder<T extends Employee, B extends Builder<T,B>> extends Employee.Builder<T,B>{
}
public static class ManagerBuilder extends Builder<Manager,ManagerBuilder> {
#Override
protected ManagerBuilder self() {
return this;
}
#Override
public Manager build() {
return new Manager(this);
}
}
}
unfortunatelly trying to build an Object with Manager.builder().age(25).build(); return a Person and not a Manager as I need.
How should I change the Manager.builder() return type to return a Manager and at the same time not clashing with the Employee.builder() Method signature.
The code Employee.builder().age(25).build(); returns Employee, which is fine.
The Employee Class is looking like this:
public class Employee extends Person {
public static Employee.Builder<Employee, EmployeeBuilder> builder() {
return new EmployeeBuilder();
}
public abstract static class Builder<T extends Person, B extends Builder<T,B>> extends Person.Builder<T,B>{
}
public static class EmployeeBuilder extends Builder<Employee, EmployeeBuilder> {
#Override
protected EmployeeBuilder self() {
return this;
}
#Override
public Employee build() {
return new Employee(this);
}
}
}
public class Person implements PersonInterface {
private Optional<Integer> age;
protected Person(Builder<?,?> builder) {
this.age = builder.age;
}
public abstract static class Builder<T extends Person, B extends Builder<T,B>> {
private Optional<Integer> age;
protected Builder() {
}
public B age(Integer age) {
if (Objects.isNull(age) || age == 0) throw new IllegalArgumentException("Age ist empty");
this.age = Optional.of(age);
return self();
}
protected abstract B self();
public abstract T build();
}
public static class PersonBuilder extends Builder<Person, PersonBuilder>{
#Override
protected PersonBuilder self() {
return this;
}
#Override
public Person build() {
return new Person(this);
}
}
}
The core problem is your strange inheritance structure which overloads the classname Builder. I cant' quite pin the problem down, but at some point your specific type information of ManagerBuilder is lost. This can be simplyfied a lot:
public class Employee extends Person {
public static EmployeeBuilder builder() {
return new EmployeeBuilder();
}
public static class EmployeeBuilder extends Person.Builder<Employee, EmployeeBuilder> {
#Override
protected EmployeeBuilder self() {
return this;
}
#Override
public Employee build() {
return new Employee(this);
}
}
}
public class Manager extends Employee {
public static ManagerBuilder builder() {
return new ManagerBuilder();
}
public static class ManagerBuilder extends Person.Builder<Manager, ManagerBuilder> {
#Override
protected ManagerBuilder self() {
return this;
}
#Override
public Manager build() {
return new Manager(this);
}
}
}
This should solve a few of your problems.
Now you are left with one more problem. The static method builder is overloaded with incompatible return types. You find information about this at Why does Java enforce return type compatibility for overridden static methods?
If you name those methods differently, it should work.
Well your code works perfectly, and Manager.builder().age(25).build() actually returns a Manager. It is only a compile time problem.
The following Junit test should succeed (it does on my tests):
#Test
public void testEss3() throws Exception {
Person emp = Manager.builder().age(25).build();
assertTrue(emp instanceof Manager);
}
In fact, it looks like as you declare no variable to host the builder, and as the method age is not defined in Manager.Builder nor in its direct subclass Employee.Builder, the Java compiler assume that it will return an object of the class in which it is declared, that is a Person.Builder. It is not false because it is actually an ancestor class. But from that point, the compiler do not know the exact class returned by build() and only knows that it will be a Person.
But the following code is accepter by the compiler:
Manager.Builder<Manager,?> builder = Manager.builder();
Manager emp = builder.age(25).build();
I am trying to design a factory for a pluggable interface. The idea is that once you have your factory instance, the factory will return the appropriate subclasses for that particular implementation.
In this case, I am wrapping a third party library that uses a String to represent an ID code, rather than subclasses. Therefore, in the implementation that wraps their library, every implementation class has a method getCode() that is not explicitly required by the interface API. I am using an enum to store this mapping between codes and interface classes.
In nearly all cases, the getCode() method is not needed. However, in just a few situations in the implementation package, I need access to that method. Therefore, my problem is that I would like to have the Factory implementation's signature tell callers that the getCode method exists if they have a reference to the specific Factory implementation.
What follows is a lot of code in my best-effort attempt to digest the situation into an sscce. I know it's very long, but it's simpler than it seems, and one of the words in sscce is "complete".
Public API:
public interface Factory {
public <T extends IFoo> T makeIFoo(Class<T> klass);
}
public interface IFoo {
void doSomething();
}
public interface IFooBar extends IFoo {
void doBarTask();
}
public interface IFooBaz extends IFoo {
void doBazTask();
}
Sample use case:
public class SomeClass {
private Factory myFactory;
public void doSomething() {
IFooBar ifb = myFactory.create(IFooBar.class);
}
}
SSCCE version of implementation:
interface ICode {
String getCode();
}
abstract class BaseCode implements IFoo, ICode {
private String code;
BaseCode(String code) {
this.code = code;
}
#Override
public String getCode() {
return code;
}
#Override
public void doSomething() {
System.out.println("Something");
}
}
class FooBarImpl extends BaseCode implements ICode, IFooBar {
FooBarImpl(String code) {
super(code);
}
#Override
public void doBarTask() {
System.out.println("BarTask");
}
}
class FooBazImpl extends BaseCode implements ICode, IFooBaz {
FooBazImpl(String code) {
super(code);
}
#Override
public void doBazTask() {
System.out.println("BarTask");
}
}
Enum codemapper:
static enum CodeMap {
FOOBAR ("A", IFooBar.class) {
FooBarImpl create() { return new FooBarImpl(getCode()); }
},
FOOBAZ ("B", IFooBaz.class) {
FooBazImpl create() { return new FooBazImpl(getCode()); }
};
private static Map<Class<? extends IFoo>, CodeMap> classMap;
static {
classMap = new HashMap<Class<? extends IFoo>, CodeMap>();
for(CodeMap cm : CodeMap.values()) {
classMap.put(cm.getFooClass(), cm);
}
}
private String code;
private Class<? extends IFoo> klass;
private CodeMap(String code, Class<? extends IFoo> klass) {
this.code = code;
this.klass = klass;
}
String getCode() {
return code;
}
Class<? extends IFoo> getFooClass() {
return klass;
}
static CodeMap getFromClass(Class<? extends IFoo> klass) {
return classMap.get(klass);
}
abstract BaseCode create();
}
Sample use case within implementation package:
public class InternalClass {
CodeFactory factory;
public void doSomething() {
FooBarImpl fb = factory.makeIFoo(IFooBar.class);
}
}
Attempt at factory:
This does not specify that the return will always implement ICode. But the passed-in interface class DOESN'T implement ICode, that's the whole point.
class CodeFactory implements Factory {
#Override
public <T extends IFoo> T makeIFoo(Class<T> klass) {
CodeMap map = CodeMap.getFromClass(klass);
if (map == null) return null; // Or throw an exception, whatever, SSCCE
return (T) map.create();
}
}
What should I do?
I realized I was making this too complicated. If I'm going to implement a factory method for each enum instance, I may as well just have separate factory methods for each interface.
public interface Factory {
IFooBar createFooBar();
IFooBaz createFooBaz();
}
class CodeFactory implements Factory {
public FooBarImpl createFooBar() {
// etc.
}
}
Of course now I have to change the Factory API if there are ever new interfaces, but I expect that will be rare.
A possible solution would be defining a wrapper that implements IFoo and the getCode() method, and your method would return the intended class in one of such wrappers.
If the wrapped instance has a getCode implemented, the wrapper would return its value, return it, otherwise return null.
I'm trying to implement function objects in Java. I have a Unit class, with a default addition function that should be used in most initializations of a Unit object. However, for some issues, I need a different addition function. The code will look something like this:
public class Unit() {
public Unit(unitType) {
if (unitType == "specialType") {
additionFunc = defaultFunc } else {
additionFunc = specialFunc }
}
}
public int swim() {
return additionFunc()
}
// definiion of regularFunc
// definition of specialFunc
}
Then, from the main file:
Unit fish = new Unit(regularTyoe);
Unit fatFish = new Unit(specialType);
fish.swim(); //regular function is called
fatFish.swim(); //special function is called
That's it.. does anyone know how this can be done?
You need to look up inheritance and method overriding. It would probably help to read up on proper Object Oriented Programming as well.
The proper way to do this is:
class Fish {
public void swim() {
// normal swim
}
}
class FatFish extends Fish {
#Override
public void swim() {
// special swim
}
}
Fish fish = new Fish()
Fish fatFish = new FatFish()
fish.swim() // normal swim
fatFish.swim() // slow swim
Make a new FatFish class which extends Unit and overrides swim().
Unit fish = new Unit();
Unit fatFish = new FatFish();
fish.swim(); //regular function is called
fatFish.swim(); //special function is called
There are many solutions for your problem, one of them is using inheritance, that you could have a default implementation of Unit, and extend it overriding the desired method with a new one.
Basically would be something like:
public class FatFish {
#Override
public void swim() {
// new behavior
}
}
Another approach would be to implement Strategy Design Pattern, which allows you to select algorithms on runtime. Therefore you could do something like:
public interface SwimStrategy {
void execute();
}
public class FatFishSwimStrategy implements SwimStrategy {
#Override
public void execute() {
// fat fish swim impl
}
}
public class FishSwimStrategy implements SwimStrategy {
#Override
public void execute() {
// normal fish swim impl
}
}
public class Fish {
private final SwimStrategy swimStrategy;
public Fish(SwimStrategy swimStrategy) {
this.swimStrategy = swimStrategy;
}
public void swim() {
swimStrategy.execute();
}
}
In order to instantiate an object you could do:
new Fish(new FatFishSwimStrategy());
or for the normal behavior:
new Fish(new FishSwimStrategy());
I think it can do by extends and factory method:
public class Unit {
public static Unit createUnit(UnitType type) {
if (UnitType.Special == type) {
return new Unit(type) {
#Override
public int swim() {
System.out.println("special swim");
return 0;
}
};
}
return new Unit(UnitType.Default);
}
private UnitType type;
private Unit(UnitType type) {
this.type = type;
System.out.println("create unit for " + type);
}
public int swim() {
System.out.println("default swim");
return 0;
}
public static void main(String[] args) {
Unit fish = Unit.createUnit(UnitType.Default);
Unit fatFish = Unit.createUnit(UnitType.Special);
fish.swim();
fatFish.swim();
}
}
This is a simple type enum:
public enum UnitType {
Default, Special
}
There are two ways to accomplish this polymorphic behavior in Java. The first is to use a inheritance and a hierarchical set of classes. For example, you could have an abstract base class which defines an abstract method called "swim". Then each concrete fish class would extend this base class and implement the swim method. Later when you have a set of fish objects, you can upcast them to the base class and invoke the swim method on each.
The second way is to use interfaces. You define an interface (e.g. ISwim) which declares the public method swim. Each fish class (whether part of a class hierarchy or no) would implement the ISwim interface, meaning they would define a swim method. Then if you have a set of fish class objects of different types, you can cast each to the ISwim interface and invoke the swim method on each object.
Java does not have function pointers, so the approach you are considering is inappropriate for the language. Even in languages with function pointers, the above two approaches would be most appropriate in my opinion.
One way to do this is with an enum for the types of Unit and with Unit subclasses:
public class Unit {
public enum UnitType {
REGULAR {
public Unit makeUnit() {
return new RegularUnit();
}
},
SPECIAL {
public Unit makeUnit() {
return new SpecialUnit();
}
};
abstract public Unit makeUnit();
}
protected Unit() {}
public abstract int swim();
private static class RegularUnit extends Unit {
RegularUnit() {}
public int swim() {
return 0;
}
}
private static class SpecialUnit extends Unit {
SpecialUnit() {}
public int swim() {
return 1;
}
}
}
Unit fish = UnitType.REGULAR.makeUnit();
Unit fatFish = UnitType.SPECIAL.makeUnit();
Another way is with Callable objects:
public class Unit {
public enum UnitType { REGULAR, SPECIAL }
private Callable<Integer> additionFunc;
public Unit(UnitType type) {
switch (type) {
case REGULAR:
additionFunc = new Callable<Integer>() {
public Integer call() {
return 0;
}
};
break;
case SPECIAL:
additionFunc = new Callable<Integer>() {
public Integer call() {
return 1;
}
};
break;
}
}
public int swim() {
return additionFunc();
}
}
Using a simple if statement:
private String unitType;
public Unit(unitType) {
this.unitType = unitType;
}
public int swim() {
if (unitType.equals("specialType") {
return specialFunc();
}
else {
return regularFunc();
}
}
Or using polymorphism and a factory method :
public abstract class Unit() {
protected Unit() {
}
protected abstract int addition();
public int swim() {
return addition();
}
public static Unit forType(String unitType) {
if (unitType.equals("specialType") {
return new SpecialUnit();
}
else {
return new RegularUnit();
}
}
private static class SpecialUnit extends Unit {
#Override
protected addition() {
// special addition
}
}
private static class RegularUnit extends Unit {
#Override
protected addition() {
// regular addition
}
}
}
Or using an Adder functional interface, defining an addition() method, and two concrete implementations of this interface:
private Adder adder;
public Unit(unitType) {
if (unitType.equals("specialType") {
this.adder = new SpecialAdder();
}
else {
this.adder = new RegularAdder();
}
}
public int swim() {
return adder.addition();
}
This last one is the closest to waht you asked in your question. function objects don't exist per se, but can be replaced by interfaces.
I have two classes
public class PrepaidPackage {
private String name;
private String serviceClassID;
private boolean isTranferable;
public boolean isTranferable() {
return isTranferable;
}
public void setTranferable(boolean isTranferable) {
this.isTranferable = isTranferable;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getServiceClassID() {
return serviceClassID;
}
public void setServiceClassID(String serviceClassID) {
this.serviceClassID = serviceClassID;
}
}
other class is
public class PostpaidPackage {
private String name;
private boolean isTranferable;
public boolean isTranferable() {
return isTranferable;
}
public void setTranferable(boolean isTranferable) {
this.isTranferable = isTranferable;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
I want to create a factory class which on base of package type create relevant class. But if you look at above clasess they dont have same type of methods and variables. So please guide how create interface or abstract class for above class?
Now factory will return class name Package. Would i able to call methods which are not present in other class.
Updates
Please suggest if i break my package into two classes like
public abstract class MyPackage {
public abstract PackageSpec getSpec();
public abstract PackagePrepaidDetails getDetail();
}
Now common attributes will be in PackageSpec and prepaid stuff in packageDetails.
Its kind of abstract factory pattern.
public class PrepaidPackage extends MyPackage{
PackageSpec spec;
public Spec getSpec() {
spec = new PackageSpec();
spec.setTranferable(true)
spec.setName("abc");
return spec;
}
public PackagePrepaidDetails getDetails() {
details = new PackagePrepaidDetails ();
details.setServiceClassID(123)
return details;
}
}
public class PostpaidPackage extends MyPackage{
PackageSpec spec;
public Spec getSpec() {
spec = new PackageSpec();
spec.setTranferable(true)
spec.setName("abc");
return spec;
}
}
I recomment you to have an interface if you don't have already. You do not neccessarily need it, but it is a good practice if they are so similar:
public interface Package {
public boolean isTranferable();
public void setTranferable(boolean isTranferable);
public String getName();
public void setName(String name);
}
Then in your calling code, you have a Package from your factory and:
Package p = myFactory.nextPackage(); // or something
if (p instanceof PrepaidPackage) {
PrepaidPackage prepaid = (PrefpaidPackage)p;
// and do the thing you want
} else if (p instanceof PostpaidPackage) {
PostpaidPackage postpaid = (PostpaidPackage)p;
// amd do the other things
}
Thing you are recommended to llok into is the instanceof operator and type casting.
A quick fix, not an ideal one is to have an interface that represents all the methods in the Prepaid class and leave them unimplemented in the Postpaid. That will solve the problem in the short term. I would suggest that you have a relook of the classes and the usages to avoid unimplemented methods in the code.
Well for an abstract super class you have to group everything common to both :
public abstract class MyPackage { // not sure you can call a class just "Package"
private String name;
private boolean isTranferable;
public boolean isTranferable() {
return isTranferable;
}
public void setTranferable(boolean isTranferable) {
this.isTranferable = isTranferable;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
then both inherits from it (the first adds serviceClassID and the second nothing)
your factory function will return a MyPackage (or AbstractPackage, whatever), but to access the specific function you'll have to cast after an instanceof test.
Two possible design choices you can make:
Have the prepaid package extend
postpaid package and your factory
then returns objects of type
postpaid package, the code which
calls the factory is then
responsible for inspecting the type.
Have a package interface which
defines all of the methods and have
postpaid package define the methods
to throw an
UnsupportedOperationException (ala
the way collections defines some
operations as optional.) or return
some kind of sentinel value (i.e. null)
For either of the above you could add another method getType() which returns an enum of the various package types you wish to implement, and this could then be used in the code that accesses the factory objects to determine which methods are available.