User input and timer (java android app) - java

So I'm trying to make a timer like a stopwatch but I'm a complete noob. I tried "combining" things from Here and Here.
The goal is to take user input for how long they want to set the timer for, then when the time is up it does stuff.
This is what I have so far:
package com.example.timer;
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends Activity {
private CountDownTimer countDownTimer;
private boolean timerHasStarted = false;
public TextView text;
private final long interval = 1 * 1000;
EditText editTime1;
Button startButton;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
editTime1 = (EditText)findViewById(R.id.editTime1);
startButton = (Button)findViewById(R.id.startButton);
text = (TextView) this.findViewById(R.id.timer);
startButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
//get the name from edittext and storing into string variable
long timeVal = Long.parseLong(editTime1.getText().toString());
countDownTimer = new MyCountDownTimer(timeVal, interval);
text.setText(text.getText() + String.valueOf(timeVal / 1000));
if (!timerHasStarted) {
countDownTimer.start();
timerHasStarted = true;
startButton.setText("STOP");
} else {
countDownTimer.cancel();
timerHasStarted = false;
startButton.setText("RESTART");
}
}
class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long timeVal, long interval) {
super(timeVal, interval);
}
#Override
public void onTick(long millisUntilFinished) {
text.setText("" + millisUntilFinished / 1000);
}
#Override
public void onFinish() {
text.setText("Times up");
}
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}

Few things to note.
The Activity expects the start time to be in milliseconds. If an input value greater than 1000 is given (ex 10 seconds i.e. 10000), the app shows the count down.
The following two lines are placed incorrectly.
countDownTimer = new MyCountDownTimer(timeVal, interval);
text.setText(text.getText() + String.valueOf(timeVal / 1000));
They should be executed only when the count down is started. But in the given implementation, they are run both at start as well as stop.
As a result, a new MyCountDownTimer is created when the count down is stopped, and the countDownTimer.cancel(); is called in this new object rather than the original object. So the count down continues.
Since the setText is performed both on start and stop, the timeVal is appended to the output. That is causing "Times up0" observed.
The updated onClick method is as follows.
public void onClick(View v) {
// get the name from edittext and storing into string variable
long timeVal = Long.parseLong(editTime1.getText().toString());
if (!timerHasStarted) {
countDownTimer = new MyCountDownTimer(timeVal, interval);
text.setText(text.getText() + String.valueOf(timeVal / 1000));
countDownTimer.start();
timerHasStarted = true;
startButton.setText("STOP");
} else {
countDownTimer.cancel();
timerHasStarted = false;
startButton.setText("RESTART");
}
}

I found a way to do that.
basically I let user to input their own values.
layout : HH:MM:SS
then I get these values from layout then process like below :
EditText tv_hour = findViewById(R.id.timerHHValue);
EditText tv_minute = findViewById(R.id.timerMMValue);
EditText tv_second = findViewById(R.id.timerSSValue);
long inputTime = TimeUnit.MINUTES.toMillis(minute) + TimeUnit.HOURS.toMillis(hour) + TimeUnit.SECONDS.toMillis(second);
mCountDownTimer = new CountDownTimer(inputTime, 1000) {
public void onTick(long millisUntilFinished) {
DecimalFormat f = new DecimalFormat("00");
long hours = (millisUntilFinished / 3600000) % 24;
long minutes = (millisUntilFinished / 60000) % 60;
long second = (millisUntilFinished / 1000) % 60;
tv_hour.setText(f.format(hours)+"");
tv_minute.setText(f.format(minutes)+"");
tv_second.setText(f.format(second)+"");
}
#Override
public void onFinish() {
// timerFinish.setVisibility(View.VISIBLE);
tv_hour.setText("00");
tv_minute.setText("00");
tv_second.setText("00");
}
}.start();
}

Related

How do I end a repeating handler when it hits a certain condition?

I'm making an application that plays audio files off the device's storage, and I have a seek bar that checks the progress of the audio file (how long it has played) every second, and updates the seekbar accordingly.
The audio is played through a service that runs in the foreground, and also displays a notification that the audio is playing.
When the audio ends, I noticed the handler still goes in it's cycle, and I want to end the handler once the audio is done.
What I'm currently trying to do is to end the handler from inside the runnable that the handler runs, as I'm not sure how else I can end it.
Main Activity, where I handle OnClick from the ListView where you can select an audio file and also handles the seekbar update.
import androidx.appcompat.app.AppCompatActivity;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.content.ServiceConnection;
import android.database.Cursor;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.provider.MediaStore;
import android.util.Log;
import android.view.View;
import android.widget.AdapterView;
import android.widget.ListView;
import android.widget.SeekBar;
import android.widget.SimpleCursorAdapter;
import android.widget.TextView;
import java.util.concurrent.TimeUnit;
public class MainActivity extends AppCompatActivity {
SeekBar musicProgBar;
Handler progBarHandler = null;
Runnable r = null;
private MP3Service.MyBinder myService = null;
TextView progressText = null;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
musicProgBar = findViewById(R.id.musicProgressBar);
progressText = findViewById(R.id.progressText);
final ListView lv = (ListView) findViewById(R.id.musicList);
Cursor cursor = getContentResolver().query(MediaStore.Audio.Media.EXTERNAL_CONTENT_URI,
null,
MediaStore.Audio.Media.IS_MUSIC + "!= 0",
null,
null);
progBarHandler = new Handler();
final int progBarDelay = 1000; // delay for the handler, making it repeat itself only every 1000 miliseconds (1 second)
lv.setAdapter(new SimpleCursorAdapter(this,
android.R.layout.simple_list_item_1,
cursor,
new String[] { MediaStore.Audio.Media.DATA},
new int[] { android.R.id.text1 }));
Intent tempIntent = new Intent(this, MP3Service.class);
startService(tempIntent);
bindService(tempIntent, serviceConnection, 0);
lv.setOnItemClickListener(new AdapterView.OnItemClickListener() {
public void onItemClick(AdapterView<?> myAdapter,
View myView,
int myItemInt,
long myLong) {
Cursor c = (Cursor) lv.getItemAtPosition(myItemInt);
String uri = c.getString(c.getColumnIndex(MediaStore.Audio.Media.DATA));
Log.d("g53mdp", uri);
if (myService.fetchPlayerState() != MP3Player.MP3PlayerState.STOPPED)
myService.stopMusic();
myService.loadMusic(uri);
myService.playMusic();
musicProgBar.setMax(myService.fetchDuration()); // set the max value of the seekbar to be the duration of the song
r = new Runnable()
{
#Override
public void run()
{
int tempInt = myService.fetchProgress();
Log.d("progress ticking", tempInt + " " + musicProgBar.getProgress());
musicProgBar.setProgress(tempInt); // sets the current progress of the seekbar to be the progress of the song
long minutes = TimeUnit.MILLISECONDS.toMinutes(tempInt);
long seconds = TimeUnit.MILLISECONDS.toSeconds(tempInt);
if (seconds >= 60)
seconds = seconds - 60;
String tempString = minutes + ":" + seconds;
progressText.setText(tempString);
progBarHandler.postDelayed(this, progBarDelay);
if (musicProgBar.getProgress() == myService.fetchDuration())
progBarHandler.removeCallbacks(this);
}
};
progBarHandler.post(r);
}});
}
private ServiceConnection serviceConnection = new ServiceConnection()
{
#Override
public void onServiceConnected(ComponentName name, IBinder service)
{
myService = (MP3Service.MyBinder) service;
}
#Override
public void onServiceDisconnected(ComponentName name)
{
myService = null;
}
};
public void playButClicked(View view)
{
myService.playMusic();
}
public void pauseButClicked(View view)
{
myService.pauseMusic();
}
public void stopButClicked(View view)
{
myService.stopMusic();
}
#Override
protected void onDestroy()
{
unbindService(serviceConnection);
progBarHandler.removeCallbacks(r);
super.onDestroy();
}
}
What is strange is that in onDestroy(), I do use removeCallbacks to end the handler, and that works nicely. I know that it comes to the point where it calls for removeCallbacks in the Runnable r, confirmed through debugging and logging. Also tried implementing a method that is specifically for removing the handler and calling that, no luck. Also tried using return.
The part I'm struggling with is
r = new Runnable()
{
#Override
public void run()
{
int tempInt = myService.fetchProgress();
Log.d("progress ticking", tempInt + " " + musicProgBar.getProgress());
musicProgBar.setProgress(tempInt); // sets the current progress of the seekbar to be the progress of the song
long minutes = TimeUnit.MILLISECONDS.toMinutes(tempInt);
long seconds = TimeUnit.MILLISECONDS.toSeconds(tempInt);
if (seconds >= 60)
seconds = seconds % 60;
String tempString = minutes + ":" + seconds;
progressText.setText(tempString);
progBarHandler.postDelayed(this, progBarDelay);
if (musicProgBar.getProgress() == myService.fetchDuration())
progBarHandler.removeCallbacks(this);
}
};
progBarHandler.post(r);
}});
The service which handles the music player and handles playing the music
import android.app.Notification;
import android.app.NotificationChannel;
import android.app.NotificationManager;
import android.app.PendingIntent;
import android.app.Service;
import android.content.Intent;
import android.os.Binder;
import android.os.Build;
import android.os.Handler;
import android.os.IBinder;
import android.util.Log;
import androidx.annotation.Nullable;
import androidx.core.app.NotificationCompat;
public class MP3Service extends Service
{
public static MP3Service instance = null; // implementing singleton by instantiating a reference to the instance
private final String SERVICE_ID = "100"; // id for the service
public static boolean isRunning = false; //
NotificationManager notificationManager = null;
int notificationID = 001;
private final IBinder binder = new MyBinder();
MP3Player mainPlayer;
#Nullable
#Override
public IBinder onBind(Intent intent)
{
return binder;
}
#Override
public void onRebind(Intent intent)
{
// TODO: implement Rebind for screen orientation change
}
#Override
public void onCreate()
{
instance = this;
isRunning = true;
notificationManager = (NotificationManager) getSystemService(NOTIFICATION_SERVICE);
mainPlayer = new MP3Player();
super.onCreate();
Handler handler = new Handler();
}
#Override
public void onDestroy()
{
isRunning = false;
instance = null;
notificationManager.cancel(notificationID);
}
public void createNotification()
{
CharSequence name = "MP3 Notification";
String description = "Displays a notification when a song is playing";
int importance = NotificationManager.IMPORTANCE_DEFAULT;
NotificationChannel channel = new NotificationChannel(SERVICE_ID, name, importance);
channel.setDescription(description);
notificationManager.createNotificationChannel(channel);
Intent intent = new Intent(this, MainActivity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TASK);
// when the user clicks the notification, this will bring them to the activity
PendingIntent navToMainActivity = PendingIntent.getActivity(this, 0, intent, 0);
// sets up the info and details for the notification
final NotificationCompat.Builder mNotification = new NotificationCompat.Builder(this, SERVICE_ID)
.setSmallIcon(R.drawable.ic_launcher_background)
.setContentTitle("MP3 Player")
.setContentText("Playing music")
.setContentIntent(navToMainActivity)
.setPriority(NotificationCompat.PRIORITY_DEFAULT);
startForeground(notificationID, mNotification.build());
}
public void removeNotification()
{
stopForeground(false);
notificationManager.cancelAll();
}
public class MyBinder extends Binder
{
public void loadMusic(String filePath)
{
mainPlayer.load(filePath);
}
public void playMusic()
{
mainPlayer.play();
createNotification();
}
public void pauseMusic()
{
mainPlayer.pause();
removeNotification();
}
public void stopMusic()
{
mainPlayer.stop();
removeNotification();
}
public MP3Player.MP3PlayerState fetchPlayerState()
{
return mainPlayer.getState();
}
public int fetchDuration()
{
return mainPlayer.getDuration();
}
public int fetchProgress()
{
return mainPlayer.getProgress();
}
}
}
Thanks in advance for any help, and I am happy to provide with more information if required
EDIT: changed the progBarHandler.postDelay() that is outside the runnable to a simple progBarHandler.post()
I think the only reason you failed to stop the handler is constantly invoking progBarHandler.postDelayed(this, progBarDelay);,you need to check why it's still running.
Managed to get it working by introducing a different kind of if statement to the runnable, like so
Runnable r = new Runnable()
{
#Override
public void run()
{
if (musicProgBar.getProgress() == myService.fetchProgress() && myService.fetchProgress() != 0)
Log.d("audio", "over");
else {
int tempInt = myService.fetchProgress();
long minutes = TimeUnit.MILLISECONDS.toMinutes(tempInt);
long seconds = TimeUnit.MILLISECONDS.toSeconds(tempInt);
if (seconds >= 60)
seconds = seconds % 60;
String tempString = minutes + ":" + seconds;
progressText.setText(tempString);
musicProgBar.setProgress(tempInt); // sets the current progress of the seekbar to be the progress of the song
progBarHandler.postDelayed(this, progBarDelay);
}
}
};
It seemed for some reason, using .fetchDuration() and .fetchProgress() will never equalize each other, so changing the if statement worked.

App Crash on Arrayupdate within Ticklistener

im working through my first app right now and i have a problem concerning an update of an Arraylist object.
This is the code:
package com.example.stopwatchmulti;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.os.SystemClock;
import android.util.Log;
import android.view.View;
import android.widget.ArrayAdapter;
import android.widget.Button;
import android.widget.Chronometer;
import android.widget.ListView;
import android.widget.TextView;
import java.util.ArrayList;
public class Main2Activity extends AppCompatActivity {
//Define Variables and Arrays
String ergebnis;
String stopTime;
int anzahl;
int hours;
int minutes;
int seconds;
Chronometer chronometer;
long pauseOffset;
boolean running;
int arrayelements = anzahl - 1;
long timeElapsed;
ListView customListview;
ArrayList<UserIDs> userList;
ArrayList<String> stoppedTime;
CustomListview adapter;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main2);
ergebnis = getIntent().getExtras().getString("Ergebnis");
anzahl = Integer.parseInt(ergebnis);
chronometer = findViewById(R.id.chronometer);
customListview = (ListView) findViewById(R.id.customListview);
userList = new ArrayList<>();
// Add Lines in favour of UserChoice in First activity
for (int i = 1; i <= anzahl; i++) {
UserIDs user = new UserIDs(String.valueOf(i), "Chronometer" + String.valueOf(i), stopTime);
userList.add(user);
}
stopTime = String.valueOf(hours)+":"+String.valueOf(minutes)+":"+String.valueOf(seconds);
// Run Custom ArrayAdapter
adapter = new CustomListview(this, R.layout.usertableobjects, userList);
customListview.setAdapter(adapter);
}
public void startChronometer(View v) {
if (!running) {
chronometer.setBase(SystemClock.elapsedRealtime());
chronometer.start();
running = true;
new Thread(new updateStoptime()).start();
}
}
public void pauseChronometer(View v) {
if (running) {
chronometer.stop();
running = false;
}
}
public void resetChronometer(View v) {
chronometer.setBase(SystemClock.elapsedRealtime());
}
class updateStoptime implements Runnable {
#Override
public void run() {
chronometer.setOnChronometerTickListener(new Chronometer.OnChronometerTickListener() {
#Override
public void onChronometerTick(Chronometer chronometer) {
timeElapsed = SystemClock.elapsedRealtime() - chronometer.getBase();
hours = (int) (timeElapsed / 3600000);
minutes = (int) (timeElapsed - hours * 3600000 / 6000);
seconds = (int) (timeElapsed - hours * 3600000 - minutes * 60000) / 1000;
stopTime = String.valueOf(hours)+":"+String.valueOf(minutes)+":"+String.valueOf(seconds);
Log.i("Zeit:", String.valueOf(stopTime));
}
});
while(running == true){
for (int i = 1; i <= anzahl; i++) {
userList.get(arrayelements).setUserTime(stopTime);
Log.i("LoopNr:", String.valueOf(i));
}
}
}
}
}
The update of the arraylist in the while loop is the reason why the app is crashing when the user clicks the button. If I just loop through and print the number of the loop in the logs, everything is ok.
Is it too much dada? How can I fix it?
PS. Basically I just need the actual countdowntime, when the user clicks the button and then update the listview with the updated array. So if there's a better and smarter way to achieve this instead of using a while loop, i would appreciate a hint.
Thx in advance
Quick correction:
// Here anzahl is not initialized and is being referred to in the next line.
// Please initialize anzahl first;
int anzahl;
int arrayelements = anzahl - 1;
Then, change your while loop to something like this.
while(running == true){
for (int i = 1; i <= anzahl; i++) {
/* here, just call "i -1". this is basically equal to "arrayelements"
which is not properly referenced up in your code.*/
userList.get(i - 1).setUserTime(stopTime);
Log.i("LoopNr:", String.valueOf(i));
}
}

Resuming & Pausing a timer based on handler

I have set a timer and it display the time counted on the application screen.
When you tap the start button the timer is running and when you tap stop it stops, though when I'm trying to resume it, it restarts the existing time.
How can I resume the timer without refreshing/restarting the existed time?
import android.content.Intent;
import android.os.Handler;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class Timer extends AppCompatActivity {
TextView timerTextView;
long startTime = 0;
//runs without a timer by reposting this handler at the end of the runnable
Handler timerHandler = new Handler();
Runnable timerRunnable = new Runnable() {
#Override
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
int hours = minutes / 60;
seconds = seconds % 60;
timerTextView.setText(String.format("%d:%02d:%02d", hours, minutes, seconds));
timerHandler.postDelayed(this, 500);
}
};
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_timer);
timerTextView = (TextView) findViewById(R.id.timerTextView);
Button b = (Button) findViewById(R.id.button);
b.setText(R.string.start);
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Button b = (Button) v;
if (b.getText().equals("Stop")) {
timerHandler.removeCallbacks(timerRunnable);
b.setText(R.string.resume);
} else {
startTime = System.currentTimeMillis();
timerHandler.postDelayed(timerRunnable, 0);
b.setText(R.string.stop);
}
}
});
}
#Override
public void onPause() {
super.onPause();
timerHandler.removeCallbacks(timerRunnable);
Button b = (Button)findViewById(R.id.button);
b.setText("start");
}
}
try this code:
long startTime = 0;
long elapsedTime ;
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Button b = (Button) v;
if (b.getText().equals("Stop")) {
elapsedTime = System.currentTimeMillis() - startTime;
timerHandler.removeCallbacks(timerRunnable);
b.setText(R.string.resume);
} else {
startTime = System.currentTimeMillis() - elapsedTime;
timerHandler.postDelayed(timerRunnable, 0);
Calendar cs = Calendar.getInstance();
System.out.println("Current time => " + cs.getTime());
SimpleDateFormat df = new SimpleDateFormat("HH:mm");
String formattedDate = df.format(cs.getTime());
timerTextView.setText(formattedDate);
b.setText(R.string.stop);
}
}
});
it will calculate the elapsed time and show time after stop...

UI Thread stops running after random times

I've been having this issue for about a month now and I made a different question about it here: https://stackoverflow.com/questions/38005624/activity-stops-after-certain-time?noredirect=1#comment63454873_38005624
The issue appears to be a problem with the UI thread. After a seemingly random time of running, the UI thread appears to stop doing work. Any 'Runnable' objects passed to it with '.post()' or 'runOnUIThead()' do not get run. Even a simple log message. onClickListener objects also do not fire when the issue occurs. I've had runs where it starts happening within 2 seconds of starting, I've had runs where I make it through the entire game with no issue; all on the same code.
Here is my code if you need it:
The Activity:
package edu.rit.jacob.timeturner;
import android.app.ActivityManager;
import android.app.Application;
import android.app.Dialog;
import android.content.Intent;
import android.os.Looper;
import android.provider.ContactsContract;
import android.provider.Settings;
import android.support.annotation.StringRes;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.text.Layout;
import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ImageView;
import android.widget.PopupWindow;
import android.widget.ProgressBar;
import android.widget.SeekBar;
import android.widget.TextView;
public class UniverseActivity extends AppCompatActivity {
public static final String TAG = UniverseActivity.class.getSimpleName();
private UniverseThread thread;
public UniverseThread getThread(){ return thread; }
public static int SECTORS_HEIGHT = 3;
public static int SECTORS_WIDTH = 3;
private Galaxy player;
public Galaxy getPlayer() {
return player;
}
//components:
private UniverseView surfaceView;
private ImageView playerSprite;
private ImageView otherSprite;
private TextView testText;
private SeekBar speedBar;
private ProgressBar timebar;
//Pop ups
private Dialog infoPopUp;
private Dialog startScreen;
//other Galaxies
Galaxy[] galaxies = new Galaxy[SECTORS_HEIGHT * SECTORS_WIDTH];
#Override
protected void onCreate(Bundle savedInstanceState) {
//Setup Activity
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setContentView(R.layout.activity_universe);
Runnable init = new Runnable() {
#Override
public void run() {
initInfoPopUp();
initActivityComponents();
initPlayerAndSprites();
initOtherGalaxies();
initStartScreen();
}
};
runOnUiThread(init);
thread = new UniverseThread(surfaceView.getHolder(), surfaceView);
thread.setRunning(true);
thread.start();
startScreen.setTitle("The Beginning...");
startScreen.show();
Log.d(TAG, "App launched with " + ((ActivityManager)getSystemService(ACTIVITY_SERVICE)).getLargeMemoryClass() + "MB max");
}
#Override
protected void onDestroy() {
super.onDestroy();
boolean retry = true;
while(retry){
try{
thread.join();
retry = false;
}
catch (InterruptedException e){
//try again
}
}
}
private void initStartScreen(){
startScreen = new Dialog(this);
startScreen.setContentView(R.layout.new_game_start);
((TextView)startScreen.findViewById(R.id.textView4)).setText(getString(R.string.start_game_info));
startScreen.findViewById(R.id.buttonStart).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
player.setName("" + ((EditText)startScreen.findViewById(R.id.editText)).getText());
startScreen.dismiss();
}
});
}
private void initInfoPopUp(){
infoPopUp = new Dialog(this);
infoPopUp.setContentView(R.layout.info_popup);
Button infoOption1 = (Button) infoPopUp.findViewById(R.id.option1);
Button infoOption2 = (Button) infoPopUp.findViewById(R.id.option2);
infoOption1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Log.d(TAG, "Option 1 clicked");
//player.incrementGas(galaxies[player.getSector() - 1].getGas());
player.merge(galaxies[player.getSector() - 1], true);
galaxies[player.getSector() - 1] = null;
infoPopUp.dismiss();
}
});
infoOption2.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Log.d(TAG, "Option 2 clicked");
//player.incrementGas(galaxies[player.getSector() - 1].getGas() / 2);
//galaxies[player.getSector() - 1].incrementGas(-galaxies[player.getSector() - 1].getGas() / 2);
player.merge(galaxies[player.getSector() - 1], false);
infoPopUp.dismiss();
}
});
}
private void initActivityComponents(){
surfaceView = (UniverseView) findViewById(R.id.surfaceView);
testText = (TextView) findViewById(R.id.testText);
speedBar = ((SeekBar)findViewById(R.id.seekBar));
timebar = ((ProgressBar)findViewById(R.id.progressBar));
}
private void initPlayerAndSprites(){
playerSprite = (ImageView) findViewById(R.id.playerGalaxy);
player = new Galaxy("Milky Way", true, new Velocity(), playerSprite, 25.0f, 1, this);
otherSprite = (ImageView) findViewById(R.id.otherGalaxy);
//Tapping on player galaxy
playerSprite.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Log.d(TAG, "Player sprite clicked, stopping time and bringing up window...");
speedBar.setProgress(0);
infoPopUp.setTitle(player.getName());
infoPopUp.findViewById(R.id.infoPicture).setBackgroundResource(R.drawable.random_temp_galaxy_01);
infoPopUp.findViewById(R.id.option1).setVisibility(View.INVISIBLE);
infoPopUp.findViewById(R.id.option2).setVisibility(View.INVISIBLE);
((TextView)infoPopUp.findViewById(R.id.infoText)).setText(player.toString());
infoPopUp.show();
}
});
//Tapping on other galaxy
otherSprite.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(otherSprite.getVisibility() == View.VISIBLE){
Log.d(TAG, "Other sprite clicked, stopping time and bringing up window...");
speedBar.setProgress(0);
infoPopUp.setTitle(galaxies[player.getSector() - 1].getName());
infoPopUp.findViewById(R.id.infoPicture).setBackgroundResource(R.drawable.random_temp_galaxy_01);
infoPopUp.findViewById(R.id.option1).setVisibility(View.INVISIBLE);
infoPopUp.findViewById(R.id.option2).setVisibility(View.INVISIBLE);
((TextView)infoPopUp.findViewById(R.id.infoText)).setText(galaxies[player.getSector() - 1].toString());
infoPopUp.show();
}
}
});
}
private void initOtherGalaxies(){
for(Galaxy g: galaxies) g = null;
int i = 0, galaxiesNum = 0;
Log.d(TAG, "Populating the universe...");
while(i < galaxies.length){
double rand = Math.random();
if(rand <= 0.25){
galaxies[i] = new Galaxy("Random galaxy", new Velocity(0,0), otherSprite, 25.0f, i + 1, (Math.random()), this);
galaxiesNum += 1;
}
i += 1;
}
Log.d(TAG, "Universe populated with " + galaxiesNum + " galaxies.");
}
public int getSpeed(){
return speedBar.getProgress();
}
public void setTimeProgress(int progress){
try {
if (timebar.getProgress() != progress) {
switch (progress) {
case 10:
//((ProgressBar) findViewById(R.id.progressBar)).getProgress()
progress += 1;
//bring up new popup
break;
case 50:
//do stuff
break;
case 100:
//do end game stuff
boolean retry = true;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
//try again
}
}
}
timebar.setProgress(progress);
}
}
catch (NullPointerException e){
Log.d(TAG, "Failed to grab progressBar");
e.printStackTrace();
}
}
public void changeBackground(){
Runnable changeBackground = new Runnable() {
#Override
public void run() {
//Set new background
Log.d(TAG, "Changing to background " + player.getSector());
//surfaceView.setBackgroundResource(R.drawable.background01 + (player.getSector() - 1));
testText.setText("Sector: " + player.getSector());
//Check for other galaxy
if(galaxies[player.getSector() - 1] != null){
otherSprite.setVisibility(View.VISIBLE);
}
else{
otherSprite.setVisibility(View.INVISIBLE);
}
synchronized (this) {
this.notify();
}
}
};
Log.d(TAG, "Passing background runnable to the UI thread");
synchronized (changeBackground){
runOnUiThread(changeBackground);
try {
changeBackground.wait();
}
catch (InterruptedException e){
e.printStackTrace();
}
}
}
public void checkForCollision(){
if(playerSprite.getX() + (playerSprite.getWidth() / 2) >= otherSprite.getX() &&
playerSprite.getX() + (playerSprite.getWidth() / 2) <= otherSprite.getX() + otherSprite.getWidth() &&
playerSprite.getY() + (playerSprite.getHeight() / 2) >= otherSprite.getY() &&
playerSprite.getY() + (playerSprite.getHeight() / 2) <= otherSprite.getY() + otherSprite.getHeight()){
if(otherSprite.getVisibility() == View.VISIBLE){
//switch (player.)
Runnable collide = new Runnable() {
#Override
public void run() {
speedBar.setProgress(0);
otherSprite.setVisibility(View.INVISIBLE);
((TextView)infoPopUp.findViewById(R.id.infoText)).setText("");
//infoPopUp.findViewById(R.id.infoPicture).setBackgroundResource(R.drawable.hubble_merger_01);
infoPopUp.findViewById(R.id.option1).setVisibility(View.VISIBLE);
infoPopUp.findViewById(R.id.option2).setVisibility(View.VISIBLE);
infoPopUp.setTitle("Incoming!");
infoPopUp.show();
}
};
runOnUiThread(collide);
}
}
//Set gauge
Runnable setGauge = new Runnable() {
#Override
public void run() {
((GaugeView)findViewById(R.id.gaugeView)).setTargetValue(player.getGas());
}
};
runOnUiThread(setGauge);
}
}
The Thread:
package edu.rit.jacob.timeturner;
import android.content.Context;
import android.graphics.Canvas;
import android.hardware.*;
import android.hardware.SensorManager;
import android.provider.Settings;
import android.util.Log;
import android.view.SurfaceHolder;
import android.widget.ImageView;
public class UniverseThread extends Thread {
public static final String TAG = UniverseThread.class.getSimpleName();
private double time;
public double getTime(){
return time;
}
private double speed;
public double getSpeed(){
return speed;
}
private boolean running;
public void setRunning(boolean running){
this.running = running;
}
public boolean isRunning(){
return running;
}
//Reference to the UniverseActivity
private SurfaceHolder surfaceHolder;
//Reference to the UniverseView that is the background
private UniverseView universeView;
public UniverseThread(SurfaceHolder surfaceHolder, UniverseView universeView){
super();
this.surfaceHolder = surfaceHolder;
this.universeView = universeView;
running = false;
time = 0;
}
public static float x = 0, y = 0, z = 0;
#Override
public void run(){
Log.d(TAG, "Starting Game Loop");
time = 0.0;
speed = 0.0;
//SensorManager gets SENSOR_SERVICE from android
//Accesses gravity sensor
SensorManager sm = (SensorManager) this.universeView.getContext().getSystemService(Context.SENSOR_SERVICE);
sm.registerListener(new SensorEventListener() {
#Override
public void onSensorChanged(SensorEvent event) {
x = event.values[0];
y = event.values[1];
z = event.values[2];
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
}, sm.getDefaultSensor(Sensor.TYPE_GRAVITY), SensorManager.SENSOR_DELAY_GAME);
//save player, velocity, and sprite
Galaxy player = ((UniverseActivity)universeView.getContext()).getPlayer();
Velocity vel = player.getVel();
ImageView sprite = player.getSprite();
boolean changeBackground;
float timesRun = 0f;
while(running){
//every 16 milliseconds (~60 Hz)
timesRun += 1;
final String testStr = "Thread has run for " + (timesRun) + " frames.";
Runnable test = new Runnable() {
#Override
public void run() {
Log.d(TAG, testStr);
}
};
if(timesRun % 60 == 0) ((UniverseActivity) universeView.getContext()).runOnUiThread(test);
//increment the time
speed = ((UniverseActivity)universeView.getContext()).getSpeed();
time += (speed / 7200.0);
((UniverseActivity)universeView.getContext()).setTimeProgress((int) time);
//update player's velocity
((UniverseActivity)universeView.getContext()).getPlayer().getVel().incrementXV(-x / 9.81f);
((UniverseActivity)universeView.getContext()).getPlayer().getVel().incrementYV(y / 9.81f);
//update player's position
//move sprite
sprite.setX((float)(sprite.getX() + (vel.getxV() * speed / 400)));
sprite.setY((float)(sprite.getY() + (vel.getyV() * speed / 400)));
changeBackground = false;
//bottom -> top
if (sprite.getY() + (sprite.getHeight() / 2) > universeView.getHeight()) {
sprite.setY(0 - (sprite.getHeight() / 2));
sprite.setX(universeView.getWidth() / 2);
player.updateSector("BOTTOM");
changeBackground = true;
}
//right -> left
if (sprite.getX() + (sprite.getWidth() / 2) > universeView.getWidth()) {
sprite.setY(universeView.getHeight() / 2);
sprite.setX(0 - (sprite.getWidth() / 2));
player.updateSector("RIGHT");
changeBackground = true;
}
//top -> bottom
if (sprite.getY() + (sprite.getHeight() / 2) < 0) {
sprite.setY(universeView.getHeight() - (sprite.getHeight() / 2));
sprite.setX(universeView.getWidth() / 2);
player.updateSector("TOP");
changeBackground = true;
}
//left -> right
if (sprite.getX() + (sprite.getWidth() / 2) < 0) {
sprite.setY(universeView.getHeight() / 2);
sprite.setX(universeView.getWidth() - (sprite.getWidth() / 2));
player.updateSector("LEFT");
changeBackground = true;
}
if(changeBackground)
{((UniverseActivity)universeView.getContext()).changeBackground();}
((UniverseActivity)universeView.getContext()).checkForCollision();
try{
this.sleep(16L);
}
catch (InterruptedException e){
e.printStackTrace();
}
}
Log.d(TAG, "Game Loop terminated");
}
}
To be clear, no exceptions or errors are being thrown during runtime. The only messages in logcat are my own and the system messages for registering a click, for example. The application does not crash and the sprite is still perfectly controllable. The main things that do not work is the changing of backgrounds, checking for a collision, and the onClickListeners.
Has anyone run into something like this before? Any help would be appreciated.
So after having narrowed the problem down to the Runnable objects I was passing to the UI thread, I took steps to minimize the amount of time I called runOnUIThread() at first it didn't seem to have any effect but eventually I stopped having this problem and that's the only thing I can contribute it to. I might eventually do some more testing to be more concrete that that was the problem and respective solution.

mStartTime cannot be resolved to a variable

I have written the following code:
package com.shadow.handler;
import android.R;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Toast;
public class ServiceClick extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_list_item);
}
private Runnable mUpdateTimeTask = new Runnable() {
public void run() {
final long start = mStartTime;
long millis = SystemClock.uptimeMillis() - start;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
if (seconds < 10) {
mTimeLabel.setText("" + minutes + ":0" + seconds);
} else {
mTimeLabel.setText("" + minutes + ":" + seconds);
}
mHandler.postAtTime(this,
start + (((minutes * 60) + seconds + 1) * 1000));
}
};
public void startClicked(View view) {
if (mStartTime == 0L) {
mStartTime = System.currentTimeMillis();
mHandler.removeCallbacks(mUpdateTimeTask);
mHandler.postDelayed(mUpdateTimeTask, 100);
}
public void stopClicked(View view) {
mHandler.removeCallbacks(mUpdateTimeTask);
}
}
I am getting the following errors:
mStartTime cannot be resolved to a variable
mHandler cannot be resolved
But I have already declared mStartTime and mHandler.
You haven't declared those variables. You need to declare them
Handler mHandler;
long mStartTime;
#Override
public void onCreate(Bundle savedInstanceState) {
Also you need to remove
import android.R;
Should be
import com.shadow.handler.R;
Also i don't see where you initialized mHandler.

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