Assign generic variable as a long to CountDownTimer - java

Good afternoon,
I am looking to assign a generic variable that can be changed throughout the app and passed into CountDownTimer as my long
package com.rcd.learningactivities;
import java.text.DecimalFormat;
import java.util.concurrent.TimeUnit;
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends Activity {
protected CountDownTimer cd;
private long countTime = 0; // Variable for CountDownTimer
private Button lastPressedButton;
private Button red;
private Button blue;
private TextView blueTimer;
private TextView redTimer;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
blueTimer = (TextView) findViewById(R.id.blueTimer);
blue = (Button) findViewById(R.id.button1);
redTimer = (TextView) findViewById(R.id.redTimer);
red = (Button) findViewById(R.id.button2);
cd = new CountDownTimer(countTime, 1000) { //<--- trying to use countTime here
public void onTick(long millisUntilFinished) {
DecimalFormat dfmin = new DecimalFormat("0");
DecimalFormat dfsec = new DecimalFormat("00");
double seconds = TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished)%60;
double min = TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished);
if (lastPressedButton == blue){
blueTimer.setText(String.valueOf(dfmin.format(min)) + ":" + String.valueOf(dfsec.format(seconds)));
}
else if (lastPressedButton == red) {
redTimer.setText(String.valueOf(dfmin.format(min)) + ":" + String.valueOf(dfsec.format(seconds)));
}
}
public void onFinish() {
if (lastPressedButton == blue){
blueTimer.setText("5:00");
}
else if (lastPressedButton == red){
redTimer.setText("5:00");
}
}
};
blue.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
lastPressedButton = blue;
countTime = 300000; // <-- setting countTime here
if (blueTimer.getText().toString().contains("5:00")){
cd.start();
} else {
cd.cancel();
cd.onFinish();
}
}
});
red.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
lastPressedButton = red;
countTime = 250000;
if (redTimer.getText().toString().contains("5:00")){
cd.start();
} else {
cd.cancel();
cd.onFinish();
}
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
For whatever reason, it stays with the initially declared number 0 (or if i change it to say 300000 then its always 300000) and its not changing the countTime below in my onClick.
Any help is greatly appreciated. If it can be accompanied by an explanation, that would be great!
Thanks everyone in advance!
EDIT: Im guessing its a scope issue that im overlooking??
EDIT2: If it is a scope issue, im a little confused as to how im able to reset the "lastPressedButton" variable set just about it, but not the countTime.

Java has pass by value semantics, not pass by reference, the value of countTime at construction is passed to CountDownTimer, CDT does not see any updates to countTime after it has been instantiated.

Related

Sound when counter reaches specific time? Android

first of all pardon my English, but I think it's understandable.
So in this app is a counter and I need it to do sound when it reaches for example 30 seconds.
note: this is my first question here so if I broke any rules or I could have asked better way, let me know please
import android.os.SystemClock;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Chronometer;
public class MainActivity extends AppCompatActivity {
private Button mStartButton;
private Button mPauseButton;
private Button mResetButton;
private Chronometer mChronometer;
private long lastPause;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mStartButton = (Button) findViewById(R.id.start_button);
mPauseButton = (Button) findViewById(R.id.pause_button);
mResetButton = (Button) findViewById(R.id.reset_button);
mChronometer = (Chronometer) findViewById(R.id.chronometer);
mStartButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (lastPause != 0){
mChronometer.setBase(mChronometer.getBase() + SystemClock.elapsedRealtime() - lastPause);
}
else{
mChronometer.setBase(SystemClock.elapsedRealtime());
}
mChronometer.start();
mStartButton.setEnabled(false);
mPauseButton.setEnabled(true);
}
});
mPauseButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
lastPause = SystemClock.elapsedRealtime();
mChronometer.stop();
mPauseButton.setEnabled(false);
mStartButton.setEnabled(true);
}
});
mResetButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mChronometer.stop();
mChronometer.setBase(SystemClock.elapsedRealtime());
lastPause = 0;
mStartButton.setEnabled(true);
mPauseButton.setEnabled(false);
}
});
}
}
Define global integer variable as counter and count it in Chronometer's OnChronometerTickListener, and when it reach for example 30 then play sound and reset your counter:
int c = -1; // define global
chronometer.setOnChronometerTickListener(new Chronometer.OnChronometerTickListener() {
#Override
public void onChronometerTick(Chronometer chronometer) {
c++;
if(c == 30) {
c = 0;
MediaPlayer mp = MediaPlayer.create(getApplicationContext(), R.raw.ding);
mp.start();
}
}
});

ontouchlistener isn't working

My image is moving weirdly and pausing at random moments while I need it to be continuous. It stops and then works. Please post if you can make it more efficient. Also look if there is a way to shorten the code.
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
public int x;
public float g =10.0f;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final ImageView iconss = (ImageView) findViewById(R.id.craft);
final Button button1 = (Button) findViewById(R.id.left);
final TextView txt1 = (TextView)findViewById(R.id.fail);
final Button button2 = (Button) findViewById(R.id.Right);
button2.setOnClickListener(new View.OnClickListener(){
public void onClick(View v) {
g = g + 10f;
x = 1;
final CharSequence work;
work = "it is working";
txt1.setText(work);
iconss.setTranslationX(g);
}
});
button2.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v,MotionEvent event) {
g = g + 10f;
x = 1;
final CharSequence work;
work = "it is working";
txt1.setText(work);
iconss.setTranslationX(g);
return false;
}
});
button1.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
g = g - 10f;
x = 1;
final CharSequence work;
work = "it is working";
txt1.setText(work);
iconss.setTranslationX(g);
}
});
button1.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v,MotionEvent event) {
g = g - 10f;
x = 1;
final CharSequence work;
work = "it is working";
txt1.setText(work);
iconss.setTranslationX(g);
return false;
}
});
}
}
The problem is ambiguous between ClickEvent and TouchEvent.
Your should remove TouchListener and replace them by Animation
Calculate the target position the image will move to
Set transition time
Start animation when button is clicked

Buttons not responding when pressing

I'm new to android development and I'm making a simple calculator. Everything is working fine and no errors are showing but Buttons aren't working whenever I press them.
My target SDK is API 19: Android 4.4(Kitkat) and compiling with API 20: Android 4.4(KitKat Wear). Here is my code,
MainActivity.java
package edu.shihank.mycalcv2;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends ActionBarActivity {
public TextView tv;
public float numbBf;
public String Operation;
public ButtonClickListener btnClick;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView)findViewById(R.id.tv);
int idList[] = {R.id.zero, R.id.one, R.id.two, R.id.three, R.id.four,
R.id.five, R.id.six, R.id.seven, R.id.eight, R.id.nine, R.id.add,
R.id.sub, R.id.div, R.id.multi, R.id.equal, R.id.clear, R.id.history};
for(int id:idList){
View v = (View)findViewById(id);
v.setOnClickListener(btnClick);
}
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
public void getKeyboard(String str) {
String tvNow = tv.getText().toString();
tvNow += str;
tv.setText(tvNow);
}
public void theResult() {
float numbAf = Float.parseFloat(tv.getText().toString());
float result = 0;
if(Operation.equals("+")){
result = numbAf + numbBf;
}
if(Operation.equals("-")){
result = numbAf - numbBf;
}
if(Operation.equals("*")){
result = numbAf * numbBf;
}
if(Operation.equals("/")){
result = numbAf / numbBf;
}
tv.setText(String.valueOf(result));
}
public void theMath(String str) {
numbBf = Float.parseFloat(tv.getText().toString());
Operation = str;
tv.setText("0");
}
private class ButtonClickListener implements OnClickListener{
#Override
public void onClick(View v) {
switch(v.getId()){
case R.id.clear:
tv.setText("0");
numbBf = 0;
Operation = "";
break;
case R.id.add:
theMath("+");
break;
case R.id.sub:
theMath("-");
break;
case R.id.div:
theMath("/");
break;
case R.id.multi:
theMath("*");
break;
case R.id.equal:
theResult();
break;
default:
String numb = ((Button) v).getText().toString();
getKeyboard(numb);
break;
}
}
}
}
Can anyone see what I've done wrong?
I don't see where you have btnClick initialized anywhere. You should have something like
btnClick = new ButtonClickListener();
somewhere before setting the listeners.
btnClick has not been initialized! Try this:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView)findViewById(R.id.tv);
int idList[] = {R.id.zero, R.id.one, R.id.two, R.id.three, R.id.four,
R.id.five, R.id.six, R.id.seven, R.id.eight, R.id.nine, R.id.add,
R.id.sub, R.id.div, R.id.multi, R.id.equal, R.id.clear, R.id.history};
btnClick = new ButtonClickListener(); // add this line
for(int id:idList){
View v = (View)findViewById(id);
v.setOnClickListener(btnClick);
}
}
You need to instantiate an instance of your listener, currently it's null:
btnClick = new ButtonClickListener();
Above is the correct answer, but you don't need to create a new ButtonClickListener that extends the OnClickListener if you aren't drastically modifying the class. Here's an alternative approach
private OnClickListener btnCLick = new OnClickListener() {
#Override
public onClick(View v) {
// Switch statement here
}
}
And now you don't actually need to declare btnClick = new ButtonClickListener(). And just for fun, another way is your main activity class can implement View.OnClickListner and then set button.setOnClickListener(this);
public class MainActivity extends Activity implements View.OnClickListener {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Other stuff
btn.setOnClickListener(this);
}
#Override
public void onClick(View v) {
// Switch statement here
}
}
Just to show you all of the possible ways to solve the problem. I prefer to implement the listener on the class so you're not storing a variable, but do whatever works best for your case.

using custom_dialog.dismiss() force closes app

i have just started with android but have done some c# which seems very similar to java
in short, the problem lies in the closeDialog method
I am not very familiar with view/viewgroup so please dont bombard me with incorrect usage of objects, etc.
in short, i am creating a simple app which i hope to improve on (it is basically the start of a huge project)
the _showhint dialog opens fine, and shows the "hint" as expected, but the closeDialog force closes the app, I have no idea why
package com.example.app;
import android.app.Activity;
import android.app.Dialog;
import android.net.Uri;
import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;
import android.webkit.ValueCallback;
import android.webkit.WebView;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
public class MainActivity extends ActionBarActivity {
private WebView webView;
final Activity activity = this;
public Uri imageUri;
private ValueCallback<Uri> mUploadMessage;
private Uri mCapturedImageImageURI = null;
private TextView lblAnswer, lblWelcome;
private EditText edtInput;
public TextView showText ;
public Button btnShowHint, btnCalculate;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
edtInput = (EditText) findViewById(R.id.edtInput) ;
lblWelcome = (TextView) findViewById(R.id.lblWelcome) ;
lblAnswer = (TextView) findViewById(R.id.lblAnswer) ;
btnShowHint = (Button) findViewById(R.id.btnHelp);
btnCalculate = (Button) findViewById(R.id.btnShow) ;
if (savedInstanceState == null) {
getSupportFragmentManager().beginTransaction()
.add(R.id.container, new PlaceholderFragment())
.commit();
}
}
public void calculate(View vw)
{
String [] arrEditStore = new String[edtInput.length()] ;
String arrOperators [] = {"+", "-", "*", "/", "(", ")"} ;
}
public void _showhint(View vw)
{
final Dialog showHintDialog = new Dialog(activity);
showHintDialog.setContentView(R.layout.custom_dialog);
showHintDialog.setTitle("How to enter data");
showHintDialog.show();
}
public void closeDialog(View vw)
{
final Dialog dialog = new Dialog(this) ;
Button btnClose = (Button) dialog.findViewById(R.id.button) ;
btnClose.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
dialog.dismiss();
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
/**
* A placeholder fragment containing a simple view.
*/
public static class PlaceholderFragment extends Fragment {
public PlaceholderFragment() {
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_main, container, false);
return rootView;
}
}
}
EDIT: ADDED "this" to final Dialog dialog = new Dialog(this)
I have discovered what has caused the problem
GIVEN CODE:
public void _showhint(View vw)
{
final Dialog showHintDialog = new Dialog(activity);
showHintDialog.setContentView(R.layout.custom_dialog);
showHintDialog.setTitle("How to enter data");
showHintDialog.show();
}
public void closeDialog(View vw)
{
final Dialog dialog = new Dialog(this) ;
Button btnClose = (Button) dialog.findViewById(R.id.button) ;
btnClose.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
dialog.dismiss();
}
});
}
SOULTION
first, I moved the decleration of the btnClose to the top
public Button btnShowHint, btnCalculate, btnClose;
then in the design view, removed the link of the button Close onclick method refering to closeDialog.
Afterwards, removing the closeDialog method completely, and also moving some of that code to the _showHint method
it also makes logical sense, thanks to #Mike M. who commented on the post, helped me reason it out, since I say, THIS button must close the dialog but in the method of this button, I am assigning it to be used by itself, which doesn't make logical sense at all, here is the changed code and it works
CHANGED CODE:
public void _showhint(View vw)
{
final Dialog showHintDialog = new Dialog(activity);
showHintDialog.setContentView(R.layout.custom_dialog);
showHintDialog.setTitle("How to enter data");
showHintDialog.show();
btnClose = (Button) showHintDialog.findViewById(R.id.button) ;
btnClose.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
showHintDialog.dismiss();
}
});
}
We all make stupid and unnessasary mistakes at times, some worse than others, but if you find a solution to a problem you have had, maybe somewhere someone has the same issue, so post a solution to your problem, it might help that someone!!!
cheers

Running things outside UI Thread

I am trying to create a simple Android stopwatch application. I was having trouble with the application freezing every time I would hit the start button. I learned from reading various things online that the reason it hangs is that I ran a while loop in the UI thread and in order for the application not to crash, that while loop had to be somewhere different. A post on the XDA forums suggested that someone encountering this problem should use an AsyncTask to accomplish this. I am having trouble understanding exactly how to use AsyncTask to do this.
TL;DR: I am trying to count time and then have it update a textview with the corresponding time
Original code with while loop in UI thread
import android.os.AsyncTask;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends Activity
{
Button start, stop, reset;
TextView time;
boolean timeStopped = false;
long timeInNanoSeconds, startTimeInNanoSeconds;
double timer;
public double getTimeInSeconds()
{
timeInNanoSeconds = System.nanoTime() - startTimeInNanoSeconds;
double timeSeconds = (double) timeInNanoSeconds / 1000000000.0;
double roundOff = Math.round(timeSeconds * 100.0) / 100.0;
return roundOff;
}
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
start = (Button) findViewById(R.id.startButton);
stop = (Button) findViewById(R.id.stopButton);
reset = (Button) findViewById(R.id.resetButton);
time = (TextView) findViewById(R.id.timeField);
start.setOnClickListener(new View.OnClickListener()
{
public void onClick(View arg0)
{
startTimeInNanoSeconds = System.nanoTime();
while(timeStopped == false)
{
double timer = getTimeInSeconds();
String stringTimer = Double.toString(timer);
CharSequence sequenceTimer = stringTimer;
time.setText(sequenceTimer);
}
}
});
stop.setOnClickListener(new View.OnClickListener()
{
public void onClick(View v)
{
}
});
reset.setOnClickListener(new View.OnClickListener()
{
public void onClick(View v)
{
time.setText("");
}
});
}
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
EDIT: Working version using Handler
import android.os.Bundle;
import android.os.Handler;
import android.app.Activity;
import android.util.Log;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends Activity {
Button start, stop, reset;
TextView time;
Handler m_handler;
Runnable m_handlerTask;
int timeleft = 0;
boolean timeStopped;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
start = (Button) findViewById(R.id.buttonStart);
stop = (Button) findViewById(R.id.buttonStop);
reset = (Button) findViewById(R.id.buttonReset);
time = (TextView) findViewById(R.id.textTime);
start.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
timeStopped = false;
m_handler = new Handler();
m_handlerTask = new Runnable()
{
public void run() {
if(timeStopped == false){
if(timeleft > -1) {
Log.i("timeleft","" + timeleft);
time.setText(String.valueOf(timeleft));
timeleft++;
}
else{
m_handler.removeCallbacks(m_handlerTask);
}
}
m_handler.postDelayed(m_handlerTask, 1000);
}
};
m_handlerTask.run();
}
});
stop.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
timeStopped = true;
m_handler.removeCallbacks(m_handlerTask);
}
});
reset.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
timeStopped = true;
m_handler.removeCallbacks(m_handlerTask);
timeleft = 0;
time.setText(String.valueOf(timeleft));
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
doInbackground is invoked on the background thread. you cannot update ui from a background
time.setText(sequenceTimer);
// should be in a ui thread.
Use runOnUithread or setText in onPostExecute.
You can use a Handler , a timer task or a CountDowntimer depending on your requirement.
Android Thread for a timer
Edit:
Using Handler
public class MainActivity extends Activity
{
Button start;
TextView time;
Handler m_handler;
Runnable m_handlerTask ;
int timeleft=100;
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
start = (Button) findViewById(R.id.button1);
time = (TextView)findViewById(R.id.textView1);
start.setOnClickListener(new View.OnClickListener()
{
public void onClick(View arg0)
{
m_handler = new Handler();
m_handlerTask = new Runnable()
{
#Override
public void run() {
if(timeleft>=0)
{
// do stuff
Log.i("timeleft",""+timeleft);
time.setText(String.valueOf(timeleft));
timeleft--;
}
else
{
m_handler.removeCallbacks(m_handlerTask); // cancel run
}
m_handler.postDelayed(m_handlerTask, 1000);
}
};
m_handlerTask.run();
}
});
}
}
In my opinion AsyncTask is not fit for you, as this in my mind is a single shot action.
I would suggest something like this:
private ScheduledExecutorService exec;
private void startExec() {
shutDownExec();
exec = Executors.newSingleThreadScheduledExecutor();
exec.scheduleWithFixedDelay(new Runnable() {
#Override
public void run() {
// this starts immediately and is run once every minute
double timer = getTimeInSeconds();
String stringTimer = Double.toString(timer);
CharSequence sequenceTimer = stringTimer;
runOnUiThread(new UpdateUI(R.id.yourtime_textview, sequenceTimer));
}
}, 0, 1, TimeUnit.MINUTES); // adjust how often run() is executed here
}
private void shutDownExec() {
if (exec != null && !exec.isTerminated()) {
exec.shutdown();
}
}
private class UpdateUI implements Runnable {
private String mText;
private TextView mTv;
public UpdateUI(int textviewid, String text) {
this.mTv = (TextView) findViewById(textviewid);
this.mText = text;
}
#Override
public void run() {
mTv.setText(mText);
}
}
I had to do a similar task lately I used created a separate thread with the following code. It lets you update at set time intervals which I think would be suited to your task.
Hope it helps.
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.content.Context;
import android.util.Log;
public class AutomationTreadClass {
Activity refToUIActivity;
//Declare the timer
Timer t = new Timer();
//pass UI activity so you can call update on it
AutomationTreadClass( Activity callingActivity ){
refToUIActivity = callingActivity;
startTimerTread();
}
private void startTimerTread(){
//Set the schedule function and rate
t.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
//do any updates to the time you need to do here
updateLevelMeter();
}
},
//Start Time of thread
0,
//interval of updates
30);
}
private void updateLevelMeter() {
refToUIActivity.runOnUiThread(new Runnable() {
public void run() {
//access what ever UI comment you need to here. like giving you textview a value.
}
});
}
}

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