I am creating a Chat client that is making about 500,000 user registrations by communicating with a server. The client sends a request to the server, then it sends a response back to the client after processing the request. I have implemented this using an Iterative Server and a MultiThreaded server which uses a the ExecutorService framework in Java. I have a fixed thread pool of size 10. I am now trying to measure the average number of registration responses I get back from the Server per second for the Iterative and Multi-Threaded case. I observed that I got fewer responses from the Multi-Threaded as compared to the Iterative. This does not make sense, as I have 10 threads which can simultaneously process requests on the Multi-Threaded server. I'm not sure if I am programming it wrong or if I am misunderstanding a concept here. I would appreciate some help.
EDIT: I tried replacing pool.execute(new SpawnConnection(client)); with Thread thread = new Thread(new SpawnConnection(client)); thread.start(); and the number of responses per second decreased even further.
public class MultiThreadedServer {
public static final int THREAD_COUNT = 10;
private static ExecutorService pool = Executors.newFixedThreadPool(THREAD_COUNT);
private static HashMap<String,Chat> chatGroup = new HashMap<String,Chat>();
private static HashMap<String,Long> heartbeatChecker = new HashMap<String,Long>();
public static synchronized void putHeartbeat(String user){
heartbeatChecker.put(user, System.currentTimeMillis());
}
public static synchronized void putGroup(String user, Chat c){
chatGroup.put(user,c);
}
public static void main(String [] args){
ServerSocket server = null;
Socket client;
int port = Integer.parseInt(args[0]);
try{
server = new ServerSocket(port);
}catch (IOException e1){
e1.printStackTrace();
System.exit(1);
}
while(true){
try {
client = server.accept();
pool.execute(new SpawnConnection(client));
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Here is the SpawnConnectionClass:
public class SpawnConnection implements Runnable{
private Socket client;
public SpawnConnection(Socket client){
this.client = client;
}
#Override
public void run() {
// TODO Auto-generated method stub
try{
BufferedReader reader = new BufferedReader(new InputStreamReader(client.getInputStream()));
PrintWriter writer = new PrintWriter(client.getOutputStream(),true);
String line = reader.readLine();
if(line.startsWith("register ")){
if(register(line)){
writer.println("Registration Success");
}
else{
writer.println("Error on Registration");
}
}
else{
writer.println("Invalid request");
}
client.close();
}catch(IOException e){
}
}
private boolean register(String line){
String params[] = line.split(" ");
if(MultiThreadedServer.groupContains(params[1])){
return false;//writer.println("Error on register: username already exists. please try again.");
}
else{
try {
MultiThreadedServer.putGroup(params[1], new Chat(params[2],Integer.parseInt(params[3])));
MultiThreadedServer.putHeartbeat(params[1]);
}catch(Exception e){
return false;
}
return true;
}
}
}
Related
I have the following tcp server:
public class Server {
private Connection db;
private Statement statement;
private ServerSocket socket;
public static void main(String[] args) {
Server server = new Server();
server.initializeServer();
System.out.println("Server initialized");
server.listenConnections();
}
private void initializeServer() {
try {
db = DriverManager.getConnection("jdbc:mysql://localhost:3306/courseworkschema" +
"?verifyServerCertificate=false" +
"&useSSL=false" +
"&requireSSL=false" +
"&useLegacyDatetimeCode=false" +
"&" +
"&serverTimezone=UTC",
"Sergei",
"12345");
statement = db.createStatement();
socket = new ServerSocket(1024);
} catch (SQLException | IOException e) {
e.printStackTrace();
}
}
private void listenConnections() {
System.out.println("Listening connections ... ");
while (true) {
try {
Socket client = socket.accept();
new Thread(() -> {
System.out.println("Client accepted");
try {
OutputStream outputStream = client.getOutputStream();
InputStream inputStream = client.getInputStream();
String clientAction;
String queryContent;
boolean flag = true;
while (flag) {
byte[] msg = new byte[100];
int k = inputStream.read(msg);
clientAction = new String(msg, 0, k);
clientAction = clientAction.trim();
msg = new byte[100];
k = inputStream.read(msg);
queryContent = new String(msg, 0, k);
queryContent = queryContent.trim();
System.out.println(clientAction);
System.out.println(queryContent);
if (clientAction.equalsIgnoreCase("END")) {
flag = false;
}
else if (clientAction.equalsIgnoreCase("LOGIN")) {
System.out.println("Login action");
}
}
} catch (IOException e) {
e.printStackTrace();
}
});
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
This server is created to communicate with database. Here's the way how I try to connect to this serverL
public class LoginController {
private LoginWindow window;
private Socket socket;
private InputStream is;
private OutputStream os;
public LoginController() {
connectToServer();
}
public void logInUser(String login, String password) {
if (!login.isEmpty() && !password.isEmpty()) {
sendDataToServer("LOGIN");
sendDataToServer("");
} else {
window.showMessageDialog("Fill the fields!", JOptionPane.ERROR_MESSAGE);
}
}
public void attachView(LoginWindow window) {
this.window = window;
}
private void connectToServer() {
try {
socket = new Socket("127.0.0.1", 1024);
System.out.println("Connected");
} catch (IOException e) {
e.printStackTrace();
}
}
private void sendDataToServer(String res) {
try {
os = socket.getOutputStream();
os.write(res.getBytes());
} catch (IOException e) {
e.printStackTrace();
}
}
}
When I run the server and then client, I have such logs in server:
Server initialized
Listening connections ...
Process finished with exit code -1
So, I can't understand why server doesn't wait and accept a connection from client, but closes after initializing and listening. So, what's the matter? I will appreciate any help. Thanks in advance!
UPD
When I run my app it started to work but I found out that code in Thread block isn't executed. I even can't understand, why does it happen
In your private void listenConnections() you are creating a Thread object but you are not telling it to start after its created thus it wont execute.
Your thread creation line should look something like this:
new Thread(() -> {
//your code
}).start();
From the javadocs:
https://docs.oracle.com/javase/7/docs/api/java/lang/Thread.html#start()
public void start()
Causes this thread to begin execution; the Java Virtual Machine calls
the run method of this thread. The result is that two threads are
running concurrently: the current thread (which returns from the call
to the start method) and the other thread (which executes its run
method).
It is never legal to start a thread more than once. In particular, a
thread may not be restarted once it has completed execution.
Throws: IllegalThreadStateException - if the thread was already
started.
See Also: run(), stop()
I am trying to create a program with Java that can only have one instance of it running at a time.
I am using Sockets and ServerSockets to try to achieve this.
How the program is supposed to work is:
The main method will check if any parameters have been passed, it will try to write the first parameter to the server, if it fails that means, that means that this is the only running instance, so it will open the ServerSocket and then start the frame. If it doesn't fail then the application is already running so it should send the string and the other instance should be able to read it and process it.
Here's the main method:
public static void main(String[] args) {
String fileName = null;
if (args.length >= 1) {
fileName = args[0];
}
if (Singleton.sendSignal(fileName)) {
Frame.getFrame().open(fileName);
Singleton.checkInput();
}
}
And here's the server class:
public class Singleton {
private static final int portNumber = 4243;
private static ServerSocket serverSocket;
private static Socket clientSocket;
private static Socket echoSocket;
public static boolean sendSignal() {
try {
echoSocket = new Socket(InetAddress.getLocalHost().getHostName(), portNumber);
PrintWriter out = new PrintWriter(echoSocket.getOutputStream(), true);
out.write("Open\n");
out.close();
close();
return false;
} catch (Exception e) {
close();
return true;
}
}
public static void checkInput() {
try {
renewReader();
} catch (Exception e) {
close();
}
}
public static void renewReader() throws Exception {
serverSocket = new ServerSocket(portNumber);
clientSocket = serverSocket.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String inputLine = in.readLine();
if (inputLine.equals("Open")) {
Widget.getInstance().setVisible(true);
}
close();
renewReader();
}
public static void close() {
try {
serverSocket.close();
} catch (Exception e) {
}
try {
clientSocket.close();
} catch (Exception e) {
}
try {
echoSocket.close();
} catch (Exception e) {
}
}
}
Although half of this code works (only one instance runs at a time), only the first set of data are being passed and then the program stops reading. How can I make the socket listen until the program is closed?
I your checkInput() method, you are accepting for client connection once here. Try something like this:
public static void checkInput()
{
//do something here
serverSocket = new ServerSocket(portNumber);
//wait for request from client.
Socket clientSocket = serverSocket.accept();
//
// do your processing here
// call checkInput method again.
checkInput();
}
As soon as another instance it started, server will accept the request, do the processing and then again starts waiting for more requests (for this we called cehckInput again).
Also in your main() add this:
public static void main(String[] args)
{
String fileName = null;
if (args.length >= 1) {
fileName = args[0];
}
if (Singleton.sendSignal(fileName))
{
Frame.getFrame().open(fileName);
// start the server in a thread so that main method can continue on
new Thread()
{
public void run()
{
Singleton.checkInput();
}
}.start();
}
// do your other tasks.
}
On upon termination of program, your sockets will auto close. Also if you want to explicitly close the sockets, you can add a shutdown hook to close it.
A simple hook looks like this.
Runtime.getRuntime().addShutdownHook(your thread that will close sockets);
I'm relatively new to Java and I'm writing an application to interrogate an Apache HTTP server's access_log file; with this, I want to submit the IP Addresses individually (probably via the Apache HTTPClient library) to another Java instance on another server (as the Web server does not have FTP enabled) to pull some log files. At the moment I've managed to bumble my way through modifying a 'tail -f' equivalent class to suit the programs needs and then manipulate that data to get the IP Addresses that I need to do something with - I even managed to make the 'tail' class threaded so it could address multiple periods of time!
With that said, I want to use a for loop to iterate through each entry in my computerRebootList String Array and with each address create a thread to perform some more work but all I can think of is this;
for (String tmpIpAddress : computerRebootList ) {
ComputerIpHandler handler = new ComputerIpHandler();
}
and then create another class named ComputerIpHandler like so;
public class KioskIpHandler implements Runnable {
static final Logger logger = LogManager.getLogger( ComputerIpHandler.class );
#Override public void run() {
//do some code
}
public static void main(String computerIp) {
Thread mainThread = new Thread(new ComputerIpHandler());
mainThread.start();
try {
logger.info("log some stuff");
mainThread.join();
logger.info("yay it's done");
}
catch (InterruptedException errInterrupted) {
logger.error(errInterrupted.getMessage());
logger.error(errInterrupted.getStackTrace());
}
}
}
I read somewhere about ensuring that I need to manage resource limitations so I would have to create a maximum number of threads - arguably I could send something like 10 IPs to this class and then have the rest of the addresses 'queue' until the one has returned... I'm just not confident or fluent enough to be able to conceptualise these ideas.
EDIT: I omitted that I am restricted to Java 1.6 as this is the maximum compatible version of the JRE that we can use on this server - not sure if that hinders this effort somewhat...
Can anyone point me in the right direction?
Check ScheduledThreadPoolExecutor and ScheduledExecutorService classes in package java.util.concurrent in java API. Those and some other classes in that package would manage all resources for you. They are available in java since version 1.5
I recommend using Java's built in FTP connection platform to make a thread for continually receiving data on a specified port, until it receives a termination key.
Basically, one class will create a ServerSocket (open socket on server) and upon connection with another socket (the client socket) it would create a new thread for receiving information.
public class Server {
public ServerSocket ss;
public Socket clientSocket;
public Thread receiveingThread;
public BufferedReader inFromClient = null;
public boolean running = false;
public Server(int port) {
try {
ss = new ServerSocket(port);
startReceiving();
} catch (Exception e) {
e.printStackTrace();
}
}
public synchronized void startReceiving() {
receiveingThread = new Thread("Recieve") {
public void run() {
String dataFromClient = new String("");
while (running) {
try {
inFromClient = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
dataFromClient = inFromClient.readLine();
} catch (Exception e) {
e.printStackTrace();
}
if (dataFromClient.equals("TERMINATOR_KEY") {
stopRecieving();
}
else if(!dataFromClient.equals("")) {
//add item to array
}
}
}
};
receiveingThread.start();
}
public synchronized void stopReceiving() {
try {
running = false;
receivingThread.join();
ss.close();
clientSocket.close();
} catch (Exception e) {
e.printStackTrace();
}
System.exit(0);
}
public static void main(String[] args) {
new Server(yourPortHere);
}
}
then the client class would look something like:
public class Client {
public Socket socket;
public Thread send;
public Client(string serverPublicIP, int port) {
try {
socket = new Socket(serverPublicIP, port);
send("some IP address");
} catch (Exception e) {
e.printStackTrace();
}
}
public void send(String toSend) {
send = new Thread("Send") {
public void run() {
PrintWriter outToServer;
try {
outToServer = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
outToServer.print(toSend);
outToServer.flush();
} catch (Exception e) {
e.printStackTrace();
}
finally {
outToServer.close();
}
}
};
send.start();
}
public static void main(String[] args) {
new Client("127.0.0.1", yourPortHere);
}
}
This is the link for the start of socket tutorials on the oracle site.
This is the Oracle Documentation for java.net.ServerSocket
This is the Oracle Documentation for java.net.Socket
So I have a multithreaded server, and data sends back and forth correctly, but my write operations stalls on the slower connections. I've noticed that it goes by connection time. The first client to connect always receives data first from the server. The next one has to wait until the first one is done receiving and so on so forth. What I'm looking for is a server that sends data to many clients without waiting for a client to finish receiving. I've read up about NIO (non-blocking), but I'd really prefer keeping my current method, which is to use a separate thread for each client.
Here's the code.
Server:
public class Server implements Runnable {
private Thread thread;
private ServerSocket serverSocket;
private ArrayList<ClientThread> clients;
public Server(int port) throws IOException {
thread = new Thread(this);
clients = new ArrayList<ClientThread>();
serverSocket = new ServerSocket(port);
thread.start();
}
#Override
public void run() {
while (true) {
try {
//Listens to clients connecting.
ClientThread client = new ClientThread(serverSocket.accept());
clients.add(client);
ServerWindow.addText("-- Someone connected!");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public void broadcast(String data) {
broadcast(data, null);
}
public void broadcast(String data, ClientThread exclude) {
int amount = clients.size();
for (int i = 0; i < amount; i++) {
if (!clients.get(i).equals(exclude)) { //Don't send it to that client.
try {
clients.get(i).broadcast(data);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
}
Client thread object:
public class ClientThread implements Runnable {
private Thread thread;
private Socket socket;
private Scanner input;
private PrintWriter output;
public ClientThread(Socket s) throws IOException {
thread = new Thread(this);
socket = s;
socket.setTcpNoDelay(true);
//socket.setSoTimeout(10); //Send little chunk for 10 milliseconds.
input = new Scanner(socket.getInputStream());
output = new PrintWriter(socket.getOutputStream());
thread.start();
}
public void run() {
while (true) {
if (input.hasNext()) {
reciever(input.nextLine());
}
}
}
private void reciever(String data) {
ServerWindow.addText(data);
ServerWindow.server.broadcast(data, this);
}
public void broadcast(String data) throws IOException {
output.println(data);
output.flush();
}
}
It seems you are calling the broadcast method from the same thread.
This is a common pitfall for users new to multithreading in Java.
The fact that the broadcast method is in a subclass of Thread does not mean it will be executed on that Thread
In fact it will be executed on the thread that called it. The only method that will be executed on your created ClientThread is run() and anything that run() calls while it is executing. If you want said thread to not only read data from your connection but also write to it, you have to modify the run method to listen to external commands to start writing.
I wanted to create a simple game with a server and more than one clients. Server will have several Hashmaps and Arraylists. Server will broadcast these to clients, then one by one a client may modify these and send back to server and then server will broadcast updated values to all clients.
To get started, I have created Server - Client chat app. When a client sends String message to server, Server will add that String message to it's Arraylist and will broadcast that arraylist to all clients. I have used threads so that multiple clients can send messages concurrently, but I haven't applied thread-safety yet.
Lets come to the problem. for the first time when a client sends String to server, server prints it well, add to it's arraylist, then broadcasts it to all clients and all clients can see that too. But next time when client sends String message, server accepts it, adds to arraylist and broadcasts it, but this time all clients gets old arraylist ( list with only one String which was added first ). I have printed arraylist before broadcasting and it shows modified values, but at client side it shows list with one entry only.
Part of Server code
public class ServerGUI extends javax.swing.JFrame {
public static final int SERVER_PORT = 4000;
private ServerSocket ss;
ArrayList<String> al;
ArrayList<ClientHandler> clients;
public ServerGUI() {
initComponents();
setVisible(true);
al = new ArrayList<>();
clients = new ArrayList<>();
initNet();
}
private void initNet() {
Socket ds = null;
try {
ss = new ServerSocket(SERVER_PORT, 1);
while (true) {
ds = ss.accept();
clients.add(new ClientHandler(ds));
}
} catch (Exception e) {
System.out.println("shutting down server......");
}
}
class ClientHandler extends Thread {
private Socket ds;
private ObjectOutputStream out;
private ObjectInputStream in;
public ClientHandler(Socket ds) throws Exception {
this.ds = ds;
out = new ObjectOutputStream(ds.getOutputStream());
in = new ObjectInputStream(ds.getInputStream());
start();
}
public ObjectOutputStream getOut() {
return out;
}
public void run() {
try {
while (true) {
acceptData(in);
broadcastData();
}
} catch (Exception e) {
e.printStackTrace();
} finally {
System.out.println("Finally called. socket closed");
if (ds != null) {
try {
ds.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
private void acceptData(ObjectInputStream in) throws Exception {
System.out.println("acceptData called by " + Thread.currentThread().getName());
String s = (String) in.readObject();
al.add(s);
jta.setText(al.toString());
}
private void broadcastData() throws Exception {
System.out.println("broadcast called by " + Thread.currentThread().getName());
System.out.println("al is : \n" + al);
for (ClientHandler clnt : clients) {
clnt.getOut().writeObject(al);
clnt.getOut().flush();
}
}
Part of Client code
public class ClientGUI extends javax.swing.JFrame {
public static final int SERVER_PORT = 4000;
public static final String SERVER_IP = "127.0.0.1";
private Socket s1;
private ObjectOutputStream out;
private ObjectInputStream in;
private ArrayList<String> al;
public ClientGUI() {
initComponents();
setVisible(true);
initNet();
}
private void initNet() {
try {
s1 = new Socket(SERVER_IP, SERVER_PORT);
out = new ObjectOutputStream(s1.getOutputStream());
in = new ObjectInputStream(s1.getInputStream());
System.out.println("connected to server");
new ReadData();
} catch (Exception e) {
e.printStackTrace();
}
}
class ReadData extends Thread {
public ReadData() {
start();
}
public void run() {
System.out.println("client thread started");
try {
while (true) {
al = (ArrayList<String>) in.readObject();
System.out.println("client read completed, al is "+al);
jta.setText(al.toString());
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
private void textFieldActionPerformed(java.awt.event.ActionEvent evt) {
try {
out.writeObject(jtf.getText());
out.flush();
} catch (Exception e) {
e.printStackTrace();
}
}
This is normal behavior. If you send the same object (your ArrayList) several times to a given ObjectOutputStream, the stream will send the full object the first time, and will only send a reference to this object the next times. This is what allows sending a graph of objects without consuming too much bandwidth, and without going into infinite loops because a references b which also references a.
To make sure the ArrayList is sent a second time, you need to call reset() on the ObjectOutputStream.