Java slower with big heap - java

I have a Java program that operates on a (large) graph. Thus, it uses a significant amount of heap space (~50GB, which is about 25% of the physical memory on the host machine). At one point, the program (repeatedly) picks one node from the graph and does some computation with it. For some nodes, this computation takes much longer than anticipated (30-60 minutes, instead of an expected few seconds). In order to profile these opertations to find out what takes so much time, I have created a test program that creates only a very small part of the large graph and then runs the same operation on one of the nodes that took very long to compute in the original program. Thus, the test program obviously only uses very little heap space, compared to the original program.
It turns out that an operation that took 48 minutes in the original program can be done in 9 seconds in the test program. This really confuses me. The first thought might be that the larger program spends a lot of time on garbage collection. So I turned on the verbose mode of the VM's garbage collector. According to that, no full garbage collections are performed during the 48 minutes, and only about 20 collections in the young generation, which each take less than 1 second.
So my questions is what else could there be that explains such a huge difference in timing? I don't know much about how Java internally organizes the heap. Is there something that takes significantly longer for a large heap with a large number of live objects? Could it be that object allocation takes much longer in such a setting, because it takes longer to find an adequate place in the heap? Or does the VM do any internal reorganization of the heap that might take a lot of time (besides garbage collection, obviously).
I am using Oracle JDK 1.7, if that's of any importance.

While bigger memory might mean bigger problems, I'd say there's nothing (except the GC which you've excluded) what could extend 9 seconds to 48 minutes (factor 320).
A big heap makes seemingly worse spatial locality possible, but I don't think it matters. I disagree with Tim's answer w.r.t. "having to leave the cache for everything".
There's also the TLB which a cache for the virtual address translation, which could cause some problems with very large memory. But again, not factor 320.
I don't think there's anything in the JVM which could cause such problems.
The only reason I can imagine is that you have some swap space which gets used - despite the fact that you have enough physical memory. Even slight swapping can be the cause for a huge slowdown. Make sure it's off (and possibly check swappiness).

Even when things are in memory you have multiple levels of caching of data on modern CPUs. Every time you leave the cache to fetch data the slower that will go. Having 50GB of ram could well mean that it is having to leave the cache for everything.
The symptoms and differences you describe are just massive though and I don't see something as simple as cache coherency making that much difference.
The best advice I can five you is to try running a profiler against it both when it's running slow and when it's running fast and compare the difference.
You need solid numbers and timings. "In this environment doing X took Y time". From that you can start narrowing things down.

Related

How to deal with long Full Garbage Collection cycle in Java

We inherited a system which runs in production and started to fail every 10 hours recently. Basically, our internal software marks the system that is has failed if it is unresponsive for a minute. We found that our problem that our Full GC cycles last for 1.5 minutes, we use 30 GB heap. Now the problem is that we cannot optimize a lot in a short period of time and we cannot partition of our service quickly but we need to get rid of 1.5 minutes pauses as soon as possible as our system fails because of these pauses in production. For us, an acceptable delay is 20 milliseconds but not more. What will be the quickest way to tweak the system? Reduce the heap to trigger GCs frequently? Use System.gc() hints? Any other solutions? We use Java 8 default settings and we have more and more users - i.e. more and more objects created.
Some GC stat
You have a lot of retained data. There is a few options which are worth considering.
increase the heap to 32 GB, this has little impact if you have free memory. Looking again at your totals it appears you are using 32 GB rather than 30 GB, so this might not help.
if you don't have plenty of free memory, it is possible a small portion of your heap is being swapped as this can increase full GC times dramatically.
there might be some simple ways to make the data structures more compact. e.g. use compact strings, use primitives instead of wrappers e.g. long for a timestamp instead of Date or LocalDateTime. (long is about 1/8th the size)
if neither of these help, try moving some of the data off heap. e.g. Chronicle Map is a ConcurrentMap which uses off heap memory can can reduce you GC times dramatically. i.e. there is no GC overhead for data stored off heap. How easy this is to add highly depends on how your data is structured.
I suggest analysing how your data is structured to see if there is any easy ways to make it more efficient.
There is no one-size-fits-all magic bullet solution to your problem: you'll need to have a good handle on your application's allocation and liveness patterns, and you'll need to know how that interacts with the specific garbage collection algorithm you are running (function of version of Java and command line flags passed to java).
Broadly speaking, a Full GC (that succeeds in reclaiming lots of space) means that lots of objects are surviving the minor collections (but aren't being leaked). Start by looking at the size of your Eden and Survivor spaces: if the Eden is too small, minor collections will run very frequently, and perhaps you aren't giving an object a chance to die before its tenuring threshold is reached. If the Survivors are too small, objects are going to be promoted into the Old gen prematurely.
GC tuning is a bit of an art: you run your app, study the results, tweak some parameters, and run it again. As such, you will need a benchmark version of your application, one which behaves as close as possible to the production one but which hopefully doesn't need 10 hours to cause a full GC.
As you stated that you are running Java 8 with the default settings, I believe that means that your Old collections are running with a Serial collector. You might see some very quick improvements by switching to a Parallel collector for the Old generation (-XX:+UseParallelOldGC). While this might reduce the 1.5 minute pause to some number of seconds (depending on the number of cores on your box, and the number of threads you specify for GC), this will not reduce your max pause to to 20ms.
When this happened to me, it was due to a memory leak caused by a static variable eating up memory. I would go through all recent code changes and look for any possible memory leaks.

Java Memory Usage Consumption

I am performing analysis of different sort algorithms. Currently I am analysing the Insertion Sort and Quick Sort. And as part of the analysis, I need to measure the memory consumption.
I am using Visual VM for profiling. However when I execute the Insertion Sort for a random data set of, let's say 70,000, I get different range of Heap Memory usage. For example, in the first run the heap memory consumption was 75 kbytes and then in the next round it drops to 35 kbytes. And if I execute it few more times then this value fluctuates randomly.
Is this normal or am I missing something here ? I have plot a graph of data size versus the memory consumption and with this fluctuation I won't be able to draw a chart.
java version "1.8.0_65"
This is Java's garbage collector at work, it kicks in at its own pace and does its job. Perhaps, it would be best for you to measure the amount of memory used after explicitly calling System.gc(), so that you're not taking notes of the garbage.
EDIT:
System.gc() should be called after you perform your tests, to explicitly request that garbage collector kicks in. While it is true that System.gc() is treated only as a request and it is not mathematically 100% sure that JVM will respect your request, it is most probably safe for your analysis, especially if you perform several runs of it.
With regards to measuring memory usage, it is quite tricky, especially for low values. Please see this answer which contains some nice details:
You may find JMH useful for running benchmarks while isolating side effects from the JVM.
Read through the code samples to understand how to use it.

What the frequency of the Garbage Collection in Java?

Page 6 of the the document Memory Management in the Java
HotSpotâ„¢ Virtual Machine contains the following paragraphs:
Young generation collections occur relatively frequently and are
efficient and fast because the young generation space is usually small
and likely to contain a lot of objects that are no longer referenced.
Objects that survive some number of young generation collections are
eventually promoted, or tenured, to the
old generation. See Figure 1. This generation is typically larger than the young generation and its occupancy
grows more slowly. As a result, old generation collections are infrequent, but take significantly longer to
complete
Could someone please define what "frequent" and "infrequent" mean in the statements above? Are we talking microseconds, milliseconds, minutes, days?
It is not possible to give a definite answer to this. It really depends on a lot of factors, including the platform (JVM version, settings, etc), the application, and the workload.
At one extreme, it is possible for an application to never trigger a garbage collector. It might simply sit there doing nothing, or it might perform an extremely long computation in which no objects are created after the JVM initialization and application startup.
At the other extreme it is theoretically possible for one garbage collection end and another one to start within few nanoseconds. For example, this could happen if your application is in the last stages of dying from a full heap, or if it is allocating pathologically large arrays.
So:
Are we talking microseconds, milliseconds, minutes, days?
Possibly all of the above, though the first two would definitely be troubling if you observed them in practice.
A well behaved application should not run the GC too often. If your application is triggering a young space collection more than once or twice a second, then this could lead to performance problems. And too frequent "full" collections is worse because their impact is greater. However, it is certainly plausible for a poorly designed / implemented application to behave like this.
There is also the issue that the interval between GC runs is not always meaningful. For instance some of the HotSpot GCs actually have GC threads running concurrently with normal application threads. If you have enough cores, enough RAM and enough memory bus bandwidth, then a constantly running concurrent GC may not appreciably affect application performance.
Terminology note:
Strictly speaking a concurrent GC is one where the GC can run at the same time as the application threads.
Strictly speaking a parallel GC is one where the GC itself uses multiple threads.
A GC can be concurrent without being parallel, and vice versa.
Its a relative term. Young collections could be many times a seconds up to a few hours. Old generations collections can be every few seconds, up to daily. You should expect to have many more young collections than old collections in a most systems.
Its highly unlikely to be many days. If the GC occurs too often e.g. << 100 ms apart you get get a OutOfMemoryError: GC Overhead Exceeded as the JVM prevenets that from happening.
As it is, the terms "frequent" , "infrequent" are relative. And the timings are, in fact, not fixed. It depends on the system in question. It depends on lots of things like:
Your heap size and settings for different parts of the heap (young, old gen, perm gen)
Your application's memory behaviour. How many objects does it create and how fast? how long those objects are referenced etc?
If your application is monster memory eater, gc would run as if its running for its life. If your application does not demand too much of memory, then gc would run at intervals decided by how full the memory is.
TL DL: "Frequent" and "infrequent" are relative terms that depends on the memory allocation rate and the heap size. If you want a precise answer, you need to measure it yourself for your particular application.
Let's say your app has two modes, mode-1 allocates memory and does computation and mode-2 sits idle.
If mode-1 allocation is smaller than the heap available, no gc need to occur until it finishes. Maybe it used so little RAM that it could do a second round of mode-1 without collection. However, eventually you'll run out of free heap, and jvm will perform an "infrequent" collection.
However, if mode-1 allocation is a significant fraction of, or larger, than the young-generation heap, collection would happen more "frequently". During the young gen collection, allocations that survive (imagine data is needed through the entire mode-1 operation), will be promoted to old-gen, giving the young-gen more room. Young-gen allocation and collection can now continue. Eventually old-gen heap would run out, and must be collected, thus "infrequently".
So then, how frequent is frequent? It depends on the allocation rate and the heap size. If jvm is bumping into the heap limit often, it'll collect often. If there is plenty of heap (let's say 100GB), then jvm doesn't need to collect for a long long time. The down side is that when it finally does a collection, it might take a long time to free 100GB, stopping the jvm for many seconds (or minutes!). The current JVMs are smarter than that and would occasionanlly force a collection (preferably in mode-2). And with parallel collectors, it could happen all the time if necessary.
Ultimately, the frequency is task and heap dependent, as well as how various vm parameters are set. If you want a precise answer, you must measure them yourself for your particular application.
Because spec says "relatively frequently" and infrequent (regarding Young generation), we can't estimate the frequency in absolute units like microseconds, milliseconds, minutes or days

Java's Serial garbage collector performing far better than other garbage collectors?

I'm testing an API, written in Java, that is expected to minimize latency in processing messages received over a network. To achieve these goals, I'm playing around with the different garbage collectors that are available.
I'm trying four different techniques, which utilize the following flags to control garbage collection:
1) Serial: -XX:+UseSerialGC
2) Parallel: -XX:+UseParallelOldGC
3) Concurrent: -XX:+UseConcMarkSweepGC
4) Concurrent/incremental: -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+CMSIncrementalPacing
I ran each technique over the course of five hours. I periodically used the list of GarbageCollectorMXBean provided by ManagementFactory.getGarbageCollectorMXBeans() to retrieve the total time spent collecting garbage.
My results? Note that "latency" here is "Amount of time that my application+the API spent processing each message plucked off the network."
Serial: 789 GC events totaling 1309 ms; mean latency 47.45 us, median latency 8.704 us, max latency 1197 us
Parallel: 1715 GC events totaling 122518 ms; mean latency 450.8 us, median latency 8.448 us, max latency 8292 us
Concurrent: 4629 GC events totaling 116229 ms; mean latency 707.2 us, median latency 9.216 us, max latency 9151 us
Incremental: 5066 GC events totaling 200213 ms; mean latency 515.9 us, median latency 9.472 us, max latency 14209 us
I find these results to be so improbable that they border on absurd. Does anyone know why I might be having these kinds of results?
Oh, and for the record, I'm using Java HotSpot(TM) 64-Bit Server VM.
I'm working on a Java application that is expected to maximize throughput and minimize latency
Two problems with that:
Those are often contradictory goals, so you need to decide how important each is against the other (would you sacrifice 10% latency to get 20% throughput gain or vice versa? Are you aiming for some specific latency target, beyond which it doesn't matter whether it's any faster? Things like that.)
Your haven't given any results around either of these
All you've shown is how much time is spent in the garbage collector. If you actually achieve more throughput, you would probably expect to see more time spent in the garbage collector. Or to put it another way, I can make a change in the code to minimize the values you're reporting really easily:
// Avoid generating any garbage
Thread.sleep(10000000);
You need to work out what's actually important to you. Measure everything that's important, then work out where the trade-off lies. So the first thing to do is re-run your tests and measure latency and throughput. You may also care about total CPU usage (which isn't the same as CPU in GC of course) but while you're not measuring your primary aims, your results aren't giving you particularly useful information.
I don't find this surprising at all.
The problem with serial garbage collection is that while it's running, nothing else can run at all (aka "stops the world"). That has a good point though: it keeps the amount of work spent on garbage collection to just about its bare minimum.
Almost any sort of parallel or concurrent garbage collection has to do a fair amount of extra work to ensure that all modifications to the heap appear atomic to the rest of the code. Instead of just stopping everything for a while, it has to stop just those things that depend on a particular change, and then for just long enough to carry out that specific change. It then lets that code start running again, gets to the next point that it's going to make a change, stops other pieces of code that depend on it, and so on.
The other point (though in this case, probably a fairly minor one) is that as you process more data, you generally expect to generate more garbage, and therefore spend more time doing garbage collection. Since the serial collector does stop all other processing while it does its job, that not only makes the garbage collection fast, but also prevents any more garbage from being generated during that time.
Now, why do I say that's probably a minor contributor in this case? That's pretty simple: the serial collector only used up a little over a second out of five hours. Even though nothing else got done during that ~1.3 seconds, that's such a small percentage of five hours that it probably didn't make any much (if any) real difference to your overall throughput.
Summary: the problem with serial garbage collection isn't that it uses excessive time overall -- it's that it can be very inconvenient if it stops the world right when you happen to need fast response. At the same time, I should add that as long as your collection cycles are short, this can still be fairly minimal. In theory, the other forms of GC mostly limit your worst case, but in fact (e.g., by limiting the heap size) you can often limit your maximum latency with a serial collector as well.
There was an excellent talk by a Twitter engineer at the 2012 QCon Conference on this topic - you can watch it here.
It discussed the various "generations" in the Hotspot JVM memory and garbage collection (Eden, Survivor, Old). In particular note that the "Concurrent" in ConcurrentMarkAndSweep only applies to the Old generation, i.e. objects that hang around for a while.
Short-lived objects are GCd from the "Eden" generation - this is cheap, but is a "stop-the-world" GC event regardless of which GC algorithm you have chosen!
The advice was to tune the young generation first e.g. allocate lots of new Eden so there's more chance for objects to die young and be reclaimed cheaply. Use +PrintGCDetails, +PrintHeapAtGC, +PrintTenuringDistribution... If you get more than 100% survivor then there wasn't room, so objects get quickly promoted to Old - this is Bad.
When tuning for the Old generatiohn, if latency is top priority, it was recommended to try ParallelOld with auto-tune first (+AdaptiveSizePolicy etc), then try CMS, then maybe the new G1GC.
You can not say one GC is better than the other. it depends on your requirements and your application.
but if u want to maximize throughput and minimize latency: GC is your enemy! you should not call GC at all and also try to prevent JVM from calling GC.
go with serial and use object pools.
With serial collection, only one thing happens at a time. For example, even when multiple CPUs are
available, only one is utilized to perform the collection. When parallel collection is used, the task of
garbage collection is split into parts and those subparts are executed simultaneously, on different
CPUs. The simultaneous operation enables the collection to be done more quickly, at the expense of
some additional complexity and potential fragmentation.
While the serial GC uses only one thread to process a GC, the parallel GC uses several threads to process a GC, and therefore, faster. This GC is useful when there is enough memory and a large number of cores. It is also called the "throughput GC."

Why does java wait so long to run the garbage collector?

I am building a Java web app, using the Play! Framework. I'm hosting it on playapps.net. I have been puzzling for a while over the provided graphs of memory consumption. Here is a sample:
The graph comes from a period of consistent but nominal activity. I did nothing to trigger the falloff in memory, so I presume this occurred because the garbage collector ran as it has almost reached its allowable memory consumption.
My questions:
Is it fair for me to assume that my application does not have a memory leak, as it appears that all the memory is correctly reclaimed by the garbage collector when it does run?
(from the title) Why is java waiting until the last possible second to run the garbage collector? I am seeing significant performance degradation as the memory consumption grows to the top fourth of the graph.
If my assertions above are correct, then how can I go about fixing this issue? The other posts I have read on SO seem opposed to calls to System.gc(), ranging from neutral ("it's only a request to run GC, so the JVM may just ignore you") to outright opposed ("code that relies on System.gc() is fundamentally broken"). Or am I off base here, and I should be looking for defects in my own code that is causing this behavior and intermittent performance loss?
UPDATE
I have opened a discussion on PlayApps.net pointing to this question and mentioning some of the points here; specifically #Affe's comment regarding the settings for a full GC being set very conservatively, and #G_H's comment about settings for the initial and max heap size.
Here's a link to the discussion, though you unfortunately need a playapps account to view it.
I will report the feedback here when I get it; thanks so much everyone for your answers, I've already learned a great deal from them!
Resolution
Playapps support, which is still great, didn't have many suggestions for me, their only thought being that if I was using the cache extensively this may be keeping objects alive longer than need be, but that isn't the case. I still learned a ton (woo hoo!), and I gave #Ryan Amos the green check as I took his suggestion of calling System.gc() every half day, which for now is working fine.
Any detailed answer is going to depend on which garbage collector you're using, but there are some things that are basically the same across all (modern, sun/oracle) GCs.
Every time you see the usage in the graph go down, that is a garbage collection. The only way heap gets freed is through garbage collection. The thing is there are two types of garbage collections, minor and full. The heap gets divided into two basic "areas." Young and tenured. (There are lots more subgroups in reality.) Anything that is taking up space in Young and is still in use when the minor GC comes along to free up some memory, is going to get 'promoted' into tenured. Once something makes the leap into tenured, it sits around indefinitely until the heap has no free space and a full garbage collection is necessary.
So one interpretation of that graph is that your young generation is fairly small (by default it can be a fairly small % of total heap on some JVMs) and you're keeping objects "alive" for comparatively very long times. (perhaps you're holding references to them in the web session?) So your objects are 'surviving' garbage collections until they get promoted into tenured space, where they stick around indefinitely until the JVM is well and good truly out of memory.
Again, that's just one common situation that fits with the data you have. Would need full details about the JVM configuration and the GC logs to really tell for sure what's going on.
Java won't run the garbage cleaner until it has to, because the garbage cleaner slows things down quite a bit and shouldn't be run that frequently. I think you would be OK to schedule a cleaning more frequently, such as every 3 hours. If an application never consumes full memory, there should be no reason to ever run the garbage cleaner, which is why Java only runs it when the memory is very high.
So basically, don't worry about what others say: do what works best. If you find performance improvements from running the garbage cleaner at 66% memory, do it.
I am noticing that the graph isn't sloping strictly upward until the drop, but has smaller local variations. Although I'm not certain, I don't think memory use would show these small drops if there was no garbage collection going on.
There are minor and major collections in Java. Minor collections occur frequently, whereas major collections are rarer and diminish performance more. Minor collections probably tend to sweep up stuff like short-lived object instances created within methods. A major collection will remove a lot more, which is what probably happened at the end of your graph.
Now, some answers that were posted while I'm typing this give good explanations regarding the differences in garbage collectors, object generations and more. But that still doesn't explain why it would take so absurdly long (nearly 24 hours) before a serious cleaning is done.
Two things of interest that can be set for a JVM at startup are the maximum allowed heap size, and the initial heap size. The maximum is a hard limit, once you reach that, further garbage collection doesn't reduce memory usage and if you need to allocate new space for objects or other data, you'll get an OutOfMemoryError. However, internally there's a soft limit as well: the current heap size. A JVM doesn't immediately gobble up the maximum amount of memory. Instead, it starts at your initial heap size and then increases the heap when it's needed. Think of it a bit as the RAM of your JVM, that can increase dynamically.
If the actual memory use of your application starts to reach the current heap size, a garbage collection will typically be instigated. This might reduce the memory use, so an increase in heap size isn't needed. But it's also possible that the application currently does need all that memory and would exceed the heap size. In that case, it is increased provided that it hasn't already reached the maximum set limit.
Now, what might be your case is that the initial heap size is set to the same value as the maximum. Suppose that would be so, then the JVM will immediately seize all that memory. It will take a very long time before the application has accumulated enough garbage to reach the heap size in memory usage. But at that moment you'll see a large collection. Starting with a small enough heap and allowing it to grow keeps the memory use limited to what's needed.
This is assuming that your graph shows heap use and not allocated heap size. If that's not the case and you are actually seeing the heap itself grow like this, something else is going on. I'll admit I'm not savvy enough regarding the internals of garbage collection and its scheduling to be absolutely certain of what's happening here, most of this is from observation of leaking applications in profilers. So if I've provided faulty info, I'll take this answer down.
As you might have noticed, this does not affect you. The garbage collection only kicks in if the JVM feels there is a need for it to run and this happens for the sake of optimization, there's no use of doing many small collections if you can make a single full collection and do a full cleanup.
The current JVM contains some really interesting algorithms and the garbage collection itself id divided into 3 different regions, you can find a lot more about this here, here's a sample:
Three types of collection algorithms
The HotSpot JVM provides three GC algorithms, each tuned for a specific type of collection within a specific generation. The copy (also known as scavenge) collection quickly cleans up short-lived objects in the new generation heap. The mark-compact algorithm employs a slower, more robust technique to collect longer-lived objects in the old generation heap. The incremental algorithm attempts to improve old generation collection by performing robust GC while minimizing pauses.
Copy/scavenge collection
Using the copy algorithm, the JVM reclaims most objects in the new generation object space (also known as eden) simply by making small scavenges -- a Java term for collecting and removing refuse. Longer-lived objects are ultimately copied, or tenured, into the old object space.
Mark-compact collection
As more objects become tenured, the old object space begins to reach maximum occupancy. The mark-compact algorithm, used to collect objects in the old object space, has different requirements than the copy collection algorithm used in the new object space.
The mark-compact algorithm first scans all objects, marking all reachable objects. It then compacts all remaining gaps of dead objects. The mark-compact algorithm occupies more time than the copy collection algorithm; however, it requires less memory and eliminates memory fragmentation.
Incremental (train) collection
The new generation copy/scavenge and the old generation mark-compact algorithms can't eliminate all JVM pauses. Such pauses are proportional to the number of live objects. To address the need for pauseless GC, the HotSpot JVM also offers incremental, or train, collection.
Incremental collection breaks up old object collection pauses into many tiny pauses even with large object areas. Instead of just a new and an old generation, this algorithm has a middle generation comprising many small spaces. There is some overhead associated with incremental collection; you might see as much as a 10-percent speed degradation.
The -Xincgc and -Xnoincgc parameters control how you use incremental collection. The next release of HotSpot JVM, version 1.4, will attempt continuous, pauseless GC that will probably be a variation of the incremental algorithm. I won't discuss incremental collection since it will soon change.
This generational garbage collector is one of the most efficient solutions we have for the problem nowadays.
I had an app that produced a graph like that and acted as you describe. I was using the CMS collector (-XX:+UseConcMarkSweepGC). Here is what was going on in my case.
I did not have enough memory configured for the application, so over time I was running into fragmentation problems in the heap. This caused GCs with greater and greater frequency, but it did not actually throw an OOME or fail out of CMS to the serial collector (which it is supposed to do in that case) because the stats it keeps only count application paused time (GC blocks the world), application concurrent time (GC runs with application threads) is ignored for those calculations. I tuned some parameters, mainly gave it a whole crap load more heap (with a very large new space), set -XX:CMSFullGCsBeforeCompaction=1, and the problem stopped occurring.
Probably you do have memory leaks that's cleared every 24 hours.

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