Why doesn't android ImageAdapter load images lazily? - java

I have this ImageAdapter for android's listView:
#Override
public View getView(int position, View convertView, ViewGroup parent) {
View view = null;
RelativeLayout relativeLayout = null;
Offer currentOffer = mOffersList.get(position);
if (convertView == null) { // create a new view if no recycling
// available
// Make up a new view
LayoutInflater inflater = (LayoutInflater) mContext
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
view = inflater.inflate(R.layout.offer_list_item, null);
relativeLayout = (RelativeLayout) view
.findViewById(R.id.offerImage);
} else {
view = (View) convertView;
relativeLayout = (RelativeLayout) view
.findViewById(R.id.offerImage);
setBackgroundDrawable(relativeLayout, null);
}
String imageUrl = "";
imageUrl = currentOffer.getImageUrl().toString();
Bitmap bitmap = imageCache.get(imageUrl);
if (bitmap != null) {
Drawable dr = new BitmapDrawable(mContext.getResources(), bitmap);
setBackgroundDrawable(relativeLayout, dr);
} else {
if (!downloadingImageUrls.contains(imageUrl)) {
downloadingImageUrls.add(imageUrl);
new DownloadImageAsyncTask().execute(imageUrl);
}
}
return view;
}
and this:
class DownloadImageAsyncTask extends AsyncTask<String, Void, Void> {
#Override
protected Void doInBackground(String... params) {
String imageUrl = params[0];
try {
Bitmap bitmap = BitmapFactory
.decodeStream((InputStream) new URL(imageUrl)
.getContent());
imageCache.put(imageUrl, bitmap);
} catch (IOException e) {
Log.e("DownloadImageAsyncTask", "Error reading bitmap" + e);
}
downloadingImageUrls.remove(imageUrl);
return null;
}
#Override
protected void onPostExecute(Void result) {
notifyDataSetChanged();
}
}
why do all of the list items loaded together? it's don' asynchronously but yet not one by one. All together.
how can i load it lazily?
and why is this code more efficient?
// better
public class DownloadImageAsyncTask2 extends
AsyncTask<String, Void, Bitmap> {
private final ImageView imageView;
public DownloadImageAsyncTask2(ImageView imageView) {
this.imageView = imageView;
}
#Override
protected void onPreExecute() {
Log.i("DownloadImageAsyncTask", "Starting image download task...");
}
#Override
protected Bitmap doInBackground(String... params) {
try {
return BitmapFactory.decodeStream((InputStream) new URL(
params[0]).getContent());
} catch (IOException e) {
Log.e("DownloadImageAsyncTask", "Error reading bitmap" + e);
}
return null;
}
#Override
protected void onPostExecute(Bitmap bitmap) {
if (bitmap != null) {
imageView.setImageBitmap(bitmap);
}
}
}

To answer your initial question, any adapter you write is exactly as it's called; it's an adapter. It lets you translate your data into Views displayed in an AdapterView. It would not make sense to force all views to be "loaded lazily" and, quite frankly, should not do that for a few reasons.
Maybe you have prefetched all your images and don't need lazy loading. Maybe they even just come from resources and don't need to be handled in a special way at all.
How would it know from where to lazily load your images (database, memory map, file, network resource, other android service, etc.)? That's your job when writing the adapter.
You might argue it would be nice for Adapter subclasses to have a loadLazily(Uri image, ImageView view) function. If so why not subclass AbsAdapter yourself and add it or submit a patch to the AOSP. I, however, doubt you will find agreement that even a function like that should be included as part of an Adapter. It's really your job to manage your data in an efficient manner, despite how normal it is to lean on the system for data management in Android.
To answer your other questions about the two methods of lazy loading you proposed, the difference is that the first method causes the AdapterView to reload all of its Views whereas in the second method you are simply invalidating the view into which you are loading the image.
I don't actually agree the second method is "better" on a whole because every time your configuration is changed or process dies and Views need to be reloaded you need to make new calls over the network or to the file system to load your images. If you cache them as you do in the first method then you can at least avoid needing to reload all the images through configuration changes. If you wrote a separate image loading service that ran in its own process (not something I'm recommending) you could also avoid the second case (of your :default process getting killed).
Point is, you're responsible for loading your images, not Android. If you want it done for you take a look at these great image loading or otherwise general resource acquisition libraries for android: Local image caching solution for Android: Square Picasso vs Universal Image Loader . I've personally used Universal-Image-Loader before and admit it works as advertised. However, it caches all your images on external storage which might not be an option for you.

The listview can call getView for all items in its onMeasure (cf. measureHeightOfChildren in listView.java).
So, with this getView, it loads all images.
To load lazily, you need to load images elsewhere: let the views ask the image when needed (onDraw) to a manager (which will load them asynchronously).
notifyDataSetChanged() with update all the listview (meaning recycling views, calling getView ...), imageView.setImageBitmap will update only the ImageView so it's a better idea.

use this imageloader it works IMAGELOADER

You can use this library https://github.com/thest1/LazyList. It's very easy to use.

Related

RecyclerView items showing wrong info on tiles [duplicate]

I have a RecyclerView adapter that looks like this:
public class RecyclerAdapter extends RecyclerView.Adapter<RecyclerAdapter.ViewHolder> {
private static Context context;
private List<Message> mDataset;
public RecyclerAdapter(Context context, List<Message> myDataset) {
this.context = context;
this.mDataset = myDataset;
}
public static class ViewHolder extends RecyclerView.ViewHolder implements View.OnCreateContextMenuListener, View.OnClickListener {
public TextView title;
public LinearLayout placeholder;
public ViewHolder(View view) {
super(view);
view.setOnCreateContextMenuListener(this);
title = (TextView) view.findViewById(R.id.title);
placeholder = (LinearLayout) view.findViewById(R.id.placeholder);
}
}
#Override
public RecyclerAdapter.ViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {
View view = LayoutInflater.from(parent.getContext()).inflate(R.layout.message_layout, parent, false);
ViewHolder vh = new ViewHolder((LinearLayout) view);
return vh;
}
#Override
public void onBindViewHolder(ViewHolder holder, int position) {
Message item = mDataset.get(position);
holder.title.setText(item.getTitle());
int numImages = item.getImages().size();
if (numImages > 0) {
View test = LayoutInflater.from(holder.placeholder.getContext()).inflate(R.layout.images, holder.placeholder, false);
ImageView image = (ImageView) test.findViewById(R.id.image);
Glide.with(context)
.load("http://www.website.com/test.png")
.fitCenter()
.into(image);
holder.placeholder.addView(test);
}
}
#Override
public int getItemCount() {
return mDataset.size();
}
}
However, some of the items in the RecyclerView are showing images when they shouldn't be. How can I stop this from happening?
I do the check if (numImages > 0) { in onBindViewHolder(), but that's still not stopping it from showing images for items that shouldn't have images.
You should set imageView.setImageDrawable (null)
In onBindViewHolder() before setting the image using glide.
Setting image drawable to null fix the issue.
Hope it helps!
The problem is in onBindViewHolder, here:
if (numImages > 0) {
View test = LayoutInflater.from(holder.placeholder.getContext()).inflate(R.layout.images, holder.placeholder, false);
ImageView image = (ImageView) test.findViewById(R.id.image);
Glide.with(context)
.load("http://www.website.com/test.png")
.fitCenter()
.into(image);
holder.placeholder.addView(test);
}
If numImages is equal to 0, you're simply allowing the previously started load into the view you're reusing to continue. When it finishes, it will still load the old image into your view. To prevent this, tell Glide to cancel the previous load by calling clear:
if (numImages > 0) {
View test = LayoutInflater.from(holder.placeholder.getContext()).inflate(R.layout.images, holder.placeholder, false);
ImageView image = (ImageView) test.findViewById(R.id.image);
Glide.with(context)
.load("http://www.website.com/test.png")
.fitCenter()
.into(image);
holder.placeholder.addView(test);
} else {
Glide.clear(image);
}
When you call into(), Glide handles canceling the old load for you. If you're not going to call into(), you must call clear() yourself.
Every call to onBindViewHolder must include either a load() call or a clear() call.
I also had issues with RecyclerView showing wrong images. This happens because RecyclerView is not inflating view for every new list item: instead list items are being recycled.
By recycling views we can ruffly understand cloning views. A cloned view might have an image set from the previous interaction.
This is especially fair if your are using Picasso, Glide, or some other lib for async loading. These libs hold reference to an ImageView, and set an image on that refference when image is loaded.
By the time the image gets loaded, the item view might have gotten cloned, and the image is going to be set to the wrong clone.
To make a long story short, I solved this problem by restricting RecyclerView from cloning my item views:
setIsRecyclable(false)in ViewHolder constructor.
Now RecyclerView is working a bit slower, but at least the images are set right.
Or else cansel loading image in onViewRecycled(ViewHolder holde)
The issue here is that, as you are working with views that are going to be recycled, you'll need to handle all the possible scenarios at the time your binding your view.
For example, if you're adding the ImageView to the LinearLayout on position 0 of the data source, then, if position 4 doesn't met the condition, its view will most likely have the ImageView added when binding position 0.
You can add the content of R.layout.images content inside your
R.layout.message_layout layout's R.id.placeholder and showing/hiding the placeholder depending on the case.
So, your onBindViewHolder method would be something like:
#Override
public void onBindViewHolder(ViewHolder holder, int position) {
Message item = mDataset.get(position);
holder.title.setText(item.getTitle());
int numImages = item.getImages().size();
if (numImages > 0) {
holder.placeholder.setVisivility(View.VISIBLE);
ImageView image = (ImageView)holder.placeholder.findViewById(R.id.image);
Glide.with(context)
.load("http://www.website.com/test.png")
.fitCenter()
.into(image);
}else{
holder.placeholder.setVisibility(View.INVISIBLE);
}
}
Sometimes when using RecyclerView, a View may be re-used and retain the size from a previous position that will be changed for the current position. To handle those cases, you can create a new [ViewTarget and pass in true for waitForLayout]:
#Override
public void onBindViewHolder(VH holder, int position) {
Glide.with(fragment)
.load(urls.get(position))
.into(new DrawableImageViewTarget(holder.imageView,/*waitForLayout=*/ true));
https://bumptech.github.io/glide/doc/targets.html
I also had the same problem and ended with below solution and it working fine for me..
Have your hands on this solution might be work for you too (Put below code in your adapter class)-
If you are using Kotlin -
override fun getItemId(position: Int): Long {
return position.toLong()
}
override fun getItemViewType(position: Int): Int {
return position
}
If you are using JAVA -
#Override
public long getItemId(int position) {
return position;
}
#Override
public int getItemViewType(int position) {
return position;
}
This works for me in onBindViewHolder!
if(!m.getPicture().isEmpty())
{
holder.setIsRecyclable(false);
Picasso.with(holder.profile_pic.getContext()).load(m.getPicture()).placeholder(R.mipmap.ic_launcher_round).into(holder.profile_pic);
Animation fadeOut = new AlphaAnimation(0, 1);
fadeOut.setInterpolator(new AccelerateInterpolator());
fadeOut.setDuration(1000);
holder.profile_pic.startAnimation(fadeOut);
}
else
{
holder.setIsRecyclable(true);
}
I was having same issue I solved by writing holder.setIsRecyclable(false).Worked for me.
#Override
public void onBindViewHolder(#NonNull RecylerViewHolder holder, int position) {
NewsFeed currentFeed = newsFeeds.get(position);
holder.textView.setText(currentFeed.getNewsTitle());
holder.sectionView.setText(currentFeed.getNewsSection());
if(currentFeed.getImageId() == "NOIMG") {
holder.setIsRecyclable(false);
Log.v("ImageLoad","Image not loaded");
} else {
Picasso.get().load(currentFeed.getImageId()).into(holder.imageView);
Log.v("ImageLoad","Image id "+ currentFeed.getImageId());
}
holder.dateView.setText(getModifiedDate(currentFeed.getDate()));
}
override fun getItemId(position: Int): Long {
return position.toLong()
}
override fun getItemViewType(position: Int): Int {
return position
}
This Works for Me
I Had the same issue and i fixed it like this:
GOAL : onViewAttachedToWindow
#Override
public void onViewAttachedToWindow(Holder holder) {
super.onViewAttachedToWindow(holder);
StructAllItems sfi = mArrayList.get(position);
if (!sfi.getPicHayatParking().isEmpty()) {
holder.viewFliperMelk.addSlider(new TextSliderView(mContext.getApplicationContext()).image(T.GET_MELK_IMAGE + '/' + sfi.getPicHayatParking() + ".jpg").setScaleType(BaseSliderView.ScaleType.CenterCrop));
}
if (!sfi.getPicSleepRoom().isEmpty()) {
holder.viewFliperMelk.addSlider(new TextSliderView(mContext.getApplicationContext()).image(T.GET_MELK_IMAGE + '/' + sfi.getPicSleepRoom() + ".jpg").setScaleType(BaseSliderView.ScaleType.CenterCrop));
}
if (!sfi.getPicSalonPazirayi().isEmpty()) {
holder.viewFliperMelk.addSlider(new TextSliderView(mContext.getApplicationContext()).image(T.GET_MELK_IMAGE + '/' + sfi.getPicSalonPazirayi() + ".jpg").setScaleType(BaseSliderView.ScaleType.CenterCrop));
}
if (!sfi.getPicNamayeStruct().isEmpty()) {
holder.viewFliperMelk.addSlider(new TextSliderView(mContext.getApplicationContext()).image(T.GET_MELK_IMAGE + '/' + sfi.getPicNamayeStruct() + ".jpg").setScaleType(BaseSliderView.ScaleType.CenterCrop));
}
}
I had a similar issue when getting pictures from the photo gallery and putting them in a recyclerview with GridLayoutManager(never had the issue with Glide). So in the adapter onBindViewHolder use a HashMap or SparseIntArray to put the current hashcode(this is the common thing that the recycled views have in common) and adapter position inside it. Then call your background task and then once it's done and before you set the image, check to see if the hashcode key - which will always have the current adapter position as the value - still has the same value (adapter position) as when you first called the background task.
(Global variable)
private SparseIntArray hashMap = new SparseIntArray();
onBindViewHolder(ViewHolder holder, int position){
holder.imageView.setImageResource(R.drawable.grey_square);
hashMap.put(holder.hashCode(), position);
yourBackgroundTask(ViewHolder holder, int position);
}
yourBackGroundTask(ViewHolder holder, int holderPosition){
do some stuff in the background.....
*if you want to stop to image from downloading / or in my case
fetching the image from MediaStore then do -
if(hashMap.get(holder.hashCode())!=(holderPos)){
return null;
}
- in the background task, before the call to get the
image
onPostExecute{
if(hashMap.get(holder.hashCode())==(holderPosition)){
holder.imageView.setImageBitmap(result);
}
}
}
So i am just providing an extension to this answer since there is not much space to leave it as comment.
After trying out like mentioned in one of above solutions i found out that, the real issue can still be addressed even if you are using a static resource(is not being downloaded and is available locally)
So basically on onBindViewHolder event i just converted the resource to drawable and added it like below :
imageView.setImageDrawable(ContextCompat.getDrawable(context,R.drawable.album_art_unknown));
this way you wont have an empty space on the view while glide/async downloader is loading the actual image from network.
plus looking at that being reloaded every time i also added below code while calling the recycler adapter class;
recyclerView.setItemViewCacheSize(10);
recyclerView.setDrawingCacheEnabled(true);
so by using above way you wont need to set setIsRecyclable(false) which is degrading if you have larger datasets.
By doing this i you will have a flicker free loading of recyclerview of course except for the initial loads.
I would like to say that if you send the ImageView and any load-async command (for instance loading from S3), the recycler view does get confused.
I did set the bitmap null in the onViewRecycled and tested with attach and detach views etc. the issue never went away.
The issue is that if a holderView gets used for image-1, image-10 and stops at the scroll with image-19, what the user sees is image-1, then image-10 and then image-19.
One method that worked for me is to keep a hash_map that helps know what is the latest image that needs to be displayed on that ImageView.
Remember, the holder is recycled, so the hash for that view is persistent.
1- Create this map for storing what image should be displayed,
public static HashMap<Integer, String> VIEW_SYNCHER = new HashMap<Integer, String>();
2- In your Adapter, onBindViewHolder,
String thumbnailCacheKey = "img-url";
GLOBALS.VIEW_SYNCHER.put(holder.thumbnailImage.hashCode(), thumbnailCacheKey);
3- Then you have some async call to make the network call and load the image in the view right ?
In that code after loading the image from S3, you test to make sure what goes into the View,
// The ImageView in the network data loader, get its hash.
int viewCode = iim.imView[0].hashCode();
if (GLOBALS.VIEW_SYNCHER.containsKey(viewCode))
if (GLOBALS.VIEW_SYNCHER.get(viewCode).equals(bitmapKey))
iim.imView[0].setImageBitmap(GLOBALS.BITMAP_CACHE.get(bitmapKey).bitmapData);
So essentially, you make sure what is the last image key that should go into a view, then when you download the image you check to make sure that's the last image URL that goes in that view.
This solution worked for me.

Glide loads images from firebase painfully slow using URLs

I'm trying to create a RecyclerView that is populated by ImageViews in each cell and each image corresponds to an image in Firebase Storage.
I have a list of Strings that is passed into my RecyclerView adapter and each one represents a URL to an image in Firebase Storage. I load each image inside the onBindViewHolder().
What i get in return is a very VERY slow loading of a few images (around 5-see picture) and then it takes around 4 minutes to load another 5 and it never seems to load any other images after these.
I've read multiple posts on StackOverflow but most of them just tell you to use fitCenter() or centerCrop() but that doesn't change anything in my case. I also read in Glide's documentation that Glide will automatically downsample your images so i shouldn't need to do it manually, right? Any ideas what i could be doing wrong here? The Url Strings are successfully retrieved from Firebase and the queries are resolved almost instantly so i don't think there is any issue there.
UPDATE:
I've made some modifications in the onBindViewHolder() method in order to explicitly request caching of the images from Glide and i also used the thumbnail API to download lower resolutions of the images. Now more images are loading but each one still takes around 7 seconds to load which obviously is too long. If you have any suggestions let me know please.
Here's how the RecyclerView is set up in my main activity:
iconsRCV = findViewById(R.id.cardIconsRCV)
iconsRCV.layoutManager = GridLayoutManager(this,5) // set the layout manager for the rcv
val iconUrls : ArrayList<String> = ArrayList() // initialize the data with an empty array list
val adapter = CardIconAdapter(this,iconUrls) // initialize the adapter for the recyclerview
iconsRCV.adapter = adapter // set the adapter
Note that i get new data when certain queries are done and then i call adapter.notifyDataSetChanged() to pass new data to the RecyclerView.
CardIconAdapter.java:
public class CardIconAdapter extends RecyclerView.Adapter<CardIconAdapter.ViewHolder> {
private RequestOptions requestOptions = RequestOptions.diskCacheStrategyOf(DiskCacheStrategy.ALL).centerCrop().error(R.drawable.applogotmp);
private List<String> urlsList;
private Context context;
class ViewHolder extends RecyclerView.ViewHolder {
ImageView iconImg;
ViewHolder(#NonNull View view) {
super(view);
iconImg = view.findViewById(R.id.cardIcon);
}
}
public CardIconAdapter(Context cntxt, List<String> data) {
context = cntxt;
urlsList = data;
}
#NonNull
#Override
public CardIconAdapter.ViewHolder onCreateViewHolder(#NonNull ViewGroup parent, int viewType) {
View view = LayoutInflater.from(parent.getContext()).inflate(R.layout.card_icons_rcv_item,parent,false);
return new ViewHolder(view);
}
#Override
public void onBindViewHolder(#NonNull CardIconAdapter.ViewHolder holder, int position) {
GlideApp.with(context).load(urlsList.get(position)).apply(requestOptions).into(holder.iconImg);
}
#Override
public int getItemCount() {
return urlsList.size();
}
}
P.S. The image sizes in Firebase are mostly udner 200KB but with a small few reaching 4MB. Also, the ImageView in the R.layout.card_icons_rcv_item layout is 75x75 in size.
Hope you have used latest version of glide.
There are few ways for better image loading and caching,
credit goes to this nice article .
1. Enable Disk Cache
val requestOptions = RequestOptions().diskCacheStrategy(DiskCacheStrategy.ALL)
Glide.with(context).load(url).apply(requestOptions).into(imageView)
2. List item
val requestOptions = RequestOptions()
.diskCacheStrategy(DiskCacheStrategy.ALL)
.signature(ObjectKey(signature))
Glide.with(context).load(url).apply(requestOptions).into(imageView)
3. Override Image Size (Optional)
val requestOptions = RequestOptions()
.diskCacheStrategy(DiskCacheStrategy.ALL)
.signature(ObjectKey(signature))
.override(100, 100) // resize does not respect aspect ratio
Glide.with(context).load(url).apply(requestOptions).into(imageView)
4. Add Thumbnail Url
// With thumbnail url
Glide.with(context).load(url)
.thumbnail(Glide.with(context).load(thumbUrl))
.apply(requestOptions).into(imageView)
// Without thumbnail url
// If you know thumbnail size
Glide.with(context).load(url)
.thumbnail(Glide.with(context).load(url).apply(RequestOptions().override(thumbSize)))
.apply(requestOptions).into(imageView)
// With size multiplier
Glide.with(context).load(url)
.thumbnail(0.25f)
.apply(requestOptions).into(imageView)
5. Setup Monthly Schedule for Cleaning
// This method must be called on the main thread.
Glide.get(context).clearMemory()
Thread(Runnable {
// This method must be called on a background thread.
Glide.get(context).clearDiskCache()
}).start()
6. To Transform bitmap
// TODO remove after transformation is done
.diskCacheStrategy(SOURCE) // override default RESULT cache and apply transform always
.skipMemoryCache(true) // do not reuse the transformed result while running
.diskCacheStrategy(DiskCacheStrategy.ALL) // It will cache your image after loaded for first time
.format(DecodeFormat.PREFER_ARGB_8888) //for better image quality
.dontTransform() // to load image faster just skip transform
.placeholder(R.drawable.placeholder) // use place holder while image is being load

Picasso image downloading & caching behavior

So I recently wanted to try out the caching feature of the Picasso library, & I got into this confusing situation:
I retrieve the images' file names & paths from my web server (using Retrofit2), & I store them into ImageComponent objects (model):
public class ImageComponent {
private int id; // 'id' in database
private String filename; // image name
private String path; // image path in server storage
private Bitmap bitmap;
// Overloaded constructor
// Getters & setters
}
So now that the loading is successful, I populate a RecyclerView with these images using Picasso. The loading and inflation process is successful, but it gets a little tricky when caching the images.
Case1: using android.util.LruCache
(For convenience, I will post the entire code of the Recyclerview's adapter. I will try to be concise)
// imports
import android.util.LruCache;
public class ImageAdapter extends RecyclerView.Adapter<ImageAdapter.ViewHolder> {
private Context mContext; // Activity's context
private List<ImageComponent> mImages; // The imageComponents to display
// The contreversial, infamous cache
private LruCache<Integer, Bitmap> mImageCache;
public ImageAdapter(Context context, List<ImageComponent> images) {
mContext = context;
mImages = images;
// Provide 1/8 of available memory to the cache
final int maxMemory = (int)(Runtime.getRuntime().maxMemory() /1024);
final int cacheSize = maxMemory / 8;
mImageCache = new LruCache<>(cacheSize);
}
#Override
public ImageAdapter.ViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {
// Nothing special
}
#Override
public void onBindViewHolder(final ImageAdapter.ViewHolder holder, final int position) {
// Current ImageComponent
ImageComponent imageComponent = mImages.get(position);
// Full image path in server storage
String imagePath = Constants.SERVER_IP_ADDRESS + Constants.UPLOADS_DIRECTORY
+ imageComponent.getPath();
// Display the file's name
holder.text.setText(imageComponent.getFilename());
final ImageView imageView = holder.image;
// Get bitmap from cache, check if it exists or not
Bitmap bitmap = mImageCache.get(imageComponent.getId());
if (bitmap != null) {
Log.i("ADAPTER", "BITMAP IS NOT NULL - ID = " + imageComponent.getId());
// Image does exist in cache
holder.image.setImageBitmap(imageComponent.getBitmap());
}
else {
Log.i("ADAPTER", "BITMAP IS NULL");
// Callback to retrieve image, cache it & display it
final Target target = new Target() {
#Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom from) {
ImageComponent img = mImages.get(position);
// Display image
holder.image.setImageBitmap(bitmap);
// Cache the image
img.setBitmap(bitmap);
mImages.set(position, img);
mImageCache.put(img.getId(), bitmap);
}
#Override
public void onBitmapFailed(Drawable errorDrawable) {
}
#Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
}
};
// Tag the target to the view, to keep a strong reference to it
imageView.setTag(target);
// Magic
Picasso.with(mContext)
.load(imagePath)
.into(target);
}
}
#Override
public int getItemCount() {
return mImages.size();
}
public class ViewHolder extends RecyclerView.ViewHolder {
ImageView image;
TextView text;
// Constructor & view binding, not that special
}
}
RESULT1
(Notice those 2 last images, & how they show other previous images before displaying the correct one)
A few notes:
I ran across a problem, where the images weren't displayed at all. After some research, I found this answer which suggested binding the target to the ImageView. (worked)
I didn't quite understand how Picasso caches the images. Is it an automatic or manual process ? This answer states that Picasso handles this task for you. But when I actually tried it out (without the android Lrucache), no caching seemed to be done : The images were getting reloaded every time I scroll back & forth.
Actually I was going to post a second use case where things went even more wrong, using the Picasso's Lrucache (images were being shown randomly , & change with every scroll), but I think this post is already long enough.
My questions are:
Why do I get that weird behavior ? (as shown in the attached GIF)
How does this whole caching process work ? Should I (or could I) use a Lrucache when making use of Picasso ?
What's the difference between the Lrucache that comes with the SDK & Picasso's ? (Performance, best use case scenarios, etc...)
I think using both LRU cache and Picasso is causing the weird behaviour. I have used Picasso to cache Image to an Adapter, which works completely fine. you can check in here
Picasso cache Image automatically when used with adapter, it will cache like this, if the child item of list/Recycler view is not visible it will stop caching the image for the respective child.So it's better to use Picasso alone with Adapter.
The main usage of Picasso over LRU cache is that, Picasso is easy to use.
ex : specifying Memory cache Size in Picasso.
Picasso picasso = new Picasso.Builder(context)
.memoryCache(new LruCache(250))
.build();
Picasso also allow you to notify user with an Image when there is an error in downloading, a default holder for Imageview before loading the complete image.
Hope it helps.

How to display an image with use of jar file in Android?

I am new for Android. I want to create an jar file if i call a method of that jar file in another android application it will show an image in imageview of the application. For example
a method in jar file as DisplayImg(URL); i will use this jar as library in another application and here i will create an imageview
ImageView imageView;
imageView = (ImageView) findViewById(R.id.img);
Then if i call imageView.DisplayImg(URL); then it will display specified url image on the imageview. I spend lot more time to get the solution but not work.plz help with the code thank
You don't need to create a library, in fact, there is a same library available for doing exactly what you want to!
It's called Picasso. You can find it here.
Also note that if you want imageView.DisplayImage(URL); you should create a new instance of ImageView class, because it doesn't contain this method. I recommend using DisplayImage(URL, imageView);.
But in case you REALLY WANT to do this, here you go:
1- For creating a library, create a New Android Application Project, and in the second window, check Mark this project as a library option. Also notice that we don't need Activity.
2- Create a new class, such as ImageUtils.java in the newly-created project. Here you need to put the DisplayImage() method:
public static void DisplayImage(String URL, ImageView imageView) {
new DownloadImageTask(imageView).execute(URL);
}
And this for the DownloadImageTask class :
public static class DownloadImageTask extends AsyncTask<String, Void, Bitmap> {
ImageView imageView;
public DownloadImageTask(ImageView bmImage) {
this.imageView = bmImage;
}
protected Bitmap doInBackground(String... urls) {
String urldisplay = urls[0];
Bitmap imageBitmap = null;
try {
InputStream in = new java.net.URL(urldisplay).openStream();
imageBitmap = BitmapFactory.decodeStream(in);
} catch (IOException e) {
// Probably there's no Internet connection. Warn the user about checking his/her connection.
Log.e("Error", e.getMessage());
e.printStackTrace();
}
return imageBitmap;
}
protected void onPostExecute(Bitmap result) {
if (imageView != null) imageView.setImageBitmap(result);
}
}
3- Execute your project as an android application.
4- There should be a jar file under the bin folder. It's your library. Import it to your other applications and use it. In that applications you can use it with this code:
ImageView imageView = (ImageView) findViewById(R.id.img);
ImageUtils.DisplayImage(URL, imageView);
5- Don't forget to add this permission to the apps that use this library:
<uses-permission android:name="android.permission.INTERNET" />
Hope it helps :)

Retrieving Image from internet

I've got the following code from "Android in Practice" book. It's implementation of custom adapter which downloads images from the internet. It uses private class RetrieveImageTask to retrieve pictures.
Can someone explain me why the first thing the adapter class does is to get image from the cache instead of downloading it ? I understand it in a way that, the first time it displays
default image which was set in the beginning of getView(), then sets downloaded image, but does it mean that view is being refreshed constantly by calling getView() ?
And why author sets tag of image to item ID in getView() and then sets it to null in onPostExecute() ?
DealsAdapter
private class DealsAdapter extends ArrayAdapter<Item> {
public DealsAdapter(List<Item> items) {
super(DealList.this, R.layout.list_item, items);
}
#Override
public View getView(int position, View convertView, ViewGroup parent) {
if (convertView == null) {
LayoutInflater inflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE);
convertView = inflater.inflate(R.layout.list_item, parent, false);
}
// use ViewHolder here to prevent multiple calls to findViewById (if you have a large collection)
TextView text = (TextView) convertView.findViewById(R.id.deal_title);
ImageView image = (ImageView) convertView.findViewById(R.id.deal_img);
image.setImageBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.ddicon));
Item item = getItem(position);
if (item != null) {
text.setText(item.getTitle());
Bitmap bitmap = app.getImageCache().get(item.getItemId()); //<------HERE
if (bitmap != null) {
image.setImageBitmap(bitmap);
} else {
// put item ID on image as TAG for use in task
image.setTag(item.getItemId());
// separate thread/via task, for retrieving each image
// (note that this is brittle as is, should stop all threads in onPause)
new RetrieveImageTask(image).execute(item.getSmallPicUrl());
}
}
return convertView;
}
}
RetriveImageTask
private class RetrieveImageTask extends AsyncTask<String, Void, Bitmap> {
private ImageView imageView;
public RetrieveImageTask(ImageView imageView) {
this.imageView = imageView;
}
#Override
protected Bitmap doInBackground(String... args) {
Bitmap bitmap = app.retrieveBitmap(args[0]);
return bitmap;
}
#Override
protected void onPostExecute(Bitmap bitmap) {
if (bitmap != null) {
imageView.setImageBitmap(bitmap);
app.getImageCache().put((Long) imageView.getTag(), bitmap);
imageView.setTag(null);
}
}
}
Its called lazy loading. well images take time to download from net so by that some dummy image is set. As the downloading completes it will replaced with dummy image. Basically is matter of user experience with application.
the tag has something to do with how the cache mechanism of your code works- the key of the items is their number in this sample , meaning it is used to identify which image was downloaded so that you could load it from the cache instead of from the internet.
i agree that it's weird, as it could simply put the url of the image instead. using the url is more logical .
the sample isn't so efficient as it doesn't use the viewHolder design pattern (you can learn about it via the lecture "the world of listView") and doesn't have downsampling in mind (you can check out this post about it).
the image that is shown before showing the correct image is for showing the user that it's being prepared (like a placeholder saying "downloading...").
it's just a sample for you to learn from.

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