Can I invoke a client´s method from a server with RMI - java

I would like to know if with RMI a server can remotely invoke a method from any of his clients, or just the clients can do this with their server.

Regardless of any implications of such a design decision, it is possible to use RMI between two JVMs that are accessible through the network. This means that if the server can access its clients through the network, and the clients have a JVM available and can act as RMI servers, then it is possible to make a client or each of the clients an RMI server and have the "server" communicate with each one of them.
Assuming the server is an application server i advise you to use the Java Messaging Service (JMS) to allow the server communicate with the client systems.

Yes, firewalls permitting. The client has to export its callbacks as remote objects and supply them to the server, typically via some registerCallback() API. Then the server just calls the methods.
However firewalls to the Internet typically don't permit callbacks, and if they do there may be issues with port numbers: you will probably need the clients to export their remote objects on a specific port which is opened in the firewall, typically 1099.

Besides the solution provided by melc, it is also possible to achieve a full duplex communication between the client and server by using WebSockets. They are now part of the Java EE 7 specification, you can read something more about them here: http://docs.oracle.com/javaee/7/tutorial/doc/websocket.htm. There are also other solutions, like Comet, or JMS (which is used like webosckets in RichFaces).

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difference between network mode and non-network mode

I am having difficulties understanding the difference between network mode and non-network mode terms as used when dealing with client server applications in java.
I know how to develop simple client server apps. For example I can create a client application and server application. These applications can connect to through sockets and send and receive data. I however get confused when people talk about running a server and client in standalone mode, where both the client and server use the same instance of a JVM without loop back networking involved. I have seen this happening with the java derby database.
So my main question is how do you take code that was using sockets to communicate and convert it to use the so called "standalone mode" where the client and server run as one application? I will appreciate any comments that point me to the right material.
In the so-called network mode you have to connect to a remote server, as you describe, typically through a socket and so your client asks the server to do certain task, the server carries out the task and responds to the client.
In this mode, it is customary that the client and the server will be different nodes, that is different machines, running independently.
But what if you wanted to run you client and your server in the same machine? Even in the same virtual machine? Would it make sense to go through a socket to ask your server to do something?
That would be like using Skype to chat with a friend sat right by your side, to simply ask him to go have lunch.
So, ideally, in these cases, you should be able to run your application in non-network mode. That is, instead of going through a socket, you access your sever object directly and ask it to do something for you. Since your server object is located in the same virtual machine as your client.
Evidently, for you to be able to do this, you need a good design that exposes your server functionality through an interface, and your application uses this interface to interact with the server. When you are running in network mode, you use an implementation of this server interface that uses a socket (or RMI or whatever you do for network communication). When you are in non-network mode, you get an implementation of the server object itself.

Java RMI for implementing server side of system

I am developing system, that consists of client (written in JavaFX) and server. Now I am going to implement server. Users will download clients. Clients will communicate with server (only one server and many clients). Server will communicate with data base and send results. Server will support authentication and different requests (not http of course). Is it a good idea to implement server with Java RMI? If no, could you advice me any good idea about server realisation.
Thanks a lot for future questions!
RMI is bit kind of traditional but still powerful to me ,it has some draw back . But, despite the RMI there is also a chance for you to use java sockets class ? just like a client -server application ...

Non-blocking SSL server using Thrift

Thrift provides several different non-blocking server models, like TNonblockingServer, THsHaServer, and TThreadedSelectorServer. But, I'd like to enable SSL on the server. It seems SSL only works on blocking servers in Thrift.
Anyone has any clues of a non-blocking SSL server in Thrift? Java example would be highly appreciated.
One alternative to worrying about SSL in your Java App is to stand up something like nginx (http://wiki.nginx.org/SSL-Offloader) as a reverse proxy.
This has the upside of your application not needing to care about SSL but does require one more layer in your stack.
Clients will connect to the nginx server instead of directly to your client and nginx will forward those connections to your Thrift server.
You don't necessarily need two different servers for this approach, just configure your Thrift server to only listen on localhost (127.0.0.1 for ipv4) and have nginx listen on your external interfaces and forward to localhost.
Edit: client -> server in last paragraph

How to invoke client method without using RMI

i am developing a client/server program in which i want to invoke a method of client program
through server program.
this is vnc based application in which the server will be running and listening to any arbitrary port number .... the client will connect to the server using a method which has argument in the form of ip and port number of server.
after that the server will be able to take control of the client's screen.
i want to call this method from server !!
i want to add a facility in which the client will submit a request and server will then connect to the client ..
i have heard about RMI but i want to know is there any other way available to achieve this if not pls post some good tutorial links on RMI .
RMI is a Java-only way for network programming or method calling but Web Service is language-independent. By web service you can integrate some application.
But my recommendation is using MOM systems. This type of system support two approach : Synchronous Model and 'Asynchronous Model'. In Java MOM is implemented via JMS.(look in here). JMS is an API and have several implementation such as :
Apache ActiveMQ
Open JMS Queue and etc
better than RMI, you could make a web service and a client for it :)
http://www.artima.com/lejava/articles/threeminutes.html

Communication via internet in Java

What I mean is like servers on video games. You can run an application and it will set up a server on your computer with an IP and a port.
For example, how would you make an application where one host application sets up a thing where it has an IP and a port, and another computer that has access to the internet as well can type in the IP and port and it would be able to communicate with the host? I mean simple communication, like sending a boolean or String.
And would there be any security problems that would be needed to fix?
I guess I grasp the concept of your question...
You want two computers to connect via internet right? If that is the case, then you will have to use a thing called "sockets" that do connections between computers. About the server thing, well, for starters the client must always know what IP the server as (direct IP or by a DNS), and then you can connect your client to your server. There is a tutorial for sockets at the java pages: http://download.oracle.com/javase/tutorial/networking/sockets . About security issues, well, you must make sure that your server can handle anything that comes from the client (i really mean everything), i mean, accepting every type of data that is supposed to receive and deny everything that is not (trash per say). If you have that in mind then there is no problem (and of course, the server must have a firewall also to control the sockets, but that's not up to you).
Here is an example of how to use sockets to send a string from a server to a client.
http://www.java2s.com/Code/Java/Network-Protocol/StringbasedcommunicationbetweenSocket.htm
The site has about 20 examples of how to do what you are trying to do. In general I find this site to be the best JAVA resource that I know.
In general, the thing you probably want is a Socket. Sockets allow you to send bytes to an endpoint via TCP or UDP. This is very low-level, though, and are somewhat tricky because you have to design your own application protocol. You may want to use something that offers more abstraction.
Java sockets expose a stream interface so you could just encode integers as strings, for instance, and send them line by line, or you could do something fancier and more efficient like using a DataOutputStream to wrap it.
Handling the following issues can improve security.
If you have router ,set different ports for routing.
Example: If you are running server say on port 6001, map a virtual port say 9001 , which would be exposed to public.
DDos
IP Restriction - Not every user can access your machine !
Enabling router firewall does handle most of the issues.

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