Pausing an Animation does not work properly - java

I am working on a game. Its all working well, the only thing I need is for my animation to pause when I press the home or on/off button on my phone. As far as I log correct, the pause script (as found here) works well. It keeps incrementing the time and applies it to the animation. However when I resume my game, the animations all resume on the left side of the screen instead of the position it originally was in when I paused it in. This is my stripped code. I really hope someone can help me.
public class GameView extends Activity{
ImageView peanut;
TranslateAnim movePeanut;
AnimationSet animSet = new AnimationSet(true);
#SuppressLint("NewApi")
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.gameviewlayout);
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int width = size.x;
movePeanut = new TranslateAnim(width,0,0,0);
movePeanut.setDuration(5000);
movePeanut.setRepeatCount(-1);
movePeanut.setRepeatMode(Animation.REVERSE);
animSet.addAnimation(movePeanut);
animSet.setFillAfter(true);
peanut = (ImageView) findViewById(R.id.imgview1);
peanut.startAnimation(animSet);
#Override
protected void onStart() {
// TODO Auto-generated method stub
super.onStart();
}
#Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
movePeanut.resume();
}
#Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
movePeanut.pause();
}
#Override
protected void onStop() {
// TODO Auto-generated method stub
super.onStop();
}
public void finish (){
Intent intent = new Intent (GameView.this, MainActivity.class);
startActivity(intent);
}
public class TranslateAnim extends TranslateAnimation{
public TranslateAnim(float fromXDelta, float toXDelta, float fromYDelta,
float toYDelta) {
super(fromXDelta, toXDelta, fromYDelta, toYDelta);
// TODO Auto-generated constructor stub
}
private long mElapsedAtPause=0;
private boolean mPaused=false;
#Override
public boolean getTransformation(long currentTime, Transformation outTransformation) {
if(mPaused && mElapsedAtPause==0) {
mElapsedAtPause=currentTime-getStartTime();
}
if(mPaused)
setStartTime(currentTime-mElapsedAtPause);
boolean returnValue = super.getTransformation(currentTime, outTransformation);
return returnValue;
}
public void pause() {
mElapsedAtPause=0;
mPaused=true;
}
public void resume() {
mPaused=false;
}
}
}

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How to Pass gif data from Mainactivity to my Wallpaper Service Class

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And here is my Second Activity where I want to Receive the Gif data and put it on the movie decode stream. Please Suggest me some ways. Please suggest me some ways to do it.
public void onDestroy() {
super.onDestroy();
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This is my library project .
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It has unfortunately stopped Error and not working when I call it(this library project) from another project.
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If I remove int.load and int.show from library project , It is working and toasting , got passed int. I also added internet permission and google activity tag properly. Thank you for interesting my problem.
It may be useful-
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How to set the android app theme in java,

I want to allow the user change the theme from the entire app by clicking a button,
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I just have added +1 google to my button but it is always gray after initialize() and cannot do anything with that:
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How to repair that and where are info in my code about that what I registered in google api console?
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Currently its associated with a PlusClient setup to be used for sign-in, but the user hasn't signed in, hence the greying out.

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