I would like to create a abstract static method in an abstract class. I am well aware from this question that this is not possible in Java. What is the default workaround / alternative way of thinking of the problem / is there an option for doing this for seemingly valid examples (Like the one below)?
Animal class and subclasses:
I have a base Animal class with various subclasses. I want to force all subclasses to be able to create an object from an xml string. For this, it makes no sense for anything but static does it? E.g:
public void myMainFunction() {
ArrayList<Animal> animals = new ArrayList<Animal>();
animals.add(Bird.createFromXML(birdXML));
animals.add(Dog.createFromXML(dogXML));
}
public abstract class Animal {
/**
* Every animal subclass must be able to be created from XML when required
* (E.g. if there is a tag <bird></bird>, bird would call its 'createFromXML' method
*/
public abstract static Animal createFromXML(String XML);
}
public class Bird extends Animal {
#Override
public static Bird createFromXML(String XML) {
// Implementation of how a bird is created with XML
}
}
public class Dog extends Animal {
#Override
public static Dog createFromXML(String XML) {
// Implementation of how a dog is created with XML
}
}
So in cases where I need a static method, and I need a way of forcing all subclasses to have an implementation of this static method, is there a way I can do that?
You can create a Factory to produce the animal objects, Below is a sample to give you a start:
public void myMainFunction() {
ArrayList<Animal> animals = new ArrayList<Animal>();
animals.add(AnimalFactory.createAnimal(Bird.class,birdXML));
animals.add(AnimalFactory.createAnimal(Dog.class,dogXML));
}
public abstract class Animal {
/**
* Every animal subclass must be able to be created from XML when required
* (E.g. if there is a tag <bird></bird>, bird would call its 'createFromXML' method
*/
public abstract Animal createFromXML(String XML);
}
public class Bird extends Animal {
#Override
public Bird createFromXML(String XML) {
// Implementation of how a bird is created with XML
}
}
public class Dog extends Animal {
#Override
public Dog createFromXML(String XML) {
// Implementation of how a dog is created with XML
}
}
public class AnimalFactory{
public static <T extends Animal> Animal createAnimal(Class<T> animalClass, String xml) {
// Here check class and create instance appropriately and call createFromXml
// and return the cat or dog
}
}
Related
I'm trying to figure out whether implementing individual methods of a subclass in an abstract superclass, or casting is the better way to go about the following scenario.
Suppose I have an abstract class Animal which has two subclasses, Dog and Cat and a Main class where I save objects of Dog and Cat in an Animal array. The following is how I would go about using methods of the subclasses in a more generalized array.
class Main{
public static void main(String[] args){
Animal[] animalArray = new Animal[2];
animalArray[0] = new Cat();
animalArray[1] = new Dog();
for (Animal a : animalArray){
if (a.getClass().equals(Dog.class){
((Dog)a).bark();
} else {
((Cat)a).meow();
}
}
}
}
However a friend suggested that casting isn't best practice, and that I should define each method in the abstract superclass in the following way:
public abstract class Animal{
public abstract String meow(){
return null;
}
public abstract String bark();
return null;
}
}
After setting the return values of these methods to null I would need to use #Override and implement them in the respective subclasses.
Which way is better? I'm afraid the abstract class will be too large and will have methods assigned to subclasses that don't make sense (even if all they do is return null). I think by using casting I can make more precise uses of the methods.
meow() and bark() shouldn't be defined in the Animal class. These methods are specific to Cat and Dog classes.
You should define an abstract method as shown below, in the Animal class and override it in the sub classes.
public abstract class Animal {
public abstract String action() {};
}
public class Dog extends Animal {
#Override
public String action() {
//your implementation (bark)
}
}
public class Cat extends Animal {
#Override
public String action() {
//your implementation (meow)
}
}
Hope it answers your query.
I'm using Java 8 / Java 11. I have a type hierarchy (basically dtos or Java Beans) like
public abstract class Animal {
public abstract String getName();
public abstract int getAge();
}
And some imeplementations providing additional properties:
public class Dog extends Animal {
// implementation of abstract methods from base class animal
// additional properties
public String getSound() {
return "woof";
}
}
public class Dog extends Animal {
// implementation of abstract methods from base class animal
// additional properties
public String getSound() {
return "miaow";
}
}
public class Fish extends Animal {
// implementation of abstract methods from base class animal
// no implementaion for "getSound()"
}
Now, I'd like to process a Collection of Animals in a uniform way, e.g.
animals.forEach(x -> {
System.out.println(x.getName()); // works
System.out.println(x.getSound(); // doesn't work, as Fish is missing the method
});
I was wondering, what would be a good way to implement the "missing" methods assuming that they should return a default value like "n/a" for a String.
One obvious way would be to move all the missing methods to the base class and either declare them abstract or provide a default implementation.
But I'd like to have them more separate, i.e. making clear which properties were added for the "uniform processing".
Another way would be to introduce a helper class using instance of to determine, if the method is missing:
public class AnimalHelper {
public static String getSoundOrDefault(Animal animal) {
if (animal instanceof Dog) {
return ((Dog)animal).getSound();
}
if (animal instanceof Cat) {
return ((Cat)animal).getSound();
}
return "n/a";
}
}
which then gets called with an Animal:
System.out.println(AnimalHelper.getSoundOrDefault(animal));
This works, but the caller must now which methods to call on Animal directly and for which methods to use the helper.
Another solution, I came up with the adding an interface AnimalAdapter using the Java 8 feature of default implementation:
public interface AnimalAdapter {
default String getSoundOrDefault() {
return "n/a";
}
}
And adding it to the Animal class:
public abstract class Animal implements AnimalAdapter {
...
which results in adding the getSoundOrDefault() method in Dog and Cat, but not Fish:
public class Dog extends Animal {
...
#Override
public String getSoundOrDefault() {
return getSound();
}
}
(likewise in Cat).
Any comments on the above considerations or other ideas would be highly appreciated.
All what you have mentioned above as solutions are really good. But I take advantage to add more one solution based on polymorphism technic, and I think it's more simple and less expensive in terms of code.
Simply I'm gonna use Object.toString() method to display all needed parameters, so first of all you have to #Override toString() method as follow:
public class Dog extends Animal {
// implementation of abstract methods from base class animal
// additional properties
public String getSound() {
return "woof";
}
#Override
public String toString() {
return getName() + "\n" + getSound();
}
}
public class Fish extends Animal {
// implementation of abstract methods from base class animal
// no implementaion for "getSound()"
#Override
public String toString() {
return getName() + "\n" + "n/a";
}
}
public class Main {
public static void main(String[] args) {
Collection<Animal> animals = new ArrayList<>(2);
animals.add(new Dog());
animals.add(new Fish());
animals.forEach(System.out::println);
}
}
And here is the result:
I'm currently tackling polymorphism on my java journey and I'm trying out these example codes in Eclipse. I just copied the codes but I'm really wondering why my codes wouldn't compile.
So I got three files: Example.java, Animals.java and Dog.java.
Example.java contains the main method:
public class Example {
public static void main(String[] args) {
Animal myDog = new Dog();
}
}
Then I created two other classes for Animal and Dog as follows
Animal Class
public class Animal {
public void makeNoise() {
}
public void eat(){
}
public void sleep() {
}
public void roam() {
}
}
Dog Class
public class Dog {
}
The way I understand it is that I can make Dog my subclass that extends the superclass Animal. But why wouldn't my codes compile?
Am I missing something in these codes?
Your Dog class doesnt extend animal class so this is invalid:
Animal myDog = new Dog();
you need to modify the class Dog in order to inherit the Animal Class
you achieve that doing:
public class Dog extends Animal{
I am at a lookout for a design pattern for my simple problem. Here is a simplified version.
class Animal{...}
class Dog extends Animal{...}
class Cat extends Animal{...}
... // so on, 3 other classes as of now
I have a static method (in reality exposed via web-service but its synonymous) which takes an id and returns an animal.
If a cat is returned then the other team using the cat object generates a CatReport. If Dog, then dog report (They can use it for anything). Obviously Cat & Dog have different attributes. Cat and Dog don't have anything else in common apart from the fact that they are Animals. So making a call like below, is insufficient because I need the precise type:
public static Animal getAnimal(int id){}
Not sufficient because animal does not contain all the information what the precise type can give me.
What is the best way to deal with this problem?
PS: In Scala, I would simply do pattern-matching on the object. This solves the problem elegantly.
One solution I have is: make a call which returns an enum signifying what the id corresponds to. And then have a separate call for each:
public static AnimalType getAnimalType(int id){}
public static Cat getCat(int id){}
public static Dog getDog(int id){}
....
But this is cumbersome.
In a language like Java, you can simulate pattern matching behavior using the Visitor pattern.
You can do it in some steps :
Define an interface Animal representing an Animal with a accept method
Add some subclasses to Animal and give the same implementation like in my little example below.
Define an interface Visitor and give it an implementation. This classe will allows to you to simulate some pattern matching on your classes.
Here a little example :
public interface Animal {
public void accept(AnimalVisitor v);
}
public class Dog extends Animal {
public void accept(AnimalVisitor v) {
v.visit(this);
}
}
public class Cat extends Animal {
public void accdept(AnimalVistior v) {
v.visit(this);
}
}
public interface AnimalVisitor {
public void visit(Dog d);
public void visit(Cat c);
}
public class PrintAnimal implements AnimalVisitor {
public void visit(Dog d) {
System.out.println("Dog");
}
public void visit(Cat c) {
System.out.println("Cat");
}
}
Visitor pattern is a elegant way to solve your problem and also it's avoid the accumulation of if (x instance of bar) in one function. With this pattern, your code will be more readable and easier to extend.
The corresponding Scala code to make an idea of my answer:
abstract class Animal {}
case class Dog() extends Animal
case class Cat() extends Animal
object Animal {
def printAnimal(a : Animal) = a match {
case x : Dog => "Dog"
case x : Cat => "Cat"
case _ => "Unknown"
}
def main(args : Array[String]) = {
println(printAnimal(Dog()))
}
}
Well, I don't see any really elegant solution but you can create a kind of report factory with this kind of code
public Report getCorrespondingReport(Animal animal){
if(animal instanceof Dog) return new DogReport();
if(animal instanceof Cat) return new CatReport();
...
...or you could make a generic report and use reflection to inspect your Animal instance and generate your report following general rules but it might not be doable.
If I understand the question correctly, you want to call correct implementation of methods regards of the type of object you have. So if an animal is a cat, generate report method should be called from Cat class if you have code like below
public static Animal getAnimal(int id){
//your code to return object of either Cat or Dog
}
animal.generateReport();
First of all as you said,
Obviously Cat & Dog have different attributes. Cat and Dog dont have
anything else in common apart from the fact that they are Animals.
As the subclasses do not have any common functionality, define Animal as an interface instead of a class like given below
interface Animal{
public void generateReport();
}
And create Cat and Dog like this
class Cat implements Animal{
//define cat specific attributes here
public void generateReport(){
//your logic to generate cat report
}
}
class Dog implements Animal{
//define dog specific attributes here
public void generateReport(){
//your logic to generate dog report
}
}
Since the generateReport() method is defined in interface, all the classes implementing the interface must have generateReport().
So when you make a call like this,
public static Animal getAnimal(int id){
//your code to return object of either Cat or Dog
}
animal.generateReport();
the underlying object's method will be called.
If you simply want to know what animal object refers to (returned from getAnimal method i.e. either Cat or Dog), you can check it like below
class Animal{
}
class Dog extends Animal{
public String dogName = "Dog1";
}
class Cat extends Animal{
public String catName = "Cat1";
}
public class HelloWorld{
public static void main(String []args){
//call getAnimal and get the object instead of following line
Animal animal = new Cat();
if ( animal instanceof Cat ){
//cast Animal to Cat
Cat cat = (Cat) animal;
System.out.println(cat.catName);
}else if ( animal instanceof Dog ){
//cast Animal to Dog
Dog dog = (Dog) animal;
System.out.println(dog.dogName);
}
}
}
Of course, the following doesn't work in Java (no abstract static methods)...
public abstract class Animal {
public abstract static Animal getInstance(byte[] b);
}
public class Dog extends Animal {
#Override
public static Dog getInstance(byte[] b) {
// Woof.
return new Dog(...);
}
}
public class Cat extends Animal {
#Override
public static Cat getInstance(byte[] b) {
// Meow.
return new Cat(...);
}
}
What's the correct way of requiring that Animal classes have a static getInstance method that instantiates itself? This method should be static; a "normal" abstract method doesn't make sense here.
There is no way to specify in an abstract class (or interface) that an implementing class must have a particular static method.
It is possible to get a similar effect using reflection.
One alternative is to define an AnimalFactory interface separate from the Animal class:
public interface AnimalFactory {
Animal getInstance(byte[] b);
}
public class DogFactory implements AnimalFactory {
public Dog getInstance(byte[] b) {
return new Dog(...);
}
}
public interface Animal {
// ...
}
class Dog implements Animal {
// ...
}