I'm writing a "Instant-Messaging software" using TCP server / client model using Java's socket API and I'm wondering what's the recommended way to call methods/functions of my clients from my server.
Currently I'm looking at sending a string over to my clients with a 3 characters in front of the string to allow my clients to determine what type of message it is.
For example:
Server sends a string, "MSGhelloworld" to its clients
Client splits the string into "MSG" and "helloworld"
Client executes the 3 character command, "MSG" using a switch statement
Then Client executes the corresponding method/function with "MSG" determining what method to execute and "helloworld" being the parameter for the method
I'm opened for any other recommended solutions and any UDP solutions as well, thank you.
Related
I'm a novice in Java socket communication, I'm trying to connect 3 clients to a server without the use of threads as the number of clients connected to the server will as be 3. I have written a condition in the server to tokenize the received input from the client and send write to the respective stream. But the message isn't reaching the server so I'm not sure whether the client isn't writing to the stream or the server is unable to receive the data. I'm trying to establish a cryptographic protocol between the connected clients for demonstration purposes.
I was using BufferedReader and PrintStream earlier since I was testing with keyboard input, then I changed to data streams still doesn't seem to work
Here my code at Server.java to forward messages, the control doesn't appear to come to this loop at all(not sure).
while(true){
String recvd=cin2.readLine();
System.out.println("At server: "+recvd);
StringTokenizer st = new StringTokenizer(recvd);
String MsgToSend=st.nextToken();
String recipient=st.nextToken();
if(recipient.equalsIgnoreCase("client1")){
cout2.writeUTF(MsgToSend);
}
else if(recipient.equalsIgnoreCase("client2")){
cout.writeUTF(MsgToSend);
}
else if(recipient.equalsIgnoreCase("client3")){
cout3.writeUTF(MsgToSend);
}
}
Here is my client-side code,
while(i==0){
String s1="A";
String s2="B";
String s3="client1";
String toSend=String.join(" ",s1+s2,s3);
System.out.println("toSend :"+toSend);
sout.writeUTF(toSend);
sout.flush();
i++;
}
Receiving Client,
while (true){
s=sin.readLine();
System.out.print("Server : "+s+"\n");
}
Not sure whether the client is unable to write or the server is unable to read. Any suggestions or solutions to correct the code?
The socket navigation logic in your server file seems to be strange as you are manually creating a string with keyword client1 and then tokenizing it for navigation. By this approach your flow would get static and establishment of a protocol gets difficult.
Please see:
You are sending the data to client 1 by forming the string AB client1, then your server file's first line is using client 2 socket reading. (Sending data from client1 socket to client1 socket, not right).
Please change that to client1 socket reading, use prinln() and readline() to send and read socket data and then check if your flow is fine!
Also, for the protocol flow, you have to send the data to the other two sockets and not to the one that is sending.
For eg: if you are sending the data from client 1 to client 2, as per your approach, you have to for a string AB client2 and send to the server, tokenize it and navigate the flow to client 2.
Hope this helps!
Thanks,
Areed
My app can transfer files and messages between server and client. Server is multithreaded and clients simply connects to it. While file is being transferred, if sender sends a message, it will be consumed as bytes of file.
I don't want to open more ports,
Can I establish a new connection to the server for file transfer? Or I
should open a separate port for files.
I don't want to block communication while a file is being transferred.
The question was marked as a duplicate but its not, i am trying to send messages and files simultaneously not one by one. I can already receive files one by one. Read again.
Also, as server is multithreaded, I cannot call server socket.accept() again to receive files in new connection because main thread listening for incoming will try to handle it instead. Is there a way around?
Seems to me like trying to multiplex files and messages onto the same socket stream is an XYProblem.
I am not an expert on this, but it sounds like you should do some reading on "ports vs sockets". My understanding is that ip:port is the address of the listening service. Once a client connects, the server will open a socket to actually do the communication.
The trick is that every time a client connects, spawn a new thread (on a new socket) to handle the request. This instantly frees up the main thread to go back to listening for new connections. Your file transfer and your messages can come into the same port, but each new request will get its own socket and its own server thread --> no collision!
See this question for a java implementation:
Multithreading Socket communication Client/Server
you could use some system of all the lines of a file start with a string like this (file:linenum) and then on the other side it puts that in a file then to send text you could do the same thing but with a tag like (text)
Server:
Scanner in = new Scanner(s.getInputStream());
while(true) {
String message = in.nextLine();
if(message.length > 14 && message.substring(0,6).equalsIgnoreCase("(file:") {
int line = Integer.valueOf(message.substring(6).replaceall(")", ""));
saveToFile(message.substring(6).replaceAll(")","").replaceAll("<1-9>",""));
} else {
System.out.println(message);
}
}
I think that code works but I haven't checked it so it might need some slight modifications
You could introduce a handshake protocol where clients can state who they are (probably happening already) and what they want from the given connection. The first connection they make could be about control, and perhaps the messages, and remain in use all the time. File transfer could happen via secondary connections, which may come and go during a session. Having several parallel connections between a client and a server is completely normal, that is what #MikeOunsworth was explaining too.
A shortcut you can take is issuing short-living, one-time tokens which clients can present when opening the secondary connection and then the server will immediately know which file it should start sending. Note that this approach easily can raise various security (if token encodes actual request data) and/or scalability issues (if token is something completely random and has to be looked up in some table).
Kindly find in the details of assignment:
Start a TCP Server.
Start multiple clients to connect to the server.
On connect :
Server gives each connection a random unique name
Server starts sending PING messages to client as : “PING client abc123 at time hhmmss” every 5 seconds.
Client receives the PING messages and prints them to console.
On connect :
Client starts sending “Time request” messages every 10 seconds
Server gets the message and responds : “Client abc123, the time is hhmmss”
Client gets the time messages and prints them to console.
Things to note :
Use plain sockets (not NIO)
Make sure that the socket handling code is reusable
Make sure that the time request reads and writes are asynchronous.
Ensure that ping and all other reads and writes are also asynchronous
Ensure that ping and time response messages do not intersperse or corrupt each other
We are not here to write a program for you, but here is some stuff you can use to solve most of the problems in your project.
First off you are using TCP in Java so you will be using the following objects:
Socket - Client connection
ServerSocket - Server host
There is documentation on how to use these here.
Server side, you want multiple connections and you will want the rest of the program to run. This means multitasking. The ServerSocket should run on a separate thread. Then it should be put in a do-while loop to accept() connections. The server will then wait there until a client socket connects. When a connection is made you will need to create a new thread to let the ServerSocket accept more clients. Make sure when multi threading to use synchronized methods.
Create ServerSocket like this: new ServerSocket(port); This will open server on int port.
On the client side we will also use multithreading. The Socket will need to be on a seprate thread and to create a Socket to connect to an ip and port do the following: new Socket(ip, port) (ip is a String)
Once connected both the server and client will need to communicate. An easy way to do this is to send a message back and forth. You can't just not send because the server or client will pause and wait on receive and not be able to send. I will get to this issue in a minute.
One way to send would be to use a PrintWriter. Create a new PrintWriter with the Socket output stream. From here you can send by printing line with PrintWriter.
Make sure you flush or autoFlush your PrintWriter or else it will keep sending the same message over and over.
You can then receive a message by using BufferedReader by creating a new InputStreamReader from the socket input stream. Doing this you can use readLine(). Remember this will pause until something is received.
Doing this on both the server and client you can send back and forth. Once at this point you could easily do the rest of your requested assignment.
As I mentioned earlier, this method will result in the server and clients sending and receiving over and over even if the message is empty. Doing the following can prevent this and use less cpu and bandwidth as it will only send when it has a message to send:
(I created this diagram for a forum post for a project update I have created once)
The green lines represent received data going somewhere and the red represent data from the program going to the sender thread to be sent.
Notice on this diagram that there is a thread for receiving and sending. This allows one to send messages while the other receives, so the sender won't pause if the receiver does pause to wait to receive a message.
Other good resources:
Simple Chat Program
enter link description here
I am one server and multiple clients via threads. The client(s) send their message to the server. I have worked out how to make the server send the message back to client like a echo system. If I have two clients, I want them to send their message to the server and the server should send it to the client that did not send the message i.e. the other client. How would I go about send the message back to all the clients apart from the one that send the message?
When the message comes in, determine what the userID / other identifying id the incoming message is associated with. Then re-broadcast to all other sockets, but exclude the Socket associated with the ID that sent the message
Make at the server side a list with all the clients...
every time a new msg is received, then iterate the list and send the msg using the port of the socket as id...
I recently wrote a Chat program too. What I did was, I had a class ClientHandler that handles the connection for each individual client.
Inside ClientHandler I had a HashMap. I added each client that had connected to the HashMap, with the Key being the client id. I used a UUID rather than int for the client id.
Inside this handler class, I had a sendMessage(String str) method. Within this method, a for-each loop that loops through each ClientHandler object, checking the values inside the HashMap. Inside this for-each loop, I have an if statement that checks whether you are writing to the ClientHandler object with this id. If the check returns false, you go ahead and write the message on the PrintWriter and the message won't be sent to the client writing the message.
This worked for me. Might not work for you.
How I can send file from one client (A) to another one (B) via socket? and vice versa, send file from B to A. I mean that make the client sender and receiver at the same time.
In other word, when muticlient connect to server, how I distinguish between clients ?
You need to implement you own communication message format in short a simple protocol .
You keep a list of all active sockets in a shared list/map , and based on the request from the message you pick up the apt client and push the desired message to that.
You can implement the actual message format as you want, but this can be the blueprint.
In this case lets say your client A sends message : 1. Client Id 2. File Start 3 X . File Content 4. File End
as soon as you get a connection you get the target client id , the file start message lets you understand the next message just needs to be diverted to target and file End message defines the transfer complete.
Also, you may would like to send Acknowledgement message from server to client, in order to eradicate transfer issues.
It is good way to manage client using their id(i.e. a unique long or string or any other for each user). At the time of connection to socket client send their id , store that is in collection. And when a user(Client) want to send file send with own id and Id of that user(Client) want to send.