How to make a dynamic frequency histogram from user input - java

Object fileButton = null;
if("Analyze Text File".equals(command)) {
JFileChooser filechooser;
JFileChooser chooser = new JFileChooser();
int returnVal = filechooser.showOpenDialog(getParent());
if (returnVal == JFileChooser.APPROVE_OPTION) {
File file = filechooser.getSelectedFile();
String Stext = (String) readFileAsString(file); //String text = textInput.getText();
Map<Integer, Integer> counts = getCounts(text);
int width = counts.size() * BAR_WIDTH;
int max = maxCount(counts);
int height = max * INCREMENT + 100;
int horizon = height - 25;
HistogramPanel panel = new HistogramPanel(width, counts, height, horizon);
//panel.setBorder(new LineBorder(Color.BLACK, 2));
JOptionPane.showMessageDialog(null, panel);
i am creating a java applet where it counts the frequency/occurence of X words, i have worked out how to do the array to work out the frequency depending on what the user inputs, i need to now create a bar chart that adapts to whatever the user inputs, i have wrote up a code for my bar chart but i dont know how to connect it to my array code.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.GridLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.io.File;
import java.net.URL;
import java.io.*;
import java.util.HashMap;
import java.awt.Dimension;
import java.awt.Graphics;
import java.util.Map;
import javax.swing.SwingUtilities;
import javax.swing.JOptionPane;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
public class assignment_work extends JApplet implements ActionListener {
JTextArea textInput; // User Input.
JLabel wordCountLabel; // To display number of words.
JLabel meanLabel; // To display the mean.
public void init() {
// This code from here is the customisation of the Applet, this includes background colour, text colour, text back ground colour, labels and buttons
setBackground(Color.black);
getContentPane().setBackground(Color.black);
textInput = new JTextArea();
textInput.setWrapStyleWord(true);
JPanel ui = new JPanel();
ui.setLayout(Layout(-1));
/* Creating Analyze and Reset buttons */
JButton chartButton = new JButton("Bar Chart");
chartButton.addActionListener(this);
ui.add(chartButton);
JPanel panel = new JPanel(new BorderLayout())
//panel.add(chartButton, BorderLayout.SOUTH);
/* Labels telling the user what to do or what the program is outputting */
wordCountLabel.setBackground(Color.black);
wordCountLabel.setForeground(Color.red);
wordCountLabel.setOpaque(true);
meanLabel.setBackground(Color.white);
meanLabel.setForeground(Color.black);
meanLabel.setOpaque(true);
watermark.setLayout(new BorderLayout());
watermark.setBackground(Color.darkGray);
/* Border for Applet. */
getContentPane().setLayout( new BorderLayout());
getContentPane().add(ui, BorderLayout.CENTER);
/* Scroll bar for the text area where the user will input the text they wish to analyse. */
JScrollPane scroller = new JScrollPane( textInput );
getContentPane().add(scroller, BorderLayout.CENTER);
getContentPane().add(ui, BorderLayout.NORTH);
}
class CustomCanvas extends Canvas {
public CustomCanvas() {
setBackground(Color.darkGray);
setPreferredSize(new Dimension(100, 100));
}
public void paint(Graphics g) {
int x [] = {20,20,10,10,40,40,30,30};
int y [] = {40,20,20,10,10,20,20,40};
int n = 8;
g.setColor(Color.black);
g.fillPolygon(x,y,n);
int wpoint [] = {45,65,85,75,70,60,55};
int zpoint [] = {40,10,40,40,30,30,40};
int npoint = 7;
g.setColor(Color.black);
g.fillPolygon(wpoint,zpoint,npoint);
int a [] = {60,65,70};
int b [] = {25,20,25};
int npoints = 3;
g.setColor(Color.darkGray);
g.fillPolygon(a,b,npoints);
}
}
private int maxCount(Map<Integer, Integer> counts) {
counts.values()) {
if (num > max) {
max = num;
}
}
return max;
}
public class Panel extends JPanel {
int width;
Map<Integer> count;
public Histogram(int width, Map<Integer, Integer> counts, int horizon) {
this.width = width;
this.dimHeight = dimHeight;
this.horizon = horizon;
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int x = 10;
for (Map.Entry<Int> entry : counts.entrySet()) {
int height = entry.getValue() * INCREMENT;
int y = horizon - height;
g.drawString(entry.getValue() + " Frequency", x, y -2);
x += BAR_WIDTH;
}
}
public Dimension getPreferredSize() {
return new Dimension(width, dimHeight);
}
}
public static Map<Int> getCounts(String Input) {
Map<Integer> map = new HashMap<Int>();
String[] array = Input.split("[\\s.,;:!?()");
for (String array) {
Int size;
if (!map(size)) {
map.put(size, 1);
} else {
map.put(map.get(size) + 1);
}
}
return;
}
// Text analysis end
public void actionPerformed(java.awt.event.ActionEvent e) {
if (command.equals("commands")) {
{
final graph<Int> Lengths = new graph<Int>();
String array = Input.Text().split(");
for (int i = 10; i < array.length; i) {
final int Length = array[0].length();
if( Length.Set().container(Length ) ) {
Integer currentNumberOfOccurences = wordLengths.get(wordLength);
currentNumberOfOccurences;
wordLengths.put(wordLength, currentNumberOfOccurences);
}
wordLengths.put(wordLength, 1);
}
double total =10;
double total = 10;
for (final Int length : Lengths.Set()) {
final Int occurrences = Lengths.get(length);
Length = tLength + (length * occurrencers );
totalOccurrences += occurrences;
}
final mean = aLength / lOccurrences;
aLabel.Text("mean word length is: " + (eLength / wOccurrences) );
// System.out.println("mean word length is: " + (total / length) );
}
String array = textInput.getText().split(" ");
int maxWordLength = 0;
wordLength = array[i].length();
if (wordLength > maxWordLength) {
maxWordLength = wordLength;
}
int[] intArray = new int[maxWordLength + 1];
for (int i = 0; i < array.length; i++) {
intArray[array[i].length()]++;
}
for (int i = 1; i < intArray.length; i++) {
out.printf("%d word(s) of length %d<br>", intArray[i], i)
}
else if (command.equals("Reset")) {
textInput.setText("");
textInput.requestFocus();
}
Object chartButton = null;
if (e.getSource() == chartButton) {
String text = textInput.getText();
HistogramPanel panel = new HistogramPanel(width, counts, height, horizon);
//panel.setBorder(new LineBorder(Color.BLACK, 2));
JOptionPane.showMessageDialog(null, panel);
}
};
}
Update
Using JFileCHooser
private String readFileAsString(String filePath) throws IOException {
StringBuffer fileData = new StringBuffer();
BufferedReader reader = new BufferedReader(
new FileReader(filePath));
char[] buf = new char[1024];
int numRead=0;
while((numRead=reader.read(buf)) != -1){
String readData = String.valueOf(buf, 0, numRead);
fileData.append(readData);
}
reader.close();
return fileData.toString();
}

Here's what you want to do to create the dynamic size from the input.
You need to get the number of entries in the map, then multiply it by whatever you want the width of each bar to be.
You need to get the highest value in the map and multiply that by you increment (to draw) amount and create the height from that.
You create a new JPanel with dimension based on the height and width from the previous two points.
Iterate through the map the draw the bars.
I do the things above in the actionPerformed of a button and I add the JPanel to a JOptionPane. Let me know if you need clarification on anything.
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.HashMap;
import java.util.Map;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class Histogram {
private static final int BAR_WIDTH = 50;
private static final int INCREMENT = 10;
public Histogram() {
final JTextArea textArea = new JTextArea(5, 40);
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
JButton go = new JButton("Histogram-me!");
JPanel panel = new JPanel(new BorderLayout());
panel.add(textArea, BorderLayout.CENTER);
panel.add(go, BorderLayout.SOUTH);
JFrame frame = new JFrame();
frame.add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
go.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String text = textArea.getText();
Map<Integer, Integer> counts = getCounts(text);
int width = counts.size() * BAR_WIDTH;
int max = maxCount(counts);
int height = max * INCREMENT + 100;
int horizon = height - 25;
HistogramPanel panel = new HistogramPanel(width, counts, height, horizon);
//panel.setBorder(new LineBorder(Color.BLACK, 2));
JOptionPane.showMessageDialog(null, panel);
}
});
}
private int maxCount(Map<Integer, Integer> counts) {
int max = 0;
for (Integer num : counts.values()) {
if (num > max) {
max = num;
}
}
return max;
}
public class HistogramPanel extends JPanel {
int width;
int dimHeight;
int horizon;
Map<Integer, Integer> counts;
public HistogramPanel(int width, Map<Integer, Integer> counts, int dimHeight, int horizon) {
this.width = width;
this.counts = counts;
this.dimHeight = dimHeight;
this.horizon = horizon;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int x = 10;
for (Map.Entry<Integer, Integer> entry : counts.entrySet()) {
int height = entry.getValue() * INCREMENT;
int y = horizon - height;
g.fillRect(x, y, BAR_WIDTH - 10, height);
g.drawString(entry.getKey() + " chars", x, horizon + 10);
g.drawString(entry.getValue() + " times", x, y -2);
x += BAR_WIDTH;
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(width, dimHeight);
}
}
public static Map<Integer, Integer> getCounts(String input) {
Map<Integer, Integer> map = new HashMap<>();
String[] array = input.split("[\\s.,;:!?(){}]+");
for (String s : array) {
Integer size = s.length();
if (!map.containsKey(size)) {
map.put(size, 1);
} else {
map.put(size, map.get(size) + 1);
}
}
return map;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
Histogram histogram = new Histogram();
}
});
}
}

Related

Trying to use ComponentAdapter to resize Panel (Not Working)

When a Grid Object is instantiated, a JFrame and JPanel are created. Lines are drawn upon the JPanel to create a square grid. Ideally, the grid will scale if the window is resized.
import javax.swing.JPanel;
import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.event.ComponentListener;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentAdapter;
public class Grid {
private int lines;
private int space;
public static final int DEFAULT_LINES = 5;
public static final int DEFAULT_SPACE = 5;
private JPanel panel = new GridPanel();
private JFrame frame;
public Grid(String name, int lines, int space) {
this.frame = new JFrame(name);
this.lines = lines;
this.space = space;
this.frame.setSize((lines * space), (lines * space));
}
private class GridPanel extends JPanel {
private int start = 0;
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
int end = (lines * space);
g.setColor(Color.BLACK);
for (int i = 0; i < lines; i++) {
int crawl = (space * i);
g.drawLine(start, crawl, end, crawl);
g.drawLine(crawl, start, crawl, end);
}
}
}
/*private class GridHandler extends ComponentAdapter {
#Override
public void componentResized(ComponentEvent e) {
super.componentResized(e);
setSpace();
frame.repaint();
frame.revalidate();
}
}*/
public void setSpace() {
space = (frame.getSize().width * frame.getSize().height) / lines;
}
public void run() {
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.add(panel);
//frame.addComponentListener(new GridHandler());
frame.setVisible(true);
}
}
public class Run {
public static final int ONE_LINES = 15;
public static final int ONE_SPACE = 20;
public static final int TWO_LINES = 35;
public static final int TWO_SPACE = 16;
public static void main(String[] args) {
Grid grid1 = new Grid("Grid One", ONE_LINES, ONE_SPACE);
Grid grid2 = new Grid("Grid Two", TWO_LINES, TWO_SPACE);
grid1.run();
grid2.run();
}
}
These are the only two files being used. The Handler is currently commented out, and the code does what is expected. Two windows with grids are created. However, when the handler is implemented, the grid no longer shows up. What is the correct implementation for the handler?
For anyone that cares, this is a viable solution. As it turns out, a componentResized Event Handler is not needed. The paintComponent is automatically executed when the JFrame is re-sized.
The following code creates two separate JFrames. Each JFrame contains a single JPanel. A unique square grid is drawn on the JPanel. If the JFrame is re-sized, the grid will also re-size (while still remaining square).
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.*;
public class Grid extends JPanel {
private static final int DEFAULT_COUNT = 10;
private static final int DEFAULT_SIZE = 100;
private int count;
public Grid(int count, int size) {
if (size < 1) {
this.count = DEFAULT_COUNT;
this.setPreferredSize(new Dimension(DEFAULT_SIZE, DEFAULT_SIZE));
} else {
this.count = count;
this.setPreferredSize(new Dimension(size, size));
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D graphics = (Graphics2D) g;
graphics.setColor(Color.black);
Dimension size = getSize();
int w = size.width;
int h = size.height;
if (w > h) {
w = h;
} else if (h > w) {
h = w;
}
int spaceWidth = (int)((double)w / count);
int spaceHeight = (int)((double)h / count);
for (int row = 0; row <= count; row++) {
int y = (row * spaceHeight);
int x = (row * spaceWidth);
graphics.drawLine(0, y, (spaceWidth * count), y);
graphics.drawLine(x, 0, x, (spaceHeight * count));
}
}
}
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.*;
public class Test {
public static final int COUNT_1 = (-5);
public static final int SIZE_1 = 4;
public static final int COUNT_2 = 35;
public static final int SIZE_2 = 16;
public static void main(String[] args) {
int area1 = COUNT_1 * SIZE_1;
int area2 = COUNT_2 * SIZE_2;
Grid grid = new Grid(COUNT_1, area1);
JFrame frame = new JFrame("Grid");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.add(grid);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Grid grid2 = new Grid(COUNT_2, area2);
JFrame frame2 = new JFrame("Grid");
frame2.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame2.add(grid2);
frame2.pack();
frame2.setLocationRelativeTo(null);
frame2.setVisible(true);
}
}

increase height of a jlabel in positive y direction?

When i setSize of a jLabel, normally it grows towards bottom. How can i increase the height in positive y direction ?
After pressing init
Current Result
Expected result
My source code
private void initActionPerformed(java.awt.event.ActionEvent evt) {
int p = Integer.parseInt(abc[0].getText());
int q = Integer.parseInt(abc[1].getText());
int r = Integer.parseInt(abc[2].getText());
int s = Integer.parseInt(abc[3].getText());
int t = Integer.parseInt(abc[4].getText());
one.setSize(20, p*10 );
one.setBackground(Color.decode("#03A9F4"));
two.setSize(20, q*10 );
two.setBackground(Color.decode("#03A9F4"));
three.setSize(20, r*10 );
three.setBackground(Color.decode("#03A9F4"));
four.setSize(20, s*10 );
four.setBackground(Color.decode("#03A9F4"));
five.setSize(20, t*10 );
five.setBackground(Color.decode("#03A9F4"));
}
one,two,three are the label names.
abc is an array containing all the labels
You're finding out that Java considers positive y direction graphics to be down, which is in keeping with how computer monitors see y direction. Solutions include:
Figure out a maximum size, and subtract your y height from it to figure out where to start your JLabel.
Even better, don't use JLabels but draw within a JPanel's paintComponent, using the same calculations as above.
For example:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
#SuppressWarnings("serial")
public class GraphicsEg extends JPanel {
private static final int DATA_COLUMNS = 5;
private List<JSlider> sliders = new ArrayList<>();
private DrawPanel drawPanel = new DrawPanel(DATA_COLUMNS);
public GraphicsEg() {
JPanel sliderPanel = new JPanel(new GridLayout(1, 0, 5, 5));
SliderListener sliderListener = new SliderListener();
for (int i = 0; i < DATA_COLUMNS; i++) {
JSlider slider = new JSlider(0, 100, 50);
slider.setPaintLabels(true);
slider.setPaintTicks(true);
slider.setPaintTrack(true);
slider.setMajorTickSpacing(20);
slider.setMinorTickSpacing(5);
slider.setOrientation(SwingConstants.VERTICAL);
slider.addChangeListener(sliderListener);
sliders.add(slider);
sliderPanel.add(slider);
}
setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
setLayout(new BorderLayout(5, 5));
add(drawPanel, BorderLayout.CENTER);
add(sliderPanel, BorderLayout.PAGE_END);
sliderValuesIntoDrawPanel();
}
private void sliderValuesIntoDrawPanel() {
int[] data = new int[DATA_COLUMNS];
for (int i = 0; i < data.length; i++) {
data[i] = sliders.get(i).getValue();
}
drawPanel.setData(data);
}
private class SliderListener implements ChangeListener {
#Override
public void stateChanged(ChangeEvent e) {
sliderValuesIntoDrawPanel();
}
}
private static void createAndShowGui() {
GraphicsEg mainPanel = new GraphicsEg();
JFrame frame = new JFrame("GraphicsEg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
#SuppressWarnings("serial")
class DrawPanel extends JPanel {
private static final int PREF_W = 600;
private static final int PREF_H = 400;
private static final int PAD = 20;
private static final Color BORDER_COLOR = Color.BLUE;
private static final Color COLUMN_COLOR = Color.RED;
private static final double RELATIVE_COL_WIDTH = 2.0 / 3.0;
private int dataColumns = 0;
private int[] data;
public DrawPanel(int dataColumns) {
this.dataColumns = dataColumns;
data = new int[dataColumns];
setBorder(BorderFactory.createLineBorder(BORDER_COLOR));
}
public void setData(int[] data) {
this.data = data;
repaint();
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0; i < data.length; i++) {
drawColumn(g, i, data[i]);
}
}
private void drawColumn(Graphics g, int index, int columnHeight) {
g.setColor(COLUMN_COLOR);
int width = (int) (RELATIVE_COL_WIDTH * (PREF_W - 2 * PAD) / dataColumns);
int x = PAD + (index * (PREF_W - 2 * PAD)) / dataColumns;
int height = (columnHeight * (PREF_H - 2 * PAD)) / 100;
int y = PREF_H - PAD - height;
g.fillRect(x, y, width, height);
}
}

Can't move JLabel on JPanel

Ok, so I am making a monopoly game. I so far have a JFrame, with a JPanel acting as a board. I have loaded all necessary images. I create a Player object which extends JLabel, to represent the player on the board.
I am trying to set the location of (in hopes of moving pieces around the board) Player object (which is a JLabel), on the board (which is a JPanel). I tried the .setLocation method, .setBounds method.
For some reason, no matter what i do the Player object only shows up on the top middle of the JPanel. I was wondering how I could move the Player object on my board.
JFrame code (I attempt to move the JLabel in the bottom of the constructor):
package com.Game.Monopoly;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.Timer;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.LayoutManager;
import java.awt.Point;
import java.awt.SystemColor;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import net.miginfocom.swing.MigLayout;
//a class that represent the board (JFrame) and all of it components
public class GameFrame extends JFrame {
private final double SCALE;
// all the graphical components
private Board board;
private JLabel lblPlayerMoney;
private JLabel lblCurrentPlayer;
private JLabel lblDice1;
private JLabel lblDice2;
private JList lstPropertiesList;
private JButton btnEndTurn;
private JButton btnBuyProperty;
private JButton btnRollDice;
// all images needed
private ImageIcon imgDice1;
private ImageIcon imgDice2;
private ImageIcon imgDice3;
private ImageIcon imgDice4;
private ImageIcon imgDice5;
private ImageIcon imgDice6;
private ImageIcon icnAirplane;
// all players
private Player[] playerList;
// all properties
private Property[] propertiesList;
public GameFrame(double scale) {
// SCALE = scale;
SCALE = 1;
// set up the JFrame
setResizable(true);
setTitle("Monopoly");
// etUndecorated(true);
// set size to a scale of 1080p
setSize((int) (1920 * SCALE), (int) (1080 * SCALE));
setLayout(new MigLayout());
loadImages();
// add the components to the frame
board = new Board(SCALE);
board.setPreferredSize(new Dimension((int) (1024 * SCALE),
(int) (1024 * SCALE)));
board.setBackground(Color.BLACK);
add(board, "east, gapbefore 80");
lblCurrentPlayer = new JLabel("Current Player:" + " Player 1");
add(lblCurrentPlayer, "wrap");
lblPlayerMoney = new JLabel("Player1's money:" + "$14000000");
add(lblPlayerMoney, "wrap");
lstPropertiesList = new JList();
add(new JScrollPane(lstPropertiesList),
"span 2 2, grow, height 70:120:200");
btnRollDice = new JButton("Roll Dice");
add(btnRollDice, "wrap");
lblDice1 = new JLabel(imgDice1);
add(lblDice1);
lblDice2 = new JLabel(imgDice1);
add(lblDice2, "wrap");
btnBuyProperty = new JButton("Buy Property");
add(btnBuyProperty, "wrap, top");
btnEndTurn = new JButton("End Turn");
add(btnEndTurn, "aligny bottom");
setUpEventListeners();
loadProperties();
// load players
playerList = new Player[6];
playerList[0] = new Player("Player 1", icnAirplane);
// add Players to the board
board.add(playerList[0]);
playerList[0].setLocation(new Point(500, 230));
}
public static void main(String[] args) {
GameFrame board = new GameFrame(1);
board.setVisible(true);
}
// method to add event listeners
public void setUpEventListeners() {
// roll dice
btnRollDice.addActionListener(new ActionListener() {
// creates an object with an timers to help with rolling dice
class RollDice implements ActionListener {
private Timer time = new Timer(152, this);
private int count = 0;
public void actionPerformed(ActionEvent e) {
count++;
if (count == 21)
time.stop();
int whatDice1 = (int) (Math.random() * 6) + 1;
int whatDice2 = (int) (Math.random() * 6) + 1;
// set the icons of the labels according to the random
// number
if (whatDice1 == 1)
lblDice1.setIcon(imgDice1);
else if (whatDice1 == 2)
lblDice1.setIcon(imgDice2);
else if (whatDice1 == 3)
lblDice1.setIcon(imgDice3);
else if (whatDice1 == 4)
lblDice1.setIcon(imgDice4);
else if (whatDice1 == 5)
lblDice1.setIcon(imgDice5);
else if (whatDice1 == 6)
lblDice1.setIcon(imgDice6);
if (whatDice2 == 1)
lblDice2.setIcon(imgDice1);
else if (whatDice2 == 2)
lblDice2.setIcon(imgDice2);
else if (whatDice2 == 3)
lblDice2.setIcon(imgDice3);
else if (whatDice2 == 4)
lblDice2.setIcon(imgDice4);
else if (whatDice2 == 5)
lblDice2.setIcon(imgDice5);
else if (whatDice2 == 6)
lblDice2.setIcon(imgDice6);
}
public void roll() {
count = 0;
time.start();
}
}
// create a new dice roll object
RollDice roll = new RollDice();
// if the roll dice button is clicked
public void actionPerformed(ActionEvent arg0) {
roll.roll();
}
});
}
// load all images to memory
public void loadImages() {
BufferedImage i = null;
try {
i = ImageIO.read((getClass().getResource("/resources/Dice 1.png")));
imgDice1 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 2.png")));
imgDice2 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 3.png")));
imgDice3 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 4.png")));
imgDice4 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 5.png")));
imgDice5 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 6.png")));
imgDice6 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass()
.getResource("/resources/Airplane Icon.png")));
icnAirplane = new ImageIcon(i.getScaledInstance(40, 40,
java.awt.Image.SCALE_SMOOTH));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
// load all properties
public void loadProperties() {
propertiesList = new Property[40];
// set up the properties list
// (name, index, isBuyable, price, initial rent)
propertiesList[0] = new Property("Go", 0, false, 0, 0);
propertiesList[1] = new Property("Jacob's Field", 1, true, 600000,
20000);
propertiesList[2] = new Property("Community Chest", 2, false, 0, 0);
propertiesList[3] = new Property("Texas Stadium", 3, true, 600000,
40000);
propertiesList[4] = new Property("Income Tax", 4, false, 0, 0);
propertiesList[5] = new Property("O'Hare International Airport", 5,
true, 2000000, 250000);
propertiesList[6] = new Property("Grand Ole Opry", 6, true, 1000000,
60000);
propertiesList[7] = new Property("Chance", 7, false, 0, 0);
}
}
JPanel Code:
package com.Game.Monopoly;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class Board extends JPanel {
private static final long serialVersionUID = 1L;
private Image board;
public Board(double scale) {
this.setPreferredSize(new Dimension((int) (1024 * scale),
(int) (1024 * scale)));
BufferedImage i = null;
try {
i = ImageIO.read((getClass().getResource("/resources/monopoly-board-web.jpg")));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
board = i.getScaledInstance((int) (1024 * scale), (int) (1024 * scale), java.awt.Image.SCALE_SMOOTH);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(board, 0, 0, this);
}
}
Player Object Code:
package com.Game.Monopoly;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
//a class representing a player with its graphical component
public class Player extends JLabel {
private String playerName;
private int money;
private Property[] propertiesOwned;
public Player(String n, ImageIcon icon) {
playerName = n;
this.setIcon(icon);
}
// changes the amount of money available
public void changeMoney(int amount) {
money = money + amount;
}
public void movePlayer(int x, int y){
this.setLocation(x, y);
}
}
There are a couple of ways you can achieve this, personally, the simplest would be to use custom painting directly and not bother with using Swing based components for the players.
The basic problem you have is JPanel uses a FlowLayout by default, which means that you will always be fighting layout manager. In this case you might consider using a custom layout manager, for example...
import java.awt.Component;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.LayoutManager2;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Monopoly {
public static void main(String[] args) {
new Monopoly();
}
public Monopoly() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new MonopolyBoard());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class MonopolyBoard extends JPanel {
private List<JLabel> players;
public MonopolyBoard() {
setLayout(new MonopolyBoardLayout());
players = new ArrayList<>(2);
try {
players.add(makePlayer("/Dog.png"));
players.add(makePlayer("/Car.png"));
for (JLabel player : players) {
add(player, new Integer(0));
}
} catch (IOException exp) {
exp.printStackTrace();
}
Timer timer = new Timer(1000, new ActionListener() {
private int count = 0;
private Random rnd = new Random();
#Override
public void actionPerformed(ActionEvent e) {
int playerIndex = count % players.size();
JLabel player = players.get(playerIndex);
MonopolyBoardLayout layout = (MonopolyBoardLayout) getLayout();
int position = layout.getPosition(player);
position += rnd.nextInt(5) + 1;
if (position > 35) {
position -= 35;
}
layout.setPosition(player, position);
revalidate();
repaint();
count++;
}
});
timer.start();
}
protected JLabel makePlayer(String path) throws IOException {
JLabel label = new JLabel(new ImageIcon(ImageIO.read(getClass().getResource(path))), JLabel.CENTER);
return label;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
for (int index = 0; index < 36; index++) {
Rectangle bounds = MonopolyBoardLayoutHelper.getCellBounds(index, width, height);
g2d.draw(bounds);
}
g2d.dispose();
}
}
public static class MonopolyBoardLayoutHelper {
private static Map<Integer, Point> mapBoardCells;
static {
mapBoardCells = new HashMap<>(25);
mapBoardCells.put(10, new Point(0, 8));
mapBoardCells.put(11, new Point(0, 7));
mapBoardCells.put(12, new Point(0, 6));
mapBoardCells.put(13, new Point(0, 5));
mapBoardCells.put(14, new Point(0, 4));
mapBoardCells.put(15, new Point(0, 3));
mapBoardCells.put(16, new Point(0, 2));
mapBoardCells.put(17, new Point(0, 1));
mapBoardCells.put(18, new Point(0, 0));
mapBoardCells.put(0, new Point(9, 9));
mapBoardCells.put(1, new Point(8, 9));
mapBoardCells.put(2, new Point(7, 9));
mapBoardCells.put(3, new Point(6, 9));
mapBoardCells.put(4, new Point(5, 9));
mapBoardCells.put(5, new Point(4, 9));
mapBoardCells.put(6, new Point(3, 9));
mapBoardCells.put(7, new Point(2, 9));
mapBoardCells.put(8, new Point(1, 9));
mapBoardCells.put(9, new Point(0, 9));
mapBoardCells.put(19, new Point(1, 0));
mapBoardCells.put(20, new Point(2, 0));
mapBoardCells.put(21, new Point(3, 0));
mapBoardCells.put(22, new Point(4, 0));
mapBoardCells.put(23, new Point(5, 0));
mapBoardCells.put(24, new Point(6, 0));
mapBoardCells.put(25, new Point(7, 0));
mapBoardCells.put(26, new Point(8, 0));
mapBoardCells.put(27, new Point(9, 0));
mapBoardCells.put(28, new Point(9, 1));
mapBoardCells.put(29, new Point(9, 2));
mapBoardCells.put(30, new Point(9, 3));
mapBoardCells.put(31, new Point(9, 4));
mapBoardCells.put(32, new Point(9, 5));
mapBoardCells.put(33, new Point(9, 6));
mapBoardCells.put(34, new Point(9, 7));
mapBoardCells.put(35, new Point(9, 8));
}
public static Rectangle getCellBounds(int index, int width, int height) {
Rectangle bounds = new Rectangle(0, 0, 0, 0);
int size = Math.min(width, height);
int cellSize = size / 10;
int xOffset = (width - size) / 2;
int yOffset = (height - size) / 2;
Point point = mapBoardCells.get(index);
if (point != null) {
int x = xOffset + (point.x * cellSize);
int y = yOffset + (point.y * cellSize);
bounds = new Rectangle(x, y, cellSize, cellSize);
}
return bounds;
}
}
public static class MonopolyBoardLayout implements LayoutManager2 {
public static final int DEFAULT_CELL_SIZE = 64;
private Map<Component, Integer> cellConstraints;
public MonopolyBoardLayout() {
cellConstraints = new HashMap<>(5);
}
public Integer getPosition(Component comp) {
return cellConstraints.get(comp);
}
public void setPosition(Component comp, int position) {
cellConstraints.put(comp, position);
}
#Override
public void addLayoutComponent(Component comp, Object constraints) {
if (constraints instanceof Integer) {
int cell = (int) constraints;
if (cell >= 0 && cell <= 35) {
cellConstraints.put(comp, cell);
} else {
throw new IllegalArgumentException(constraints + " is not within the bounds of a valid cell reference (0-35)");
}
} else {
throw new IllegalArgumentException(constraints + " is not a valid cell reference (integer within 0-35)");
}
}
#Override
public Dimension maximumLayoutSize(Container target) {
return new Dimension(DEFAULT_CELL_SIZE * 10, DEFAULT_CELL_SIZE * 10);
}
#Override
public float getLayoutAlignmentX(Container target) {
return 0.5f;
}
#Override
public float getLayoutAlignmentY(Container target) {
return 0.5f;
}
#Override
public void invalidateLayout(Container target) {
}
#Override
public void addLayoutComponent(String name, Component comp) {
}
#Override
public void removeLayoutComponent(Component comp) {
cellConstraints.remove(comp);
}
#Override
public Dimension preferredLayoutSize(Container parent) {
return new Dimension(DEFAULT_CELL_SIZE * 10, DEFAULT_CELL_SIZE * 10);
}
#Override
public Dimension minimumLayoutSize(Container parent) {
return new Dimension(DEFAULT_CELL_SIZE * 10, DEFAULT_CELL_SIZE * 10);
}
#Override
public void layoutContainer(Container parent) {
int width = parent.getWidth();
int height = parent.getHeight();
Map<Integer, List<Component>> components = new HashMap<>(25);
for (Component child : parent.getComponents()) {
Integer cell = cellConstraints.get(child);
if (cell != null) {
List<Component> children = components.get(cell);
if (children == null) {
children = new ArrayList<>(4);
components.put(cell, children);
}
children.add(child);
} else {
child.setBounds(0, 0, 0, 0);
}
}
for (Map.Entry<Integer, List<Component>> entry : components.entrySet()) {
int index = entry.getKey();
Rectangle bounds = MonopolyBoardLayoutHelper.getCellBounds(index, width, height);
List<Component> comp = entry.getValue();
int xDelta = 0;
int yDelta = 0;
int availableWidth = bounds.width;
int availableHeight = bounds.height;
switch (comp.size()) {
case 2:
availableWidth /= 2;
xDelta = availableWidth;
break;
case 3:
case 4:
availableWidth /= 2;
xDelta = availableWidth;
availableHeight /= 2;
yDelta = availableHeight;
break;
}
int x = bounds.x;
int y = bounds.y;
for (int count = 0; count < comp.size() && count < 4; count++) {
Component child = comp.get(count);
child.setSize(availableWidth, availableHeight);
child.setLocation(x, y);
x += xDelta;
if (x >= bounds.x + bounds.width) {
x = bounds.x;
y += yDelta;
}
}
}
}
}
}
As you can see, this becomes real complicated real quick. This example currently only allows 4 players per cell, so if you want more, then you're going to have to create your own algorithim

Java - JPanel contains point method error

I have a 2d array of Grids (JPanels) that are added to another JPanel using the GridLayout. That JPanel is added to the JFrame. Whenever a click happens on the JFrame I'm attempting to take the Point of the click and determine if any of those Grids in the 2d array contain that Point.
I'm attempting to do this inside frame.addMouseListener...
I know the frame is registering the mouse clicks. For some reason the Grids don't register that they should be containing that Point. Can anyone explain this? if(theView[i][j].contains(me.getPoint())){ This is the line of code that seems to be failing me.
I originally attempted to have the Grids know when they were clicked on so I wouldn't have to coordinate between the frame and grids, but I couldn't get that to work.
Here's the level designer.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.*;
import javax.swing.*;
public class LevelDesigner extends JPanel implements ButtonListener{
private final int SIZE = 12;
private int [][] thePit;
private Grid [][] theView;
private ButtonPanel bp;
public static int val;
private int rows, cols;
private JPanel gridPanel;
private JFrame frame;
public LevelDesigner(int r, int c){
frame = new JFrame();
int h = 10, w = 10;
setVisible(true);
setLayout(new BorderLayout());
setBackground(Color.BLUE);
rows = r;
cols = c;
thePit = new int[r][c];
theView = new Grid[r][c];
gridPanel = new JPanel();
gridPanel.setVisible(true);
gridPanel.setBackground(Color.BLACK);
gridPanel.setPreferredSize(getMaximumSize());
GridLayout gridLayout = new GridLayout();
gridLayout.setColumns(cols);
gridLayout.setRows(rows);
gridPanel.setLayout(gridLayout);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
theView[i][j] = new Grid(i, j, SIZE, this);
gridPanel.add(theView[i][j]);
}
}
String test [] = {"0", "1","2","3","4","save"};
bp = new ButtonPanel(test, this);
this.add(bp, BorderLayout.SOUTH);
this.add(gridPanel, BorderLayout.CENTER);
frame.addMouseListener(new MouseAdapter(){
public void mousePressed(MouseEvent me) {
for(int i = 0; i < rows; ++i){
for(int j = 0; j < cols; ++j){
if(theView[i][j].contains(me.getPoint())){
theView[i][j].actionPerformed(null);
return;
}
}
}
}
});
frame.setVisible(true);
frame.setExtendedState(java.awt.Frame.MAXIMIZED_BOTH);
frame.setTitle("Epic Crawl - Main Menu");
frame.pack();
frame.setLocationRelativeTo(null);
frame.repaint();
frame.add(this);
}
public String toString(){
int noRows = thePit.length;
int noColumns = thePit[0].length;
String s="";
for (int r=0;r<noRows;r++){
for (int c=0;c<noColumns;c++){
s=s + thePit[r][c] + " ";
}
s=s+"\n";
}
return(s);
}
public void notify( int i, int j){
thePit[i][j] = val;
}
public void print(){
final JFileChooser fc = new JFileChooser();
fc.setCurrentDirectory(new java.io.File("."));
int returnVal = fc.showSaveDialog( null);
if( returnVal == JFileChooser.APPROVE_OPTION ){
try{
PrintWriter p = new PrintWriter(
new File( fc.getSelectedFile().getName() ) );
System.out.println(" printing");
p.println( this );
p.close();
}
catch( Exception e){
System.out.println("ERROR: file not saved");
}
}
}
public void buttonPressed(String buttonLabel, int id){
if(id == 5)
print();
else
val = id;
}
public void buttonReleased( String buttonLabel, int buttonId ){}
public void buttonClicked( String buttonLabel, int buttonId ){}
public static void main(String arg[]){
LevelDesigner levelDesigner = new LevelDesigner(4, 4);
}
}
And here is the Grid.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.InputStream;
import javax.imageio.ImageIO;
import javax.swing.BorderFactory;
import javax.swing.JPanel;
#SuppressWarnings("serial")
public class Grid extends JPanel implements ActionListener{
LevelDesigner grid;
int myI, myJ;
private String[] imageNames = {"dirt.png", "grass.png", "Door.png", "woodfloor.png", "32x32WoodFloor.png"};
BufferedImage gridImage;
private String imagePath;
public Grid(int i, int j, int size, LevelDesigner m){
imagePath = "";
grid = m;
myI = i;
myJ = j;
setBackground(Color.RED);
this.setBorder(BorderFactory.createLineBorder(Color.black));
this.setVisible(true);
}
#Override
public void actionPerformed(ActionEvent ae){
grid.notify(myI, myJ);
imagePath = "Images/" + imageNames[LevelDesigner.val];
gridImage = null;
InputStream input = this.getClass().getClassLoader().getResourceAsStream(imagePath);
try{
gridImage = ImageIO.read(input);
}catch(Exception e){System.err.println("Failed to load image");}
}
public void paintComponent(Graphics g){
super.paintComponent(g); // Important to call super class method
g.clearRect(0, 0, getWidth(), getHeight()); // Clear the board
g.drawImage(gridImage, 0, 0, getWidth(), getHeight(), null);
}
}
The contains method checks if the Point is within the boundaries of the JPanel but using a coordinate system relative to the JPanel. Instead consider using findComponentAt(Point p).
For example:
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.*;
public class TestMouseListener {
private static final int SIDE_COUNT = 4;
private JPanel mainPanel = new JPanel();
private MyGridCell[][] grid = new MyGridCell[SIDE_COUNT][SIDE_COUNT];
public TestMouseListener() {
mainPanel.setLayout(new GridLayout(SIDE_COUNT, SIDE_COUNT));
for (int i = 0; i < grid.length; i++) {
for (int j = 0; j < grid[i].length; j++) {
grid[i][j] = new MyGridCell();
mainPanel.add(grid[i][j].getMainComponent());
}
}
mainPanel.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
Point p = e.getPoint();
Component c = mainPanel.findComponentAt(p);
for (MyGridCell[] gridRow : grid) {
for (MyGridCell myGridCell : gridRow) {
if (c == myGridCell.getMainComponent()) {
myGridCell.setLabelText("Pressed!");
} else {
myGridCell.setLabelText("");
}
}
}
}
});
}
public Component getMainComponent() {
return mainPanel;
}
private static void createAndShowGui() {
TestMouseListener mainPanel = new TestMouseListener();
JFrame frame = new JFrame("TestMouseListener");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel.getMainComponent());
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
class MyGridCell {
private static final int PREF_W = 200;
private static final int PREF_H = PREF_W;
#SuppressWarnings("serial")
private JPanel mainPanel = new JPanel() {
public Dimension getPreferredSize() {
return MyGridCell.this.getPreferredSize();
};
};
private JLabel label = new JLabel();
public MyGridCell() {
mainPanel.setBorder(BorderFactory.createLineBorder(Color.black));
mainPanel.setLayout(new GridBagLayout());
mainPanel.add(label);
}
public Component getMainComponent() {
return mainPanel;
}
public void setLabelText(String text) {
label.setText(text);
}
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
}
Component#contains "Checks whether this component "contains" the specified point, where the point's x and y coordinates are defined to be relative to the coordinate system of this component"
This means that the contains will only return true if the Point is within the bounds of 0 x 0 x width x height.
So if the component is position at 400x200 and is sized at 200x200 (for example). When you click within in, the mouse point will be between 400x200 and 600x400, which is actually out side of the relative position of the component (200x200) - confused yet...
Basically, you either need to convert the click point to a relative coordinate within the context of the component you are checking...
Point p = SwingUtilities.convertPoint(frame, me.getPoint(), theView[i][j])
if (theView[i][j].contains(p)) {...
Or use the components Rectangle bounds...
if (theView[i][j].getBounds().contains(me.getPoint())) {...
So, remember, mouse events are relative to the component that they were generated for

Swing method akin to HTML5's canvas.putImageData(arrayOfPixels, 0,0)

I have some Javascript code that acts on an pixel array defined like so:
screen = {'width':160, 'height':144, 'data':new Array(160*144*4)};
...
canvas.putImageData(GPU._scrn, 0,0);
Where screen is 1D array of width * height * 4 values representing the colors as detailed here: https://developer.mozilla.org/En/HTML/Canvas/Pixel_manipulation_with_canvas
Is there a convenience method to paint this array to the screen as is? If not, what's the easiest way to paint this array using Swing?
BufferedImage is probably the most flexible choice. You can use it as an Icon or override paintComponent() for the full generality of Java2D.
package overflow;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
/** #see http://stackoverflow.com/questions/7298492 */
public class PiRaster extends JPanel {
private static final int W = 30;
private static final int H = 30;
private static List<Integer> pi = new ArrayList<Integer>();
private final List<Integer> clut = new ArrayList<Integer>();
private BufferedImage image;
public PiRaster() {
this.setPreferredSize(new Dimension(W * 16, H * 10));
String s = ""
+ "31415926535897932384626433832795028841971693993751"
+ "05820974944592307816406286208998628034825342117067"
+ "98214808651328230664709384460955058223172535940812"
+ "84811174502841027019385211055596446229489549303819"
+ "64428810975665933446128475648233786783165271201909"
+ "14564856692346034861045432664821339360726024914127";
for (int i = 0; i < s.length(); i++) {
pi.add(s.charAt(i) - '0');
}
for (int i = 0; i < 10; i++) {
clut.add(Color.getHSBColor(0.6f, i / 10f, 1).getRGB());
}
image = new BufferedImage(W, H, BufferedImage.TYPE_INT_ARGB);
int i = 0;
for (int row = 0; row < H; row++) {
for (int col = 0; col < W; col++) {
image.setRGB(col, row, clut.get(pi.get(i)));
if (++i == pi.size()) {
i = 0;
}
}
}
}
private static class ClutPanel extends JPanel {
private int i;
public ClutPanel(List<Integer> rgbList) {
this.setLayout(new GridLayout(1, 0));
for (Integer rgb : rgbList) {
JLabel label = new JLabel(String.valueOf(i++), JLabel.CENTER);
label.setOpaque(true);
label.setBackground(new Color(rgb));
this.add(label);
}
}
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
PiRaster pr = new PiRaster();
Icon icon = new ImageIcon(pr.image);
frame.add(new JLabel(icon), BorderLayout.WEST);
frame.add(pr, BorderLayout.CENTER);
frame.add(new ClutPanel(pr.clut), BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
});
}
}

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