How to use the twitter object in multiple fragments? - java

I'm using 'twitter4j' to make a twitter client app. and I want to bypass the Twitter object from the MainActivity.java to different fragments in my app to be used by them. what is the best way to do that?
I don't know if i can do it with 'Bundle' ?!
and when I tried to make a constructor for my fragment for example:
public Fragment_a(Twitter twitter)
{
//
}
i got a warning from eclipse saying that:
"Avoid non-default constructors in fragments: use a default constructor plus Fragment#setArguments(Bundle)"
thanks

You could implement the twitter object in your activity, and then just let your fragments grab it
twitterObject = ((MyActivity)getActivity()).getTwitterObject();
if (twitterObject != null)
{
// do something
}

Related

How to handle communication between different viewModels?

I have an activity that contains a number of fragments. Each fragment has a viewModel scoped to its lifetime with some logic inside. The host activity has a viewModel too, including some code to show a popup-style message.
I want my fragment viewModels to be able to post messages to this popup. However, how could I access the activity-viewModel from inside one of my fragment-viewModels?
I'll write some exemplary Kotlin code, but the question is not specific to Kotlin since it's more of an architectural issue.
class MyActivityViewModel {
...
popupMessage = MutableLiveData<String>("") // is observed by my activity
fun postMessage(text: String) {
popupMessage.value = text
}
}
class MyFragmentAViewModel {
...
fun someFunctionA() {
// want to call ActivityViewModel's postMessage from here
}
}
class MyFragmentBViewModel {
...
fun someFunctionB() {
// want to call ActivityViewModel's postMessage from here too
}
}
I can't easily call ViewModelProvider since I'd rather not keep a reference to an Activity in my viewModel. The only direct option I see is to pass the activity-viewModel to the fragment-viewModels through the constructor or an init() method. That should be safe since the parent viewModel's lifetime should exceed the fragment viewModels' lifetime. I think.
Still, that solution rubs me the wrong way.
Are there any other alternatives? Or perhaps an entirely different approach to the issue?
Here's the thought of a greenhorn:
Can't you tell the activity that your fragment wants to use its method?
If you
Make an interface with a method a la "fragmentAWantsToUsePostMessage" in your fragment
Implement the interface in the activity, so that every time fragmentAWantsToUsePostMessage is called, the activity calls postMessage
Get a reference to the implementation of the interface in your fragment
Use that reference when the fragment needs to call "post message"
Shouldn't that work? Or is that against your "not keeping a reference"?
As I said: I'm new to all of this, so I might be completely wrong.
I can see that there's a post on medium that might be relevant: How to Communicate between Fragment and Activity

Send Object created from MainActivity to Fragments TabbedView [duplicate]

This question is mostly to solicit opinions on the best way to handle my app. I have three fragments being handled by one activity. Fragment A has one clickable element the photo and Fragment B has 4 clickable elements the buttons. The other fragment just displays details when the photo is clicked. I am using ActionBarSherlock.
The forward and back buttons need to change the photo to the next or previous poses, respectively. I could keep the photo and the buttons in the same fragment, but wanted to keep them separate in case I wanted to rearrange them in a tablet.
I need some advice - should I combine Fragments A and B? If not, I will need to figure out how to implement an interface for 3 clickable items.
I considered using Roboguice, but I am already extending using SherlockFragmentActivity so that's a no go. I saw mention of Otto, but I didn't see good tutorials on how to include in a project. What do you think best design practice should be?
I also need help figuring out how to communicate between a fragment and an activity. I'd like to keep some data "global" in the application, like the pose id. Is there some example code I can see besides the stock android developer's information? That is not all that helpful.
BTW, I'm already storing all the information about each pose in a SQLite database. That's the easy part.
The easiest way to communicate between your activity and fragments is using interfaces. The idea is basically to define an interface inside a given fragment A and let the activity implement that interface.
Once it has implemented that interface, you could do anything you want in the method it overrides.
The other important part of the interface is that you have to call the abstract method from your fragment and remember to cast it to your activity. It should catch a ClassCastException if not done correctly.
There is a good tutorial on Simple Developer Blog on how to do exactly this kind of thing.
I hope this was helpful to you!
The suggested method for communicating between fragments is to use callbacks\listeners that are managed by your main Activity.
I think the code on this page is pretty clear:
http://developer.android.com/training/basics/fragments/communicating.html
You can also reference the IO 2012 Schedule app, which is designed to be a de-facto reference app. It can be found here:
http://code.google.com/p/iosched/
Also, here is a SO question with good info:
How to pass data between fragments
It is implemented by a Callback interface:
First of all, we have to make an interface:
public interface UpdateFrag {
void updatefrag();
}
In the Activity do the following code:
UpdateFrag updatfrag ;
public void updateApi(UpdateFrag listener) {
updatfrag = listener;
}
from the event from where the callback has to fire in the Activity:
updatfrag.updatefrag();
In the Fragment implement the interface in CreateView do the
following code:
((Home)getActivity()).updateApi(new UpdateFrag() {
#Override
public void updatefrag() {
.....your stuff......
}
});
To communicate between an Activity and Fragments, there are several options, but after lots of reading and many experiences, I found out that it could be resumed this way:
Activity wants to communicate with child Fragment => Simply write public methods in your Fragment class, and let the Activity call them
Fragment wants to communicate with the parent Activity => This requires a bit more of work, as the official Android link https://developer.android.com/training/basics/fragments/communicating suggests, it would be a great idea to define an interface that will be implemented by the Activity, and which will establish a contract for any Activity that wants to communicate with that Fragment. For example, if you have FragmentA, which wants to communicate with any activity that includes it, then define the FragmentAInterface which will define what method can the FragmentA call for the activities that decide to use it.
A Fragment wants to communicate with other Fragment => This is the case where you get the most 'complicated' situation. Since you could potentially need to pass data from FragmentA to FragmentB and viceversa, that could lead us to defining 2 interfaces, FragmentAInterface which will be implemented by FragmentB and FragmentAInterface which will be implemented by FragmentA. That will start making things messy. And imagine if you have a few more Fragments on place, and even the parent activity wants to communicate with them. Well, this case is a perfect moment to establish a shared ViewModel for the activity and it's fragments. More info here https://developer.android.com/topic/libraries/architecture/viewmodel . Basically, you need to define a SharedViewModel class, that has all the data you want to share between the activity and the fragments that will be in need of communicating data among them.
The ViewModel case, makes things pretty simpler at the end, since you don't have to add extra logic that makes things dirty in the code and messy. Plus it will allow you to separate the gathering (through calls to an SQLite Database or an API) of data from the Controller (activities and fragments).
I made a annotation library that can do the cast for you. check this out.
https://github.com/zeroarst/callbackfragment/
#CallbackFragment
public class MyFragment extends Fragment {
#Callback
interface FragmentCallback {
void onClickButton(MyFragment fragment);
}
private FragmentCallback mCallback;
#Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.bt1
mCallback.onClickButton(this);
break;
case R.id.bt2
// Because we give mandatory = false so this might be null if not implemented by the host.
if (mCallbackNotForce != null)
mCallbackNotForce.onClickButton(this);
break;
}
}
}
It then generates a subclass of your fragment. And just add it to FragmentManager.
public class MainActivity extends AppCompatActivity implements MyFragment.FragmentCallback {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getSupportFragmentManager().beginTransaction()
.add(R.id.lo_fragm_container, MyFragmentCallbackable.create(), "MY_FRAGM")
.commit();
}
Toast mToast;
#Override
public void onClickButton(MyFragment fragment) {
if (mToast != null)
mToast.cancel();
mToast = Toast.makeText(this, "Callback from " + fragment.getTag(), Toast.LENGTH_SHORT);
mToast.show();
}
}
Google Recommended Method
If you take a look at this page you can see that Google suggests you use the ViewModel to share data between Fragment and Activity.
Add this dependency:
implementation "androidx.activity:activity-ktx:$activity_version"
First, define the ViewModel you are going to use to pass data.
class ItemViewModel : ViewModel() {
private val mutableSelectedItem = MutableLiveData<Item>()
val selectedItem: LiveData<Item> get() = mutableSelectedItem
fun selectItem(item: Item) {
mutableSelectedItem.value = item
}
}
Second, instantiate the ViewModel inside the Activity.
class MainActivity : AppCompatActivity() {
// Using the viewModels() Kotlin property delegate from the activity-ktx
// artifact to retrieve the ViewModel in the activity scope
private val viewModel: ItemViewModel by viewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
viewModel.selectedItem.observe(this, Observer { item ->
// Perform an action with the latest item data
})
}
}
Third, instantiate the ViewModel inside the Fragment.
class ListFragment : Fragment() {
// Using the activityViewModels() Kotlin property delegate from the
// fragment-ktx artifact to retrieve the ViewModel in the activity scope
private val viewModel: ItemViewModel by activityViewModels()
// Called when the item is clicked
fun onItemClicked(item: Item) {
// Set a new item
viewModel.selectItem(item)
}
}
You can now edit this code creating new observers or settings methods.
There are severals ways to communicate between activities, fragments, services etc. The obvious one is to communicate using interfaces. However, it is not a productive way to communicate. You have to implement the listeners etc.
My suggestion is to use an event bus. Event bus is a publish/subscribe pattern implementation.
You can subscribe to events in your activity and then you can post that events in your fragments etc.
Here on my blog post you can find more detail about this pattern and also an example project to show the usage.
I'm not sure I really understood what you want to do, but the suggested way to communicate between fragments is to use callbacks with the Activity, never directly between fragments. See here http://developer.android.com/training/basics/fragments/communicating.html
You can create declare a public interface with a function declaration in the fragment and implement the interface in the activity. Then you can call the function from the fragment.
I am using Intents to communicate actions back to the main activity. The main activity is listening to these by overriding onNewIntent(Intent intent). The main activity translates these actions to the corresponding fragments for example.
So you can do something like this:
public class MainActivity extends Activity {
public static final String INTENT_ACTION_SHOW_FOO = "show_foo";
public static final String INTENT_ACTION_SHOW_BAR = "show_bar";
#Override
protected void onNewIntent(Intent intent) {
routeIntent(intent);
}
private void routeIntent(Intent intent) {
String action = intent.getAction();
if (action != null) {
switch (action) {
case INTENT_ACTION_SHOW_FOO:
// for example show the corresponding fragment
loadFragment(FooFragment);
break;
case INTENT_ACTION_SHOW_BAR:
loadFragment(BarFragment);
break;
}
}
}
Then inside any fragment to show the foo fragment:
Intent intent = new Intent(context, MainActivity.class);
intent.setAction(INTENT_ACTION_SHOW_FOO);
// Prevent activity to be re-instantiated if it is already running.
// Instead, the onNewEvent() is triggered
intent.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP | Intent.FLAG_ACTIVITY_CLEAR_TOP);
getContext().startActivity(intent);
There is the latest techniques to communicate fragment to activity without any interface follow the steps
Step 1- Add the dependency in gradle
implementation 'androidx.fragment:fragment:1.3.0-rc01'

Use methods of the same name in one class Java Android

I have an app that shows video streaming using video views.
Since the video formats I want to show are not supported by Android Versions <2.0 I am using the vitamio library to show the videos on older devices.
However Vitamio is way slower than Android video view libraries and i don't want to use it on all devices; i just want to use it on older ones.
However the names of the libraries and the methods are the same:
i.e.
import android.media.MediaController;
import io.vov.vitamio.MediaController;
In the class I only import the android Media controller and i access the vitamio one like this:
io.vov.vitamio.widget.MediaController mediacontroller = new io.vov.vitamio.widget.MediaController(parentActivity);
which works fine until I want to access one of the methods of the vitamio library. For example:
videoView.io.vov.vitamio.widget.VideoView.setVideoURI(video);
This does not work as the correct use is:
videoView.setVideoURI(video);
If I do that then the Android media player is accessed and the code isn't correct.
How can I access a method with the same name in the same class. I want to be able to use both methods based on the device of the user.
Thanks in advance.
videoView.io.vov.vitamio.widget.VideoView.setVideoURI(video);
By doing that you are trying to call the method in a static way.
You should be declaring your videoView variable as an instance of videoView.io.vov.vitamio.widget.VideoView and then call the appropriate method :
// declaration of variable as an instance of the correct class
videoView.io.vov.vitamio.widget.VideoView videoView;
// now, use the method
videoView.setVideoURI(video);
Check your class VideoView is from type "videoView.io.vov.vitamio.widget.VideoView" and not "android.widget.VideoView".
You don't need videoView.io.vov.vitamio.widget.VideoView.setVideoURI(video), it should be videoView.setVideoURI(video) where videoView is of type io.vov.vitamio.widget.VideoView.
If it's an Object, you can cast explicitly: ((io.vov.vitamio.widget.VideoView)myObject).setVideoURI(video).

Inject Context to activity

I am combining a static code analysis with a dynamic one. I basically create a new activity and set it up as the starting activity. During the run various methods in existing activities should be called.
I can call e.g. onCreate from outside, however, the super call to Activity will fail (or calls to SharedPreferences or other interesting classes) since Android does some initialization stuff when using the intents in order to call an activity (e.g. setting the context). But I need to somehow call methods like onCreate or onPause from outside while giving the target activity a valid context.
In my newly created activity I have got a valid context. I tried to pass it via calling ContextWrapper.attachBaseContext, but there is still a NullPointerException somewhere in Android due a the missing context. Is there some way to hack this somehow into a working state? Using reflection or other hacks would be no problem, since it is for analysis purposes only.
Thank you very much for any tips. I'd be able to modify the analyzed apps in any way to get this working.
However: Using an Intent is no option, since I cannot control which Activity-methods are being called, when and how often. I know that android has not been made for calling these methods directly, but it is not a common use case either :);
I have created a hack, which seems to help (I can get a valid context in the hacked activity). Let's see how far I get using this.
public static void hack(Activity hack, Activity main) {
try {
Field mActivityInfo = getField(Activity.class, "mActivityInfo");
mActivityInfo.set(hack, getClass("android.content.pm.ActivityInfo").newInstance());
Field mFragments = getField(Activity.class, "mFragments");
Field mContainer = getField(Activity.class, "mContainer");
Field mApplication = getField(Activity.class, "mApplication");
Field mWindow = getField(Activity.class, "mWindow");
Class FragmentManagerImpl = getClass("android.app.FragmentManagerImpl");
FragmentManager manager = (FragmentManager) mFragments.get(hack);
mApplication.set(hack, main.getApplication());
mWindow.set(hack, main.getWindow());
Class<?> FragmentContainer = getClass("android.app.FragmentContainer");
Method attachActivity = getMethod(FragmentManagerImpl, "attachActivity", Activity.class, FragmentContainer, Fragment.class);
attachActivity.invoke(manager, hack, mContainer.get(hack), null);
Method attachBaseContext = getMethod(ContextWrapper.class, "attachBaseContext", Context.class);
attachBaseContext.invoke(hack, new HackContext(main));
System.out.println("Hack performed");
} catch (Exception e) {
e.printStackTrace();
System.err.println("Hack failed :(");
}
}

Generic classes in my application

I've created a few minor apps for Android while learning. Being a PHP developer, it's a challenge to get used to it.
I'm especially wondering how I could define a couple of "general" functions in a separate class. Eg I have a function that checks if network connection is available, and if not, shows a dialog saying that the user should enable it. Currently, that function exists in several of my activities. Of course that seems strange - I suppose it would be more logical to define it once and include it in the activites where needed.
I tried putting it in a new class, and included that class in the original activity. But that failed since eg getBaseContext() is not accepted anymore.
I'm wondering how to go ahead. What should I be Google-ing for ? What is this mechanism called?
You need to create class with static methods. Like this
public class HelperUtils {
public static void checkNetworkConnection(Context ctx) {...}
}
Then you can call it from any place like this:
HelperUtils.checkNetworkConnection(this.getContext());
Assuming current class has Context.
You should read books on general OOP concepts where different type of methods are explained.
You can for example create a class - let's call it NetworkUtils. In this class you can create static method boolean isNetworkConnectionAvailable() and return true if is available and false otherwise. In this class you can create another static method void showNoConnectionDialog(Activity activity) - and in this method you create dialog starting with
public static void showNoConnectionDialog(Activity activity) {
AlertDialog.Builder builder = new AlertDialog.Builder(this);
//setting message, listener etc. and finally
builder.create().show();
}
In your activity, where you want to check and handle network connection you should call:
if (!NetworkUtils.isConnectionAvailable(getApplicationContext())) {
NetworkUtils.showNoConnectionDialog(YourActivityClassName.this)
}
I guess this should work.

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