In my app, I have a button to show a drop-down menu, inside of that menu we have some options, one of this is "flip A coin",
the purpose of this option is to flip a coin easy animation, that animation appears inside a textView, and show a head-side or a tail-side of a coin instead of the text in the textView.
I have two problems:
The animation doesn't work how I want, it should appear in 1 second a coin instead of the text inside the textView, it stays there and after 2 seconds he disappears, but after the disappearance, the coin image come back inside the textView, it shouldn't reappear.
This is not a real question for a problem but more an optional question like "you know how to do that?". I 'don't know how to create a flip animation with a coin multiple rotations.
XML drop down menu:
<item
android:id="#+id/flipacoin"
android:title="#string/flipACoin" />
<item
android:id="#+id/rolladice"
android:title="#string/rollADice" />
<item
android:id="#+id/imagebackground"
android:title="#string/changeImage" />
JAVA code that calls the animation function:
#Override
public boolean onMenuItemClick(MenuItem item) {
switch (item.getItemId()){
case R.id.flipacoin:
flipACoin();
return true;
case R.id.rolladice:
Toast.makeText(this,"TODO roll a dice",Toast.LENGTH_SHORT).show();
return true;
case R.id.imagebackground:
Toast.makeText(this,"TODO image background",Toast.LENGTH_SHORT).show();
return true;
default:
return false;
}
}
JAVA animation function:
public void flipACoin(){
coin.setText(null); //this is for remove the text inside the textView
coin.setBackground(RANDOM.nextFloat() > 0.5f ? getResources().getDrawable(R.drawable.tails) : getResources().getDrawable(R.drawable.heads));
Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setInterpolator(new DecelerateInterpolator());
fadeIn.setDuration(1000);
Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setInterpolator(new AccelerateInterpolator());
fadeOut.setStartOffset(2000);
fadeOut.setDuration(1000);
AnimationSet animation = new AnimationSet(false);
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
coin.setAnimation(animation);
}
When You set background at the beginning it just stays after animation. To set back text and background to null You can add Animation listener. Below is sample application which does it:
public class MainActivity extends AppCompatActivity
{
TextView coin;
Random RANDOM;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
RANDOM = new Random();
coin = findViewById(R.id.coin);
(findViewById(R.id.click)).setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(View view)
{
flipACoin();
}
});
}
public void flipACoin()
{
coin.setText(null);
coin.setBackground(ResourcesCompat.getDrawable(getResources(),
RANDOM.nextFloat() > 0.5f ? R.drawable.ic_launcher_background : R.drawable.ic_launcher_foreground,
null
));
Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setInterpolator(new DecelerateInterpolator());
fadeIn.setDuration(1000);
Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setInterpolator(new AccelerateInterpolator());
fadeOut.setStartOffset(2000);
fadeOut.setDuration(1000);
AnimationSet animation = new AnimationSet(false);
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
// listener, it will execute function when animation starts/ends/repeats
animation.setAnimationListener(new Animation.AnimationListener()
{
#Override
public void onAnimationStart(Animation animation)
{
Log.d("MyTag", "onAnimationStart:");
}
#Override
public void onAnimationEnd(Animation animation) // when animation ends, set text and background to null
{
Log.d("MyTag", "onAnimationEnd:");
coin.setBackground(null);
coin.setText("Default");
}
#Override
public void onAnimationRepeat(Animation animation)
{
Log.d("MyTag", "onAnimationRepeat:");
}
});
coin.setAnimation(animation);
}
}
activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<androidx.appcompat.widget.LinearLayoutCompat xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
>
<Button
android:id="#+id/click"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="click"
/>
<TextView
android:id="#+id/coin"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Default"
/>
</androidx.appcompat.widget.LinearLayoutCompat>
How can I display a message at a specific location in a Google Maps Activity on Android without adding a marker? I just want to display a small pop up animation containing a message at specific coordinates.
Are there any GitHub libraries that can perform this specific task?
You can place any View over MapFragment (or MapView) and animate it as you wish with Animations: animate size, position, transparency etc., use various interpolators and merge several animations into one via AnimatorSet. To get screen position of the View for specific LatLng coordinates you can use Projection.toScreenLocation() method.
For example, for "Hello World" TextView with "popup" animation over the map, you can use code like that:
activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="activities.MainActivity">
<fragment class="com.google.android.gms.maps.SupportMapFragment"
android:id="#+id/map_fragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
<TextView
android:id="#+id/popup_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="24sp"
android:visibility="invisible"
android:text="Hello World!"/>
</RelativeLayout>
MainActivity.java:
public class MainActivity extends AppCompatActivity implements OnMapReadyCallback {
private GoogleMap mGoogleMap;
private SupportMapFragment mMapSupportedFragment;
private TextView mPopUpTextView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mPopUpTextView = (TextView) findViewById(R.id.popup_view);
mMapSupportedFragment = (SupportMapFragment) getSupportFragmentManager().findFragmentById(R.id.map_fragment);
mMapSupportedFragment.getMapAsync(MainActivity.this);
}
#Override
public void onMapReady(GoogleMap googleMap) {
mGoogleMap = googleMap;
mGoogleMap.setOnMapClickListener(new GoogleMap.OnMapClickListener() {
#Override
public void onMapClick(LatLng latLng) {
// get screen position for latLng
Projection projection = mGoogleMap.getProjection();
Point origin = projection.toScreenLocation(latLng);
// popup TextView
popUpView(origin, mPopUpTextView, 500);
}
});
}
public void popUpView(final Point origin, final View view, long duration){
view.setX(origin.x);
view.setY(origin.y);
view.setVisibility(View.VISIBLE);
ValueAnimator sizeAnimation = ValueAnimator.ofInt(0, view.getMeasuredHeight());
sizeAnimation.setInterpolator(new AccelerateDecelerateInterpolator());
sizeAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
int val = (Integer) valueAnimator.getAnimatedValue();
ViewGroup.LayoutParams layoutParams = view.getLayoutParams();
layoutParams.height = val;
view.setLayoutParams(layoutParams);
}
});
sizeAnimation.setDuration(duration);
ValueAnimator positionAnimation = ValueAnimator.ofInt(0, view.getMeasuredHeight());
positionAnimation.setInterpolator(new AccelerateDecelerateInterpolator());
positionAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
int val = (Integer) valueAnimator.getAnimatedValue();
view.setY(origin.y - val);
}
});
positionAnimation.setDuration(duration);
AnimatorSet popUpSet = new AnimatorSet();
popUpSet.play(sizeAnimation).with(positionAnimation);
popUpSet.start();
}
}
Result:
I would suggest you go with marker only.
As marker it self gives some features like animation and all.
You can also customize the marker in different way to show the text and not the image and also you can user the customized text like html text show more decorated text backed by html and css.
This one is simple and great solution as i have also used the same in of my project.
On one hand I have a layout with two ImageView :
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/image_cross2"
android:layout_width="wrap_content"
android:layout_height="#dimen/image_size"
android:layout_gravity="top"
android:scaleType="centerCrop" />
<ImageView
android:id="#+id/image_cross1"
android:layout_width="wrap_content"
android:layout_height="#dimen/image_size"
android:layout_gravity="top"
android:scaleType="centerCrop" />
</FrameLayout>
On the other hand i have a list of image ressources :
static int mImages[] = new int[] {
R.drawable.artistes,
R.drawable.couple1,
R.drawable.couple2,
R.drawable.couple3,
R.drawable.enfant,
R.drawable.manege,
R.drawable.manege2,
R.drawable.metropolitain,
R.drawable.panoramique,
R.drawable.sacrecoeur };
i have also a Scheduler made from Handler + postDelayed() to display the images one after another with a timer. This is working fine
my issue is about the transition animation from one imageview to the other, knowing that i have to clean the imageviews each time to avoid OutOfMemoryExceptions :
For now i do that in the schduled callback method :
if (mIndex == mImages.length) {
mIndex = 0; // repeat
}
if (mIndex % 2 != 0) { // pair
mImageCross2.setImageResource(mImages[mIndex++]);
Utils.crossfade(mImageCross2, mImageCross1, 1000/*duration*/);
mImageCross1.setImageResource(0);
} else {
mImageCross1.setImageResource(mImages[mIndex++]);
Utils.crossfade(mImageCross1, mImageCross2, 1000);
mImageCross2.setImageResource(0);
}
with this animation :
public static void crossfade(final ImageView viewIn, final ImageView viewOut, int duration) {
Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setDuration(duration);
Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setDuration(duration);
fadeOut.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationRepeat(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
viewOut.setVisibility(View.GONE);
}
});
fadeIn.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationRepeat(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
viewIn.setVisibility(View.VISIBLE);
}
});
viewOut.startAnimation(fadeOut);
viewIn.startAnimation(fadeIn);
}
The animation is not great, the fade is not really smooth, what can i do to make it more smooth while having to clean the ImageView each times ?
My first suggestion is to simplify most of your code. Android has this nice little class called TransitionDrawable
so you can have just 1 image view and use the TransitionDrawable:
TransitionDrawable td = new TransitionDrawable( new Drawable[] {
getResources().getDrawables(mImages[x]),
getResources().getDrawables(mImages[y])
});
imageView.setImageDrawable(td);
and call the animation on td with
td.startTransition(1000);
// and
td.reverseTransition(1000);
and keep using the postDelayed to trigger them
I have a space ship ImageView that I'm rotating with the help of the following AnimatorSet:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="sequentially" >
<objectAnimator
android:duration="5000"
android:propertyName="rotation"
android:repeatCount="infinite"
android:repeatMode="restart"
android:valueTo="-360"
android:valueType="floatType"
android:interpolator="#android:anim/linear_interpolator" />
In order to start and end the animation I'm using this OnTouchListener:
turnShipLeft_btn.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View arg0, MotionEvent arg1) {
if (arg1.getAction() == MotionEvent.ACTION_DOWN) {
spaceShip_setLeft.start();
} else if(arg1.getAction() == MotionEvent.ACTION_UP){
spaceShip_setLeft.cancel();
}
return true;
}
});
Once spaceShip_setLeft.cancel(); is executed, I want to do 2 things:
Store the exact rotation degree where it was stopped in a local variable.
Set my rotation degree variable on the next AnimatorSet's android:valueFrom="" so it will start the animation from the exact position where spaceShip_setLeft animation ended.
I'm breaking my head over this for too long now. Any help will be very much appreciated!
PS. If you can include you'r own code snippets, it would be totally awesome!
Don't use XML if you want to use dynamic values.
For simplicity, I wrote my own little demo inside of the default Android Application Project (the newest one that has the fragment). You should be able to adapt to your code as necessary.
public static class PlaceholderFragment extends Fragment {
Button btn_A;
Button btn_B;
TextView hello;
ObjectAnimator mAnimation;
AnimatorSet transSet;
Float valuefrom=0f;
Float valueto=-360f;
public PlaceholderFragment() {
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_main, container,
false);
btn_A= (Button) rootView.findViewById(R.id.button1);
btn_B= (Button) rootView.findViewById(R.id.button2);
hello= (TextView) rootView.findViewById(R.id.textView1);
btn_A.setOnClickListener(new OnClickListener()
{
public void onClick(View v)
{
if(!transSet.isRunning()){
transSet.start();
}
}
});
btn_B.setOnClickListener(new OnClickListener()
{
public void onClick(View v)
{
Float save = (Float) mAnimation.getAnimatedValue();
Log.d("TAG", "Value" +save);
valuefrom= save;
valueto= save-360;
transSet.cancel();
//re-init the animation
doObjectAnimator();
}
});
//init the animation
doObjectAnimator();
return rootView;
}
public void doObjectAnimator(){
mAnimation= ObjectAnimator.ofFloat(hello, "rotation", valuefrom, valueto);
mAnimation.setInterpolator(new LinearInterpolator());
mAnimation.setDuration(5000);
mAnimation.setRepeatCount(Animation.INFINITE);
mAnimation.setRepeatMode(Animation.RESTART);
//define your other animations here and add them to the set like: set.play(anim1).before(anim2);
transSet= new AnimatorSet();
transSet.play(mAnimation);
}
}
Is there any way to scroll a ScrollView programmatically to a certain position?
I have created dynamic TableLayout which is placed in a ScrollView. So I want that on a specific action (like clicking a Button, etc.) the particular row should scroll automatically to a top position.
Is it possible?
The answer from Pragna does not work always, try this:
mScrollView.post(new Runnable() {
public void run() {
mScrollView.scrollTo(0, mScrollView.getBottom());
}
});
or
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(mScrollView.FOCUS_DOWN);
}
});
if You want to scroll to start
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(mScrollView.FOCUS_UP);
}
});
ScrollView sv = (ScrollView)findViewById(R.id.scrl);
sv.scrollTo(0, sv.getBottom());
or
sv.scrollTo(5, 10);
I wanted the scrollView to scroll directly after onCreateView() (not after e.g. a button click). To get it to work I needed to use a ViewTreeObserver:
mScrollView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(View.FOCUS_DOWN);
}
});
}
});
But beware that this will be called everytime something gets layouted (e.g if you set a view invisible or similar) so don't forget to remove this listener if you don't need it anymore with:
public void removeGlobalOnLayoutListener (ViewTreeObserver.OnGlobalLayoutListener victim) on SDK Lvl < 16
or
public void removeOnGlobalLayoutListener (ViewTreeObserver.OnGlobalLayoutListener victim) in SDK Lvl >= 16
There are a lot of good answers here, but I only want to add one thing. It sometimes happens that you want to scroll your ScrollView to a specific view of the layout, instead of a full scroll to the top or the bottom.
A simple example: in a registration form, if the user tap the "Signup" button when a edit text of the form is not filled, you want to scroll to that specific edit text to tell the user that he must fill that field.
In that case, you can do something like that:
scrollView.post(new Runnable() {
public void run() {
scrollView.scrollTo(0, editText.getBottom());
}
});
or, if you want a smooth scroll instead of an instant scroll:
scrollView.post(new Runnable() {
public void run() {
scrollView.smoothScrollTo(0, editText.getBottom());
}
});
Obviously you can use any type of view instead of Edit Text. Note that getBottom() returns the coordinates of the view based on its parent layout, so all the views used inside the ScrollView should have only a parent (for example a Linear Layout).
If you have multiple parents inside the child of the ScrollView, the only solution i've found is to call requestChildFocus on the parent view:
editText.getParent().requestChildFocus(editText, editText);
but in this case you cannot have a smooth scroll.
I hope this answer can help someone with the same problem.
Use something like this:
mScrollView.scrollBy(10, 10);
or
mScrollView.scrollTo(10, 10);
Try using scrollTo method More Info
If you want to scroll instantly then you can use :
ScrollView scroll= (ScrollView)findViewById(R.id.scroll);
scroll.scrollTo(0, scroll.getBottom());
OR
scroll.fullScroll(View.FOCUS_DOWN);
OR
scroll.post(new Runnable() {
#Override
public void run() {
scroll.fullScroll(View.FOCUS_DOWN);
}
});
Or if you want to scroll smoothly and slowly so you can use this:
private void sendScroll(){
final Handler handler = new Handler();
new Thread(new Runnable() {
#Override
public void run() {
try {Thread.sleep(100);} catch (InterruptedException e) {}
handler.post(new Runnable() {
#Override
public void run() {
scrollView.fullScroll(View.FOCUS_DOWN);
}
});
}
}).start();
}
**to scroll up to desired height. I have come up with some good solution **
scrollView.postDelayed(new Runnable() {
#Override
public void run() {
scrollView.scrollBy(0, childView.getHeight());
}
}, 100);
Yes, you can.
Let's say you got one Layout and inside that, you got many Views. So if you want to scroll to any View programmatically, you have to write the following code snippet:
For example:
content_main.xml
<ScrollView
android:id="#+id/scrollView"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<Button
android:id="#+id/btn"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<TextView
android:id="#+id/txtView"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>
</ScrollView>
MainActivity.java
ScrollView scrollView = (ScrollView) findViewById(R.id.scrollView);
Button btn = (Button) findViewById(R.id.ivEventBanner);
TextView txtView = (TextView) findViewById(R.id.ivEditBannerImage);
If you want to scroll to a specific View, let's say txtview, in this case, just write:
scrollView.smoothScrollTo(txtView.getScrollX(),txtView.getScrollY());
And you are done.
I got this to work to scroll to the bottom of a ScrollView (with a TextView inside):
(I put this on a method that updates the TextView)
final ScrollView myScrollView = (ScrollView) findViewById(R.id.myScroller);
myScrollView.post(new Runnable() {
public void run() {
myScrollView.fullScroll(View.FOCUS_DOWN);
}
});
Note: if you already in a thread, you have to make a new post thread, or it's not scroll new long height till the full end (for me).
For ex:
void LogMe(final String s){
runOnUiThread(new Runnable() {
public void run() {
connectionLog.setText(connectionLog.getText() + "\n" + s);
final ScrollView sv = (ScrollView)connectLayout.findViewById(R.id.scrollView);
sv.post(new Runnable() {
public void run() {
sv.fullScroll(sv.FOCUS_DOWN);
/*
sv.scrollTo(0,sv.getBottom());
sv.scrollBy(0,sv.getHeight());*/
}
});
}
});
}
Adding another answer that does not involve coordinates.
This will bring your desired view to focus (but not to the top position) :
yourView.getParent().requestChildFocus(yourView,yourView);
public void RequestChildFocus (View child, View focused)
child - The child of this ViewParent that wants focus. This view will contain the focused view. It is not necessarily the view that actually has focus.
focused - The view that is a descendant of child that actually has focus
Everyone is posting such complicated answers.
I found an easy answer, for scrolling to the bottom, nicely:
final ScrollView myScroller = (ScrollView) findViewById(R.id.myScrollerView);
// Scroll views can only have 1 child, so get the first child's bottom,
// which should be the full size of the whole content inside the ScrollView
myScroller.smoothScrollTo( 0, myScroller.getChildAt( 0 ).getBottom() );
And, if necessary, you can put the second line of code, above, into a runnable:
myScroller.post( new Runnable() {
#Override
public void run() {
myScroller.smoothScrollTo( 0, myScroller.getChildAt( 0 ).getBottom() );
}
}
It took me much research and playing around to find this simple solution. I hope it helps you, too! :)
just page scroll:
ScrollView sv = (ScrollView) findViewById(your_scroll_view);
sv.pageScroll(View.FOCUS_DOWN);
I was using the Runnable with sv.fullScroll(View.FOCUS_DOWN);
It works perfectly for the immediate problem, but that method makes ScrollView take the Focus from the entire screen, if you make that AutoScroll to happen every time, no EditText will be able to receive information from the user, my solution was use a different code under the runnable:
sv.scrollTo(0, sv.getBottom() + sv.getScrollY());
making the same without losing focus on important views
greetings.
it's working for me
mScrollView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(View.FOCUS_DOWN);
}
});
}
});
private int totalHeight = 0;
ViewTreeObserver ScrollTr = loutMain.getViewTreeObserver();
ScrollTr.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
loutMain.getViewTreeObserver().removeGlobalOnLayoutListener(this);
} else {
loutMain.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
TotalHeight = loutMain.getMeasuredHeight();
}
});
scrollMain.smoothScrollTo(0, totalHeight);
I had to create Interface
public interface ScrollViewListener {
void onScrollChanged(ScrollViewExt scrollView,
int x, int y, int oldx, int oldy);
}
import android.content.Context;
import android.util.AttributeSet;
import android.widget.ScrollView;
public class CustomScrollView extends ScrollView {
private ScrollViewListener scrollViewListener = null;
public ScrollViewExt(Context context) {
super(context);
}
public CustomScrollView (Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public CustomScrollView (Context context, AttributeSet attrs) {
super(context, attrs);
}
public void setScrollViewListener(ScrollViewListener scrollViewListener) {
this.scrollViewListener = scrollViewListener;
}
#Override
protected void onScrollChanged(int l, int t, int oldl, int oldt) {
super.onScrollChanged(l, t, oldl, oldt);
if (scrollViewListener != null) {
scrollViewListener.onScrollChanged(this, l, t, oldl, oldt);
}
}
}
<"Your Package name ".CustomScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="#+id/scrollView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:focusableInTouchMode="true"
android:scrollbars="vertical">
private CustomScrollView scrollView;
scrollView = (CustomScrollView)mView.findViewById(R.id.scrollView);
scrollView.setScrollViewListener(this);
#Override
public void onScrollChanged(ScrollViewExt scrollView, int x, int y, int oldx, int oldy) {
// We take the last son in the scrollview
View view = (View) scrollView.getChildAt(scrollView.getChildCount() - 1);
int diff = (view.getBottom() - (scrollView.getHeight() + scrollView.getScrollY()));
// if diff is zero, then the bottom has been reached
if (diff == 0) {
// do stuff
//TODO keshav gers
pausePlayer();
videoFullScreenPlayer.setVisibility(View.GONE);
}
}