Java Android App - java

i need your help as fast as possible.
I need to create an java android app,that will switch on the music when shaking a phone.
So at the initial position the sound is switched off and when shaking it, it starts to play.
But when stopping shaking it, the sound switches off. The .mp3 file is already in the project. What's wrong am I doing?
package com.authorwjf;
public class Main extends Activity implements SensorEventListener {
private float mLastX, mLastY, mLastZ;
private boolean mInitialized;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private final float NOISE = (float) 2.0;
//music
MediaPlayer logoMusic;
boolean paused = true;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//music
logoMusic = MediaPlayer.create(Main.this, R.raw.music);
logoMusic.setVolume(0, 1);
//
//
setContentView(R.layout.main);
mInitialized = false;
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer , SensorManager.SENSOR_DELAY_NORMAL);
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// can be safely ignored for this demo
}
#Override
public void onSensorChanged(SensorEvent event) {
TextView tvX= (TextView)findViewById(R.id.x_axis);
TextView tvY= (TextView)findViewById(R.id.y_axis);
TextView tvZ= (TextView)findViewById(R.id.z_axis);
ImageView iv = (ImageView)findViewById(R.id.image);
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
if (!mInitialized) {
mLastX = x;
mLastY = y;
mLastZ = z;
tvX.setText("0.0");
tvY.setText("0.0");
tvZ.setText("0.0");
mInitialized = true;
} else {
float deltaX = Math.abs(mLastX - x);
float deltaY = Math.abs(mLastY - y);
float deltaZ = Math.abs(mLastZ - z);
if (deltaX < NOISE) deltaX = (float)0.0;
if (deltaY < NOISE) deltaY = (float)0.0;
if (deltaZ < NOISE) deltaZ = (float)0.0;
mLastX = x;
mLastY = y;
mLastZ = z;
tvX.setText(Float.toString(deltaX));
tvY.setText(Float.toString(deltaY));
tvZ.setText(Float.toString(deltaZ));
iv.setVisibility(View.VISIBLE);
if (deltaX > deltaY) {
iv.setImageResource(R.drawable.horizontal);
} else if (deltaY > deltaX) {
iv.setImageResource(R.drawable.vertical);
} else {
iv.setVisibility(View.INVISIBLE);
}
logoMusic.start();
}
}
public void pauseMusic( View v ) {
if (paused)
{
logoMusic.start();
paused = true;
}
else
{
logoMusic.pause();
paused = false;
}
}
protected void onResume() {
super.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
logoMusic.start();
}
protected void onPause() {
mSensorManager.unregisterListener(this);
super.onPause();
logoMusic.pause();
}

You defined your media player, but you never started it. To start it:
logoMusic.start();

Related

How to do center videoView zoom?

I am working on a video player app. But when I am scaling for video zoom, So this app is not cropping in the center in some devices but this code working fine on other devices.
please help me. Or give me any suggestions. Thank you
here is my code
final static float move = 200;
float ratio = 1.0f;
int hasDist;
float baseRatio;
int position = -1;
VideoView videoView;
Uri uri;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_video__player_);
videoView = findViewById(R.id.videoView);
position = getIntent().getIntExtra("position", -1);
String path = videoList.get(position).getPath();
uri = Uri.parse(path);
videoView.setVideoPath(path);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getPointerCount()==2){
int action = event.getAction();
int mainAction = action&MotionEvent.ACTION_MASK;
if (mainAction ==MotionEvent.ACTION_POINTER_DOWN){
hasDist=getDistion(event);
baseRatio = ratio;
}else {
float scale = (getDistion(event)-hasDist)/move;
float fatcher = (float)Math.pow(2,scale);
ratio = Math.min(1024.0f,Math.max(0.0f,baseRatio*fatcher));
videoView.setScaleX(ratio);
videoView.setScaleY(ratio);
}
}
return true;
}
private int getDistion(MotionEvent event) {
int dx = (int) (event.getX(0) - event.getX(1));
int dy = (int) (event.getY(0) - event.getY(1));
return (int) (Math.sqrt(dx * dx + dy * dy));
}
}

How to access point arraylist from another class?

When the activity is running, circles are drawn from an arraylist. When the user fling to the right , the point from the arraylist are saved into another arraylist(pointa). In another class, the arraylist(pointa) are supposed to be drawn as circles. However, it seems that it cannot get the x and y points of the arraylist(pointa). Can u help me identify where is the problem? Thank you.
public class EyeTestActivity extends AppCompatActivity {
int z = 0;
private GestureDetectorCompat mDetector;
TestView testview;
public ArrayList<Point> pointa;
public ArrayList<Point> pointlist;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
testview = new TestView(this);
setContentView(testview);
// get the gesture detector
mDetector = new GestureDetectorCompat(EyeTestActivity.this, new SwipeGestureDetector(testview));
}
public boolean onTouchEvent(MotionEvent motionEvent) {
this.mDetector.onTouchEvent(motionEvent);
return super.onTouchEvent(motionEvent);
}
#Override
public boolean dispatchTouchEvent(MotionEvent ev) {
super.dispatchTouchEvent(ev);
return mDetector.onTouchEvent(ev);
}
public class TestView extends View {
Paint paint;
public TestView(Context context) {
super(context);
init();
setFocusable(true);
setFocusableInTouchMode(true);
createPointList();
}
public void init() {
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStrokeWidth(5);
paint.setStyle(Paint.Style.STROKE);
}
public void createPointList() {
pointlist = new ArrayList<>();
for (int i = 1; i <= 5; i++) {
float a = 100 * i;
float b = 100 * i;
for (int j = 1; j <= 24; j++) {
float x = (float) (a * Math.sin(Math.toRadians(15 * j)));
float y = (float) (b * Math.cos(Math.toRadians(15 * j)));
pointlist.add(new Point(x, y));
Log.i("new point " , x+", " +y);
//Add the x and y coordinates to the Point
}
}
}
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setStyle(Paint.Style.FILL);
canvas.drawColor(Color.BLACK);
Point point2 = pointlist.get(z);
canvas.drawCircle(point2.getX() + canvas.getWidth() / 2, point2.getY() + canvas.getHeight() / 2, 15, paint);
Log.i("onDraw " , " canvas drawing for z " + z + " at position " + point2.getX() + canvas.getWidth() / 2 + ", " + point2.getY() + canvas.getHeight() / 2);
}
}
public class SwipeGestureDetector implements GestureDetector.OnGestureListener {
ArrayList<Point> pointa = new ArrayList<Point>();
Intent intent = new Intent(EyeTestActivity.this, ResultExplanationActivity.class);
TestView testview;
public SwipeGestureDetector(TestView testview) {
this.testview = testview;
}
public boolean onDown(MotionEvent e) {
return true;
}
#Override
public void onShowPress(MotionEvent e) {
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
return false;
}
#Override
public void onLongPress(MotionEvent e) {
}
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
testview.invalidate();
Log.i("onFling", " testview invalidate");
if (e1.getX() < e2.getX()) {
z++;
if (z >=120) {
finish();
startActivity(intent);
}
testview.invalidate();
Point point2 = pointlist.get(z);
pointa.add(new Point(point2.getX(), point2.getY()));
return true;
}
if (e1.getX() > e2.getX()) {
z++;
if (z >=120) {
finish();
startActivity(intent);
}
testview.invalidate();
return true;
}
if (e1.getY() < e2.getY()) {
}
if (e1.getY() > e2.getY()) {
}
return false;
}
}
public ArrayList<Point> getPointa() {
return this.pointa;
}
}
//another class( draw circles from pointa)
public class ResultExplanationActivity extends AppCompatActivity {
private EyeTestActivity eyetest;
ResultView resultView;
public ResultExplanationActivity() {
eyetest = new EyeTestActivity();
ArrayList<Point> pointa = eyetest.getPointa();
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
resultView = new ResultExplanationActivity.ResultView(this);
setContentView(resultView);
ArrayList<Point> pointa = eyetest.getPointa();
// get the gesture detector
}
public class ResultView extends View {
ArrayList<Point> pointa = eyetest.getPointa();
Paint paint;
Paint painta;
public ResultView(Context context) {
super(context);
init();
setFocusable(true);
setFocusableInTouchMode(true);
}
public void init() {
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStrokeWidth(5);
paint.setStyle(Paint.Style.FILL);
painta = new Paint();
painta.setColor(Color.RED);
painta.setStrokeWidth(5);
painta.setStyle(Paint.Style.FILL);
}
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setStyle(Paint.Style.FILL);
canvas.drawColor(Color.BLACK);
for (int i=0;i<pointa.size();i++){
canvas.drawCircle(pointa.getX() + canvas.getWidth() / 2, pointa.getY() + canvas.getHeight() / 2, 10, paint);
}
}
}
}

Android - Pinch-zoomable Android frame layout

I used this to perform pinch zoom and drag.
public class ZoomLayout extends FrameLayout implements ScaleGestureDetector.OnScaleGestureListener {
private enum Mode {
NONE,
DRAG,
ZOOM
}
private static final String TAG = "ZoomLayout";
private static final float MIN_ZOOM = 1.0f;
private static final float MAX_ZOOM = 4.0f;
private Mode mode = Mode.NONE;
private float scale = 1.0f;
private float lastScaleFactor = 0f;
// Where the finger first touches the screen
private float startX = 0f;
private float startY = 0f;
// How much to translate the canvas
private float dx = 0f;
private float dy = 0f;
private float prevDx = 0f;
private float prevDy = 0f;
public ZoomLayout(Context context) {
super(context);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public ZoomLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context);
}
private void init(Context context) {
final ScaleGestureDetector scaleDetector = new ScaleGestureDetector(context, this);
this.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "DOWN");
if (scale > MIN_ZOOM) {
mode = Mode.DRAG;
startX = motionEvent.getX() - prevDx;
startY = motionEvent.getY() - prevDy;
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == Mode.DRAG) {
dx = motionEvent.getX() - startX;
dy = motionEvent.getY() - startY;
}
break;
case MotionEvent.ACTION_POINTER_DOWN:
mode = Mode.ZOOM;
break;
case MotionEvent.ACTION_POINTER_UP:
mode = Mode.DRAG;
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "UP");
mode = Mode.NONE;
prevDx = dx;
prevDy = dy;
break;
}
scaleDetector.onTouchEvent(motionEvent);
if ((mode == Mode.DRAG && scale >= MIN_ZOOM) || mode == Mode.ZOOM) {
getParent().requestDisallowInterceptTouchEvent(true);
float maxDx = (child().getWidth() - (child().getWidth() / scale)) / 2 * scale;
float maxDy = (child().getHeight() - (child().getHeight() / scale))/ 2 * scale;
dx = Math.min(Math.max(dx, -maxDx), maxDx);
dy = Math.min(Math.max(dy, -maxDy), maxDy);
Log.i(TAG, "Width: " + child().getWidth() + ", scale " + scale + ", dx " + dx
+ ", max " + maxDx);
applyScaleAndTranslation();
}
return true;
}
});
}
// ScaleGestureDetector
#Override
public boolean onScaleBegin(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleBegin");
return true;
}
#Override
public boolean onScale(ScaleGestureDetector scaleDetector) {
float scaleFactor = scaleDetector.getScaleFactor();
Log.i(TAG, "onScale" + scaleFactor);
if (lastScaleFactor == 0 || (Math.signum(scaleFactor) == Math.signum(lastScaleFactor))) {
scale *= scaleFactor;
scale = Math.max(MIN_ZOOM, Math.min(scale, MAX_ZOOM));
lastScaleFactor = scaleFactor;
} else {
lastScaleFactor = 0;
}
return true;
}
#Override
public void onScaleEnd(ScaleGestureDetector scaleDetector) {
Log.i(TAG, "onScaleEnd");
}
private void applyScaleAndTranslation() {
child().setScaleX(scale);
child().setScaleY(scale);
child().setTranslationX(dx);
child().setTranslationY(dy);
}
private View child() {
return getChildAt(0);
}
}
The problem that I am having with this is that when I zoom in, then drag, it snaps to the middle of the screen. I think the problem lies at:
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "DOWN");
if (scale > MIN_ZOOM) {
mode = Mode.DRAG;
startX = motionEvent.getX() - prevDx;
startY = motionEvent.getY() - prevDy;
}
break;
I am not sure how to fix this, can anyone please help me?
I fixed it by changing onScale to:
public boolean onScale(ScaleGestureDetector scaleDetector) {
float scaleFactor = scaleDetector.getScaleFactor();
Log.i(TAG, "mode:" + this.mode + ", onScale:" + scaleFactor);
if (this.lastScaleFactor == 0.0f || Math.signum(scaleFactor) == Math.signum(this.lastScaleFactor)) {
this.scale *= scaleFactor;
this.scale = Math.max(MIN_ZOOM, Math.min(this.scale, MAX_ZOOM));
this.lastScaleFactor = scaleFactor;
} else {
this.lastScaleFactor = 0.0f;
}
if (this.mSurfaceView != null) {
int orgWidth = getWidth();
int _width = (int) (((float) orgWidth) * this.scale);
int _height = (int) (((float) getHeight()) * this.scale);
LogUtil.b(new StringBuilder(String.valueOf(_width)).append(", ").append(_height).toString());
LayoutParams params = (LayoutParams) this.mSurfaceView.getLayoutParams();
params.height = _height;
params.width = _width;
this.mSurfaceView.setLayoutParams(params);
child().setScaleX(this.scale);
child().setScaleY(this.scale);
}
return true;
}

Is there a better way to get this value from compass?

I need to get values from a compass and do it in rxJava.
So I've made this code:
private void goCompass()
{
Observable.create(new Observable.OnSubscribe<SensorEventListener>()
{
SensorEventListener listener = null;
#Override
public void call(final Subscriber<? super SensorEventListener> subscriber)
{
Sensor gsensor;
Sensor msensor;
final float[] mGravity = new float[3];
final float[] mGeomagnetic = new float[3];
listener = new SensorEventListener() {
#Override
public void onSensorChanged(SensorEvent event) {
final float alpha = 0.97f;
Float azimuth = 0f;
synchronized (this) {
if(switchChecked == false) {
subscriber.onNext(listener);
subscriber.onCompleted();
}
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
mGravity[0] = alpha * mGravity[0] + (1 - alpha)
* event.values[0];
mGravity[1] = alpha * mGravity[1] + (1 - alpha)
* event.values[1];
mGravity[2] = alpha * mGravity[2] + (1 - alpha)
* event.values[2];
// mGravity = event.values;
// Log.e(TAG, Float.toString(mGravity[0]));
}
if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) {
// mGeomagnetic = event.values;
mGeomagnetic[0] = alpha * mGeomagnetic[0] + (1 - alpha)
* event.values[0];
mGeomagnetic[1] = alpha * mGeomagnetic[1] + (1 - alpha)
* event.values[1];
mGeomagnetic[2] = alpha * mGeomagnetic[2] + (1 - alpha)
* event.values[2];
// Log.e(TAG, Float.toString(event.values[0]));
}
float R[] = new float[9];
float I[] = new float[9];
boolean success = SensorManager.getRotationMatrix(R, I, mGravity,
mGeomagnetic);
if (success) {
float orientation[] = new float[3];
SensorManager.getOrientation(R, orientation);
azimuth = (float) Math.toDegrees(orientation[0]); // orientation
azimuth = (azimuth + 360) % 360;
Log.d("obs", "azimuth (rad): " + azimuth);
layout.setRotation(azimuth);
imageView.setRotation(-azimuth);
contlayout.setRotation(azimuth);
}
}
}
#Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
sensorManager = (SensorManager) getActivity()
.getSystemService(Context.SENSOR_SERVICE);
gsensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
msensor = sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
sensorManager.registerListener(listener, gsensor,
SensorManager.SENSOR_DELAY_FASTEST);
sensorManager.registerListener(listener, msensor,
SensorManager.SENSOR_DELAY_FASTEST);
}
}).observeOn(AndroidSchedulers.mainThread())
.subscribe(new Subscriber<SensorEventListener>() {
#Override
public void onCompleted()
{
}
#Override
public void onError(Throwable e)
{
}
#Override
public void onNext(SensorEventListener listener)
{
sensorManager.unregisterListener(listener);
}
});
}
and it works. However, I'm at the beginning of rxJava and I want to know if there are better ways to do this things:
I've tried to get the azimuth value in onNext() method any times, but it doesn't work
I want to make it asynchronously but I couldn't because registerListener works only in the mainThread() and so if I use Schedulers.io() I need also to do runOnUiThread() method.
There are other ways to do it?
Thank you for help

Android color picker to be included in the activity

I would like to include a color picker in my paint program. So anyone here has already done something like this please give me some tutorials or piece of code to get me started. I really need to get the whole idea of adding this. I already have set up the canvas for the drawing so I'd like to add the color picker to it. Any ideas are welcome. Thanks.
Your class should implement ColorPickerDialog.OnColorChangedListener
public class MainActivity implements ColorPickerDialog.OnColorChangedListener
{
private Paint mPaint;
mPaint = new Paint();
// on button click
new ColorPickerDialog(this, this, mPaint.getColor()).show();
}
ColorPicker Dialog
public class ColorPickerDialog extends Dialog {
public interface OnColorChangedListener {
void colorChanged(int color);
}
private OnColorChangedListener mListener;
private int mInitialColor;
private static class ColorPickerView extends View {
private Paint mPaint;
private Paint mCenterPaint;
private final int[] mColors;
private OnColorChangedListener mListener;
ColorPickerView(Context c, OnColorChangedListener l, int color) {
super(c);
mListener = l;
mColors = new int[] {
0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,
0xFFFFFF00, 0xFFFF0000
};
Shader s = new SweepGradient(0, 0, mColors, null);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(s);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(32);
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(color);
mCenterPaint.setStrokeWidth(5);
}
private boolean mTrackingCenter;
private boolean mHighlightCenter;
#Override
protected void onDraw(Canvas canvas) {
float r = CENTER_X - mPaint.getStrokeWidth()*0.5f;
canvas.translate(CENTER_X, CENTER_X);
canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);
if (mTrackingCenter) {
int c = mCenterPaint.getColor();
mCenterPaint.setStyle(Paint.Style.STROKE);
if (mHighlightCenter) {
mCenterPaint.setAlpha(0xFF);
} else {
mCenterPaint.setAlpha(0x80);
}
canvas.drawCircle(0, 0,
CENTER_RADIUS + mCenterPaint.getStrokeWidth(),
mCenterPaint);
mCenterPaint.setStyle(Paint.Style.FILL);
mCenterPaint.setColor(c);
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(CENTER_X*2, CENTER_Y*2);
}
private static final int CENTER_X = 100;
private static final int CENTER_Y = 100;
private static final int CENTER_RADIUS = 32;
private int floatToByte(float x) {
int n = java.lang.Math.round(x);
return n;
}
private int pinToByte(int n) {
if (n < 0) {
n = 0;
} else if (n > 255) {
n = 255;
}
return n;
}
private int ave(int s, int d, float p) {
return s + java.lang.Math.round(p * (d - s));
}
private int interpColor(int colors[], float unit) {
if (unit <= 0) {
return colors[0];
}
if (unit >= 1) {
return colors[colors.length - 1];
}
float p = unit * (colors.length - 1);
int i = (int)p;
p -= i;
// now p is just the fractional part [0...1) and i is the index
int c0 = colors[i];
int c1 = colors[i+1];
int a = ave(Color.alpha(c0), Color.alpha(c1), p);
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
private int rotateColor(int color, float rad) {
float deg = rad * 180 / 3.1415927f;
int r = Color.red(color);
int g = Color.green(color);
int b = Color.blue(color);
ColorMatrix cm = new ColorMatrix();
ColorMatrix tmp = new ColorMatrix();
cm.setRGB2YUV();
tmp.setRotate(0, deg);
cm.postConcat(tmp);
tmp.setYUV2RGB();
cm.postConcat(tmp);
final float[] a = cm.getArray();
int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b);
int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b);
int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);
return Color.argb(Color.alpha(color), pinToByte(ir),
pinToByte(ig), pinToByte(ib));
}
private static final float PI = 3.1415926f;
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX() - CENTER_X;
float y = event.getY() - CENTER_Y;
boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mTrackingCenter = inCenter;
if (inCenter) {
mHighlightCenter = true;
invalidate();
break;
}
case MotionEvent.ACTION_MOVE:
if (mTrackingCenter) {
if (mHighlightCenter != inCenter) {
mHighlightCenter = inCenter;
invalidate();
}
} else {
float angle = (float)java.lang.Math.atan2(y, x);
// need to turn angle [-PI ... PI] into unit [0....1]
float unit = angle/(2*PI);
if (unit < 0) {
unit += 1;
}
mCenterPaint.setColor(interpColor(mColors, unit));
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mTrackingCenter) {
if (inCenter) {
mListener.colorChanged(mCenterPaint.getColor());
}
mTrackingCenter = false; // so we draw w/o halo
invalidate();
}
break;
}
return true;
}
}
public ColorPickerDialog(Context context,
OnColorChangedListener listener,
int initialColor) {
super(context);
mListener = listener;
mInitialColor = initialColor;
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OnColorChangedListener l = new OnColorChangedListener() {
public void colorChanged(int color) {
mListener.colorChanged(color);
dismiss();
}
};
setContentView(new ColorPickerView(getContext(), l, mInitialColor));
setTitle("Pick a Color");
}
You have to choose the color and click the center circle to pick the color. Set the color to your paint object and use the same to draw.
Snap shot
Edit 2:
Source code can be found at https://code.google.com/p/android-color-picker/
Another ColorPickerDialog
public class ColorPickerDialog extends AlertDialog implements
ColorPickerView.OnColorChangedListener {
private ColorPickerView mColorPicker;
private ColorPanelView mOldColor;
private ColorPanelView mNewColor;
private OnColorChangedListener mListener;
public ColorPickerDialog(Context myDrawingMenuOptionEventsListener, int initialColor) {
super(myDrawingMenuOptionEventsListener);
init(initialColor);
}
private void init(int color) {
// To fight color branding.
getWindow().setFormat(PixelFormat.RGBA_8888);
setUp(color);
}
private void setUp(int color) {
LayoutInflater inflater = (LayoutInflater) getContext()
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View layout = inflater.inflate(R.layout.dialog_color_picker, null);
layout.setBackgroundColor(Color.WHITE);
setView(layout);
setTitle("Choose a Color");
// setIcon(android.R.drawable.ic_dialog_info);
mColorPicker = (ColorPickerView) layout
.findViewById(R.id.color_picker_view);
mOldColor = (ColorPanelView) layout.findViewById(R.id.old_color_panel);
mNewColor = (ColorPanelView) layout.findViewById(R.id.new_color_panel);
((LinearLayout) mOldColor.getParent()).setPadding(Math
.round(mColorPicker.getDrawingOffset()), 0, Math
.round(mColorPicker.getDrawingOffset()), 0);
mColorPicker.setOnColorChangedListener(this);
mOldColor.setColor(color);
mColorPicker.setColor(color, true);
}
#Override
public void onColorChanged(int color) {
mNewColor.setColor(color);
if (mListener != null) {
mListener.onColorChanged(color);
}
}
public void setAlphaSliderVisible(boolean visible) {
mColorPicker.setAlphaSliderVisible(visible);
}
public int getColor() {
return mColorPicker.getColor();
}
}
Usage :
final ColorPickerDialog d= new ColorPickerDialog(ActivityName.this,0xffffffff);
d.setAlphaSliderVisible(true);
d.setButton("Ok", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
mPaint.setColor(d.getColor());
}
});
d.setButton2("Cancel", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
}
});
d.show();
Snap shot:
In the above choose the color on the right bar. You also make a choice how dark or light the color choosen should be. Click ok to set the paint to your paint object and use the same to draw. Cancel will dismiss the color picker dialog.
Edit 3:
Only change instead of clear function i have added color picker on click of clear button.
public class MainActivity extends Activity implements ColorPickerDialog.OnColorChangedListener {
DrawingView dv ;
RelativeLayout rl;
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
dv = new DrawingView(this);
setContentView(R.layout.activity_main);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.GREEN);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
rl = (RelativeLayout) findViewById(R.id.rl);
rl.addView(dv);
Button b = (Button) findViewById(R.id.button1);
//b.setText(R.string.France);
Button b1 = (Button) findViewById(R.id.button2);
rl.setDrawingCacheEnabled(true);
b.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
// dv.clear();
new ColorPickerDialog(MainActivity.this, MainActivity.this, mPaint.getColor()).show();
}
});
b1.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
AlertDialog.Builder editalert = new AlertDialog.Builder(MainActivity.this);
editalert.setTitle("Please Enter the name with which you want to Save");
final EditText input = new EditText(MainActivity.this);
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.FILL_PARENT);
input.setLayoutParams(lp);
editalert.setView(input);
editalert.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
rl.setDrawingCacheEnabled(true);
String name= input.getText().toString();
Bitmap bitmap =rl.getDrawingCache();
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root + "/MyDraw");
myDir.mkdirs();
File file = new File (myDir, name+".png");
if (file.exists ()) file.delete ();
try
{
if(!file.exists())
{
file.createNewFile();
}
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(CompressFormat.PNG, 10, ostream);
// System.out.println("saving......................................................"+path);
ostream.close();
rl.invalidate();
}
catch (Exception e)
{
e.printStackTrace();
}finally
{
rl.setDrawingCacheEnabled(false);
}
}
});
editalert.show();
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
public class DrawingView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
Context context;
private Paint circlePaint;
private Path circlePath;
public DrawingView(Context c) {
super(c);
context=c;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
circlePaint = new Paint();
circlePath = new Path();
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.BLUE);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeJoin(Paint.Join.MITER);
circlePaint.setStrokeWidth(4f);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
canvas.drawPath(circlePath, circlePaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
circlePath.reset();
circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
invalidate();
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
circlePath.reset();
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
#Override
public void colorChanged(int color) {
// TODO Auto-generated method stub
mPaint.setColor(color);
}
}
you have a google code which can help you
http://code.google.com/p/android-color-picker/
I used this link for color picker http://code.google.com/p/android-color-picker/
steps:
I've added some extra file(like:"android-mvn-push.gradle" ) you can skip that file in step 3
and also remove this "apply from: '../android-mvn-push.gradle' " from your bulid.gradle(Module:liabrary) file if your skipping step 3.
Go to the above link and download project as zip file and extract the zip.
Inside Extracted folder you'll see library folder.
Copy that folder into your android Applications main folder where it contains all its gradle n all... and also copy "android-mvn-push.gradle" file to your main project folder.
open bulid.gradle(Module:app) inside that add dependencies like this,
"compile project(':library')"
update Settings.Gradle with include ':app', ':library'
go to Tools>Android>Sync with Gradles and then it will show some error like build gradle not matching bla bla....
Click on that open file error option.
In your bulid.gradle(Module:liabrary) change this,
apply plugin: 'com.android.library'
android {
compileSdkVersion propCompileSdkVersion
buildToolsVersion propBuildToolsVersion
defaultConfig {
minSdkVersion propMinSdkVersion
targetSdkVersion propTargetSdkVersion
versionCode propVersionCode
versionName propVersionName
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
apply from: '../android-mvn-push.gradle'
To>>>>>>>>>>>
apply plugin: 'com.android.library'
android {
compileSdkVersion 22
buildToolsVersion "22.0.1"
defaultConfig {
minSdkVersion 14
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
apply from: '../android-mvn-push.gradle'
Finally Tools>Android > Sync with gradle...
and Bingo....It Works ....!!!

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