How to execute a certain method after a time delay? - java

I have a class like this Render:
public class Render {
private Timer timer;
private TimerTask timerTask;
#Override
public void refresh() {
if (timerTask != null)
timerTask.cancel();
timerTask = new LoadTask();
timer.schedule(timerTask, 1000);
}
private class LoadTask extends TimerTask {
#Override
public void run() {
//request the server
}
}
}
The refresh method may be called very frequently, but the job to be done inside the refresh is a little heavy, it have to request something from the server, so I tried to make this method execute after a delay.
But as shown, a new LoadTask instance will be created once this method got called, is this a waste of memory in android?
So I wonder if any idea to fix it?

You will try this one to execute the task with the delay
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
//Your task it will execute at 1 time only...
}
}, 5000);//5 seconds delay and you can change the delay time...
It will execute the thread at ever 10 seconds like as a loop function...
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
//Your logic it will repeating you task ever 10 seconds....
}
}, 5000, 5000);

Why dont you just initialise the TimerTask in the constructor of Render Class. Like this
public class Render {
private Timer timer;
private TimerTask timerTask;
public Render()
{
timerTask = new LoadTask();
}
//....
}
And then just use the reference in Refresh function. This should solve your problem :)

You can use the java Executors, included in version 7. You reuse the thread instance and the LoadTask instance.
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
public class Render {
private final LoadTask yourDelayedTask;
private ScheduledExecutorService scheduler;
private static final long DELAY_MS = 1000;
public Render() {
scheduler = Executors.newScheduledThreadPool(1);
yourDelayedTask = new LoadTask();
}
private ScheduledFuture<?> lastScheduledTask;
public void refresh() {
if (lastScheduledTask != null && !lastScheduledTask.isCancelled() || !lastScheduledTask.isDone()) { // Review this logic
lastScheduledTask.cancel(true);
}
lastScheduledTask = scheduler.schedule(yourDelayedTask, DELAY_MS, TimeUnit.MILLISECONDS);
}
private class LoadTask implements Runnable {
#Override
public void run() {
// request the server
}
}
}

Related

How to do a timer listener? [duplicate]

This question already has answers here:
How to set a Timer in Java?
(5 answers)
Closed 7 years ago.
I am new to Java and I want to make a program that will execute determined actions if a time is detected.
Example:
I start a timer, when 30 segs have gone, display a message, after 3 minutes have gone, execute another action, etc, etc.
How can I do this?
Thank you
Use the Timer class, you can do something like this:
public void timer() {
TimerTask tasknew = new MyTask();
Timer timer = new Timer();
/* scheduling the task, the first argument is the task you will be
performing, the second is the delay, and the last is the period. */
timer.schedule(tasknew, 100, 100);
}
}
This is an example of a class that extends TimerTask and does something.
class MyTask extends TimerTask {
#Override
public void run() {
System.out.println("Hello world from Timer task!");
}
}
For further reading look into
Timer Docs
Timer schedule example
Using ScheduledExecutorService is one possibility.
See the docs for usage example and more.
import static java.util.concurrent.TimeUnit.*;
class BeeperControl {
private final ScheduledExecutorService scheduler =
Executors.newScheduledThreadPool(1);
public void beepForAnHour() {
final Runnable beeper = new Runnable() {
public void run() { System.out.println("beep"); }
};
final ScheduledFuture<?> beeperHandle =
scheduler.scheduleAtFixedRate(beeper, 10, 10, SECONDS);
scheduler.schedule(new Runnable() {
public void run() { beeperHandle.cancel(true); }
}, 60 * 60, SECONDS);
}
}

Execute method every second

I want to execude some code every second in android, but I'd like to do is in one thread (main thread). So far I have this:
locationTimer = new Timer("locationTimer", false);
locationTimer.schedule(new LocationCheckerTask(this), 0, 1000);
public class LocationCheckerTask extends TimerTask {
private GeoWatcher watcher;
public LocationCheckerTask(Context context) {
watcher = new GeoWatcher(context);
}
#Override
public void run() {
// funky stuff
}
}
Unfortunately, Timer class runs it's tasks on another thread.
Why I want to do this in a single thread?
Code in run() method will be executing really fast, so I figured I don't need another thread for it. What I want to do is to construct separate threads in run() method based on condition calculated every second. So instead of having child thread constructing another threads, I'd like to do this on the main one.
You can do this with Handler
public class Job implements Runnable{
private Handler handler;
public Job () {
handler = new Handler(Looper.getMainLooper());
loop();
}
#Override
public void run() {
// funky stuff
loop();
}
private void loop() {
handler.postDelayed(this, 1000);
}
}
use runOnUiThread(Runnable) method of Activity to run the task in UI Thread
public class LocationCheckerTask extends TimerTask {
private GeoWatcher watcher;
public LocationCheckerTask(Context context) {
watcher = new GeoWatcher(context);
}
#Override
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
// funky stuff
}
});
}
}
the Handler is a perfect candidate for such tasks (dont try to combine TimerTask + runOnUiThread - it is useless as it uses a Handler under the hood)
private Runnable fiveSecondRunnable = new Runnable() {
#Override
public void run() {
if (count5 < 0) {
switchT030Sec();
} else {
tvSec5.setText(""+count5);
Log.v("5sec set", "yes");
count5--;
man.postDelayed(this, 1000);
}
}
};
and start it by calling
man.post(fiveSecondRunnable);

How to start a thread after specified time delay in java

I have called a method in ServletContextListener as thread ..Now as per my need i have to delay the thread for 1 minutes and then start executing the method called in the thread but i am not able to do that as i am very new in this...
Here is my code ...
public class Startup implements ServletContextListener {
#Override
public void contextDestroyed(ServletContextEvent sce) {
}
public void contextInitialized(ServletContextEvent sce) {
// Do your startup work here
System.out.println("Started....");
//captureCDRProcess();
new Thread(new Runnable() {
#Override
public void run() {
captureCDRProcess();
}
}).start();
}
Please help me ..
Thanks in advance..
To do this properly, you need to use a ScheduledThreadPoolExecutor and use the function schedule like this:
final ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(NUM_THREADS);
executor.schedule(new Runnable() {
#Override
public void run() {
captureCDRProcess();
}
}, 1, TimeUnit.MINUTES);
Thread.sleep is not the way to go, because it does not guarantee that it wakes up after a minute. Depending on the OS and the background tasks, it could be 60 seconds, 62 seconds or 3 hours, while the scheduler above actually uses the correct OS implementation for scheduling and is therefore much more accurate.
In addition this scheduler allows several other flexible ways to schedule tasks like at a fixed rate or fixed delay.
Edit: Same solution using the new Java8 Lamda syntax:
final ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(NUM_THREADS);
executor.schedule(() -> captureCDRProcess(), 1, TimeUnit.MINUTES);
Or you can delay creating the thread with Timer and TimerTask:
public void contextInitialized() {
// Do your startup work here
System.out.println("Started....");
Timer timer = new Timer();
TimerTask delayedThreadStartTask = new TimerTask() {
#Override
public void run() {
//captureCDRProcess();
//moved to TimerTask
new Thread(new Runnable() {
#Override
public void run() {
captureCDRProcess();
}
}).start();
}
};
timer.schedule(delayedThreadStartTask, 60 * 1000); //1 minute
}
Have a look at Thread.sleep(). Maybe add it to the new thread's run method, so that it sleeps the needed time before doing any meaningful work.
You can start thread and inside the thread use sleep method for one minute.
ScheduledThreadPoolExecutor has this ability, but it's quite heavyweight.
Here's a simple implementation with a test (signature close to Android's Handler.postDelayed()):
public class JavaUtil {
public static void postDelayed(final Runnable runnable, final long delayMillis) {
final long requested = System.currentTimeMillis();
new Thread(new Runnable() {
#Override
public void run() {
while (true) {
try {
long leftToSleep = requested + delayMillis - System.currentTimeMillis();
if (leftToSleep > 0) {
Thread.sleep(leftToSleep);
}
break;
} catch (InterruptedException ignored) {
}
}
runnable.run();
}
}).start();
}
}
Test:
#Test
public void testRunsOnlyOnce() throws InterruptedException {
long delay = 100;
int num = 0;
final AtomicInteger numAtomic = new AtomicInteger(num);
JavaUtil.postDelayed(new Runnable() {
#Override
public void run() {
numAtomic.incrementAndGet();
}
}, delay);
Assert.assertEquals(num, numAtomic.get());
Thread.sleep(delay + 10);
Assert.assertEquals(num + 1, numAtomic.get());
Thread.sleep(delay * 2);
Assert.assertEquals(num + 1, numAtomic.get());
}

java TimerTask increase time?

Hi m using the following timer task,and i want to increase the time of this task when a certain condition occurs
Timer timer2=new Timer();
timer2.schedule(new TimerTask(){
public void run(){
//whatevr
}
}, 4000);
examlpe
if(mycondition)
{
increase time????
}
how can i do that
Extract the TimerTask in an inner or standalone class. Cancel currently running timer task and schedule a new instance with increased time period.
You can't. You'll have to schedule a new task with the incremented period. And if the previous task has become obsolete, make sure that you cancel() it.
For future reference, I recommend you utilize the Executors framework.
Submit another one task from run() if necessary:
import java.util.Date;
import java.util.Timer;
import java.util.TimerTask;
public class TimerTaskTest {
private static class MyTimerTask extends TimerTask {
private final Timer timer;
private boolean fire;
private MyTimerTask(Timer timer) {
this(timer, false);
}
private MyTimerTask(Timer timer, boolean fire) {
this.timer = timer;
this.fire = fire;
}
#Override
public void run() {
if (!fire) {
System.out.println(new Date() + " - steady...");
timer.schedule(new MyTimerTask(timer, true), 2000);
} else {
System.out.println(new Date() + " - go!");
}
}
}
public static void main(String args[]) {
Timer timer = new Timer(true);
MyTimerTask timerTask = new MyTimerTask(timer);
System.out.println(new Date() + " - ready...");
timer.schedule(timerTask, 4000);
try {
Thread.sleep(7000);
} catch (Exception ignore) {
}
}
}

Run a java function after a specific number of seconds

I have a specific function that I want to be executed after 5 seconds.
How can I do that in Java?
I found javax.swing.timer, but I can't really understand how to use it. It looks like I'm looking for something way simpler then this class provides.
Please add a simple usage example.
new java.util.Timer().schedule(
new java.util.TimerTask() {
#Override
public void run() {
// your code here
}
},
5000
);
EDIT:
javadoc says:
After the last live reference to a Timer object goes away and all outstanding tasks have completed execution, the timer's task execution thread terminates gracefully (and becomes subject to garbage collection). However, this can take arbitrarily long to occur.
Something like this:
// When your program starts up
ScheduledExecutorService executor = Executors.newSingleThreadScheduledExecutor();
// then, when you want to schedule a task
Runnable task = ....
executor.schedule(task, 5, TimeUnit.SECONDS);
// and finally, when your program wants to exit
executor.shutdown();
There are various other factory methods on Executor which you can use instead, if you want more threads in the pool.
And remember, it's important to shutdown the executor when you've finished. The shutdown() method will cleanly shut down the thread pool when the last task has completed, and will block until this happens. shutdownNow() will terminate the thread pool immediately.
Example of using javax.swing.Timer
Timer timer = new Timer(3000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
// Code to be executed
}
});
timer.setRepeats(false); // Only execute once
timer.start(); // Go go go!
This code will only be executed once, and the execution happens in 3000 ms (3 seconds).
As camickr mentions, you should lookup "How to Use Swing Timers" for a short introduction.
As a variation of #tangens answer: if you can't wait for the garbage collector to clean up your thread, cancel the timer at the end of your run method.
Timer t = new java.util.Timer();
t.schedule(
new java.util.TimerTask() {
#Override
public void run() {
// your code here
// close the thread
t.cancel();
}
},
5000
);
My code is as follows:
new java.util.Timer().schedule(
new java.util.TimerTask() {
#Override
public void run() {
// your code here, and if you have to refresh UI put this code:
runOnUiThread(new Runnable() {
public void run() {
//your code
}
});
}
},
5000
);
Your original question mentions the "Swing Timer". If in fact your question is related to SWing, then you should be using the Swing Timer and NOT the util.Timer.
Read the section from the Swing tutorial on "How to Use Timers" for more information.
you could use the Thread.Sleep() function
Thread.sleep(4000);
myfunction();
Your function will execute after 4 seconds. However this might pause the entire program...
ScheduledThreadPoolExecutor has this ability, but it's quite heavyweight.
Timer also has this ability but opens several thread even if used only once.
Here's a simple implementation with a test (signature close to Android's Handler.postDelayed()):
public class JavaUtil {
public static void postDelayed(final Runnable runnable, final long delayMillis) {
final long requested = System.currentTimeMillis();
new Thread(new Runnable() {
#Override
public void run() {
// The while is just to ignore interruption.
while (true) {
try {
long leftToSleep = requested + delayMillis - System.currentTimeMillis();
if (leftToSleep > 0) {
Thread.sleep(leftToSleep);
}
break;
} catch (InterruptedException ignored) {
}
}
runnable.run();
}
}).start();
}
}
Test:
#Test
public void testRunsOnlyOnce() throws InterruptedException {
long delay = 100;
int num = 0;
final AtomicInteger numAtomic = new AtomicInteger(num);
JavaUtil.postDelayed(new Runnable() {
#Override
public void run() {
numAtomic.incrementAndGet();
}
}, delay);
Assert.assertEquals(num, numAtomic.get());
Thread.sleep(delay + 10);
Assert.assertEquals(num + 1, numAtomic.get());
Thread.sleep(delay * 2);
Assert.assertEquals(num + 1, numAtomic.get());
}
All other unswers require to run your code inside a new thread.
In some simple use cases you may just want to wait a bit and continue execution within the same thread/flow.
Code below demonstrates that technique. Keep in mind this is similar to what java.util.Timer does under the hood but more lightweight.
import java.util.concurrent.TimeUnit;
public class DelaySample {
public static void main(String[] args) {
DelayUtil d = new DelayUtil();
System.out.println("started:"+ new Date());
d.delay(500);
System.out.println("half second after:"+ new Date());
d.delay(1, TimeUnit.MINUTES);
System.out.println("1 minute after:"+ new Date());
}
}
DelayUtil Implementation
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
public class DelayUtil {
/**
* Delays the current thread execution.
* The thread loses ownership of any monitors.
* Quits immediately if the thread is interrupted
*
* #param duration the time duration in milliseconds
*/
public void delay(final long durationInMillis) {
delay(durationInMillis, TimeUnit.MILLISECONDS);
}
/**
* #param duration the time duration in the given {#code sourceUnit}
* #param unit
*/
public void delay(final long duration, final TimeUnit unit) {
long currentTime = System.currentTimeMillis();
long deadline = currentTime+unit.toMillis(duration);
ReentrantLock lock = new ReentrantLock();
Condition waitCondition = lock.newCondition();
while ((deadline-currentTime)>0) {
try {
lock.lockInterruptibly();
waitCondition.await(deadline-currentTime, TimeUnit.MILLISECONDS);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
return;
} finally {
lock.unlock();
}
currentTime = System.currentTimeMillis();
}
}
}
public static Timer t;
public synchronized void startPollingTimer() {
if (t == null) {
TimerTask task = new TimerTask() {
#Override
public void run() {
//Do your work
}
};
t = new Timer();
t.scheduleAtFixedRate(task, 0, 1000);
}
}
I think in this case :
import javax.swing.*;
import java.awt.event.ActionListener;
is the best. When the Question is prevent Ui stack or a progress not visible before a heavy work or network call. We can use the following methods (from my experience) :
Run a method after one Second :
public static void startMethodAfterOneSeconds(Runnable runnable) {
Timer timer = new Timer(1000, new ActionListener() {
#Override
public void actionPerformed(java.awt.event.ActionEvent e) {
runnable.run();
}
});
timer.setRepeats(false); // Only execute once
timer.start();
}
Run a method after n second once, Non repeating :
public static void startMethodAfterNMilliseconds(Runnable runnable, int milliSeconds) {
Timer timer = new Timer(milliSeconds, new ActionListener() {
#Override
public void actionPerformed(java.awt.event.ActionEvent e) {
runnable.run();
}
});
timer.setRepeats(false); // Only execute once
timer.start();
}
Run a method after n seconds, and repeat :
public static void repeatMethodAfterNMilliseconds(Runnable runnable, int milliSeconds) {
Timer timer = new Timer(milliSeconds, new ActionListener() {
#Override
public void actionPerformed(java.awt.event.ActionEvent e) {
runnable.run();
}
});
timer.setRepeats(true); // Only execute once
timer.start();
}
And the Usage :
startMethodAfterNMilliseconds(new Runnable() {
#Override
public void run() {
// myMethod(); // Your method goes here.
}
}, 1000);
Perhaps the most transparent way is to use the postDelayed function of the Handler class the following way:
new Handler().postDelayed(this::function, 1000);
or you can implement the function inside, for example:
new Handler().postDelayed(() -> System.out.println("A second later"), 1000);
Where the first argument is the function, the second argument is the delay time in milliseconds.
In the first example, the name of the called function is "function".

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