Java Superpose two JPanels - java

I'm working on Java 7 for a desktop application using mostly swing.
I would like to Superpose two JPanels. Basically, I have a JPanel (1) in which I would like to draw some stuff (with paintComponent()) and on top of it, I'd like to display another JPanel (2) filled with a JScrollPane (3) filled with a Jtable (4).
The Components (2, 3 & 4) would have a transparent background to let see the painted Component on the JPanel 1.
Any idea how to organize/do/implement this ?
Thank you !

I found out the proper way.
My Jpanel (1) is a borderLayout and has a paintComponent(gg) method which draw several things.
I add to that panel a JScrollPane (3) and inside it a Jtable (4).
The idea is that 3 & 4 have a transparent background.
For a JScrollpane and a JPanel:
jp.setOpaque(false)
For a JTable, it is more difficult. The background of the JT has to be opaque and the background of each cell has to be transparent using R,G,B,A. To make it opaque, precess as with a Jpanel. Then add a CellRenderer to the JTable and (for each cell) setBackground(new Color(0,0,0,0));
I then had some issues when I scrolled in the ScrollPane. You will have to add a visibility listener to the JScrollPane. When to JScrollPane visibility change, repaint() the Jpanel (1).
This way it's workings but it's not fluid. Even with a new generation untrabook(2014).
(I only draw an image from a file in the Jpanel 1)
So, I hope there will be some better solutions.
Update : see this : Add background image in JTable

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Is there any way that i can add a jlabel on top of the canvas? In my code, the constructor of my frame adds the label first before adding the canvas but when i run it it does not show the label.
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Suggestions:
Don't use Canvas objects. You've got a Swing GUI and should use the Swing equivalent -- a JPanel.
Draw the background image in the JPanel's paintComponent method as the tutorials and hundreds of examples on this site will show you.
Add the JLabel to the JPanel not to the JFrame.
Then add the JPanel to the JFrame.
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![two muppets][1]
I want to make a chat history in java swing.
I have a JScrollPane. I append dinamic multiple JPanels in him.
I use BoxLayout but I have a problem:
- When appending the first JPanel it are height 100% of JScrollPane.
- When appending the second JPanel, both are height 50% of total JScrollPane.
I want to make each JPanel have fixed height (40px).
What layout should I use or what should I do?
First off, I'd consider using a JList and not a grid of JPanels.
Your JList cell may easily display what looks like a JPanel view by simply using the right renderer.
And you'd lesson GUI override doing this.
If you must use JPanels, I'd put them in a GridLayout or BoxLayout container (JPanel)
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How to create a rectangle with multiple images inside?

What is the best way to display let's say rectangle (3x5) with icons 20x20 px.? I want to change the image file of every pic icon later (= it's not just static pictures). I tried to make JFrame full of JPanels, but i was able to display only one panel at a time. I don't want to use GridLayout, because I need just small rectangle inside a frame. Any ideas how to do it? Couldn't find any tutorial or solution. I'm completely new to GUI developement. Thanks
You do want to use a GridLayout. Your problem is that the JFrame you put the icons into uses a BorderLayout by default (and really, you shouldn't change the layout of a top level component).
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To display the icons, a JLabel is handy. Use an ImageIcon for the label's icon. You can later use setIcon() on the label to choose a new icon.
overall, my approach would be this:
use a JFrame which has a BorderLayout
to the frame, add a JPanel to the frame. The default layout is a FlowLayout, which will prevent the stretching
to the panel, add a JPanel with an appropriate GridLayout
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I want to display a JFrame ( made with the Netbeans GUI Editor ) that has an enclosed panel ( the panel encovers the entire JFrame ). The panel is twice as wide as the frame, so I want it so that when a button is pressed inside of the panel, the panel's visible area slides over ( over about 2 seconds) to the hidden area of the JPanel and the previously visible section of the JPanel becomes invisible. I couldn't find any function how to set the currently visible section of a JPanel, so the function and/or a different solution to this would be helpful.
I suggest that you put the JPanel in a JScrollPane, one that if you wish does not show its scrollbars. Then you could easily use the scrollpane's model and a Swing Timer to create an animation that shows the JPanel sliding.
The solutions is CardLayout based http://java-sl.com/tip_slider.html
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I am trying to build my own "Battleship" game and have problems with swing.
I now read endless docs on oracle tutorials on LayoutManagers, but not any of them works as I understand them. They only add a few buttons, but never two individual panels.
JPanel Background = new JPanel();
Background.setLayout(new BoxLayout(Background, BoxLayout.X_AXIS));
panelPlayer = new JPanel();
panelPlayer.setBorder(BorderFactory.createLineBorder(Color.black));
panelPlayer.setSize(700, 600);
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panelPc.setSize(700, 600);
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Background.add(panelPlayer);
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How to get the two panels to show a table layout?
I used GridLayout before, the grid works, but it always takes up the whole space of the frame, not of the Container or Panel or else. The panels are overlapping then.
GridBagLayout just puts the buttons in a row and beyond the screen.
Don't fix the size of the panel while using any layout. It works only when you use null layout
You can achieve your goal with GridBagLayout. While adding buttons specify gridx, gridy correctly, it will add buttons like table
just keep nesting the layouts.
in your case make a big one with two sides -
then in each side place another panel with your grid.
You can solve this by nesting panels. Each panel has its own layout manager, so it is a matter of breaking up your UI into pieces and choosing the layout manager for each piece.
If you want two panels side-by-side, then the panel that contains them should have a FlowLayout manager with horizontal orientation. Create a panel with FlowLayout and add the panels to it.
If each of the the side-by-side panels needs the grid of buttons, then set the panel layout to GridLayout and put the buttons in the panel. This fits what I remember of Battleship; in a grid layout, all the grid elements remain the same size no matter how the window is resized.
That should get you started. If, as I expect, you will want another panel with some game controls on it, look into BorderLayout; it has a section on each edge of a rectangle and another in the middle. Put the panel containing the two grids in the center of a panel using BorderLayout, and then your game controls can go in a panel to the north, south, east, or west of that.
Good luck. Let us know if you have a specific problem (in another question).

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