Jframe not showing anything and "cannot be cast to java.applet.Applet" - java

I just want to add a button in my empty frame and it's very very simple.
The frame is not showing anything and although the program runs, IDE tells me :"
java.lang.ClassCastException: Spots cannot be cast to java.applet.Applet
at sun.applet.AppletPanel.createApplet(AppletPanel.java:793)
at sun.applet.AppletPanel.runLoader(AppletPanel.java:722)
at sun.applet.AppletPanel.run(AppletPanel.java:379)
at java.lang.Thread.run(Thread.java:744)"
So I extend the JApplet for it and it doesn't complain anymore, the frame now is grey and still nothing. Also, the title is not showing.
What is interesting is that even if I fully copy the example code on the Oracle tutorial site(Official) : Tutorial Site, the same happens and it compains the applet thing.
Please help and Thank you very much!!!
public class Spots{
private static void createAndShowGUI() {
JFrame frame = new JFrame();
JButton jButton = new JButton("Click Me");
jButton.setSize(20,20);
jButton.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(jButton);
frame.setSize(500, 500);
frame.setTitle("Bar Code Scanner");
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args){
createAndShowGUI();
}
}
To everybody who has this issue-- please check your IDE running setting to see it runs as an applet or application. Thanks for your kindly help again!

If you're making an applet your code shouldn't even have a JFrame variable. Instead in the init method, add your JButton to the applet's contentPane() or to a JPanel that is added to the contentPane as just about any tutorial will tell you.
Of course this doesn't hold if you're not trying to create an applet, but if so, why would you be running it as if it were an applet. Please clarify this for us.
Edit
You ask in comment:
Thanks for the help! but what if I want to do it in Jframe way? Because I don't want to create an applet so I didn't extends Japplet or create init(). But the ide complains "you need to extends applet" Is anywhere in my code telling it I'm creating an applet? I dont want to :(
The IDE shouldn't care what type of class you're creating as long as it compiles. It's when you try to run the code that the JVM might complain that it's not an applet, if 1) you try to run it as an applet called in some HTML code, or 2) try to run it with your IDE's applet simulator. If the former, don't do it. Run it as a stand alone program. If the latter, don't do it. Tell the IDE that you're trying to run a Java program, and for both, make sure that you've got a valid main method.

filename cannot be cast to java.applet.Applet:
check points:
1. extends JFrame -> Extends JApplet
2. public constructor() -> public void init()
3. /public static void main(String[] args) { ... }/. It means no need this method.
4. When you've done all above, then save and compile. Because When you run(appletviewer index.html), you need filename.class. This filename.class should be the one that you've done 1~3 and compile already.

Related

JFrame keeps application running even after closing

I have a class with only static methods and one of them opens a JOptionPane error message dialogue using a JFrame object as component.
This is the class + method:
public class miscMethods
{
static JFrame errorWindow = null;
public static void ErrorPopup(String message)
{
errorWindow = new JFrame();
errorWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
errorWindow.setAlwaysOnTop(true);
JOptionPane.showMessageDialog(errorWindow, message, "Error", JOptionPane.ERROR_MESSAGE);
errorWindow = null;
}
}
The ErrorPopup method is used inside a JavaFX controller and other places, called like this:
import static code.miscMethods.ErrorPopup;
...
ErrorPopup("This is the error message");
Problem is that the application's process won't close when I close the the program from the window's ✕ after the popup appears, because the JFrame was created and shown.
I know the JFrame is the culprit, so I added the errorWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
but it doesn't seem to do anything, since the program isn't closing.
In this question: JFrame and why stay running
The accepted answer talks about non-daemon threads, but the only thread I open is a daemon one, so unless JavaFX open one then it can't be that I believe.
So, why does the process keep running and how can I solve it?
I'm still new to Java so if I made a mistake and/or my code shows bad practices please do point them out!
Edit: I'm using a JFrame because I need the setAlwaysOnTop, since using
JOptionPane.showMessageDialog(null, message, "Error", JOptionPane.ERROR_MESSAGE); opens it not on top of the JavaFX window. If there's a better way let me know.
This:
errorWindow = null;
does nothing of use since the object is still displayed. You want this instead:
errorWindow.dispose();
Actually, even better, simply get rid of errorWindow altogether and pass null as the first parameter to the JOptionPane.

How to add a seekbar to a video played using vlcj in Java Swing?

I’ve trimmed down the code to only the relevant parts and posted it below. The code works fine. The video plays when you run it but it doesn’t have a seekbar.
public class Screen {
//JFrmae
private JFrame frame;
// Panel which I add the canvas to
private JPanel pVid = new JPanel();
// Canvas
Canvas canvas = new Canvas();
// Embedded Media Player
EmbeddedMediaPlayer emp;
/**
* Create the application.
*/
public Screen() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
//Frame
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
//Adding the panel to the frame
frame.getContentPane().add(pVid);
//Adding the canvas to the panel
pVid.add(canvas);
//Setting canvas size
canvas.setSize(715, 402);
//Loading the VLC native library
NativeLibrary.addSearchPath(RuntimeUtil.getLibVlcLibraryName(), "lib");
Native.loadLibrary(RuntimeUtil.getLibVlcLibraryName(), LibVlc.class);
//Initializing the media player
MediaPlayerFactory mpf = new MediaPlayerFactory();
//Misc
emp = mpf.newEmbeddedMediaPlayer(new Win32FullScreenStrategy(frame));
emp.setVideoSurface(mpf.newVideoSurface(canvas));
//Video file name and playing
String file = "video.mp4";
emp.prepareMedia(file);
emp.play();
//pack method
frame.pack();
}
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Screen window = new Screen();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
}
I’ve looked for an answer online for the last 4 days. Finally I decided to ask here. The official website for vlcj has pictures of a vlcj player they’ve made. There is a seekbar in those pictures. Link to the webpage which has the pics: http://capricasoftware.co.uk/#/projects/vlcj
They have a number of useful tutorials there but they don’t have any instructions for adding the seekbar.
Then I tried downloading their vlcj-player project from their GitHub page. It showed an error because it couldn’t resolve the “com.google.common.collect.ImmutableList” which is supposed to be imported. (At the moment I’m reading about ImmutableList and stuff and see if there’s a way to fix it.) Since I couldn’t figure that out yet, I looked for a class named seekbar or the like in their project. I couldn’t find any.
I also searched elsewhere online for the answer but I just couldn’t find it. I’d really appreciate any help. Thank you.
Edit:
(This edit is in response to the suggestion given to me by #caprica. Read their comment to this question and my reply to that in the comment to understand what I'm talking about here in this edit. I think it'll be useful for others in the future.)
All right, there must have been some problem with my Eclipse or computer. (I’ll type out how I fixed it at the end of this comment.) It’s working now. I’ll type out what I did step by step so that may be it’ll be useful to others in the future to download and install the project.
Download the project.
Import it as a Maven project. (Import > Maven > Existing Maven Project)
Now in Eclipse right click the imported project and select Run As > Maven Install
And that’s it. Now you can just run the project normally. If you don’t know how to run the project, do it like this. Right click the project and select Run As > Java Application and then Select VlcjPlayer – uk.co.caprica.vlcplayer.
Alternatively you can open the class where the main method is and run it. VlcjPlayer class is where the main method is located. The class is in the package uk.co.caprica.vlcplayer.
The problem I faced was that somehow all the necessary files didn’t get downloaded when I ran it as Maven Install. But it worked fine in another computer. Since I knew where the files are downloaded to, I just copied the folder from that PC and put it in the same place in my PC. The folder name is ‘repository’. It’s location is C:\Users\User Name\ .m2. Perhaps Eclipse in this PC has some problem. I’ll reinstall it later to avoid problems in the future.
And this may be useful, the VLC that’s installed in this PC is 64 bit. Not sure if that makes a difference but mentioning it just in case.
Now that the app is working fine I will see the code and see how the seekbar is made. Thanks a lot #caprica for telling me that I should import it as a Maven project. :)
The Basic Controls tutorial shows the essential approach: Add a panel of buttons to the frame and give each button an ActionListener that invokes the relevant media player command. As an example, this notional Rewind button would "skip backwards 10 seconds (-10,000 milliseconds)."
JPanel controlsPane = new JPanel();
JButton rewindButton = new JButton("Rewind");
rewindButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
mediaPlayerComponent.getMediaPlayer().skip(-10000);
}
});
controlsPane.add(rewindButton);
frame.add(controlsPane, BorderLayout.SOUTH);
The software design is up to you, but you should at least be aware of
JToolBar, seen here and here.
Action, seen here and cited here.
Timer, seen here as a way to repeat an Action.
All right, guys. I’ve figured out how to do it. I’m not sure how it was done in the official Vlcj project but I’ve figured out my own simple way by learning from the official project.
It just takes a few lines of code. It’s very simple.
These are the steps you have to follow:
Create a JSlider.
To the JSlider, add a mouseMotionListener (‘mouseDragged’ to be exact).
Inside that put in the code which would update the video position based on
the change in the JSlider.
Create a Timer.
Put the code inside it to set the value of the JSlider based on the position
of the video.
And that’s it!
This is the code. It comes inside the initialize() method which you can see in the code I’ve given in the question. (And of course you'll also have to create the JSlider and add it to the panel. I haven't shown the code since it's simple.)
js.addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
if (js.getValue() / 100 < 1) {
emp.setPosition((float) js.getValue() / 100);
}
}
});
Timer timer = new Timer(100, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
js.setValue(Math.round(emp.getPosition() * 100));
}
});
timer.start();
Some explanation.
The value you get when you use emp.getPosition always seems to be in decimals. It’s something like 0.1334344 at the start of the video and it’s something like 0.998988 at the end. But the value of JSlider is in int. From 0 to 100. So in the mouseMotionListener added to the JSlider I’ve converted the int value of the JSlider to float by dividing it by 100.
And in the action listener inside the timer I’ve multiplied the value of the video position by 100 and then rounded it off to make it an int value. So that value can be set in the JSlider to make it move in sync with the video.
I’m sure the code is rudimentary and there could be some best practices which I may not have followed. Sorry about that but I’m just getting into java by learning the stuff which I find interesting. Those who are good at java and have used such code in an actual project can comment below with how it can be improved.

How do you add a jFrame to your main class in Netbeans?

So I have made a Jframe with a lot of elements and buttons and things in it, but I am new to using NetBeans. Upon creating the java application a main class.java was created and upon adding the jframe another jframe.java was created. How do I get the main class to open, read, and run my jframe.java? I can upload the specific code if need be.
Thanks in advance
To call a certain method from another class, you must first create a new object for that class, like this:
Jframe frame = new Jframe();
frame.setVisible(true); //or whatever the method is in jframe.class
Maybe rename the actual class name from jframe to something like frameone. I've heard that naming classes the same as classes in the Java API will cause trouble.
Or, you could put it all in one class, with either two separate methods or put it all in the main method. If this doesn't help, then please paste the exact code on pastebin.org and give a link.
Look at this sample example and learn how to set frame visible
import java.awt.*;
import javax.swing.*;
public class exp{
public static void main(String args[]){
JFrame jf=new JFrame("This is JFrame");
JPanel h=new JPanel();
h.setSize(100,100);
h.add(new JButton("Button"));
h.add(new JLabel("this is JLabel"));
h.setBackground(Color.RED);
jf.add(h);
jf.pack();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.setVisible(true);
}
}
Useful Links
Designing a Swing GUI in NetBeans IDE
Creating a GUI With Swing (As #MadProgrammer Commented)
Learning Swing with the NetBeans IDE
I'm new to this, but I got a form up. Woo hoo!
1) The project created my main function in japp1.java
2) I created a JFrame, file jfMain.java
3) While there was probably a way to reference it as it was, I didn't see how right away, so I moved it to a peer level with the japp1 file, both in a folder called japp1 which will cause them to get built together, having the same parent reference available.
src\
japp1\
japp1.java
jfMain.java
4) Then instead of creating a generic JFrame with a title, I created an instance of my class...
5) I gave it a size...
7) Then showed it...
public static void main(String[] args) {
// TODO code application logic here
JFrame frame = new japp1.jfMain();
frame.setPreferredSize(new Dimension(700, 500));
frame.pack();
frame.setVisible(true);
}
I had already put some code in my jframe... to show a messagedialog with JOptionPane from a mouseclick event on a button and set some text for some textfields.
Hope that helps.

Making a custom icon for a JFrame

Well I was wondering if I could make an icon image for a JFrame. I do know its posible, because, let me say, I am NOT digging the java logo.
Well if I just hava to use a Frame object I will.
Can someone tell me, I know its possible!
Use an ImageIcon.
ImageIcon icon = new ImageIcon( pathToIcon );
yourFrame.setIconImage(icon.getImage());
Good Luck!
First, you have to have an image file on your computer. It can be named anything. For this example, we will call this one "pic.jpg".
Next, you need to include it in the files that your application is using. For example, if you're using NetBeans, you simply click on "Files" in the left hand side of the IDE (not File as in the menu, mind you). Drag the picture's file over to the folder that houses the main package. This will include it for available use in the code.
Inside the method where you define the JFrame, you can create an image like this:
Image frameImage = new ImageIcon("pic.jpg").getImage();
You can now set it as the IconImage for the frame like this:
JFrame frame = new JFrame("Title");
frame.setIconImage(frameImage);
Hope that's helpful.
Note: the reason that the Image object has to be created like this is because Image is abstract and cannot be instantiated by saying new Image();
Props to you, btw, kid. I wish I would have started learning programming when I was your age. Keep at it!
You can do the following.
public Test {
public static void main(String[] args) {
JFrame frame = new JFrame("My Frame");
frame.setIconImage(new ImageIcon(Test.class.getResource("image.png"));
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
frame.setVisible(true);
frame.setSize(100, 100);
//other stuffs....
}
}

Minimizing the application in windows problem

I've wrote a simple application to store some text in a derby DB. I have 2 button each one creating a new inputDialog. My problem is that when I run the program on my Ubuntu PC all is well. When I run it on a windows 7 PC when the input dialog is displayed the whole thing is minimized and hidden from the user. So each time I want some input from the user he has to restore the application. And the other problem is that the program doesn't appear in the alt-tab menu too. Here is the code that I use to display the dialog:
String s = (String) JOptionPane.showInputDialog(this, "Моля въведете име:");
All help will be greatly appreciated.
I tried the following code - directly from main() via eclipse running on Windows 7 64-bit. The JFrame remains on display, even if I try otherwise.
JFrame f = new JFrame();
f.setSize(750, 500);
f.show();
JOptionPane.showInputDialog(f, "hello", "there");
System.out.println("hi");
Try this, and if you get the same result then at least we know it's a windows issue that we're dealing with rather than a Java issue.
EDIT:
After looking through your code, I found the offending line. Also as a side note, you should generally call setVisible() after you have done configuring your window. This is especially true with my code, as it would throw an exception if you try to call setUndecorated() after you have displayed the window.
Your Code:
this.setVisible(true); //This should be called after you finish configuration
device.setFullScreenWindow(this); //This is the problem!!!
Instead you should use:
this.setExtendedState(JFrame.MAXIMIZED_BOTH);
this.setVisible(true);
If you want to have your window fullscreen then use:
this.setUndecorated(true);
this.setExtendedState(JFrame.MAXIMIZED_BOTH);
this.setVisible(true);

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