Converting an Image DataUrl to Image - java

I want to take picture using webcam in my java web application.Now to do this i am using Photobooth.js that provide facility to click images in web applications.
Now my problem is that as soon as I click button to take picture I want to save it in my computer with a name say temp.png in a specified folder say C:/MyPictures.But the picture being clicked by using photobooth.js provides a dataUrl of the form :
data:image/png;base64,iVBORw0KGgoAAAANSU and so on a long string.
How can i get image to specified location now?
My code for using photobooth and displaying the clicked image is as follow:
<script type="text/javascript">
$(document).ready(function () {
$('#photo').photobooth().on("image", function (event, dataUrl) {
alert(dataUrl);
$("#gallery").show().html('<img src="' + dataUrl + '" >');
});
});
</script>
In html part :
<div id="photo"></div>
<div id="gallery"></div>
Here is the .js file am using :
https://github.com/WolframHempel/photobooth-js/blob/gh-pages/photobooth_min.js
I got this code to convert dataURL to blob .Can it be helpful in getting me image to particular location ?
function dataURLtoBlob(dataUrl) {
// Decode the dataURL
var binary = atob(dataUrl.split(',')[1]);
// Create 8-bit unsigned array
var array = [];
for (var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
// Return our Blob object
return new Blob([new Uint8Array(array)], {
type: 'image/png'
});
}

Are you just trying to trigger a download of the image? You can download a file in javascript using an anchor element with a download attribute and firing a click event on it. In this case you could set the anchors href to be the dataURL of your image.
function download(dataUrl, filename) {
var download = document.createElement('a');
download.href = dataUrl;
download.target = '_blank';
download.download = filename;
var evt = document.createEvent('MouseEvents');
evt.initMouseEvent('click', true, true, window, 1, 0, 0, 0, 0,
false, false, false, false, 0, null);
download.dispatchEvent(evt);
}
See this fiddle:
http://jsfiddle.net/edAAe/1/

Related

Is there way to export all html table pagination data using jspdf and autotable in javascript

I am exporting HTML table data into PDF. I have a lot of data to export, therefore my HTML table has a pagination option. while exporting I am getting only data which is appearing on the JSP page. Other data which are on pagination is not fetching in PDF. Is there any way to get all HTML table pagination data? I must have to use pagination option in HTML table because Data may be too large.
function exportTableToPDF(filename,report_title) {
var doc = new jsPDF('p', 'pt','a4');
var header = function(data) {
if (data.pageCount > 1) {
return false;
}
else
{
doc.setFontSize(11);
//doc.setTextColor(200, 0, 255);
doc.setFontStyle('bold');
doc.text(report_title, data.settings.margin.left + 35, 60);
doc.text('<%=DateLib.getDateTimeNow()%>', data.settings.margin.left + 35, 80);
}
};
var totalPagesExp = '{total_pages_count_string}';
var footer = function(data) {
var str = 'Page ' + data.pageCount;
// Total page number plugin only available in jspdf v1.0+
if (typeof doc.putTotalPages === 'function') {
str = str + ' of ' + totalPagesExp;
console.log('test');
}
doc.text(str, data.settings.margin.left, doc.internal.pageSize.height - 30);
};
var options = {
beforePageContent: header,
afterPageContent: footer,
pagesplit: true,
margin: {
top: 100
}
};
var elem = document.getElementById('datatable-1');
var data = doc.autoTableHtmlToJson(elem);
doc.autoTable(data.columns, data.rows, options);
// Total page number plugin only available in jspdf v1.0+
if (typeof doc.putTotalPages === 'function') {
doc.putTotalPages(totalPagesExp);
}
doc.save(filename);
}
This provided code only extract data which are appearing on JSP at that time. For example, if my HTML table on page 4 using the pagination option, this will extract only page 4 data.
All data might not exist locally. You could either create a way to fetch the data for the pdf as json or include it on page right away some other way.

export multiple pdf files for multiple list using JasperPrint in java [duplicate]

I am not sure if this is possible using standard web technologies.
I want the user to be able to download multiple files in a single action. That is click check boxes next to the files, and then get all the files that were checked.
Is it possible - if so what basic strategy do you recommend. I know I can use comets technology to create server side events that trigger an HttpResponse but I am hoping there is a simpler way.
var links = [
'https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.exe',
'https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.dmg',
'https://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.jar'
];
function downloadAll(urls) {
var link = document.createElement('a');
link.setAttribute('download', null);
link.style.display = 'none';
document.body.appendChild(link);
for (var i = 0; i < urls.length; i++) {
link.setAttribute('href', urls[i]);
link.click();
}
document.body.removeChild(link);
}
<button onclick="downloadAll(window.links)">Test me!</button>
HTTP does not support more than one file download at once.
There are two solutions:
Open x amount of windows to initiate the file downloads (this would be done with JavaScript)
preferred solution create a script to zip the files
You can create a temporary set of hidden iframes, initiate download by GET or POST inside of them, wait for downloads to start and remove iframes:
<!DOCTYPE HTML>
<html>
<body>
<button id="download">Download</button>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
<script type="text/javascript">
$('#download').click(function() {
download('http://nogin.info/cv.doc','http://nogin.info/cv.doc');
});
var download = function() {
for(var i=0; i<arguments.length; i++) {
var iframe = $('<iframe style="visibility: collapse;"></iframe>');
$('body').append(iframe);
var content = iframe[0].contentDocument;
var form = '<form action="' + arguments[i] + '" method="GET"></form>';
content.write(form);
$('form', content).submit();
setTimeout((function(iframe) {
return function() {
iframe.remove();
}
})(iframe), 2000);
}
}
</script>
</body>
</html>
Or, without jQuery:
function download(...urls) {
urls.forEach(url => {
let iframe = document.createElement('iframe');
iframe.style.visibility = 'collapse';
document.body.append(iframe);
iframe.contentDocument.write(
`<form action="${url.replace(/\"/g, '"')}" method="GET"></form>`
);
iframe.contentDocument.forms[0].submit();
setTimeout(() => iframe.remove(), 2000);
});
}
This solution works across browsers, and does not trigger warnings. Rather than creating an iframe, here we creates a link for each file. This prevents warning messages from popping up.
To handle the looping part, we use setTimeout, which is necessary for it to work in IE.
Update 2021: I am aware that the "run code snippet" no longer works, but that's due to cross site cookie issues. The code works fine if deployed on your own site.
/**
* Download a list of files.
* #author speedplane
*/
function download_files(files) {
function download_next(i) {
if (i >= files.length) {
return;
}
var a = document.createElement('a');
a.href = files[i].download;
a.target = '_parent';
// Use a.download if available, it prevents plugins from opening.
if ('download' in a) {
a.download = files[i].filename;
}
// Add a to the doc for click to work.
(document.body || document.documentElement).appendChild(a);
if (a.click) {
a.click(); // The click method is supported by most browsers.
} else {
$(a).click(); // Backup using jquery
}
// Delete the temporary link.
a.parentNode.removeChild(a);
// Download the next file with a small timeout. The timeout is necessary
// for IE, which will otherwise only download the first file.
setTimeout(function() {
download_next(i + 1);
}, 500);
}
// Initiate the first download.
download_next(0);
}
<script>
// Here's a live example that downloads three test text files:
function do_dl() {
download_files([
{ download: "https://stackoverflow.com/robots.txt", filename: "robots.txt" },
{ download: "https://www.w3.org/TR/PNG/iso_8859-1.txt", filename: "standards.txt" },
{ download: "http://qiime.org/_static/Examples/File_Formats/Example_Mapping_File.txt", filename: "example.txt" },
]);
};
</script>
<button onclick="do_dl();">Test downloading 3 text files.</button>
The following script done this job gracefully.
var urls = [
'https://images.pexels.com/photos/432360/pexels-photo-432360.jpeg',
'https://images.pexels.com/photos/39899/rose-red-tea-rose-regatta-39899.jpeg'
];
function downloadAll(urls) {
for (var i = 0; i < urls.length; i++) {
forceDownload(urls[i], urls[i].substring(urls[i].lastIndexOf('/')+1,urls[i].length))
}
}
function forceDownload(url, fileName){
var xhr = new XMLHttpRequest();
xhr.open("GET", url, true);
xhr.responseType = "blob";
xhr.onload = function(){
var urlCreator = window.URL || window.webkitURL;
var imageUrl = urlCreator.createObjectURL(this.response);
var tag = document.createElement('a');
tag.href = imageUrl;
tag.download = fileName;
document.body.appendChild(tag);
tag.click();
document.body.removeChild(tag);
}
xhr.send();
}
Easiest way would be to serve the multiple files bundled up into a ZIP file.
I suppose you could initiate multiple file downloads using a bunch of iframes or popups, but from a usability standpoint, a ZIP file is still better. Who wants to click through ten "Save As" dialogs that the browser will bring up?
A jQuery version of the iframe answers:
function download(files) {
$.each(files, function(key, value) {
$('<iframe></iframe>')
.hide()
.attr('src', value)
.appendTo($('body'))
.load(function() {
var that = this;
setTimeout(function() {
$(that).remove();
}, 100);
});
});
}
I agree that a zip file is a neater solution... But if you have to push multiple file, here's the solution I came up with. It works in IE 9 and up (possibly lower version too - I haven't tested it), Firefox, Safari and Chrome. Chrome will display a message to user to obtain his agreement to download multiple files the first time your site use it.
function deleteIframe (iframe) {
iframe.remove();
}
function createIFrame (fileURL) {
var iframe = $('<iframe style="display:none"></iframe>');
iframe[0].src= fileURL;
$('body').append(iframe);
timeout(deleteIframe, 60000, iframe);
}
// This function allows to pass parameters to the function in a timeout that are
// frozen and that works in IE9
function timeout(func, time) {
var args = [];
if (arguments.length >2) {
args = Array.prototype.slice.call(arguments, 2);
}
return setTimeout(function(){ return func.apply(null, args); }, time);
}
// IE will process only the first one if we put no delay
var wait = (isIE ? 1000 : 0);
for (var i = 0; i < files.length; i++) {
timeout(createIFrame, wait*i, files[i]);
}
The only side effect of this technique, is that user will see a delay between submit and the download dialog showing. To minimize this effect, I suggest you use the technique describe here and on this question Detect when browser receives file download that consist of setting a cookie with your file to know it has started download. You will have to check for this cookie on client side and to send it on server side. Don't forget to set the proper path for your cookie or you might not see it. You will also have to adapt the solution for multiple file download.
Angular solution:
HTML
<!doctype html>
<html ng-app='app'>
<head>
<title>
</title>
<link rel="stylesheet" href="http://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css">
<link rel="stylesheet" href="style.css">
</head>
<body ng-cloack>
<div class="container" ng-controller='FirstCtrl'>
<table class="table table-bordered table-downloads">
<thead>
<tr>
<th>Select</th>
<th>File name</th>
<th>Downloads</th>
</tr>
</thead>
<tbody>
<tr ng-repeat = 'tableData in tableDatas'>
<td>
<div class="checkbox">
<input type="checkbox" name="{{tableData.name}}" id="{{tableData.name}}" value="{{tableData.name}}" ng-model= 'tableData.checked' ng-change="selected()">
</div>
</td>
<td>{{tableData.fileName}}</td>
<td>
<a target="_self" id="download-{{tableData.name}}" ng-href="{{tableData.filePath}}" class="btn btn-success pull-right downloadable" download>download</a>
</td>
</tr>
</tbody>
</table>
<a class="btn btn-success pull-right" ng-click='downloadAll()'>download selected</a>
<p>{{selectedone}}</p>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.4.8/angular.min.js"></script>
<script src="script.js"></script>
</body>
</html>
app.js
var app = angular.module('app', []);
app.controller('FirstCtrl', ['$scope','$http', '$filter', function($scope, $http, $filter){
$scope.tableDatas = [
{name: 'value1', fileName:'file1', filePath: 'data/file1.txt', selected: true},
{name: 'value2', fileName:'file2', filePath: 'data/file2.txt', selected: true},
{name: 'value3', fileName:'file3', filePath: 'data/file3.txt', selected: false},
{name: 'value4', fileName:'file4', filePath: 'data/file4.txt', selected: true},
{name: 'value5', fileName:'file5', filePath: 'data/file5.txt', selected: true},
{name: 'value6', fileName:'file6', filePath: 'data/file6.txt', selected: false},
];
$scope.application = [];
$scope.selected = function() {
$scope.application = $filter('filter')($scope.tableDatas, {
checked: true
});
}
$scope.downloadAll = function(){
$scope.selectedone = [];
angular.forEach($scope.application,function(val){
$scope.selectedone.push(val.name);
$scope.id = val.name;
angular.element('#'+val.name).closest('tr').find('.downloadable')[0].click();
});
}
}]);
working example: https://plnkr.co/edit/XynXRS7c742JPfCA3IpE?p=preview
To solve this, I created a JS library to stream multiple files directly into a zip on the client-side. The main unique feature is that it has no size limits from memory (everything is streamed) nor zip format (it uses zip64 if the contents are more than 4GB).
Since it doesn't do compression, it is also very performant.
Find "downzip" it on npm or github!
This works in all browsers (IE11, firefox, Edge, Chrome and Chrome Mobile) My documents are in multiple select elements. The browsers seem to have issues when you try to do it too fast... So I used a timeout.
//user clicks a download button to download all selected documents
$('#downloadDocumentsButton').click(function () {
var interval = 1000;
//select elements have class name of "document"
$('.document').each(function (index, element) {
var doc = $(element).val();
if (doc) {
setTimeout(function () {
window.location = doc;
}, interval * (index + 1));
}
});
});
This is a solution that uses promises:
function downloadDocs(docs) {
docs[0].then(function (result) {
if (result.web) {
window.open(result.doc);
}
else {
window.location = result.doc;
}
if (docs.length > 1) {
setTimeout(function () { return downloadDocs(docs.slice(1)); }, 2000);
}
});
}
$('#downloadDocumentsButton').click(function () {
var files = [];
$('.document').each(function (index, element) {
var doc = $(element).val();
var ext = doc.split('.')[doc.split('.').length - 1];
if (doc && $.inArray(ext, docTypes) > -1) {
files.unshift(Promise.resolve({ doc: doc, web: false }));
}
else if (doc && ($.inArray(ext, webTypes) > -1 || ext.includes('?'))) {
files.push(Promise.resolve({ doc: doc, web: true }));
}
});
downloadDocs(files);
});
By far the easiest solution (at least in ubuntu/linux):
make a text file with the urls of the files to download (i.e. file.txt)
put the 'file.txt' in the directory where you want to download the files
open the terminal in the download directory from the previous lin
download the files with the command 'wget -i file.txt'
Works like a charm.
To improve on #Dmitry Nogin's answer: this worked in my case.
However, it's not tested, since I am not sure how the file dialogue works on various OS/browser combinations. (Thus community wiki.)
<script>
$('#download').click(function () {
download(['http://www.arcelormittal.com/ostrava/doc/cv.doc',
'http://www.arcelormittal.com/ostrava/doc/cv.doc']);
});
var download = function (ar) {
var prevfun=function(){};
ar.forEach(function(address) {
var pp=prevfun;
var fun=function() {
var iframe = $('<iframe style="visibility: collapse;"></iframe>');
$('body').append(iframe);
var content = iframe[0].contentDocument;
var form = '<form action="' + address + '" method="POST"></form>';
content.write(form);
$(form).submit();
setTimeout(function() {
$(document).one('mousemove', function() { //<--slightly hacky!
iframe.remove();
pp();
});
},2000);
}
prevfun=fun;
});
prevfun();
}
</script>
I am looking for a solution to do this, but unzipping the files in javascript was not as clean as I liked. I decided to encapsulate the files into a single SVG file.
If you have the files stored on the server (I don't), you can simply set the href in the SVG.
In my case, I'll convert the files to base64 and embed them in the SVG.
Edit: The SVG worked very well. If you are only going to download the files, ZIP might be better. If you are going to display the files, then SVG seems superior.
When using Ajax components it is possible to start multiple downloads. Therefore you have to use https://cwiki.apache.org/confluence/display/WICKET/AJAX+update+and+file+download+in+one+blow
Add an instance of AJAXDownload to your Page or whatever. Create an AjaxButton and override onSubmit. Create an AbstractAjaxTimerBehavior and start downloading.
button = new AjaxButton("button2") {
private static final long serialVersionUID = 1L;
#Override
protected void onSubmit(AjaxRequestTarget target, Form<?> form)
{
MultiSitePage.this.info(this);
target.add(form);
form.add(new AbstractAjaxTimerBehavior(Duration.milliseconds(1)) {
#Override
protected void onTimer(AjaxRequestTarget target) {
download.initiate(target);
}
});
}
Happy downloading!
Below code 100% working.
Step 1: Paste below code in index.html file
<!DOCTYPE html>
<html ng-app="ang">
<head>
<title>Angular Test</title>
<meta charset="utf-8" />
</head>
<body>
<div ng-controller="myController">
<button ng-click="files()">Download All</button>
</div>
<script src="angular.min.js"></script>
<script src="index.js"></script>
</body>
</html>
Step 2: Paste below code in index.js file
"use strict";
var x = angular.module('ang', []);
x.controller('myController', function ($scope, $http) {
var arr = [
{file:"http://localhost/angularProject/w3logo.jpg", fileName: "imageone"},
{file:"http://localhost/angularProject/cv.doc", fileName: "imagetwo"},
{file:"http://localhost/angularProject/91.png", fileName: "imagethree"}
];
$scope.files = function() {
angular.forEach(arr, function(val, key) {
$http.get(val.file)
.then(function onSuccess(response) {
console.log('res', response);
var link = document.createElement('a');
link.setAttribute('download', val.fileName);
link.setAttribute('href', val.file);
link.style.display = 'none';
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
})
.catch(function onError(error) {
console.log('error', error);
})
})
};
});
NOTE : Make sure that all three files which are going to download will be placed in same folder along with angularProject/index.html or angularProject/index.js files.
Getting list of url with ajax call and then use jquery plugin to download multiple files parallel.
$.ajax({
type: "POST",
url: URL,
contentType: "application/json; charset=utf-8",
dataType: "json",
data: data,
async: true,
cache: false,
beforeSend: function () {
blockUI("body");
},
complete: function () { unblockUI("body"); },
success: function (data) {
//here data --> contains list of urls with comma seperated
var listUrls= data.DownloadFilePaths.split(',');
listUrls.forEach(function (url) {
$.fileDownload(url);
});
return false;
},
error: function (result) {
$('#mdlNoDataExist').modal('show');
}
});
Here is the way I do that. I open multiple ZIP but also other kind of data (I export projet in PDF and at same time many ZIPs with document).
I just copy past part of my code.
The call from a button in a list:
$url_pdf = "pdf.php?id=7";
$url_zip1 = "zip.php?id=8";
$url_zip2 = "zip.php?id=9";
$btn_pdf = "<a href=\"javascript:;\" onClick=\"return open_multiple('','".$url_pdf.",".$url_zip1.",".$url_zip2."');\">\n";
$btn_pdf .= "<img src=\"../../../images/icones/pdf.png\" alt=\"Ver\">\n";
$btn_pdf .= "</a>\n"
So a basic call to a JS routine (Vanilla rules!).
here is the JS routine:
function open_multiple(base,url_publication)
{
// URL of pages to open are coma separated
tab_url = url_publication.split(",");
var nb = tab_url.length;
// Loop against URL
for (var x = 0; x < nb; x++)
{
window.open(tab_url[x]);
}
// Base is the dest of the caller page as
// sometimes I need it to refresh
if (base != "")
{
window.location.href = base;
}
}
The trick is to NOT give the direct link of the ZIP file but to send it to the browser. Like this:
$type_mime = "application/zip, application/x-compressed-zip";
$the_mime = "Content-type: ".$type_mime;
$tdoc_size = filesize ($the_zip_path);
$the_length = "Content-Length: " . $tdoc_size;
$tdoc_nom = "Pesquisa.zip";
$the_content_disposition = "Content-Disposition: attachment; filename=\"".$tdoc_nom."\"";
header("Cache-Control: no-cache, must-revalidate"); // HTTP/1.1
header("Expires: Sat, 26 Jul 1997 05:00:00 GMT"); // Date in the past
header($the_mime);
header($the_length);
header($the_content_disposition);
// Clear the cache or some "sh..." will be added
ob_clean();
flush();
readfile($the_zip_path);
exit();
<p class="style1">
<a onclick="downloadAll(window.links)">Balance Sheet Year 2014-2015</a>
</p>
<script>
var links = [
'pdfs/IMG.pdf',
'pdfs/IMG_0001.pdf',
'pdfs/IMG_0002.pdf',
'pdfs/IMG_0003.pdf',
'pdfs/IMG_0004.pdf',
'pdfs/IMG_0005.pdf',
'pdfs/IMG_0006.pdf'
];
function downloadAll(urls) {
var link = document.createElement('a');
link.setAttribute('download','Balance Sheet Year 2014-2015');
link.style.display = 'none';
document.body.appendChild(link);
for (var i = 0; i < urls.length; i++) {
link.setAttribute('href', urls[i]);
link.click();
}
document.body.removeChild(link);
}
</script>

DJ Native Web browser not opening GoogleMap html with js while Chrome does

I'm making an app with GoogleMap inside DJ Native webBrowser component. I load page as a string using webBrowser.setHTMLContent(String). HTML file contains JavaScript which add markers to map.
I made simple html file with google-maps-api functions.
It works perfect on Chrome as well as Firefox. But not in webBrowser (djnative).
I discovered that script without new marker statement(google.maps.Marker) works OK.
Have anyone got any idea what's wrong?
Is there any way to show console log from webBrowser (like ctrl+shift+J in Chrome)
This is script code:
<script type="text/javascript" src=https://maps.googleapis.com/maps/api/js?key=[MY_KEY]&sensor=false">
</script>
<script type="text/javascript">
var map;
function initialize() {
var mapOptions = {
center: new google.maps.LatLng(52.236302, 21.007636),
zoom: 10
};
map = new google.maps.Map(document.getElementById("map-canvas"),
mapOptions);
var t = [];
var x = [];
var y = [];
var h = [];
t.push('Location Name 1');
x.push(52.232097);
y.push(20.927985);
h.push('<p><strong>Location Name 1</strong><br/>Address 1</p>');
t.push('Location Name 2');
x.push(52.245097);
y.push(20.945985);
h.push('<p><strong>Location Name 2</strong><br/>Address 2</p>');
/*this is error making code*/
var i = 0;
for ( item in t ) {
var marker = new google.maps.Marker({
position: new google.maps.LatLng(x[i], y[i]),
map: map,
title: t[i],
});
i++;
} /*this is end of error making code*/
}
google.maps.event.addDomListener(window, 'load', initialize);
</script>
1.Dj is using ie as default. did you try opening the html with ie?
2.In dj, you can not always setting the content and expect it run. for example, the tinymce editor, does not run if you set the editor.html (html containint tinymce) directly. That is why the author of dj made internal webserver for editors. You have to call it through an address (for editor ck and tinymce, dj calls localhost, http://127.0.0.1/tinymce/.. but the structure is too complex to be detailed here. you may try for testing purpose, putting your html to a simple web page (tomcat) and call it through loadURL (instead of setContent)

How do I load a my Java applet on a Click event?

I have a div where I load a Java applet, but the new version of Java is giving an unsigned certificate error:
I would like to know if I can restrict the loading of my Java applet (DeployJava.RunApplet), currently instantiated while the page is loaded, to only load when user clicks the View in 3D button?
Applet loading code:
<div id="appletContainer" runat="server" style="width:(document.body.clientWidth - 270);height:300" clientidmode="Static">
<script type="text/javascript">
var showCI = 0;
if (document.getElementById("hdnHas3D").value == "1" && !isAppleMobile()) {
var J3DStyleID = document.getElementById("hdn3DStyleID").value;
var code = "com.wirefusion.player.AppletPlayer";
var archiveList = "Some achive List";
var width = document.body.clientWidth - 270;
var height = 300;
var attributes = {
id: "appletContainerX",
name: J3DStyleID,
code: code,
codebase: ".",
width: width,
height: height,
mayscript: "true"
};
var parameters = {
progressFunc: "handleAppletProgress",
archive: archiveList,
java_arguments: "-Xmx200m",
regid: "6050-25",
resourcefolder: "/RichContent/3D_Vehicles/J3D/Vehicles/" + J3DStyleID + "/",
preloadfile: J3DStyleID + ".jar",
environmentType: "WEBSITE",
environmentWidth: width,
environmentHeight: height,
groupsXMLFile: "../../Resources/groups.xml",
vehicleXMLFile: J3DStyleID + ".xml"
};
var version = '1.6.0_20';
if (deployJava.versionCheck(version + '+')) {
docWriteWrapper(function () {
deployJava.runApplet(attributes, parameters, version);
});
} else {
if (document.getElementById("iframeContainer").style.display != "none") {
alert("Unable to load Interactive mode");
showCI = 1;
}
}
}
</script>
</div>
Don't include the regular <applet> (or <object>) tag in your HTML. Instead follow this tutorial on how to do dynamically add it to your page, using JavaScript.
HTML 4
function loadApplet(code,codebase,width,height,alt){
var placeholder=document.getElementById('placeholder');
if(window.opera){
placeholder.innerHTML='<applet code="'+code+'" codebase="'+codebase+'" width="'+width+'" height="'+height+'" alt="'+alt+'"></applet>';
}else{
var a=document.createElement('applet');
a.setAttribute('code',code);
a.setAttribute('codebase',codebase);
a.setAttribute('width',width);
a.setAttribute('height',height);
a.setAttribute('alt',alt);
placeholder.appendChild(a);
}
}
HTML 5
function loadApplet(code,codebase,width,height,alt){
var placeholder=document.getElementById('placeholder');
var a = document.createElement('object');
a.setAttribute('type','application/x-java-applet');
a.setAttribute('width',width);
a.setAttribute('height',height);
a.setAttribute('alt',alt);
var codeParam = document.createElement('param');
codeParam.setAttribute('name','code');
codeParam.setAttribute('value',code);
a.appendChild(codeParam);
var codebaseParam = document.createElement('param');
codebaseParam.setAttribute('name','codebase');
codebaseParam.setAttribute('value',codebase);
a.appendChild(codebaseParam);
placeholder.appendChild(a);
}
In your HTML create a placeholder DIV, i.e. where you want to it to be loaded into, and a link to load your applet. You will need to customise the values in the load link to your values of the Applet.
<div id="placeholder"></div>
<input type="button" value="Load Applet" onclick="loadApplet('TestApplet.class','.','200','300','demo applet')" />
The linked tutorial explains more about how to make it pretty. The code above is just simply the concept.
Update since modification of question
Your code appears to load the applet using JavaScript already. The problem is the script is being run as soon as the page is loaded and not when the user clicks on the View in 3D button.
To prevent it running immediately, you can wrap the loader code in a function called loadApplet. So explained in pseudo code:
function loadApplet() {
// Your existing applet loading code
}
So using your included source code, I have wrapped it with a function, which will prevent it running when your page is loaded.
<div id="appletContainer" runat="server" style="width:(document.body.clientWidth - 270);height:300" clientidmode="Static">
<script type="text/javascript">
// Wrap your code with a function called loadApplet
function loadApplet() {
// Your applet loading code:
var showCI = 0;
if (document.getElementById("hdnHas3D").value == "1" && !isAppleMobile()) {
var J3DStyleID = document.getElementById("hdn3DStyleID").value;
var code = "com.wirefusion.player.AppletPlayer";
var archiveList = "Some achive List";
var width = document.body.clientWidth - 270;
var height = 300;
var attributes = {
id: "appletContainerX",
name: J3DStyleID,
code: code,
codebase: ".",
width: width,
height: height,
mayscript: "true"
};
var parameters = {
progressFunc: "handleAppletProgress",
archive: archiveList,
java_arguments: "-Xmx200m",
regid: "6050-25",
resourcefolder: "/RichContent/3D_Vehicles/J3D/Vehicles/" + J3DStyleID + "/",
preloadfile: J3DStyleID + ".jar",
environmentType: "WEBSITE",
environmentWidth: width,
environmentHeight: height,
groupsXMLFile: "../../Resources/groups.xml",
vehicleXMLFile: J3DStyleID + ".xml"
};
var version = '1.6.0_20';
if (deployJava.versionCheck(version + '+')) {
docWriteWrapper(function () {
deployJava.runApplet(attributes, parameters, version);
});
} else {
if (document.getElementById("iframeContainer").style.display != "none") {
alert("Unable to load Interactive mode");
showCI = 1;
}
}
}
}
</script>
</div>
Then to your View in 3D element you must add an onclick attribute calling the loadApplet() function. For example:
<input type="button" value="Show in 3D" onclick="loadApplet()" />
Note: It may be the case that your View in 3D button already has an onclick attribute wired to a function that brings your applet into view, in which case you would still want this to be called after your load function. I have used showApplet() as an example, this is most likely different for you.
<input type="button" value="Show in 3D" onclick="loadApplet(); showApplet();" />
If you provide the code for your Show in 3D button, I can better assist you here.

split method for text value in Appcelerator

I have a window that displays my tweets in a label.
My tweets come from my FB page statuses and if i have put a pic or write more than 140 characters then i get a link in tweet to the actuall post.
I wonder if there is any way to get the label text to split so i can point the link into an url to open in webview
This is how far i have got:
var win = Ti.UI.currentWindow;
win.showNavBar();
var desc = Ti.UI.createLabel({
text: win.data,
font:{
fontSize:'20dp',
fontWeight:'bold'
},
height:'300dp',
left:'5dp',
top:'10dp',
color:'#111',
touchEnabled:true
});
win.add(desc);
desc.addEventListener('click',function(e){
var v = desc.text;
if(v.indexOf('http') != -1){
// open new window with webview
var tubeWindow = Ti.UI.createWindow({
modal: true,
barColor: '#050505',
backgroundColor: '#050505'
});
var linkview = Ti.UI.createWebView({
url: e.v,
barColor: '#050505',
backgroundColor: '#050505'
});
// Create a button to close the modal window
var close_modal = Titanium.UI.createButton({title:'Stäng'});
tubeWindow.rightNavButton = close_modal;
// Handle close_modal event
close_modal.addEventListener('click', function() {
tubeWindow.close();
});
tubeWindow.add(linkview);
tubeWindow.open({
modalTransitionStyle: Ti.UI.iPhone.MODAL_TRANSITION_STYLE_FLIP_HORIZONTAL,
});
}
});
win.open();
What i´ve been told i need to split the win.data to get the link. (win.data is the tweet)
now i just have: url: e.v, i need to get the link out
Any ideas on how this can work?
Thanx
//R
I did a similar thing a while ago. pull down the tweet(s) run the text through a regular expression to pull out a URL.
What I did was put each tweet in a tableview row, and set the tableview row to hasChild=true if the regular expression returned anything, then onClick of a tableView row, if hasChild == true open a webview with the given URL (stored in the row).
A regualr expression like the one here should work:
http://www.geekzilla.co.uk/view2D3B0109-C1B2-4B4E-BFFD-E8088CBC85FD.htm
So something like:
str= <<tweet text>>;
re= <<URL expression>>;
check=str.match(re);
now check contains either null or a url.

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