Say I have a static method increment:
public class StaticTest {
private static int no = 0;
public static void increment()
{
no++;
}
}
When I call increment using the StaticTest.increment() syntax, does the class ever get instantiated? What if no object of that type exists on the heap already?
When I call increment using the StaticTest.increment() syntax, does the class ever get instantiated?
The class, itself, is loaded (by the classloader), if it isn't already loaded. If it's already loaded, it is not loaded a second time. No instances of the class (objects of that class's type) are created, because you haven't created any.
Assuming all of the code that calls StaticTest.increment() is using the same classloader (which is normally the case), it doesn't matter how many different bits of code call that static method, just a single copy of the class is used. They all share it. E.g.:
// Some bit of code somewhere
StaticTest.increment();
// Another bit of code somewhere else
StaticTest.increment();
// A third bit of code in yet another place
StaticTest.increment();
Once all of those have run, the no private static member in StaticTest has the value 3.
What if no class of that type exists on the heap already?
Then then classloader loads it.
Contrast that code with this (no statics):
public class NonStaticTest {
private int no = 0;
public void increment()
{
no++;
}
public int getNo() // So we can see the results
{
return no;
}
}
Now, we can't do this:
NonStaticTest.increment(); // WRONG, fails with error saying `increment` is not static
We do this instead:
NonStaticTest instance = new NonStaticTest();
instance.increment();
System.out.println(instance.getNo()); // "1"
The first time code does that, the NonStaticTest class is loaded by the classloader. Then, the new NonStaticTest() expression creates an instance of the class, which has a no member. The second time code does that, NonStaticTest has already been loaded, so it's not loaded again. Then the new NonStaticTest() expression creates a second instance of the class.
If we had three bits of code all doing the above, each of them would see "1", because no is specific to an instance of the class rather than being attached to the class itself.
You have to clearly differentiate between 2 things:
classes, which are sort of "custom types" (I'm simplifying here)
objects, which are instances of these classes
Classes are loaded once by the classloader, whereas objects of a class are created each time you call new ClassName() (if the class is called ClassName).
Now, back to your problem: the use of the static keyword makes your declarations independant of any instance (object) of your class.
Therefore, when you use StaticTest.increment(), no object of the class StaticTest is created (and no object is needed).
You instantiate an instance with new StaticTest and unless you created one of those, you haven't created an instance.
Related
I was just reading over the text given to me in my textbook and I'm not really sure I understand what it is saying. It's basically telling me that static methods or class methods include the "modifier" keyword static. But I don't really know what that means?
Could someone please explain to me in really simple terms what Static or Class Methods are?
Also, could I get a simple explanation on what Instance methods are?
This is what they give me in the textbook:
There are important practical implications of the presence or absence of the static modifier. A public class method may be invoked and executed as soon as Java processes the definition of the class to which it belongs. That is not the case for an instance method. Before a public instance method may be invoked and executed, an instance must be created of the class to which it belongs. To use a public class method, you just need the class. On the other hand, before you can use a public instance method you must have an instance of the class.
The manner in which a static method is invoked within the definition of another method varies according to whether or not the two methods belong to the same class. In the example above, factorial and main are both methods of the MainClass class. As a result, the invocation of factorial in the definition of main simply references the method name, "factorial".
The basic paradigm in Java is that you write classes, and that those classes are instantiated. Instantiated objects (an instance of a class) have attributes associated with them (member variables) that affect their behavior; when the instance has its method executed it will refer to these variables.
However, all objects of a particular type might have behavior that is not dependent at all on member variables; these methods are best made static. By being static, no instance of the class is required to run the method.
You can do this to execute a static method:
MyClass.staticMethod(); // Simply refers to the class's static code
But to execute a non-static method, you must do this:
MyClass obj = new MyClass(); //Create an instance
obj.nonstaticMethod(); // Refer to the instance's class's code
On a deeper level the compiler, when it puts a class together, collects pointers to methods and attaches them to the class. When those methods are executed it follows the pointers and executes the code at the far end. If a class is instantiated, the created object contains a pointer to the "virtual method table", which points to the methods to be called for that particular class in the inheritance hierarchy. However, if the method is static, no "virtual method table" is needed: all calls to that method go to the exact same place in memory to execute the exact same code. For that reason, in high-performance systems it's better to use a static method if you are not reliant on instance variables.
Methods and variables that are not declared as static are known as instance methods and instance variables. To refer to instance methods and variables, you must instantiate the class first means you should create an object of that class first.For static you don't need to instantiate the class u can access the methods and variables with the class name using period sign which is in (.)
for example:
Person.staticMethod(); //accessing static method.
for non-static method you must instantiate the class.
Person person1 = new Person(); //instantiating
person1.nonStaticMethod(); //accessing non-static method.
Difference between Static methods and Instance methods
Instance method are methods which require an object of its class to be created before it can be called. Static methods are the methods in Java that can be called without creating an object of class.
Static method is declared with static keyword. Instance method is not with static keyword.
Static method means which will exist as a single copy for a class. But instance methods exist as multiple copies depending on the number of instances created for that class.
Static methods can be invoked by using class reference. Instance or non static methods are invoked by using object reference.
Static methods can’t access instance methods and instance variables directly. Instance method can access static variables and static methods directly.
Reference : geeksforgeeks
Static methods, variables belongs to the whole class, not just an object instance. A static method, variable is associated with the class as a whole rather than with specific instances of a class. Each object will share a common copy of the static methods, variables. There is only one copy per class, no matter how many objects are created from it.
Instance methods => invoked on specific instance of a specific class. Method wants to know upon which class it was invoked. The way it happens there is a invisible parameter called 'this'. Inside of 'this' we have members of instance class already set with values. 'This' is not a variable. It's a value, you cannot change it and the value is reference to the receiver of the call.
Ex: You call repairmen(instance method) to fix your TV(actual program). He comes with tools('this' parameter). He comes with specific tools needed for fixing TV and he can fix other things also.
In static methods => there is no such thing as 'this'.
Ex: The same repairman (static method). When you call him you have to specify which repairman to call(like electrician). And he will come and fix your TV only. But, he doesn't have tools to fix other things (there is no 'this' parameter).
Static methods are usually useful for operations that don't require any data from an instance of the class (from 'this') and can perform their intended purpose solely using their arguments.
In short, static methods and static variables are class level where as instance methods and instance variables are instance or object level.
This means whenever a instance or object (using new ClassName()) is created, this object will retain its own copy of instace variables. If you have five different objects of same class, you will have five different copies of the instance variables. But the static variables and methods will be the same for all those five objects. If you need something common to be used by each object created make it static. If you need a method which won't need object specific data to work, make it static. The static method will only work with static variable or will return data on the basis of passed arguments.
class A {
int a;
int b;
public void setParameters(int a, int b){
this.a = a;
this.b = b;
}
public int add(){
return this.a + this.b;
}
public static returnSum(int s1, int s2){
return (s1 + s2);
}
}
In the above example, when you call add() as:
A objA = new A();
objA.setParameters(1,2); //since it is instance method, call it using object
objA.add(); // returns 3
B objB = new B();
objB.setParameters(3,2);
objB.add(); // returns 5
//calling static method
// since it is a class level method, you can call it using class itself
A.returnSum(4,6); //returns 10
class B{
int s=8;
int t = 8;
public addition(int s,int t){
A.returnSum(s,t);//returns 16
}
}
In first class, add() will return the sum of data passed by a specific object. But the static method can be used to get the sum from any class not independent if any specific instance or object. Hence, for generic methods which only need arguments to work can be made static to keep it all DRY.
If state of a method is not supposed to be changed or its not going to use any instance variables.
You want to call method without instance.
If it only works on arguments provided to it.
Utility functions are good instance of static methods. i.e math.pow(), this function is not going to change the state for different values. So it is static.
The behavior of an object depends on the variables and the methods of that class. When we create a class we create an object for it. For static methods, we don't require them as static methods means all the objects will have the same copy so there is no need of an object.
e.g:
Myclass.get();
In instance method each object will have different behaviour so they have to call the method using the object instance.
e.g:
Myclass x = new Myclass();
x.get();
Static Methods vs Instance methods
Constructor:
const Person = function (birthYear) {
this.birthYear = birthYear;
}
Instance Method -> Available
Person.prototype.calcAge = function () {
2037 - this.birthYear);
}
Static Method -> Not available
Person.hey = function(){
console.log('Hey')
}
Class:
class PersonCl {
constructor(birthYear) {
this.birthYear = birthYear;
}
/**
* Instance Method -> Available to instances
*/
calcAge() {
console.log(2037 - this.birthYear);
}
/**
* Static method -> Not available to instances
*/
static hey() {
console.log('Static HEY ! ');
}
}
The static modifier when placed in front of a function implies that only one copy of that function exists. If the static modifier is not placed in front of the function then with every object or instance of that class a new copy of that function is made. :)
Same is the case with variables.
I couldn't find anything about this online, because I didn't know what to search for, but Java doesn't mark this code as having an error:
public class Test {
// ...
{
int test;
}
// ...
}
Does this serve any purpose in Java? If so, what?
This is called an instance initializer (JLS section 8.6)
When creating an object the instance initializer is run after super constructors but before the called constructor of the class they are defined in. See JLS 12.5 Creation of New Class Instances. Specifically, instance initializers are evaluated in step 4 of the object creation process. The key point is that instance initiailzers always get called no matter what constructor is used to instantiate the object.
There are also static initializers which are similar but marked with the static keyword.
public class Test {
static {
// Do something interesting on class load.
}
}
In my experience static intiailzers are more common as you can use them to setup complex class state (like linking JNI libraries) when the class is loaded.
I was just reading over the text given to me in my textbook and I'm not really sure I understand what it is saying. It's basically telling me that static methods or class methods include the "modifier" keyword static. But I don't really know what that means?
Could someone please explain to me in really simple terms what Static or Class Methods are?
Also, could I get a simple explanation on what Instance methods are?
This is what they give me in the textbook:
There are important practical implications of the presence or absence of the static modifier. A public class method may be invoked and executed as soon as Java processes the definition of the class to which it belongs. That is not the case for an instance method. Before a public instance method may be invoked and executed, an instance must be created of the class to which it belongs. To use a public class method, you just need the class. On the other hand, before you can use a public instance method you must have an instance of the class.
The manner in which a static method is invoked within the definition of another method varies according to whether or not the two methods belong to the same class. In the example above, factorial and main are both methods of the MainClass class. As a result, the invocation of factorial in the definition of main simply references the method name, "factorial".
The basic paradigm in Java is that you write classes, and that those classes are instantiated. Instantiated objects (an instance of a class) have attributes associated with them (member variables) that affect their behavior; when the instance has its method executed it will refer to these variables.
However, all objects of a particular type might have behavior that is not dependent at all on member variables; these methods are best made static. By being static, no instance of the class is required to run the method.
You can do this to execute a static method:
MyClass.staticMethod(); // Simply refers to the class's static code
But to execute a non-static method, you must do this:
MyClass obj = new MyClass(); //Create an instance
obj.nonstaticMethod(); // Refer to the instance's class's code
On a deeper level the compiler, when it puts a class together, collects pointers to methods and attaches them to the class. When those methods are executed it follows the pointers and executes the code at the far end. If a class is instantiated, the created object contains a pointer to the "virtual method table", which points to the methods to be called for that particular class in the inheritance hierarchy. However, if the method is static, no "virtual method table" is needed: all calls to that method go to the exact same place in memory to execute the exact same code. For that reason, in high-performance systems it's better to use a static method if you are not reliant on instance variables.
Methods and variables that are not declared as static are known as instance methods and instance variables. To refer to instance methods and variables, you must instantiate the class first means you should create an object of that class first.For static you don't need to instantiate the class u can access the methods and variables with the class name using period sign which is in (.)
for example:
Person.staticMethod(); //accessing static method.
for non-static method you must instantiate the class.
Person person1 = new Person(); //instantiating
person1.nonStaticMethod(); //accessing non-static method.
Difference between Static methods and Instance methods
Instance method are methods which require an object of its class to be created before it can be called. Static methods are the methods in Java that can be called without creating an object of class.
Static method is declared with static keyword. Instance method is not with static keyword.
Static method means which will exist as a single copy for a class. But instance methods exist as multiple copies depending on the number of instances created for that class.
Static methods can be invoked by using class reference. Instance or non static methods are invoked by using object reference.
Static methods can’t access instance methods and instance variables directly. Instance method can access static variables and static methods directly.
Reference : geeksforgeeks
Static methods, variables belongs to the whole class, not just an object instance. A static method, variable is associated with the class as a whole rather than with specific instances of a class. Each object will share a common copy of the static methods, variables. There is only one copy per class, no matter how many objects are created from it.
Instance methods => invoked on specific instance of a specific class. Method wants to know upon which class it was invoked. The way it happens there is a invisible parameter called 'this'. Inside of 'this' we have members of instance class already set with values. 'This' is not a variable. It's a value, you cannot change it and the value is reference to the receiver of the call.
Ex: You call repairmen(instance method) to fix your TV(actual program). He comes with tools('this' parameter). He comes with specific tools needed for fixing TV and he can fix other things also.
In static methods => there is no such thing as 'this'.
Ex: The same repairman (static method). When you call him you have to specify which repairman to call(like electrician). And he will come and fix your TV only. But, he doesn't have tools to fix other things (there is no 'this' parameter).
Static methods are usually useful for operations that don't require any data from an instance of the class (from 'this') and can perform their intended purpose solely using their arguments.
In short, static methods and static variables are class level where as instance methods and instance variables are instance or object level.
This means whenever a instance or object (using new ClassName()) is created, this object will retain its own copy of instace variables. If you have five different objects of same class, you will have five different copies of the instance variables. But the static variables and methods will be the same for all those five objects. If you need something common to be used by each object created make it static. If you need a method which won't need object specific data to work, make it static. The static method will only work with static variable or will return data on the basis of passed arguments.
class A {
int a;
int b;
public void setParameters(int a, int b){
this.a = a;
this.b = b;
}
public int add(){
return this.a + this.b;
}
public static returnSum(int s1, int s2){
return (s1 + s2);
}
}
In the above example, when you call add() as:
A objA = new A();
objA.setParameters(1,2); //since it is instance method, call it using object
objA.add(); // returns 3
B objB = new B();
objB.setParameters(3,2);
objB.add(); // returns 5
//calling static method
// since it is a class level method, you can call it using class itself
A.returnSum(4,6); //returns 10
class B{
int s=8;
int t = 8;
public addition(int s,int t){
A.returnSum(s,t);//returns 16
}
}
In first class, add() will return the sum of data passed by a specific object. But the static method can be used to get the sum from any class not independent if any specific instance or object. Hence, for generic methods which only need arguments to work can be made static to keep it all DRY.
If state of a method is not supposed to be changed or its not going to use any instance variables.
You want to call method without instance.
If it only works on arguments provided to it.
Utility functions are good instance of static methods. i.e math.pow(), this function is not going to change the state for different values. So it is static.
The behavior of an object depends on the variables and the methods of that class. When we create a class we create an object for it. For static methods, we don't require them as static methods means all the objects will have the same copy so there is no need of an object.
e.g:
Myclass.get();
In instance method each object will have different behaviour so they have to call the method using the object instance.
e.g:
Myclass x = new Myclass();
x.get();
Static Methods vs Instance methods
Constructor:
const Person = function (birthYear) {
this.birthYear = birthYear;
}
Instance Method -> Available
Person.prototype.calcAge = function () {
2037 - this.birthYear);
}
Static Method -> Not available
Person.hey = function(){
console.log('Hey')
}
Class:
class PersonCl {
constructor(birthYear) {
this.birthYear = birthYear;
}
/**
* Instance Method -> Available to instances
*/
calcAge() {
console.log(2037 - this.birthYear);
}
/**
* Static method -> Not available to instances
*/
static hey() {
console.log('Static HEY ! ');
}
}
The static modifier when placed in front of a function implies that only one copy of that function exists. If the static modifier is not placed in front of the function then with every object or instance of that class a new copy of that function is made. :)
Same is the case with variables.
Does this code get called for every object creation in Java, because every object extends Object ? Or does the JVM optimize it in some way to avoid the creation of some many Object's object in the heap.
What exactly happens in this method registerNatives().
package java.lang;
public class Object {
private static native void registerNatives();
static {
registerNatives();
}
Static blocks are only executed once, when the class is loaded.
As explained here or here, a block that will be executed every time an object of the class is initialized can also be defined : just remove the static keyword.
It does n't matter what registerNatives(). does. What does matter here is that you have enclosed it in static block. Static Blocks loaded and run when java Class Loader loads classes. So it is guaranteed to run exactly once per JVM.
1. The question here is not about Constructor chaining, but about static.
2. static variable will be initialized when the JVM loads the class, and JVM loads the class when the class is instantiated or any static method of that class is called.
3. So this static block will run every one time the JVM loads the class.
Conside this code:
class MyClass {
private static MyClass myobj = new MyClass();
private MyClass() {
}
public static MyClass getMyobj() {
return myobj;
}
}
1)IN above code when will myobj get initialiazed-when Myclass gets loaded OR when getMyobj() will be called first time as MyClass.getMyobj();?
2) Suppose we call twice as:
MyClass.getMyobj();
MyClass.getMyobj();
will it create new MyClass() object on second call?
When your class will be loaded
No , it won't create another object, it will use the already existing one
1)IN above code when will myobj get initialiazed
When the class is first loaded.
2) Suppose we call twice as:...will it create new MyClass() object on second call?
No mainly because myobj is static so getMyobj() will always return the same instance, the one created at load time.
When MyClass gets loaded.
Even if you call it ten times, only one instance exists for MyClass.
As has been pointed out the object will be created when the class is initialised, and because the method simply returns it, no other such instances will be created in the example code.
However, if you want to do such a thing you could also create an enum with a single instance:
public enum MyClass {
myobj;
}
Then code which needs to work with myobj can simply access the MyClass.myobj field while the code itself retains singleton behaviour. Of course a similar effect may be accomplished with a public static final field.
The enum has the benefit that the compiler knows you do not want to accidentally create arbitrary objects. It has the downside that if you want lazy initialisation instead you would need to introduce an additional delegate for the lazily loaded part.
As soon as MyClass is loaded, it will get initialized.But it will initialize only one time.
It is not correct to say that a class gets initialised as soon as it is loaded. A class will only be initialised once a running program creates an instance of that class (by calling its constructor with the new keyword) or once any of the static methods or fields belonging to the class are used.
See the Java Language Specification section 12.4.1 for the JVM rules on initialisation.
I should point out that I only know this thanks to the excellent book by Joshua Bloch, "Effective Java, Second Edition". Item 71 offers advice about lazy initialization and the "lazy initialization holder class idiom".
So, in answer to your question, MyClass.myobj will only be initialised when a running program (such as your main() method) actually makes a call to MyClass.getMyobj() and not a moment before then.
And because static fields are only initialised once per class, the next time MyClass.getMyobj() is called, it will simply return the existing value for MyClass.myobj, so you will get two references to exactly the same MyClass object.